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when Qara calls Neeshka "tail-for-brains" in a cutscene.
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* WitchWithACapitalB: {{Pun}}ned by Neeshka when Qara calls her "tail-for-brains" in a cutscene.[[labelnote:Explanation]]As a sorceress, Qara is a ''literal'' witch. She's also the other kind.[[/labelnote]]
when Qara calls Neeshka "tail-for-brains" in a cutscene.
-->'''Neeshka:''' Okay, explain that one to me.\\
'''Khelgar Ironfist:''' Well, she said your brains are next to your tail... which would imply that your brains are in your rear end. And that means you breathe through your--\\
'''Neeshka:''' Okay, okay, I get it, all right? Little witch.
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* TrailersAlwaysSpoil: The [[https://www.youtube.com/watch?v=c5dq7x6AoUE cinematic trailer]], which doubles as the intro movie, gives away that [[spoiler: the "mysterious tattooed mage" (Ammon Jerro) isn't the real villain. This destroys a RedHerring running through the second act where several characters think the warlock you're fighting with demonic minions is the King of Shadows.]]
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** Larger party size meant that you could have a dedicated skill monkey, arcane caster and divine caster in the group. This results in a colossal increase in effectiveness of all party members well beyond numbers alone.

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** Larger party size meant that you could have a dedicated skill monkey, SkillMonkey, arcane caster and divine caster in the group. This results in a colossal increase in effectiveness of all party members well beyond numbers alone.

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* TradingBarsForStripes: You can choose to recruit criminals to your military unit.

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* TradingBarsForStripes: You can choose to recruit criminals to your military unit.unit during the Crossroad Keep construction/equipment phase.


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* UnevenHybrid: Planetouched.
** Tieflings (humans with fiendish blood) and aasimar (human/celestial) are playable races in the original campaign. ''Mask of the Betrayer'' adds genasi, humans with elemental blood.
** Recurring NPC Light of Heavens and her twin Joy are a pair of aasimar (humans with celestial blood) serving Lathander. Light of Heavens is a [[ChurchMilitant Divine Champion of Lathander]], while Joy is a dancer.
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* TightropeWalking: Discussed in a dialogue option in Storm of Zehir. When investigating the wreck of the trade ship Vigilant, if your party contains a rogue they can observe that they've stood on ropes thinner than the one that snapped in the storm. It broke because it had been partly cut through by a saboteur.
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* TightropeWalking: Discussed in a dialogue option in Storm of Zehir. When investigating the wreck of the trade ship Vigilant, if your party contains a rogue they can observe that they've stood on ropes thinner than the one that snapped in the storm. It broke because it had been partly cut through by a saboteur.
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** Slightly [[JustifiedTrope justified]] in that there are several groups looking for the shards. It's not just the player and X enemy -- it's the player and X, Y, and Z factions -- some of which may be more friendly than others but all of which would much rather have the shards all to themselves.
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** Well, there was a broken "standard" Silver Sword in Baldur's Gate II. Wouldn't that have made Saemon and CHARNAME both "kalach-cha"?
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* VisionQuest: Khelgar has one to become a monk. [[spoiler: Which is a possible subversion. While there's nothing stopping the player from going through the motions, Khelgar's stats are suboptimal for a monk. He's one of the best tanks of the game as a fighter but as a monk he loses most of his power. Also, a late-game weapon that he should be able to equip can no longer be done, due to the class change.]]

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* VisionQuest: Khelgar has one to become a monk. [[spoiler: Which is a possible subversion. While there's nothing stopping the player from going through the motions, Khelgar's stats are suboptimal for a monk. He's one of the best tanks of the game as a fighter but as a monk he loses most of his power. Also, a late-game ancestral Ironfist weapon that he should be able to equip can no longer be done, due to the class change.]]
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* VisionQuest: Khelgar has one to become a monk. [[spoiler: Which is a possible subversion. While there's nothing stopping the player from going through the motions, Khelgar's stats are suboptimal for a monk. He's one of the best tanks of the game as a fighter but as a monk he loses most of his power. Also, a late-game weapon that he should be able to equip can no longer be done, since he's effectively a monk now.]]

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* VisionQuest: Khelgar has one to become a monk. [[spoiler: Which is a possible subversion. While there's nothing stopping the player from going through the motions, Khelgar's stats are suboptimal for a monk. He's one of the best tanks of the game as a fighter but as a monk he loses most of his power. Also, a late-game weapon that he should be able to equip can no longer be done, since he's effectively a monk now.due to the class change.]]
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* VisionQuest: Khelgar has one to become a monk. [[spoiler: Which is a possible subversion. While there's nothing stopping the player from going through the motions, Khelgar's stats are suboptimal for a monk. He's one of the best tanks of the game as a fighter but as a monk he loses most of his power. Also, a late-game weapon that he should be able to equip can no longer be done, since he's effectively a monk now.]]
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* UselessUsefulStealth: You might be a stealthy Rogue and take all the feats and all the invisibility potions you want, but you cannot slip through forced dialogue triggers. Which is problematic because after these, a fight tends to break out, and now your party members have teleported in the middle of it. You ''might'' remain undetected afterwards, as illogic as that sounds. Also, every enemy in the area that has ever seen you, even if just once, will do nothing but follow you until they roll a lucky 20 on their Spot check, or you decloak.

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* UselessUsefulStealth: You might be a stealthy Rogue and take all the feats and all the invisibility potions you want, but you cannot slip through forced dialogue triggers. Which is problematic because after these, a fight tends to break out, and now your party members have teleported in the middle of it. You ''might'' remain undetected afterwards, as illogic as that sounds. Also, every enemy in the area that has ever seen you, even if just once, will do nothing but [[TheAllSeeingAI follow you you]] and prance around your general location until they roll a lucky 20 on their Spot check, or you decloak.decloak. Roughly a third of the enemies in the game are undead, which makes sneak attacks moot. And in any case there are so many enemies in every encounter it makes almost no difference to single out one of them beforehand.
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* UselessUsefulStealth: You might be a stealthy Rogue and take all the feats and all the invisibility potions you want, but you cannot slip through forced dialogue triggers. You ''might'' remain undetected afterwards, as illogic as that sounds. Also, every enemy in the area that has ever seen you, even if just once, will do nothing but follow you until they roll a lucky 20 on their Spot check, or you decloak.

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* UselessUsefulStealth: You might be a stealthy Rogue and take all the feats and all the invisibility potions you want, but you cannot slip through forced dialogue triggers. Which is problematic because after these, a fight tends to break out, and now your party members have teleported in the middle of it. You ''might'' remain undetected afterwards, as illogic as that sounds. Also, every enemy in the area that has ever seen you, even if just once, will do nothing but follow you until they roll a lucky 20 on their Spot check, or you decloak.
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* UselessUsefulStealth: You might be a stealthy Rogue and take all the feats and all the invisibility potions you want, but you cannot slip through forced dialogue triggers. You ''might'' remain undetected afterwards, as illogic as that sounds. Also, every enemy in the area that has ever seen you, even if just once, will do nothing but follow you until they roll a lucky 20 on their Spot check, or you decloak.
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* {{Stripperiffic}}: Parodied. Your more human looking female party members can never be stripped below rather bulky clothing and even the tavern dancers wear long full frilly dresses. But you get one female teammate late in the game who is dressed in something resembling the Princess Leia slave outfit, and she's a githzerai, [[FanDisservice meaning she looks like a humanoid salamander.]]
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*** Some of this is the result of the sequel being based on 3.5 D&D rules where the first game was based on 3.0 . The pen and paper game was rebalanced to address similar issues.
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* WeAreStrugglingTogether: Some of the antagonists, such as the Githyanki and [[spoiler:Ammon Jerro]] want the King of Shadows defeated as badly as you do; they're just not interested in working alongside you or anyone else.
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* ShoutOut: Apparently Tarmas was part of the wagon train in ''[[VideoGame/NeverwinterNights Shadows of Undrentide]]'', because he's met Deekin.
--> '''Tarmas:''' ''(referring to a piece of doggerel he had to put together for the Harvest Festival)'' Count yourself fortunate for that. I once shared a wagon with a kobold bard. He rhymed "sadder" with "bladder" and sang fondly of his navel.
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* TradingBarsForStripes: You can choose to recruit criminals to your military unit.
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* WarpWhistle

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* WarpWhistleWarpWhistle: Exit points on exterior maps take you to a PointAndClickMap in the OC and ''Mask of the Betrayer''. In ''Storm of Zehir'' the exit took you to an overworld map instead.
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* StoryBranching: The game offers you a choice when you get to Neverwinter. You can either side with [[CityGuards the Watch]] or with the [[ThievesGuild Shadow Thieves]]. Either choice eventually gets you into the nobles' section of the city to advance the plot, and gives you different defense options during your murder trial in Act II.

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** [[spoiler:You can optionally [[RelationshipValues make him desert the King of Shadows]], but you can't make him fight alongside you again.]]

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** [[spoiler:You can optionally [[RelationshipValues make him desert the King of Shadows]], but you can't make him fight alongside you again. Unless you play an Evil PC and choose to side with the King of Shadows yourself.]]
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* VillainBeatingArtifact: The Silver Sword of Gith is the only weapon capable of harming the King of Shadows. Unfortunately, it was broken into several shards the last time it was used, and your character isn't the only person interested in collecting them.
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* WeCouldHaveAvoidedAllThis:
** [[spoiler:Ammon Jerro]] -- even lampshaded in a dialog choice.
** The PlayerCharacter can also say this to [[spoiler:the githyanki high commander.]]
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* SuicidalOverconfidence: Of course! In one notable late-game encounter, you run into a group of bandits who intend to kill you for your magic items and the Luskan bounty on your head. You can remind them that you've already left thousands of bodies behind you. If you pass your Intimidate roll, some of them run off, while the rest charge into pointy death at the Knight Captain's hands.
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* SequenceBreaking: The game intend you to have killed the cleric in the graveyard before going to Highcliff. There are also others here and there, including in the form of ScriptBreaking.

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** When you finally meet somebody who speaks Gith, it turns out that [[spoiler:''kalach-cha'' directly translates as "shard-bearer".]] With full nuance applied, it means [[spoiler:"one who stole a silver sword and destroyed it to hide their crime".]] Which ironically makes the term more applicable to [[spoiler:''Ammon Jerro'']] rather than the PlayerCharacter.

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** When you finally meet somebody who speaks Gith, it turns out that [[spoiler:''kalach-cha'' directly translates as "shard-bearer".]] With full nuance applied, it means [[spoiler:"one who stole a silver sword and destroyed it to hide their crime".]] Which ironically makes the term more applicable to [[spoiler:''Ammon Jerro'']] [[spoiler:Ammon Jerro]] rather than the PlayerCharacter.



* YouNoTakeCandle %% Explain?

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* YouNoTakeCandle %% Explain?YouNoTakeCandle:
** Deekin, in his cameo as a shopkeeper.
---> '''Deekin:''' Yes, Deekin very kobold, last Deekin look in mirror. Deekin not do that much; mirrors usually too high for Deekin.
** Some of the orcs also use this.

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* UnusuallyUninterestingSight: You can walk the streets with a half-demon, a robot, and a ''velociraptor'' in tow, and virtually nobody bats an eye.
** [[RefugeInAudacity Then again, this is D&D.]]

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* UnusuallyUninterestingSight: UnusuallyUninterestingSight:
**
You can walk the streets with a half-demon, a robot, and a ''velociraptor'' in tow, and virtually nobody bats an eye.
** *** [[RefugeInAudacity Then again, this is D&D.]]



* TheVeryDefinitelyFinalDungeon: In the Original Campaign, [[spoiler:the Vale of Merdelain.]]

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* TheVeryDefinitelyFinalDungeon: TheVeryDefinitelyFinalDungeon:
**
In the Original Campaign, [[spoiler:the Vale of Merdelain.]]



* WeCouldHaveAvoidedAllThis: [[spoiler:Ammon Jerro]] -- even lampshaded in a dialog choice.

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* WeCouldHaveAvoidedAllThis: WeCouldHaveAvoidedAllThis:
**
[[spoiler:Ammon Jerro]] -- even lampshaded in a dialog choice.



* WhereItAllBegan: The [[spoiler:sealed ruins just outside of West Harbor for the final bit of the ritual.]] Perhaps more literally, [[spoiler:the final dungeon, which is implied to be directly ''beneath'' West Harbor.]]

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* WhereItAllBegan: WhereItAllBegan:
**
The [[spoiler:sealed ruins just outside of West Harbor for the final bit of the ritual.]] Perhaps more literally, [[spoiler:the final dungeon, which is implied to be directly ''beneath'' West Harbor.]]



* YouNoTakeCandle

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* YouNoTakeCandleYouNoTakeCandle %% Explain?
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[[NeverwinterNights2/Tropes0ToF Tropes 0-F]] | [[NeverwinterNights2/TropesGToL Tropes G-L]] | [[NeverwinterNights2/TropesMToR Tropes M-R]] | '''Tropes S-Z''' | ''NeverwinterNights2/{{Mask of the Betrayer}}'' | ''NeverwinterNights2/{{Storm of Zehir}}'' | ''NeverwinterNights2/{{Mysteries of Westgate}}''
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!!!''VideoGame/NeverwinterNights2'' provides examples of the following tropes:

* SealedEvilInACan: Unusual in that the Evil Sealed ''Itself'' In The Can. [[spoiler:The King of Shadows was injured badly enough by Nolaloth's attack that it retreated to the Astral Plane for roughly a thousand years.]]
* SequelDifficultyDrop: Unintentional example. The encounters are overall more difficult than ''NeverwinterNights'', but there are several factors that negate this.
** AI is much, much smarter. It's still overall bad, but you have limited control over some of its decision making process, it doesn't randomly stop moving or randomly run off to the other side of the map, and, if all else fails, you can manually take control of everyone in your party.
** Many of the spell lists and classes were closer to their pen and paper counterparts than in the first game, removing some rather arbitrary restrictions. Druids probably benefited most since they didn't even get access to most of their spells, only counting the ones included in the game in [=NWN=].
** Larger party size meant that you could have a dedicated skill monkey, arcane caster and divine caster in the group. This results in a colossal increase in effectiveness of all party members well beyond numbers alone.
** Better leveling curve. In [=NWN=], early leveling was fairly slow, but in [=NWN=] you leveled fairly quickly initially and then it petered off. This is important since a lot of builds are not very effective until level 10 (give or take a couple levels). This meant in [=NWN=], you spent a large amount of game time with characters with under-developed class abilities (especially hybrids) in comparison to [=NWN2=] where you got past those rocky levels fairly quickly.
* SlidingScaleOfLawEnforcement: Neverwinter's Watch runs the gamut from honest and just fighters of corruption (mainly the upper echelon, including Captain Cormick) to guards who ''want'' to fight corruption and the Shadow Thieves but are too scared, to guards who are outright on the Shadow Thieves' payroll.
* SpaceFillingPath
* StalkerWithACrush: Elanee for a male Harborman.
* TheStarscream: [[spoiler:Garius tries to be this towards the King of Shadows halfway through the game. It doesn't exactly work out.]]
* StockScream: The sound file is even named Wilhelm.
* SwordOfPlotAdvancement: The Silver Sword of Gith, full stop.
* TakeYourTime
* TheOneTrueSequence: Although, unlike the ''KnightsOfTheOldRepublic'' series, the sequence in which the player finds the many shards is strictly defined by the plot. The various enemies are ''always'' after the same shards at the same time.
** Slightly [[JustifiedTrope justified]] in that there are several groups looking for the shards. It's not just the player and X enemy -- it's the player and X, Y, and Z factions -- some of which may be more friendly than others but all of which would much rather have the shards all to themselves.
* TokenEvilTeammate: Bishop, and [[spoiler:Ammon Jerro]]. Qara could also qualify for her ChaoticStupid nature.
* TookALevelInBadass: [[spoiler:Bevil]].
* TragicHero: [[spoiler:Ammon Jerro]].
* {{Troperiffic}}: Some may call it a ClicheStorm, but it's clear that the designers largely [[InvokedTrope invoked]] these tropes intentionally and, as the main page quote shows, [[LampshadeHanging often with a fair bit of their tongues in cheek]].
* UnexpectedGameplayChange: Crossroad Keep. The game, however, mostly counts on you to continue adventuring, only returning to manage the keep from time to time.
* UnusuallyUninterestingSight: You can walk the streets with a half-demon, a robot, and a ''velociraptor'' in tow, and virtually nobody bats an eye.
** [[RefugeInAudacity Then again, this is D&D.]]
** Averted once:
---> '''Grishnak:''' You're a strange lookin' group. What'dya want?\\
'''Knight-Captain:''' ... says the half-orc pirate.
* TheVeryDefinitelyFinalDungeon: In the Original Campaign, [[spoiler:the Vale of Merdelain.]]
** In ''Mask of the Betrayer'', [[spoiler:literally battling for your soul inside your head on the Fugue Plane.]]
** In ''Storm of Zehir'', the comparatively much shorter [[spoiler:Temple of the World Serpent.]]
* ViolenceIsTheOnlyOption: The trial. It takes up most of the second act and it doesn't matter one whit how well you do in court; the verdict will still be decided in TrialByCombat.
* VisibleSilence: Extremely rare, though, and mostly for comedic effect.
* WarpWhistle
* WeBuyAnything: Except items worth 0 gold, which you're forced to drop. Also, vendors have a limited amount of cash on hand, and they stop buying when it runs out.
* WeCouldHaveAvoidedAllThis: [[spoiler:Ammon Jerro]] -- even lampshaded in a dialog choice.
** The PlayerCharacter can also say this to [[spoiler:the githyanki high commander.]]
* WeWait
* WhereItAllBegan: The [[spoiler:sealed ruins just outside of West Harbor for the final bit of the ritual.]] Perhaps more literally, [[spoiler:the final dungeon, which is implied to be directly ''beneath'' West Harbor.]]
** Plus the [[spoiler:dream sequence that houses the final boss fight in Mask of the Betrayer takes place in West Harbor]].
* WildCard: Bishop. In his first interactions with the player, he makes it perfectly clear that no matter what, he is ''always'' on the winning side, loyalties and morals be damned. [[spoiler:This comes back to bite you when the King of Shadows gains the upper hand near the end.]]
** [[spoiler:You can optionally [[RelationshipValues make him desert the King of Shadows]], but you can't make him fight alongside you again.]]
* WoobieDestroyerOfWorlds: [[spoiler:The King of Shadows started out as one of the greatest heroes of ancient Illefarn. He voluntarily underwent a horrifically painful ritual that transformed him into a construct of pure magic so as to make an effective deterrent to [[TheEmpire Netheril]]. When the Netherese wizard Karsus tried to usurp Mystryl's place as god of magic, the Weave was interrupted and the Guardian faced destruction. So he drew power from the Shadow Weave to continue his vigil and became the King of Shadows.]]
* WorldOfHam: The pattern for BioWare [=IPs=] seems to be for the characters to be {{Large Ham}}s or {{Deadpan Snarker}}s. Sometimes both at the same time. [=NWN2=] is no exception; the majority of the PC voices seem to channel '''BrianBlessed''', never mind all the {{NPC}}s hamming it up.
* YouAreTheTranslatedForeignWord: You are the ''[[spoiler:Kalach-cha]]''!
** This is subverted in that the Translated Foreign Word isn't translated right away by the people who call you by it. The first attempt to translate it doesn't go so well, though it does count as a CrowningMomentOfFunny for Grobnar Gnomehands:
---> '''Grobnar:''' Well, it's not Gnomish, Elvish, Dwarvish, Orcish, Goblin, or Draconic -- well, unless the 'k' is silent, but that would make it "gizzard stone" or the equivalent.
** When you finally meet somebody who speaks Gith, it turns out that [[spoiler:''kalach-cha'' directly translates as "shard-bearer".]] With full nuance applied, it means [[spoiler:"one who stole a silver sword and destroyed it to hide their crime".]] Which ironically makes the term more applicable to [[spoiler:''Ammon Jerro'']] rather than the PlayerCharacter.
** The best part? [[spoiler:Such an event has never happened before and they created the Translated Foreign Word specifically to describe ''you''.]]
* YouHaveFailedMe: [[spoiler:Garius to Lorne]].
** So obviously telegraphed that [[spoiler:Garius was amazed Lorne came back at all.]]
* YouKnowWhatTheySayAboutX: Khelgar protests the Tyrran monks' accusations of him being [[FantasticRacism racist]] by saying he travels with a tiefling, "and you know what they're like!"
* YouNoTakeCandle
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