History NeverwinterNights2 / TropesSToZ

10th Jul '16 12:05:12 PM nombretomado
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* WorldOfHam: The pattern for BioWare [=IPs=] seems to be for the characters to be {{Large Ham}}s or {{Deadpan Snarker}}s. Sometimes both at the same time. [=NWN2=] is no exception; the majority of the PC voices seem to channel '''BrianBlessed''', never mind all the {{NPC}}s hamming it up.

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* WorldOfHam: The pattern for BioWare Creator/BioWare [=IPs=] seems to be for the characters to be {{Large Ham}}s or {{Deadpan Snarker}}s. Sometimes both at the same time. [=NWN2=] is no exception; the majority of the PC voices seem to channel '''BrianBlessed''', never mind all the {{NPC}}s hamming it up.
27th Jun '16 7:32:20 AM Sikon
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* VisualPun: The emblem of Fort Locke, whose garrison is prevented by red tape from doing just about anything to help the surrounding lands, is [[https://tagn.files.wordpress.com/2013/03/nwfl_fortlocke.jpg a pair of tied hands]].
8th Sep '15 3:49:38 PM pi4t
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* VisionQuest: Khelgar has one to become a monk. [[spoiler: Which is a possible subversion. While there's nothing stopping the player from going through the motions, Khelgar's stats are suboptimal for a monk. He's one of the best tanks of the game as a fighter but as a monk he loses most of his power. Also, a late-game ancestral Ironfist weapon that he should be able to equip can no longer be done, due to the class change.]]

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* VisionQuest: Khelgar has one to become a monk. [[spoiler: Which is a possible subversion. While there's nothing stopping the player from going through the motions, Khelgar's stats are suboptimal for a monk. He's one of the best tanks of the game as a fighter but as a monk he loses most of his power. Also, a late-game ancestral Ironfist weapon that he should be able to equip can no longer be done, due to the class change. If you pick the right dialogue options when completing his quest, you can convince him that he can remain a fighter and still retain the CharacterDevelopment he's gone through, avoiding this issue.]]
6th Sep '15 7:53:04 PM nombretomado
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* SequelDifficultyDrop: Unintentional example. The encounters are overall more difficult than ''NeverwinterNights'', but there are several factors that negate this.

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* SequelDifficultyDrop: Unintentional example. The encounters are overall more difficult than ''NeverwinterNights'', ''VideoGame/NeverwinterNights'', but there are several factors that negate this.
30th Aug '15 2:24:29 PM StarSword
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when Qara calls Neeshka "tail-for-brains" in a cutscene.
30th Aug '15 2:24:15 PM StarSword
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* WitchWithACapitalB: {{Pun}}ned by Neeshka when Qara calls her "tail-for-brains" in a cutscene.[[labelnote:Explanation]]As a sorceress, Qara is a ''literal'' witch. She's also the other kind.[[/labelnote]]
when Qara calls Neeshka "tail-for-brains" in a cutscene.
-->'''Neeshka:''' Okay, explain that one to me.\\
'''Khelgar Ironfist:''' Well, she said your brains are next to your tail... which would imply that your brains are in your rear end. And that means you breathe through your--\\
'''Neeshka:''' Okay, okay, I get it, all right? Little witch.
29th Jul '15 9:05:27 AM ImpudentInfidel
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* TrailersAlwaysSpoil: The [[https://www.youtube.com/watch?v=c5dq7x6AoUE cinematic trailer]], which doubles as the intro movie, gives away that [[spoiler: the "mysterious tattooed mage" (Ammon Jerro) isn't the real villain. This destroys a RedHerring running through the second act where several characters think the warlock you're fighting with demonic minions is the King of Shadows.]]
11th May '15 11:32:15 PM Koveras
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** Larger party size meant that you could have a dedicated skill monkey, arcane caster and divine caster in the group. This results in a colossal increase in effectiveness of all party members well beyond numbers alone.

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** Larger party size meant that you could have a dedicated skill monkey, SkillMonkey, arcane caster and divine caster in the group. This results in a colossal increase in effectiveness of all party members well beyond numbers alone.
26th Mar '14 4:13:18 PM StarSword
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* TradingBarsForStripes: You can choose to recruit criminals to your military unit.

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* TradingBarsForStripes: You can choose to recruit criminals to your military unit.unit during the Crossroad Keep construction/equipment phase.


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* UnevenHybrid: Planetouched.
** Tieflings (humans with fiendish blood) and aasimar (human/celestial) are playable races in the original campaign. ''Mask of the Betrayer'' adds genasi, humans with elemental blood.
** Recurring NPC Light of Heavens and her twin Joy are a pair of aasimar (humans with celestial blood) serving Lathander. Light of Heavens is a [[ChurchMilitant Divine Champion of Lathander]], while Joy is a dancer.
8th Feb '14 6:18:41 PM Lakija
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* TightropeWalking: Discussed in a dialogue option in Storm of Zehir. When investigating the wreck of the trade ship Vigilant, if your party contains a rogue they can observe that they've stood on ropes thinner than the one that snapped in the storm. It broke because it had been partly cut through by a saboteur.
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http://tvtropes.org/pmwiki/article_history.php?article=NeverwinterNights2.TropesSToZ