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* ''TabletopGame/GammaWorld'' was a fantastic RPG that focused more on fun rather than Byzantine rule, and was often used to test things that would go into ''TabletopGame/DungeonsAndDragons''. Yet it was poorly presented and got little advertising, looking a lot worse than other games at the time. And Wizard is [[{{Uncanceled}} bringing it back]] in December.
to:
* ''TabletopGame/GammaWorld'' was a fantastic RPG that focused more on fun rather than on Byzantine rule, rules, and was often used to test things that would go into ''TabletopGame/DungeonsAndDragons''. Yet it was poorly presented and got little advertising, looking a lot worse than other games at the time. And Wizard is [[{{Uncanceled}} bringing it back]] in December.
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Changed line(s) 1 (click to see context) from:
* ''TabletopGame/GammaWorld'' was a fantastic RPG that focused more on fun at a time rather than Byzantine rule, and was often used to test things that would often go into ''TabletopGame/DungeonsAndDragons''. Yet it was poorly presented and got little advertising, looking a lot worse than other games at the time. And Wizard is [[{{Uncanceled}} bringing it back]] in December.
to:
* ''TabletopGame/GammaWorld'' was a fantastic RPG that focused more on fun at a time rather than Byzantine rule, and was often used to test things that would often go into ''TabletopGame/DungeonsAndDragons''. Yet it was poorly presented and got little advertising, looking a lot worse than other games at the time. And Wizard is [[{{Uncanceled}} bringing it back]] in December.
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* The Tomb Raider Trading Card Game. What's that? You've never heard of such a card game before? That's because it only ever released three expansions before the company went bust and dropped the franchise. However, the cards are fairly easy to obtain on eBay (though check the American site if you are in the UK), and the game is very fun and interesting to play. It can be played single player, but for best results grab a friend and race/fight for the treasure. It's also surprisingly good as a spectator game.
* ''DOOM: The Boardgame'' is an extremely fun tabletop game for you and a couple friends. One player plays the demons ("invaders" as their called in this game) and up to 3 other players are marines trying to escape. The number of monsters increases with each player added to the game, and the marines have to work together to survive. Despite it taking its visual cues from ''DOOM 3'', it feels closer to the fast paced originals.
* ''DOOM: The Boardgame'' is an extremely fun tabletop game for you and a couple friends. One player plays the demons ("invaders" as their called in this game) and up to 3 other players are marines trying to escape. The number of monsters increases with each player added to the game, and the marines have to work together to survive. Despite it taking its visual cues from ''DOOM 3'', it feels closer to the fast paced originals.
to:
* The Tomb Raider Trading Card Game. What's that? You've never heard of such a card game before? That's because it only ever released three expansions before the company went bust and dropped the franchise. However, the cards are fairly easy to obtain on eBay (though check the American site if you are in the UK), and the game is very fun and interesting to play. It can be played single player, single-player, but for best results grab a friend and race/fight for the treasure. It's also surprisingly good as a spectator game.
* ''DOOM: The Boardgame'' is an extremely fun tabletop game for you and a couple friends. One player plays the demons("invaders" ("invaders", as their they're called in this game) and up to 3 three other players are marines trying to escape. The number of monsters increases with each player added to the game, and the marines have to work together to survive. Despite it taking its visual cues from ''DOOM 3'', it feels closer to the fast paced fast-paced originals.
* ''DOOM: The Boardgame'' is an extremely fun tabletop game for you and a couple friends. One player plays the demons
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* ''TabletopGame/GiantGuardianGeneration'' is basically ''VideoGame/SuperRobotWars'': The tabletop RPG. The mechanics are easy to get into, the LuckManipulationMechanic is far more flexible and powerful than in most games, and the included setting is a shout out to basically every mecha anime ever created.
to:
* ''TabletopGame/GiantGuardianGeneration'' is basically ''VideoGame/SuperRobotWars'': The tabletop RPG. The mechanics are easy to get into, the LuckManipulationMechanic is far more flexible and powerful than in most games, and the included setting is a shout out ShoutOut to basically every mecha anime ever created.
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* ''TabletopGame/ProseDescriptiveQualities'' system games, especially ''Dead Inside'' and ''Swashbucklers of the 7 Skies''. Early games like DI are still fairly rough around the edges, but [=S7S=] is the most recent, very polished version of the game. It's lightweight and easy to play, and a knowledgeable GameMaster can get complete newbies ready to go inside an hour of first introduction for most PDQ games, complete with character creation.
* ''{{TabletopGame/Nobilis}}'' is a ''very'' obscure freeform diceless RPG wherein the players play as [[AnthropomorphicPersonification Anthropomorphic Personifications]] of elements of the world, like Fire, Recycling, or Dreams, anything that exists in the world. Despite the extremely high power scale of this game (all Nobles can [[RealityWarper warp reality]] to extremely frightening degrees), most of the conflict of the game rests upon social politicking, philosophical discussions over the nature of the world, and finding ways to harm your opponents in indirect ways. The game discourages using brutal force or killing your opponents outright, which can be very unintuitive given the immense power a player wields, and probably goes against the typical mentality of powergaming RPG players. This, coupled with a setting that is difficult to get into and the author's sometimes confusing writing style, results in few people knowing about it, or understanding what it's about.
* ''{{TabletopGame/Nobilis}}'' is a ''very'' obscure freeform diceless RPG wherein the players play as [[AnthropomorphicPersonification Anthropomorphic Personifications]] of elements of the world, like Fire, Recycling, or Dreams, anything that exists in the world. Despite the extremely high power scale of this game (all Nobles can [[RealityWarper warp reality]] to extremely frightening degrees), most of the conflict of the game rests upon social politicking, philosophical discussions over the nature of the world, and finding ways to harm your opponents in indirect ways. The game discourages using brutal force or killing your opponents outright, which can be very unintuitive given the immense power a player wields, and probably goes against the typical mentality of powergaming RPG players. This, coupled with a setting that is difficult to get into and the author's sometimes confusing writing style, results in few people knowing about it, or understanding what it's about.
to:
* ''TabletopGame/ProseDescriptiveQualities'' system games, especially ''Dead Inside'' and ''Swashbucklers of the 7 Skies''. Early games like DI ''DI'' are still fairly rough around the edges, but [=S7S=] is the most recent, very polished version of the game. It's lightweight and easy to play, and a knowledgeable GameMaster can get complete newbies ready to go inside an hour of first introduction for most PDQ games, complete with character creation.
* ''{{TabletopGame/Nobilis}}'' is a ''very'' obscure freeform diceless RPG wherein the players play as [[AnthropomorphicPersonification Anthropomorphic Personifications]] of elements of the world, like Fire, Recycling, or Dreams, anything that exists in the world. Despite the extremely high power scale of this game (all Nobles can [[RealityWarper warp reality]] toextremely frightening degrees), most of the game's conflict of the game rests upon on social politicking, philosophical discussions over the nature of the world, and finding indirect ways to harm your opponents in indirect ways. opponents. The game discourages using brutal force or killing your opponents outright, which can be very unintuitive given the immense power a player wields, and probably goes against the typical mentality of powergaming RPG players. This, coupled Coupled with a setting that is difficult to get into and the author's sometimes confusing writing style, this results in few people knowing about it, it or understanding what it's about.
* ''{{TabletopGame/Nobilis}}'' is a ''very'' obscure freeform diceless RPG wherein the players play as [[AnthropomorphicPersonification Anthropomorphic Personifications]] of elements of the world, like Fire, Recycling, or Dreams, anything that exists in the world. Despite the extremely high power scale of this game (all Nobles can [[RealityWarper warp reality]] to
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* Almost everyone who has played a game of TabletopGame/{{Heroscape}} would agree that it is a tactically deep and absolutely awesome game. Alas, Wizards of the Coast acquired it and promptly stopped it. Since then, most of the community has faded away.
to:
* Almost everyone who has played a game of TabletopGame/{{Heroscape}} ''TabletopGame/{{Heroscape}}'' would agree that it is a tactically deep and absolutely awesome game. Alas, Wizards of the Coast acquired it and promptly stopped it. Since then, most of the community has faded away.
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Added namespaces.
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* ''Tribe8'' is often overlooked next to its publisher's mecha games ''TabletopGame/JovianChronicles'' and ''HeavyGear''.
to:
* ''Tribe8'' ''TabletopGame/Tribe8'' is often overlooked next to its publisher's mecha games ''TabletopGame/JovianChronicles'' and ''HeavyGear''.''TabletopGame/HeavyGear''.
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* ''Tribe8'' is often overlooked next to its publisher's mecha games ''JovianChronicles'' and ''HeavyGear''.
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* ''Tribe8'' is often overlooked next to its publisher's mecha games ''JovianChronicles'' ''TabletopGame/JovianChronicles'' and ''HeavyGear''.
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Added namespaces.
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** {{Traveller}}: Has an extraordinarily crafted {{Backstory}} in which you can just ''bathe''. Tons and tons of separate cultures, a history that goes for thousands of years. A sophisticated political, economic and social system, and the potential for stories from fabulous epics to minor one-offs. And D&D is the only RPG most people have heard of.
to:
** {{Traveller}}: TabletopGame/{{Traveller}}: Has an extraordinarily crafted {{Backstory}} in which you can just ''bathe''. Tons and tons of separate cultures, a history that goes for thousands of years. A sophisticated political, economic and social system, and the potential for stories from fabulous epics to minor one-offs. And D&D is the only RPG most people have heard of.
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* Almost everyone who has played a game of {{Heroscape}} would agree that it is a tactically deep and absolutely awesome game. Alas, Wizards of the Coast acquired it and promptly stopped it. Since then, most of the community has faded away.
to:
* Almost everyone who has played a game of {{Heroscape}} TabletopGame/{{Heroscape}} would agree that it is a tactically deep and absolutely awesome game. Alas, Wizards of the Coast acquired it and promptly stopped it. Since then, most of the community has faded away.
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* ''{{TabletopGame/Nobilis}}'' is a ''very'' obscure freeform diceless RPG wherein the players play as [[AnthropomorphicPersonification Anthropomorphic Personifications]] of elements of the world, like Fire, Recycling, or Dreams, anything that exists in the world. Despite the extremely high power scale of this game (all Nobles can [[RealityWarper warp reality]] to extremely frightening degrees), most of the conflict of the game rests upon social politicking, philosophical discussions over the nature of the world, and finding ways to harm your opponents in indirect ways. The game discourages using brutal force or killing your opponents outright, which can be very unintuitive given the immense power a player wields, and probably goes against the typical mentality of powergaming RPG players. This, coupled with a setting that is difficult to get into and the author's sometimes confusing writing style, results in few people know about it, or understanding what it's about.
to:
* ''{{TabletopGame/Nobilis}}'' is a ''very'' obscure freeform diceless RPG wherein the players play as [[AnthropomorphicPersonification Anthropomorphic Personifications]] of elements of the world, like Fire, Recycling, or Dreams, anything that exists in the world. Despite the extremely high power scale of this game (all Nobles can [[RealityWarper warp reality]] to extremely frightening degrees), most of the conflict of the game rests upon social politicking, philosophical discussions over the nature of the world, and finding ways to harm your opponents in indirect ways. The game discourages using brutal force or killing your opponents outright, which can be very unintuitive given the immense power a player wields, and probably goes against the typical mentality of powergaming RPG players. This, coupled with a setting that is difficult to get into and the author's sometimes confusing writing style, results in few people know knowing about it, or understanding what it's about.
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None
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* ''{{TabletopGame/Nobilis}}'' is a ''very'' obscure freeform diceless RPG wherein the players play as [[AnthropomorphicPersonification Anthropomorphic Personifications]] of elements of the world, like Fire, Recycling, or Dreams, anything that exists in the world. Despite the extremely high power scale of this game (all Nobles can [[RealityWarper warp reality]] to extremely frightening degrees), most of the conflict of the game rests upon social politicking, philosophical discussions over the nature of the world, and finding ways to harm your opponents in indirect ways. The game discourages using brutal force or killing your opponents outright, which can be very unintuitive given the immense power a player wields, and probably goes against the typical mentality of powergaming RPG players. This, coupled with a setting that is difficult to get into and the author's sometimes confusing writing style, results in few people know about it, or understanding what it's about.
to:
* ''{{TabletopGame/Nobilis}}'' is a ''very'' obscure freeform diceless RPG wherein the players play as [[AnthropomorphicPersonification Anthropomorphic Personifications]] of elements of the world, like Fire, Recycling, or Dreams, anything that exists in the world. Despite the extremely high power scale of this game (all Nobles can [[RealityWarper warp reality]] to extremely frightening degrees), most of the conflict of the game rests upon social politicking, philosophical discussions over the nature of the world, and finding ways to harm your opponents in indirect ways. The game discourages using brutal force or killing your opponents outright, which can be very unintuitive given the immense power a player wields, and probably goes against the typical mentality of powergaming RPG players. This, coupled with a setting that is difficult to get into and the author's sometimes confusing writing style, results in few people know knowing about it, or understanding what it's about.
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None
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* ''TabletopGame/GiantGuardianGeneration'' is basically SuperRobotWars: the tabletop RPG. The mechanics are easy to get into, the LuckManipulationMechanic is far more flexible and powerful than in most games, and the included setting is a shout out to basically every mecha anime ever created.
to:
* ''TabletopGame/GiantGuardianGeneration'' is basically SuperRobotWars: the ''VideoGame/SuperRobotWars'': The tabletop RPG. The mechanics are easy to get into, the LuckManipulationMechanic is far more flexible and powerful than in most games, and the included setting is a shout out to basically every mecha anime ever created.
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* TabletopGame/InNomine is a unique experience with a setting flexible enough to play just about any kind of story you desire.
* TabletopGame/ProseDescriptiveQualities system games, especially ''Dead Inside'' and ''Swashbucklers of the 7 Skies''. Early games like DI are still fairly rough around the edges, but [=S7S=] is the most recent, very polished version of the game. It's lightweight and easy to play, and a knowledgeable GameMaster can get complete newbies ready to go inside an hour of first introduction for most PDQ games, complete with character creation.
* TabletopGame/ProseDescriptiveQualities system games, especially ''Dead Inside'' and ''Swashbucklers of the 7 Skies''. Early games like DI are still fairly rough around the edges, but [=S7S=] is the most recent, very polished version of the game. It's lightweight and easy to play, and a knowledgeable GameMaster can get complete newbies ready to go inside an hour of first introduction for most PDQ games, complete with character creation.
to:
* TabletopGame/InNomine ''TabletopGame/InNomine'' is a unique experience with a setting flexible enough to play just about any kind of story you desire.
*TabletopGame/ProseDescriptiveQualities ''TabletopGame/ProseDescriptiveQualities'' system games, especially ''Dead Inside'' and ''Swashbucklers of the 7 Skies''. Early games like DI are still fairly rough around the edges, but [=S7S=] is the most recent, very polished version of the game. It's lightweight and easy to play, and a knowledgeable GameMaster can get complete newbies ready to go inside an hour of first introduction for most PDQ games, complete with character creation.creation.
* ''{{TabletopGame/Nobilis}}'' is a ''very'' obscure freeform diceless RPG wherein the players play as [[AnthropomorphicPersonification Anthropomorphic Personifications]] of elements of the world, like Fire, Recycling, or Dreams, anything that exists in the world. Despite the extremely high power scale of this game (all Nobles can [[RealityWarper warp reality]] to extremely frightening degrees), most of the conflict of the game rests upon social politicking, philosophical discussions over the nature of the world, and finding ways to harm your opponents in indirect ways. The game discourages using brutal force or killing your opponents outright, which can be very unintuitive given the immense power a player wields, and probably goes against the typical mentality of powergaming RPG players. This, coupled with a setting that is difficult to get into and the author's sometimes confusing writing style, results in few people know about it, or understanding what it's about.
*
* ''{{TabletopGame/Nobilis}}'' is a ''very'' obscure freeform diceless RPG wherein the players play as [[AnthropomorphicPersonification Anthropomorphic Personifications]] of elements of the world, like Fire, Recycling, or Dreams, anything that exists in the world. Despite the extremely high power scale of this game (all Nobles can [[RealityWarper warp reality]] to extremely frightening degrees), most of the conflict of the game rests upon social politicking, philosophical discussions over the nature of the world, and finding ways to harm your opponents in indirect ways. The game discourages using brutal force or killing your opponents outright, which can be very unintuitive given the immense power a player wields, and probably goes against the typical mentality of powergaming RPG players. This, coupled with a setting that is difficult to get into and the author's sometimes confusing writing style, results in few people know about it, or understanding what it's about.
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Added DiffLines:
* TabletopGame/ProseDescriptiveQualities system games, especially ''Dead Inside'' and ''Swashbucklers of the 7 Skies''. Early games like DI are still fairly rough around the edges, but [=S7S=] is the most recent, very polished version of the game. It's lightweight and easy to play, and a knowledgeable GameMaster can get complete newbies ready to go inside an hour of first introduction for most PDQ games, complete with character creation.
Is there an issue? Send a MessageReason:
None
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* Almost everyone who has played a game of {{Heroscape}} would agree that it is a tactically deep and absolutely awesome game. Alas, Wizards of the coast acquired it and promptly stopped it. Since then, most of the community has faded away.
to:
* Almost everyone who has played a game of {{Heroscape}} would agree that it is a tactically deep and absolutely awesome game. Alas, Wizards of the coast Coast acquired it and promptly stopped it. Since then, most of the community has faded away.
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Added DiffLines:
* TabletopGame/InNomine is a unique experience with a setting flexible enough to play just about any kind of story you desire.
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Continuing my evangelizing of GGG.
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* ''TabletopGame/GiantGuardianGeneration'' is basically SuperRobotWars: the tabletop RPG. The mechanics are easy to get into, the LuckManipulationMechanic is far more flexible and powerful than in most games, and the included setting is a shout out to basically every mecha anime ever created.
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None
Changed line(s) 8 (click to see context) from:
* Almost everyone who has played a game of "{{Heroscape}}" would agree that it is a tactically deep and absolutely awesome game. Alas, Wizards of the coast acquired it and promptly stopped it. Since then, most of the community has faded away.
to:
* Almost everyone who has played a game of "{{Heroscape}}" {{Heroscape}} would agree that it is a tactically deep and absolutely awesome game. Alas, Wizards of the coast acquired it and promptly stopped it. Since then, most of the community has faded away.
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Heroscape deserves recognition
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to:
* Almost everyone who has played a game of "{{Heroscape}}" would agree that it is a tactically deep and absolutely awesome game. Alas, Wizards of the coast acquired it and promptly stopped it. Since then, most of the community has faded away.
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* Deep7 games: They created "beer and pretzel" systems designed so you could roll up a game and complete it in an hour. They have a HighFantasy setting (Arrowflight) that reminds me of a less GrimDark version of ''DragonAge'', and they even did a ''Series/RedDwarf'' role-playing game with a riotously funny sourcebook! It's too bad they folded when one of the designers passed away from cancer.
to:
* Deep7 games: They created "beer and pretzel" systems designed so you could roll up a game and complete it in an hour. They have a HighFantasy setting (Arrowflight) that reminds me of a less GrimDark version of ''DragonAge'', ''TabletopGame/DragonAge'', and they even did a ''Series/RedDwarf'' role-playing game with a riotously funny sourcebook! It's too bad they folded when one of the designers passed away from cancer.
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to:
* ''DOOM: The Boardgame'' is an extremely fun tabletop game for you and a couple friends. One player plays the demons ("invaders" as their called in this game) and up to 3 other players are marines trying to escape. The number of monsters increases with each player added to the game, and the marines have to work together to survive. Despite it taking its visual cues from ''DOOM 3'', it feels closer to the fast paced originals.
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None
Changed line(s) 1 (click to see context) from:
* ''TabletopGame/GammaWorld'' was a fantastic RPG that focused more on fun at a time rather than Byzantine rule, and was often used to test things that would often go into ''DungeonsAndDragons''. Yet it was poorly presented and got little advertising, looking a lot worse than other games at the time. And Wizard is [[{{Uncanceled}} bringing it back]] in December.
to:
* ''TabletopGame/GammaWorld'' was a fantastic RPG that focused more on fun at a time rather than Byzantine rule, and was often used to test things that would often go into ''DungeonsAndDragons''.''TabletopGame/DungeonsAndDragons''. Yet it was poorly presented and got little advertising, looking a lot worse than other games at the time. And Wizard is [[{{Uncanceled}} bringing it back]] in December.
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* The Tomb Raider Trading Card Game. What's that? You've 'heard' of such a card game before? That's because it only ever released three expansions before the company went bust and dropped the franchise. However, the cards are fairly easy to obtain on eBay (though check the American site if you are in the UK), and the game is very fun and interesting to play. It can be played single player, but for best results grab a friend and race/fight for the treasure. It's also surprisingly good as a spectator game.
to:
* The Tomb Raider Trading Card Game. What's that? You've 'heard' never heard of such a card game before? That's because it only ever released three expansions before the company went bust and dropped the franchise. However, the cards are fairly easy to obtain on eBay (though check the American site if you are in the UK), and the game is very fun and interesting to play. It can be played single player, but for best results grab a friend and race/fight for the treasure. It's also surprisingly good as a spectator game.
Is there an issue? Send a MessageReason:
None
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to:
* The Tomb Raider Trading Card Game. What's that? You've 'heard' of such a card game before? That's because it only ever released three expansions before the company went bust and dropped the franchise. However, the cards are fairly easy to obtain on eBay (though check the American site if you are in the UK), and the game is very fun and interesting to play. It can be played single player, but for best results grab a friend and race/fight for the treasure. It's also surprisingly good as a spectator game.
Is there an issue? Send a MessageReason:
Cleanup project — only use this when it happens in-universe.
Changed line(s) 1 (click to see context) from:
* ''TabletopGame/GammaWorld'' was a fantastic RPG that focused more on fun at a time rather than Byzantine rule, and was often used to test things that would often go into ''DungeonsAndDragons''. Yet it was poorly presented and got little advertising, looking a lot worse than other games at the time. And Wizard is [[{{Uncanceled}} bringing it]] [[{{AndTheFandomRejoiced}} back]] in December.
to:
* ''TabletopGame/GammaWorld'' was a fantastic RPG that focused more on fun at a time rather than Byzantine rule, and was often used to test things that would often go into ''DungeonsAndDragons''. Yet it was poorly presented and got little advertising, looking a lot worse than other games at the time. And Wizard is [[{{Uncanceled}} bringing it]] [[{{AndTheFandomRejoiced}} it back]] in December.
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** {{Traveller}}: Has an extraordinarily crafted {{Backstory}} in which you can just ''bathe''. Tons and tons of separate cultures, a history that goes for thousands of years. A sophisticated political, economic and social system, and the potential for stories from fabulous epics to minor one-offs. And D&D is the only RPG most people have heard of.
to:
** {{Traveller}}: Has an extraordinarily crafted {{Backstory}} in which you can just ''bathe''. Tons and tons of separate cultures, a history that goes for thousands of years. A sophisticated political, economic and social system, and the potential for stories from fabulous epics to minor one-offs. And D&D is the only RPG most people have heard of.of.
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Added DiffLines:
* ''TabletopGame/GammaWorld'' was a fantastic RPG that focused more on fun at a time rather than Byzantine rule, and was often used to test things that would often go into ''DungeonsAndDragons''. Yet it was poorly presented and got little advertising, looking a lot worse than other games at the time. And Wizard is [[{{Uncanceled}} bringing it]] [[{{AndTheFandomRejoiced}} back]] in December.
* ''Tribe8'' is often overlooked next to its publisher's mecha games ''JovianChronicles'' and ''HeavyGear''.
* Deep7 games: They created "beer and pretzel" systems designed so you could roll up a game and complete it in an hour. They have a HighFantasy setting (Arrowflight) that reminds me of a less GrimDark version of ''DragonAge'', and they even did a ''Series/RedDwarf'' role-playing game with a riotously funny sourcebook! It's too bad they folded when one of the designers passed away from cancer.
** It would seem that they are back in business, because their [[http://www.deep7.com/ website]] (worth a look) is still willing to sell product.
** {{Traveller}}: Has an extraordinarily crafted {{Backstory}} in which you can just ''bathe''. Tons and tons of separate cultures, a history that goes for thousands of years. A sophisticated political, economic and social system, and the potential for stories from fabulous epics to minor one-offs. And D&D is the only RPG most people have heard of.
* ''Tribe8'' is often overlooked next to its publisher's mecha games ''JovianChronicles'' and ''HeavyGear''.
* Deep7 games: They created "beer and pretzel" systems designed so you could roll up a game and complete it in an hour. They have a HighFantasy setting (Arrowflight) that reminds me of a less GrimDark version of ''DragonAge'', and they even did a ''Series/RedDwarf'' role-playing game with a riotously funny sourcebook! It's too bad they folded when one of the designers passed away from cancer.
** It would seem that they are back in business, because their [[http://www.deep7.com/ website]] (worth a look) is still willing to sell product.
** {{Traveller}}: Has an extraordinarily crafted {{Backstory}} in which you can just ''bathe''. Tons and tons of separate cultures, a history that goes for thousands of years. A sophisticated political, economic and social system, and the potential for stories from fabulous epics to minor one-offs. And D&D is the only RPG most people have heard of.