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The second is achieved by playing all 8 chapters to their conclusion; this results in [[spoiler:the GreaterScopeVillain being unleashed, only for the party to destroy it once and for all]].

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** The second is achieved by playing all 8 chapters to their conclusion; this results in [[spoiler:the GreaterScopeVillain being unleashed, only for the party to destroy it once and for all]].
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* ''VideoGame/{{Omori}}'' has three basic endings depending on your actions,
** '''Bad Ending''': [[spoiler:Omori performs a SplitPersonalityTakeover on Sunny, influencing him into jumping off the hospital's rooftop and plummeting to his death.]]
** '''Neutral Ending''': [[spoiler:Basil succumbs to his guilt over his role in covering up Mari's death and [[DrivenToSuicide kills himself]]. From there, Sunny can either kill himself as well, or move away with his problems unresolved.]]
** '''Good Ending''': [[spoiler:Sunny successfully purges Omori from his mind, then confesses the truth behind what happened to Mari to his friends. If you've kept up tending to Basil's garden, then TheStinger has both Sunny and Basil's Somethings disappear, reflecting them letting go of their trauma.]]

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* The ''VideoGame/CuteKinght series, has them, mostly depending on your job, sin level, and the amount of adventuring you did, although there are a couple of "special endings" like marrying a prince or becoming a mermaid:

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* The ''VideoGame/CuteKinght ''VideoGame/CuteKnight'' series, has them, mostly depending on your job, sin level, and the amount of adventuring you did, although there are a couple of "special endings" like marrying a prince or becoming a mermaid:



** The second game, ''VideoGame/CuteKnightKingdom'' has around 40 endings.

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** The second game, ''VideoGame/CuteKnightKingdom'' ''VideoGame/CuteKnightKingdom'', has around 40 endings.



** ''VideoGame/FireEmblemThreeHouses'' has four endings depending on which of the titular three houses you pick at the beginning of the game. If that numbering seems off, the Black Eagles have two endings depending on whether you [[spoiler:decide to kill or join Edelgard in the WhamEpisode where a major plot point is revealed. If you decide to kill her, she instead escapes but if you decide to join her, the player character escapes with her. ]]

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** ''VideoGame/FireEmblemThreeHouses'' has four endings depending on which of the titular three houses you pick at the beginning of the game. If that numbering seems off, the Black Eagles have two endings depending on whether you [[spoiler:decide to kill or join Edelgard in the WhamEpisode where a major plot point is revealed. If you decide to kill her, she instead escapes escapes, but if you decide to join her, the player character escapes with her. ]]her]].



* When ''VideoGame/{{MOTHER|1}}'' was translated, there were some changes to the game, even to the sprites themselves. The ending is included in the changes. When [[BigBad Giegue]] flees in the original Japanese version, [[spoiler:Ninten, Ana, and Loid turn around and stand there as the credits roll steadily behind them. Once "To Be Continued..." shows up, pressing a button makes the trio disappear.]] In the UpdatedRerelease ''MOTHER 1+2'', when Giegue flees, [[spoiler:an epilogue plays, showing: Ana reunited with her mother, who was abducted by Giegue; Teddy revealed to be okay and belting it out at the Live House; the kids in Youngtown reunited with their parents, who were also abducted; Ana returning to her house and telling Ninten and Loid that she'll never forget them; Loid being congratulated by the kids in Twinkle Elementary; Ninten coming home to be greeted by his family; Ana reading a letter given to her by Ninten; and Ninten taking a nap as all of the characters you've encountered in the game run by, ending with Ninten, Loid, Ana, and Teddy walking up and facing the screen. And then the credits roll, [[TheStinger ending with Ninten's dad calling on the phone.]]]]

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* When ''VideoGame/{{MOTHER|1}}'' was translated, there were some changes to the game, even to the sprites themselves. The ending is included in the changes. When [[BigBad Giegue]] flees in the original Japanese version, [[spoiler:Ninten, Ana, and Loid turn around and stand there as the credits roll steadily behind them. Once "To Be Continued..." shows up, pressing a button makes the trio disappear.]] disappear]]. In the UpdatedRerelease ''MOTHER 1+2'', when Giegue flees, [[spoiler:an epilogue plays, showing: Ana reunited with her mother, who was abducted by Giegue; Teddy revealed to be okay and belting it out at the Live House; the kids in Youngtown reunited with their parents, who were also abducted; Ana returning to her house and telling Ninten and Loid that she'll never forget them; Loid being congratulated by the kids in Twinkle Elementary; Ninten coming home to be greeted by his family; Ana reading a letter given to her by Ninten; and Ninten taking a nap as all of the characters you've encountered in the game run by, ending with Ninten, Loid, Ana, and Teddy walking up and facing the screen. And then the credits roll, [[TheStinger ending with Ninten's dad calling on the phone.]]]]



* ''VideoGame/XenobladeChronicles2'' has a very downplayed example: the ending cutscene is, overall, the same, but [[spoiler: the final scene is slightly different depending on whether you chose to refer to Pneuma as Pyra or Mythra. The camera will pan over to whichever girl you chose, at which point she silently mouths something to Rex before the scene ends.]]

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* ''VideoGame/XenobladeChronicles2'' has a very downplayed example: the ending cutscene is, overall, the same, but [[spoiler: the [[spoiler:the final scene is slightly different depending on whether you chose to refer to Pneuma as Pyra or Mythra. The camera will pan over to whichever girl you chose, at which point she silently mouths something to Rex before the scene ends.]]ends]].



* Creator/NipponIchi games such as the ''Franchise/{{Disgaea}}'' series and ''VideoGame/MakaiKingdom'', which also include a number of NonstandardGameOver endings as well. One of their earlier games, ''VideoGame/LaPucelleTactics'', gave most chapters ''within'' the story multiple endings, but only one final end. Well, unless you complete all the optional dungeons, which grants Prier a unique change of character... (And may be canon, considering her cameo in ''Disgaea''.)
** It should be noted that, aside from the first game, you actually have to put effort in to get a normal or bad end, such as killing over 100 team members in combat, while the true end is given by default. In the first game, killing ANY team member, even by accident, locks you out of the true ending. The game does not tell you this. As the series evolved, the other endings have come to rely less on team kills, to the point that the fourth game doesn't bother to track them. (The alternate endings are instead defined by play-set relationships to the protagonist, defeating bonus bosses, or being at a set level.)

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* Creator/NipponIchi games such as the ''Franchise/{{Disgaea}}'' series and ''VideoGame/MakaiKingdom'', which also include a number of NonstandardGameOver endings as well. One of their earlier games, ''VideoGame/LaPucelleTactics'', gave most chapters ''within'' the story multiple endings, but only one final end. Well, unless you complete all the optional dungeons, which grants Prier a unique change of character... character… (And may be canon, considering her cameo in ''Disgaea''.)
** It should be noted that, aside from the first game, you actually have to put effort in to get a normal or bad end, such as killing over 100 team members in combat, while the true end is given by default. In the first game, killing ANY ''any'' team member, even by accident, locks you out of the true ending. The game does not tell you this. As the series evolved, the other endings have come to rely less on team kills, to the point that the fourth game doesn't bother to track them. (The alternate endings are instead defined by play-set relationships to the protagonist, defeating bonus bosses, or being at a set level.)



** ''VideoGame/BravelyDefault'' has two endings. The first can be triggered at pretty much any point from Chapter 5 to Chapter 8 by [[spoiler:defying Airy and blowing one of the Crystals up]]; this results in [[spoiler:Airy killing the party, only for them to be resurrected by a mysterious angel. The party kills her, although the GreaterScopeVillain escapes.]] The second is achieved by playing all 8 chapters to their conclusion; this results in [[spoiler:the GreaterScopeVillain being unleashed, only for the party to destroy it once and for all]].
** ''VideoGame/BravelyDefaultII'' has four endings - three legitimate endings unlocked in succession, plus a NonStandardGameOver unlocked by driving the plot OffTheRails.

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** ''VideoGame/BravelyDefault'' has two endings. The first can be triggered at pretty much any point from Chapter 5 to Chapter 8 by [[spoiler:defying Airy and blowing one of the Crystals up]]; this results in [[spoiler:Airy killing the party, only for them to be resurrected by a mysterious angel. The party kills her, although the GreaterScopeVillain escapes.]] escapes]]
The second is achieved by playing all 8 chapters to their conclusion; this results in [[spoiler:the GreaterScopeVillain being unleashed, only for the party to destroy it once and for all]].
** ''VideoGame/BravelyDefaultII'' has four endings - three legitimate endings unlocked in succession, plus a NonStandardGameOver unlocked by driving the plot OffTheRails.



*** [[spoiler:Terra]] will be forced into the ending regardless of whether you recruited her in the World of Ruin or not. [[DevelopersForesight There is an additional scene before the final battle to allow this scenario to make sense, even]].

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*** [[spoiler:Terra]] will be forced into the ending regardless of whether you recruited her in the World of Ruin or not. [[DevelopersForesight There is an additional scene before the final battle to allow this scenario to make sense, even]].even.]]



** ''VideoGame/FinalFantasyXIII2'' is a bit weird. There are eight "Paradox Endings," most of which are bittersweet (and one of them is just weird). There is also a Secret Ending obtained after getting all 160 fragments, [[spoiler:in which Caius taunts the player by telling them that all possible timelines lead to him winning.]]

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** ''VideoGame/FinalFantasyXIII2'' is a bit weird. There are eight "Paradox Endings," most of which are bittersweet (and one of them is just weird). There is also a Secret Ending obtained after getting all 160 fragments, [[spoiler:in which Caius taunts the player by telling them that all possible timelines lead to him winning.]]winning]].



*** ''VideoGame/WorldOfFinalFantasy'' is an odd example of this trope, [[spoiler: in which the bad ending (Lann seals himself and Brandelis away, with Reynn contracting a HeroicBSOD, returning to Nine Wood Hills depressed) needs to be completed in order to reach the good ending (which follows up from that by having Tama [[RetGone sacrifice herself]] to go back before the fake final battle, Reynn and Lann going to recruit the [[OlympusMons Pleiad]], then retrieving Tama during another quest, then [[BittersweetEnding defeating Brandelis, while going through the Ultma Gate to fix the problems they caused (long story), while promising they'll be back someday.]]]] And the true ending is essentially the good ending, but, after completing all the Intervention quests, it ends on [[TheStinger a post-credits scene where]] [[spoiler: Hauyn and Tama receive prismariums containing the twin's clones, sent to protect Grymoire, courtesy of Enna Kros.]]

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*** ''VideoGame/WorldOfFinalFantasy'' is an odd example of this trope, [[spoiler: in [[spoiler:in which the bad ending (Lann seals himself and Brandelis away, with Reynn contracting a HeroicBSOD, returning to Nine Wood Hills depressed) needs to be completed in order to reach the good ending (which follows up from that by having Tama [[RetGone sacrifice herself]] to go back before the fake final battle, Reynn and Lann going to recruit the [[OlympusMons Pleiad]], then retrieving Tama during another quest, then [[BittersweetEnding defeating Brandelis, while going through the Ultma Gate to fix the problems they caused (long story), while promising they'll be back someday.]]]] someday]]]]. And the true ending is essentially the good ending, but, after completing all the Intervention quests, it ends on [[TheStinger a post-credits scene where]] [[spoiler: Hauyn [[spoiler:Hauyn and Tama receive prismariums containing the twin's clones, sent to protect Grymoire, courtesy of Enna Kros.]]Kros]].



** In Julian's story he can either refuse to serve as a [[BodyguardCrush bodyguard for Monika]] and have some minor dialogue with [[ChildhoodFriend Ellen]] if she's on the party or agree. If you do the latter and allow to elope with Monika and keep her for the rest of the game, [[spoiler: he will recieve a noble title from Mikhail and marry her.]]
** In Katarina's story if you retreive the Masquerade or not, [[spoiler: she will either return to Loanne and marry Mikhail but only if he's in the final party or she will wander the earth.]]
** In Ellen's story, she will either have dialogue with Julian or Sarah regarding of who is on the party with the former playing similarly to Julian's non bodyguard ending.
** In Monika's storyline, her ending will be the same as Julian's Noble ending [[spoiler: if he remains in her party for the rest of the game]] or she will convince her brother to delay her ArrangedMarriage.

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** In Julian's story story, he can either refuse to serve as a [[BodyguardCrush bodyguard for Monika]] and have some minor dialogue with [[ChildhoodFriend Ellen]] if she's on the party or agree. If you do the latter and allow to elope with Monika and keep her for the rest of the game, [[spoiler: he [[spoiler:he will recieve a noble title from Mikhail and marry her.]]
her]].
** In Katarina's story if you retreive the Masquerade or not, [[spoiler: she [[spoiler:she will either return to Loanne and marry Mikhail but only if he's in the final party or she will wander the earth.]]
earth]].
** In Ellen's story, she will either have dialogue with Julian or Sarah Sarah, regarding of who is on the party with the former playing similarly to Julian's non bodyguard non-bodyguard ending.
** In Monika's storyline, her ending will be the same as Julian's Noble ending [[spoiler: if [[spoiler:if he remains in her party for the rest of the game]] or she will convince her brother to delay her ArrangedMarriage.



*** [[spoiler: No Ruler: Kill all of the bosses and at least one other monster. No one takes the throne, and the underground continues to deteriorate as monsters believe they are doomed to die in their subterranean prison. If your killing spree was particularly large, Sans signs off with "see you in hell".]]

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*** [[spoiler: No [[spoiler:No Ruler: Kill all of the bosses and at least one other monster. No one takes the throne, and the underground continues to deteriorate as monsters believe they are doomed to die in their subterranean prison. If your killing spree was particularly large, Sans signs off with "see you in hell".]]



* In the obscure Namco game ''The Blue Crystal Rod'', the sequel to ''The Return of Ishtar'' (which is in turn the sequel to ''VideoGame/TheTowerOfDruaga''), there are ''forty-eight'' different endings, which depend on the players' actions. Most of the endings are positive, but there are a few [[DownerEnding negative]] endings as well.

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* In the obscure Namco game ''The Blue Crystal Rod'', the sequel to ''The Return of Ishtar'' (which is in turn the sequel to ''VideoGame/TheTowerOfDruaga''), there are ''forty-eight'' different endings, which depend on the players' player's actions. Most of the endings are positive, but there are a few [[DownerEnding negative]] endings as well.



** The negative endings mostly involve Gil becoming corrupted. Among them include Gil becoming an evil god and the Blue Crystal Rod breaking, being separated from Ki due to arrogance, or fighting against Anu and [[TakenForGranite turned into a statue]].

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** The negative endings mostly involve Gil becoming corrupted. Among them include Gil becoming an evil god and the Blue Crystal Rod breaking, being separated from Ki due to arrogance, or fighting against Anu and [[TakenForGranite being turned into a statue]].



** The Normal Ending: Defeat all of the standard [[FinalBoss Final Bosses]]. [[spoiler: The Pale Wraith banishes STORM, while Til and Anon use the data from Arianna’s backup files to reconstruct the virtual world. The party returns to town, where Catie is allowed to walk around and meet with familiar faces from her adventure. Catie and Anonymous bid farewell to the others and take a carriage back home. In TheStinger, the Pale Wraith is revealed to be [[HijackedByGanon Boxxyfan]], who has hijacked STORM and uses it to restore his true avatar.]]
** The [[GoldenEnding True Ending]]: Witness the Normal Ending, and complete all thirteen Inbox sidequests. [[spoiler: Catie is summoned by the Sky Queen, who lives within the Sky Abyss. She reveals that Catie is a remnant of Virtua, and tries to reawaken the ancient goddess. Boxxyfan intervenes, slays the Sky Queen, and uses STORM’s power to duel Catie. In the chaos, [[GreaterScopeVillain Legion’s]] spirit awakens, and the beast re-assimilates itself and then fuses with STORM, creating the [[TrueFinalBoss Legion Singularity]]. Catie, Boxxyfan, and a newly-revived Arianna must put aside their differences and fight back as a team. Afterwards, the cast decide to go on holiday, [[WhereAreTheyNowEpilogue with scenes showing how everyone spends their vacation]].]]
** The [[GainaxEnding False/PC Ending]]: Reach Stratum 5 of the [[spoiler:Sky Abyss]], then return to Bell Cave and enter the new area. [[spoiler: The party is transported to a greyscale mirror of earth, where a mysterious being called Esoteraphim appears to judge them. After a brutal fight, Esoteraphim’s corpse is seen laying amidst the city skyline, with the party seemingly left stranded in this place. We then control a butterfly as it’s tasked to turn off a PC, and the screen fades to a symbolic image of buttercups in a field.]]

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** The Normal Ending: Defeat all of the standard [[FinalBoss Final Bosses]]. [[spoiler: The [[spoiler:The Pale Wraith banishes STORM, while Til and Anon use the data from Arianna’s backup files to reconstruct the virtual world. The party returns to town, where Catie is allowed to walk around and meet with familiar faces from her adventure. Catie and Anonymous bid farewell to the others and take a carriage back home. In TheStinger, the Pale Wraith is revealed to be [[HijackedByGanon Boxxyfan]], who has hijacked STORM and uses it to restore his true avatar.]]
** The [[GoldenEnding True Ending]]: Witness the Normal Ending, and complete all thirteen Inbox sidequests. [[spoiler: Catie [[spoiler:Catie is summoned by the Sky Queen, who lives within the Sky Abyss. She reveals that Catie is a remnant of Virtua, and tries to reawaken the ancient goddess. Boxxyfan intervenes, slays the Sky Queen, and uses STORM’s power to duel Catie. In the chaos, [[GreaterScopeVillain Legion’s]] spirit awakens, and the beast re-assimilates itself and then fuses with STORM, creating the [[TrueFinalBoss Legion Singularity]]. Catie, Boxxyfan, and a newly-revived Arianna must put aside their differences and fight back as a team. Afterwards, the cast decide to go on holiday, [[WhereAreTheyNowEpilogue with scenes showing how everyone spends their vacation]].]]
** The [[GainaxEnding False/PC Ending]]: Reach Stratum 5 of the [[spoiler:Sky Abyss]], then return to Bell Cave and enter the new area. [[spoiler: The [[spoiler:The party is transported to a greyscale mirror of earth, where a mysterious being called Esoteraphim appears to judge them. After a brutal fight, Esoteraphim’s corpse is seen laying amidst the city skyline, with the party seemingly left stranded in this place. We then control a butterfly as it’s tasked to turn off a PC, and the screen fades to a symbolic image of buttercups in a field.]]



*** The End of Fire: You summon the Fire Keeper to the kiln. [[spoiler:She holds the fire until it goes out naturally, letting the age of dark come and the cycle continue, for better or ill. In the end, there is no final battle or dark lord. Just two people taking comfort in each others company.]]
*** Betrayal: The most unambiguously bad ending. You summon the Fire Keeper, [[spoiler:but instead of letting her take the fire, you kill her, and step on her head before sitting down by the fire alone.]]

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*** The End of Fire: You summon the Fire Keeper to the kiln. [[spoiler:She holds the fire until it goes out naturally, letting the age of dark come and the cycle continue, for better or ill. In the end, there is no final battle or dark lord. Just two people taking comfort in each others other's company.]]
*** Betrayal: The most unambiguously bad ending. You summon the Fire Keeper, [[spoiler:but instead of letting her take the fire, you kill her, and step on her head before sitting down by the fire alone.]]alone]].



* ''VideoGame/DeusExHumanRevolution'' had four endings [[spoiler:chosen by a push of a button that would explain to the world why the augmented population was going insane, or one that would kill yourself and everyone aboard the station you were on.]] Interestingly, TheStinger shows that, no matter what you did, the original ''Deus Ex'' will happen.

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* ''VideoGame/DeusExHumanRevolution'' had four endings [[spoiler:chosen by a push of a button that would explain to the world why the augmented population was going insane, or one that would kill yourself and everyone aboard the station you were on.]] on]]. Interestingly, TheStinger shows that, no matter what you did, the original ''Deus Ex'' will happen.



* GirlsLove RPG ''VideoGame/EmbricOfWulfhammersCastle'' is ''built'' on its multiple endings, most of them implying different truths about the world setting and the actual events of the narrative; unique in that getting most endings doesn't actually end the game -- the credits roll, but the player can choose to return to the point just before the last ending they got. Characters lampshade this, and at one point someone says she doesn't accept anything as being true unless she encounters it three times.

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* GirlsLove RPG ''VideoGame/EmbricOfWulfhammersCastle'' is ''built'' on its multiple endings, most of them implying different truths about the world setting and the actual events of the narrative; unique in that getting most endings doesn't actually end the game -- the credits roll, but the player can choose to return to the point just before the last ending they got. Characters lampshade this, and at one point someone says she doesn't accept anything as being true unless she encounters it three times.



* ''VideoGame/EternalSonata'' has two endings. If you beat [[spoiler:Chopin, he dies in his dream and real life, Polka seemingly kills herself and is reborn, but then comes back to life with Frederic.]] And the bad ending? Just lose against [[spoiler:Chopin, and he wakes up from his dream, then he closes his eyes again.]]

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* ''VideoGame/EternalSonata'' has two endings. If you beat [[spoiler:Chopin, he dies in his dream and real life, Polka seemingly kills herself and is reborn, but then comes back to life with Frederic.]] Frederic]]. And the bad ending? Just lose against [[spoiler:Chopin, and he wakes up from his dream, then he closes his eyes again.]]again]].



* ''VideoGame/{{Fallout 4}}'' does the same as ''New Vegas.'' Your choices this time are the [[BadassArmy Brotherhood of Steel]], the [[ForScience Institute]], the [[UndergroundRailroad Railroad]] and the [[WeHelpTheHelpless Minutemen]]. [[spoiler: Three of the four endings involve the end of the Institute, and the Sole Survivor commenting on how their quest for stability had only just begun.]]

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* ''VideoGame/{{Fallout 4}}'' does the same as ''New Vegas.'' Your choices this time are the [[BadassArmy Brotherhood of Steel]], the [[ForScience Institute]], the [[UndergroundRailroad Railroad]] Railroad]], and the [[WeHelpTheHelpless Minutemen]]. [[spoiler: Three [[spoiler:Three of the four endings involve the end of the Institute, and the Sole Survivor commenting on how their quest for stability had only just begun.]]



** The 'evil' ending: An immoral or... ''pragmatic'' character merges with the Calculator. Together, they create a feared, but fair and efficient, police state, ruled solely by the Calculator's ruthless mind.

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** The 'evil' ending: An immoral or... or… ''pragmatic'' character merges with the Calculator. Together, they create a feared, but fair and efficient, police state, ruled solely by the Calculator's ruthless mind.



* The ''VideoGame/GuardianHeroes'' series managed to dodge the need to, as well. This time, not by choosing all of the endings, but '''none''' of them. The "ending" that's the kick-off for ''Advance Guardian Heroes'' is loosely based on one of the endings from the first game, but redoes it as a bad ending; a variation that doesn't exist in the original game, which simply doesn't have any bad endings, just several, very different good ones.

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* The Much like ''Daggerfall'' above, ''VideoGame/GuardianHeroes'' series managed to dodge the need to, as well.to pick an ending. This time, not by choosing all of the endings, but '''none''' of them. The "ending" that's the kick-off for ''Advance Guardian Heroes'' is loosely based on one of the endings from the first game, but redoes it as a bad ending; a variation that doesn't exist in the original game, which simply doesn't have any bad endings, just several, very different good ones.



* ''VideoGame/JadeEmpire'' did most of the above for well over 20 variations on its ending. It had different endings based on your KarmaMeter, the romantic relationships between yourself and your followers, and their Karma meters as well. It also had hidden pasts for two characters resulting in about three or four different endings per follower on top of the three main endings for your own alignment (Good/Evil/Dead/In Love With Hero/Secret Past/Secret past and In love with Hero/Evil with a secret past whilst in love with the hero... and you get the idea). These epilogues were only played after the main ending cutscene, however, which was chosen from 3 possibilities depending on whether the main character was good/evil/an idiot.

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* ''VideoGame/JadeEmpire'' did most of the above for well over 20 variations on its ending. It had different endings based on your KarmaMeter, the romantic relationships between yourself and your followers, and their Karma meters as well. It also had hidden pasts for two characters resulting in about three or four different endings per follower on top of the three main endings for your own alignment (Good/Evil/Dead/In Love With Hero/Secret Past/Secret past and In love with Hero/Evil with a secret past whilst in love with the hero... hero… and you get the idea). These epilogues were only played after the main ending cutscene, however, which was chosen from 3 possibilities depending on whether the main character was good/evil/an idiot.



** Alita can do as she's told and [[spoiler:give the sword to TheChosenOne, who can unlock its power and become the vessel of a reborn God. This is essentially a WeCanRuleTogether ending.]]
** Alita can decide that she's done working for other people and [[spoiler:use the sword to establish herself as a dictator.]]
* ''VideoGame/LandsOfLore II'' had a Good ending and an Evil ending, depending on choices the player makes in the game. This game is one of the few cases where the Evil path is actually preferable -- it allows you to skip one of the most difficult and annoying parts of the game.

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** Alita can do as she's told and [[spoiler:give the sword to TheChosenOne, who can unlock its power and become the vessel of a reborn God. This is essentially a WeCanRuleTogether ending.]]
ending]].
** Alita can decide that she's done working for other people and [[spoiler:use the sword to establish herself as a dictator.]]
dictator]].
* ''VideoGame/LandsOfLore II'' had a Good ending and an Evil ending, depending on choices the player makes in the game. This game is one of the few cases where the Evil path is actually preferable -- it allows you to skip one of the most difficult and annoying parts of the game.



** Even within each of the four possible story paths, there are dozens, if not hundreds, of possible permutations of epilogues for the characters involved. The individual character epilogues depend on whether the characters reached their highest class change, how many enemy units they killed, how many times they were reduced to 0 HP, and so on -- if they were particularly active in the battles, they go on to greatness throughout their lives, whereas if they were frequently reduced to 0 HP or sat at the back and did nothing, they fade into obscurity after the events of the game.

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** Even within each of the four possible story paths, there are dozens, if not hundreds, of possible permutations of epilogues for the characters involved. The individual character epilogues depend on whether the characters reached their highest class change, how many enemy units they killed, how many times they were reduced to 0 HP, and so on -- if they were particularly active in the battles, they go on to greatness throughout their lives, whereas if they were frequently reduced to 0 HP or sat at the back and did nothing, they fade into obscurity after the events of the game.



** In the fourth ending[[spoiler: Nya goes on a rant about the lack of choice and originality in [=JRPGs=] and lampshade that there's no third ending. Instead of going to the credits or title screen, Nya softlocks the game.]]

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** In the fourth ending[[spoiler: ending[[spoiler:, Nya goes on a rant about the lack of choice and originality in [=JRPGs=] and lampshade lampshades that there's no third ending. Instead of going to the credits or title screen, Nya softlocks the game.]]



** ''VideoGame/MightAndMagic VII'' had two, based on a mid-game choice. The good ending, in which [[spoiler:the colony's connection to an interstellar PortalNetwork is repaired]], was probably canon, but the evil ending, in which [[spoiler:the Heavenly Forge is repaired, allowing the evil guys -- which include your group -- to outfit their armies with blasters and other technological wonders]] ''was'' intended to be canon, before backlash among part of the fandom made the developers alter their previous plans for [[VideoGame/HeroesOfMightAndMagic Armageddon's Blade]].

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** ''VideoGame/MightAndMagic VII'' had two, based on a mid-game choice. The good ending, in which [[spoiler:the colony's connection to an interstellar PortalNetwork is repaired]], was probably canon, but the evil ending, in which [[spoiler:the Heavenly Forge is repaired, allowing the evil guys -- which include your group -- to outfit their armies with blasters and other technological wonders]] ''was'' intended to be canon, before backlash among part of the fandom made the developers alter their previous plans for [[VideoGame/HeroesOfMightAndMagic Armageddon's Blade]].



* ''VideoGame/OdinSphere'' has a good ending and a bad ending, with several different bonus cutscenes added to the bad ending depending on choices the player makes at the end of the game. [[spoiler:[[TheEndOfTheWorldAsWeKnowIt The Armageddon]] [[YouCantFightFate happens in all of them]]]], but some cross the line from [[TearJerker heartbreaking]] into downright sadistic. Getting both endings and all the bad ending cutscenes is required to unlock the TrueEnding / DistantFinale.

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* ''VideoGame/OdinSphere'' has a good ending and a bad ending, with several different bonus cutscenes added to the bad ending depending on choices the player makes at the end of the game. [[spoiler:[[TheEndOfTheWorldAsWeKnowIt The Armageddon]] [[YouCantFightFate happens in all of them]]]], but some cross the line from [[TearJerker heartbreaking]] into downright sadistic. Getting both endings and all the bad ending cutscenes is required to unlock the TrueEnding / DistantFinale.TrueEnding[=/=]DistantFinale.



* In ''VideoGame/PhantasyStarPortable'', there are three endings you can get depending on what you say when you're with or even to Vivienne. The bad ending [[spoiler:involves [[HeroicSacrifice Vivienne sealing the Hive from the inside,]] leaving Helga to escape to later arrive at GUARDIANS HQ with Howzer.]] The neutral ending [[spoiler:involves the above, but Vivienne ends up taking Helga with her, leaving the Player Character to be suspended (which is treated more as a vacation).]] And finally, the good ending [[spoiler:has Vivienne sealing Helga inside of the Hive.]] However, this [[spoiler:[[NoGoodDeedGoesUnpunished leads to both Vivienne and the Player Character being discharged from the GUARDIANS,]] turning this into a BittersweetEnding.]]
* ''VideoGame/PlanescapeTorment'' has five endings, ranging from bittersweet to downright depressing. The main effect -- the immortal player character finds out how to die -- is retained for all of them; the rest of it mostly deals with what happens with him afterwards, and if your NPC friends survive.
** Not to mention the NonStandardGameOver endings -- one of which involves you [[spoiler:accepting the position of Silent King once the advisor [[IKnowYouKnowIKnow knows that you know]] he's dead]] -- since this is a lifetime appointment, and you're immortal...

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* In ''VideoGame/PhantasyStarPortable'', there are three endings you can get depending on what you say when you're with or even to Vivienne. The bad ending [[spoiler:involves [[HeroicSacrifice Vivienne sealing the Hive from the inside,]] leaving Helga to escape to later arrive at GUARDIANS HQ with Howzer.]] Howzer]]. The neutral ending [[spoiler:involves the above, but Vivienne ends up taking Helga with her, leaving the Player Character to be suspended (which is treated more as a vacation).]] vacation)]]. And finally, the good ending [[spoiler:has Vivienne sealing Helga inside of the Hive.]] Hive]]. However, this [[spoiler:[[NoGoodDeedGoesUnpunished leads to both Vivienne and the Player Character being discharged from the GUARDIANS,]] turning this into a BittersweetEnding.]]
BittersweetEnding]].
* ''VideoGame/PlanescapeTorment'' has five endings, ranging from bittersweet to downright depressing. The main effect -- the immortal player character finds out how to die -- is retained for all of them; the rest of it mostly deals with what happens with him afterwards, and if your NPC friends survive.
** Not to mention the NonStandardGameOver endings -- one of which involves you [[spoiler:accepting the position of Silent King once the advisor [[IKnowYouKnowIKnow knows that you know]] he's dead]] -- since this is a lifetime appointment, and you're immortal...immortal…



** If the final boss is beaten in 10 or less turns, [[spoiler:the main character gets to return to Holm and talk to all of their friends before moving on with their life.]] The turn limit is increased on subsequent NewGamePlus runs.
** If the final boss isn't beaten in time, [[spoiler:the party is frozen in time for at least 170 years before waking up in a later era, where Holm no longer exists. However, the people of the modern day tell tales of the protagonist being the hero who saved the world.]] Despite this ending being easier to obtain, it is considered the true ending.
** If the player racked up too much bad karma and is cursed by one of the elemental gems, [[spoiler:Titus I [[TheBadGuyWins successfully]] possesses the protagonist when he's confronted in the Cemetery.]]

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** If the final boss is beaten in 10 or less turns, [[spoiler:the main character gets to return to Holm and talk to all of their friends before moving on with their life.]] life]]. The turn limit is increased on subsequent NewGamePlus runs.
** If the final boss isn't beaten in time, [[spoiler:the party is frozen in time for at least 170 years before waking up in a later era, where Holm no longer exists. However, the people of the modern day tell tales of the protagonist being the hero who saved the world.]] world]]. Despite this ending being easier to obtain, it is considered the true ending.
** If the player racked up too much bad karma and is cursed by one of the elemental gems, [[spoiler:Titus I [[TheBadGuyWins successfully]] possesses the protagonist when he's confronted in the Cemetery.]]Cemetery]].



** If Sailor Moon's team falls, it's up to Chibi-Moon's team, [[BittersweetEnding but... ]] [[spoiler:with her last bit of strength, Apsu tries to attack Chibi-Moon, but Anshar saves her and tries to convince his sister Sin that she's not evil. Once Sin snaps out of it, Luna tells Chibi-Moon to use the Silver Crystal, but the fates of Chibi-Moon and Anshar will change, and she isn't happy about this because they loved each other. And then, the next day, Chibi-Usa bumps into Anshar again like when they first met. Due to his fate being altered, Anshar doesn't remember Chibi-Usa, and neither does Sin. Chibi-Usa asks Setsuna if it's right to leave Anshar alone, and Setsuna says it is because it is fate. Chibi-Usa accepts this, and says that she'll never forget him and she loves him.]]
* All three games in the ''VideoGame/ShadowHearts'' series do this. ''Shadow Hearts'' has it based on whether you manage to beat a series of side bosses, which is nearly impossible unless you do it in the right order, although this order is provided on an item you get in the game. Oddly, ''Shadow Hearts: Covenant'' was actually based on the "bad" ending of the original, not because the good ending is terribly hard to get, but because it fits the tone of the series better. Of course, many of the fans disagreed. ''Shadow Hearts: From The New World'' was based on whether or not [[spoiler:Tirawa's statues were fully leveled up.]]
** Oddly, the ending you get in ''Shadow Hearts: Covenant'' is not determined at all by your playing ability or uncovering secrets, but the way you answer a single question toward the end of the game. It can be argued that what this actually tests is how well the player understands Yuri's character, as picking the less in-character response will net you the bad ending (although which answer is really more in-character is quite debatable.) It's also unique in that [[spoiler:the good ending is the one where you die, and the bad ending is the one where you live. But it makes perfect sense in the story's context]].
** The prequel, VideoGame/{{Koudelka}}, has three endings. The really bad ending happens if you didn't pick up a certain item over the course of the game; the final boss kills everyone as soon as they enter the last area. You get the meh ending if you beat the final boss. And you get the "good" ending if you ''lose'' to the final boss -- which is way harder and more time-consuming than winning.
* The UsefulNotes/PlayStation2 game ''VideoGame/ShadowOfDestiny'' had five different endings (actually six -- two of them have the same ultimate result, but achieve it in different ways), determined by the choices you made at certain junctures and whether or not you'd witnessed certain missable events. Each ending filled in different details of the over-arcing plot, so it was necessary to play to all five of them to get the full picture of what was going on. Upon having seen all five of the endings, two extra endings became available.; one is the happiest possible ending and one is happy but leaves some unresolved issues. The first involves [[spoiler:the hero helping create the Elixer of Life instead of releasing Homunculus, thereby healing Dr. Wagner's wife.]] The other ending involves [[spoiler:removing the Homunculus from existence via a temporal paradox, but Dr. Wagner doesn't get to heal his wife.]] Both endings still achieve a similar result: [[spoiler:without Homunculus setting his plans into motion, underlying reasons of the story never come to pass, and Eike no longer exists because Wagner never wished for eternal youth.]]
* ''VideoGame/StarStealingPrince'' has one bad and one good ending, depending on whether the player completed the BonusDungeon before taking on the final boss. The difference between the endings is ''very'' obvious. [[spoiler: In the good ending, everyone escapes on the ship and sets out for lands unknown. In the bad ending...Snowe's demon gets the better of him, and he kills everyone.]] ''Both'' endings are canon. The web novel sequel, ''Literature/EphemeralPrince'', is comprised of two parts: Fleeting, which follows the bad ending, and Permanence, which follows the good ending. [[spoiler: They're connected.]]

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** If Sailor Moon's team falls, it's up to Chibi-Moon's team, [[BittersweetEnding but... ]] but…]] [[spoiler:with her last bit of strength, Apsu tries to attack Chibi-Moon, but Anshar saves her and tries to convince his sister Sin that she's not evil. Once Sin snaps out of it, Luna tells Chibi-Moon to use the Silver Crystal, but the fates of Chibi-Moon and Anshar will change, and she isn't happy about this because they loved each other. And then, the next day, Chibi-Usa bumps into Anshar again like when they first met. Due to his fate being altered, Anshar doesn't remember Chibi-Usa, and neither does Sin. Chibi-Usa asks Setsuna if it's right to leave Anshar alone, and Setsuna says it is because it is fate. Chibi-Usa accepts this, and says that she'll never forget him and she loves him.]]
* All three games in the ''VideoGame/ShadowHearts'' series do this. ''Shadow Hearts'' has it based on whether you manage to beat a series of side bosses, which is nearly impossible unless you do it in the right order, although this order is provided on an item you get in the game. Oddly, ''Shadow Hearts: Covenant'' was actually based on the "bad" ending of the original, not because the good ending is terribly hard to get, but because it fits the tone of the series better. Of course, many of the fans disagreed. ''Shadow Hearts: From The New World'' was based on whether or not [[spoiler:Tirawa's statues were fully leveled up.]]
up]].
** Oddly, the ending you get in ''Shadow Hearts: Covenant'' is not determined at all by your playing ability or uncovering secrets, but [[LastSecondEndingChoice the way you answer a single question toward the end of the game. game]]. It can be argued that what this actually tests is how well the player understands Yuri's character, as picking the less in-character response will net you the bad ending (although which answer is really more in-character is quite debatable.) debatable). It's also unique in that [[spoiler:the good ending is the one where you die, and the bad ending is the one where you live. But it makes perfect sense in the story's context]].
** The prequel, VideoGame/{{Koudelka}}, ''VideoGame/{{Koudelka}}'', has three endings. The really bad ending happens if you didn't pick up a certain item over the course of the game; the final boss kills everyone as soon as they enter the last area. You get the meh ending if you beat the final boss. And you get the "good" ending if you ''lose'' to the final boss -- which is way harder and more time-consuming than winning.
* The UsefulNotes/PlayStation2 game ''VideoGame/ShadowOfDestiny'' had five different endings (actually six -- two of them have the same ultimate result, but achieve it in different ways), determined by the choices you made at certain junctures and whether or not you'd witnessed certain missable events. Each ending filled in different details of the over-arcing plot, so it was necessary to play to all five of them to get the full picture of what was going on. Upon having seen all five of the endings, two extra endings became available.; available; one is the happiest possible ending and one is happy but leaves some unresolved issues. The first involves [[spoiler:the hero helping create the Elixer of Life instead of releasing Homunculus, thereby healing Dr. Wagner's wife.]] wife]]. The other ending involves [[spoiler:removing the Homunculus from existence via a temporal paradox, but Dr. Wagner doesn't get to heal his wife.]] wife]]. Both endings still achieve a similar result: [[spoiler:without Homunculus setting his plans into motion, underlying reasons of the story never come to pass, and Eike no longer exists because Wagner never wished for eternal youth.]]
youth]].
* ''VideoGame/StarStealingPrince'' has one bad and one good ending, depending on whether the player completed the BonusDungeon before taking on the final boss. The difference between the endings is ''very'' obvious. [[spoiler: In [[spoiler:In the good ending, everyone escapes on the ship and sets out for lands unknown. In the bad ending...ending… Snowe's demon gets the better of him, and he kills everyone.]] ''Both'' endings are canon. The web novel sequel, ''Literature/EphemeralPrince'', is comprised of two parts: Fleeting, which follows the bad ending, and Permanence, which follows the good ending. [[spoiler: They're [[spoiler:They're connected.]]



** Four survivors: The spirits of the dead return home. If only everyone could've made it out...

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** Four survivors: The spirits of the dead return home. If only everyone could've made it out...out…



** VideoGame/TalesOfSymphoniaDawnOfTheNewWorld has 3 endings: The Best Ending, The Good Ending, and the Bad Ending. You get the Best Ending by [[spoiler:getting both Ignus' and Tonitrus' Cores and losing to Lloyd and Marta]], and it involves [[spoiler:Emil splitting from Ratatosk and returning to Earth to live a normal life]]. You get the Good Ending by [[spoiler:losing Ignus and/or Tonitrus to Lloyd]], and it involves [[spoiler:Emil/Ratatosk and Richter staying in the Ginnungagap]]. You get the Bad ending by [[spoiler:winning the fight against Lloyd and Marta]], and it involves [[spoiler:Emil killing himself because he injured Marta]]. The Bad Ending is pretty much a NonstandardGameOver.

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** VideoGame/TalesOfSymphoniaDawnOfTheNewWorld ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' has 3 endings: The Best Ending, The Good Ending, and the Bad Ending. You get the Best Ending by [[spoiler:getting both Ignus' and Tonitrus' Cores and losing to Lloyd and Marta]], and it involves [[spoiler:Emil splitting from Ratatosk and returning to Earth to live a normal life]]. You get the Good Ending by [[spoiler:losing Ignus and/or Tonitrus to Lloyd]], and it involves [[spoiler:Emil/Ratatosk and Richter staying in the Ginnungagap]]. You get the Bad ending by [[spoiler:winning the fight against Lloyd and Marta]], and it involves [[spoiler:Emil killing himself because he injured Marta]]. The Bad Ending is pretty much a NonstandardGameOver.



** Ending X: If Nimrod uses his EX against the final boss, [[spoiler:he accidentally becomes an Apostle due to carrying the souls of Neval and Crismaida, resulting in Halcon possessing him and using him to ressurect. He tries to warn Elvett, but the message doesn't get through and no one stops Halcon's revival.]]

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** Ending X: If Nimrod uses his EX against the final boss, [[spoiler:he accidentally becomes an Apostle due to carrying the souls of Neval and Crismaida, resulting in Halcon possessing him and using him to ressurect. resurrect. He tries to warn Elvett, but the message doesn't get through and no one stops Halcon's revival.]]revival]].



** GoldenEnding: Only available, if Anima has the Totem in her inventory. [[spoiler:Enraged while yelling at her uncle, Anima stabs him. Horrified what happened, her father's spirit assures her it was the right thing to do. Realizing that Anima has the Totem, her father says that she can use it to bring back Metus' soul and resurrect him, while her father's and Jack's souls are used to overload and destroy the portal. The portal is destroyed, Metus' soul returns to his body and he is alive again, both going to reunite with their mother.]]

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** GoldenEnding: Only available, available if Anima has the Totem in her inventory. [[spoiler:Enraged while yelling at her uncle, Anima stabs him. Horrified at what happened, her father's spirit assures her it was the right thing to do. Realizing that Anima has the Totem, her father says that she can use it to bring back Metus' soul and resurrect him, while her father's and Jack's souls are used to overload and destroy the portal. The portal is destroyed, Metus' soul returns to his body and he is alive again, both going to reunite with their mother.]]



** When fighting the fox near the thicket there are three distinct endings. If you send your protagonist back to camp, you get the bad ending [[spoiler:and Kestrelpaw dies, Badgerpaw goes into shock, and Nettlepaw hates your guts]]. If you fight the fox and manage to escape, you get the good ending [[spoiler:and no one dies]]. If you fight the fox and win somehow, then you get the great ending [[spoiler:and Nettlepaw gets her warrior name early.]]
** Likewise, when returning from your first patrol across the territory, Nightkit asks you what your favorite spot in all the territory was. Depending on your answer, Nightkit has a chance [[spoiler:of dying,]] especially if you say the Cave is the best spot in the territory. [[spoiler: Eaglekit as well if you flee the rogues or don't find her in time.]]

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** When fighting the fox near the thicket thicket, there are three distinct endings. If you send your protagonist back to camp, you get the bad ending [[spoiler:and Kestrelpaw dies, Badgerpaw goes into shock, and Nettlepaw hates your guts]]. If you fight the fox and manage to escape, you get the good ending [[spoiler:and no one dies]]. If you fight the fox and win somehow, then you get the great ending [[spoiler:and Nettlepaw gets her warrior name early.]]
early]].
** Likewise, when returning from your first patrol across the territory, Nightkit asks you what your favorite spot in all the territory was. Depending on your answer, Nightkit has a chance [[spoiler:of dying,]] especially if you say the Cave is the best spot in the territory. [[spoiler: Eaglekit [[spoiler:Eaglekit as well if you flee the rogues or don't find her in time.]]



** You can also unlock endings where either Badgerpaw become a medicine cat instead of a warrior, or ''you'' could be a medicine cat. (Badgerpaw won't be happy with you though.)
** Shadowclan's aggression also has different endings-ranging from peace to outright war.

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** You can also unlock endings where either Badgerpaw become becomes a medicine cat instead of a warrior, or ''you'' could be a medicine cat. (Badgerpaw won't be happy with you you, though.)
** Shadowclan's aggression also has different endings-ranging endings — ranging from peace to outright war.



** [[VideoGame/TheWitcher3WildHunt The third game]] can potentially end with Ciri either [[spoiler:becoming the Empress of Nilfgaard at the cost of never seeing Geralt again, formally undergoing the ritual and going on to become a Witcher of considerable renown, or dying and causing Geralt to become a DeathSeeker.]] How you resolve various political questlines can determine [[spoiler:who wins the war in the North, who rules in Skellige, whether Emperor Emhyr survives or not, and whether Geralt ends up with Triss, Yen or on his own.]]
** Likewise the expansion ''Hearts of Stone'' has two potential endings: either [[spoiler:Gaunter O'Dimm claims his due from Olgierd and grants Geralt a boon (a magic saddle for Roach, a horn of plenty that provides endless food, a bottle of strong alcohol that never runs out, a considerable sum of money or some information about Ciri that gives the player a clue as to how to get the good ending for the main story); Geralt may also refuse a wish in which case he of course gains nothing, besides the wisdom to not ask Gaunter O'Dimm for anything]], or [[spoiler:Geralt challenges O'Dimm for the right to Olgierd's soul, wins and Olgierd gives Geralt his prized sabre before departing to turn his life around.]]

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** [[VideoGame/TheWitcher3WildHunt The third game]] can potentially end with Ciri either [[spoiler:becoming the Empress of Nilfgaard at the cost of never seeing Geralt again, formally undergoing the ritual and going on to become a Witcher of considerable renown, or dying and causing Geralt to become a DeathSeeker.]] DeathSeeker]]. How you resolve various political questlines can determine [[spoiler:who wins the war in the North, who rules in Skellige, whether Emperor Emhyr survives or not, and whether Geralt ends up with Triss, Yen Yen, or on his own.]]
own]].
** Likewise Likewise, the expansion ''Hearts of Stone'' has two potential endings: either [[spoiler:Gaunter O'Dimm claims his due from Olgierd and grants Geralt a boon (a magic saddle for Roach, Roche, a horn of plenty that provides endless food, a bottle of strong alcohol that never runs out, a considerable sum of money money, or some information about Ciri that gives the player a clue as to how to get the good ending for the main story); Geralt may also refuse a wish wish, in which case he of course gains nothing, besides the wisdom to not ask Gaunter O'Dimm for anything]], or [[spoiler:Geralt challenges O'Dimm for the right to Olgierd's soul, wins wins, and Olgierd gives Geralt his prized sabre before departing to turn his life around.]]around]].
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* ''VideoGame/RuinaFairyTaleOfTheForgottenRuins'': There are two different main endings, though there are dialogue variations based on who has the highest affection.
** If the final boss is beaten in 10 or less turns, [[spoiler:the main character gets to return to Holm and talk to all of their friends before moving on with their life.]] The turn limit is increased on subsequent NewGamePlus runs.
** If the final boss isn't beaten in time, [[spoiler:the party is frozen in time for at least 170 years before waking up in a later era, where Holm no longer exists. However, the people of the modern day tell tales of the protagonist being the hero who saved the world.]] Despite this ending being easier to obtain, it is considered the true ending.
** If the player racked up too much bad karma and is cursed by one of the elemental gems, [[spoiler:Titus I [[TheBadGuyWins successfully]] possesses the protagonist when he's confronted in the Cemetery.]]
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** ''VideoGame/FireEmblemThreeHouses'' has four endings depending on which of the titular three houses you pick at the beginning of the game. If that numbering seems off, the Black Eagles have two endings depending on whether you [[spoiler:side with Edelgard or the Church]] at the end of the WhamEpisode.

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** ''VideoGame/FireEmblemThreeHouses'' has four endings depending on which of the titular three houses you pick at the beginning of the game. If that numbering seems off, the Black Eagles have two endings depending on whether you [[spoiler:side with [[spoiler:decide to kill or join Edelgard or in the Church]] at WhamEpisode where a major plot point is revealed. If you decide to kill her, she instead escapes but if you decide to join her, the end of the WhamEpisode.player character escapes with her. ]]
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*** [[spoiler:Undyne Reigns: Kill Toriel, spare Undyne. Undyne becomes the new queen of the underground and plans to restart the King's plan to collect human souls, destroy the barrier, and wage war with humanity. Sans notes that Toriel hasn't been heard from the other side of the door ever since. If Papyrus is alive, he appears to tell you that Undyne has appointed him to [[AuthorityInNameOnly "The Most Important Royal Position", which entails nothing but standing around and looking pretty]]. If Papyrus is dead however, Sans simply implies that he knows Toriel is dead, and you never to return.]]

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*** [[spoiler:Undyne Reigns: Kill Toriel, spare Undyne. Undyne becomes the new queen of the underground and plans to restart the King's plan to collect human souls, destroy the barrier, and wage war with humanity. Sans notes that Toriel hasn't been heard from the other side of the door ever since. If Papyrus is alive, he appears to tell you that Undyne has appointed him to [[AuthorityInNameOnly "The Most Important Royal Position", which entails nothing but standing around and looking pretty]]. If Papyrus is dead however, Sans simply implies that he knows Toriel is dead, and warns you never to return.]]



** [[GoldenEnding True Pacifist]] ending: Finish a neutral run, kill nothing, befriend Papyrus, Undyne, and Alphys, complete the secret area opened after befriending Alphys, and complete the following sequences. [[spoiler:Toriel stops the fight between you and Asgore, and all of your friends gather to try and take down the barrier. Flowey appears and steals both the human souls and every monster's soul to attain his true form: ''Asriel Dreemurr'', the monster child who befriended the First Human. The human survives Asriel's attacks through sheer Determination and manages to rescue the souls of their friends and, eventually, Asriel, himself. After coming to his senses, Asriel uses the power of the human and monster souls to destroy the barrier, finally allowing monsters to return to the surface.]] After clearing it, reloading the game leads to [[spoiler:Flowey appearing and telling you that everybody is happy on the surface, and the only thing left that can take back the happy ending is you resetting the game.]] At this point you can do a "True Reset", which totally wipes everyone's RippleEffectProofMemory.

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** [[GoldenEnding True Pacifist]] ending: Finish a neutral run, kill nothing, befriend Papyrus, Undyne, and Alphys, complete the secret area opened after befriending Alphys, and complete the following sequences. sequences: [[spoiler:Toriel stops the fight between you and Asgore, and all of your friends gather to try and take down the barrier. Flowey appears and steals both the human souls and every monster's soul to attain his true form: ''Asriel Dreemurr'', the monster child who befriended the First Human. The human survives Asriel's attacks through sheer Determination and manages to rescue the souls of their friends and, eventually, Asriel, himself. After coming to his senses, Asriel uses the power of the human and monster souls to destroy the barrier, finally allowing monsters to return to the surface.]] After clearing it, reloading the game leads to [[spoiler:Flowey appearing and telling you that everybody is happy on the surface, and the only thing left that can take back the happy ending is you resetting the game.]] At this point you can do a "True Reset", which totally wipes everyone's RippleEffectProofMemory.
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* In the ''Bravely'' series:
** ''VideoGame/BravelyDefault'' has two endings. The first can be triggered at pretty much any point from Chapter 5 to Chapter 8 by [[spoiler:defying Airy and blowing one of the Crystals up]]; this results in [[spoiler:Airy killing the party, only for them to be resurrected by a mysterious angel. The party kills her, although the GreaterScopeVillain escapes.]] The second is achieved by playing all 8 chapters to their conclusion; this results in [[spoiler:the GreaterScopeVillain being unleashed, only for the party to destroy it once and for all]].
** ''VideoGame/BravelyDefaultII'' has four endings - three legitimate endings unlocked in succession, plus a NonStandardGameOver unlocked by driving the plot OffTheRails.
*** The early bad ending is unlocked by [[spoiler:defeating [[HopelessBossFight Adam]] in the prologue. With Adam dead, Edna takes the Asterisks and prepares to invade another world, implied to be [[TheFourthWallWillNotProtectYou the player's]].]]
*** The first ending is available by default. [[spoiler:The heroes kill Edna, but Gloria is forced to sacrifice herself to seal the Night's Nexus away. Although not directly stated in this ending, since the Musan royal line dies with her, there will be no way to seal the Night's Nexus away in 200 years.]]
*** The second ending is unlocked by completing the first ending and [[spoiler:reloading your save file, then exiting the chamber that leads to the Edna fight. The party allows the Night's Nexus to be unsealed in an attempt to save Gloria and lures it to Mag Mell to battle her, but are unable to overcome her ResurrectiveImmortality. Esmerelda seals the Night's Nexus and Mag Mell outside of space and time for all eternity, and Adelle remains behind out of penance for her sister's actions.]]
*** The third ending is unlocked by completing the second ending, [[spoiler:collecting all of the Asterisks, and overwriting the Night's Nexus' save file in Elvis' book. The party destroys the Night's Nexus once and for all; after Seth has a near-death experience, the heroes reunite for new adventures.]]
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* ''WesternAnimation/{{Miitopia}}'' has two different variations on the same ending based on what the protagonist decides to do with the Dark Curse:

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* ''WesternAnimation/{{Miitopia}}'' ''VideoGame/{{Miitopia}}'' has two different variations on the same ending based on what the protagonist decides to do with the Dark Curse:
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* ''WesternAnimation/{{Miitopia}}'' has two different variations on the same ending based on what the protagonist decides to do with the Dark Curse:
** Break the curse: The protagonist uses their divine power to break the Dark Curse and end its legacy forever, releasing the human soul who got corrupted into it from its long suffering, who gives one last thanks before fading. The Great Sage appears alongside the protagonist as the Guardian Spirit gives them congratulations for saving Miitopia.
** Save him: The Great Sage understands the protagonist's kindness which shines through, and they use their power to resurrect the Dark Curse, returning him to his human form, face and all, and travels with the sage to atone for his misdeeds. The protagonist will be alone during the Guardian Spirit's congratulations, and the reborn appears alongside the sage in the credits.
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** Being a game with a heavy emphasis on player choice, even the ''dungeons'' in ''VideoGame/MassEffect1'' can have slightly different endings depending on what order you tackle them in and the choices you make in each dungeon. A good example is in Noveria, where the boss fight with [[spoiler:Matriarch Benezia]] will play out slightly differently depending on whether or not you have [[spoiler:Liara T'soni]] in your party, whether your brought her along with you, and whether or not you choose to save or wipe out the Rachni. You also get an extra cutscene if you bring Wrex and decide to save the Rachni, where he chews you out for saving an obviously evil bug race that the Krogan dedicated themselves to wiping out years ago. And all that is just in ''the final act of one dungeon''. Let's not get started on [[WhamEpisode Virmire]]...

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** Being a game with a heavy emphasis on player choice, even the ''dungeons'' in ''VideoGame/MassEffect1'' can have slightly different endings depending on what order you tackle them in and the choices you make in each dungeon. A good example is in Noveria, where the boss fight with [[spoiler:Matriarch Benezia]] will play out slightly differently depending on whether or not you have [[spoiler:Liara T'soni]] in your party, whether your brought her along with you, and whether or not you choose to save or wipe out the Rachni. You also get an extra cutscene if you bring Wrex and decide to save the Rachni, where he chews you out for saving an obviously evil bug race that the Krogan krogan dedicated themselves to wiping out years ago. And all that is just in ''the final act of one dungeon''. Let's not get started on [[WhamEpisode Virmire]]...
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* ''VideoGame/RomancingSaGa3'' at least has two ending by characters depending on the actions the player made suring the adventure.

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* ''VideoGame/RomancingSaGa3'' has at least has two ending endings by characters depending on the actions the player made suring during the adventure.



** In Katarina's story if you retreive the Masquerade or not, [[spoiler: she will either return to Loanne and marry Mikhail or leave Loanne in disgrace.]]

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** In Katarina's story if you retreive the Masquerade or not, [[spoiler: she will either return to Loanne and marry Mikhail but only if he's in the final party or leave Loanne in disgrace.she will wander the earth.]]
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* ''VideoGame/RomancingSaGa3'' at least has two ending by characters depending on the actions the player made suring the adventure.
** In Julian's story he can either refuse to serve as a [[BodyguardCrush bodyguard for Monika]] and have some minor dialogue with [[ChildhoodFriend Ellen]] if she's on the party or agree. If you do the latter and allow to elope with Monika and keep her for the rest of the game, [[spoiler: he will recieve a noble title from Mikhail and marry her.]]
** In Katarina's story if you retreive the Masquerade or not, [[spoiler: she will either return to Loanne and marry Mikhail or leave Loanne in disgrace.]]
** In Ellen's story, she will either have dialogue with Julian or Sarah regarding of who is on the party with the former playing similarly to Julian's non bodyguard ending.
** In Monika's storyline, her ending will be the same as Julian's Noble ending [[spoiler: if he remains in her party for the rest of the game]] or she will convince her brother to delay her ArrangedMarriage.
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I tried to keep this simple but this is a surprisingly complicated ending system. And that's without even getting in to how stuff like opening chests and sparing enemies lowers the threshold.

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* ''VideoGame/EpicBattleFantasy5'' has a net of endings based on a hidden "relationship" score involving each of the six pairs of human party members. In short, the more they fight together, the more their relationship score increases, and reaching a certain score by the FinalBoss will add an extra part of the epilogue involving that pair. Whether the overall ending is good, neutral, or bad depends on how many of those epilogue cutscenes are unlocked: half or less will give the Bad Ending, four or five will give a Neutral Ending, and achieving all six will give the Good Ending. The game hints at this with an NPC that appears in the Warp Zone after the third boss, who will let the player know what pairs of party members they have been neglecting. The Good Ending and all six pairing cutscenes will also be obtained automatically on a 1/2 Player Custom Game or if the achievement for beating the FinalBoss on [[HarderThanHard Epic]] has been obtained on any save file.

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* ''VideoGame/LiveALive'' has no less than four endings, three of which are bad, and two versions of the good one. (The second bad one is triggered by the best battle choice box in gaming history: Fight / Pass / Item / Armageddon.) In fact, half the individual chapters have multiple endings of their own, deciding the scenes in the best ending. Not to mention your character for the final chapter affects [[ShutUpHannibal other]] [[AWinnerIsYou details]]. It is basically a [[{{Gattai}} gestalt]] of multiple endings.

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* ''VideoGame/LiveALive'' has no less than four endings, three of which are bad, and two versions of the good one. (The second bad one is triggered by the best battle choice box in gaming history: Fight / Pass / Item / Armageddon.) In fact, half the individual chapters have multiple endings of their own, deciding the scenes in the best ending. Not to mention your character for the final chapter affects [[ShutUpHannibal other]] [[AWinnerIsYou details]]. It is basically a [[{{Gattai}} [[CombiningMecha gestalt]] of multiple endings.endings.
* ''VideoGame/OctopathTraveler'': Most sidequests have two different resolutions to them. For instance, there's a Dogged Nice Guy in Rippletide who's attempting to woo a woman who keeps shooting him down. You can either lose a Challenge/Provoke duel to him to have him prove he's actually the kind of strong man she's attracted to or Guide/Allure his mother over to him so she can berate him for being so pathetic in front of the entire town. The rewards are always the same, so it's entirely up to what you believe is the best solution.
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* ''VideoGame/TheiaTheCrimsonEclipse'':
** Ending A: Nadia is the love interest and Seth chooses to be a vassal. [[spoiler:Seth eventually leaves his post as vassal and marries Nadia, becoming the king of Neo-Altilliah.]]
** Ending B: Nadia is the love interest and Seth refuses to be a vassal. [[spoiler:Seth stays on the moon instead of being with Nadia, though Nadia holds out hope that she'll eventually see him again.]]
** Ending C: Martia is the love interest and Seth chooses to be a vassal. [[spoiler:Seth and Martia remain in Reyel to run the fief.]]
** Ending D: Martia is the love interest and Seth refuses to be a vassal. [[spoiler:Seth decides he can't face the families of those he killed, so he joins the Mavericks, with Martia following him.]]
** Ending E: This ending can be obtained by losing to the final boss in any phase. [[spoiler:Mishra completes the ritual, but spares the party. The party is in despair over seeing Ariathale destroyed by Halcon. Afterwards, he has one final duel with Seth, telling the latter that the two of them are NotSoDifferent in sacrificing others for their "noble" goals, and accepts his death at Seth's hands out of guilt for what he did.]]
** Ending X: If Nimrod uses his EX against the final boss, [[spoiler:he accidentally becomes an Apostle due to carrying the souls of Neval and Crismaida, resulting in Halcon possessing him and using him to ressurect. He tries to warn Elvett, but the message doesn't get through and no one stops Halcon's revival.]]
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** [[GoldenEnding True Pacifist]] ending: Kill nothing, befriend Papyrus, Undyne, and Alphys, complete the secret area opened after befriending Alphys, and complete the following sequences. [[spoiler:Toriel stops the fight between you and Asgore, and all of your friends gather to try and take down the barrier. Flowey appears and steals both the human souls and every monster's soul to attain his true form: ''Asriel Dreemurr'', the monster child who befriended the First Human. The human survives Asriel's attacks through sheer Determination and manages to rescue the souls of their friends and, eventually, Asriel, himself. After coming to his senses, Asriel uses the power of the human and monster souls to destroy the barrier, finally allowing monsters to return to the surface.]] Clearing this lets you do a "True Reset", which totally wipes everyone's RippleEffectProofMemory.

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** [[GoldenEnding True Pacifist]] ending: Kill Finish a neutral run, kill nothing, befriend Papyrus, Undyne, and Alphys, complete the secret area opened after befriending Alphys, and complete the following sequences. [[spoiler:Toriel stops the fight between you and Asgore, and all of your friends gather to try and take down the barrier. Flowey appears and steals both the human souls and every monster's soul to attain his true form: ''Asriel Dreemurr'', the monster child who befriended the First Human. The human survives Asriel's attacks through sheer Determination and manages to rescue the souls of their friends and, eventually, Asriel, himself. After coming to his senses, Asriel uses the power of the human and monster souls to destroy the barrier, finally allowing monsters to return to the surface.]] Clearing After clearing it, reloading the game leads to [[spoiler:Flowey appearing and telling you that everybody is happy on the surface, and the only thing left that can take back the happy ending is you resetting the game.]] At this lets point you can do a "True Reset", which totally wipes everyone's RippleEffectProofMemory.
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One Hundred And Eight is now Mystical 108; examples must be about the religious significance or at least be a clear reference to Eastern religion


* The ''VideoGame/{{Suikoden}}'' series of games use these. The Good Ending invariably requires that you find and recruit all [[OneHundredAndEight 108]] possible allies, possibly among other requirements; some even have [[GuideDangIt INCORRECT allies to recruit]] to add FakeDifficulty to this task.

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* The ''VideoGame/{{Suikoden}}'' series of games use these. The Good Ending invariably requires that you find and recruit all [[OneHundredAndEight [[Mystical108 108]] possible allies, possibly among other requirements; some even have [[GuideDangIt INCORRECT allies to recruit]] to add FakeDifficulty to this task.
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* ''VideoGame/TheGreatGaias'':
** If the party loses to the FinalBoss, [[spoiler:Virgil will attempt to use the Singularity spell to absorb Maultor and gain his godly powers. This fails because Maultor wasn't sufficiently exhausted from the boss fight, allowing him to hijack the fusion and take over Virgil's body.]]
** If the party defeats the final boss, but [[spoiler:either didn't complete the Archipelago or had Laeni stay out of the boss room, Virgil will attempt to use the Singularity spell to absorb Maultor, and the latter can't fight back due to being too wounded. Elric and Griswold die trying to stop Virgil and Pots volunteers to stall Virgil while the remaining party members seal the Tower of Illyrium. The party will celebrate their victory, but a thousand years later, Virgil breaks out with no one to stop him and his newfound godly powers.]]
** If the party defeats the final boss [[spoiler:with Laeni as a party member or a witness, she'll stop Virgil from absorbing Maultor. Unfortunately, this allows Maultor to fully regain his original form as Malviticus and kill Virgil. Laeni then reveals that she's the vessel for the goddess of light, Tantalasia. When the party goes to the Celestial Realm, they find that Malviticus killed all the other gods to take over the realm. After the TrueFinalBoss battle with Malviticus, Laeni willingly allows Tantalasia to take over so she can seal herself and Malviticus in stone. Pots stays behind in order to ensure that Malviticus doesn't break free while the rest of the party returns to Tenat.]]
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* ''VideoGame/TheOuterWorlds'', similar to the older ''VideoGame/{{Fallout}}'' games, have segmented endings that describe the fates of individual people and factions in the Halcyon system. Aside from them, there are three main endings: two that depend on whether you side with Welles or the Board, and one joke ending.
** '''Siding with Welles''': The Board has been driven from the Halcyon system, and the scientists on the ''Hope'' have been revived. Unable to return to Earth, the colonists band together and, through some hardship, manage to turn the system into a thriving colony.
** '''Siding the the Board''': With rebellion against them crushed, the Board exert their power to essentially enslave the entire population of Halcyon. The original colonists on the ''Hope'' are jettisoned to make way for new workers, nearly all of the current colonists are ordered into stasis chambers and subsequently abandoned, and the settlements of Halcyon eventually became ghost towns (except for Byzantium, the Board's seat of power on Terra 2).
** '''"Sunburn"''': This ending is achieved by creating a character with [[IdiotHero a very low intelligence score]] and insisting to the AI of the ''Hope'' that you can manually manage a [[FasterThanLightTravel skip-jump]] to Tartarus, against multiple warnings of the dangers involved. This ends with the ship flying into the sun, killing you, your crew, and all of the colonists still in stasis.
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* ''VideoGame/FrontMission 3'' had multiple completely different paths through the game, specifically two. The branching point was absurdly well-hidden, hinging entirely on whether or not you chose to go to a certain location during the prologue segment.

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* ''VideoGame/FrontMission 3'' ''VideoGame/FrontMission3'' had multiple completely different paths through the game, specifically two. The branching point was absurdly well-hidden, hinging entirely on whether or not you chose to go to a certain location during the prologue segment.
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* ''VideoGame/HeroMustDie'' has a number of different endings, depending on what the player accomplished during their playthrough. The results of their actions determine what kind of funeral they receive at the end, from a modest gathering on a scenic cliff to a massive procession fit for a national hero. Their actions also determine the fate of the kingdom after their passing: aiding certain characters while ignoring others can cause the kingdom to change dramatically, and may delay or accelerate its decline.

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Moving Baldur's Gate to the Bioware folder.


* The first ''VideoGame/BaldursGate'' and ''[[VideoGame/BaldursGateII Shadows of Amn]]'' only have one ending, but the expansion to the second game that concludes the story has three main endings (Good God, Bad God, and Mortal) as well as side-endings for your various companions.



* The first ''VideoGame/BaldursGate'' and ''[[VideoGame/BaldursGateII Shadows of Amn]]'' only have one ending, but the expansion to the second game that concludes the story has three main endings (Good God, Bad God, and Mortal) as well as side-endings for your various companions.
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** ''VideoGame/FireEmblemTheBindingBlade'' has three possible endings: the standard ending, the complete ending, and the best ending. The standard ending can be obtained by simply defeating Zephiel. If all the sacred weapons have been obtained and are still intact, two extra chapters are unlocked, leading to the complete ending, [[spoiler:in which you defeat the dark priestess Idoun]]. The best ending occurs if [[spoiler:Idoun is finished off by Roy using the Sword of Seals, and it shows Idoun's soul being saved]].

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** ''VideoGame/FireEmblemTheBindingBlade'' has three possible endings: the standard ending, the complete ending, and the best ending. The standard ending can be obtained by simply defeating Zephiel. If all the sacred weapons have been obtained and are still intact, two extra chapters are unlocked, leading to the complete ending, [[spoiler:in which you defeat the dark priestess Idoun]]. Idunn]]. The best ending occurs if [[spoiler:Idoun [[spoiler:Idunn is finished off by Roy using the Sword of Seals, Binding Blade, and it shows Idoun's Idunn's soul being saved]].
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* ''VideoGame/DragonsDogma'' has four endings:
** '''Solitude''': Allow the Dragon to sacrifice your [[LoveInterest Beloved]]. The final scene is of the PlayerCharacter becoming the new ruler of Gransys, just like Edmun Dragonsbane before them.
** '''Peace''': Choosing to retreat from the GreaterScopeVillain will allow the Arisen to return to a peaceful life before the Dragon's coming, with the Dragon's cycle continuing in their absence.
** '''Servitude''': Dying in the battle against the GreaterScopeVillain results in the Arisen being transformed into a new Dragon, the cycle beginning anew.
** '''Closure''': Defeating the GreaterScopeVillain results in the Arisen taking their place. Rather than accept the position, however, the Arisen turns the Godsbane sword on themself, breaking the cycle for good and all. When the player's [[AssistCharacter Pawn]] reawakens, they find themself in the form of their Arisen, having [[BecomeARealBoy gained humanity of their own.]]
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* ''VideoGame/LoserReborn'':
** In the first ending[[spoiler:, the Cultist is defeated and the protagonist stays in the fantasy world with their harem, with Nya thanking them for being amusing. The CG and achievement will be different depending on what gender the player chose.]]
** In the second ending[[spoiler:, Nya is defeated and the protagonist wakes up from their coma, only to find that Nya sent Gla'aki to the real world. However, the protagonist is filled with confidence thanks to the Cultist's encouragement, and attempts to fight off Gla'aki with a gun.]]
** In the fourth ending[[spoiler: Nya goes on a rant about the lack of choice and originality in [=JRPGs=] and lampshade that there's no third ending. Instead of going to the credits or title screen, Nya softlocks the game.]]
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** The [[VideoGame/DarkSoulsII second game]] repeats the pattern with two ending, one in which you claim the throne of want and one where you don't. Go through all the [=DLCs=] allows you to have a more satisfying ending for your character specifically, [[spoiler:with Vendrick giving you a cure to the Curse of Undeath]], although it doesn't affect the game itself.
** ''VideoGame/DarkSoulsIII'' kicks the trend by having a grand total of four endings, not including DLC:
*** Link the Fire: You fulfill your purpose and burn in the kiln. [[spoiler:[[BittersweetEnding The fire seems weaker than before, and it is sure to go out even with you as fuel]].]]
*** Usurp the Fire: The bad ending, or the good ending. Depends on who you ask. [[spoiler:Rather than continuing a futile age of fire, you wrestle the fire from its kiln and take it within yourself, becoming a lord of hollows who will rule the age of dark to come.]]
*** The End of Fire: You summon the Fire Keeper to the kiln. [[spoiler:She holds the fire until it goes out naturally, letting the age of dark come and the cycle continue, for better or ill. In the end, there is no final battle or dark lord. Just two people taking comfort in each others company.]]
*** Betrayal: The most unambiguously bad ending. You summon the Fire Keeper, [[spoiler:but instead of letting her take the fire, you kill her, and step on her head before sitting down by the fire alone.]]
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* Both console ''VideoGame/KingdomHearts'' games and ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' had "segmented endings".

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* Both console ''VideoGame/KingdomHearts'' ''Franchise/KingdomHearts'' games and ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' had "segmented endings".
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put on wrong page lol


* ''[[VideoGame/{{LISA}} LISA: The Joyful]]'' has one, depending on whether Buddy chooses to take the Joy vaccine after killing Yado. If she does, a TimeSkip shows her years later, alive and with a young child, guarded by a seemingly domesticated Joy Mutant Brad. If she doesn't, she becomes a Joy Mutant herself.

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