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** Pikachu's always sounded cute, but come X and Y, every trainer's jaw dropped when they heard those two wonderful words: "Pika-Pika!"

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** Pikachu's always sounded cute, but come X and Y, ''VideoGame/PokemonXAndY'', every trainer's jaw dropped when they heard those two wonderful words: "Pika-Pika!""[[PokemonSpeak Pika]]-[[Creator/IkueOtani Pika!]]"



** For fans of the originals who are playing HeartGold or SoulSilver for the first time, without having heard any of the new music prior to playing, the new intro to the [[https://www.youtube.com/watch?v=4ujh7lvcsRs National Park theme]] is certainly this.

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** For fans of the originals who are playing HeartGold ''[=HeartGold=]'' or SoulSilver ''[=SoulSilver=]'' for the first time, without having heard any of the new music prior to playing, the new intro to the [[https://www.youtube.com/watch?v=4ujh7lvcsRs National Park theme]] is certainly this.
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*** Some gracious soul out there went and made a [[https://www.youtube.com/watch?v=BRCcm5qG3as 10 minute video]] of the [=PS2=] menu ambience. [[SweetDreamsFuel It's bliss.]]

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*** Some gracious soul out there went and made a [[https://www.youtube.com/watch?v=BRCcm5qG3as 10 minute video]] of the [=PS2=] menu ambience. [[SweetDreamsFuel [[SugarWiki/SweetDreamsFuel It's bliss.]]
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* The clickity-clack sounds of the UsefulNotes/NeoGeoPocketColor's joystick.
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* In ''The Grid'', when someone deploys [[LimitBreak Da Bomb]], not only does everyone explode, but you then hear '''"DA BOMB!!"''' bass-boosted with a subwoofer that's in the cabinet ''just for this voice clip.''

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* In ''The Grid'', when someone deploys [[LimitBreak Da Bomb]], not only does everyone else explode, but you then hear '''"DA BOMB!!"''' bass-boosted with a subwoofer that's in the cabinet ''just for this voice clip.''
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* In ''The Grid'', when someone deploys [[LimitBreak Da Bomb]], not only does everyone explode, but you then hear '''"DA BOMB!!"''' bass-boosted with a subwoofer that's in the cabinet ''just for this voice clip.''
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* [[MortalKombat "Choose your destiny."]]

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* [[MortalKombat [[Franchise/MortalKombat "Choose your destiny."]]
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*** The jingle for finishing in first place, especially after a close race, catching up from way behind, or smart item usage.
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** In this game and [[VideoGame/LufiaIIRiseOfTheSinistrals the original]], the intro to "The Strongest Man"/"Strongest", because you know Dekar is about to do something [[CrowningMomentOfAwesome awesome]] and/or [[FunnyMoments stupid]].

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** In this game and [[VideoGame/LufiaIIRiseOfTheSinistrals the original]], the intro to "The Strongest Man"/"Strongest", because you know Dekar is about to do something [[CrowningMomentOfAwesome [[SugarWiki/MomentOfAwesome awesome]] and/or [[FunnyMoments [[SugarWiki/FunnyMoments stupid]].

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Removing This Troper; Putting Metal Gear examples together.


* The [[Franchise/MetalGear CODEC sound]] always seems to get a reaction. The "Video Games Live" concert took advantage of this, as did the ''VideoGame/SuperSmashBros Brawl'' trailer that introduced Snake.
** Interestingly, this is also an entry in the MostAnnoyingSound trope. Particularly due to the second Solid game, where the call is usually your girlfriend calling to whine at you.
** Everything David Hayter has to say, with special mention to his various reactions to food in ''Snake Eater''. ''"Tasty,"'' indeed.
** Speaking of ''Snake Eater'', the *chk* of the radio is oddly satisfying, at least to this troper. It sounds like something out of a classic spy film, which was probably intentional.
** "[[VideoGame/MetalGearSolidVThePhantomPain Mission complete. That right there is why you're the best, Boss!]]"

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* ''VideoGame/MetalGear'':
**
The [[Franchise/MetalGear CODEC sound]] '''!''' sound.
** The [=CODEC=] sound
always seems to get a reaction. The "Video Games Live" concert took advantage of this, as did the ''VideoGame/SuperSmashBros Brawl'' trailer that introduced Snake.
** Interestingly, this is also an entry in the MostAnnoyingSound trope. Particularly due to the second Solid game, where the call is usually your girlfriend calling to whine at you.
** Everything David Hayter has to say, with special mention to his various reactions to food in ''Snake Eater''. ''"Tasty,"'' indeed.
** Speaking of ''Snake Eater'', the *chk* of the radio is oddly satisfying, at least to this troper. It sounds like something out of a classic spy film, which was probably intentional.
** "[[VideoGame/MetalGearSolidVThePhantomPain Mission complete. That right there is why you're the best, Boss!]]"
say.



** The satisfying [[YourHeadAsplode *splurtch*]] of a [[BoomHeadshot headshot]] in ''The Phantom Pain'', though it dips into {{Squick}} for some.

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** ''VideoGame/MetalGearSolid'': The beginning of "Rex's Lair". ZOOOOOOM.
** ''VideoGame/MetalGearSolid2SonsOfLiberty'': The savage scream Solidus Snake lets out when you land the final blow in the grueling fight with the Harrier.
** ''VideoGame/MetalGearSolid3SnakeEater'':
*** Snake firing the M63 for a few seconds: rrrrrrrRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAGHHHHHHHHHHHHHHHHHH
*** Snake's various reactions to food. ''"Tasty"'' indeed.
*** The *chk* of the radio is oddly satisfying. It sounds like something out of a classic spy film, which is fitting for an AffectionateParody of such films.
** ''VideoGame/MetalGearSolidVThePhantomPain'':
*** "Mission complete. That right there is why you're the best, Boss!"
***
The satisfying [[YourHeadAsplode *splurtch*]] of a [[BoomHeadshot headshot]] in ''The Phantom Pain'', headshot]], though it dips into {{Squick}} for some.some.
** ''VideoGame/MetalGearRisingRevengeance'':
*** The sound of a successful Zandatsu: "Dead on!" *RIIIIP* *crunchsplash* *VWOMP!* (add "Hahaha!" if you're playing as Sam)
*** The low, dangerous hum when you have someone at your mercy in Blade Mode.
*** After breaking an enemy's defenses or stunning it, there's a distinct "whoosh" sound, and that is Raiden's cue to unleash the full fury of [[DeathOfAThousandCuts Blade Mode]].
*** Enter the Konami Code at the game's Title/Press Start Screen and...
--->'''Raiden''': ''[[TitleScream Metal Gear Rising...REVENGEANCE!]]''
*** '''''[[MetalScream RULES]] [[TriumphantReprise OF NATURE!!!]]'''''



** Actually, the Carrera GT sounds '''just like that'''. They didn't have to amp it at all - look it up on Website/YouTube. Of course, it is presuming that the microphone which hears the engine is where the driver's head should be - but that's just perfect. Incidentally, the Porsche Carrera GT is the [[CoolCar coolest car in all fucking Creation]].



* ''VideoGame/MetalGear'':
** The '''!''' sound.
** ''VideoGame/MetalGearSolid'': The beginning of "Rex's Lair". ZOOOOOOM.
** ''VideoGame/MetalGearSolid2SonsOfLiberty'': The savage scream Solidus Snake lets out when you land the final blow in the grueling fight with the Harrier.
** ''VideoGame/MetalGearSolid3SnakeEater'': Snake firing the M63 for a few seconds: rrrrrrrRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAGHHHHHHHHHHHHHHHHHH
** ''VideoGame/MetalGearRisingRevengeance'':
*** The sound of a successful Zandatsu: "Dead on!" *RIIIIP* *crunchsplash* *VWOMP!* (add "Hahaha!" if you're playing as Sam)
*** The low, dangerous hum when you have someone at your mercy in Blade Mode.
*** After breaking an enemy's defenses or stunning it, there's a distinct "whoosh" sound, and that is Raiden's cue to unleash the full fury of [[DeathOfAThousandCuts Blade Mode]].
*** Enter the Konami Code at the game's Title/Press Start Screen and...
--->'''Raiden''': ''[[TitleScream Metal Gear Rising...REVENGEANCE!]]''
*** '''''[[MetalScream RULES]] [[TriumphantReprise OF NATURE!!!]]'''''

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Placing Skyrim examples together.


* ''VideoGame/MetalGearSolid'': The '''!''' sound. Also the beginning of "Rex's Lair". ZOOOOOOM.

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* ''VideoGame/MetalGear'':
** The '''!''' sound.
**
''VideoGame/MetalGearSolid'': The '''!''' sound. Also the beginning of "Rex's Lair". ZOOOOOOM.



** ''VideoGame/MetalGearRisingRevengeance'': The sound of a successful Zandatsu: "Dead on!" *RIIIIP* *crunchsplash* *VWOMP!* (add "Hahaha!" if you're playing as Sam)

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** ''VideoGame/MetalGearRisingRevengeance'': ''VideoGame/MetalGearRisingRevengeance'':
***
The sound of a successful Zandatsu: "Dead on!" *RIIIIP* *crunchsplash* *VWOMP!* (add "Hahaha!" if you're playing as Sam)



** Enter the Konami Code at the game's Title/Press Start Screen and...
-->'''Raiden''': ''[[TitleScream Metal Gear Rising...REVENGEANCE!]]''
** '''''[[MetalScream RULES]] [[TriumphantReprise OF NATURE!!!]]'''''

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** *** Enter the Konami Code at the game's Title/Press Start Screen and...
-->'''Raiden''': --->'''Raiden''': ''[[TitleScream Metal Gear Rising...REVENGEANCE!]]''
** *** '''''[[MetalScream RULES]] [[TriumphantReprise OF NATURE!!!]]'''''



* The FUS RO DAH! shout from ''VideoGame/TheElderScrollsVSkyrim''.
** The deep rush of wind as you [[YourSoulIsMine absorb a Dragon's soul]], accompanied by a [[https://www.youtube.com/watch?v=QQ1MeECbm5E chanting barbarian choir]].
** Somewhat overlapping with awesome music, everytime you hear ''"[[http://www.youtube.com/watch?v=ybq_waDfyDI The One They Fear]]"'' kick in, expect an epic Dragon fight to follow.


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** The FUS RO DAH! shout.
** Somewhat overlapping with awesome music, everytime you hear ''"[[http://www.youtube.com/watch?v=ybq_waDfyDI One They Fear]]"'' kick in, expect an epic Dragon fight to follow.
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** Also, the little "DLING" sound that plays whenever you get a ring. The fact that this sound has remained virtually unchanged throughout the ''Sonic'' franchise's history and still gets used in modern ''Sonic'' titles while the equivalent sounds in rival franchises (e.g. Mario's "coin" sound) has received multiple revamps speaks volumes about the original Genesis games' sound design.

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** Also, the little "DLING" sound that plays whenever you get a ring. The fact that this It's such a wonderful sound has that it's remained virtually unchanged throughout the ''Sonic'' franchise's history and still gets used in modern ''Sonic'' titles while the equivalent sounds in rival franchises (e.g. Mario's "coin" sound) has received multiple revamps titles. That speaks volumes about the original Genesis games' sound design.
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*** [[FistOfTheNorthStar THE TIME OF RETRIBUTION! BATTLE 1. DECIDE THE DESTINY!!!]]

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*** [[FistOfTheNorthStar [[Manga/FistOfTheNorthStar THE TIME OF RETRIBUTION! BATTLE 1. DECIDE THE DESTINY!!!]]
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** In Infection, when facing a Data Bug, the sound of static (and, by extension, the sound of breaking glass). Why? Because it means that the Bug is going to stop being unkillable very shortly.


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*** On a related note, "Project complete."
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* TheWitcher3WildHunt: The quest complete sound.

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* TheWitcher3WildHunt: ''VideoGame/TheWitcher3WildHunt'': The quest complete sound.
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****When you shoot up Psycho: FUCKING KILL!!
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* "[[https://youtu.be/OTNfuztCMgM?t=202 The End of the Struggle]]" in ''[[VideoGame/DragonsDogma Dragon's Dogma]]'', which usually plays when you defeat a boss-type monster (chimeras, cyclopes, griffins, dragonkin, ect).
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* The flight attendant speaking in ''Midnight Landing'' and ''Top Landing'', [[SoundCodedForYourConvenience which means you've landed successfully]].

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* The flight attendant speaking in ''Midnight Landing'' and ''Top Landing'', Landing'' from the ''VideoGame/LandingSeries'', [[SoundCodedForYourConvenience which means you've landed successfully]].
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Added a Gruntz subversion !

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* The "[[StandardSnippet Hallelujah]]" from {{VideoGame/Gruntz}}, denoting a secret way revealing itself, ''[[HellIsThatNoise subverts it dramatically]]'' ! Because the game [[FakeDifficulty hates you]], and the secret way is ''[[StatusQuoIsGod always]] [[NegativeContinuity temporary]]'', reverting to its [[KaizoTrap usually deadly]] tiles, resulting in [[TakeAMomentToCatchYourDeath many deaths]] and missed opportunities, either because the player wasn't efficient enough in her manual pathfinding or, most of the time, not knowing about where and when the secret pops out. So, an [[GodIsEvil anti-miracle]]: that miraculous sound happens to be the ''sound of [[HopeSpot hope blossoming]] only to be [[ShootTheShaggyDog mercilessly crushed]] unless [[TrialAndErrorGameplay you make it]] the miracle it [[SetRightWhatOnceWentWrong should have been]]''.
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Said tanks firing and endless barrage. Or as Raynor puts it, "The comforting sound of the big guns."\\
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* That swoosh when a ghost gets sucked into the camera in ''FatalFrame''.

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* That swoosh when a ghost gets sucked into the camera in ''FatalFrame''.''VideoGame/FatalFrame''.
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* "Here's my answer." Tick. Tick. Tick. Dun-dun-DUN-dun-DUN! [[ProfessorLayton "Critical thinking is the key to a success."]]

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* "Here's my answer." Tick. Tick. Tick. Dun-dun-DUN-dun-DUN! [[ProfessorLayton [[Videogame/ProfessorLayton "Critical thinking is the key to a success."]]
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* ''RayForce'': "This is the control tower. Make a left turn, over.

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* ''RayForce'': ''VideoGame/RayForce'': "This is the control tower. Make a left turn, over.

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** Whatareyabuyin', whatareyaselling, ahh I'll buy it at a high price

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** Whatareyabuyin', whatareyaselling, ahh One should not forget the most legendary merchant in video game history:
-->"Wwwwelcommmme!"
-->"What are ya buyin'?"
-->"What are ya selling?"
-->"Ahh,
I'll buy it at a high priceprice!"



* So much from VideoGame/AgeOfEmpires:

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* So much from VideoGame/AgeOfEmpires:''VideoGame/AgeOfEmpires'':



* From the VideoGame/{{Fallout}} series:

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* From the VideoGame/{{Fallout}} ''VideoGame/{{Fallout}}'' series:
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*** "MISSION ALL OVER!"
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* [[ThunderForce 1-up!]]

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* [[ThunderForce [[VideoGame/ThunderForce 1-up!]]
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** Land mines might be annoying in normal circumstances but the explosions become music to the ears when performing or watching a {{Speedrun}} and they're used as a form of RocketJump in order to reach higher speed, either by exploiting air physics in 3D games or simply catapulting you faster in the right direction in the 2D games. Particularly ''Maximum Velocity'''s harsh "PRFMRPH!!!".
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*** Each lap in that game is denoted by a "Blip blip blip blip blip!" But the final lap is denoted with a more urgent "Blipblip blipblip blipblip blipblip blipblip!", it gives you that sense not to choke on the final stretch.

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*** Each lap in that game is denoted by a "Blip blip blip blip blip!" But the final lap is denoted with a more urgent "Blipblip blipblip blipblip blipblip blipblip!", it gives let's you that sense not know you've made it to choke on the final stretch.stretch and you can't choke the race now.
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*** Each lap in that game is denoted by a "Blip blip blip blip blip!" But the final lap is denoted with a more urgent "Blipblip blipblip blipblip blipblip blipblip!", it gives you that push to go for broke and finish above third at all costs.

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*** Each lap in that game is denoted by a "Blip blip blip blip blip!" But the final lap is denoted with a more urgent "Blipblip blipblip blipblip blipblip blipblip!", it gives you that push sense not to go for broke and finish above third at all costs.choke on the final stretch.
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*** Each lap in that game is denoted by a "Blip blip blip blip blip blip!" But the final lap is denoted with "Blipblip blipblip blipblip blipblip blipblip blipblip!", it gives you that push to go for broke and finish above third at all costs.

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*** Each lap in that game is denoted by a "Blip blip blip blip blip blip!" But the final lap is denoted with a more urgent "Blipblip blipblip blipblip blipblip blipblip blipblip!", it gives you that push to go for broke and finish above third at all costs.
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** [[SonicChronicles Crrrrrack!]] Hooray, a new Chao!

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** [[SonicChronicles [[VideoGame/SonicChronicles Crrrrrack!]] Hooray, a new Chao!

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