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1* ''TabletopGame/GammaWorld'' was a fantastic RPG that focused more on fun than on Byzantine rules, and was often used to test things that would go into ''TabletopGame/DungeonsAndDragons''. Yet it was poorly presented and got little advertising, looking a lot worse than other games at the time. And Wizard is [[{{Uncanceled}} bringing it back]] in December.
2* ''TabletopGame/Tribe8'' is often overlooked next to its publisher's mecha games ''TabletopGame/JovianChronicles'' and ''TabletopGame/HeavyGear''.
3* Deep7 games: They created "beer and pretzel" systems designed so you could roll up a game and complete it in an hour. They have a HighFantasy setting (Arrowflight) that reminds me of a less GrimDark version of ''TabletopGame/DragonAge'', and they even did a ''Series/RedDwarf'' role-playing game with a riotously funny sourcebook! It's too bad they folded when one of the designers passed away from cancer.
4** It would seem that they are back in business, because their [[http://www.deep7.com/ website]] (worth a look) is still willing to sell product.
5** TabletopGame/{{Traveller}}: Has an extraordinarily crafted {{Backstory}} in which you can just ''bathe''. Tons and tons of separate cultures, a history that goes for thousands of years. A sophisticated political, economic and social system, and the potential for stories from fabulous epics to minor one-offs. And D&D is the only RPG most people have heard of.
6* The Tomb Raider Trading Card Game. What's that? You've never heard of such a card game before? That's because it only ever released three expansions before the company went bust and dropped the franchise. However, the cards are fairly easy to obtain on eBay (though check the American site if you are in the UK), and the game is very fun and interesting to play. It can be played single-player, but for best results grab a friend and race/fight for the treasure. It's also surprisingly good as a spectator game.
7* ''DOOM: The Boardgame'' is an extremely fun tabletop game for you and a couple friends. One player plays the demons ("invaders", as they're called in this game) and up to three other players are marines trying to escape. The number of monsters increases with each player added to the game, and the marines have to work together to survive. Despite taking its visual cues from ''DOOM 3'', it feels closer to the fast-paced originals.
8* Almost everyone who has played a game of ''TabletopGame/{{Heroscape}}'' would agree that it is a tactically deep and absolutely awesome game. Alas, Wizards of the Coast acquired it and promptly stopped it. Since then, most of the community has faded away.
9* ''TabletopGame/GiantGuardianGeneration'' is basically ''VideoGame/SuperRobotWars'': The tabletop RPG. The mechanics are easy to get into, the LuckManipulationMechanic is far more flexible and powerful than in most games, and the included setting is a ShoutOut to basically every mecha anime ever created.
10* ''TabletopGame/InNomine'' is a unique experience with a setting flexible enough to play just about any kind of story you desire.
11* ''TabletopGame/ProseDescriptiveQualities'' system games, especially ''Dead Inside'' and ''Swashbucklers of the 7 Skies''. Early games like ''DI'' are still fairly rough around the edges, but [=S7S=] is the most recent, polished version of the game. It's lightweight and easy to play, and a knowledgeable GameMaster can get complete newbies ready to go inside an hour of first introduction for most PDQ games, complete with character creation.
12* ''{{TabletopGame/Nobilis}}'' is a ''very'' obscure freeform diceless RPG wherein the players play as [[AnthropomorphicPersonification Anthropomorphic Personifications]] of elements of the world, like Fire, Recycling, or Dreams, anything that exists in the world. Despite the extremely high power scale of this game (all Nobles can [[RealityWarper warp reality]] to frightening degrees), most of the game's conflict rests on social politicking, philosophical discussions over the nature of the world, and finding indirect ways to harm your opponents. The game discourages using brutal force or killing your opponents outright, which can be unintuitive given the immense power a player wields, and probably goes against the typical mentality of powergaming RPG players. Coupled with a setting that is difficult to get into and the author's sometimes confusing writing style, this results in few people knowing about it or understanding what it's about.

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