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* ''VideoGame/TheWedding'' has three different endings.
** BadEnding: [[spoiler:Anima tries to reason with her insane, evil uncle and gets killed by him. Her father's spirit is horrified about this, but chooses to use his own soul and Anima's to overload the portal and destroy it. They succeed and Uncle Jack stumbles towards his sister, who is looking for Anima and her stepson Metus, confessing what terrible things he has done and that both of her children are dead.]]
** BittersweetEnding: [[spoiler:Anima kills Jack and gets a sweet, last farewell with her father's spirit, before he and Jack's soul are used to overload and destroy the portal. While Anima gets a goodbye from her father and meets up with her mother, Metus is still dead.]]
** GoldenEnding: Only available, if Anima has the Totem in her inventory. [[spoiler:Enraged while yelling at her uncle, Anima stabs him. Horrified what happened, her father's spirit assures her it was the right thing to do. Realizing that Anima has the Totem, her father says that she can use it to bring back Metus' soul and resurrect him, while her father's and Jack's souls are used to overload and destroy the portal. The portal is destroyed, Metus' soul returns to his body and he is alive again, both going to reunite with their mother.]]
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* ''VideoGame/StarStealingPrince'' has one bad and one good ending, depending on whether the player completed the BonusDungeon before taking on the final boss. The difference between the endings is ''very'' obvious. [[spoiler: In the good ending, everyone escapes on the ship and sets out for lands unknown. In the bad ending...Snowe's demon gets the better of him, and he kills everyone.]] ''Both'' endings are canon. The web novel sequel, ''Literature/EphemeralPrince'', is comprised of two parts: Fleeting, which follows the bad ending, and Permanence, which follows the good ending. [[spoiler: They're connected.]]

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* ''VideoGame/StarStealingPrince'' has one bad and one good ending, depending on whether the player completed the BonusDungeon before taking on the final boss. The difference between the endings is ''very'' obvious. [[spoiler: In the good ending, everyone escapes on the ship and sets out for lands unknown. In the bad ending...Snowe's demon gets the better of him, and he kills everyone.]] ''Both'' endings are canon. The web novel sequel, ''Literature/EphemeralPrince'', is comprised of two parts: Fleeting, which follows the bad ending, and Permanence, which follows the good ending. [[spoiler: They're connected.]]]]
* ''VideoGame/EiyuuSenkiTheWorldConquest'' has a Normal and True ending based on if the player's army has conquered the entire rest of the world before Britannia or not.
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* The PlayStation2 game ''ShadowOfDestiny'' had five different endings (actually six -- two of them have the same ultimate result, but achieve it in different ways), determined by the choices you made at certain junctures and whether or not you'd witnessed certain missable events. Each ending filled in different details of the overarcing plot, so it was necessary to play to all five of them to get the full picture of what was going on. Upon having seen all five of the endings, a new sixth (seventh) ending became available.

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* The PlayStation2 UsefulNotes/PlayStation2 game ''ShadowOfDestiny'' had five different endings (actually six -- two of them have the same ultimate result, but achieve it in different ways), determined by the choices you made at certain junctures and whether or not you'd witnessed certain missable events. Each ending filled in different details of the overarcing plot, so it was necessary to play to all five of them to get the full picture of what was going on. Upon having seen all five of the endings, a new sixth (seventh) ending became available.
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* Creator/HanakoGames specializes in multiple endings. ''VideoGame/CuteKnight'' and its sequel ''VideoGame/CuteKnightKingdom'' have twenty or thirty endings apiece, mostly depending on your job, sin level, and the amount of adventuring you did, although there are a couple of "special endings" like marrying a prince or becoming a mermaid. ''Charm School'' has about twenty different endings for each of the three main characters, depending on which classes they took and whether they had a good or bad attitude at the end of the game. ''MagicalDiary - Horse Hall'' has five or six major endings to your year at wizard school, and they've also got several visual novels.

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* Creator/HanakoGames specializes in multiple endings. ''VideoGame/CuteKnight'' and its sequel ''VideoGame/CuteKnightKingdom'' have twenty or thirty endings apiece, mostly depending on your job, sin level, and the amount of adventuring you did, although there are a couple of "special endings" like marrying a prince or becoming a mermaid. ''Charm School'' has about twenty different endings for each of the three main characters, depending on which classes they took and whether they had a good or bad attitude at the end of the game. ''MagicalDiary ''VisualNovel/MagicalDiary - Horse Hall'' has five or six major endings to your year at wizard school, and they've also got several visual novels.
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** Hard Mode ending: [[spoiler:Name the fallen human "Frisk". The game ends after the battle with Toriel, at which point the [[AuthorAvatar Annoying Dog]] appears and announces the end of Hard Mode, to Toriel's chagrin. Flowey appears afterward to taunt the player for being a "tryhard".]]

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** Hard Mode ending: [[spoiler:Name the fallen human "Frisk". The game ends after the battle with Toriel, at which point the [[AuthorAvatar Annoying Dog]] appears and announces the end of Hard Mode, to Toriel's chagrin. Flowey appears afterward to taunt the player for being a "tryhard".]]
* ''VideoGame/StarStealingPrince'' has one bad and one good ending, depending on whether the player completed the BonusDungeon before taking on the final boss. The difference between the endings is ''very'' obvious. [[spoiler: In the good ending, everyone escapes on the ship and sets out for lands unknown. In the bad ending...Snowe's demon gets the better of him, and he kills everyone.]] ''Both'' endings are canon. The web novel sequel, ''Literature/EphemeralPrince'', is comprised of two parts: Fleeting, which follows the bad ending, and Permanence, which follows the good ending. [[spoiler: They're connected.
]]
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** Hard Mode ending: [[spoiler:Name the fallen human "Frisk". The game ends after the battle with Toriel, at which point the [[AuthorAvatar Annoying Dog]] appears and announces the end of Hard Mode, to Toriel's chagrin. Flowey appears afterward to taunt the player afterwards.]]

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** Hard Mode ending: [[spoiler:Name the fallen human "Frisk". The game ends after the battle with Toriel, at which point the [[AuthorAvatar Annoying Dog]] appears and announces the end of Hard Mode, to Toriel's chagrin. Flowey appears afterward to taunt the player afterwards.for being a "tryhard".]]
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** [[KillEmAll No]] [[EarnYourBadEnding Mercy]] ending: Kill enemies until random encounters cease, and kill all the bosses as well. [[spoiler:After killing Asgore and Flowey, the First Human appears and, after talking to the player, kills them and crashes the game. By the time the game is started again, the world has been completely destroyed. The First Human offers to set things back to the way they were before the world's end, in exchange for the player's soul. Accepting this offer results in permanently tainting the True Pacifist ending and altering the No Mercy ending further. [[VideoGameCrueltyPunishment Consequences, consequences.]]]]

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** [[KillEmAll No]] [[EarnYourBadEnding Mercy]] ending: Kill enemies until random encounters cease, and kill all the bosses as well. [[spoiler:After killing Asgore and Flowey, the First Human appears and, after talking to the player, kills them and crashes the game. By the time the game is started again, the world has been completely destroyed. The First Human offers to set things back to the way they were before the world's end, in exchange for the player's soul. Accepting this offer results in permanently tainting the True Pacifist ending and altering the No Mercy ending further. [[VideoGameCrueltyPunishment Consequences, consequences.]]]]]]]]
** Hard Mode ending: [[spoiler:Name the fallen human "Frisk". The game ends after the battle with Toriel, at which point the [[AuthorAvatar Annoying Dog]] appears and announces the end of Hard Mode, to Toriel's chagrin. Flowey appears afterward to taunt the player afterwards.]]

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** The "Neutral" endings: Defeat the standard FinalBoss and the one following him. [[spoiler:Sans (or Alphys, in one case) calls to tell you what happened after beating Flowey: one of the boss monsters, depending on who is alive in the hierarchy, took control of the underworld in Asgore's place. There are also a wide range of little additional text bits depending on the little actions you might have taken.]] Some of these Neutral endings have requirements that are less obvious than "kill certain bosses", such as [[spoiler:killing the four major bosses, but killing no enemies; or abandoning a No Mercy playthrough at the last possible instance.]]

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** The "Neutral" endings: Defeat the standard FinalBoss and the one following him. [[spoiler:Sans (or Alphys, in one case) calls to tell The ending you what happened after beating Flowey: one get afterwards depends on a multitude of factors:
*** [[spoiler:Toriel Reigns: Befriend Sans and Papyrus, and do not kill any monsters. Toriel becomes the new queen
of the boss Underground, disbands the Royal Guard, and institutes a new policy where humans are to be treated as friends rather than enemies. Even though the king's plan to destroy the barrier has failed and the human souls are gone, she works hard to keep spirits high.]]
*** [[spoiler:Betrayed Undyne: Spare Toriel, kill fewer than ten monsters and/or Mettaton. Toriel becomes the new queen of the Underground. Undyne is depressed over the loss of her job and home, and now lives with Sans and Papyrus while working at Sans's illegal hot dog stand in Hotland.]]
*** [[spoiler:Toriel Exiled: Spare Toriel, kill at least ten
monsters, depending on who is alive in Papyrus, and/or Undyne. Toriel becomes the hierarchy, took control new queen of the underworld in Asgore's place. There Underground and tries to institute a policy of accepting humans with open arms, but her policy is met with backlash and she is either usurped by Undyne (provided she's alive), or resigns and returns to the ruins.]]
*** [[spoiler:Undyne Reigns: Kill Toriel, spare Undyne. Undyne becomes the new queen of the underground and plans to restart the King's plan to collect human souls, destroy the barrier, and wage war with humanity.]]
*** [[spoiler:Mettaton Reigns: Kill Toriel and Undyne, spare Mettaton. Mettaton becomes the new king of the Underground, which he transforms into a [[{{Dystopia}} distopian]] {{Egopolis}}: statues of the robot king abound, the populace is indoctrinated by Mettaton's shows, dissidents vanish without a trace, and any human who falls through henceforth is allowed to join Mettaton's fan club for free.]]
*** [[spoiler:Papyrus "Reigns": Kill Toriel, Undyne, and Mettaton, spare Papyrus. In the absence of all other authority figures, Papyrus becomes the new king of the Underground (although Sans does most of his work). Things
are also slowly improving, and Papyrus institutes a wide range new policy where all humans are given puzzles.]]
*** [[spoiler:An Annoying Dog Reigns: Kill all
of little additional text bits depending on the little actions you might have taken.]] Some of these Neutral endings have requirements that are less obvious than "kill certain bosses", such as [[spoiler:killing the four major bosses, but do not kill any other monsters. Somehow, a small white dog becomes the new king of the underground. He sleeps and does nothing, but it works out.]]
*** [[spoiler: No Ruler: Kill all of the bosses and at least one other monster. No one takes the throne, and the underground continues to deteriorate as monsters believe they are doomed to die in their subterranean prison.]]
*** [[spoiler:Alphys Reigns: Play a "No Mercy" run until you reach Hotland, then do not kill every monster in that area. Alphys becomes the new queen of the Underground, inspired by Undyne the Undying's dying words. For her part in hiding the monsters away from the murderous human, she is elected ruler, although she is still anxious around people and regrets not
killing no enemies; or abandoning a No Mercy playthrough at you when she had the last possible instance.chance.]]
*** [[spoiler:Impossible Ending: [[ExactlyWhatItSaysOnTheTin This ending is impossible to get.]] In the event that you do get it, Sans suggests contacting the developer to fix the game or add another ending, then ends the call after calling you a "dirty hacker".
]]
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** DevilSurvivor2, following the first game, also offers five endings and one GoldenEnding. These are different as they are based upon the Qualities of a Star Sign instead of on alignments. Upon and after fighting the FinalBoss, who's been trying to destroy the world:

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** DevilSurvivor2, VideoGame/DevilSurvivor2, following the first game, also offers five endings and one GoldenEnding. These are different as they are based upon the Qualities of a Star Sign instead of on alignments. Upon and after fighting the FinalBoss, who's been trying to destroy the world:
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** [[GoldenEnding True Pacifist]] ending: Kill nothing, befriend Papyrus, Undyne, and Alphys, complete the secret area opened after befriending Alphys, and complete the following sequences. Clearing this lets you do a "True Reset", which totally wipes everyone's RippleEffectProofMemory.
** [[KillEmAll No]] [[EarnYourBadEnding Mercy]] ending: Kill enemies until random encounters cease, and kill all the bosses as well. [[spoiler:Completing this run results in permanently tainting the True Pacifist ending and altering the No Mercy ending further. Consequences, consequences.]]

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** [[GoldenEnding True Pacifist]] ending: Kill nothing, befriend Papyrus, Undyne, and Alphys, complete the secret area opened after befriending Alphys, and complete the following sequences. [[spoiler:Toriel stops the fight between you and Asgore, and all of your friends gather to try and take down the barrier. Flowey appears and steals both the human souls and every monster's soul to attain his true form: ''Asriel Dreemurr'', the monster child who befriended the First Human. The human survives Asriel's attacks through sheer Determination and manages to rescue the souls of their friends and, eventually, Asriel, himself. After coming to his senses, Asriel uses the power of the human and monster souls to destroy the barrier, finally allowing monsters to return to the surface.]] Clearing this lets you do a "True Reset", which totally wipes everyone's RippleEffectProofMemory.
** [[KillEmAll No]] [[EarnYourBadEnding Mercy]] ending: Kill enemies until random encounters cease, and kill all the bosses as well. [[spoiler:Completing [[spoiler:After killing Asgore and Flowey, the First Human appears and, after talking to the player, kills them and crashes the game. By the time the game is started again, the world has been completely destroyed. The First Human offers to set things back to the way they were before the world's end, in exchange for the player's soul. Accepting this run offer results in permanently tainting the True Pacifist ending and altering the No Mercy ending further. [[VideoGameCrueltyPunishment Consequences, consequences.]]]]]]
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* In ''MarvelUltimateAlliance'', once you've defeated DoctorDoom, the Watcher explains how the decisions you made throughout the game (mostly whether or not you completed the {{Sidequest}}s) will affect the MarvelUniverse for the better or worse.

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* In ''MarvelUltimateAlliance'', once you've defeated DoctorDoom, Doctor Doom, the Watcher explains how the decisions you made throughout the game (mostly whether or not you completed the {{Sidequest}}s) will affect the MarvelUniverse for the better or worse.
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* In addition to ''VideoGame/LufiaIIRiseOfTheSinistrals'''s classic BittersweetEnding, LufiaCurseOfTheSinistrals has an alternate ending for NewGamePlus [[spoiler:which has Erim make the HeroicSacrifice in Maxim and Selan's place, allowing the two to return home to their child]].

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* In addition to ''VideoGame/LufiaIIRiseOfTheSinistrals'''s classic BittersweetEnding, LufiaCurseOfTheSinistrals ''VideoGame/LufiaCurseOfTheSinistrals'' has an alternate ending for NewGamePlus [[spoiler:which has Erim make the HeroicSacrifice in Maxim and Selan's place, allowing the two to return home to their child]].
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** [[GoldenEnding True Pacifist]] ending: Kill nothing, befriend Papyrus, Undyne, and Alphys, complete the secret area opened after befriending Alphys, and complete the following sequences.

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** [[GoldenEnding True Pacifist]] ending: Kill nothing, befriend Papyrus, Undyne, and Alphys, complete the secret area opened after befriending Alphys, and complete the following sequences. Clearing this lets you do a "True Reset", which totally wipes everyone's RippleEffectProofMemory.
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** ''VideoGame/DragonAgeInquisition'' also has different endings based on important decisions throughout the game, the focus on who is made Divine, what they do, and what companions stay on. The ''Trespasser'' DLC is a straighter example where choices made in the main game have a large impact here, and the Inquisition can become a political force, your former ally's personal army, or disband with the idea being they will be more secure but weaker, and whether the issue is resolved with diplomacy or aggression. Several of your companions also have different resolutions depending on how you handle them.

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* ''VideoGame/{{Undertale}}'' has several "Neutral" endings [[spoiler:in which one of the bosses, depending on who is alive in the order of command, takes control of the monsters' kingdom]], a GoldenEnding accomplished through a PacifistRun, and a bad ending accomplished through a [[KillEmAll No Mercy run]]. [[spoiler:Completing the No Mercy run results in permanently tainting the best ending and altering the bad ending further.]]

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* ''VideoGame/{{Undertale}}'' has several a wide range of endings, depending on the actions you take in the game.
** The
"Neutral" endings [[spoiler:in which endings: Defeat the standard FinalBoss and the one following him. [[spoiler:Sans (or Alphys, in one case) calls to tell you what happened after beating Flowey: one of the bosses, boss monsters, depending on who is alive in the order of command, takes hierarchy, took control of the monsters' kingdom]], underworld in Asgore's place. There are also a GoldenEnding accomplished through wide range of little additional text bits depending on the little actions you might have taken.]] Some of these Neutral endings have requirements that are less obvious than "kill certain bosses", such as [[spoiler:killing the four major bosses, but killing no enemies; or abandoning a PacifistRun, No Mercy playthrough at the last possible instance.]]
** [[GoldenEnding True Pacifist]] ending: Kill nothing, befriend Papyrus, Undyne,
and a bad ending accomplished through a Alphys, complete the secret area opened after befriending Alphys, and complete the following sequences.
**
[[KillEmAll No Mercy run]]. No]] [[EarnYourBadEnding Mercy]] ending: Kill enemies until random encounters cease, and kill all the bosses as well. [[spoiler:Completing the No Mercy this run results in permanently tainting the best True Pacifist ending and altering the bad No Mercy ending further.further. Consequences, consequences.]]
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* All three games in the ''ShadowHearts'' series do this. ''Shadow Hearts'' has it based on whether you manage to beat a series of side bosses, which is nearly impossible unless you do it in the right order, although this order is provided on an item you get in the game. Oddly, ''Shadow Hearts: Covenant'' was actually based on the "bad" ending of the original, not because the good ending is terribly hard to get, but because it fits the tone of the series better. Of course, many of the fans disagreed. ''Shadow Hearts: From The New World'' was based on whether or not [[spoiler:Tirawa's statues were fully leveled up.]]

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* All three games in the ''ShadowHearts'' ''VideoGame/ShadowHearts'' series do this. ''Shadow Hearts'' has it based on whether you manage to beat a series of side bosses, which is nearly impossible unless you do it in the right order, although this order is provided on an item you get in the game. Oddly, ''Shadow Hearts: Covenant'' was actually based on the "bad" ending of the original, not because the good ending is terribly hard to get, but because it fits the tone of the series better. Of course, many of the fans disagreed. ''Shadow Hearts: From The New World'' was based on whether or not [[spoiler:Tirawa's statues were fully leveled up.]]



** The prequel, {{Koudelka}}, has three endings. The really bad ending happens if you didn't pick up a certain item over the course of the game; the final boss kills everyone as soon as they enter the last area. You get the meh ending if you beat the final boss. And you get the "good" ending if you ''lose'' to the final boss -- which is way harder and more time-consuming than winning.

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** The prequel, {{Koudelka}}, VideoGame/{{Koudelka}}, has three endings. The really bad ending happens if you didn't pick up a certain item over the course of the game; the final boss kills everyone as soon as they enter the last area. You get the meh ending if you beat the final boss. And you get the "good" ending if you ''lose'' to the final boss -- which is way harder and more time-consuming than winning.
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* ''VideoGame/{{Undertale}}'' has several "Neutral" endings, a GoldenEnding accomplished through a PacifistRun, a bad ending accomplished through a [[KillEmAll Genocide Run]], and [[spoiler:a secret ending accomplished by completing a Pacifist Run after completing a Genocide Run.]]

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* ''VideoGame/{{Undertale}}'' has several "Neutral" endings, endings [[spoiler:in which one of the bosses, depending on who is alive in the order of command, takes control of the monsters' kingdom]], a GoldenEnding accomplished through a PacifistRun, and a bad ending accomplished through a [[KillEmAll Genocide Run]], and [[spoiler:a secret No Mercy run]]. [[spoiler:Completing the No Mercy run results in permanently tainting the best ending accomplished by completing a Pacifist Run after completing a Genocide Run.and altering the bad ending further.]]

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*** Fixed+: [[spoiler:Also known as the Triumphant Restorer ending. You ally with Daichi and convince Polaris to restore the world, identically to the normal Restorer ending. The difference is that, having recruited every party member and made them all grow and develop, this development shines through in the restored world. The message at the end states that Polaris definitely will not just destroy Earth again.]]

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*** Fixed+: [[spoiler:Also known as the Triumphant Restorer ending.ending with Triumphant. You ally with Daichi and convince Polaris to restore the world, identically to the normal Restorer ending. The difference is that, having recruited every party member and made them all grow and develop, this development shines through in the restored world. The message at the end states that Polaris definitely will not just destroy Earth again.]]
** ''VideoGame/DevilSurvivor2'' ''[[UpdatedRerelease Record Breaker's Triangulum Arc]]'' has its own set of four endings.
*** [[DownerEnding Willing Sacrifice]]: [[spoiler: The party agrees with Miyako's plan to sacrifice themselves and their Administrative Authority, to turn Alcor into a real Administrator. This results in the world being regressed again, but the entire party is now suffering a FateWorseThanDeath and Alcor will have to step aside for El-Rai, when he eventually comes to take over the Heavenly Throne next.]]
*** ForeverWar: [[spoiler: The party decides to defeat Carnopus and regress the world, so they can fight every Administrator that comes after it to destroy the world, over and over, until none are left. The invasions also begin to take place earlier and it's implied that, eventually, the entire party will die and the next Administrator can destroy the world, with no resistances.]]
*** [[BittersweetEnding A True Administrator]]: [[spoiler: They plan to place a new Administrator, with their own sword, onto the Heavenly Throne. The protagonist ascends the throne, becoming a [[AscendToAHigherPlaneOfExistence no longer human]] Administrator, with Alcor as his sword by his side and will watch over the world. As he is not part of the Administrative System itself, he does not need to step aside for the next Administrator coming and, as he was originally human, has no grudge to destroy the world. The protagonist remains on the Heavenly Throne, but has removed any memory of him from all of his friends and watches over them. Daichi mentions 'forgetting something important' to Io when they graduate.]]
*** [[GoldenEnding Record Breaker]]: [[spoiler: It's decided to create a new world entirely, with no Administrative System in place, and using the will of all inhabitants on earth to create this new world. Carnopus is defeated, the new world is being built and even Miyako and Alcor, part of the Administrative System, manage to be free of it and get reborn as humans on earth and everyone meets up at the beach.
]]
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* The ''Neptunia'' series has multiple endings in just about every game, most of which are of the simple "Normal Ending and True Ending" variety, but [[VideoGame/HyperDimensionNeptuniamk2 Hyperdimension Neptunia mk2]] and its remake have the [[TearJerker Conquest]] [[EarnYourBadEnding Ending]].

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* The ''Neptunia'' series has multiple endings in just about every game, most of which are of the simple "Normal Ending and True Ending" variety, but [[VideoGame/HyperDimensionNeptuniamk2 Hyperdimension Neptunia mk2]] and its remake have the [[TearJerker Conquest]] [[EarnYourBadEnding Ending]].Ending]].
* ''VideoGame/{{Undertale}}'' has several "Neutral" endings, a GoldenEnding accomplished through a PacifistRun, a bad ending accomplished through a [[KillEmAll Genocide Run]], and [[spoiler:a secret ending accomplished by completing a Pacifist Run after completing a Genocide Run.]]
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* [[Creator/{{Nippon Ichi}} Nippon Ichi]] games such as the ''Franchise/{{Disgaea}}'' series and ''VideoGame/MakaiKingdom'', which also include a number of NonstandardGameOver endings as well. One of their earlier games, ''[[LaPucelle La Pucelle: Tactics]]'', gave most chapters ''within'' the story multiple endings, but only one final end. Well, unless you complete all the optional dungeons, which grants Prier a unique change of character... (And may be canon, considering her cameo in ''Disgaea''.)

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* [[Creator/{{Nippon Ichi}} Nippon Ichi]] Creator/NipponIchi games such as the ''Franchise/{{Disgaea}}'' series and ''VideoGame/MakaiKingdom'', which also include a number of NonstandardGameOver endings as well. One of their earlier games, ''[[LaPucelle La Pucelle: Tactics]]'', gave most chapters ''within'' the story multiple endings, but only one final end. Well, unless you complete all the optional dungeons, which grants Prier a unique change of character... (And may be canon, considering her cameo in ''Disgaea''.)
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* NipponIchi games such as the ''Franchise/{{Disgaea}}'' series and ''VideoGame/MakaiKingdom'', which also include a number of NonstandardGameOver endings as well. One of their earlier games, ''[[LaPucelle La Pucelle: Tactics]]'', gave most chapters ''within'' the story multiple endings, but only one final end. Well, unless you complete all the optional dungeons, which grants Prier a unique change of character... (And may be canon, considering her cameo in ''Disgaea''.)

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* NipponIchi [[Creator/{{Nippon Ichi}} Nippon Ichi]] games such as the ''Franchise/{{Disgaea}}'' series and ''VideoGame/MakaiKingdom'', which also include a number of NonstandardGameOver endings as well. One of their earlier games, ''[[LaPucelle La Pucelle: Tactics]]'', gave most chapters ''within'' the story multiple endings, but only one final end. Well, unless you complete all the optional dungeons, which grants Prier a unique change of character... (And may be canon, considering her cameo in ''Disgaea''.)



* Most of the ''{{Atelier|Series}}'' games (published in the West by NipponIchi) have multiple endings; some of the earlier, free-form Atelier games have upwards of ''thirteen'' of them, ranging from good to bad. The ''Iris'' sub-series mostly did away with this, but for the ''Mana Khemia'' games and the ''Atelier'' outings on the DS, the concept returned with a vengeance. It'll be back '''[[MemeticMutation IN THE THUNDERDOME!]]''' with the upcoming ''Atelier Rorona'' for the PS3; that game is being touted as having '''''[[SerialEscalation thirty]]''''' such endings of various types, among the highest count in the history of the medium.

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* Most of the ''{{Atelier|Series}}'' games (published in the West by NipponIchi) Nippon Ichi) have multiple endings; some of the earlier, free-form Atelier games have upwards of ''thirteen'' of them, ranging from good to bad. The ''Iris'' sub-series mostly did away with this, but for the ''Mana Khemia'' games and the ''Atelier'' outings on the DS, the concept returned with a vengeance. It'll be back '''[[MemeticMutation IN THE THUNDERDOME!]]''' with the upcoming ''Atelier Rorona'' for the PS3; that game is being touted as having '''''[[SerialEscalation thirty]]''''' such endings of various types, among the highest count in the history of the medium.
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Surprised there was no Neptunia on this page. Though the series page wouldn\'t link properly...


** Alita can decide that she's done working for other people and [[spoiler:use the sword to establish herself as a dictator.]]

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** Alita can decide that she's done working for other people and [[spoiler:use the sword to establish herself as a dictator.]]]]
*The ''Neptunia'' series has multiple endings in just about every game, most of which are of the simple "Normal Ending and True Ending" variety, but [[VideoGame/HyperDimensionNeptuniamk2 Hyperdimension Neptunia mk2]] and its remake have the [[TearJerker Conquest]] [[EarnYourBadEnding Ending]].
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* In addition to ''VideoGame/LufiaIIRiseOfTheSinistrals'''s classic BittersweetEnding, LufiaCurseOfTheSinistrals has an alternate ending for NewGamePlus [[spoiler:which has Erim make the HeroicSacrifice in Maxim and Selan's place, allowing the two to return home to their child]].

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* In addition to ''VideoGame/LufiaIIRiseOfTheSinistrals'''s classic BittersweetEnding, LufiaCurseOfTheSinistrals has an alternate ending for NewGamePlus [[spoiler:which has Erim make the HeroicSacrifice in Maxim and Selan's place, allowing the two to return home to their child]].child]].
* In ''VideoGame/KultHereticKingdoms'', there are a number of variations on the ending. There's a very simple ModularEpilogue (basically bestowing two or three titles on you based on your choices), but the main choice comes down to three basic directions.
** Alita can uphold the Inquisition's teachings and [[spoiler:destroy the magic sword, defying the orders (and ambitions) of the secret society of which the Inquisition is the public front]]. This leads to her becoming High Inquisitor herself.
** Alita can do as she's told and [[spoiler:give the sword to TheChosenOne, who can unlock its power and become the vessel of a reborn God. This is essentially a WeCanRuleTogether ending.]]
** Alita can decide that she's done working for other people and [[spoiler:use the sword to establish herself as a dictator.]]

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** In ''VideoGame/DragonQuestI'', when the player finally faces the Dragonlord, he offers the choice to [[WeCanRuleTogether join him and rule half the world]]. If "no" is selected, then the player engages in battle and gets a good ending after defeating him, but if the player chooses "yes", the player gets a [[NonstandardGameOver bad ending]]. Defeat the Dragonlord and you get one of the three good endings based on where the princess is when you return to the castle (you brought her to the castle before killing the Dragonlord, you arrive carrying her after killing the Dragonlord, she's still imprisoned in the cave). The (minimalist) end game cut scene varies a bit for each ending. In the last one, [[CuttingOffTheBranches the hero travels off to faroff lands alone.]]

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** In ''VideoGame/DragonQuestI'', when the player finally faces the Dragonlord, he offers the choice to [[WeCanRuleTogether join him and rule half the world]]. If "no" is selected, then the player engages in battle and gets a good ending after defeating him, but if the player chooses "yes", the player gets a [[NonstandardGameOver bad ending]]. Defeat the Dragonlord Dragonlord, and you get one of the three good endings based on where the princess is when you return to the castle (you brought her to the castle before killing the Dragonlord, you arrive carrying her after killing the Dragonlord, she's still imprisoned in the cave). The (minimalist) end game cut scene varies a bit for each ending. In the last one, [[CuttingOffTheBranches the hero travels off to faroff lands alone.]]



* ''VideoGame/PhantasyStarIII'', which alters depending on the marriage choices made by the player through the game.

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* ''VideoGame/PhantasyStarIII'', which alters the ending depending on the marriage choices made by the player through the game.



** It should be noted, that aside from the first game, you actually have to put effort in to get a normal or bad end, such as killing over 100 team members in combat, while the true end is given by default. In the first game, killing ANY team member, even by accident locks you out of the true ending. The game does not tell you this, as the series evolved the other endings rely less on team kills to the point the fourth game doesn't bother to track them. (The alternate endings are instead defined by play-set relationships to the protagonist, defeating bonus bosses, or being at a set level.)
* Most of the ''{{Atelier|Series}}'' games (published in the West by NipponIchi) have multiple endings; some of the earlier, free-form Atelier games have upwards of ''thirteen'' of them, ranging from good to bad. The ''Iris'' sub-series mostly did away with this, but for the ''Mana Khemia'' games and the ''Atelier'' outings on the DS, the concept returned with vengeance. It'll be back '''[[MemeticMutation IN THE THUNDERDOME!]]''' with the upcoming ''Atelier Rorona'' for the PS3; that game is being touted as having '''''[[SerialEscalation thirty]]''''' such endings of various types, among the highest count in the history of the medium.

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** It should be noted, that noted that, aside from the first game, you actually have to put effort in to get a normal or bad end, such as killing over 100 team members in combat, while the true end is given by default. In the first game, killing ANY team member, even by accident accident, locks you out of the true ending. The game does not tell you this, as this. As the series evolved evolved, the other endings have come to rely less on team kills kills, to the point that the fourth game doesn't bother to track them. (The alternate endings are instead defined by play-set relationships to the protagonist, defeating bonus bosses, or being at a set level.)
* Most of the ''{{Atelier|Series}}'' games (published in the West by NipponIchi) have multiple endings; some of the earlier, free-form Atelier games have upwards of ''thirteen'' of them, ranging from good to bad. The ''Iris'' sub-series mostly did away with this, but for the ''Mana Khemia'' games and the ''Atelier'' outings on the DS, the concept returned with a vengeance. It'll be back '''[[MemeticMutation IN THE THUNDERDOME!]]''' with the upcoming ''Atelier Rorona'' for the PS3; that game is being touted as having '''''[[SerialEscalation thirty]]''''' such endings of various types, among the highest count in the history of the medium.



* At the end of ''VideoGame/NeverwinterNights2'', the player is shown what happens to various locations and people who were influenced by the PC's decisions. For the ending itself, though, there are only two options. A good or neutral PC defeats the King of Shadows, then [[spoiler:everyone dies]]. An evil PC may instead choose to side with the King of Shadows and terrorize the Sword Coast, though the sequel assumes that the player picked the good ending.
** The sequel/expansion pack provides a far more interesting array of different endings concerning both the PC's fate and that of his/her companions. For example, [[spoiler:if you gathered all the Mask Fragments, you can get the ultimate good ending and put Akachi's soul to rest while also freeing yourself and the land of the curse. Regardless of whether you have the mask pieces, you can choose the selfish ending and rid yourself of the curse, but leave it free to continue plaguing Rashemen. If you failed to collect the Mask Fragments, you may choose the completely selfless ending, locking the curse inside yourself and eternally staying in the City of Judgment to contain it, praised as a hero, but forever trapped. Or, there's the ultra evil approach; bending the curse to your will to become an unstoppable god-killing abomination with all of the benefits of the curse but none of the drawbacks. Similarly, the endings for your companions vary depending on both your choices in the game and the actual influence with them. For example, if you've pursued a romance, your beloved may choose to stay with you in the City of Judgment in the selfless scenario. At the other end of the spectrum, you may reach the end of the story with all of your companions dead by your hand.]]
** The second expansion "Storm of Zehir" has a similar conclusion if you've played the main quest to the end, showing the fates of your companions and the towns you visited according to your actions. Unusually, after seeing this, you can Bluff or Intimidate the storyteller into giving the different endings by telling him how to set each variable. This even extends to companions you never actually recruited (or even encountered, since several are found randomly wandering the world map) and side-quests you never found out about.

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* At the end of ''VideoGame/NeverwinterNights2'', the player is shown what happens to various locations and people who were influenced by the PC's decisions. For the ending itself, though, there are only two options. A good or neutral PC defeats the King of Shadows, then [[spoiler:everyone dies]].[[spoiler:RocksFallEveryoneDies]]. An evil PC may instead choose to side with the King of Shadows and terrorize the Sword Coast, though the sequel assumes that the player picked the good ending.
** The sequel/expansion pack provides a far more interesting array of different endings concerning both the PC's fate and that of his/her companions. For example, [[spoiler:if you gathered all of the Mask Fragments, you can get the ultimate good ending and put Akachi's soul to rest while also freeing yourself and the land of the curse. Regardless of whether or not you have the mask pieces, you can choose the selfish ending and rid yourself of the curse, but leave it free to continue plaguing Rashemen. If you failed to collect the Mask Fragments, you may choose the completely selfless ending, locking the curse inside yourself and eternally staying in the City of Judgment to contain it, praised as a hero, but forever trapped. Or, there's the ultra evil ultra-evil approach; bending the curse to your will to become an unstoppable god-killing abomination with all of the benefits of the curse but none of the drawbacks. Similarly, the endings for your companions vary depending on both your choices in the game and the actual influence with them. For example, if you've pursued a romance, your beloved may choose to stay with you in the City of Judgment in the selfless scenario. At the other end of the spectrum, you may reach the end of the story with all of your companions dead by your hand.]]
** The second expansion expansion, "Storm of Zehir" Zehir", has a similar conclusion if you've played the main quest to the end, showing the fates of your companions and the towns you visited according to your actions. Unusually, after seeing this, you can Bluff or Intimidate the storyteller into giving the different endings by telling him how to set each variable. This even extends to companions you never actually recruited (or even encountered, since several are found randomly wandering the world map) and side-quests you never found out about.



** ''X-2'' also had a "Bad Ending" that you got if you lost the FinalBattle or didn't win it fast enough.

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** ''X-2'' also had a "Bad Ending" that you got if you lost the FinalBattle or [[TimeLimitBoss didn't win it fast enough.enough]].



** For example, in the SNES version of the second game, ''Der Langrisser'', there are four basic story paths: Light, Imperial, Chaos, and Independent, each involving on the main character Erwin joining one of three factions (the Light Army of Kalxath, the Rayguard Empire, or the forces of Chaos) or turning his back on all three, each featuring a different roster of playable allies (most of whom can also be enemy characters on other paths), and each leading to a different epilogue.

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** For example, in the SNES version of the second game, ''Der Langrisser'', there are four basic story paths: Light, Imperial, Chaos, and Independent, each involving on the main character Erwin joining one of three factions (the Light Army of Kalxath, the Rayguard Empire, or the forces of Chaos) or turning his back on all three, each featuring a different roster of playable allies (most of whom can also be enemy characters on other paths), and each leading to a different epilogue.



** The prequel, {{Koudelka}}, has three endings. The really bad ending happens if you didn't pick up a certain item over the course of the game; the final boss kills everyone as soon as they enter the last area. You get the meh ending if you beat the final boss. And you get the "good" ending if you ''lose'' to the final boss -- which is way harder and more time consuming than winning.
* ''VideoGame/DeusEx'' had three possible endings, none unambiguously "good", determined by which faction the player character chooses to support in the end. The sequel had a compromise setting based on the idea that all three factions had managed to achieve their goals, with or without the player character's help.

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** The prequel, {{Koudelka}}, has three endings. The really bad ending happens if you didn't pick up a certain item over the course of the game; the final boss kills everyone as soon as they enter the last area. You get the meh ending if you beat the final boss. And you get the "good" ending if you ''lose'' to the final boss -- which is way harder and more time consuming time-consuming than winning.
* ''VideoGame/DeusEx'' had three possible endings, none unambiguously "good", determined by which faction the player character chooses to support in the end. (Essentially, each of the endings had a bit of hope for a brighter tomorrow.) The sequel had a compromise setting based on the idea that all three factions had managed to achieve their goals, with or without the player character's help.



* ''VideoGame/DeusExInvisibleWar'' had four endings for four parties. One could argue [[spoiler:nuclear winter, or starting a genocidal, technophobic, fascist regime]] are the bad endings, the other two [[spoiler:force their idea of a perfect society on the world.]] Thus, while the original created three endings, each with a bit of hope for a brighter tomorrow.

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* ''VideoGame/DeusExInvisibleWar'' had four endings for four parties. One could argue [[spoiler:nuclear winter, or starting a genocidal, technophobic, fascist regime]] are the bad endings, the other two [[spoiler:force their idea of a perfect society on the world.]] Thus, while the original created three endings, each with a bit of hope for a brighter tomorrow.]]



* ''FireEmblem Mystery of the Emblem'' and its remake have two endings, one bad and one good. If you manage to collect all five orbs (one of which is in twelve pieces), the binding shield will be completed, and [[spoiler:dispel the illusion that Gharnef and his followers use to disguise themselves as the clerics that they had kidnapped.]] This will unlock four more chapters where Marth and crew [[spoiler:travel to the heart of the Dragon's Alter, where [[FinalBoss Medeus]] has been revived.]] Failing to accomplish this will cause Marth to [[spoiler:fall for Gharnef's disguise and think the day is saved, allowing the Earth Dragons to awaken and cause the end of the world.]]

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* ** ''FireEmblem Mystery of the Emblem'' and its remake have two endings, one bad and one good. If you manage to collect all five orbs (one of which is in twelve pieces), the binding shield will be completed, and [[spoiler:dispel the illusion that Gharnef and his followers use to disguise themselves as the clerics that they had kidnapped.]] This will unlock four more chapters where Marth and crew [[spoiler:travel to the heart of the Dragon's Alter, where [[FinalBoss Medeus]] has been revived.]] Failing to accomplish this will cause Marth to [[spoiler:fall for Gharnef's disguise and think the day is saved, allowing the Earth Dragons to awaken and cause the end of the world.]]]]
** ''VideoGame/FireEmblemFates'' has three entirely different campaigns, each with their own ending.



** Notable in that one quest results in a bad ending, no matter how you completed it. Mephisto offers you a SadisticChoice between saving Jean Grey or Nightcrawler. Saving Jean results in Mystique murdering Charles Xavier for allowing her son to die, whereas choosing Nightcrawler causes Dark Phoenix to escape hell and come to seek revenge on the X-Men for abandoning Jean.

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** Notable in that one quest results in a bad ending, no matter how you completed it. Mephisto offers you a SadisticChoice between saving Jean Grey or Nightcrawler. Saving Jean results in Mystique murdering Charles Xavier for allowing her son to die, whereas choosing Nightcrawler causes Dark Phoenix to escape hell and come to seek revenge on the X-Men for abandoning Jean. [[spoiler:There ''is'' a way to save both, if you've got Magneto in your party.]]



** ''VideoGame/StarOceanTheSecondStory'' has 87 ending sequences that are primarily used as resolution and are determined by how the various characters relate to each other. Because you have up to 8 characters, you will see 4-8 of these sequences during the endings (depending on how many characters are paired up with others). In addition, the beginning of the game gives the player the option of choosing to play as either Claude or Rena (the two protagonists) giving a different point-of-view for each choice.

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** ''VideoGame/StarOceanTheSecondStory'' has 87 ending sequences that are primarily used as resolution and are determined by how the various characters relate to each other. Because you have up to 8 characters, you will see 4-8 of these sequences during the endings (depending on how many characters are paired up with others). In addition, the beginning of the game gives the player the option of choosing to play as either Claude or Rena (the two protagonists) protagonists), giving a different point-of-view for each choice.



* ''TheBardsTale'' (the 2004 game, as opposed to the 1985 game) offers three endings: the Good Ending, the Evil Ending, and the [[ScrewThisImOuttaHere Sod-You-Both-I'm-Going-To-The-Pub]] Ending. [[spoiler:However, due to The Bard's status as an Antihero at best, The Evil Ending (where he becomes the Demon Queen Caleigh's consort) is the HappilyEverAfter ending.]]

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* ''TheBardsTale'' (the 2004 game, as opposed to the 1985 game) offers three endings: the Good Ending, the Evil Ending, and the [[ScrewThisImOuttaHere Sod-You-Both-I'm-Going-To-The-Pub]] Ending. [[spoiler:However, due to The Bard's status as an Antihero AntiHero at best, The Evil Ending (where he becomes the Demon Queen Caleigh's consort) is the HappilyEverAfter ending.]]



* ''[[VideoGame/MassEffect1 Mass Effect]]'' has three endings, with a minor variation depending on which ending you chose and whether your Paragon or Renegade meter is higher. [[spoiler:If you save the Council, humanity is given a seat on the council with either Anderson or Udina as the representative of Earth. If you deliberately let the Council die, humanity becomes the ''sole'' species of the Council, with either Anderson or Udina as Chairman, and if you choose to concentrate on Sovereign, which leads to the Council's death, your ending will be decided by your KarmaMeter: If more Paragon, humanity will establish a new Council, with a human Chairman (either Anderson or Udina) leading a multi-species Council. If a Renegade, Udina will use your ruthlessness to lead humanity into ruling the galaxy with an entirely human Council.]]

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* ''[[VideoGame/MassEffect1 Mass Effect]]'' has three endings, with a minor variation depending on which ending you chose and whether your Paragon or Renegade meter is higher. [[spoiler:If you save the Council, humanity is given a seat on the council with either Anderson or Udina as the representative of Earth. If you deliberately let the Council die, humanity becomes the ''sole'' species of the Council, with either Anderson or Udina as Chairman, and Chairman. if you choose to concentrate on Sovereign, which ''[[FailureToSaveMurder incidentally]]'' leads to the Council's death, your ending will be decided by your KarmaMeter: If more Paragon, humanity will establish a new Council, with a human Chairman (either Anderson or Udina) leading a multi-species Council. If a Renegade, Udina will use your ruthlessness to lead humanity into ruling the galaxy with an entirely human Council.]]



*** The ending of [=ME2=] can literally range anywhere from EverybodysDeadDave to the GoldenEnding due to the absolutely deadly nature of the suicide mission. In addition, there's [[spoiler:keeping the Collector Base or not, sticking with Cerberus or not, the implications of not doing certain loyalty missions, particularly Samara's which has your ending leave an immoral serial killer on the loose, etc.]] Let's face it, the Mass Effect series and its game importing power take multiple endings to the point of SerialEscalation.

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*** The ending of [=ME2=] can literally range anywhere from EverybodysDeadDave to the GoldenEnding due to the absolutely deadly nature of the suicide mission. In addition, there's [[spoiler:keeping the Collector Base or not, sticking with Cerberus or not, the implications of not doing certain loyalty missions, particularly Samara's which (which has your ending leave an immoral serial killer on the loose, loose), etc.]] Let's face it, the Mass Effect series and its game importing power take multiple endings to the point of SerialEscalation.



* ''VideoGame/DragonAgeOrigins'' had four endings: "[[HeroicSacrifice The Ultimate Sacrifice]]" ([[spoiler:the Warden dies after slaying the Archdemon]]), "[[SequelHook A Dark Promise]]" ([[spoiler:EverybodyLives, but Morrigan gives birth to a Gray Warden's son who may or may not be TheAntiChrist]]), "[[SadisticChoice Warden-Commander]]" ([[spoiler:Alistair slays the Archdemon and dies]]), and "[[RedemptionEqualsDeath Redeemer]]" ([[spoiler:the Warden spares Teyrn Loghain's life, who kills the Archdemon and dies]]). There are also a myriad variations in the text-only epilogue, depending on a handful of choices you've made throughout the game.

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* ''VideoGame/DragonAgeOrigins'' had four endings: "[[HeroicSacrifice The Ultimate Sacrifice]]" ([[spoiler:the Warden dies after slaying the Archdemon]]), "[[SequelHook A Dark Promise]]" ([[spoiler:EverybodyLives, but Morrigan gives birth to a Gray Warden's son who may or may not be TheAntiChrist]]), "[[SadisticChoice Warden-Commander]]" ([[spoiler:Alistair slays the Archdemon and dies]]), and "[[RedemptionEqualsDeath Redeemer]]" ([[spoiler:the Warden spares Teyrn Loghain's life, who kills the Archdemon and dies]]). There are also a myriad of variations in the text-only epilogue, depending on a handful of choices you've made throughout the game.



* The obscure Namco game ''The Blue Crystal Rod'', the sequel to ''The Return of Ishtar'' (which is in turn the sequel to ''VideoGame/TheTowerOfDruaga''), there are ''forty-eight'' different endings, which depend on the players' actions. Most of the endings are positive, but there are a few [[DownerEnding negative]] endings as well.

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* The In the obscure Namco game ''The Blue Crystal Rod'', the sequel to ''The Return of Ishtar'' (which is in turn the sequel to ''VideoGame/TheTowerOfDruaga''), there are ''forty-eight'' different endings, which depend on the players' actions. Most of the endings are positive, but there are a few [[DownerEnding negative]] endings as well.



** ''VideoGame/MightAndMagic VII'' had two, based on a mid-game choice. The good ending, in which [[spoiler:the colony's connection to an interstellar PortalNetwork is repaired]] was probably canon, but the evil ending, in which [[spoiler:the Heavenly Forge is repaired, allowing the evil guys -- which include your group -- to outfit their armies with blasters and other technological wonders]] ''was'' intended to be canon, before backlash amongst part of the fandom made the developers alter their previous plans for [[VideoGame/HeroesOfMightAndMagic Armageddon's Blade]].

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** ''VideoGame/MightAndMagic VII'' had two, based on a mid-game choice. The good ending, in which [[spoiler:the colony's connection to an interstellar PortalNetwork is repaired]] repaired]], was probably canon, but the evil ending, in which [[spoiler:the Heavenly Forge is repaired, allowing the evil guys -- which include your group -- to outfit their armies with blasters and other technological wonders]] ''was'' intended to be canon, before backlash amongst part of the fandom made the developers alter their previous plans for [[VideoGame/HeroesOfMightAndMagic Armageddon's Blade]].



** The endings (Law, Chaos and Neutral) in ''VideoGame/ShinMegamiTenseiI'' and ''VideoGame/ShinMegamiTenseiII'' depends on the SilentProtagonist's [[CharacterAlignment alignment]] and his choices in who to side with.
*** Incidentally, [[spoiler:the Law and Chaos endings in ''Shin Megami Tensei I'' both ''suck royally'', and the neutral one isn't much better.]] This has since become a hallmark of the series.

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** The endings (Law, Chaos Chaos, and Neutral) in ''VideoGame/ShinMegamiTenseiI'' and ''VideoGame/ShinMegamiTenseiII'' depends depens on the SilentProtagonist's [[CharacterAlignment alignment]] and his choices in on who to side with.
*** Incidentally, [[spoiler:the Law and Chaos endings in ''Shin Megami Tensei I'' both ''suck royally'', ''[[DownerEnding suck royally]]'', and the neutral one isn't much better.]] This has since become a hallmark of the series.



** ''VideoGame/ShinMegamiTenseiStrangeJourney'' have your typical Law, Neutral, and Chaos ending, depending on the MC's alignment and alignment-changing dialogue choices.

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** ''VideoGame/ShinMegamiTenseiStrangeJourney'' have has your typical Law, Neutral, and Chaos ending, depending on the MC's alignment and alignment-changing dialogue choices.



*** Law: [[spoiler:You start enforcing the will of God, and in the process can prove to God that even people He (or his angels) declares irredeemable can actually be redeemed. You then stop Japan's creator god from destroying Japan by showing him Cain has changed slightly, and in the process you set Naoya/Cain on the path to potential redemption (though he'll never side with God since he manipulated him into killing Abel).]]
*** Less Bad/Neutral: [[spoiler:You escape from the lockdown, finding out that your families have been captured by the government, and angels are starting to try and assert control over mankind. Wanting to fix everything, you head back into the lockdown where you defeat Belberith to potentially stop the influx of demons, and (optionally) help the Devas restore the barrier between the human and demon worlds. You essentially spend the rest of your life helping fix the mess, but if you fail to restore the barrier, then demon attacks stay a regular occurrence within Tokyo.]]
*** Bad Neutral: [[spoiler:You fail to do the barrier events or Gin being dead during that playthrough means that demons will continuously flood the earth at the end with no way to close it. It's also the only one that doesn't earn any achievements for getting it]].
** DevilSurvivor2, following the first game, also offers five endings and one GoldenEnding. These are different as they are based upon the Qualities of a Star Sign instead of on alignments. Upon and after fighting the FinalBoss who's been trying to destroy the world:

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*** Law: [[spoiler:You start enforcing the will of God, and in the process can prove to God that even people He (or his angels) declares irredeemable can actually be redeemed. You then stop Japan's creator god from destroying Japan by showing him Cain has changed slightly, and in the process you set Naoya/Cain on the path to potential redemption (though he'll never side with God since he He manipulated him into killing Abel).]]
*** Less Bad/Neutral: [[spoiler:You escape from the lockdown, finding out that your families have been captured by the government, and angels are starting to try and assert control over mankind. Wanting to fix everything, you head back into the lockdown lockdown, where you defeat Belberith to potentially stop the influx of demons, and (optionally) help the Devas restore the barrier between the human and demon worlds. You essentially spend the rest of your life helping fix the mess, but if you fail to restore the barrier, then demon attacks stay a regular occurrence within Tokyo.]]
*** Bad Neutral: [[spoiler:You fail to do the barrier events or Gin being dead during that playthrough events, which means that demons will continuously flood the earth at the end with no way to close it. (This also happens if Gin is dead during that playthrough.) It's also the only one that doesn't earn any achievements for getting it]].
** DevilSurvivor2, following the first game, also offers five endings and one GoldenEnding. These are different as they are based upon the Qualities of a Star Sign instead of on alignments. Upon and after fighting the FinalBoss FinalBoss, who's been trying to destroy the world:



** VideoGame/TalesOfSymphoniaDawnOfTheNewWorld has 3 endings: The Best Ending, The Good Ending, and the Bad Ending. You get the Best Ending by [[spoiler:getting both Ignus' and Tonitrus' Cores and losing to Lloyd and Marta]] and it involves [[spoiler:Emil splitting from Ratatosk and returning to Earth to live a normal life]]. You get the Good Ending by [[spoiler:losing Ignus and/or Tonitrus to Lloyd]] and it involves [[spoiler:Emil/Ratatosk and Richter staying in the Ginnungagap]]. You get the Bad ending by [[spoiler:winning the fight against Lloyd and Marta]] and it involves [[spoiler:Emil killing himself because he injured Marta]]. The Bad Ending is pretty much a NonstandardGameOver.

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** VideoGame/TalesOfSymphoniaDawnOfTheNewWorld has 3 endings: The Best Ending, The Good Ending, and the Bad Ending. You get the Best Ending by [[spoiler:getting both Ignus' and Tonitrus' Cores and losing to Lloyd and Marta]] Marta]], and it involves [[spoiler:Emil splitting from Ratatosk and returning to Earth to live a normal life]]. You get the Good Ending by [[spoiler:losing Ignus and/or Tonitrus to Lloyd]] Lloyd]], and it involves [[spoiler:Emil/Ratatosk and Richter staying in the Ginnungagap]]. You get the Bad ending by [[spoiler:winning the fight against Lloyd and Marta]] Marta]], and it involves [[spoiler:Emil killing himself because he injured Marta]]. The Bad Ending is pretty much a NonstandardGameOver.



** The sequel's primary ending changes depend on who the player sided with in the first act, Roche of Iorveth, and whether Geralt decides to help his ally or go save Triss in the Third act.

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** The sequel's primary ending changes depend on who the player sided with in the first act, Roche of or Iorveth, and whether Geralt decides to help his ally or go save Triss in the Third act.



* ''VisualNovel/LongLiveTheQueen'', also made by Creator/HanakoGames, has over a dozen bad endings depicting the princess' demise ranging from swords and arrows to poisoned chocolate. It only has one good end where Elodie gets crowned queen. However, depending on the many choices and possible ways to reach coronation, pictures styled like stained glass describe what happened afterwards. Some are heart-warming and some are delightfully evil.

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* ''VisualNovel/LongLiveTheQueen'', also made by Creator/HanakoGames, has over a dozen bad endings depicting the princess' demise demise, ranging from swords and arrows to poisoned chocolate. It only has one good end end, where Elodie gets crowned queen. However, depending on the many choices and possible ways to reach coronation, pictures styled like stained glass describe what happened afterwards. Some are heart-warming and some are delightfully evil.



* ''VideoGame/EternalSonata'' has two endings. If you beat [[spoiler:Chopin, he dies in his dream and real life, Polka seemingly kills herself, and is reborn, but then comes back to life with Frederic.]] And the bad ending? Just lose against [[spoiler:Chopin, and he wakes up from his dream, then he closes his eyes again.]]

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* ''VideoGame/EternalSonata'' has two endings. If you beat [[spoiler:Chopin, he dies in his dream and real life, Polka seemingly kills herself, herself and is reborn, but then comes back to life with Frederic.]] And the bad ending? Just lose against [[spoiler:Chopin, and he wakes up from his dream, then he closes his eyes again.]]
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* NipponIchi games such as the ''Franchise/{{Disgaea}}'' series and ''MakaiKingdom'', which also include a number of NonstandardGameOver endings as well. One of their earlier games, ''[[LaPucelle La Pucelle: Tactics]]'', gave most chapters ''within'' the story multiple endings, but only one final end. Well, unless you complete all the optional dungeons, which grants Prier a unique change of character... (And may be canon, considering her cameo in ''Disgaea''.)

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* NipponIchi games such as the ''Franchise/{{Disgaea}}'' series and ''MakaiKingdom'', ''VideoGame/MakaiKingdom'', which also include a number of NonstandardGameOver endings as well. One of their earlier games, ''[[LaPucelle La Pucelle: Tactics]]'', gave most chapters ''within'' the story multiple endings, but only one final end. Well, unless you complete all the optional dungeons, which grants Prier a unique change of character... (And may be canon, considering her cameo in ''Disgaea''.)
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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'' has ones unlocked by beating the FinalBoss at different points in the story on a NewGamePlus, ''VideoGame/ChronoTrigger'' style. They mainly revolve around [[spoiler:what various characters would use Ubiquity's powers for]].

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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'' has ones unlocked by beating the FinalBoss at different points in the story on a NewGamePlus, ''VideoGame/ChronoTrigger'' style. They mainly revolve around [[spoiler:what various characters would use Ubiquity's powers for]].for]].
* In addition to ''VideoGame/LufiaIIRiseOfTheSinistrals'''s classic BittersweetEnding, LufiaCurseOfTheSinistrals has an alternate ending for NewGamePlus [[spoiler:which has Erim make the HeroicSacrifice in Maxim and Selan's place, allowing the two to return home to their child]].
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* ''LiveALive'' has no less than four endings, three of which are bad, and two versions of the good one. (The second bad one is triggered by the best battle choice box in gaming history: Fight / Pass / Item / Armageddon.)

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* ''LiveALive'' ''VideoGame/LiveALive'' has no less than four endings, three of which are bad, and two versions of the good one. (The second bad one is triggered by the best battle choice box in gaming history: Fight / Pass / Item / Armageddon.)
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Adding namespace; removing Word Cruft


* Like ''Indiana Jones and the Fate of Atlantis'', ''VideoGame/FrontMission 3'' had multiple completely different paths through the game, specifically two. And like ''Fate of Atlantis'', the branching point was absurdly well-hidden, hinging entirely on whether or not you chose to go to a certain location during the prologue segment.

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* Like ''Indiana Jones and the Fate of Atlantis'', ''VideoGame/FrontMission 3'' had multiple completely different paths through the game, specifically two. And like ''Fate of Atlantis'', the The branching point was absurdly well-hidden, hinging entirely on whether or not you chose to go to a certain location during the prologue segment.



* ''RadiataStories'' has two endings which depend entirely on one choice about midway through the game. One is a DownerEnding and the other is {{bittersweet|Ending}}, at best.

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* ''RadiataStories'' ''VideoGame/RadiataStories'' has two endings which depend entirely on one choice about midway through the game. One is a DownerEnding and the other is {{bittersweet|Ending}}, at best.
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* In addition to the "slideshow" mentioned above, ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' has a more traditional approach to multiple endings: when you get to the BigBad, you're given the option of either destroying him (your original goal) or siding with him. [[spoiler:The latter leads to a bad ending where your character rules over a world now completely devoid of life.]]

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* In addition to the "slideshow" mentioned above, a ModularEpilogue, ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' has a more traditional approach to multiple endings: when you get to the BigBad, you're given the option of either destroying him (your original goal) or siding with him. [[spoiler:The latter leads to a bad ending where your character rules over a world now completely devoid of life.]]

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Removed: 1965

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Cutting out subsection now covered under its own trope, Modular Epilogue


* The endings of ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout 2}}'' are a series of short epilogues detailing the future of the different settlements the player visited, with multiple endings highlighting the player's actions and their moral implications. For example, in Junktown of the original ''Fallout'', the player can make the good choice of siding with the sheriff against the greedy casino-owner. If the player sides with the Sheriff, the town becomes a bastion of law and order. If he sides with the casino owner, it becomes a WretchedHive.
** Originally, this was the other way around: The sheriff runs the place into the ground with tyrannical laws and hanging half the population. The casino owner turns the place into a slightly-seedy, but otherwise safe and pleasant place to live. [[ExecutiveMeddling The publishers objected to this and the endings got semi-switched.]]
** Oddly enough, the ''VideoGame/{{Fallout 2}}'' manual's autobiography by the Vault-Dweller seems to indicate the original idea for Junktown is canonical.
** ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' also have the "segmented ending" type, with different pictures depending on the player's karma and deeds; for example, if you have Evil karma and nuked Megaton, a montage of its destruction is shown. Each has their own music piece as well.
*** In the former, the epilogue DLC ''Broken Steel'' is also affected by the player's ending choices: if you sent Lyons into the control room, she will be dead (as opposed to comatose if you or a radiation-proof follower activated it), and if you infected the purifier with the Modified FEV, consuming Aqua Pura will be fatal to the player and the clinics will have many dying patients.
*** ''New Vegas'' in particular has four very specific paths that factor heavily into the epilogues depending on which faction you support. Specifically, there's [[TheFederation the NCR]], [[TheHorde Caesar's Legion]], [[TheChessmaster Mr. House]], and the WildCard path.
** ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' also has this kind of ending, displaying how the player's actions influenced the fate of certain states and factions of the gameworld.
** ''The VideoGame/TempleOfElementalEvil'' has these as well.
* In the Pokèstar Studios in ''PokemonBlack2AndWhite2'', you can shoot several movies. Depending on whether you follow the script, do the opposite, or TakeAThirdOption and do something entirely different, the movie will either have the "Good", "Bad", and "Surprise" ending. Getting the latter results in more rewards and a higher score.
* In addition to the "slideshow" mentioned above, ''[[ArcanumOfSteamworksAndMagickObscura Arcanum: Of Steamworks & Magick Obscura]]'' has a more traditional approach to multiple endings: when you get to the BigBad, you're given the option of either destroying him (your original goal) or siding with him. [[spoiler:The latter leads to a bad ending where your character rules over a world now completely devoid of life.]]

to:

* The endings of ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout 2}}'' are a series of short epilogues detailing the future of the different settlements the player visited, with multiple endings highlighting the player's actions and their moral implications. For example, in Junktown of the original ''Fallout'', the player can make the good choice of siding with the sheriff against the greedy casino-owner. If the player sides with the Sheriff, the town becomes a bastion of law and order. If he sides with the casino owner, it becomes a WretchedHive.
** Originally, this was the other way around: The sheriff runs the place into the ground with tyrannical laws and hanging half the population. The casino owner turns the place into a slightly-seedy, but otherwise safe and pleasant place to live. [[ExecutiveMeddling The publishers objected to this and the endings got semi-switched.]]
** Oddly enough, the ''VideoGame/{{Fallout 2}}'' manual's autobiography by the Vault-Dweller seems to indicate the original idea for Junktown is canonical.
** ''VideoGame/{{Fallout 3}}'' and
''VideoGame/FalloutNewVegas'' also have the "segmented ending" type, with different pictures depending on the player's karma and deeds; for example, if you have Evil karma and nuked Megaton, a montage of its destruction is shown. Each has their own music piece as well.
*** In the former, the epilogue DLC ''Broken Steel'' is also affected by the player's ending choices: if you sent Lyons into the control room, she will be dead (as opposed to comatose if you or a radiation-proof follower activated it), and if you infected the purifier with the Modified FEV, consuming Aqua Pura will be fatal to the player and the clinics will have many dying patients.
*** ''New Vegas'' in particular
has four very specific paths that factor heavily into the epilogues {{Modular Epilogue}}s depending on which faction you support. Specifically, there's [[TheFederation the NCR]], [[TheHorde Caesar's Legion]], [[TheChessmaster Mr. House]], and the WildCard path.
** ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' also has this kind of ending, displaying how the player's actions influenced the fate of certain states and factions of the gameworld.
** ''The VideoGame/TempleOfElementalEvil'' has these as well.
* In the Pokèstar Studios in ''PokemonBlack2AndWhite2'', ''VideoGame/PokemonBlack2AndWhite2'', you can shoot several movies. Depending on whether you follow the script, do the opposite, or TakeAThirdOption and do something entirely different, the movie will either have the "Good", "Bad", and "Surprise" ending. Getting the latter results in more rewards and a higher score.
* In addition to the "slideshow" mentioned above, ''[[ArcanumOfSteamworksAndMagickObscura Arcanum: Of Steamworks & Magick Obscura]]'' ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' has a more traditional approach to multiple endings: when you get to the BigBad, you're given the option of either destroying him (your original goal) or siding with him. [[spoiler:The latter leads to a bad ending where your character rules over a world now completely devoid of life.]]

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