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Let's face it now, you can't make a good game without this trope.

Onomatopoeia is encouraged. Remember to mention the game it comes from (Don't hide the links.)
----
* In ''Bloons TD 5'' the sound that plays when you win! SHIIIING!!!
* In virtually every arcade DrivingGame, especially those with a NintendoHard [[TimedMission time limit]]: "TIME EXTENDED!" / "TIME EXTENSION!"
* Any BossWarningSiren, especially one that precedes an [[Awesome/VideoGameBosses awesome boss]].
* ''VideoGame/MetalSlug'':
** "Thank you!" Spoken by a POW when you rescue him and get rewarded with a powerup, which then leads to one of the announcer's famous weapon call-outs.
** *clickclick* [[MoreDakka "HEAVYYYY MACHINEGUN!!"]]
** *clickclick* "''[[GunsAkimbo TWO]]'' MACHINEGUN!"
** *clickclick* [[CoolGuns/RocketsMissilesAndGrenadeLaunchers "RRRAWKET LAWNCHAIR!!"]]
** *clickclick* [[HomingProjectile "ENEMY CHASER!!"]]
** *clickclick* [[ShotgunsAreJustBetter "SHOTGUN!"]]
** *clickclick* [[FireBreathingWeapon "FLAAAAME SHOT!"]] Often followed by the sounds of soldiers ''screaming'' as you incinerate them.
** "WHOA-HO, ''BIIIG!''"
** "YOU'RE GREAT!", usually spoken when you finish a mission with a Slug intact.
** "[[RecurringBoss See you]] [[SeeYouInHell in heeeelllllll!]]"
** "*Fanfare* MISSION COMPLETE!"
*** "MISSION ALL OVER!"
* ''VideoGame/PacMan'': "Waka-waka-waka-waka..."
** In ''Championship Edition DX'', the sound of tens of ghost being eaten in a very short succession is considered very satisfying.
** [[TheCameo "Oh no, Pac-Man ate a Power Pellet]]! Oh no! OH NO! ''OH NO''! - Mario, Pac-Man Vs. [[HellIsThatNoise Unless you're not Pac-Man at the time]].
** The [[EveryTenThousandPoints extend]] jingle.
* [[VideoGame/HouseOfTheDead Duuuun dah dun duun daaahh...]] [[https://www.youtube.com/watch?v=4P9YPBCsvuI dun DAH DAH!]] [[BondOneLiner "I never dreamed I'd do this good!"]]
* ''VideoGame/SoulSeries'':
** The shattering sound of a successful Soul Crush in [=SC4=]. '''''[++[[LimitBreak CRITICAL]] [[OneHitKill FINISH]] [[CurbStompBattle TIME,]] [[ThisIsForEmphasisBitch BITCHES!]]++]''''' ...That is, if you aren't [[OhCrap on the]] [[ThisIsGonnaSuck receiving]] [[OneHitKill end]]...
** [[BigBad Nightmare]] is probably this trope personified. "More...''[[LargeHam NEED MORE]] [[PunctuatedForEmphasis SOOOUUULS,]]''" and "I will show you...[[MeaningfulName the greatest nightmare!]]" come to mind.
** Siegfried's voice [[Creator/CrispinFreeman is]] [[Creator/RogerCraigSmith a Most Wonderful Sound]] altogether.
** As is [[{{Moe}} Talim's]].
* ''VideoGame/StarCraft'':
-->"Carrier has arrived."\\
"Battlecruiser... operational."\\
"Nuclear launch detected." (So long as one isn't on the receiving end.)\\
"Adun Toridas."\\
"Evolution complete."\\
"My life for Aiur."\\
"GO AHEAD, TAC-COM."\\
"GOLIATH ONLINE."\\
"Upgrade complete."\\
(using stimpack) "OH YEAAAAHHH!"\\
"It is a good day to die!"\\
"You called down the thunder . . ."\\
". . . Now reap the whirlwind!"\\
"Never know what hit 'em."\\
"Ready to roll out!"\\
"Let's burn."\\
"Khassar de Templari"\\
"Gimme something to shoot."\\
"You wanna piece of me boy?"\\
"I read ya... ''sir''."\\
"Nuclear missile ready."\\
"Somebody call for an exterminator?"\\
"SCV good to go, sir!"\\
"Your warriors have engaged the enemy!"\\
Arguably, "I have returned!"
** Sound effects:
-->Dragoon death\\
Science Vessel death\\
Carrier death\\
Battlecruiser death\\
Dragoon death\\
Lurker death\\
Psi Storm\\
Recall\\
Drone/Probe/SCV death\\
Lockdown\\
[[RuleOfThree Dragoon death]]\\
The sound of many, many Siege Tanks entering siege mode. Congratulations, you just won.\\
Said tanks firing and endless barrage. Or as Raynor puts it, "The comforting sound of the big guns."\\
^Especially when coupled with [[RunningGag dragoon death]].\\
[[ZergRush Lots of interceptors firing]], so long as you're not the one being attacked by them. \\
The sound of [=SCVs=] mining minerals.\\
[[OverlyLongGag Dragoon death]]
** The "Splat" sound of a hydralisk- or a bunch of hydralisks, firing their spikes.
** In Starcraft 2
-->"Thor is here!"\\
"KABOOM baby!"\\
"The grim reaper has arrived."\\
"Ready to plunder."\\
"Who called in the fleet?"\\
"From the shadows I come."\\
"I am here in the shadows."\\
[[BrickJoke Dragoon death]]
** And, of course, Swann's guitar riff that plays when you get new shiny toys to play with.
** As long as you're the one controlling it, the low, thrumming buzz[=/=]hum sound of a Protoss Void Ray firing. Or, even better, a ''fleet'' of Void Rays all firing together.
** Ghosts using their Snipe ability. It's the "pew" of a "silenced" firearm that we all know, so it's not original. But it's still awesome to hear it when combined with the visceral sounds of your enemies dying.
* ''VideoGame/CommandAndConquer''.
** First and foremost, these magic words:
--> ''KANE!'' '''LIVES!!!'''
**
-->"[[NukeEm A-Bomb]] ready"\\
"[[KillSat Ion Cannon]] ready"
---> The sound of a Tiberium Wars era Ion cannon building up to that final blast
-->"[[EvilLaugh Mwahahaha]]" (Tanya has arrived)\\
"Unit promoted" \\
"Mammoth Tank assembled"
--->Mammoth Mark 3: "Unrivaled."
---->"MARV assembly complete"
-->"Unit firepower/speed/armour upgraded"\\
[[MemeticMutation "I'm the Juggernaut!"]]\\
"The Redeemer has risen!"\\
"Bombardment!"\\
"Supreme Time Bomb ready!"\\
"Just give us a target and we're on our way"\\
"Final Squadron Omega ready!"\\
"Orbital Downpour ready!"\\
"Cryogeddon ready!"\\
"Kirov reporting!"\\
"It is day of judgement!"\\
"Bringing down the hammer!"\\
"Proton Collider ready"\\
"Warning! A Proton Collider has been activated!"\\
"Reinforcements have arrived!"\\
"Troopers in the field!"\\
"I got a present for ya!"\\
"The Day of the Shogun has arrived!"\\
"Aircraft Carrier leaving port."\\
"Are you prepared to fight, comrades?"\\
"Twinblade inspection complete!"\\
"Gunship, all checked out."\\
"'''Spectre Gunship''':[[BigDamnGunship Clear for engagement]]"\\
"Futuretank operational."\\
"That was left handed!"\\
"[[NukeEm Nuclear weapon]]... available"\\
"New construction options" (So long as you don't have that bug that makes it constantly say it)\\
"I'll make the sacrifice!" \\
"[=AK47s=]...FOR EVERYONE! *Crowd cheers*"\\
"SCUD launcher poised to strike"\\
"The supply lines are more efficient now"\\
"You Want the best, here I am"\\
"Thank you for the new shoes!"\\
"Congratulations, general. You have been promoted."\\
"There is only one true Yuri."\\
"Bombardment"\\
"Hold the line"\\
"Search and destroy"\\
"Global Defense Initiative/Brotherhood of Nod selected. To play the Brotherhood of Nod/GDI missions, please insert the Nod/GDI disk."
** And the sound effects themselves: the first ''Red Alert'' in particular stands out for the sound effects of the Chronosphere and the Tesla Coil. And of course the opening marching sound effect of the Hell March, but see SugarWiki/AwesomeMusic.
*** On that note: ''"Die Waffen! Legt... An!"''
** The sound of an [[FrickinLaserBeams Obelisk of Light]] charging up and firing.
** [[https://www.youtube.com/watch?v=-IYhHSndJoE Welcome back commander.]]
** The sound Scrin buildings make when teleported in; to be honest, any build sound in the series would count.
*** ''Tiberian Dawn'': Kling! Whirr! Thunk-thunk-thunk-thunk-thunk!
*** ''Red Alert'': Klong! Whirr-vzzzzt!
*** ''Tiberian Sun'': Plowong!
*** ''Red Alert 2'': Klongfwiching!
*** ''Command & Conquer 3'' GDI/Nod: Kophlonk!
*** ''Command & Conquer 3'' Scrin: Fwooooshing!
** ''Renegade'' has an odd one for kill confirmation. The multiplayer mode has this boinking noise labeled "correction_3" in the game files (presumably it's a correction being made to compensate for latency in a kill). Pretty satisfying and funny to hear a boink when you nail someone with Sydney's [[{{BFG}} Merlin handheld ion cannon]] or left-handing someone with Havoc's/Sakura's ramjet rifle. This of course returns in the ''Renegade X'' remake and gives you a choice of other sounds to use such as the unused "killalert" file that consists of a drum roll with the message beep in ''Tiberian Sun'' or having random quips from Havoc, [[OriginalCharacter MacFarland]], or specific quotes like "FOR KANE!!!".
* ''TabletopGame/{{Warhammer 40000}}: VideoGame/DawnOfWar''
-->"[[TankGoodness Ready to unleash eleven barrels of hell!]]"\\
"[[PsychicPowers WITNESS YOUR DOOOOOOM!!!]]"\\
"[[AC:[[PhysicalGod I am Khaela Mensha Khaine]]]]."
-->"Think they broke our backs? Pfah!" Rock on, little cannon fodder. Rock on.
-->Quoth the Baneblade driver: "Who's dying ''now?!''"
-->From the Tau Ethereal: "We act as one, lest we [[DividedWeFall perish alone]]." (This indicates the exact point where Tau morale climbs to SpaceMarine levels.)
--->Likewise from the same character, "Kor'el, [[KillSat fire orbital artillery]]!"
-->"''All Missiles! '''''[[MacrossMissileMassacre AWAY!]]'''''''" (followed by [[StuffBlowingUp huge explosion]])
-->Say it with me: '''''"WAAAAAGGHHHH!"'''''
--> "DeathFromAbove!"
--> "Apothecary ready."
---> "Death or Healing. I care not which you seek!" (I will give you either)
--> "THIS IS THE JUDGEMENT OF THE RIGHTEOUS, SCUM!!!"\\
---> "Brothers! Strike, for the Chapter and the Inquisition!"
--> "Heh heh heh... they do not have a prayer."
--> "Die! ''Die!'' '''''DIE!'''''"
--> "Let the grenades fly!"
--> "Puny Eldar. You can send 'alf da Boyz 'ome!"
--> "This battle calls for massive firepower"
--> "Many are called. Few survive."
--> "If you will not serve in combat, '''''BLAM''''' '''then you will serve on the firing line!"'''
--> "Forward, you dogs, to victory!"\\
"You cannot stand against me!"\\
"Rise up and ''strike them down''!"
** The [[LudicrousGibs splat]] of a Chaos Space Marine when summoning a Bloodthirster / making your Chaos Lord ascend to a [[PhysicalGod Daemon Prince]], and the following roar.
** ''KILL!'' '''KIIIILLL!!''' when the Khorne Berzerkers enter the battlefield.
** The German voice of the Imperial General is just pure Badass.
** The sequel's lines from Cyrus as he uses the sniper rifle ability go well with the soon-to-be OneHitKill.
*** And many of the things said by Avitus, because he has such a great voice.
** The words ''I HAVE AWOKEN'' and ''TERMINATORS READY'' hold a special place in the heart of a Space Marine player. As does ''HAHAH. THEY WILL NOT LAST THE NIGHT.''
** [[MoreDakka DAKKA DAKKA DAKKA!]]
* ''VideoGame/CallOfDuty'':
** Whenever the Red Army shouts "URA!" in World at War. The sound of a thousand angry Soviets ready to rip any unlucky Nazi that comes in their way.
** Both games have some of the best gun sounds in the history of gaming.
*** The rifles sound especially amazing.
** The first ''VideoGame/ModernWarfare'''s theme tune and the distinctive, EarWorm guitar riff in the Marine campaign being played means that something insanely epic is about to happen.
** [[EverythingSoundsSexierInFrench MacMillan's]] and [[UsefulNotes/BritishAccents Gaz's]] voices.
** [[https://www.youtube.com/watch?v=PpN3lugfCtQ#t=0m38s The sound of a Barrett .50 sniper rifle being fired.]]
** "Tactical nuke, turn the key."
*** [[https://www.youtube.com/watch?v=rJ73ZffJPw4 The nuke countdown itself]].
** The '''awesome''' guitar riff that plays when you level up.
** "FRIENDLY AC-130 ABOVE!"
** "FRIENDLY APACHE/CHOPPER INCOMING!"
** "AGM Missile is online."
** From [[VideoGame/NaziZombies Zombies:]]
*** All of the powerups could count, but hearing "Max Ammo!!" easily takes the top spot. ''Especially'' in later rounds.
*** ''[[GatlingGood DEATH]] [[MoreDakka MACHINE!!]]''
*** The Cymbal Monkey tune.
*** The sound of the [[LightningGun Wunder]][[ChainLightning waffe]] firing, because a whole bunch of zombies just fried.
*** When a player pulls a wonder weapon (monkeys, Wuderwaffe, ray gun, etc...) from the Mystery Box there is a brief tune that plays over the map. Regardless of whether or not you're the one who got the weapon, it means that a bunch of zombies are in for a bad day.
** That (admittedly somewhat quiet) ''TING!'' that one can hear after landing a good headshot.
* ''VideoGame/TheLegendOfHeroesTrailsInTheSky'':
** The sounds of a successful Teara going off as your party's healed.
** Estelle's victory quote "Alright! We rule!" particularly if it's after a tough fight.
** The metallick clink as your CP meter is full, meaning an [[LimitBreak S-Break]] is incoming. The phrases before they unleash their Breaks are also satisfying, [[VoiceGrunting given the sparseness of spoken dialogue]].
** --->'''Estelle''': "[[KillItWithFire This ends here!]]"
--->'''Joshua''': "[[AssassinOutclassin You're finished.]]"
** --->'''Kloe''': "[[TheMedic Now, light of the heavens, heal these battered wings. Radiant Flash!]]"
--->'''Tita''': "[[MoreDakka Prepare to meet your doom! Come on everyone! Kyaaaaa! That was scary...]]"
** Any time the melody of [[EarWorm Silver Will]] or [[MagiTek the Septarians]] show up, things are about to get awesome.
* ''Franchise/TheLegendOfZelda''
** [[ItemGet DA-NA-NA-NAAAAAAAAAA!]]
** Those 'bloop' sounds you get when your life meter is refilling.
** In the 3D games (like Ocarina of Time), [[https://www.youtube.com/watch?v=eOJCporEeXc the tune that plays]] when you get a new heart container is rather catchy.
** The 'boss defeated' fanfares.
** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', the fanfare that plays when you receive a Medallion. Most satisfying sound ever.
** The short jingle that plays in ''VideoGame/TheLegendOfZeldaLinksAwakening'' when you finally recover your sword, leading into the first of TWO TIMES in the game you hear the overworld theme start with a full-blown 8-bit fanfare! (The other time is when you start to take Marin with you.)
*** That's not the only time the sword's music becomes this. Go ahead, go back and play just about any of the Zelda games that include the Master Sword in its usual role, and try saying that [[https://www.youtube.com/watch?v=89UwPhmwRCw this]] doesn't count as SugarWiki/MostWonderfulSound.
*** (This is of course just a drawn-out, more dramatic version of the “DA-NA-NA-NAAAAAAAAAA!” sound referred to above.)
** The "you've just solved a puzzle!" eight-note jingle. It even appears in ''VideoGame/SuperMario3DLand'' in World 5-2.
** The melodic choir that sings whenever Link uses the eponymous Wind Waker in ''VideoGame/TheLegendOfZeldaTheWindWaker''.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'': when the final blow is struck on an enemy.
** The dimension-changing sound in ''Zelda: A Link to the Past''.
*** The Duck Flute Song when all seems lost...
** Who can not love that little jingle that plays when the boss you're fighting is stunned, allowing you to hack and slash at it? [[https://www.youtube.com/watch?v=MaEhS-tHqn0 Hear it at 1:54 and weep.]]
** Every noise [[VideoGame/TheLegendOfZeldaTwilightPrincess Midna]] makes, ever. (Yes, even her screams!)
*** ''VideoGame/TheLegendOfZeldaSkywardSword's'' Fi is awesome too, mainly because she's a magical AutoTune sword.
** The Spirit Train's chugging in the title of ''Spirit Tracks''.
** In Twilight Princess, the sound of Midna's B (for the Wii) attack when you're in wolf form. There's just something satisfying about the sound of jumping through multiple enemies in a row.
** ''[[SwordBeam Zrackow!]]''
*** ''[[VideoGame/TheLegendOfZeldaALinkToThePast Bawa-wowa-wowa!]]''
*** ''[[VideoGame/TheLegendOfZeldaLinksAwakening Dowdow]][[VideoGame/TheLegendOfZeldaOracleGames dowdow]]!''
** The Gold Skulltula token fanfare.
** How 'bout the noise bosses make when they take damage in the 2D games?
** The first seconds of Hyrule Field (Morning), both the [[https://www.youtube.com/watch?v=bVYH6XPNdPI Ocarina of Time]] version as the [[https://www.youtube.com/watch?v=-b-Mz8EBRTw Twilight Princess]] version. Nothing beats traveling across Hyrule field at night only to pause for a few seconds when you see the sun coming up and you're greeted with those magical first few notes of the morning theme.
** From ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', there's the tune that plays each time you collect a mask. It's a short fanfare, but so freaking sweet.
** In ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', the sound when you collect a tear in the Silent Realm, especially while being [[ParanoiaFuel pursued by the guardians]] after you've [[HellIsThatNoise screwed up]], causing them to stop chasing you for 90 seconds. BAM-ba-BAM-ba-ba-BAM-ba NANANANENING!
** In ''VideoGame/HyruleWarriors'', the [[MickeyMousing chords that play when you hit a boss while it's vulnerable]], especially when you deplete their weak-point gauge.
** The noises you hear after you clear a shrine in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''; when the barrier pops, when Link receives the Spirit Orb and when the monk disintegrates. Ethereal and very soothing.
** If you're fighting a Guardian and you reflect its EyeBeam back through a perfect shield bash in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', the dissonant theme of the Guardians gets interrupted by a sudden high pitched noise when the beam hits back at the Guardian making you feel like you did something awesome.
** The Boxing Bell sound that's heard after you clear out a Bokoblin camp in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', as it signifies both victory and loot (as a chest will usually unlock after the camp's cleared).
** The little fanfare that announces a critical success in cooking in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', since it signifies a really powerful dish, as well as Link's {{Adorkable}} little celebration.
** The sound when you collect a rupee.
* "[[MiniMecha Standby]] [[DropPod for]] VideoGame/{{Titanfall}}."
* The Trioptimum Sound in ''VideoGame/SystemShock''.
** "L-l-look at you, hacker..."
** Just about anything said by SHODAN, really.
* From the same studio, LookingGlass, comes the legendarily atmospheric VideoGame/{{Thief}} series - the jingly "found loot" sound always gives one a warm, snuggly feeling, but the "objective complete/secret found" noise is, quite simply, an orgasm for your ears.
* VideoGame/{{Bonk}}-series have some of these. Who doesn't love that booming, high-sirened sound when Bonk eats a slab of spicy meat and [[YourHeadASplode his head explodes away?]]
** That loud BOOM-sound that can be heard when [[UseYourHead you hit the enemy]] in ''Bonk's Revenge''. ''Especially if you fall on them head on.''
* ''VideoGame/MetalGear'':
** The '''!''' sound.
** The [=CODEC=] sound always seems to get a reaction. The "Video Games Live" concert took advantage of this, as did the ''VideoGame/SuperSmashBros Brawl'' trailer that introduced Snake.
** Everything David Hayter has to say.
** For fans of [[EvilBrit Liquid]] or [[ChronicBackstabbingDisorder Ocelot]], hearing "It's not over yet, Snake!" or "You're pretty good..." can make a person's day. On the flip side, there's Snake's CatchPhrase, "Kept you waiting, huh?"
** ''VideoGame/MetalGearSolid'': The beginning of "Rex's Lair". ZOOOOOOM.
** ''VideoGame/MetalGearSolid2SonsOfLiberty'': The savage scream Solidus Snake lets out when you land the final blow in the grueling fight with the Harrier.
** ''VideoGame/MetalGearSolid3SnakeEater'':
*** Snake firing the M63 for a few seconds: rrrrrrrRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAGHHHHHHHHHHHHHHHHHH
*** Snake's various reactions to food. ''"Tasty"'' indeed.
*** The *chk* of the radio is oddly satisfying. It sounds like something out of a classic spy film, which is fitting for an AffectionateParody of such films.
** ''VideoGame/MetalGearSolidVThePhantomPain'':
*** "Mission complete. That right there is why you're the best, Boss!"
*** The satisfying [[YourHeadAsplode *splurtch*]] of a [[BoomHeadshot headshot]], though it dips into {{Squick}} for some.
** ''VideoGame/MetalGearRisingRevengeance'':
*** The sound of a successful Zandatsu: "Dead on!" *RIIIIP* *crunchsplash* *VWOMP!* (add "Hahaha!" if you're playing as Sam)
*** The low, dangerous hum when you have someone at your mercy in Blade Mode.
*** After breaking an enemy's defenses or stunning it, there's a distinct "whoosh" sound, and that is Raiden's cue to unleash the full fury of [[DeathOfAThousandCuts Blade Mode]].
*** Enter the Konami Code at the game's Title/Press Start Screen and...
--->'''Raiden''': ''[[TitleScream Metal Gear Rising...REVENGEANCE!]]''
*** '''''[[MetalScream RULES]] [[TriumphantReprise OF NATURE!!!]]'''''
* The Hammer theme, from ''VideoGame/DonkeyKong'', most recently in ''VideoGame/SuperSmashBros''. No matter how great the music for the current stage is, no one seems to mind when someone picks up that hammer and the jingle starts to play, though that might just be because they're running for their lives…
** The [[VideoGame/WreckingCrew Golden Hammer]] music in ''Brawl'' even more so.
** For any player without the golden hammer, the noise upon finding that it is, in fact, a squeaky hammer is bliss.
** However, the hammer theme quickly becomes dreadful in ''Smash'' if your hammer's head comes off.
** "PLAYER [number] DEFEATED!" in stock matches, at least when you aren't the one defeated.
** Any sound a player makes when flying off stage, particularly if they make their exit [[TwinkleInTheSky Team Rocket-Style]].
*** And recently, for Smash 4, the heavy '''*PLONK*''' players make upon their screen KO.
** [[https://www.youtube.com/watch?v=1Jtg95iZyoQ Behold, a montage!]] King Dedede's scream is especially [[SugarWiki/FunnyMoments amusing]].
*** Especially the scrumptious ''[[https://www.youtube.com/watch?v=9i4T6nRPC1Q KREENG!]]'' from a [[BatterUp Home Run Bat]] connecting with its target. Usually accompanied by said victim speeding away from the match at speeds quick enough to rip open a hole in the time-space continuum.
*** Alternatively, hitting someone with a 9 as Game & Watch. ''KRRRREEEEEEEEEEENNNNNNNGGG! dingalingaling''
*** Or Luigi's Fire Jump Punch, or Jigglypuff's Rest, or Ness's side smash. All of those also make the KREEEEEEEEEENNNNGG!
*** Ness' side smash, as of ''Brawl'', no longer makes the ''KRREEENG!'' sound. It does, however, make a satisfyingly meaty '''KRACK''' upon contact.
** [[VideoGame/FZero Falcon.....PUNCH!!!!!!]]
** COME ON! Bluuuuuue Falcon!
** [[Franchise/SonictheHedgehog NOW I'LL SHOW YOU!]] [[SuperMode HURRRRRRRRRRRRRRRRRRRRRR!]]
*** …or, if you're playing the Wii U / 3DS version: "Super Sonic Style! Hyarrh!"
** GREAT! AEEETHEEEEEEEEER!
** Pi..Ka....CHUUUUUUUUUUUUUUU!
** OH YEAH! HEEEEEEEEEYAAAAAAAAH!
** [[Franchise/MetalGear It's showtime!]]
*** Ganon's Warlock Punch has the most badass battle roar of all time, even though the move is so slow that its only use is to taunt your opponent. GGRRRRAAAAAAGGHHHHHHH!!!!!!!
** Two Links doing spin attacks simultaneously. It just sounds ''so cool''.
** PK… Starstooooorm!!! ''(Flaming death from the sky)''
** Meta Knight's normal A attack. HIYAYAYAYAYA!
** Peach hitting any character (devastating only if it's you) with the frying pan smash. ''DYOINK!''
** The beam noise from Brawl's Spear Pillar stage. Especially if someone is caught in it. Even if that someone is you, because that sound is just so awesome.
** '''''Game!''''' (Or for those playing in Japanese, '''''Game set!''''')
** '''''NO CONTEST!''''' ''(awwww...)''
** "[[VideoGame/StreetFighter SHYAH!]] [[OneHitKO SHIN!]] {{SHORYUKEN}}!!"
** "Show me your moves!"
*** [[BigYes "HYESZ!"]]
** [[VideoGame/{{Metroid}} "Is that all?"]]
*** Zero Suit Samus's voice in general. Sexy, snarky, and full of confidence. [[SurprisinglyGoodEnglish Being voiced by an actual American helps.]]
** '''''A NEEEEW RECORD!''''
** There are [[https://www.youtube.com/watch?v=YnO0CPDXMjQ three]] [[https://www.youtube.com/watch?v=homooak2wzQ different]] [[https://www.youtube.com/watch?v=NPmDIdJ3pr8 sounds]] that you may hear in ''Melee'' upon completing challenges or meeting milestones. The first one just sounds relaxing, while the latter two are triumphant and celebratory.
** "''This'' game's winner is…" [[spoiler:"Captain Falcon!" ALWAYS.]]
** The victory themes. All of them. The best of the best:
*** The Metal Gear one: Dun dun da dun nun DUN DUN DAH! Especially when you consider the FridgeBrilliance: In the MGS games, it's the game over theme. Having it as Snake's theme is basically saying it's game over for his opponents.
*** The Sonic the Hedgehog one. They really gave the guests the best ones (even if it's technically recycled from ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]'').
*** The Mario Bros. one.
*** The Legend of Zelda one. A beautiful, orchestral remix of Zelda II's victory theme.
*** The Metroid one is a very satisfying tune for Samus. Some may recognize it as the sound of getting a new item, in her home series.
*** Also, Pokémon one.
*** Not to mention, that of VideoGame/{{EarthBound}}.
*** Wario's one, a remix of Stonecarving City from ''VideoGame/WarioLandShakeIt''.
*** Pit and Palutena's one too.
*** The Ice Climbers' one.
*** Meta Knight from Franchise/{{Kirby}} has a good one. [[BadassBoast Come back when you can put up a FIGHT!]]
** All the wonderful little blips that Mr. Game and Watch makes as he moves around.
** "''BEHOOOOOLD''…"
** King Dedede landing after a Super Jump. '''THUD'''
*** When all of the hits of King Dedede's up or down aerial connect. DOO-DOO-DOO-DOO-DOO!
** One of the "unlocking" jingles from Brawl. It almost sounds like it could be in a Disney movie.
** Completing a challenge in Brawl. ''smash! bling!''
** The little "BLING" sound Ness made in Melee when he used his midair jump. This was sadly removed in ''Brawl''.
** The sound effect that plays whenever you are selecting things in the various menus of ''Super Smash Bros. Melee''.
** The slashy-swishy sound effect that plays at the beginning of every trailer for Smash 4. An excellent way to get you instantly hype.
** And who can forget the timeless classic? Answer: ''No one.'' '''''[[TitleScream SUPER! SMAAAAAAAASH BROTHEEEEEEEERS!!]]'''''
** Pit's (''Brawl'') Final Smash: "All troops...move owwwwt!"
** "[[VideoGame/FireEmblemAwakening Chrom!]]" "[[CombinationAttack On my mark!]]"
** The "'''''WOW! INCREDIBLE!'''''" from beating a one-player mode at its highest difficulty.
** The "[[https://www.youtube.com/watch?v=AEr7BPDt4fY Rare trophy]]" tune. Left unused in its debut game (''Melee''), it was fortunately used in the later games whenever you perform certain feats, such as unlocking characters, obtaining certain trophies, and the like. It's a short but triumphant and insanely sweet fanfare.
* While we're on the subject of ''VideoGame/DonkeyKong'', there's that delightful "BWAA!" sound that happens whenever you kill a Kremling in the ''VideoGame/DonkeyKongCountry'' series.
** Some of the burlier ones yell something like a deep "OGGGG!", which is [[SugarWiki/MostWonderfulSound doubly]] [[SugarWiki/FunnyMoments entertaining]].
** The delicious guitar solo that you get when completing the stage as Dixie Kong in the second game.
** Diddy Kong's monkey rap made entirely out of chimpanzee noises that ends with a small jingle that matches the level is awesome.
** Donkey Kong saying "Okay!" in VideoGame/DonkeyKong64. For that matter, the [[PissTakeRap DK Rap]], quite possibly the funniest rap song ever.
** What about the faint humming sound of the ghost ropes in Ghostly Grove combined with Forest Interlude?
** Or the sound of waves crashing combined with [[VideoGame/DonkeyKongCountryReturns Tidal Terror]]. Makes the track go from "meh" to awesome.
* Project Torque during drag races; nailing the right shift time will have the announcer guy say "perfect!" Nailing it absolutely spot on however, will have him say "PERRRFECT", with the R drawn out. It never gets old.
* The "Evolution" theme from the ''Franchise/{{Pokemon}}'' games. Nothing like, "Yes, a new Pokédex entry, and increased stats!" to excite a player of the games.
** Pikachu's always sounded cute, but come ''VideoGame/PokemonXAndY'', every trainer's jaw dropped when they heard those two wonderful words: "[[PokemonSpeak Pika]]-[[Creator/IkueOtani Pika!]]"
** Also the little "Badge earned" fanfare.
** And the TM fanfare, which originated in ''VideoGame/PokemonGoldAndSilver'' and almost always plays after the one for badges.
** The "bling-bling" that sounds when you find a shiny Pokémon.
** In the newer versions, the "you're about to go into a battle" music changes when you encounter one of the legendary Pokémon. This sound becomes all the more wonderful if you've been trying to chase down a Legendary Dog all afternoon.
** The exhilarating fanfares (of which there are two in the series; one in the first generation, their remakes, and ''Emerald'', and another in every other game) that follows a wild Pokémon catch. That just sets the sense of accomplishment into stone and seals the moment. As of ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed and LeafGreen]]'' it is preceded by a little "click" sound, right when you successfully catch a new Pokémon, which is made all the sweeter if it's a Pokémon that you've been trying to catch for a while. Even though ''VideoGame/PokemonRubyAndSapphire'' didn't have the clicking (and were the last games not to), Game Freak backported it to those games' setting with ''[[UpdatedRerelease Emerald]]''.
*** Heck, the *dink dink dink* of the Poké Ball rocking three times immediately before the *click* is pretty damn sweet, too, especially on something with a low catch rate.
*** The sound of a critical capture in Black and White is pretty awesome, too-- even if it's something that would be easy to catch, it's still a pleasant surprise to hear "Dink! Click!" instead of hearing the ball bounce three times.
*** Improved even more in ''X and Y'', where a critical capture now makes a whistling sound like a jet engine as Calem/Serena throws the ball.
** Kricketune's cry. DEEDLEDEEDLEDEEDLE-WHOOOOOOOOOOOP!
** Aggron's cry. It sounds like a freight train, and your opponent's on the tracks.
** [[AudibleGleam Shi]][[PaletteSwap iiing!]]
** That's nothing compared to the ''Stadium'' games' Cup completion theme.
** The exciting "Badatash!" sound that accompanies a Super Effective hit is either this if you're scoring it, or NightmareFuel if it's what hits ''you''.
** Heck, most of the ''Pokémon'' music becomes this, especially the music played after you beat another trainer.
** Many of the Gen. I Pokémon's cries are so nostalgic that a lot of older players will think of them as this. There's nothing like hearing your Charizard 'roar' once again.
** Starting from Gen II, a meter shows your Pokémon's EXP progress towards the next level. When your Pokémon gains EXP, the meter goes up, accompanied with a sound. If you get a lot of EXP, the tone of this sound increases as it goes up, creating a nice "Wooo!" sound. And, of course, when it hits the end of the meter... "Ding!" "Do do-do-do!" Enjoy your increased stats (and potential new move/evolution).
** Any new music that is a variation on the old, familiar tunes. Recognizing a familiar theme, even all fancied up, in a new game for the first time feels like coming home. It's like the game is telling you, "It's all right. [[TheyChangedItNowItSucks No matter how much they've changed]], this is still Pokémon. Let's have an adventure, old friend."
** [[https://www.youtube.com/watch?v=NSJ8FMCy-Q4 The Opposing Trainer is in a Pinch!]], from Black and White, which plays when the Gym Leader is down to his or her last Mon. Sadly, it didn't return in [[VideoGame/PokemonXAndY X and Y]].
** The BeamSpam sound effect from Generation I & II. Paired with the Gen II [[WaveMotionGun Hyper Beam]] [[https://www.youtube.com/watch?v=JKzrGwYDNgk animation]], nothing says power quite like it, even if it is AwesomeButImpractical.
*** It even returns (at least for Hyper Beam) in Generation VI!
** The little fanfare that triggers when you pick up a TM from a Poké Ball.
** For fans of the originals who are playing ''[=HeartGold=]'' or ''[=SoulSilver=]'' for the first time, without having heard any of the new music prior to playing, the new intro to the [[https://www.youtube.com/watch?v=4ujh7lvcsRs National Park theme]] is certainly this.
** The Mega Evolution sounds just like entering a SuperMode should. "woowoo''[=wooWOO=]'' BLAM! <[[PowerEchoes Power Echoed]] Pokemon call>".
** The fanfare that plays whenever you obtain a Mega Stone in ''X and Y'' and ''Omega Ruby'' and ''Alpha Sapphire''. It's short, but so sweet and triumphant.
** The sound of shaking grass in Generation V, meaning either an [[PinataEnemy Audino]] you can KO for a huge amount of Experience Points, or a rare Pokemon that can't be found in the wild otherwise.
** The sparkle sound effect that plays on top of the normal "Affection Increased" sound effect in the Pokémon-Amie, indicating that your Pokémon has reached max affection.
* The ''[[VideoGame/{{Goldeneye 1997}} Goldeneye 007]]'' intro at the part where the Nintendo logo rushes in. [[https://www.youtube.com/watch?v=OYTlymX7eF8 Here.]]
** The sound of the [[RevolversAreJustBetter Cougar Magnum]] firing in ''Goldeneye 007''.
** The sound of a bullet shattering the glass lens at the front of a CCTV camera, destroying it.
* In ''VideoGame/KillerInstinct'', the sound of Jago doing his kick special move. [[https://www.youtube.com/watch?v=6EcJRR96HmY OOORAAHHHHH!!!]]
** AWESOME Combo!
** MASTER Combo!
** Kiiiing Combo!
** [[https://www.youtube.com/watch?v=gVPQSDYA9o0 C-C-C-COMBO BREAKER!]] (Unless it's the CPU bug that allows it to break a combo that hasn't started yet.)
*** [[https://www.youtube.com/watch?v=7o3mMUEYejg C-C-COUNTER BREAKER!]]
** '''''ULTRA COMBOOOOOOOOOOOOO!'''''
*** "'''''ULTRAAAAAAAAAAAAAAAAAA!!!"''''' (if you pull off more than 50 hits in the UsefulNotes/XboxOne reboot.)
** The sound of Fulgore's [[FrickinLaserBeams chest]] [[ChestBlaster laser]] in KI 2013. You can ''feel'' the amount of power behind it.
* In ''VideoGame/{{Godhand}}'', [[https://www.youtube.com/watch?v=RRMjaSUDPTw Gene's enthusiastic "HEY!"]]
** *whistle* "Nice!" "I love it!" "Heh heh!"
** Also, any sound effects that play whenever Gene's winding up for an attack from the Roulette Wheel. You already know it's gonna be good, and makes it infinitely more satisfying once your attack hits to spectacular effect.
* In any {{RPG}} that has a level up sound... it's obvious.
** The shouted chant by the barbarian choir in Skyrim. In fact, anytime the barbarian choir chants or sings, something awesome is about to happen.
*** Also from Skyrim, the "cthunk" sound effect that marks a successful sneak attack.
*** The beautiful ''click'' of a lock opening. Double if you've broken a few picks. ''Triple'' if it's a ''really'' difficult lock.
*** The short drum-gong thing that plays when you have cleared a dungeon, knowing the boss is down and all you need to do now is to claim the treasure and get out of here.
** Ta-dalala from Fire Emblem is just lovely...
** To that end, in ''VideoGame/WorldOfWarcraft'', it can only be described as... '''''DING!'''''
*** It's actually more like '''''BOOSH!''''' (and often accompanied by the "ba-BUM!" of a completed quest). People say "ding" as a holdover from ''Everquest'', where it did actually go "ding."
*** Made even better when you install the rare Cool Level Up addon, which adds a theme music and a stats screen.
*** When you hit a Milestone Level, the CLU addon switches up the music to what can be described as the most beautiful cacophony only comparable to fifteen beautiful virgin princesses in heat. [[https://www.youtube.com/watch?v=QPWeBvafgoI Click here and wait for the orchestra.]]
** In ''VideoGame/FinalFantasyXI'', leveling up rewards you with the iconic victory chime of the past games. No better way to celebrate. It even got a cameo in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]''.
** ''VideoGame/CityOfHeroes'' has its own little triumphant fanfare.
*** The Mission Complete fanfare is awesome as well. Villain players even get a somewhat more sinister version of the jingle.
** Not technically an RPG, but the level up "jingle" in VideoGame/CallOfDuty 4 is actually a brief heavy metal guitar/drums riff.
** [[VideoGame/EveOnline "Skill training completed."]]
** ''VideoGame/{{Fallout 3}}'''s cash register "cha-ching!" after gaining exp. is gleefully sadistic and very visceral. That and the army-four-beat-drum "Level Up" sound.
*** Sadly in VideoGame/FalloutNewVegas the experience gain sound was changed to a bowel-loosening bass hit. Very irritating when clearing out large groups of weak enemies.
*** ''VideoGame/{{Fallout 4}}'' brings us [[https://www.youtube.com/watch?v=47JKRkcoIVo three glorious]] [[https://www.youtube.com/watch?v=zGBoKFHUdgQ new level]] [[https://www.youtube.com/watch?v=lNJuSoEf1WI up fanfare]], which make you feel like you won the game every time you bring up the perk screen after leveling up.
*** When you shoot up Psycho: FUCKING KILL!!
** The Pipboy's Level up Chirp from ''VideoGame/{{Fallout 1}}'' & ''[[VideoGame/{{Fallout2}} 2]]''. It's amazing how such a little chirp can bring so much happiness.
** ''VideoGame/VampireTheMasqueradeBloodlines'' has a single strum of a guitar as its "gained XP" sound. Sound clips that are fractions of a second rarely give such a pleasurable feeling.
** The 'bwoooong' gong sound from ''VideoGame/JadeEmpire''.
** '''[[VideoGame/DragonQuest DAH-DAH-DAH-DAH-da-DA-]]''[[SugarWiki/AwesomeMusic DAAAAAAAAHHHHHH!!!!]]'''''
** ''VideoGame/TheWorldEndsWithYou''. It's an epic feeling when your health bar is flashing, there are still many Noise... and (insert laserlike sound)! Not only did you level up, your health was restored!
** You're low on health, overweight and out of healing potions so you can't recover naturally, when [[NarmCharm parp-parp-parp-PARP-parp-PARP!]] Full health and SP, and a new base level! Courtesy of ''VideoGame/RagnarokOnline'', especially when you hear that sound when just a few experience points short of the max level.
* The ''VideoGame/NeedForSpeed'' series, knowing perfectly well that revving engines are like classical music to a car fan, takes great measures in making sure the engines sound way louder and much more powerful than in real life. The Porsche Carrera GT, for example, sounds like a Formula 1 car, while the older muscle cars from ''Carbon'' have a ''very'' deep growl.
** The sound that accompanies the freeze-frame when spotted by a cop means SugarWiki/AwesomeMusic is about to start, and that it's time to floor it, and floor it hard.
** ''Hot Pursuit'''s turbo activation. [[https://www.youtube.com/watch?v=vkC5Z9AesV4 "Fching! zzzzzZZZZZZ-FWOOOM!"]], a shorter variation of it returns in ''Rivals''.
*** The few moments' delay between the button press and boost activation are completely silent, aside from the turbo itself and the police sirens - the calm before that oh so awesome storm.
*** Jammers also mute sound for a few split moments if triggered while being locked on by an E.M.P.
*** The car startups on the car selection menu are incredible. Not only are they proper cold starts, but the car selection menus always take place inside a parking garage, and the resulting echoes of the engines roaring to life exaggerate the effect.
** The BMW M3 GTR after you beat Razor. That engine's song is orgasmic.
* ''VideoGame/ProjectCARS'' has some amazing acceleration sounds, particularly from the third person camera. The exhaust sound of the Formula A car accelerating is ear-splitting and ''amazing''.
* Likewise, both ''VideoGame/MicrosoftTrainSimulator'' developers and modders know that for every train or locomotive there is someone who thinks its engine sound is the most wonderful one in the world. As a result, they pay ''very'' special attention to reproducing the real sounds -- even the downloadable Paris Métro [=MP89=] has the squeak it makes when leaving the station.
* ''Franchise/{{Halo}}'':
** The *Vrmm-KRSSK* of picking up an Energy Sword.
** PA'WOON! The sound the rocket launcher makes.
** The metallic click when you pick up frag grenades or the static crackle of picking up plasma grenades.
** And who could forget the "PAAAAAAY-OWW!! (click-click)" of the [[ShotgunsAreJustBetter M45/90 CAWS shotgun]], even by shotgun standards?
** "Revenge! Double Kill! Triple Kill! Overkill! Killtacular! Killing Spree! Killtrocity! Killamanjaro! Killtastrophe! Killpocaplyse! Killionaire! Killing Frenzy! Running Riot! Rampage! Untouchable! Invincible!" ''VideoGame/{{Halo Reach}}'' adds "Inconceivable!", though it's only possible to hear it after mowing down a staggering ''500'' enemies, which is impossible if not playing an endless match of Firefight.
** A soft, held-out note of strings, nothing else. Then you hear a quiet phrase of Gregorian chanting, and that's your signal to start kicking Covenant butt.
** The crackle of a body disintegrating after being blown away by a Forerunner weapon is truly a wondrous sound.
** The split second charging up sound heard just before a plasma grenade explodes.
** The uplifting VRROOOOOOOOOOOOOOOOOOOOOOOOOO sound of your shields recharging, especially when contrasted with the less than wonderful BOOP-BOOP-BOOP-BOOP sound of your shields being down.
* The ItemGet sound in the ''Franchise/{{Metroid}}'' series.
** The "Shine"/"Star Get!" and "Item Get!" sounds from Mario and Zelda as well.
*** The [[https://www.youtube.com/watch?v=s8MWReUg-p0 SHINE GET!]] music and the Item theme for both [[https://www.youtube.com/watch?v=hHCvIotCpyo the Metroid Prime series]] and [[https://www.youtube.com/watch?v=P9eUYS7Z16A Zero Mission]].
*** The breathtaking [[https://www.youtube.com/watch?v=eD9vxWfZyRA credits music]] from ''Corruption''.
*** [[https://www.youtube.com/watch?v=GvGrd8jnCdM Appearance,]] [[https://www.youtube.com/watch?v=-4g0WkXrZiA Samus']] {{Leitmotif}}. [[https://www.youtube.com/watch?v=tqW2YaVAnQE First Appearance FTW.]]
*** [[https://www.youtube.com/watch?v=p6OTbdgt_Ms Sanctuary Fortress]]. Welcome to what's probably the best level in the whole trilogy.
** [[https://www.youtube.com/watch?v=Qnl32SLatS0 The Fully Powered up suit fanfare + the epic remix of Brinstar in the last leg of ZeroMission]]
** Also the "Puzzle Solved!" jingles from ''Zelda'' and ''VideoGame/LaMulana''. Victory horns, gotta love 'em. ''La-Mulana'''s "trap activated sound," [[MostAnnoyingSound on the]] [[NightmareFuel other hand]]...
** The sounds of weapon fire as you read the game's objective in multiplayer.
* The sound when you get a cool in the ''VideoGame/TraumaCenter'' series. From the same series, defeating any GUILT virus.
* When [[VideoGame/SuperRobotWars Trombe]] overrides the BGM, expect The Mysterious Gourmet to show up and own the alien invader's mecha.
** The level up sound in the ''VideoGame/SuperRobotWarsAlpha'' series is so triumphant sounding it could used as shorthand for [[TakeALevelInBadass "You have gained levels in hotblooded badass!"]]
* Some of the "Critical Hit" sounds from ''VideoGame/BaldursGate'' are immensely satisfying. Others... not so much.
** And of course that godly voice:
---> "You must gather your party before venturing forth."
** When you try to take Boo away from Minsc: SQUEEK!
** Many of the spell chants are this:
*** ''"Insertas! Pulcher! Imperium!"''
*** ''"Vita! Mortis! Coriolis!"''
*** As well as the sound of Sarevok's "Deathbringer Assault"
---> "Death comes for you! Feel its icy breath!" *thwack*
** Hearing ''at least'' 3 enemy death cries after the "FOOM!" of a fireball landing or the "BRZZP" of a lightning bolt.
* Same goes for ''VideoGame/PlanescapeTorment''.
* The "Quest Complete" theme in ''VideoGame/PhantasyStarOnline2''.
** "PSE BURST!"
** "CROSS BURST!"
** "ONE MORE!"
* Anyone who has played ''Franchise/SuperMarioBrothers'' knows [[https://www.youtube.com/watch?v=Lw049q22-hY one sound]] that means the next few seconds will be a blast: [[InvincibilityPowerup Da-da-da-dada-da-dadadada-da-da-da-dada-da-dadadada-da-da-da-dada-da-dadadada-da-da-da-dada-da-dadadada-...]]
** The [[https://www.youtube.com/watch?v=1GESmPxKv1k One-Up]] jingle also brings a smile to many a gamer's face.
** While whistling or humming even the first bar of the original theme will get people's attention almost anywhere. And [[EarWorm stick that song in your head for the rest of the afternoon]].
** The [[https://www.youtube.com/watch?v=yysnM407rjE Mushroom/Powerup]] sound
** The [[https://www.youtube.com/watch?v=x6SaTghhaP8 Pipe]] sound
** The Thwomp sound. ''Ba-DOOMP!''
** The Bullet Bill firing sound (in games where it isn't identical to the Thwomp sound, anyways)
** When a Treasure Ship or hidden Toad house appears in ''VideoGame/SuperMarioBros3''.
** Any number of Charles Martinet's cries, especially with context. Have you ever let out a triumphant "WA-Hah!" after bouncing off of five Koopas without touching the ground?
*** [[VideoGame/SuperMario64 "Here We Go!"]]
*** Of course, the enjoyment or [[MostAnnoyingSound annoyance]] level can depend on whether or not you grew up with Mario [[Series/TheSuperMarioBrosSuperShow sporting a]] [[WesternAnimation/TheAdventuresOfSuperMarioBros3 Brooklyn]] [[WesternAnimation/SuperMarioWorld accent]].
** The Mega Mushroom jingle. [[https://www.youtube.com/watch?v=vy-crNehAWg Derk-derk-a-derk-derk-a-derk-derk, derk-derk-a-derk-derk-a-diddle-diddle...]]
** [[VideoGame/SuperMarioGalaxy I think I'm going to...]] [[{{Squee}} TRANSFOOOOORM!! (Eeeeeeee!!)]] (which sounds a bit like "Henshiiiiiiin!")
*** The jingle that plays when you get a Grand Star. [[https://www.youtube.com/watch?v=zP_7vgwpkys Daaaaa-dada-daaaaa! Do-do-do-dododoooo! Da-da-da da-da-da DA! Dadada!]]
*** Don't forget about [[https://www.youtube.com/watch?v=lOMucKcVFRo the jingle playing immediately afterwards]], assuming you didn't beat the game yet.[[note]][[https://www.youtube.com/watch?v=NFmssazUORA Variant that only plays after the player gets the first Grand Star]][[/note]]
*** The sound effect Goombas in that game make when they run Bubububububu [[GoombaStomp Whit-What!]]
** While the normal InvincibilityPowerUp music (and aaaaall of its remixes in various games) is always awesome, the [[https://www.youtube.com/watch?v=iMzUqSk9iic jingle that plays]] in ''VideoGame/SuperPaperMario'' when you grab the Mega Star pretty much alerts you that it's time to go on an awesome, 8-bit ''rampage''.
** The first game's music when you slide down the flagpole.
** [[VideoGame/YoshisStory Yoshi!]] ([[LetsPlay/NintendoCapriSun So happy!]])
*** Speaking of Yoshi's Story... [[https://www.youtube.com/watch?feature=player_detailpage&v=CIgYGukFFHE#t=180 the ending theme]] certainly counts once all the baby Yoshis start singing along.
** The sound Bob-Omb Buddies make when they talk. Weh-wehheheheh!
** The wild, perfectly timed '''GWEAAAAAAAARGH!!''' from the skeleton platform in World 8-7 of New Super Mario Bros. Wii.
** In most games in the series, the jingle that plays at 100 "seconds" left is not a good thing. In ''VideoGame/MarioKart'' however, it becomes this trope, as it's used to signal the final lap.
*** The sound of a Blue Shell or Lightning Bolt going off...if you're the one who fired it.
*** The jingle for finishing in first place, especially after a close race, catching up from way behind, or smart item usage.
** From ''VideoGame/SuperMario3DWorld'', the little "Meow!" the characters let out whenever you win with the Cat Suit.
** ''Mario'' calling out ''Peach's'' name in ''VideoGame/SuperMarioOdyssey''.
* ''VideoGame/{{Warcraft}}'':
--> "Jobs done!" / "Work complete." / "Your building is complete." / "Summoning is complete." \\
"Research complete." \\
"'''''Mortaaaar Combaaaaat!!!'''''" (Mortar Team trained) \\
"It's hammer time!" (Gryphon Rider trained) \\
"I smell ''magic'' in the air..." (Spell Breaker trained) \\
"'''''Storm, Earth and Fire'', heed my call!'''" ''(DramaticThunder!) (Shaman trained)'' \\
"On the great winds I come." (Druid of the Talon trained) \\
''Dinnnng...'' '''booooooooom''' (Flame Strike sound effect) \\
and more, inlcuding most Heroes' arrival quotes and a lot of StopPokingMe quotes...
** Anything said by Grom Hellscream: "Slice and Dice!"
* For anyone who has a certain boss mod for ''VideoGame/WorldOfWarcraft'', when you defeat a boss, it plays the Final Fantasy Fanfare music. Ahh, sweet sounds of victory.
** If you don't have it, then the bosses' VillainousBreakdown.
-->''Nefarian:''This cannot be! I am the master here! You mortals are nothing to my kind DO YOU HEAR? NOTHING!!!\\
''Archimonde:'' No! [[ThisCannotBe It cannot be!]] [[BigNo NOOOOOOOOOOOOOOO]]!\\
''Yogg-Saron:'' Your fate is sealed! The end of days is finally upon you and ALL who inhabit this miserable little seedling! Uulwi ifis halahs gag erh'ongg w'ssh...
* From ''Franchise/{{Doom}}'':
** The gong sound when you get a power-up (Soul Sphere, Computer Map, Partial Invisibility, etc.) in the original games.
** The sound of the {{BFG}} charging up and releasing that lovely green ball of obliteration, generally followed by dozens of death throes. Made even sweeter in ''VideoGame/{{Doom 3}}'', unless you're fighting Sabaoth... The ''Doom 3'' Shotgun's DramaticGunCock is also very nice (but unfortunately it doesn't compensate for [[ShortRangeShotgun the abysmal pellet spread]]).
** Speaking of ''Doom 3''...when you hear the fully-charged Soul Cube utter the words "Use us!", the next demon you unleash it on is going to have a ''very bad day.''
** The super shotgun. It lets off this wonderful BOOM and causes what's in front of you to crumple up and die. The reloading sounds are similarly rewarding.
** [[ChainsawGood FRFRFRFRFRFRFRFRFRFRFRFR... VNNNNNNNNNNNNNNNGGG!!!]]
** The Arch-Vile's Death sound in ''VideoGame/DoomIIHellOnEarth'' – It's always nice to know that you don't have to worry anymore about one of these gits sneaking around somewhere and reviving the horde of demons you just slaughtered.
*** Atleast until you realize [[FridgeHorror the sound includes a little girl asking "why?"]].
*** A lot of the monsters' death sounds, particularly the [[http://www.wolfensteingoodies.com/archives/olddoom/sounds/dscybdth.wav Cyberdemon]], [[http://www.wolfensteingoodies.com/archives/olddoom/sounds/dsbspdth.wav Arachnotron]], and [[http://www.wolfensteingoodies.com/archives/olddoom/sounds/dsbrsdth.wav Baron of Hell]].
* The GET!! riff from ''VideoGame/NoMoreHeroes''. What makes it so satisfying is that the first few notes are the same as the Get riff, but GET!! lets you know that you can finally take a break from looking for those silly little balls for a while. So, really, the wonderful part is when the riff continues after those first few notes.
** Any sounds, quotes or death cries involved in making a kill are VERY satisfying.
** MOMMAAAAAA!
** MY SPLEEN!
** [=NononononoAUUUUGH!=]
** And on Travis' end: "FUCK YOU!" and "YOU'RE A JOKE!"
** The wonderful VWUNAUH!! that emits from your Wiimote speaker during a finishing blow's slow-mo part.
** do-DO-do-do! ("recharge complete" jingle)
* The sound that exemplifies impending ass-kicking is the original, iconic QuadDamage sound from VideoGame/{{Quake}}.
** The '''BOOM-chk-chk''' sound of the Super Shotgun in ''VideoGame/QuakeII'' is immensely satisfying. The railgun is also of note, being one of few non-gunpowder weapons in video games that [[BangBangBANG actually sounds POWERFUL]] when fired.
** Doing something 'awesome' in ''VideoGame/QuakeIIIArena'', for example headshotting a guy with a Railgun one second before he captures your flag and getting a genuine "'''HOLY SHIT'''" from the voiceover.
** The music that plays whenever you have a boss fight in ''Quake 4''.
*** The music that plays during the final boss fight.
* ''Franchise/AceAttorney'':
** '''OBJECTION!!!''' Cue the Pursuit theme!
** '''TAKE THAT!'''
** '''HOLD IT!''' Additionally, the player gets to ''shout said Most Wonderful Sounds into the DS mic''.
** Desk slamming. (Or in Klavier's case, wall slamming.)
** Also, possibly the only example of a Most Wonderful LACK of Sound: when the music stops after you've made an objection, letting you know that you ''didn't'' screw up.
** Also, there's the "Jingle" that plays every time you unlock a chapter or finish a portion.
** In the Japanese version, [[spoiler:Manosuke Naitou]] rolls the r in "Igiari!", the Japanese equivalent of "Objection!". It sounds... amazing.
** That wonderful, wonderful sound of your health bar refilling. Especially in ''Investigations'' when you get ''all'' of your health back.
** The sound when a Psyche-Lock breaks.
*** In ''Dual Destinies'', the sound of [[spoiler:five black Psyche-Locks starting to crack and then exploding at the same time]].
** There are a couple of moments where a character's theme introduces them before they appear, like [[spoiler:Edgeworth's "Great Revival" in ''JFA'' or Klavier's "Guilty Love" in ''Dual Destinies'']] -- if you like those characters it's a real "hell yeah, they're back!" moment.
** While the sound of Franziska von Karma's whip cracking can get annoying, there are moments when it is ''definitely'' wonderful to hear, not the least of which being her BigDamnHeroes moment in ''Justice for All''.
* [[VideoGame/MetalWolfChaos HOW DO YOU LIKE ME NOW?!?]] Cue [[MacrossMissileMassacre multiple waves of explodey doom]] for everything onscreen.
** [[EvilLaugh MWHAHAHA]][[IncomingHam HAHAHA!]]
* ''Franchise/MegaMan''
** ''VideoGame/MegaMan2's'' boss select jingle. Da-da-da-daaaa-dadada-da-da-daaaaaaa-dadadada----dadadada----dadadadadaaadaaadaaaaaa!
** That or the boss introduction jingle. Da-da da, da-da da, da d-d-d-d-d-daaaa!
** Anyone who's played ''VideoGame/MegaManX'' will remember the "Charge" sound effect, heard to great extent in Zero's introduction: Brrrrrrraaaaaaaa-ZAOW! ''(cue [[SugarWiki/AwesomeMusic Zero's theme]])''
** The death sound, when it's Mega Man dying, is a MostAnnoyingSound. When it plays due to a Robot Master dying, it's this instead.
** The sound of the Metal Blades when you throw them. It sounds like...smiting your enemies.
** [[TheCorruption METEOR]] [[SuperpoweredEvilSide SERVER]] [[LimitBreak ACCESS]]
*** [[SuperMode FINALIZE!]] [[TitleDrop Black Ace]] / [[OneGameForThePriceOfTwo Red Joker]]
* The sexy female computer voice whenever you enter a [[MiniMecha VS's]] cockpit in ''VideoGame/LostPlanet'': ''System online. Initializing.'' [[CargoShip Why, hello, beautiful.]]
* ''Franchise/StreetFighter'':
-->Hadoken!
-->Shoryuken!
-->Zoshi!
-->Mission Start!
-->I am the RED CYCLONE!
** Because of the [[SNKBoss difficult fights, the phrases of the final bosses]] of ''Street Fighter''s 3 and 4 may become the MostAnnoyingSound, but they are pretty awesome. Street Fighter III's Gill, a half-fire, half-ice, muscle-bound, golden-locked emperor of the Illuminati, who fancy's himself a god:
--->"The mark of my dignity shall scar thy DNA."
--->"[[TurnRed Resurrection!]]"
--->"[[OneWingedAngel Let my be the blesser of]] [[LargeHam AAAALLLL SOULS]]"
--->"[[EvilGloating '''Kneel''' before your MASTER!]]"
** And IV's Seth, the nude and bleach-white corporate executive with a Yin-Yang for a stomach, who stole all his moves from the other fighters, and improved on them:
--->"[[LimitBreak Let's take this to the next level!]]"
--->"[[NightmareFuel Become a part of me!]]"
--->"I won't soil my memory banks with your ''weakness''."
--->"Fear not. Your data shall live on in me for eternity."
--->"Behold the power that is the TANDEM ENGINE!"
** The death yells that Gill and Seth make upon being [=KOed=] are simply glorious to hear for any player who knows the frustration they are capable of causing.
*** While we're on III, Alex's "You can't escape!" and "I don't lose!" are very nice.
*** Alex also tells the opponent [[TakeThat just what they are]]: "WEAK!"
*** K.O. *opponent screams* "[[https://www.youtube.com/watch?v=Q7FsgBvtylA#t=1m39s SEICHUUSEN]] [[https://www.youtube.com/watch?v=XXraeWNhZRU GODANZUKI!]]" *thud* It's like a [[BondOneLiner Bond]] [[CallingYourAttacks Attack Call]].
** Round 1, FIGHT!
*** And the battle begins! FIGHT!
*** [[VideoGame/StreetFighterIII Fighters ready.]] '''GO.'''
*** '''N-N-N-N-N-NOW!! FIGHT A NEW RIVAL!'''
** [[StreetFighter A rush of dozens of hits, and then.... "SHOUSHI!"]]
-->[[https://www.youtube.com/watch?v=sa88Um4feqo HAW-HAW-HAW HUH-HAH-HUR!]]\\
"SHIN... SHORYUUUKEN!"\\
Dan's "YAHOO!"\\
* Giggle* "Yatta!"\\
[[VideoGame/StreetFighterIV "METSU...HADOOOUKEN!!]]
** YOU WIN! [[NoDamageRun PERFECT!]]
** [[MightyGlacier FINAL...]] [[SpinningPiledriver ATOMIC...]] '''[[OhCrap BUSTAHHH!]]'''
* ''Franchise/{{Kirby}}'''s eat sound.
** [[spoiler:Marx Soul]]'s [[NightmareFuel death scream]] from ''VideoGame/KirbySuperStar Ultra''.
** ''VideoGame/Kirby64TheCrystalShards'''s [[https://www.youtube.com/watch?v=SPDGVKO3OYc invincibility music]].
*** The normal [[https://www.youtube.com/watch?v=D0v1msMgLm4 invincibility song]] qualifies, too.
** The sound of the bosses going asplode.
** The 1UP Sound is just as memorable and catchy as ''Mario''.
** Any jingle in Kirby-game referring on copying an ability.
*** Best ones are the jingles used in Superstar, Advance-games, Return to Dream Land, and Triple Deluxe.
*** ''Kirby's Dream Land 3'' has a great one, which would later be used as a reward for drawing a "very pretty" picture in ''Kirby Canvas Curse'''s very difficult Paint Panic minigame.
** The [[https://www.youtube.com/watch?v=J3Vukon4YRs Kirby Dance jingle]]. Never gets old.
** The jingle that plays when you get an energy sphere in ''[[VideoGame/KirbysReturnToDreamland Return to Dreamland]]''. The variation that plays when you have collected all energy spheres in a stage is even more satisfying.
** Getting a Sun Stone in ''VideoGame/KirbyTripleDeluxe'' is equally satisfying.
* ''VideoGame/{{Earthbound}}'''s SMAAAAAAAAASH! sound effect caused a few smiles.
** The ''SQUISH'' sound when you auto-frag an enemy.
** The [[spoiler:Runaway Five's]] theme during the Clumsy Robot if you were unable to paralyze said robot.
* The "Cyan Theme" opening in ''VideoGame/{{Myst}}''.
** [[PortalPicture ''Vwwooooooooumm'' (''crick'', ''crick'', ''crick'')]]... (PortalPicture Your onomatopoeia may vary.)
* [[VideoGame/FatalFury ARE YOU OKAAAAAAAAAAAAY?]] '''[[VideoGame/CapcomVsWhatever BUSTAAA WOLF!!]]'''
** HEY YOU!
** Yamazaki's Guillotine: [[NoHoldsBarredBeatdown SHARAKUSE! KONO AMATERU GA!]] [[EvilLaugh HYEHAHAHA!!]]
** [[CallingYourAttacks HOU'OU KYAKU!!]] [[LimitBreak ATATATATATATATATATATATA!!]] [[{{Kiai}} WOOATAA!!]]
* [[VideoGame/{{DJMAX}} Max combo! What a crazy mix!]] Also, the level-up sound.
** "Amazing! Is it possible?!"
** ''DJMAX Technika'': The rank-in jingle.
*** [[https://www.youtube.com/watch?v=knmzKtSHosI#t=1m11s Hexad [TP]'s long blue notes]].
* The rewind sound in ''VideoGame/DJHero''.
** "Ooo...that's fast!"
* The [[BonusBoss extra stage]] alarm in ''VideoGame/DanceDanceRevolution'', as well as "Wow! It's a new record!"
** The DJ/announcer in the Hottest Party series gets increasingly impressed as you go further along the combo count. "200 combos!", "300 combos!", (surprised) "400 combos!", (impressed) "500 combos!, (practically worships you now) "600 combos!!"
** Plus the audience cheering for you if you're doing well!
** "Can I call you a dancing master?", the [[AnnouncerChatter announcer's]] response to a AAA.
** "[[FinalBoss Extra Stage!]]"
*** "[[TrueFinalBoss Encore Extra Stage!]]"
** The sound played upon getting a Full Combo.
** Players getting ready to take on [[ThatOneBoss "ENDYMION"]] get to hear this in the preceding cutscene:
---> [[AC:Level A Galactic Strike!]]
* ''CHOOOMMM!'' the Apple start up sound.
** [[UsefulNotes/AppleII BEEP! rrrrrrrrrrrrrrrrrrrrrrrrrrr-GRUNUNUNUNK!]]
* The "Quest Complete" trumpet fanfare from ''VideoGame/NeverwinterNights'', sadly replaced by a weak little "bing" in the sequel.
* "[[VideoGame/SplinterCell FfyoooOOOP]]". [[GogglesDoSomethingUnusual Goggles]] go on. [[https://www.youtube.com/watch?v=7nXNEKA-i1o Goggles go off. Goggles go on. Goggles go off.]]
* [[VideoGame/{{Touhou}} EXTEND!!]] (This written reminder is almost as well known as the sound effect for an extra life that happens at the same time. Especially welcome when you're going for a 1-credit clear.)
** The slightly different sound you hear when a boss's life bar is almost depleted, and for that matter, the sound of a defeated boss "exploding"
** The noise made while grazing bullets.
** [[https://www.youtube.com/watch?v=vw4gKvghXqY Marisa's Master Spark.]]
** For some, the ''wailing klaxons'' that signal a spellcard from Utsuho Reuji, because it's a different sound than usual and makes for an awesome effect. Of course, since she's the final boss, this also brancches into ThisIsGonnaSuck territory.
** Or the alarm of the last seconds of the spellcards.
** That sound effect when you get Full Power, which means ass kicking can commence.
** Supernatural Border activation jingle in ''Perfect Cherry Blossom''. A very welcome moment of invulnerability.
** Ditto for the Trance gauge filling sound in ''Ten Desires''. It means you can now jump into Trance mode for ten seconds of invulnerability and the life/bomb/score bonuses from spirits get multiplied when it's active.
** And of course, the sound of capturing a Spell Card.
* The "fft fft fft" noise from ''VideoGame/FreeCell'' Solitaire.
* The new challenger siren from ''VideoGame/SuperSmashBros''.
* The sound of game consoles starting, which is their way of saying "And now we're going to have some ''fun''." [[https://www.youtube.com/watch?v=0858ClDkCVA Have a montage.]]
*** Would be best to have it opt-in, as waiting five seconds seems like an eternity in today's world…
** The Xbox 360's startup sound even made a cameo in the first ''Film/{{Transformers}}'' film, when [[spoiler:the various machines and mechanical devices began coming to life]].
** The Xbox One also has a pretty sweet "tray open" sound.
* The gold medal sound in ''VideoGame/Burnout3Takedown''. It becomes even more wonderful in close finishes.
** The slowed-down whoosh sound when you get a takedown. Even better if it's accompanied by the clicking of a camera.
** The [[SugarWiki/AwesomeMusic music also qualifies.]] Certain songs on the soundtrack have intro guitar riffs that make you sigh in pleasure the moment you hear them... and you can pick which songs you play during a race, turning almost everything into a SugarWiki/MomentOfAwesome.
* The [[WaveMotionGun beam weapons]] in ''VideoGame/FreeSpace2'' make [[https://www.youtube.com/watch?v=hMa3LXe6oVc this nice charging sound]] when they are about to fire, especially the Vasudan large beams.
** So you're in your dinky little fighter, your capital ships are hopelessly outmatched, and it basically looks to be the start of a [[BolivianArmyEnding really bad end]]. Suddenly there's a ''big'' subspace portal, and you hear those four little words: "[[CoolShip GTVA Colossus]] on station!" The biggest, [[BeamSpam most heavily armed]] ship in history now has your back, and the enemies are gone in about 6 seconds. [[spoiler:Then a few missions later, a couple of Sathanas show up, [[OhCrap and wipe the Colossus like it was made of papier mache.]]]]
* In any ''Franchise/FinalFantasy'' game, victory in battle, from the lowliest goblin to the strongest OmnicidalManiac, is accompanied by the classic jingle. "DADADA-DAAA-DA-DA-DADADAAAAAH!" [[SugarWiki/AwesomeMusic Yes!]]
** Even better, the 'KASH-KASH-Kkkkkkssssshhhhh' sound bosses make upon defeat. The worse off your party is, the better it sounds.
** Particularly impressive in ''VideoGame/FinalFantasyXII'', where the free-roaming field encounters mean that there's no battle theme or the aforementioned jingle. Therefore, when you hear "Victory Fanfare" after defeating a plotline boss (or a few special Marks or Espers) it ''means'' something.
*** And on that note, the ''whooosh-slam!'' of seeing that wonderful "'''[Mark's name] Vanquished'''" message getting stamped on the screen.
** ''VideoGame/FinalFantasyVII''. [[LimitBreak "kssht-WHAAAHH!"]] Awesomeness will usually ensue.
*** VII's take on [[https://www.youtube.com/watch?v=iPQUVbLCyB0 Ultima]]. Chemical Warfare has never been so ''awesome''.
*** The music that plays when you land in the Church in the slums for the first time. After having fought a hard boss battle, and a gripping scene where Cloud [[DisneyDeath falls to what seems like it should be his death]], the music is just the most serene thing ever. It's like the game is saying, "don't worry, things will be alright."
*** The "enemy defeated" sound has a longer version that plays when you ''finally'' defeat a boss.
** ''VideoGame/FinalFantasyVI''. Playing as Terra, hitting Trance, hearing the wonderfully simple sound: "[[SuperMode Shiiing!]]", and knowing that ''everything is going to die''.
*** To say nothing of the sound of a perfectly-executed Bum-Rush: "BYOO-BYOO-BYOO-BYOO-BYOO-BYOO-BYOO-BYOO!"
*** And the sound of an Esper being summoned: "ZZOON! Ssing!"
*** The maniacal, but awesome laugh of Kefka himself. [[https://www.youtube.com/watch?v=CyZoe-r9qb0 Already 16 years old, and it never fails to impress.]]
*** Something about the sound of Flare is just so satisfying. ''''BEEEOOWWW-BEEEOOWWW'''-BEEEOOWWW-BEEEOOWWW-beeeoowww-beeeoowww-chchchchchch-wubwubwubwubwubwub'
** ''VideoGame/FinalFantasyX'': Sometimes you know you've won the battle even before the music, because the character who delivers the final blow will [[PreMortemOneLiner speak]]. These lines include "Oopsie!" (Rikku), "See ya!" (Tidus), "Booya!" (Wakka) and "Farewell." (Auron)
*** The sound when a critical hit connects. You can feel the power surging.
*** Anything Auron says.
** ''VideoGame/FinalFantasyXI'': Nothing's ever quite as satisfying as the first time you and your friends set off a Light or Darkness skillchain.
*** The sound of a goblin fumbling a Bomb Toss is pretty great--especially in the early game, when they will ruin your day if they catch you off-guard.
** ''VideoGame/FinalFantasyXV'': Similarly to ''VideoGame/FinalFantasyXII'', due to the free-roaming nature of the game, the fanfare doesn't play after every single fight. Instead, whenever your party calls it a night, you hear that classic tune.
*** Sometimes after a battle, Prompto [[LeaningOnTheFourthWall will sing the jingle himself]] in a voice line that makes the feeling of camaraderie in this game even stronger.
* In ''VideoGame/FinalFantasyTactics'' the enemies make a weirdly adorable "waaaah" sound when they die. The critical hit sound is also ''really'' satisfying, as are the AudibleSharpness noises that go with most of Agrias' and [[GameBreaker Cid's]] attacks.
* Shinra's cute, squeaky walking sound and the 'Mission Complete' theme in ''VideoGame/FinalFantasyX2''.
* The sound of [[BackFromTheBrink Renew]] in ''VideoGame/FinalFantasyXIII'', and any of the voice clips that come from using it. Particularly wonderful is Lightning's 'Defeat is ''not'' an option!'
** Any of Fang's battle quotes.
** The sound of Vanille casting Death.
** The FFXIII main battle theme, '[[https://www.youtube.com/watch?v=fDK75Pq5tXs Blinded by Light]]'.
* The 'five-star' victory theme in ''[[VideoGame/FinalFantasyXIII2 XIII-2]]''.
* There was a [[https://www.youtube.com/watch?v=C6s6z1nfEdg special short musical cue]] that played just a few times during ''VideoGame/FinalFantasyIV''. Since these were pivotal, SugarWiki/MomentOfAwesome type occasions, this cue was hugely satisfying to hear.
* The ear-splitting scream when Zalera performs his Dismissal move. Doubles as NightmareFuel, rather rare for this trope.
* In ''VideoGame/FinalFantasyVIII'' there's the satisfying ''boom'' of Squall's [[VibroWeapon gunblade]] successfully triggering.
** Also the jingling sound that means a character's LimitBreak is available.
** And the rumble of thunder that heralds Odin showing up to perform [[DiagonalCut Zantetsuken]].
** The "vwooom" sound of your characters disappearing as any GF summon takes place.
* A lot of the voice clips/audio cues for characters' attacks and super modes in ''VideoGame/DissidiaFinalFantasy'' fall under this or OhCrap depending on whether or not it's ''your'' character doing the action cued. But let's assume that it is you!
** Most of the quotes for entering [[SuperMode Ex Mode]] qualify.
*** [[VideoGame/FinalFantasyI "Shine brighter!"]]
*** [[VideoGame/FinalFantasyII "I FEEL IT IN]] ''[[HotBlooded MY BLOOD!"]]''
*** [[VideoGame/FinalFantasyIV "I know my course!"]]
*** [[ColonyDrop "TRANSCEND THE STARS!!!"]]
*** [[VideoGame/FinalFantasyV "The wind...is WITH ME!"]]
*** [[VideoGame/FinalFantasyVI "I can protect everything!"]] - considering the abuse she gets in her story, hearing the ''hope'' in her voice is just heartwarming.
*** Also, as far as sound effects, the sound of Holy Combo being doublecasted (5 simultaneous fast-moving orbs fired at once for each cast), followed by doublecasting Flare (4 REALLY fast shots fired for each cast, one at a time), then doublecasting Ultima (HP attack), then the glass-breaking noise that begins the EX burst. Hearing someone do that is the universal sign for "turn the game off. you lose".
*** ''"watch this!"''
*** [[VideoGame/FinalFantasyVII "Breaking my limits!"]] Maybe not so awesome, but since Cloud literally says this before performing a LimitBreak, it's [[SugarWiki/FunnyMoments pretty amusing.]]
*** [[CreepyMonotone "It's time."]]
*** "I bring you despair...ruination to all."
** [[EvilLaugh "Hahahahahaha...]] [[InstantRunes *ga-TONK*]] [[ColonyDrop ...Heavens!...]] [[ThisIsGonnaSuck *ker-CHUNG*]] [[DeathOrGloryAttack Rrrruh!...HA!"]] [[StuffBlowingUp *boomboomboomboomboomBOOOOOM*]]
** [[VideoGame/FinalFantasyIX Zidane's EX burst]]: "IT'S NOT OVER YET!" ''(Repeated slashes)'' "And for the final touch...FLYY AWAAAAAAAYYY!" ''(explosion)''
** Vaan's yells when he's hit are quite pleasing.
** [[VideoGame/FinalFantasyV "Embrace the stillness of eternity."]] ''(cue enemy's scream)''
** [[VideoGame/FinalFantasyX "I will end the spiral of conflict! Sins of time eternal! I will cast them away."]] Accompanied by the sounds of Yuna's [[SummonMagic aeons]] blasting the crap out of the enemy.
** [[VideoGame/FinalFantasyVIII Laguna]] has a couple. *Bleep bleep bleep bleep* "Booooombs awaaaay!" and [[WorstWhateverEver "Greatest. Attack. Ever!"]]
** And [[VideoGame/FinalFantasyX Jecht]]. "*grunt* Comeoncomeoncomeoncomeon! ONE MORE!"
** There's something so cheerfully camp about the way [[VideoGame/FinalFantasyIX Kuja]] says "Hee-here comes the ''finale!''" accompanied by the wonderful sound of 'splosions.
* Sound in the ''Robin Hood'' game for the Atari XL/XE is [[NarmCharm so cheesy it's awesome]]. Especially [[https://www.youtube.com/watch?v=oMxZPX3s5sU The death sound]]. Sssss Bshhhhhhh!
* ''VideoGame/EmpireAtWar'' and it expansion has few:
** Bombing run... Available.
** Bombardment Available.
** (Ion or Hypervelocity) Cannon... Firing.
** Enemy base will be in range in <time>/Enemy base in range.
** The sound of either Death Star about to fire.
* Whenever ''VideoGame/StarWarsTheForceUnleashed'' protagonist Starkiller uses the force spectacularly. Notable ones are the screaming and groaning of durasteel as he brings a Star Destroyer crashing to the ground, and the sequel, whenever [[spoiler:his clone]] taps into his [[SuperMode Force]] [[UnstoppableRage Fury]]. He is about to reduce everything between him and Vader to ash.
* ''VideoGame/CompanyOfHeroes'', as either Wermachet Terror Doctrine or Panzer Elite Tank Destroyers Tactics: "An elite heavy panzer is now available, deploy at your convenience." The sound of said elite panzer ''exploding'' has the same effect on the Allied players. The sound of a Calliope firing its rocket battery or a P-51 Mustang dropping bombs also tend to be favourites for American players.
** "German steel."
** "Pershing ''ready''." or, better yet, "Like a steel ghost..."
** "Artillery, firing for effect."
** "Supercharge, supercharge, supercharge!" and "Supercharged artillery ready!"
** The distinct, unmistakable ''katakatakata'' of Thompson submachine guns, which signifies the {{Ranger}} [[TookaLevelinBadAss submachine gun upgrade]]. NightmareFuel for Axis players.
** And to counter that the German's have these weapons of mass-destruction:
-->'''Axis Company Commander:''' ''Elite Panzer Deployed.'' (Mind you that said Elite Panzer is either a Tiger Ace or King Tiger
-->'''Axis Company Commander:''' ''V1 ROCKETS ARE READY TO PUNISH THE INVADERS!''
-->'''Axis Company Commander:''' ''Blitzkrieg Assault is under way!''
-->'''Axis Company Commander:''' ''Assault Reserves deployed'' (AKA. [[TankGoodness TIGER TANK]]!)
-->'''Axis Company Commander:''' ''V1 Rocket is en-route to target.''
-->'''Axis Company Commander:''' ''[[KillItWithFire Incendiary Attack]] Is on it's way, the whole area will be in flames.''
-->'''Axis Company Commander:''' ''Heavy Rocket Battery requesting target coordinates.''
-->'''Axis Company Commander:''' ''Rocket Battery has the target, initiating firing sequence.''
* The music that plays when you gain a rank in ''Call of Duty 4'', or when you complete a challenge.
** The Russian victory theme in online counts too.
* ''VideoGame/TeamFortress2'' has oh so many, starting with the music that plays when you dominate opponents or get revenge and, as of your chosen class's update, the sarcastic comment your character makes afterward, especially the Scout's.
** Heck, even ''opponents''' domination/revenge lines are fun to listen to and make getting pwned into a more lighthearted affair. They tend to keep the players themselves from mocking you over voice chat, which... [[MostAnnoyingSound usually does the exact opposite]].
** [[https://www.youtube.com/watch?v=4kRwsHbDrSQ Wa-nanananana]]
** [[SuperMode "I AM FULLY CHARGED!"]]
** [[OhCrap IS GOOD TIME TO RUN COWARDS.]] '''[[LimitBreak I AM BULLETPROOF! ]]'''
** [[AffablyEvil Gentlemen....]]
** Chk. Vrmmm, crackle. "I am fully charged! / Get zem! Raus, raus!" (Assuming it's your Medic, not theirs...)
*** [[VideoGameCaringPotential "Thanks Doc!" "You're all right, Doc!"]]
*** [[LargeHam "I LOOOOVE this doctor!"]]
** CHING! CHINGCHINGCHINGZAP! (CriticalHit noises, aka 3x damage dealt)
*** The CHING! sound is used if the hitsound option is turned on. (Though the over lap of the sound for a Level 2 Sentry/Flamethrower/Backburner hit blast could fall into ''MostAnnoyingSound'' territory.)
** BONK!
** That loud, satisfying crunch you somehow hear when you score a hit with the Huntsman.
*** Detonating sticky bombs. bip-bip *BOOM*
** [[https://www.youtube.com/watch?v=3853FW88kHQ "Ending Flourish"]], the jingle played upon winning a round.
** CRY SOME MOOOOOOOORE!!
** When you use the "Show on HUD" option for certain achievement, you can hear a satisfying "DING!" every time you... achieve a part of it.
*** Speaking of achievements, how about the sound that plays when you finally complete an achievement?
** On capturing enemy intelligence as a Soldier: "This is '''MY''' intelligence!"
** The woosh made when a Pyro deflects a projectile, followed by the minicrit sound when it hits its original owner.
** The air raid siren at the start of a (setup-requiring) round, signifying it's time to have fun.
*** Alternatively, the "Five...four...three...two...ONE!" that precedes it.
*** [[AC: "Mission begins in sixty/thirty/ten seconds."]]
** [[BigEater NOM NOM NOM]]. [[HyperactiveMetabolism OM NOM]].
** Anything the Sniper says. Anything.
** Firing a fully charged Machina Shot. it sounds like a thunder strike, and definitely hits like one. The sound you get when you do a penetration kill also counts: you don't hear it often, but when you do, so does everyone else on the server.[[https://www.youtube.com/watch?v=mlt6EXMGlN8]]
** If you're playing Soldier, you'll especially take delight when you hear a rocket crackle, which signifies it's LudicrousGibs time for the enemy team.
** "I told you not to touch that darn thing!"
*** [[HandyRemoteControl "This thing ain't on auto-pilot, son!"]]
** The changed beeping indicating that a Sentry has locked onto a target (especially one you didn't notice)
** [[FryingPanOfDoom CLONG CLONG CLONG CLONG CLONG]]. Can also be a MostAnnoyingSound.
** Mann vs. Machine has the triumphant "K-SHING!" sound of a [[GiantMook giant robot]] blowing up.
** The clattering sound that plays as cash is picked up.
** The horn that plays whenever a player uses a Power-up Canteen.
** If you're on [[HoldTheLine defense]] in Payload or Control Point: "Mission ends in sixty/thirty/''ten'' seconds!"
* [[VideoGame/StreetsOfRage GRAND UPPA!]]
** Hearing your backup arriving in the first installment.
** The "level complete" jingle.
** Skate's "grapple from behind" attack in the second game. '''BANG BANG BANG BANG BANG BANG''' '''''KA-CHACK'''''
* The ''VideoGame/{{Battletoads}}'' pause tune, which even had WebVideo/TheAngryVideoGameNerd grooving to it (even though it's just a short looping drum beat.)
** Also, the {{Creator/Konami}} pause jingle in its 8- and 16-bit era games.
* The Classic Creator/{{Capcom}} [[https://www.youtube.com/watch?v=lw8RpFzmM2c Jingle]]
** The classic {{Creator/Konami}} [[https://www.youtube.com/watch?v=oCvpQKY0Ly4 Jingle]] as well.
* [[UsefulNotes/SegaGenesis "SEEEGAAA!"]]
* ''VideoGame/{{Persona 4}}'': Da-ding! Your courage has greatly increased!
** "shing oooaaah pft!" ''Thou art I...and I am thou...''
** "Ooh, ooh, can [[KickChick I]] [[OneHitKill have this one]]?" Yes, Chie. [[ATwinkleInTheSky Yes you may.]]
** [[TheCutie "Welcome home, big bro!"]]
** The All-Out Attack quotes are ''full'' of this. "I ''live'' for this part!" "It will end here!" "Out of our way!" And Teddie's simple "Raaaaaawwwwrrr!!"
** The little ''SCHWING'' that accompanies the close-up character cut-ins right before striking with a critical attack or an enemy's elemental weakness. Especially if you're experimenting with the enemy with no idea what'll knock 'em down and what they'll just toss back at you.
* ''VideoGame/{{Persona 5}}'': A sound bite of your character going "Yosh!" any time you succeed at something.
** The sound that accompanies the screen ripping away to show a close-up of the character's eyes, not only because it accompanies a character striking with a crit or weakness like in the previous two games, but also because Futaba does it when she uses one of her game-changing Confidant abilities. Messed up and got surrounded by enemies? Now it's the other way around. About to get a TotalPartyKill? She just put up a barrier to prevent that.
* The shiny "ting" sound from ''[[VideoGame/{{Diablo}} Diablo II]]'', [[NoticeThis alerting you]] to the presence of a gem fragment. Easily recognizable from across the room, and liable to cause a frantic clicking on treasure.
** In the ''Lord of Destruction'' expansion, this is out-done by that lovely, bearly-audible sound of a pebble being rubbed across another pebble, indicating that a Rune has just been dispensed. Your mouth immediately starts watering as you scan the items to see what kind of Rune it was (the appropriate prayer at this point is "PLEASE GOD GIVE ME ZOD!!!!!").
* The loud "TSHING!" sound effect that plays whenever a Legendary or Set item drops in ''VideoGame/DiabloIII''. The perfect way to let you know you're about to find some really excellent loot.
* Similarly, being Runic, some of the sounds from ''VideoGame/TorchlightII'' are also satisfying.
** The sharp "Ding!" of a basic/unique socketable landing or the "Bling!" of a high-grade (Blood/Void/Chaos/Iron) socketable landing.
** The sound of transmuting items, finding a secret or enchanting a piece of equipment, especially when there's both a much more dramatic sound and your character is surrounded by a flashy effect when you get a more powerful enchantment.
** The sound when the Berserker or Embermage's charge meter maxes out or the sound when you fill a segment of the Engineer's charge meter.
** Cannons/Shotgonnes firing, especially if you're using the Engineer's Blast Cannon skill.
** The sound of splattering an enemy, via doing way more damage than it can take.
** The short choir heard upon a level up, followed by "You have gained in experience./You have gained a level."
* Finding a secret item or hidden room in any ''Franchise/TombRaider'' game plays a short jingle. Hearing it makes you excited to see what you've stumbled upon.
* [[VideoGame/GuiltyGear "HEAVEN OR HELL? DUEL 1...LET'S ROCK!"]]
** '''BAHNDIT REVOLVAH!''' '''[[KillItWithFire GAHNFRAHME!]]''' '''[[LimitBreak DRAGHAN INSTAHL!]]'''
** ''[[MusicalThemeNaming RAIDO ZA LIGHTNINGUUUU!]]''
** [[VideoGame/BlazBlue "The Wheel of Fate is turning! Rebel 1...ACTION!"]]
** Distortion '''''FINISH!'''''
** "FU-RIN-ZA-KAAAAAAAAAAAAAN!"
** "FASTER THAN THE WIND AND AS STILL AS A FOREST! HOTTER THAN FLAMES AND AS MAGNIFICENT AS A MOUNTAIN!!!!"
*** [[SugarWiki/AwesomeMusic "BAANG BAN-BAN BAAAAAANG! BANGUUU DAMASHIIIII!"]]
*** [[Manga/FistOfTheNorthStar THE TIME OF RETRIBUTION! BATTLE 1. DECIDE THE DESTINY!!!]]
** Anything Arakune says or does can be the MostAnnoyingSound to some, but to a NightmareFetishist, there are few things more satisfying to hear.
* The roaring sound of your car's Dark Eco maxing out in ''[[Franchise/JakAndDaxter Jak X]]'', giving you better weapons (the oil slick ''bursts into [[KillItWithFire flame]]''). A subsequent wonderful sound is the [[MoreDakka coil gun]] firing, which has a harsh metallic edge to it. ''That'' is how fictional machine guns should sound.
* From ''VideoGame/SegaRally'' [[https://www.youtube.com/watch?v=09s-c2JVI40 GAME OVER YEAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHH!!]]
* The adorable scurrying sound the titular VideoGame/{{Knytt}} makes as it climbs up walls, only adds to its adorableness factor.
* The emotionless, almost-seductive announcer from ''VideoGame/MeltyBlood''. "Round 1...FIGHT."
* [[VideoGame/DungeonKeeper "You have conquered this realm!"]]
* ''VideoGame/TheWorldEndsWithYou'':
** "Come back when you grow a pair!"
** ''All'' of the [[SuperMovePortraitAttack Fusions]]
*** '''Shiki:''' "Ready to die?" '''Neku:''' "Then ''die!''"
*** '''Shiki:''' "Neku, come on!" '''Neku:''' "Right behind you!!"
*** '''Shiki:''' "Go, Mr. Mew!" '''Neku:''' "Get 'em, Piggy!"
*** '''Joshua:''' "Follow my lead!" '''Neku:''' "Screw ''that!''"
*** '''Joshua:''' "Work for you?" '''Neku:''' "What do you think?"
*** '''Neku:''' "Another world awaits..." '''Joshua:''' "...and you're ''going!''"
*** '''Beat:''' "Pick it up, Phones!!" '''Neku:''' "I'm there!"
*** '''Beat:''' "The beat is on!!" '''Neku:''' "Bring it!"
*** '''Beat:''' "Let's start it up!!" '''Neku:''' "No, let's ''end'' it!"
** The opening bars of "Twister"
** The "Noise Erased!" and "Bling!" sounds.
** The following lines are only spoken as each character recieves a fully-powered Light Puck, which means ''5x damage.''
*** '''Neku:''' "ANY LAST ''WORDS?!''"
*** '''Shiki:''' "What a rush!"
*** '''Joshua:''' "''Now'' we're talking."
*** '''Beat:''' "LET'S STEP IT UP!"
** "So zetta slow!"
*** ''Everything'' that Sho says.
** "Now, player, we play for KEEPS."
** One word shall satisfy your soul. "...Composer..."
** [[spoiler: Panthera Cantus]]. Even though it will turn into MostAnnoyingSound at some point.
*** "Ah ha ha ha ha... ENJOY THE MOMENT!"
*** "Don't let limits slow you!"
** [=BikbokbokBIK=]! - The sound of landing a full four hit combo will never get old...
* From ''VideoGame/UnrealTournament'':
** [[BoomHeadshot "Headshot!"]]
** "Double Kill!"
** "Multi Kill!"
** "ULTRA KILL!"
** "M-M-M-MONSTER KILL kill kill kill!!!!!"
** "L-L-L-LUDICROUS KILL kill kill kill!!!!!"
** '''[[HolyShitQuotient HOLY SHIT!!!]]'''
** "Killing Spree!"
** "Rampage!"
** "Unstoppable!"
** "GODLIKE."
** '''"WICKED SICK!"'''
* ''VideoGame/{{Persona 3}}'': "The enemy is down! [[BigBallOfViolence Let's finish this!]] ''[[LadyOfWar You'll fall by my hand!"]]''
** Akihiko's "I've been waiting for this!"
** Shinjiro's "Adios, ''asshole''."
** Junpei's "HA! TAKE ''THAT!'' '''[[CriticalHit HOME RUN!]]'''"
** Aigis' "Hasta la vista!"
** "The Path Is Open." This heavenly choir is heard only upon completing a Social Link path, and releasing the innermost powers of the Arcana.
*** The triple-bells sound when your responses have greatly pleased a Social Link character.
*** The chime that sounds every time a Social Link rank goes up.
** "One More!"-- unless you're on the receiving end.
** The "KA-SHINNNNG" sound that precedes an All-Out Attack.
** The very satisfying *BZZT!* sound of Ziodyne/Thunder Reign, and [[OneHitKill Armageddon]].
** [[TeamPet Koromaru]]'s howl when he summons Cerberus.
* The whole of ''VideoGame/{{Robotron2084}}''!
* The whole ''VideoGame/SpheresOfChaos!''
* Virtually anything Creator/CrispinFreeman has ever said in an anime and a video game, but most of all...
** "[[VideoGame/MakaiKingdom Hyaahahahahahahahahah! I'm one badass freakin' overlord!]]"
** Albel in ''Star Ocean 3''. ''"IT DOESN'T MATTER HOW MANY MAGGOTS YOU'VE GOT! I'LL CRUSH THEM ALL!"''
** [[VideoGame/MetalGearRisingRevengeance Sundowner's]] LargeHam tendencies make him a joy to listen to. "Like I said, KidsAreCruel, Jack! And I'm very in touch with my inner child!"
* Similarly, MaryElizabethMcGlynn's voice is '''godly''' in any game.
** For example, Nevan in VideoGame/DevilMayCry 3. "''Sugaaarrrrr...''" Also her shrieks when, and after, you knock her down.
* ''VideoGame/VirtualOn'', when you fire a shot towards an enemy with low health, and suddenly... BAMBAMBAMBAMBAMBAM (the noise of the enemy's [[HumongousMecha Virtuaroid]] dying, especially against the final boss, but hearing this coming from your own character is MostAnnoyingSound-worthy, if only because it means you have to insert another credit).
** Just about everything said in the computer voice from Virtual On Operation Moongate/Oratorio Tangram, but especially ''Select your machine''.
** Even better is the "Flawless Victory" anthem, generally played while your Virtuaroid is doing their special Flawless Victory pose.
** The sound of pulling off AND successfully connecting with Temjin's Gliding Ram or Viper II/Cypher's SLC Dive.
* ''VideoGame/{{Ikaruga}}'': MAX CHAIN.
* "Yeah, you're the master!" in ''[[VideoGame/SengokuBasara Devil Kings]]''.
** "A devil...there's a devil amongst them!" "Non-Sense!" or practically [[EvilSoundsDeep anything said by the Devil King's army]].
** "Betturrrr." "Hahahaha! It burns LIKE PAPER!" for the Devil King himself.
** In the new properly translated games? "How do you like to feel the dragon's claws... RIPPING YOUR FLESH!!"
* The [[InvincibilityPowerUp invincibility jingles]] from the ''Franchise/SonicTheHedgehog'' games. Which are, incidentally, [[ThemeMusicPowerUp usually based on the game's title theme]]. The [[SuperMode Super Sonic]] mode of ''Sonic 3 & Knuckles'' uses the same music.
** Also, the little "DLING" sound that plays whenever you get a ring. It's such a wonderful sound that it's remained virtually unchanged throughout the ''Sonic'' franchise's history and still gets used in modern ''Sonic'' titles. That speaks volumes about the original Genesis games' sound design.
** The "BWANG" sound of the springs.
** The 1-up noise, which is more of an epic five-second orchestra than a sound effect.
** ''Sonic & Knuckles'' featured a very cool sound effect for charging lasers and teleporters. The developers must have liked it too, considering that it gets used at least once in every zone after the first.
** The trailer for the new sonic show the full glory of the iconic sound effects from the original sonic games... REMASTERED! Most wonderful indeed (tears of joy)
** [[VideoGame/SonicChronicles Crrrrrack!]] Hooray, a new Chao!
** The noise the searchlight makes when you get caught in it in ''Sonic 06''[='=]s White Acropolis. Fairly generic but damn epic.
** A lot of the pinball levels are also noteworthy, as many of the objects have their own noises. Music Plant in Sonic Advance 2 takes this further by making a lot of the bouncy objects play a note, so you can almost create tunes by using the sound effects.
** And, of course, the most beautiful sound of all: [[https://www.youtube.com/watch?v=5ayRVKKbuT0 Chaos Emerald GET!]]
** It's always wonderful to get a Chaos Emerald, but nothing compares to [[https://www.youtube.com/watch#!v=2Aa8ba6P1WA an extra life.]]
** Third most beautiful has to be [[https://www.youtube.com/watch?v=F4yuKDNjrFQ the act clearing jingle]].
*** Also the more [[https://www.youtube.com/watch?v=zZzpH6IbkZo iconic version]].
** The sound the [[VideoGame/Sonic3AndKnuckles Sandopolis]] boss makes when its body regenerates. [[https://www.youtube.com/watch?v=tXfzgoIhkNY#t=2m30s bwunnunnunNEHNEHNEH...]]
** 5... 4... 3... 2... 1... OPA!
*** 5... 4... 3... 2... 1... [[VideoGame/SonicColors DRILL!]]
** The goal ring sound in ''[[VideoGame/SonicColors Colors.]]'' It's like the game's telling you, "You're almost there! You can do it!"
*** Also from ''Colors'': GOOD! GREAT! AWESOME!! '''OUTSTANDING! ''AMAZING!!'''''
** The "cha-ching!" sound that plays when you beat a levels in the classic games.
** Hearing [[https://www.youtube.com/watch?v=Fr6ZxH2ySm0 "Segaaaaaaaaaaaaaaaa"]] at the begining of every game.
** Always loved the BWOMM! of getting a shield bubble in the original.
** The distinct [[OxygenatedUnderwaterBubbles air bubble]] breath sound, particularly if you were on the verge of [[OxygenMeter drowning]] and being subjected to the ''horrible'' drowning music.
* [[Franchise/MortalKombat "Choose your destiny."]]
** "Fatality!"
** "GET OVER HERE!"
** TOASTY!
** "[[FinishHim FINISH HIM/HER!]]"
** "Flawless victory."
** The "Dun DUN dunnnn" sound when you successfully input a fatality and the screen goes dark is arguably more satisfying than the fatality itself.
* [[LeftFielder Huh-hee!]]
* Anything Chopin says in ''VideoGame/EternalSonata''.
** Most of Falsetto's pre-Special Attack poetry.
** Also almost anything March says[[note]]When she's knocked out, though, it's go time[[/note]].
* "There he is!" from ''VideoGame/TimeCrisis''.
** The "area cleared" sound.
** "Action!"
* ''VideoGame/DotHackGU'': (fwooooosh) '''''REN-GEKI!!!''''' Have a [[https://www.youtube.com/watch?v=xOScz60E6Ms montage]].
** ''[[CallingYourAttacks LOTUS FLOWER!!!!]]'' ''TIGER BLITZ!'' ''HEAVENLY WHEEL!'' Really, nearly all of Haseo's Attack Calls.
** ''Come on...come ON...I'm...right...here...SKEEEEEEIIIIIITTTHHHH!''
** That delightful sound when doing Haseo's "Weapon Change" in ''Reminisce'' and ''Redemption'' (FWAH-CHUUUNNNNG!)
** In Infection, when facing a Data Bug, the sound of static (and, by extension, the sound of breaking glass). Why? Because it means that the Bug is going to stop being unkillable very shortly.
* Laharl's EvilLaugh from ''VideoGame/{{Disgaea|HourOfDarkness}}''. AAAAAAHHHHAHAHAHAHAHAHAAAAA!
** Speaking of [[https://www.youtube.com/watch?v=CyZoe-r9qb0 laughs]]...
** ZETTA BEEEAM! [[StuffBlowingUp *giant explosion*]]
* The AudibleSharpness coming from [[VideoGame/FinalFantasyX Yojimbo's]] blade when he pulls off a Zanmato. So ''very'' satisfying.
* In ''VideoGame/AceOnline'', the LevelGrinding is so slow at the "endgame" levels from 70+ onwards, that whenever someone hears the ''Level Up!'' sound coming from their airframe, their ''whole brigade'' will hold a miniature celebration.
* ''VideoGame/StarOceanTheSecondStory''
** Claude's over-enthusiastic reaction to a level up:
--> "''MY STRENGTH!''"
** [[ThatOneBoss Vesper's and Decus']] trashtalk and puns.
--> "Shut up and DIE!"
--> "Hey, [[FlamingSkulls it's hot]]!"
--> "I will warm you up to your bones!"
* ''VideoGame/StarOceanTillTheEndOfTime'': The Victory [[https://www.youtube.com/watch?v=5qaAwq1uiZg Bell]].
-->'''Fayt''': I feel stronger already...
-->'''Cliff''': Moron! Know your enemy before you strike the first blow!
-->'''Nel''': What goes around, comes around.
-->'''Albel''': It's not the great who are strong. It's the STRONG who are GREAT!
-->'''Peppita''': You got some good moves! I should introduce you to the circus master!
-->'''Roger''': I may be small, but I'm no fry!
-->'''Maria''': What a waste of time. Let's go.
-->'''Adray''': You greenhorn! You still have a long way to go.
-->'''Mirage''': They got what they deserved!
* The sound of ''VideoGame/BattleGaregga'''s 10,000-point medals. And the announcer:
--> "Shot level up!" "Weapon level up!" [[OneUp "EXTEND!"]]
* [[VideoGame/{{Myst}} nnnnnnNNNNNNYOWWWCH-Ch-ch-ch...]]
* Xbox 360: "Boo-dik!" Achievement Unlocked.
** [[SubvertedTrope Unfortunately]], the system uses that one sound for every notification, from "Achievement Unlocked!" to "Your friend is online."
*** "Boo-dik!" Your friend is online!
** Xbox One hears that and ups it with [[https://www.youtube.com/watch?v=MaPDKHgGpEg Rare Achievements.]]
* Reloading your weapons during BulletTime in ''VideoGame/MaxPayne2''.
-->CH-CHK. CLANNNNGGGG.
** ''"It's PAYNE!"''
* [[VideoGame/ThunderForce 1-up!]]
** In ''Thunder Force V'', the high score name entry screen normally has "Tan Tan Ta Ta Ta Tan" (TF 2, 4 and 6's option music) playing in the background. Come in first, on the other hand, and you get [[https://www.youtube.com/watch?v=09N8By5iy6Q a remix of TF 3's Stage 7 music]].
*** "Enemy approaching! [[AwesomeBosses/VideoGames Vasteel Original]] - Sub-name: This was where it all began."
** ''Thunder Force VI'': [[GratuitousForeignLanguage 'Uche! 'Uche! ORN ge zeu gwu dywu la!]] [[BossSubtitles 'Uche! 'Uche! ORN ge zeu gwu dywu la!]]
* ''Torus Trooper'': The sound of a [[EveryTenThousandPoints point-based]] [[StalkedByTheBell time]] extension.
* ''VideoGame/DaytonaUSA'':
** "TIME EXTENSION!" "Great, your time has been extended!"
** "The white flag is out! This is it, the final lap!" (Unless you're way in last place in a multiplayer round.)
** "A NEW WINNER! Welcome to Victory Lane!"
*** "Congratulations! You placed: 1st!"
* ''VideoGame/{{Gradius}}'':
** "Destroy them all!"
** [[AttackItsWeakPoint "Destroy the core!"]]
** The end of ''Gradius Gaiden'' stage 7: "Black hole vanished. Drive system switched to normal mode."
*** "Destroy all of [[EenieMeenieMinyMoai them]]!"
*** "[[BossBanter You think you can beat me with THAT?]] [[NarmCharm Loser!]]"
*** "[[CoresAndTurretsBoss I hope you can entertain me.]]"
** ''Gradius V'' has a line in stage 2 that is awesome [[spoiler:in hindsight]]:
---> "Warning: There is a space-time anomaly forming. Two objects have emerged. Ship identification code cannot be processed for the large craft. The other is [[spoiler:'''[[WhamLine Vic Viper]] [[HelpYourselfInThePast T-301]]'''.]]
* ''VideoGame/TetrisTheGrandMaster'' has many: "Ready, go!", the [[SoundCodedForYourConvenience sounds for each piece]], the "grade up" sound, and the fireworks you get upon getting a Grand Master rank in [=TGM2=].
* Traviss has it right. When playing at maximum difficulty in ''VideoGame/StarWarsRepublicCommando'', the sound of a larty is the sweetest sound you'll ever hear.
* ''VideoGame/SpaceInvaders'' Extreme 2- after you win the bonus round: ''You may have won this time but this isn't the end! '''''It's Fever Time!'''
** ''' That must feel good!'''
* The "pewpewpewpewpew!" sound of a Miclus spewing out medals in ''VideoGame/RaidenFighters''. And the sound of it exploding (and giving you 100,000 points).
* From ''VideoGame/SpaceHarrier'': "Welcome to the Fantasy Zone! Get ready!"
* ''VideoGame/{{Okami}}'': Amaterasu's victory howl, accompanied by rousing {{Fanfare}}, is the perfect end to any boss fight. It's actually worked into the story, as her lack of confidence after [[spoiler:Issun leaves]] causes her to cut off mid-howl after beating Yami's first form--the first clue that [[OneWingedAngel we're not quite done.]]
** The tune that plays when you successfully purify a region by reviving a Guardian Tree is [[https://www.youtube.com/watch?v=_bkhhOB2dn8 absolutely perfect]] at making you feel as triumphant as you rightfully should.
** And of course, there's every time you find a clover. Praise please!
** The 'Stray Bead' fanfare.
** That "oh!" sound Waka makes when he gets hit.
** "YOOOOOOOOHH!"
** After you've been toiling on a puzzle for a while, the little harp melody that plays makes you want to raise a clenched fist in triumph.
** Same with the little "donk-donk" that plays after you defeat a tough boss.
* The Particle Projector Cannon's firing sound from ''VideoGame/MechWarrior 4''. Also, the LBX Autocannons ( especially the LB 20-X that lets out a thunderous'''K-ploooom!!!''')... as long as you're not on the receiving end.
** ''([[MissileLockOn Beep, beep, beep, bzzzzzzzzz]]) ([[MacrossMissileMassacre Fwofwofwofwofwooooosh]]!)''
** [[https://www.youtube.com/watch?v=WfH_fDH_zO4#t=104s Reactor Online. Sensors Online.]] [[VideoGame/MechWarrior Weapons Online. All Systems Nominal.]]
** Also from a previous generation, anything that the computer says in ''VideoGame/MechWarrior 2'' is also incredibly soothing [[https://youtu.be/5RfNuXkGlHk?t=26s Especially the combination of sound effects during the bootup sequence.]]
** Many of the auto-cannon weapons in ''Online'' sound increasingly beefy as you go up in caliber. Clan weapons have their own unique sound, the machine gun is beefier and the lasers sound drastically different. The [[MagneticWeapons gauss rifle]] has a rather realistic "KA-PING" sound whenever they're fired with the barrel emitting electrical sparks compared to the sci-fi laser sound and swirling trail of previous games.
** Rotary Autocannons from ''Living Legends'', the RAC 2 has a nice GAU-8 buzz when firing while the sound of an RAC 5 is just thunderous boom after thunderous boom. Whirr--- '''POWPOWPOWPOWPOWPOWPOWPOWPOWPOW'''!!!
** Specific weapons in ''Living Legends'' have a hit confirmation beep for heavier weapons that travel such as [=PPCs=], missiles, Autocannon 10 and 20s. It's especially good when you fire off a MacrossMissileMassacre from, say, a ''Catapult'' CPLT-C1 or ''Vulture'' C (also called the ''Yeoman'' for being the equivalent of that 'Mech) and then seconds later... Thipthipthipthipthipthipthipthipthipthipthipthipthipthip!!!
** Shivaxi provides sound mods based on ''[[https://www.youtube.com/watch?v=Gf-L1MxdJ9Y MechWarrior 2]]'' and ''[[https://www.youtube.com/watch?v=TzSnlgiCjL8 MechWarrior 3]]'' to use in ''[=MechWarrior=] Online'' for those who liked the classic sounds.
** Reactor startup/Shutdown sounds throughout the entire series. Particularly if you're coming back online from a heat shutdown.
*** ''[=MechWarrior=] 2'': Pchssshhhmmmmm kathunk, kathunk... Bzzzzzt! Beep! [DoomDoors Sound]
*** ''[=MechWarrior=] 3'': Beepbeepbeep! [=VwwwooommMMMM=]!
*** ''[=MechWarrior=] 4'': Chwwwoooooooom! (which uses the same sound when the [[VideoGame/CommandAndConquerRedAlert Chronosphere]] warms up).
* The sound of the ship taking off in ''[[VideoGame/DarkForcesSaga Dark Forces]]''.
** The ambient loop when Force Sense is active has a rather eerie tone to it.
* "[[VideoGame/SoulSeries Welcome (back)...to the Stage of History!]]"
* '' '''[[VideoGame/SeriousSam "aaaaaaaaaaaaaaaaa]][[ActionBomb AAAAAAAAAAAAAAA]][[SuicideAttack -*BOOM*"]]''' ''
** The minigun and (original) cannon sounds also have this effect, especially fired simultaneously in CoopMultiplayer.
** [[https://www.youtube.com/watch?v=ubEUSsUhn44 "EXTRA LIFE!"]]
* [[VideoGame/ChronoTrigger TICK-tick. TICK-tick. TICK-tick ding ding ding ding ding ding...]]
** Frog's Theme and Robo's Theme.
** The sound effect of [[LastDiscMagic Luminaire]].
** Haste. BWOONG BWEENG BWIING...BWEEEOOO, BLEEN BLEEN BLEEN.
** Lucca's Theme. Even the remixes in Chrono Cross are made of absolute epic. Especially when you beat a difficult boss and hear [[https://www.youtube.com/watch?v=A2Na7euzCqU THIS]]
** The PWING! of Robo's [[InfinityPlusOneSword Infinity Plus One Arm]] scoring a [[{{Cap}} deadly]] crit.
** Nothing beats starting up ''VideoGame/ChronoCross'' and waiting a minute or two at the title screen, just to hear [[https://www.youtube.com/watch?v=EHoq9sK-HXw this]]. Aaaahhh...memories.
* ''Ketsui'' and ''[[BossGame Ketsui: Death Label]]'': [[BossWarningSiren "Approach your target and attack! The mission starts now! Are you ready?"]] *cue [[https://www.youtube.com/watch?v=Ro5i_h9_G8g boss theme]]*
* ''VideoGame/SkiesOfArcadia'':
** [[WaveMotionGun Moonstone Cannon]], ''FIRE!''
** Chu? Chu? Kyoo! Kyoo! KYOO KYOO KYOO KYOO Brring! (''You got Cham (1)!'')
* ''VideoGame/{{Descent}}'': The "Doink!" sound the game makes in multiplayer when an opponent dies.
** Invulnerability time: "Mmmmnnnnnnnwheeeeee!"
** Or cloaking time: "Hshow-who-wheee!"
* The chime for earning a trophy on the [=PS3=].
* ''VideoGame/RayForce'': "This is the control tower. Make a left turn, over.
* The PING-WHOOOOSH! sound after hitting a ball with Aluminum Power in ''VideoGame/BackyardBaseball'', leading to some SugarWiki/AwesomeMusic.
* One word: [[VideoGame/BrutalLegend DECAPITATIOOOOOOOOOOOOOOOON!!!!!!!]]
* ''VideoGame/{{Portal}}'':
** Any time you fire a portal. ''Thwomp.'' There's just something incredibly satisfying about the sound your portal gun makes.
** The sound of going through a portal, "psh-eek". It sounds better than it looks on text.
** And, needless to say, just about anything [=GLaDOS=] says.
** Five words: "It's been a looong time..."
** "So. You found me. Was it worth it?" Yes, [=GlaDOS=]. Yes it was.
** Once you master the fine art of taking down turrets with portals, the sound of a dying turret (a melodic scream, accompanied by a machine gun spraying wildly) suddenly becomes awesome.
* [=*=]zap[=*=] [[Advertising/SegataSanshiro SEGATA SANSHIRO, SEGATA SANSHIRO, SEGA SATUUUUUURRRRRN SHIROOOOO!!]]
* [[VideoGame/CapcomVsWhatever This is X-MEN VERSUS STREET FIGHTER.]]
** Whatever your chosen character says before the match.
** '''[[VideoGame/MarvelVsCapcom3 DOWN!]]'''
*** '''AIR COMBO!'''
*** '''LE-LE-MAXIMIMUM!'''
*** And that little opening jingle just before the match.
** Also, the sound that many fighting games have whenever you do a super.
* The sound of a K.O. in any fighting game.
* The "ding-a-doo" chime in Creator/{{Sierra}} adventure games (such as ''VideoGame/SpaceQuest'') telling you you've done something right.
* The sounds in ''VideoGame/SagaFrontier'' that play when you learn a new attack (accompanied by an IdeaBulb) and when 2 or more of your characters have just started up a CombinationAttack. Sadly, the latter sound is ruined a bit by the fact that your ENEMIES can do it too (with the exact same sound, naturally), and when they do it, [[ThisIsGonnaSuck it usually means you're screwed]].
* The sound of the H-weapon in ''[[{{VideoGame/Contra}} Contra III]]''.
** Also the first few notes of the first stage BGM.
** The [[https://www.youtube.com/watch?v=5bmt4QipjEI Stage Clear theme]] that appears in almost every game, with [[https://www.youtube.com/watch?v=OqH0Kayq4dY a more triumphant version]] playing at the end of ''Contra 4''.
* ''VideoGame/KnightsInTheNightmare'': The short music that plays just before a round starts.
** [=ENGAGE!=]
** ''"COWER IN DESPAIR!"''
** '''"BREAK THROUGH!''' WE WON!"
*** '''"YEEEAAAAH!"'''
* Agents are... '''[[VideoGame/EliteBeatAgents GO!]]'''
** Are you ready? 3, 2, 1, GO!
*** Are you ready? "[[HesBack YE]][[FinalBoss AH!!]]" 3, 2, 1, GO!
** ...''YEAH!!!''*clang**clang**clang* Mission Complete!
** And of course, [[VideoGame/OsuTatakaeOuendan OUEN! DAI SEIKOU!]] It's even better in the sequel, where you even get a catchy tune whenever you pass all the cutscenes.
* An inversion: In the ''VideoGame/ExtremeG'' games, breaking the sound barrier ''mutes'' the sound, leaving only a faint whooshing.
** The Railgun in 3. Skreeeeeeeeeeeeeeeeeeeeeeeeee-PYOW.
** DEATHSTRIKE SELECTED
* ''VideoGame/ArmedPoliceBatrider'': "WELCOME TO VIOLENT CITY."
** "Funky Dude", the "stage cleared" jingle.
*** And, ironically, BonusBoss BGM [[https://www.youtube.com/watch?v=mf0baIAa8xM starting up in place of "Funky Dude"]]...if you're deliberately seeking out the Bonus Boss. If you unlocked it by accident and aren't prepared, [[ThisIsGonnaSuck on the other hand...]]
** When you fulfill the condition for a BonusBoss, the announcer signals it. "Cool!" "Excellent!" "Wonderful!"
* The gentle clunk of a keyhole being locked in the first KingdomHearts game (especially at the end of a long or tricky stage.)
** Every single time Axel says "Got it memorized?" or summons his chakrams. Or whenever "The Thirteenth Struggle" is playing. Basically, every time Axel is on screen, expect lots of these.
** The vaguely squeaky toy-like sound that a lot of Heartless make when being hit.
** The noises when you press A/X between the text boxes can only be described as "twit!"
** Plus the menu noises. CLINK! binkbink... dwoo-oop.
** "Light, give me power!"
** The sound of a Cure spell being cast, which can best be discribed as a "woosh-shing". Especially when [[DonaldDuck Donald]] casts it while you're critical and unable to heal yourself.
** Firing up a new ''KingdomHearts'' game and hearing its rendition of Dearly Beloved for the first time.
** In Birth By Sleep, the sound of a full-level shotlock rapidly locking on. At low levels, you hear each locking "click" individually before the "ding" of max locks, due to the slow lock speed. But a fully leveled Shotlock sounds something more like "CCCCCCCCCCCCCCCCLICK-DING!"
** Vanitas's shotlocks (from the same game) also sound kickass.
** Also in ''Birth By Sleep'', the very satisfying noise that plays when you beat a boss/important fight, which sounds a bit like "''Sk-oooossshhhh''" while the battle music plays, and showing you the finishing blow in slow motion.
* [[VideoGame/StarFox COCKY LITTLE FREAKS!]]
** "What the heck?"
** "NO! Hit the brakes!" "I can't stop iiiiit!"
*** Even before that, you know you've triggered the "Mission Accomplished" in Macbeth when you hear this:
----> '''Train conductor:''' "Step on the g--" \\
'''Peppy:''' "Good going, Fox!"
** The Gorgon's WaveMotionGun.
** [[MemeticMutation Do a barrel roll!]]
** "Location confirmed. Sending supplies."
** "I can't be-LIEVE I lost to this SCUUUUUUUUM!!!!!!"
** Star Wolf's defeat lines, ''especially'' during [[ThatOneBoss the encounter with them on Venom]]. "No way! I don't believe it!"
** [[StuffBlowingUp The huge explosions of defeated bosses]], especially in the original ''[[VideoGame/StarFox1 Star Fox]]''. Though [[VideoGame/StarFox64 64]] has such explosions improved with rumble.
** "Who are you guys?!" "We're Star Fox!" "YOU'LL NEVER DEFEAT ANDROOOOOOOOOOOOSSSSSSSSSSSSSSSSSS!!"
** "Only '''I''' have the ''brains'' to ''rule'' Lylat!"
** "If I go down I'm TakingYouWithMe!!!!!!!"
** The sound of enemy capital ships going down in [[VideoGame/StarFox64 Area 6]]. Distinctive, awesome, and it lets you know that you are raking in the points.
*** The EnemyChatter throughout the stage, letting you know [[MookHorrorShow how much they're freaking out]].
----> "Caiman here, no problems." ''(one of his comrades gets shot)'' "Do you copy? Emergency maneuvers!" \\
[[OhCrap "They've broken through the first line!"]] \\
[[SerialEscalation "They're through the second line!"]] \\
[[FreakOut "THE LAST LINE HAS BEEN BREACHED!"]] \\
"These guys are crazy! Dang, deploy [[BossBattle it]] now!"
* ''VideoGame/WarhammerDarkOmen'' "CUT THEM DOWN!" (which means you just broke an enemy regiment's morale) or "CRUSH THEM!" also the "Fsssshh" sound of the "Blast" spell.
* ''VideoGame/{{Civilization}} 2'' used a lot of stock sounds, some of which were awesome.
** The "Swordfight" sound ("Huhu hu hu hu, ha!..."
** The Dragoon fanfare "Ta da da da da ta da ta da!"
** Artillery: "FIRE! *boom* *boom* *boom*"
** The Music/OdeToJoy which plays for "We love the Ruler day"
* From ''VideoGame/{{Civilization}} IV'':
** The sound of a city going up a culture level. *BOOM*wwwwyyyyoooooooonnnn...
** Discovering a new technology, complete with sage narration by Leonard Nimoy.
** Building the Oracle. ''(piano piece)''
** Founding Hinduism, or by extension, having it spread to other cities.
* From ''VideoGame/{{Civilization}} Revolution'':
** The sound of one of the player's units upgrading. (Especially if it was useful to that unit's purpose.)
* ''VideoGame/SidMeiersAlphaCentauri''
** "Drone riots have ended"
** "Please don't go. The drones need you. They look up to you."
** "Turducken complete." Err, that is, "Production complete."
*** On a related note, "Project complete."
* In ''VideoGame/{{Psychonauts}}'', the music when you connect the tags to the emotional baggage.
* ''VideoGame/Left4Dead2'': Ellis' "WUBUBUBUBUBBUBUUBUBUBU"
** Nick declaring "JOCKEY ON ME!""
** The brief music that plays when you slam the safehouse door shut.
** The klaxon that heralds the start of a finale.
** Skin On Our Teeth, AKA [[https://www.youtube.com/watch?v=RruZskRsgyw&t=3m55s the track that plays at the end of the finale]] when rescue arrives, especially after a long and tedious finale.
** The end of Dark Carnival. [[ThePowerOfRock Holy shit.]] [[SugarWiki/MomentOfAwesome Hoooooooly shit.]]
** The 'dingdingding' that happens when a survivor is standing in your Spitter goo for an extended period.
** The slurping noise when you hit someone as a Smoker.
* [[VideoGame/TalesOfSymphonia Feel the pain...of those "inferior beings"...as you burn in Hell.]] [[SugarWiki/MomentOfAwesome Best. Line. Ever.]]
** Also a lot of the end-of-battle quotes. Makes grinding that much less monotonous, and some of the less common ones are hilarious.
** (HUNTING/RAGING) BEAST! *ROOOAR*
** Presea's voice. Especially after [[spoiler:she gets her personality/emotions back (although they're still a bit subdued).]] It's just so soft and sweet and girlish and adorable.
** Any of the characters' 'learned a new move' or 'going into overlimit' quotes. And sometimes the 'found an elemental weakness' ones as well.
* [[VideoGame/EvilZone "Here comes... HOUNDBREAK!" "Rock BOTTOM!" "This is IT!" "The ultimate hero! DANZAIVER!!"]]
* [[VideoGame/SuperMetroid "The last Metroid...is in captivity. The galaxy...is at peace."]]
* The sounds of Beyond the Grave's "Ceruberus O.D." demolition shot in ''VideoGame/{{Gungrave}} Overdose'' in which he combines his [[HandCannon Really Big Handguns]] and his coffin to ''form an Electromagnetic Cannon''.
--> "pshh!" "pa-CHUNG!" "[[OhCrap shinnng eeeerrr wappuft]]!" "thunk!" "[[ThisIsGonnaSuck whirrrrrrrrr...]]" *[[RepeatCut Triple take]] of firing a [[ThereIsNoKillLikeOverkill Giant Energy Sphere Bullet]] of [[DoomyDoomsOfDoom Doom]]*
* '''[[VideoGame/{{Gungrave}} Byoom]] [[StuffBlowingUp BOOM BOOM]]'''
** When the opening bars of "B.G." (The Theme of Grave) or "Gunlock Overdrive" (the Main Theme of the games) start to play, shit is about to get REAL.
** (ba-dum-dum-tonk!) KICK THEIR ASS!
** "[[MissionControl Great!]] You've got a new [[ChargedAttack Demolition]] [[LimitBreak Shot]]!"
** "Been savin' this just for you!" (cue Billy's guitar morphing into a WaveMotionGun)
** '''[[CallingYourAttacks BURNING CYCLONE]]'''!!
* From ''VideoGame/{{Syndicate}}'', The persuadatron's "cha-sha-sha-sha" sound when claiming another victim.
** Even if you're on the wrong end of it, (blee-bip) the Satellite Rain KillSat from ''VideoGame/{{Syndicate}} Wars'' sounds awesome. zzz-zzzz-zzZZZZ [{{beat}}] ''THOOM!'' ''THOOM!'' ''THOOM!''
* [[VideoGame/{{Bayonetta}} "I've got a fever, and the only cure is more dead angels!"]]
** [[https://www.youtube.com/watch?v=37Oet_iPg1Q Witch Time]]. Its activation is accompanied with a slowing ''WHOOSH'', followed by distinct ticking sounds for the duration. With all the hell that enemies can give you in real time, you look forward to these noises letting you know that you've earned the right to go to town on them.
** The three camera sounds and the accompanying short jingle that plays when the last enemy in a Verse is defeated.
** Pow pow pow pow "Yah!" Pow POW POW "I've HAD ENOUGH!!" (RapidFireFisticuffs ending with a Giant Fist Made Of Hair erupting from the ground to deliver a MegatonPunch)
** "You've been ''NAUGHTY''!~"
** Each and every time a demon is summoned.
** VWUM VWUM VWUM VWUM VWUMVWUMVWUMVWUMVWUM
* ''VideoGame/MarioAndLuigiBowsersInsideStory'' has this whenever Bowser enters a battle. "SHOW-TIIIIIIIIME" indeed.
* [[PreMortemOneLiner The phrases your party members say after scoring]] a critical hit or hits the weak point of an enemy in ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}''.
* ''[[VideoGame/TheSims The Sims 3]]'' plays a wonderful jingle when you fulfill a promised wish to your sim.
* In ''VideoGame/SuperPaperMario'', if you jump from Flipside Tower, you get to hear a neat falling sound followed by a ''fantastic'' ground-meeting "Dsh!" This serves no real purpose, other than being a faster way to get to the third floor, but the sound is simple yet awesome!
** Also, the sound when you flip to the third dimension.
* ''Everything'' in ''VideoGame/{{Patapon}}'', but especially when you hear "FEEEEEVVEEEERR!!", you instantly know your loyal troops are ready to start kicking ass.
** In ''Patapon 2'', there's also "oooOOOOO" followed by hero mode chanting.
* [[VideoGame/DragonQuest DAAAAAAAA-DADADA-DAAAAAA-DA-DADA-DA-DA-DAAAAAAAAA!]] By this point the Dragon Quest overture may as well be Japan's national anthem, and finally hearing it in one of the games in all its beautiful orchestrated glory in ''VideoGame/DragonQuestVIII'' was goddamn amazing.
* ''Franchise/MassEffect'':
** "The commanding officer is ashore. XO Pressly has the deck." Not for any particular in-game reason. The ''Normandy'' announcer just has a ''really'' sexy voice.
** Also the computer voice that guides you through the character creation
** The "ding" sound when selecting menu items.
** ...a ''slightly'' more related example: In the sequel, your squadmates congratulate you if you kill an enemy with a headshot. Hearing [[FriendlySniper Garrus]] compliment your sniping skills is ridiculously satisfying.
-->[[MemeticMutation "Impressive!"]]
** The sexy voices we get from Creator/JenniferHale as Female Shepard, Brandon Keener as Garrus, Liz Sroka as Tali, etc.
** The immense explosion created by the [[{{BFG}} Cain]] firing in the sequel.
** The equally immense explosion created by killing a YMIR mech with a headshot.
*** As well as the little 'plink' after the charge-up, just before the Cain actually fires. It is a powerful HarbingerOfAsskicking.
** Geth pulse rifles, so long as they aren't aimed at you, have a really awesome firing noise.
** The Kassa Fabrications M-12 Locust SMG that sounds a suppressed version of the usual Mass Effect weapon noises.
** The sound of a biotic explosion going off. Enemies never use them, so you can rest assured that whenever you hear it, it's the ''other side's'' day that just got ruined.
** The sh-WA sound of unleashing a biotic throw in ''VideoGame/MassEffect3''.
** Pretty much any battle taunts can go here, but Jack and Grunt probably have the best.
*** I can take you ALL!
*** I AM KROOOOOOOGAAAAAAAAAAN!
*** An incredibly rare bug where Grunt says "I AM- Worthless"
** From ''VideoGame/MassEffect3'', there's 'Reapers evaded', which plays when you escape from a pursuing Reaper.
*** Speaking of Reapers, the 'dedededededededed''ededededededededededededededededededededede'' click-beeee'''[[DeathFromAbove BOOOOM]]'''' from [[spoiler:the Reaper fight on Rannoch]] definitely fits here.
*** Any time any Reaper starts talking. The impossibly deep reverberating voice showing up completely out of nowhere (especially the first time you hear it in [=ME1=] when you aren't expecting it) is simply stunning.
** The gurgling cry of a dying [[BossInMookClothing Banshee]], as well as the distorted scream of a dying [[DemonicSpiders Nemesis]].
** The sound of the Geth Plasma SMG firing. Chib-chib-chibchibchibchibche''chechecheeeeeeeeeeeeeeeeee''.
** The 'crunch' you hear when a Krogan character's heavy melee attack connects. It's so visceral and satisfying.
** In ''2'' the sound of the ''Widow'' sniper rifle firing echoes like it's shooting from the bowels of hell. The reverse-engineered ''Black Widow'' in ''3'' has a similar sound, with the added effect of causing enemies to violently ''explode'' upon impact. If playing a Paragon Shepard, you know you should ''not'' love this, but the feeling you get from this gun is simply too damn ''awesome!''
** All the menu sounds in ''2''. That little beep sound the Widow makes in 3 when you draw it is also pretty cool.
** Also in ''2'', the sound of one of the resources bars during planet scanning filling up like crazy. "Chck-chck-chck-oouuueeeeeoouuueee!"
** The M-5 Phalanx in ''VideoGame/MassEffect2'' had a really cool laser charging sound effect whenever you aimed it.
** The charge-up shot for the Quarian arc pistol is brief and understated but as you get used to it you start to relish the little rising hummm-click that comes before every [[BoomHeadshot one-shot kill]].
** The Reaper Horn. '''VRWUHMMMMMMMMMM'''. InUniverse, it's explained that it's ''designed'' to [[BrownNote void the bowels]] of any who oppose the Reapers. It's just such an ''awesome'' sound effect.
** The sound of a ship traveling via the Mass Relays. Like a sonic boom [[RecycledInSpace IN SPACE]]. Or of [[TheCavalry a whole fleet of ships]] using a Relay.
*** Especially the ''entire military might of the galaxy'' jumping in at the end of ''3''.
** In ''2'' and ''3'', if you're running out of ammo during an extended fight, the sound of Shepard finding fresh ammo clips is wonderful.
** In ''3'', the sound of the Omni-blade unfurling, particularly when used to [[spoiler: gut Kai Leng.]]
*** If using the Renegade interrupt, the sound of Shepard [[spoiler: breaking Kai Leng's sword with their ''bare hands'']], shortly before this.
** "[[BadassBoast That's it!?]]" - As sometimes said by Common human men after completing a wave. [[OneManArmy Especially after soloing Platinum wave 10]]. [[MookHorrorShow And Cerberus thought Shepard was bad news]]...
** The [[LightningGun Reegar Carbine]] letting loose an electrical flamethrower *tchwhirrrrrrrrrrr* with [[EliteTweak incendiary rounds]], and then a perfect [[LagCancel reload cancel]] for a *kshhhhhh* without the [[MostAnnoyingSound *tchk-tchk*]] - especially accompanied by the [[BadassAdorable volus]]' [[TheMedic Shield]] [[LightningBruiser Boost]] ability *ptchewwa* - before you know it, they'll be "[[BadassBoast one more...]]" left to kill.
** The pained [[TheUnintelligible warbling noises]] *a-a-a-a-a* of a [[ColdSniper Nemesis]] or [[{{Ninja}} Phantom]], especially accompanied by the [[MightyGlacier Geth Juggernaut's]] [[LifeDrain healing]] heavy melee. *achhc-cheew-cheew-cheew...*
** The [[BadassBoast badass boasting]] of Shepard's crew members [[MyFriendsAndZoidberg and Wrex]] in the Citadel DLC - on low difficulty levels, at least. On higher difficulty levels, they become [[MostAnnoyingSound idle boasts]] in the face of a [[BadassArmy mercenary group]] that ''[[ImprobablePowerDiscrepancy way]]'' outmatch them. [[CutscenePowerToTheMax Especially]] [[TierInducedScrappy Wrex]].
** The K-CHOW K-CHOW sound of the M-6 Carnifex.
** Cerberus Mooks shouting "TAKING CASUALTIES" after you've wiped most of them out.
* ''VideoGame/ValkyriaChronicles''
** "I don't mind a little overtime." Lynn goes twice!
** Welkin: "(something something something) Squad 7, MOVE OUT!"
** Potential!: Strong-Willed. "Ain't no stoppin' me!"
** Potential!: Double Movement. "Once more, with feeling!"
** Potential!: Ultimate Accuracy. "Checkmate."
** Vyse has two, Potential!: Challenge Lover. "WOOWEE! Our hero's in trouble now, hehehe!" and Potential!: Super Damage. "Today's the wrong day to mess with me!"
** Alicia: (takes aim) [[ImprobableAimingSkills "Don't even think of dodging!"]] (curb-stomps enemy) [[HealingFactor "What? My wounds are healing."]] (and possibly "Once more, with feeling!" on top of all that) [[spoiler:(reduced to half health) [[SuperMode "I'm a weapon, no, a shield!"]] ]] [[GameBreaker This is the sound of the game breaking in half.]]
** In general, the BoomHeadshot sound effect.
* ''VideoGame/ValkyriaChroniclesIII'':
** chring! chring! chring! chring! chring! [[spoiler:That's the sound of bullets hitting Riela's [[SuperMode Valkyria]] forcefield, and they can't hurt her in any way.]] ZZZAAA... FHJZZZ!! [[StuffBlowingUp KABLARR!]] [[spoiler:And that is the sound of the shock strike from her Valkyria lance.]] [[SugarWiki/AwesomeMusic And the theme music.]]
** thang! thang! thang! When you successfully do 3 headshots to a Darcsen Knight, killing him in one go. [[DemonicSpider You'll need to be able to do it consistently.]]
* ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture''
** "ORAORAORAORAORAORAORAORAORAORAORAORAORAORA--ORAAAAAAAH!....Yare yare daze..."
** "Emerald Splash!"
** "MUDA-DA! MUDAMUDAMUDAMUDAMUDAMUDAMUDAAA~! ZA WARUDO!" *Shiiwunk* "Toki wo tomare!" *Shink, shink-shink!* "Soshite toki wa ugokidasu..." *Shunk* "...ROAD-O ROLLER-DA!! WRYYYYYYYYYYYY!"
* ''VideoGame/DigitalDevilSaga'': On occasion one of the characters will have an opening quote. Heat's 'your ass is MINE' is extremely satisfying. And the satisfying thud of Agidyne, or the FingerPokeOfDoom equivalent, Prana Beam.
** Serph's victory roar when in demon form. Also nearly anything that [[SixthRanger Roland]] says.
** Each game's death scream from their respective BonusBoss. [[spoiler:The Demi-fiend]] screams (AAAAAAHHHHHH! - though, given who it is, this is the only time it's a good sound) and [[spoiler:Satan]] screams (OOOOOOHHHHHH!) before a very, very long explosion animation (BANG! BANG! BANG! BANG! BANGBANGBANGBANGBANG WHOOOOOOOOSH!).
* [[Music/{{Vocaloid}} Sugoi! Perufekute dai yo!]] Factor in the hard effort to get this on ''Disappearance''. On '''Hard'''. If it's ''possible''.
* ''VideoGame/RockBand'': Whenever the crowd sings along to the song when you're doing really well.
* ''VideoGame/MonsterRancher'': The music that happens as your monster materializes from the disc you just put in the console. What's it gonna be? What'sitgonnabe!?
* [[VideoGame/MegaManLegends MISSION COMPLETE!! *fistpump*]]
* ''VideoGame/DevilSurvivor's'' intro music, as well as the bad ending/evil ending... for some strange reason
** The sound of Holy Dance hiting an enemy.
* [[VideoGame/TalesOfTheAbyss "I, who stand in the full light of the heavens command thee,]] To open the gates of hell! Come forth, divine lightning! This ends now! ''INDIGNATION!!!'' [[StuffBlowingUp *BLAMMM*]]"
** ''O admonishing melody! ARISE IN THE NAME OF THE NECROMANCER''...'''''[[SphereOfDestruction MYSTI­C CAGE!]]'''''
** Rest in a merciless silver embrace! Absolute!
** O light that rains down on heaven and earth...send my enemies to their total annihilation...''FORTUNE'S ARC!'' And grant us the protection of thy brilliance!
** [[VideoGame/TalesOfPhantasia "If there is evil in this world...it lurks in the hearts of men".]]
** [[VideoGame/TalesOfGraces "Prepare yourself! Dance with the damned...]][[{{Mondegreen}} INSTANT BALLS!]]" Badass, effective, and worth a chuckle every time...
** [[VideoGame/TalesOfVesperia]] "Oh brilliant blade of coldest steel, rend the infinite darkness, and crush my enemies to nothing! '''''SAVAGE... WOLF FURY!'''''"
*** "Blah blah blah... TIDAL WAVE!" / "Oh resplendent mystery! "'''Mystic Drive!'''" / Oh power that lies at the root of all creation! Oh memory inscribed in ages past! Hear my call, and arise before me! '''''ANCIENT CATASTROPHE!''''' ...This is the fruit of my research."
* ''VideoGame/TalesOfVesperia.'' There's something so viscerally satisfying about the shhk-shhk-bam shk-a-shk-a-shk-BAM at the beginning of [[https://www.youtube.com/watch?v=wahtkLPxOXA Fury Sparks,]] especially since it kicks off one of the most highly anticipated and badass [[DuelBoss Duel Bosses]] in [[VideoGame/TalesSeries Tales]] history. For exactly the same reason, the timpani roll and dramatic bell chime at the beginning of [[https://www.youtube.com/watch?v=-SHM-7qMiDs Meaning of Birth]] in ''VideoGame/TalesOfTheAbyss''
* The ''VideoGame/LandsOfLore: Throne of Chaos'' "your character has leveled up in some skill!" tag - DA-da-daaaaa! Given how goddamn long it takes to level up, those three little chords sound like a heavenly choir.
** "Boop, boop, boop....BEEEP!"
** "Double Kill...''Triple'' Kill!...'''OVERKILL'''...Extermination."
** "Killing Spree! ...Killing ''Frenzy''"
** "Killimanjaro!"
** "Bro-''sei''-don!"
** "As/Air/Flagsassination!"
** "KFSSSSSHHHHHH!!!!" [[AC:You have picked up an Energy Sword]]
** The sound of ''your'' [[{{BFG}} Spartan Laser]] charging...
** The brief, high-pitched whine that accompanies a stuck plasma grenade. Unless it's stuck to you.
** The ''WHOOM'' sound of a Gravity Hammer striking. Unless you're the thing being struck.
* '''''"HEAVYYYYYYYY BARREL!!"'''''
* ''VideoGame/{{S4 League}}'''s victory jingle.
** "You have won the match!"
** "What a nice situation! Get the ball!"
*** "'''TOUCHDOWN!!''' WHO'S THAT MAN? WHO'S THAT MAN?" (followed by goal-scoring teammate knocking out opponents)
*** "'''TOUCHDOWN!!''' SSSTTTTRRRRRIIIIKE!"
** [[CriticalHit "CRITICAL!"]]
** "'''You're''' the Chaser. ''[[GottaKillThemAll Bring it!]]''"
* In the first ''VideoGame/DestroyAllHumans'', the sound of firing your saucer's [[{{BFG}} Quantum Deconstructor]], sort of a "[=BYOOOOOoooooooo=] [[StuffBlowingUp ASPLODE!!!]]"
* DO-DO-DO-DO-DO-DO-DO-DO...'''''[[VideoGame/DonPachi DODONPACHI!]]'''''
** The sound of a [[SuperMode Hyper]] laser in ''dai ou jou''.
** The ''[=DaiFukkatsu=]'' Operator:
---> [[OneUp "Extend o shimashita!"]] \\
"Bomu shutoku desu." ([[SmartBomb Bomb]] acquired.) \\
[[SuperMode "Youi wa yoroshii desu ka?"]] (Are you ready?) \\
"[[GratuitousEnglish Just a couple more shots]] ''desu!''" \\
"Mikakunin no sentouki ga sekkin juu desu!" ([[BossBattle Unidentified]] [[TransformingMecha battle]][[RobotGirl ship]] is approaching!)
** From ''[=SaiDaiOuJou=]'':
---> "Hyper System: Standby!" \\
---> "Hyper System: Ready!" \\
* The sound of the karma meter going up after a battle in VideoGame/DigitalDevilSaga.
* [[VideoGame/FZero ALL RIGHT]], [[https://www.youtube.com/watch?v=VZMupw5RS8A#t=4m27s FIRST PLACE!]] The music helps.
** Also from ''F-Zero X'': [[https://www.youtube.com/watch?v=Cx00LHagvxM YOU GOT BOOST POWER!]] And then the sound of boosting itself: "KRSH-SSSHHHH!"
*** Each machine and custom booster part in ''GX/AX'' has their own unique boosting sound from the fittingly loud Wild Boar to the Hyper Speeder sounding like a rifle shot.
** "POUR IT ON! YOU'RE WAY OUT IN FRONT!"
** Blast turning in any of the Mode-7 style games, especially the thumping of the accelerator in ''Maximum Velocity''.
*** On the note of ''Maximum Velocity'', the jet-like screech when you activate a stored boost.
*** Each lap in that game is denoted by a "Blip blip blip blip blip!" But the final lap is denoted with a more urgent "Blipblip blipblip blipblip blipblip blipblip!", it let's you know you've made it to the final stretch and you can't choke the race now.
** Land mines might be annoying in normal circumstances but the explosions become music to the ears when performing or watching a {{Speedrun}} and they're used as a form of RocketJump in order to reach higher speed, either by exploiting air physics in 3D games or simply catapulting you faster in the right direction in the 2D games. Particularly ''Maximum Velocity'''s harsh "PRFMRPH!!!".
* From ''VideoGame/ViewtifulJoe'': "JUST GO FOR IT!" and "FINISH!"
** The sounds of your grades slamming across the screen as your stage ranking tallies up.
--> *pong pong pong pong...* You Are *kssht-slam~* Viewtiful!! (audience cheers)
** The glorious sound of a boss exploding in the background. Those slow-motion explosions put the perfect cap on a hard-fought victory.
** "COME ON! ALL RIGHT! AWWWWWWWW YEAH! YAAAAAAAAAAAHOO! RED-HOT BABY, YEAH!" The sounds of the player racking up an epic slow-motion combo.
* The critical hit quotes from ''VideoGame/{{Killer7}}''.
** (BANG!) Yeah, you're [[ClusterFBomb FUCKED]]!
** "This is too easy"
** "Hurts doesn't it?"
** "Fuck you!"
** "Son of a bitch."
** "Nos Vemos"
** *loud humming noise* COLLATERAL SHOT!
** The Down Attack quotes too
** The laugh of a Heaven Smile when it's killed.
* The Fruit Bonus from ''VideoGame/{{Bejeweled}} Twist''. If the cheerful tune and the ridiculously cute "dancing fruit" animation don't bring a smile to your face, it is quite possible that you have no soul.
* [[VideoGame/GodOfWar "Let the rage of the Titans fuel your blades, Kratos."]]
* [[VideoGame/FireEmblem "RRRRRRRRRRRAOOOOOOOOOOOOOORRR! SHHIIIING! -Thwack-"]] [[GameBreaker Narga.]] It's only on your side and it defines "GameBreaker", [[NightmareFuel it's still creepy as hell]]. Alternatively if you don't mind a little BrotherSisterIncest, "RRRRRRRRRRRAOOOOOOOOOOOOOORRR! SHHIIIING! [[CriticalHit -Thwunk-]] [[TheresNoKillLikeOverKill Tsssheeew.]]" is much better.
** Also from ''Fire Emblem'', the sounds when a critical or skill activates (provided it's for your character...)
*** Special mention goes to [[VideoGame/FireEmblemTellius Ike's]] Aether. You know whoever you're up against is going down.
*** Gets even better in ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemFates Fates]]'' with each character giving his own PreAssKickingOneLiner.
--->'''Robin:''' Checkmate!
--->'''Frederick:''' Pick a god and pray!
--->'''Corrin:''' This ends NOW!
** The Miss[[hottip:*:"de-de-loop"]] and No Damage[[hottip:*:"tink"]] sound effects are also nice to hear when enemies are attacking. If it's coming from your units, though...
* The high-pitched whine of [[VideoGame/HalfLife2 Combine radio chatter]] flatlining is [[https://www.youtube.com/watch?v=cF3k37j_wc4#t=1m1s pretty damn satisifying]]. Almost as wonderful is the cry of the last Combine in the squad yelling "OUTBREAK OUTBREAK OUTBREAK!"
** [[http://www.nicovideo.jp/watch/sm9439980 Taken]] to its illogical [[http://www.mmcafe.com/nico.html extension]]
** The sound of your HEV suit saying 'Power level is...one hundred percent'.
* PTDWOOM! The sound the Type 7 particle weapon makes in [[VideoGame/FirstEncounterAssaultRecon FEAR]]. It means whatever it just hit got its ass seriously hurt.
* ''VideoGame/SpyroTheDragon'' (Original Trilogy) is full of contenders:
** The "Fwoofsh" of Spyro's flame breath.
** The noise Sparx makes when he collects/eats something.
** The noise you hear when you free a dragon in the first one.
** The sounds you get when you collect gems. In the first one they're a subtle little tinkling sound evocative of ice, and in the second, third, and fourth they're a much louder and warmer ringing sound. In the fifth they're a much shorter, happy-sounding note. In the first two ''VideoGame/TheLegendOfSpyro'' games the gems hit you with a quiet, soothing whispering sound, and in the third one the air is filled with tinkling like that of wind chimes, accompanied by a soft "Oii-oii-oii" sound. Really, any time you get a gem in any of the games expect to sigh in contentment as those lovely sounds hit your ear.
** The tune that plays when you get a shiny butterfly.
** The voice lines of a dragon you took a really long time to get in the first game.
** Ripto's BigWhat after you collect three orbs in the final boss of the second game. Prepare to get your ass torched, pal.
* ''VideoGame/BeatmaniaIIDX'': The special song select themes earned by obtaining a game's respective extra stage song(s), such as the [[https://www.youtube.com/watch?v=V3fC5bj-RG8#t=11s Cardinal Gate select theme]], the [[https://www.youtube.com/watch?v=JP_Hwg6zh-Y#t=2m47s IIDX RED extra stage select, based off of "Genocide"]], [[https://www.youtube.com/watch?v=A9OIcjevrn0 the LIMIT BURST theme from Tricoro]], and the Spada✝Leggendaria theme from ''SPADA''.
** "You are now enterting [[{{Engrish}} completely darkness]]. Don't need to prepare for it. You just need to die. Welcome, as your experience, searching for your souls. We are...'''[[PrepareToDie playing to]] [[https://www.youtube.com/watch?v=hoCcLDwZZGE die]].'''"
** [[https://www.youtube.com/watch?v=ROqIWaj-Ybs "Good evening, or die!"]]
** "Miracle 5ympho X": ''Are you ready? MACHINEGUN.'' Cue machinegun barrage. Which is ''keysounded'', especially on the Another chart.
* ''VideoGame/{{Worms}}'': "[[HolyHandGrenade HAAAL-LELUJA! *boom*]]".
** Even better when coupled with [[LethalJokeItem "HEE-HAW! HEE-HAW!"]]
* ''VideoGame/MonsterHunter''
** The quest complete jingle and subsequent music. ''Especially'' since most fights will take longer than 5, even 10 minutes.
** The jingle that plays when you use your BBQ Spit, and the "Mmm...so tasty!" cheer for successfully cooking a Well-Done Steak.
** The crunching sound of a monster's armor plating, horn, claws, tail, etc. breaking.
** The "DING!" sound that signifies a [[TapOnTheHead head hit with an impact-based attack]], especially if you're using the Hunting Horn or the Hammer.
** So you walk into the next area after bringing the target monster down to critical health, but you don't hear the battle music. Instead, you hear snoring as the monster sleeps and tries to recover its health. And that's when you know you have the perfect chance to finish it off with a powerful ChargedAttack or with Barrel Bombs.
* The music at the end of every level in Sonic 2 & 3.
* Whenever you pick a ring in Sonic or a coin in Super Mario.
* The special jingle in ''VideoGame/{{Galaga}}'''s [[BonusLevel Challenging Stages]] that plays if you [[FlawlessVictory kill all 40 enemies]].
* ''VideoGame/HeroesOfNewerth''
** Nothing is as satisfying as when you get Ten kills in a row and the Announcer barks out CHAMPION OF NEWERTH
** Or when you kill someone so amazingly they disconnect and you are treated to R-R-R-R-RAGE QUIT!
** Double Tap
** Triple Kill
** Q-QUAD KILL
** Annihilation
** GENOCIDE
** Start of the match hearing "Let's Get it on"
* In the obscure [=PS1=] game called ''VideoGame/FutureCopLAPD'' one game mode lets you fight an annoying, smug bastard named Sky Captain who reguraly taunts you and talks crap and is pretty much a large ham. One of his deaths qoutes is "NOOOOOOOOOOOOOOOO!". Narmy? Yes. Incredibly satisfying to hear everytime? YES.
** Particulary if he's in the middle of talking crap; "Did you think you coul- NOOOOOOOOOOOOOOOOO!"
* Oldie but a goodie: from ''VideoGame/StarControlII'', when you're lucky while using a Pkunk Fury: "HAAAAA-LE-LU-JAH!"
* ''VideoGame/BatmanArkhamAsylum'':
** "WHAT'RE YOU DOIN'??? AAAA-AAAGH!"
** "HEY! GET OFFA ME!!!!!"
** Any dialogue that Kevin Conroy gets to say. The guy must need a bowling bag to carry 'em around.
** Not to mention Mark Hamill's brilliant performances as the Joker!
** Takedown moves involving a prisoner's arm or leg. Crunchy, and ouchy, but hey, it's not you who's on the receiving end.
** The sounds of thunder crackling whenever you knock out an opponent in its [[VideoGame/BatmanArkhamCity sequel]] is just downright satisfying.
** The solid, curiously satisfying THOCK! of the line-launcher in ''[[VideoGame/BatmanArkhamOrigins Origins]]''.
** ''VideoGame/BatmanArkhamKnight'':
*** The boom sound that happens any time Batman and Catwoman/Robin/Nightwing perform a Dual Takedown.
*** Takedowns in general, in fact -- most environmental takedowns are so painful-sounding that you'll be wincing through your laughter, and the exhilarating whooshing noises and muffled cries as you decimate a group of terrified goons with multiple fear takedowns just serve to show that once Batman gets the drop on a rank-and-file thug, [[ImplacableMan there's no stopping him]]. (Doubly so if the goons in question are armed and firing blind, with Batman deftly dodging the shots.)
*** Also, the Batmobile's engine and growling sound any time the Afterburner lights up, and the click and rev motion when it comes to you.
* [[VideoGame/{{Battlefield}} UAV Online]]
** The victory music for each faction after a game.
* ''VideoGame/{{Homeworld}}'':
** "Frigate Captured." Especially at Tannhauser Gate, where it's more like [[BrokenRecord 'Frigate Captured.' 'Frigate Captured.' 'Frigate Captured.' 'Frigate Captured.' 'Frigate Captured.']]
*** And [[ThatOneLevel Bridge of Sighs]].
** --''*csssht*''-- Catchya on the inward bounder. --''*csssht*''--
** --''*csssht*''-- Thank you! Seeya next time. --''*csssht*''--
** --''*csssht*''-- It's in our favour. --''*csssht*''--
** --''*csssht*''-- Entering Wall formation. --''*csssht*''--
** --''*csssht*''-- Group [x] reports victory. --''*csssht*''--
** "Hyperspace jump initiated." '''[[https://www.youtube.com/watch?v=jefy9PEFkFU THWOOM-WOOM-WOOM-WOOM-WOOM-FWOOSH.]]'''
** "Heavy Cruiser clear and under own power."
** The ion cannon firing. Just the ion cannon firing. ''Sheshshhhvrmmmmmmmmmmmmmmmmmm...shhh.''
** [[MacrossMissileMassacre "Missile dump, missile dump, empty the bins!"]]
* In ''VideoGame/{{Homeworld}} 2'', the sound of the WaveMotionGun on the [[CoolShip Dreadnought]] charging and firing: "rrrrrrRRRRRRRRMMMMMMM-'''''POW!'''''".
* In ''Homeworld Cataclysm'', anything the [[TheVirus Beast]] says in its VoiceOfTheLegion.
** ''"WE WILL NOT BE BOUND!"'' (Bentusi [[spoiler:DyingMomentOfAwesome]])
** "Dreadnaught: Construction complete."
** Shortly followed by "Bridge to gunners: [[PunctuatedForEmphasis Open]]...[[PreAsskickingOneLiner Fire.]]"
** "Open up our attack profile." Not that the Command Ship's weaponry is that powerful (until upgraded into Energy Cannons), but the cold, determined and merciless way the order is given is positively spine-chilling.
* [[VideoGame/RatchetAndClank Clank's]] laugh. It's freaking adorable!
** The sound the Tesla Claw makes when you take it out, and the entire firing sequence of the [[KillSat Harbinger]].
** The [[EvolvingAttack "weapon upgraded"]] sound. [[https://www.youtube.com/watch?v=YRI8wU8KXJ4 Particularly the Tools of Destruction version.]]
** The anti-aircraft turrets from ''VideoGame/RatchetAndClankUpYourArsenal'', after activating the nodes to turn them on. Thump thump thu-thu-thu-thu-thu...
* ''VideoGame/{{MediEvil}}''
** Crossbow's ricochet sound.
** The EvilLaugh of the [[ScaryScarecrows scarecrow]] enemies.
** That train in the final levels; *cho-cho-choochoo* *cho-cho-choochoo*....
* The random music presents in ''VideoGame/{{Mother 3}}''.
** Also that wonderful little chimey sound you get upon leveling up. Da-da-dee dee-da, da-da-dee dee-da...
** "OK desu ka?"
* "[Demon Name] [[VideoGame/ShinMegamiTenseiStrangeJourney became your demon]]."
** The haunting scream you hear when a [[UselessUsefulSpell Mudo or Hama]] spell deletes your enemy from existence.
** The moist "splrch" of your Rock Bullet [[OneHitKill petrifying an enemy]].
** The victory theme, [[https://www.youtube.com/watch?v=9INnbLFCTdE "The End"]]. FridgeBrilliance kicks in when you [[spoiler:finish the Neutral route and find that this theme, indeed, plays in the Neutral ending, during the post-credits scene.]]
* The sound in [[http://www.firstpersontetris.com/ this]] VideoGame/{{Tetris}} game when you clear four rows at once.
* The little piece of music that plays in ''VideoGame/{{BioShock|1}}'' when you rescue a Little Sister. It sounds so hopeful and cleansing.
* The many forms of receiving supplies from Elizabeth in ''Videogame/BioShockInfinite'', as she tends to come up with them exactly when needed.
-->"Booker, catch this!" "Thanks."
** The sharp "battle over" sting.
* [[VideoGame/DynastyWarriors "Enemy officer defeated!"]]
** The Ultimate Musou sound in ''VideoGame/SamuraiWarriors'' is so satisfiying.
* The lovely little "k-ponk" noise your [[VideoGame/KatamariDamacy Katamari]] makes when it picks something up...
** The sound The Prince makes when he gets rolled up~
** Roll up a cat. Any cat. Why is the meow so satisfying!?
** '''ROYAL RAINBOW!!''' *glean* ''aaaaaaahhhhh...'' *chirp*
** Also, the fanfare from finding a present or cousin.
* Finally hearing Dr. Robotnik's scream of defeat in ''Dr. Robotnik's Mean Bean Machine'' after many failed attempts at beating him is very, very rewarding.
* ''VideoGame/{{Sacrifice}}'':
** "[[OhCrap Enemy sighted]]".
** "Sanktu, Klaatu, Domini, Mastadok, Culpa, Veratu, Nostro..."
*** Particularly if said by the Ragman for his soft, deep chanting or Acheron with his quick and to-the-point rapid throwing of one word after the other. And then of course there's the sound of whatever superspell you were casting activating. Hearing that mole in the ground stop, the skies light up in a blaze of glory, the sound of giant beanstalks growing out of the ground, that howling wind or [[TheGrimReaper that]] [[EvilLaugh chuckle]].
** Pretty much anything a titan says:
-->"[[KillItWithFire I]] [[WingedHumanoid am]] [[EverythingsBetterWithMonkeys here]]."\\
"[[BadassBoast I am death incarnate]]."\\
A [[MightyGlacier Rhinok's]] [[EvilLaugh chuckling]].\\
The [[VoiceOfTheLegion Hellmouth's]] horrible, rasping hiss.\\
"Is it time?"\\
* The sound that your [[CallASmeerpARabbit Tiger]] makes when you win a fight in VideoGame/MonsterRancher. "[=GrrrrrrrROOOOAAAAARR!=]"
* The simple two words spoken in most Creator/TomClancy games upon eliminating an enemy, "Tango down", particularly in ''VideoGame/GhostRecon Advanced Warfighter 2'' with Hume (the team's sniper). *Boom* "Tango down."
* The dialup-esque beeps and whirs you get in ''VideoGame/PlanetSide'' when hacking a door with an army of twitchy soldiers behind you seems almost musical once you associate it with the raw chaos of a base assault.
* An old, old 8-bit version, from the Commodore 64 version of VideoGame/{{Elite}}: "RIGHT ON, COMMANDER!"
* Coming across a cache of items in ''VideoGame/{{Marathon}}'' triggers a delightful ''pling'' for each one you pick up.
* ''Franchise/AssassinsCreed'' games: The "shing-doosh" of an Air Assassination and the chime of a Poison Blade use.
** Ezio's bird whistle calling the assassins
** In the first game, completing an investigation/finding a collectible yields a soothing digital chime (Doo-na-na-naaaaaa...).
** The small schnick sound the Hidden Blade makes whenever you unsheathe it. One major complaint of later games was that you can't just flick it out whenever you like anymore.
* The critical damage sound from ''VideoGame/TheElderScrollsIIIMorrowind'' can be immensely satisfying.
* Anything VideoGame/{{Kirby}} ever says. [[spoiler:Except in Avalanche.]]
* VideoGame/{{Turok}} 2's Cerebral Bore makes a delightful metallic whine as it spirals through the air, and an equally delightful sound upon contact with an enemy cranium, roughly that of biting into a fresh apple.
** The wind-up sounds of the [[MoreDakka Firestorm Cannon]] and the rattletrap [[StuffBlowingUp Nuke]].
* The sound of an overloaded phaser bank firing in ''VideoGame/StarTrekOnline''.
* "Here's my answer." Tick. Tick. Tick. Dun-dun-DUN-dun-DUN! [[Videogame/ProfessorLayton "Critical thinking is the key to a success."]]
** The man's right. Every puzzle does have an answer, and when he says [[CatchPhrase it]] after an especially formidable puzzle - accompanied by the ticking sound of picarats being added to your score - it's true music to the ears.
* ''VideoGame/EndlessOcean Blue World'': The sound of a life form being added to your book.
** The sound of unlocking the animal's trivia page.
* Arming the Wookie Bowcaster in [[VideoGame/DarkForcesSaga Jedi Outcast]]. Never a better cacophony of clatters, even if the weapon [[CoolButInefficient wasn't that good]].
* ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'':
** "Pizza time!"
** As always, the sounds of a boss dying. The increasing whine as the boss staggers around, followed immediately by several satisfying explosions, in this case.
* That swoosh when a ghost gets sucked into the camera in ''VideoGame/FatalFrame''.
* Drift city has 3, all of which relates to the bonuses you get at gates(think mariokart and boxes somewhat): the announcer shouting "BOOOOST", when you get a hyper boost(extra long lasting boost upgrade), "UNTOUCHABLE" When you get invincible rush, which makes you invulnerable and recharge boost faster, and of course, "HO-YEAAAH!" for the Drift City bonus, which is both of the above at once.
* The victory theme from VideoGame/HeroesOfMightAndMagic and the sounds of moral and luck effects.
** Most notable is the [[http://downloads.khinsider.com/game-soundtracks/album/heroes-of-might-magic-3/45-defended-our-castle.mp3 sound]] when you successfully defend your castle from an enemy siege, especially since the AI won't attack your castle unless it vastly outnumbers your defenders.
** In Heroes 2, the crashing sound that cavaliers make when they die couldn't be more satisfying.
* A little-known example is the ''shunk'' of an arrow hitting an enemy in VideoGame/ChampionsOfNorrath[=/=]Return to Arms. Particularly if your enemy was well off-screen and you were able to shoot them completely blind, based solely on the direction ''they'' were shooting ''you'' from. On the first try. (Yes, this is possible, and indeed, the most satifying art to master)
* The sounds of the Crest line of spells in ''VideoGame/ShadowHeartsCovenant''. Bright Crest and Gale Crest in particular. Also the sounds of Johnny's "[[SuperPoweredEvilSide Ether]] [[DeathFromAbove Purge]]" special attack in ''New World''.
* VideoGame/ResidentEvil4 probably owes at least ten percent of its success to the wonderful, full-bodied splatter you get every time you blow off an enemy's head.
** Especially if Leon [[SuplexFinisher suplexed the enemy]].
** The sound that the exposed Plaga make upon dying.
** The sounds of the Riot Gun (*CHK-BOOSH!*) and the [[MoreDakka Chicago Typewriter]].
** One should not forget the most legendary merchant in video game history:
-->"Wwwwelcommmme!"
-->"What are ya buyin'?"
-->"What are ya selling?"
-->"Ahh, I'll buy it at a high price!"
* VideoGame/ResidentEvil5
** Wesker's primal sounding grunt/yell when he cobra strikes an enemy.
* ''VideoGame/PokerNightAtTheInventory'' has "The player has... ''aaa full house!''
** A ''flush!''
** ''Four of a '''KIND???'''''
** A '''''straight flush!'''''
** Also, any of the quotes your opponents have on a showdown when the wind suddenly turns in the player's favor. Special mention goes to Max's gleeful "Frustration!" and Tycho's "''Heeell'' no".
* ''VideoGame/{{Myth}}'': You just fought a pretty hard battle, most of your troops are dead, and then...
--> New units received.
* The level-up sound in ''VideoGame/{{Runescape}}''. It's so satisfying to hear those fireworks after all that training.
** Whenever your Ring of Wealth affects a drop, a clinking coin sound is heard. It's ''extremely'' satisfying to hear.
* The audio track "Blameless Thoughts" in ''VideoGame/ValkyrieProfile''. It plays on your way out of any dungeon after you've beaten the boss and taken (or returned to Odin) the artifacts therein, and replaces the existing background music. It's the game's way of saying, "Yeah, Lenneth just made this place her bitch," and it's damn satisfying to walk out of the clear halls of a dungeon with it playing.
** Leneth: It shall be engraved upon your soul! Divine assault! Nibelung Valesti!
* ''VideoGame/LeagueOfLegends'':
** Legendary.
** [[https://www.youtube.com/watch?v=a-bxheqrAWs You have slain an enemy! Double kill! Triple kill! Quadra kill! PENTAKILL! Legendary kill!]] [[https://www.youtube.com/watch?v=cTWJP-iRbXY HEXAKILL!]]
*** ACED.
** The LAN server's narrator which sounds a bit less like a videogame narrator and a bit more like a football commenter. ''¡Has matado a un enemigo! ¡Asesinato doble! ¡¡Asesinato triple!! ¡¡¡ASESINATO CUÁDRRRRUPLEEEEEEE!!! ¡¡¡¡¡¡P-P-P-P-PENTAKIIIIIIIIIIIIILLLLLLLLLL!!!!!! ¡¡¡¡¡¡EXTERMINIO!!!!!!''
** Absolutely everything Nasus says.
** Gangplank's laughter
** It might be something personal just to us Ezreal lovers, but seeing an enemy low all the way across the map and firing from base... "Hhhhh-Yaaah!... You have slain an enemy!"
** For [[MadScientist Singed]], [[HoistHeroOverHead "BOINK!"]] is also known as "that sound you hear before getting a kill/assist".
** The darkening of the screen and accompanying "DDDARRKKKNESSSSSSS!" means that all enemies are scattering in fear and either about to die or have stopped chasing your team... but only when the Nocturne is on ''your'' side.
** The impact sound of Malphite's ultimate, [[DynamicEntry Unstoppable Force]]. Especially if you hit multiple people with it.
** The deep, scare chord of Sion's new [[FoeTossingCharge ultimate]], if he's on your side. And the warcry that comes with it, of course.
-->"''I'll '''CRUSH YOU ALL!'''''"
** Just about everything Twitch says, but if you need a hand in a pinch, his [[IncomingHam "I was hiding!"]] quote as he becomes visible again from ambush can be music to your ears.
* ''[[VideoGame/DonkeyKong64 ooooooh, banana...]]''
** '''Kong! Kong! Donkey Kong!'''
* '' VideoGame/{{Wipeout}}'':
** Successfully eliminating an opponent at a distance using the [[WaveMotionGun Plasma Bolt]] is ''immensely'' satisfying.
*** ZZZZZZZZZZZZZZ BE-BE-BE-BE-BE-BE-BE- '''TZZZZOW!!!'''... CONTENDER ELIMINATED
** QUAKE
** Also, the beeping sound that plays when you unlock something on WOHD
** The turbo sound effect from ''Pure'' onwards: Fshh-Woooooo!
** In each version the computer's flat "CONTENDER ELIMINATED" can be this when it's not applied to you.
** Wipeout 2048 has many voices that qualify. In the menus, selecting a ship (both in the 2048 and HD + Fury Campaigns) gives a small voice clip announcing the name of the selected ship, encouraging just going around listening to "Fiesar Fighter. Auricom Prototype. Piranha Agility", not to mention the same voice describing the 2048 ships. During 2048 events, picking up weapons not only has a voice announce the pickup, but it has an accent based on the country the team is located in (so Auricom has a Japanese accent, Fiesar a European one, etc). Just listening to these voices is a delight.
* So much from ''VideoGame/AgeOfEmpires'':
** Any of the 'advanced an age' sounds.
** GRUHGRUHGRUH-GRUHGRUHGRUH-GRUHGRUHGRUH
** The little chimes that play when you recieve tribute.
* [[https://www.youtube.com/watch?v=xQZhIypTYZw The magnificent swelling of sound and the wind chime noises]] that follow in the Sierra logo. An entire generation of gamers feel an intense rush of nostalgia upon hearing the euphonic sequence.
* Ya know, isn't it just pure bliss, that usually in crossover games or even in [[NostalgiaLevel nostalgia levels in some games]] you can just hear those sounds, those lovely bleeps and bloops which you have always grown up with being used again in their respective places, referring on [[WhereItAllBegan those times?]]
* ''VideoGame/DarkReign'':
** The sound of heavy defense turrets firing, whether they be Heavy Rail Platforms or Neutron Accelerators.
** The sound the Rift Creator makes. (When you're using it, anyway...)
** "Objective Complete. Mission Accomplished."
** "New Technology Interfaced."
** "Phasing Online/Phase Runner Available."
** [[TakingYouWithMe "WANT SOME-A THIIIIIIS?!"]]
* From the ''VideoGame/{{Fallout}}'' series:
** Any of the level up sounds definitely count.
** The loud SHOMP a Fat Man makes, followed by the rumbling of a Mini Nuke. (Or the rumbling of ''eight'' nukes, for you MIRV fans)
** The low bass sound you get upon gaining XP in New Vegas.
** ''Anything'' said by Veronica or Boone.
** [[PatrioticFervor "EMBRACE DEMOCRACY OR YOU WILL BE ERADICATED."]]
** The fatal hiss of a critical laser hit.
** [[http://fallout.wikia.com/wiki/File:Mus_mysteriousstranger_a_01.ogg The little guitar riff you get when the Mysterious Stranger decides to drop by and lend a hand]].
** The SHHHHHHH-K-TIK sound of entering vats and the B-Deep B-Deep sound of selecting your targets.
* ''VideoGame/ParasiteEve'': Whenever Aya casts [[KamehameHadouken Energy Shot]]. *''Rrrrrrrnnnnn...akashinnnnnnnngggg!''* or [[SuperPoweredEvilSide Liberation]].
* ''VideoGame/ParasiteEve2'': The M249 has a most satisfying [[MoreDakka firing sound]].
** The "click" sound of a firearm being reloaded within the in-game menu is likewise satisfying in it's own way.
** The "Healing" Mitochondria power has a very nice [[https://youtu.be/wdNSZkqVmjw?t=25m49s jingle]] to it.
* ''VideoGame/{{Bug}}'' probably has only one, but it's probably the most remembered sound in the game- [[HealingPotion BUUUUUUUUG JUUUUUUUUUUUICE]]!!! (To explain, Bug Juice recovers all of Bug's five hitpoints)
* When Max comes up with a new invention in ''VideoGame/DarkChronicle'', you get a cool fanfare and Max yells, "Yeah, it works!"
* Sometime, in VideoGame/DigimonAdventureAnodeCathodeTamer you get beaten pretty hard. Then suddenly, [[ThemeMusicPowerUp Braveheart]] start to play. Someone learned the Holydramon Variable. Everyone get healed for free. Yay! And that is why bringing Tailmon can be a good idea.
* ''VideoGame/CrimzonClover'':
** The "[[SuperMode BREAK]] STANDBY" beep. And of course, the BREAK MODE sound itself.
** [[OneUp EXTEND!]]
** The "game complete" jingle.
* The sound of Cole's Lightning Storm touching down in ''VideoGame/InFamous'', carving a path of destruction across the city. The best part is when you can't hear the electricity anymore because its far away, all you can hear is the thundering rumbles from the sky reminding you that Cole is harnessing nature itself to annihilate his enemies. Seeing their still sparking corpses hanging lifeless for a few seconds before collapsing is just icing on the cake.
* ''VideoGame/ChildOfEden'', when you defeat the FinalBoss: [[spoiler:''[[SugarWiki/AwesomeMusic "Let's get away flyyyyy awayyyyy / I found the path to paradise / Shining spiral of gold / Take my hand, fly away aaaand..."]]'']]
* [[VideoGame/{{X}} Ship Computer Control Transferred]]. Basically translates to "Yay! New ship!". Good when it's a bigger ship than what you've got, or a transport ship when you're looking to get in on trading. Still good if it's smaller as you could always [[VendorTrash just sell it at the nearest shipyard.]]
* The piano chord you get in ''VideoGame/LANoire'' when picking the correct choice in an interrogation.
** The ''incredibly'' suave saxophone riff that plays on the case result screen.
* Any of the finisher taunts in ''VideoGame/BatenKaitos''. The voice acting is terrible, but that fails to make it any less satisfying.
** "I'll show you what a man of the sky can do!"
*** "You wanna give up? IT'S TOO LATE!"
** "Let me introduce you to Lady Death."
** The "fwoosh" of a Spirit Attack Magnus activating.
** ''Anything'' said by [[DeadpanSnarker Guillo]].
*** [[GameBreaker Icefan! Sigil Cry! Quell! LOOK TO THE SKY!!]]
** In that same vein, [[BloodKnight Milly's]] battle cries.
** '''[[LimitBreak LEVEL FIVE! MP BURST!]]'''
** SCENSION! AAA-SCENSION!! TRAAAN-SCENSION!!!
*** [[InfinityPlusOneSword Witness the fury...OF A GOD!]]
** '''[[FightWoosh FIGHT!]]'''
** The first few notes of [[https://www.youtube.com/watch?v=oC2SDdMEGLE The Valedictory Elegy]]. Even [[AwesomeMusic/BatenKaitos better]] if it's the [[https://www.youtube.com/watch?v=kZJU9v5f6RQ guitar version]].
** [[RecurringRiff Chaotic Dance]] might qualify, although it is the battle theme for ThatOneBoss.
** The screen melting into a pile of goop when the battle start, a wind-esque fsh-wooosh, goes, is great. There are a couple crazy laughs through the two of them, and all of them are chilling and to great effect.
* [[VideoGame/MedievalTotalWar "The enemy general is dead! A blackguard gone to his deserved grave!"]]
* The sound of the Cyclone reloading from ''VideoGame/PerfectDark''.
** The noise a cloak makes when being deployed.
** The sound the Farsight makes when being fired, as well as reloaded.
** The sound of a Mauler [[SecondaryFire charging]] [[OneHitKill up]] (actually, let's just make it all of the futuristic weapons, shall we?).
* In ''VideoGame/ProfessorLayton'', that sweet sound of finally solving a puzzle... And the dialogue is pretty satisfying too!
* Hearing the ''VideoGame/DesktopDungeons'' victory fanfare. Every time.
* The sound of a boss, or better yet, a [[BeefGate FOE]], dying in ''VideoGame/EtrianOdyssey''. Which, by the way, ''is distinct from the normal "enemy defeated" sound.''
* ''VideoGame/GearsOfWar'': [[ChainsawGood WAYUR! RAOOOOOOERRR]]
* ''VideoGame/GearsOfWar3'' gives us "[[KillSat Hammer strikes are a go!]]"
* In the ''VideoGame/CastlevaniaChroniclesOfSorrow'' series. The "Sssssssssss DING!" noise that signals a soul being released from a monster. It means that you can stop grinding that one monster over and over again, because you just got a new toy to play with.
* From ''VideoGame/AceCombat6FiresOfLiberation'': "Garuda Team, thought you could use some cover!" The sound that follows is your Allied Support meter rocketing up to the maximum level as whole swarms of planes move in to support your vastly-outnumbered squadron, allowing you to call in massive counter-strikes.
** "Ding!" MISSION ACCOMPLISHED.
* The PSI activation noise and the triumphant new-PSI-learned jingle in ''VideoGame/{{EarthBound}}'' and ''VideoGame/{{MOTHER 3}}''.
* The constant tone changing to a rising beep of the variometer announcing a rising thermal when flying a glider in ''VideoGame/MicrosoftFlightSimulator''.
** The squeaking noise your planes landing gear makes during a smooth touchdown.
** Many of the engine startup noises, particularly on vintage planes that use rotary piston engines. Or the rapid ticking sound turning into a low howl as a gas turbine/jet engine starts up.
* In ''VideoGame/{{Catherine}}'', opening the Exit Door at the top of a boss stage treats you to a fanfare of ''Hallelujah'' as whatever freaky boss that chased Vincent dissolves from the door's purifying light.
* Generally, most games that feature a pump-action shotgun have a sound for the reload animation that just feels... awesome. (Early) examples are the already mentioned ''Doom'' as well as Persian Gulf Inferno, among others.
* Basically, anything a fighting game announcer says:
** [[VideoGame/MarvelVsCapcom2 The battle for survival begins... ENGAGE!]]
** [[VideoGame/MarvelVsCapcom3 Get ready to brawl... FIGHT!]]
** [[VideoGame/StreetFighterAlpha Get ready, fighters... TRIUMPH OR DIE!!]]
** [[VideoGame/StreetFighterIII Into the heat of battle... GO FOR IT!]]
** [[VideoGame/StreetFighterIV It's the battle of the century... FIGHT!]]
** [[VideoGame/GuiltyGear Heaven or Hell! Duel (x)! LET'S ROCK!!]]
** [[VideoGame/BlazBlue The wheel of fate is turning... Rebel (X), ACTION!!]]
** [[VideoGame/CapcomVsSNK2MarkOfTheMillennium Go for broke... FIGHT!]]
** [[VideoGame/Ready2RumbleBoxing Leeeeet's get ready to RUMBLLLLLLE!!!]]
* "[[VideoGame/SkullGirls Tell me where it hurts~...]]"
* Anytime [[Creator/TaraPlatt Green Heart]] says something in ''Franchise/{{Neptunia}}.''
** The level up theme.
** Any opening or ending theme.
** The challenge complete jingle from [[VideoGame/HyperdimensionNeptuniaVictory Victory]].
** Neptune's version of the ''Franchise/FinalFantasy'' level up theme.
* In ''VideoGame/DotA2'', whenever Doom Bringer kills [[MostAnnoyingSound Storm Spirit]], he might say, "STORM SPIRIT, SHUT UP."
** Had to suffer through a game with a Griefer? Drop a player report on them and enjoy the sound of them being branded.
** ''(WHAM)'' I SAID GOOD DAY, SIR! after killing someone with Axe's ultimate skill, Culling Blade.
** Sniper's ultimate is a slightly modified version of Counter Strike's AWP. Afterwards, he quotes Team Fortress 2's Sniper.
** Any time any announcer shouts "RAMPAAAAGE!"
** All of Invoker's lines. Too many to list here but his glouriously bombastic voice actor makes every single one fantastic. Among the best:
--> "You die as you lived: INSIPID and IGNORANT!"
--> "First blood! As I am, indeed, FIRST in EVERYTHING!"
* ''VideoGame/MoonbaseAlpha'':
** aeiou
** John Madden John Madden John Madden John Madden
*** Football~
** Joses!
* ''VideoGame/{{Bosconian}}:'' "BLAST. '''OFF!'''"
* ''VideoGame/SpiralKnights'':
** The clicky-whirry voices of the Strangers.
** The ''BONG'' of Crystal Energy being spent.
** Certain weapons being used, like...
*** Divine Avenger's swing sounds are best described as "light in audio form."
*** The Troika line's excellently loud charge attack.
*** Lots of Pulsar shots going off. Unless they're coming from the other team in Lockdown.
*** The ''click-whoosh'' of a vaporizor bomb. Especially the Capacitor line, which has buzzing electricity on top.
*** The old-school ricochet noises that the Magnus and Antigua handgun lines make.
** Snarbolax's howls never fail to send chills of anticipation down the spine.
** Opening a ton of treasure boxes in rapid succession. ''Poppoppoppop!''
** Ghost blocks.
** The bark of a friendly Love Puppy, or the cute little mew of a Mewkat.
** The sound of that Silkwing finally biting it, or the Gremlin Mender eating the dust.
* The roar of a [[ChainsawGood chainsword]]. The loud, almost physical '''BANG''' of a [[{{BFG}} Bolter]]. The satisfying squishiness as an Ork is [[LudicrousGibs blown, torn or smashed to pieces]]. The echoing warcry Captain Titus lets out as he enters [[LimitBreak Fury Mode]]. While it all was aided by improbably detailed visuals to make an incredibly visceral and chaotic combat system, the audiophiles among the ''Warhammer 40000'' fanbase were nearly as joyous over how "right" everything sounded in ''[[VideoGame/Warhammer40000SpaceMarine Space Marine]]'' as they were over... Well, everything else.
* From ''VideoGame/DarkSouls'':
** The hollow 'thoom' sound effect that plays when you successfully parry an enemy's attack, followed by the visceral sounds of a [[OneHitKill riposte]].
** The 'fwooosh' that plays when you dispel your Hollowing and become a human again.
** The distinct 'ka-shk' of an enemy being slain, particularly if it was a though one you were struggling with.
** In ''VideoGame/DarkSoulsIII'' - the impactful 'thump!' of an attack dealing extra damage to a staggered enemy.
* In ''VideoGame/FTLFasterThanLight'', the 'dong!' effect of the FTL drive charging.
** [[https://benprunty.bandcamp.com/track/victory Victory]], which plays when you defeat the [[FinalBoss Rebel Flagship]].
* In ''VideoGame/{{Borderlands}}'', hearing the sound the game makes when you are granted a second wind. It means you won't have to respawn and loose the progress you made against that one boss, and it's awesome!
** The firing sounds of the Bloody Justice revolver and Whitting's Elephant Gun. Bloody Justice in particular has that skull-cracking bass note (which is absolutely true-to-life).
** The [[VideoGame/{{Borderlands 2}} sequel]] has the ''click-woosh'' of the Gunzerker going GunsAkimbo, often accompanied by some ridiculous shouting--it means that the already impressive firepower he brings to the team has literally doubled and there's MoreDakka incoming.
*** Anything Krieg says upon starting a rampage, be it psychotic laughter or screaming his desire for meat at the top of his lungs.
* Land a CriticalHit in ''VideoGame/ProjectXZone'' and listen to the sound of the "POW!" while looking at the yellow numbers in the screen. Bonus points for giving you an extra 5% per execution of the attack with the CriticalHit.
* In ''VideoGame/{{Spore}}'', Sing as done by the high-end beaks. The basic cell mouth and insect mouth Sing, too.
* While it could just as easily serve as NightmareFuel, the spellcasting chants in ''VideoGame/EternalDarkness'' are wonderfully rhythmic and varied, especially [[VoiceOfTheLegion Xel'lotath]] and [[spoiler: [[InfinityPlusOneElement Mantorok]]]].
* From ''VideoGame/{{Xenoblade}}'', a great number of sounds in battle signify creat things.
** The lovely little noise that signifies a completely filled Party meter, usually followed by a line like:
--->Now! use a [[CombinationAttack Chain Attack]] and ''finish this!''
** The broken-glass noise of a Vision Tag [[ScrewDestiny shattering outright]], destroying the chance of a deadly attack even happening. The characters have some choice words whenever this happens, too.
--->'''Shulk:''' The future is ours to decide!\\
'''[[spoiler:Fiora]]:''' Sorry. Not interested in ''that'' future.\\
'''Reyn:''' Keep yer ''stinkin''' future!
** The best of these, however, comes from the FinalBoss.
---> '''[[spoiler:Zanza]]:''' What? ''How can you still have visions!?''
** The quotes that accompany a filled Talent Gauge, and the accompanying Talent Art quotes, for those characters whose Talent Arts are extremely powerful.
--->'''Shulk:''' We can definitely do this!
---->'''Shulk:''' ''This is the Monado's power!''\\
'''Shulk:''' Behold, he power of the Monado!
--->'''Dunban:''' The time is ''now!''
---->'''Dunban:''' Born in a world of ''strife!'' Against the odds! We choose to ''fight!'' BLOSSOM DANCE!
--->'''Melia:''' The ether... is ''flowing through me!''
---->'''Melia:''' ''Behold my power!''\\
'''Melia:''' Return to chaos!
* From ''VideoGame/{{jubeat}}'': Normally, when you clear a song, you get a mildly-excited announcer telling you "Result: Cleared!" But if you get a perfect score...
--> "[[NoDamageRun Full Combo!]] Result: Your rating is...'''''[[FlawlessVictory EXCELLENT!!]]'''''"
** Or in ''jubeat saucer'': "Result..." *pause* *ching ching ching* *boom* "'''''EXCELLENT!!'''''"
* ''VideoGame/WorldOfWarcraft''[='s=] achievement sound, "''SCHWONK!''"
** Also in ''World of Warcraft'', the sound of Heroism/Bloodlust. It's a powerful buff with a long cooldown, normally used only on the toughest enemies such as dungeon and raid bosses, so that sound, combined with the entire party growing in size, acts as an informal "go kick some ass, team" battlecry.
* [[VideoGame/CastlevaniaSymphonyOfTheNight SOUL STEAL!!!]]
** The thundering explosions that accompany many perishing enemies.
* '''''[[VideoGame/{{Klonoa}} POOCH]]'''[[VideoGame/{{Klonoa}} -CHI-CHU-chu]][[VideoGame/{{Gex}} -chu-ch-ch-ch...]]''
* From ''VideoGame/SuperHexagon'':
** "Hexagon!"
** "Awesome!"
** The ending theme, followed by "Wonderful!"
* The 'ba-dum' noise that plays when you pick up an item in ''Franchise/SilentHill''.
** The sound of a shotgun or a machine gun firing.
** The gurgling sounds of a pinned ghost in ''VideoGame/SilentHill4''. When you first hear it it can be frightening, but afterwards you know that means there's one less ghost to deal with.
** 'click' The door is now unlocked.
* In ''VideoGame/MarvelVsCapcom3'', the announcer declaring "You have saved the Earth!" upon defeating the final boss.
** Pulling off [[VideoGame/AceAttorney Phoenix Wright]]'s Level 3 Hyper Combo rewards you with Nick quite litterally [[BreakThemByTalking Breaking Them By Talking]] (and can be a guaranteed KO if X-Factor is activated).
--> '''Phoenix Wright''': "The one who actually committed the crime...''is you''! No alibi, no justice, no dream, no hope! It's time to pay for your crime: '''''TAKE THIS'''''!"
* ''VideoGame/OmegaBoost'': "[[GameBreaker Activating]] [[LimitBreak Viper Boost]]."
* In Videogame/TokyoJungle if you are playing as a Kangaroo and sidestep repeatedly the noises it makes are almost therapeutic.
* From ''VideoGame/ShinMegamiTenseiIIINocturne'' we have:
** Metatron's evil laugh when he casts Fire of Sinai.
** The sound Focus makes, particularly when followed by...
** [[GameBreaker Freikugel]]
* ''VideoGame/{{Minecraft}}'':
** The pickup sound, especially hearing it in rapid succession.
** If you're hunting for food, the sound of a nearby chicken, or especially a cow or a pig, becomes this.
** The sound of wolves barking, if you have bones to tame them with or they're tamed wolves that are yours.
** The jingle that plays every five experience levels gained.
** Many of the block-breaking sounds are oddly satisfying.
** The sound of walking atop leaves/grass. Also, wooden blocks.
* The flight attendant speaking in ''Midnight Landing'' and ''Top Landing'' from the ''VideoGame/LandingSeries'', [[SoundCodedForYourConvenience which means you've landed successfully]].
--> ''"Ladies and gentlemen, thank you very much for flying with ''<Midnight Air/JT-2610>''. We have just landed at ''<airport name>''. Please remain seated until the plane has come to a complete stop. Thank you!"''
* ''VideoGame/{{Divekick}}'': '''[[FlawlessVictory FRAUD DETECTED]]''', if you win 5-0. If you're the one losing, the trope is inverted.
** Losing 0-4 and then making a 5-4 comeback results in '''CHOKE DETECTED'''.
* [[VideoGame/{{Tekken}} GET READY FOR THE NEXT BATTLE!]]
* In ''VideoGame/{{HELLSINKER}}'':
** The optional "CHING!" that plays when you get more than 10 Spirits at once.
** The BossWarningSiren.
** In Segment 2 Lead: "[[AC:[[PrepareToDie You will]] [[BonusBoss die here!]]]]", followed by the [[SongsInTheKeyOfPanic sped up]] [[https://www.youtube.com/watch?v=WxjAlzN8pOU Segment 1-2 boss theme]].
** The optional sound that plays when your [[SmartBomb discharge]] is ready, especially if you're in a tight situation.
* ''VideoGame/ArmoredCore'':
** In the [=PS2=] games, the [[InfinityPlusOneSword Karasawa]] makes a very distinctive "KAROUM" sound, which fits nicely when you're using it to tear through enemy AC's like tissue paper (though not so much when the same rifle is pointed at you).
* ''VideoGame/DragonAgeOrigins'' If you have the Feastday Gifts DLC, you can give Sten a book of Qunari prayers for the dead. He can read it at any time to bring everyone on the team instantly back to life. The BadassBaritone doesn't hurt either.
* ''VideoGame/ExaPico''
** The electrical crackling of a [[LevelUpAtIntimacyFive Paradigm Shift]], generally signaling both an emotional scene concluding happily and [[AndYourRewardIsClothes a new outfit]] for the girl.
** "Synchronicity Chain!" when you synchronize harmonics.
** METHOD_REPLEKIA, the music associated with supercharging your attack magic in the second game.
* From ''VideoGame/ShinMegamiTenseiIV'':
** The sound accompanied by a demon being swayed into doing a favor for you.
** The sound accompanied by a [[StatusBuff Smirk]], unless it's the enemy getting one.
** Burroughs provides a lot, thanks to her pleasant [[Creator/AliHillis voice]]:
*** When you finish a Main Quest:
----> "Congratulations on completing the quest!"
*** During a hunt quest:
----> "You're on a roll! Good luck with the rest of them!" \\
"''x'' targets left!" \\
"Only one target left!"
*** Upon waking up in the barracks:
----> "Good morning, Master."
*** After traveling from one Terminal to another, or before purchasing an App:
----> "What should we do, Master?"
*** When providing you with crucial updates:
----> "Hey, listen up!"
*** Upon getting the necessary items for a FetchQuest:
----> "That's it! You have all you need now. Just go deliver it and you're done!"
*** Her {{boss warnings|iren}}:
----> "I'm detecting a strong demon ahead. Do you want to go on?" \\
"I'm detecting a [[ParanoiaFuel very dangerous]] [[BonusBoss demon]] nearby. You should consider getting out of here." (Unless you aren't trying to trigger it, in which case it's NightmareFuel.)
** The universal "quest complete" sound.
** The sound of a boss demon exploding.
* ''VideoGame/BlazBlue''
** The wheel of fate is turning!
** REBEL 1...ACTION!
** ASTRAL FINISH!
* ''VideoGame/{{Elona}}: ''The sound that plays when one of your stats or skills level up. It's just a small chime, but it's extremely satisfying to hear.
* From ''VideoGame/YouDontKnowJack'':
** From everything before ''5th Dementia'', there's the '''extremely''' satisfying guitar riff when you buzz in, especially if it's a Gibberish Question, Anagram Question, Impossible Question, or just a $3,000/[[DoubleTheDollars $6,000]] question you happen to know (and hopefully, get correct).
** From ''2011'' and ''2015'', the chicken clucking after picking the Wrong Answer of the Game.
* ''VideoGame/TheElderScrollsVSkyrim'':
** The FUS RO DAH! shout.
** Somewhat overlapping with awesome music, everytime you hear ''"[[https://www.youtube.com/watch?v=ybq_waDfyDI One They Fear]]"'' kick in, expect an epic Dragon fight to follow.
** When the barbarian choir starts singing, something awesome is ''always'' going to happen. For example, it's used when you near a new Word Wall.
** The deep roaring wind whenever you [[YourSoulIsMine absorb a Dragon Soul]].
** That "chunk!" when you successfully land a sneak attack.
** The shimmery whistle that means Nirnroot is nearby. Invisibility potions for all!
** The occasionally calming and mysterious sound effects when you clear a dungeon or encampment.
** The little jingle whenever you come across some serious SceneryPorn, followed shortly by your comrade reminding you that TheWorldIsJustAwesome.
---> '''Lydia:''' I've never seen anything quite like that.
---> '''Farkas:''' Wow... that's... wow!
** The full incantation for the [[BlownAcrossTheRoom Unrelenting Force]] shout: '''FUS RO DAH'''!
** The level up jingle features the return of the barbarian choir.
--> "Huh! HOOH! '''HYAAAAH!!''' *shing*"
* ''VideoGame/FiveNightsAtFreddys'': The WestminsterChimes and the subsequent children cheering when you successfully make it to 6 AM and survive the night.*Bing Bong Bang Bong... Bong Bing Bang Bing* Children: '''"YAAAAAAAY!!"'''
* In ''VideoGame/AdventureTimeBattleParty'', Lemongrab's voice tends to be [[MostAnnoyingSound very annoying]] due to him yelling many of his lines in a loud, shrill voice. However, it's definitely a great feeling when you use your ultimate skill and hear his famous quote "OOOONEEEE MILLLLLLION YEEEEAAARSSS! DUNGEON!", as your teammates are now free to wallop on the entire opposition for several seconds while your enemies rot in their cells.
* The default hit noises in [[VideoGame/HatsuneMikuProjectDiva Hatsune Miku: Project Diva f/F]], as well as the selection noise for any menu option.
* [[VideoGame/TaikoDrumMaster SA~! HAJIMARU-DON!]] Also every single Japanese voice clip for Don and Katsu in the entire series counts.
* Just the sound of a [[https://www.youtube.com/watch?v=31ivdML1Xes PS1 starting up.]]
* ''VideoGame/DiddyKongRacing'':
** If you complete a level in first place, you get to hear [[https://www.youtube.com/watch?v=yW3nBr7ix_4 this awesome jingle]].
** The epic "WHOOOSH!" that sounds when you activate a max-level speed boost.
** TT saying "Power up!"
** In Time Trial mode, TT's "LAP RECORD!" and "RACE RECORD!"
* Five words from ''VideoGame/LufiaCurseOfTheSinistrals'':
** '''[[LargeHam "TIME TO UNLEASH MY POWER!"]]'''
** Every single voiced line from Dekar counts. His last voice clip in the game is perhaps the best example: [[spoiler:"Dekar, the world's strongest man, has returned!"]]
** "Rrrraaaahhhh... '''BURN!'''"
** "''BOOM!''"
** The intro of the "Summer" theme in [[BonusDungeon the Ancient Cave]], because that means you've just walked into a room ''full of'' [[MetalSlime Cores]].
** In this game and [[VideoGame/LufiaIIRiseOfTheSinistrals the original]], the intro to "The Strongest Man"/"Strongest", because you know Dekar is about to do something [[SugarWiki/MomentOfAwesome awesome]] and/or [[SugarWiki/FunnyMoments stupid]].
* In general, many old-school consoles' start-up jingles, which bring back so many good memories in the minds of players old enough to remember them. Most notably, the Playstation 1 and 2, Dreamcast and Gamecube.
*** Some gracious soul out there went and made a [[https://www.youtube.com/watch?v=BRCcm5qG3as 10 minute video]] of the [=PS2=] menu ambience. [[SugarWiki/SweetDreamsFuel It's bliss.]]
* ''Videogame/{{Warframe}}'':
** Maybe you've farmed relics, maybe you've bought the blueprints off other players, but you finally have the full 3 parts and main blueprint of that prime warframe you've wanted. Now its time to start building, waiting 12 hours for the parts, and then 3 ''days'' for the warframe itself... when you collect it from the foundry, you're work is rewarded with a shiny new toy, and an echoing ''bwom wom wom wom''.
** There are several rarities of pickups in the game, with 4 main "classes", which can for simplicity will be called "common crafting", "uncommon crafting" "rare crafting", and "blueprint/very rare crafting". Each of the classes has its own sound, and while they may not be the most satisying sound (though they do sound pleasant), a player farming for anything above rare will certainly find some joy in the sound and assurance that they just found that much needed component.
** Void relic missions add two more sounds, they sound of collecting reactant (a sound that can only be described as half "collecting a gem" and half "electricity spike"), and the sound of you collecting 10 reactant, cracking open the relic, with a sound best described as a ''booming'' choir that somehow sings both heavenly and ominously in a single sound.
** Collecting ayatan stars. Its almost like an exhalation of breath.
* In ''VideoGame/IcewindDale'' several of the acknowledgement sounds are dice rolls. This, combined with the wood-grain UI theme which suggests a kitchen table, make the game feel like a tabletop Dungeons and Dragons campaign.
* ''VideoGame/{{Cytus}}'' has a distinct chime for achieving a perfect score, i.e. the Million Master rank.
* In ''VideoGame/{{Scribblenauts}} Unlimited'', the [[https://www.youtube.com/watch?v=BLIZAD6lnaA Starite Get]] sound after completing a quest for a full Starite.
* ''VideoGame/{{Overlord}}'':
** A lot of players get at least a little happy every time one of their minions says "For Da Overlord!", "For Da Master!", or just plain "For you!".
** The "Recall Minions" sound is pretty satisfying too.
* ''VideoGame/{{Destiny}}'':
** Lord Shaxx congratulating a team of fortunate Guardians on a job well done in the Crucible. Especially if the victory was hard-fought, or if you aren't especially good at PvP and managed to do well.
-->"More efforts like that, and we might just win this!
** [[https://youtu.be/MOSssOILsUE SEVENTH COLUMN!]]
** More often in PvE than in PvP, the sound of a super (any super) going off. Means one of four things is about to happen- you and your fireteam suddenly have a chunk of ground all to yourselves (thank you, Defenders), your group just barely got saved from wiping at a crucial moment (Fireborn is amazing), a group of enemies is about to disappear (just about everyone else), or a boss about to take a ''ton'' of damage, if not die outright. Maybe even a combination of any number of those, especially if multiple people activate their supers. In the Crucible, however, this can either fill a player with excitement (in the case of a teammate using one) or dread (if an opponent has).
** CLANG! FWU-BOOM! FWU-BOOM! FWU-BOOM!
* ''Series/BuffyTheVampireSlayer'': Fill up the combo bar and the main theme will sound signalling your accomplishment.
* Every single game in the ''VideoGame/MarioAndLuigi'' subseries has the bros' pseudo-Italian {{Simlish}} speak.
* The first ''VideoGame/{{Rayman}}'' game had a [[BigYes big "YEAH!"]] open its level complete jingle. On earlier levels, it's a hilarious cry, and on later levels, it's an incredibly satisfying relief after completing a NintendoHard level.
** In ''[[VideoGame/RaymanOrigins Origins]]'' and ''[[VideoGame/RaymanLegends Legends]]'', a distinctive "Oooh!" sound is heard when finding a hidden room containing an Electoon/Teensy cage.
** And let's not forget the four-leaf clover tickets in Legends. "Lucky!"
* ''VideoGame/{{Undertale}}'':
** [[spoiler:Asriel]]'s 'voice' sounds so soft and sweet to the ear. It makes any conversation with him all the more heartbreaking.
** If we're talking voices, Asgore's as well.
** The distinct "ping!" when you interact with a save point...[[MemeticMutation it fills you with determination]].
* The sound of an Angel or Devil Room opening up after you put down a boss in ''VideoGame/TheBindingOfIsaac.''
* The CRASH! when you get a clue in the first two ''VideoGame/SlyCooper'' games, especially after a long time spent tracking it and hearing [[MostAnnoyingSound tink-tink-tink-tink]] in the background. Even better when followed by the ''PWANG!'' noise that indicates you've got the last clue and can open that level's vault for a new power-up.
** The musical fanfare that plays when you get a key in the first game, as well as the ring of the key on Sly's cane.
** There's another incredibly satisfying musical fanfare that plays when you crack open a safe in Sly 1. It's slightly more mystical sounding than the key fanfare which fits since you're uncovering history with each safe you open as they all contain notes left by Sly's ancestors. Made all the more satisfying when you finally get to open it after [[LastLousyPoint spending ages looking for that elusive last clue bottle]].
** The zapping sound of Carmelita's shock pistol, even if she's chasing you with it. The whack of Sly's cane taking out an enemy or a successful BOOM when Bentley kills a guard with his bombs as well, as far as weapons are concerned.
* ''VideoGame/TheWitcher3WildHunt'': The quest complete sound.
* The meowing of the cats in ''VideoGame/CatPlanet''.
* The flat "THUNK" sound the OminousOwl makes when it collides with a closed vent in ''Videogame/OneNightAtFlumptys'' is always satisfying to hear.
* ''VideoGame/LittleBigPlanet'':
** The sound of collecting a Prize Bubble.
** To a similar extent, [[https://www.youtube.com/watch?v=z6aOAUhjdW8 the sound of Score Bubbles and Multipliers accumulating.]]
** Cock-a-doodle-doo! [[labelnote:Why?]]This is the sound that plays when you get all of the prizes in a level.[[/labelnote]]
* ''VideoGame/GrooveCoaster'':
** "Stage cleared! Congrats!"
** "You didn't make ''any'' mistakes! Amazing!"
** "A Full Chain! Well done!"
** "''[[OhCrap Perfect?]]'' That was incredible!" / "P-PERFECT?! ''Saikou no'' play ''deshita!''" / "P-Perfect?! ''Yume mitai!''"
* ''VideoGame/{{maimai}}'':
** "Full Combo!"
** "All Perfect!"
** "100% synchronized!"
* ''VideoGame/{{Overwatch}}'':
** Any friendly ultimate callout can qualify, but supportive ones are especially wonderful.
*** [[MassResurrection "HEROES NEVER DIE!"]]
*** [[SuperMode "You're powered up! Get in there!"]]
*** [[DeflectorShields "Oh, let's break it DOWN!"]]
*** [[EnlightenmentSuperpowers "Experience tranqulity."]]
*** [[{{Teleportation}} "Teleporter online. I have opened the path."]]
*** [[GogglesDoSomethingUnusual "No one can hide from my sight."]]
*** [[GravityMaster "Fire at will!"]], preferably followed up with the line of a damage-dealing ultimate such as [[KatanasAreJustBetter "The dragon becomes me!"]], [[InstantAwesomeJustAddDragons "Let the dragon consume you!"]], "Activating [[SelfDestructMechanism self-destruct sequence]]!", or [[MacrossMissileMassacre "Rocket barrage incoming!"]]
** If your team is attacking: "Objective captured." and "The payload has reached the checkpoint."
** If you're defending: "60/30/10 seconds remaining."
** [[TotalPartyKill "TEAM KILL!"]] Take a deep breath and enjoy a chance to rest - or to push objective without anyone in your way.
** Interestingly, the game also has a case of Most Wonderful Silence - you may hear enemy calling out their ultimate, but nothing can be heard or seen afterward. Bug? Nope, just your friendly D.Va eating opponent's attack with her Defense Matrix.
** Even the sound design of the game's basic interface is wonderful. This includes that little soda-can-popping sound for every bit of damage you deal, or that sharp "KACHINK" sound you make while striking critical hits (made even better when accompanied by a booming sniper shot or hearing it in rapid succession with an automatic weapon).
** The voice lines that indicate that an enemy Torbjörn's turret has been destroyed and you can finally push:
---> '''Genji:''' ''Yosshi!'' Enemy turret destroyed! \\
'''D.va:''' Enemy turret's not gonna bother us anymore! \\
'''Lúcio:''' You remember that turret? Me neither!
** The sound of [[KilledMidSentence an enemy's Ultimate line being cut off by a scream or death grunt]], indicating that they were killed in the middle of it. By far the most iconic example is Pharah's "Justice ''[[MacrossMissileMassacre rains]]'' fr--AUGH!!"
** Of course: "VICTORY!"
* In the [[VideoGame/NintendoWars Advance Wars series]], signalling "that something really good is about to happen" is the point of the [[https://www.youtube.com/watch?v=dAcr6C6nIH0 CO Power]], [[https://www.youtube.com/watch?v=NLD-s7TSyQY Super Power]], and [[https://www.youtube.com/watch?v=0GCKo7TwSno Tag Power]] themes. The buildup is even [[https://www.youtube.com/watch?v=VIFY0XATlY8 roughly timed with the power animation and effect animation]] so you will usually start unleashing fury about when the main part of the theme starts.
* ''VideoGame/{{Paladins}}'':
** The *ding!* sound that plays when you kill an enemy, especially when you hear it in quick succession.
** The chime that tells you when your [[LimitBreak Ultimate]] is ready.
* ''VideoGame/BloodBorne'': Much like its predecessors, the "boss kill" sound effect. The splattering of a mighty foe's blood, the sudden swell of wind and noise, followed by complete silence. It reinforces the feeling of relief after killing a particularly difficult boss.
** Again, The WHA-SHING of a successful parry can make one's heart skip.
** The sound of [[SwissArmyWeapon switching weapon modes]] is particularly satisfying.
* ''Franchise/DanganRonpa:''
** *bang* *BOOM!* "NO, THAT'S WRONG!" ("Sore wa chigau yo!" in Japanese). Basically the same as "OBJECTION!" above, and always used when you give the right answer in a Nonstop Debate.
** In a similar vein, when getting the Final Strike correct in a Bullet Time Battle/Panic Talk Action, it's punctuated with [[VisualNovel/DanganRonpa Makoto]] saying "This should prove it!" or [[VisualNovel/SuperDanganRonpa2 Hajime]] saying "This is the end!". Take a deep breath, the intense part's done.
** The metallic-sounding "Danganronpa" that plays upon completing each chapter and beginning an investigation in the first game, which gets higher pitched and louder each chapter.
* The "[[StandardSnippet Hallelujah]]" from {{VideoGame/Gruntz}}, denoting a secret way revealing itself, ''[[HellIsThatNoise subverts it dramatically]]'' ! Because the game [[FakeDifficulty hates you]], and the secret way is ''[[StatusQuoIsGod always]] [[NegativeContinuity temporary]]'', reverting to its [[KaizoTrap usually deadly]] tiles, resulting in [[TakeAMomentToCatchYourDeath many deaths]] and missed opportunities, either because the player wasn't efficient enough in her manual pathfinding or, most of the time, not knowing about where and when the secret pops out. So, an [[GodIsEvil anti-miracle]]: that miraculous sound happens to be the ''sound of [[HopeSpot hope blossoming]] only to be [[ShootTheShaggyDog mercilessly crushed]] unless [[TrialAndErrorGameplay you make it]] the miracle it [[SetRightWhatOnceWentWrong should have been]]''.
* The UsefulNotes/NintendoSwitch ''[[https://www.youtube.com/watch?v=wvqY2tmJ0H8 click]]'' sound. It's strangely fascinating.
* Most of the [[https://youtu.be/xsEN0wjo2dA QSound Intros]] for Capcom's arcade games that used [=QSound=] technology are pretty easy on the ears - special mention goes to the ones for ''[[VideoGame/{{Darkstalkers}} Vampire Savior]]'', ''VideoGame/MegaManThePowerBattle'' and ''VideoGame/MarvelSuperHeroesVsStreetFighter''.
* The UsefulNotes/NeoGeo's [[https://www.youtube.com/watch?v=KBGHHMfk9Ew startup jingle]].
* The clickity-clack sounds of the UsefulNotes/NeoGeoPocketColor's joystick.
* "[[https://youtu.be/OTNfuztCMgM?t=202 The End of the Struggle]]" in ''[[VideoGame/DragonsDogma Dragon's Dogma]]'', which usually plays when you defeat a boss-type monster (chimeras, cyclopes, griffins, dragonkin, ect).
* In ''The Grid'', when someone deploys [[LimitBreak Da Bomb]], not only does everyone else explode, but you then hear '''"DA BOMB!!"''' bass-boosted with a subwoofer that's in the cabinet ''just for this voice clip.''
----

to:

Let's face it now, you can't make a good game without this trope.

Onomatopoeia is encouraged. Remember to mention the game it comes from (Don't hide the links.)
----
* In ''Bloons TD 5'' the sound that plays when you win! SHIIIING!!!
* In virtually every arcade DrivingGame, especially those with a NintendoHard [[TimedMission time limit]]: "TIME EXTENDED!" / "TIME EXTENSION!"
* Any BossWarningSiren, especially one that precedes an [[Awesome/VideoGameBosses awesome boss]].
* ''VideoGame/MetalSlug'':
** "Thank you!" Spoken by a POW when you rescue him and get rewarded with a powerup, which then leads to one of the announcer's famous weapon call-outs.
** *clickclick* [[MoreDakka "HEAVYYYY MACHINEGUN!!"]]
** *clickclick* "''[[GunsAkimbo TWO]]'' MACHINEGUN!"
** *clickclick* [[CoolGuns/RocketsMissilesAndGrenadeLaunchers "RRRAWKET LAWNCHAIR!!"]]
** *clickclick* [[HomingProjectile "ENEMY CHASER!!"]]
** *clickclick* [[ShotgunsAreJustBetter "SHOTGUN!"]]
** *clickclick* [[FireBreathingWeapon "FLAAAAME SHOT!"]] Often followed by the sounds of soldiers ''screaming'' as you incinerate them.
** "WHOA-HO, ''BIIIG!''"
** "YOU'RE GREAT!", usually spoken when you finish a mission with a Slug intact.
** "[[RecurringBoss See you]] [[SeeYouInHell in heeeelllllll!]]"
** "*Fanfare* MISSION COMPLETE!"
*** "MISSION ALL OVER!"
* ''VideoGame/PacMan'': "Waka-waka-waka-waka..."
** In ''Championship Edition DX'', the sound of tens of ghost being eaten in a very short succession is considered very satisfying.
** [[TheCameo "Oh no, Pac-Man ate a Power Pellet]]! Oh no! OH NO! ''OH NO''! - Mario, Pac-Man Vs. [[HellIsThatNoise Unless you're not Pac-Man at the time]].
** The [[EveryTenThousandPoints extend]] jingle.
* [[VideoGame/HouseOfTheDead Duuuun dah dun duun daaahh...]] [[https://www.youtube.com/watch?v=4P9YPBCsvuI dun DAH DAH!]] [[BondOneLiner "I never dreamed I'd do this good!"]]
* ''VideoGame/SoulSeries'':
** The shattering sound of a successful Soul Crush in [=SC4=]. '''''[++[[LimitBreak CRITICAL]] [[OneHitKill FINISH]] [[CurbStompBattle TIME,]] [[ThisIsForEmphasisBitch BITCHES!]]++]''''' ...That is, if you aren't [[OhCrap on the]] [[ThisIsGonnaSuck receiving]] [[OneHitKill end]]...
** [[BigBad Nightmare]] is probably this trope personified. "More...''[[LargeHam NEED MORE]] [[PunctuatedForEmphasis SOOOUUULS,]]''" and "I will show you...[[MeaningfulName the greatest nightmare!]]" come to mind.
** Siegfried's voice [[Creator/CrispinFreeman is]] [[Creator/RogerCraigSmith a Most Wonderful Sound]] altogether.
** As is [[{{Moe}} Talim's]].
* ''VideoGame/StarCraft'':
-->"Carrier has arrived."\\
"Battlecruiser... operational."\\
"Nuclear launch detected." (So long as one isn't on the receiving end.)\\
"Adun Toridas."\\
"Evolution complete."\\
"My life for Aiur."\\
"GO AHEAD, TAC-COM."\\
"GOLIATH ONLINE."\\
"Upgrade complete."\\
(using stimpack) "OH YEAAAAHHH!"\\
"It is a good day to die!"\\
"You called down the thunder . . ."\\
". . . Now reap the whirlwind!"\\
"Never know what hit 'em."\\
"Ready to roll out!"\\
"Let's burn."\\
"Khassar de Templari"\\
"Gimme something to shoot."\\
"You wanna piece of me boy?"\\
"I read ya... ''sir''."\\
"Nuclear missile ready."\\
"Somebody call for an exterminator?"\\
"SCV good to go, sir!"\\
"Your warriors have engaged the enemy!"\\
Arguably, "I have returned!"
** Sound effects:
-->Dragoon death\\
Science Vessel death\\
Carrier death\\
Battlecruiser death\\
Dragoon death\\
Lurker death\\
Psi Storm\\
Recall\\
Drone/Probe/SCV death\\
Lockdown\\
[[RuleOfThree Dragoon death]]\\
The sound of many, many Siege Tanks entering siege mode. Congratulations, you just won.\\
Said tanks firing and endless barrage. Or as Raynor puts it, "The comforting sound of the big guns."\\
^Especially when coupled with [[RunningGag dragoon death]].\\
[[ZergRush Lots of interceptors firing]], so long as you're not the one being attacked by them. \\
The sound of [=SCVs=] mining minerals.\\
[[OverlyLongGag Dragoon death]]
** The "Splat" sound of a hydralisk- or a bunch of hydralisks, firing their spikes.
** In Starcraft 2
-->"Thor is here!"\\
"KABOOM baby!"\\
"The grim reaper has arrived."\\
"Ready to plunder."\\
"Who called in the fleet?"\\
"From the shadows I come."\\
"I am here in the shadows."\\
[[BrickJoke Dragoon death]]
** And, of course, Swann's guitar riff that plays when you get new shiny toys to play with.
** As long as you're the one controlling it, the low, thrumming buzz[=/=]hum sound of a Protoss Void Ray firing. Or, even better, a ''fleet'' of Void Rays all firing together.
** Ghosts using their Snipe ability. It's the "pew" of a "silenced" firearm that we all know, so it's not original. But it's still awesome to hear it when combined with the visceral sounds of your enemies dying.
* ''VideoGame/CommandAndConquer''.
** First and foremost, these magic words:
--> ''KANE!'' '''LIVES!!!'''
**
-->"[[NukeEm A-Bomb]] ready"\\
"[[KillSat Ion Cannon]] ready"
---> The sound of a Tiberium Wars era Ion cannon building up to that final blast
-->"[[EvilLaugh Mwahahaha]]" (Tanya has arrived)\\
"Unit promoted" \\
"Mammoth Tank assembled"
--->Mammoth Mark 3: "Unrivaled."
---->"MARV assembly complete"
-->"Unit firepower/speed/armour upgraded"\\
[[MemeticMutation "I'm the Juggernaut!"]]\\
"The Redeemer has risen!"\\
"Bombardment!"\\
"Supreme Time Bomb ready!"\\
"Just give us a target and we're on our way"\\
"Final Squadron Omega ready!"\\
"Orbital Downpour ready!"\\
"Cryogeddon ready!"\\
"Kirov reporting!"\\
"It is day of judgement!"\\
"Bringing down the hammer!"\\
"Proton Collider ready"\\
"Warning! A Proton Collider has been activated!"\\
"Reinforcements have arrived!"\\
"Troopers in the field!"\\
"I got a present for ya!"\\
"The Day of the Shogun has arrived!"\\
"Aircraft Carrier leaving port."\\
"Are you prepared to fight, comrades?"\\
"Twinblade inspection complete!"\\
"Gunship, all checked out."\\
"'''Spectre Gunship''':[[BigDamnGunship Clear for engagement]]"\\
"Futuretank operational."\\
"That was left handed!"\\
"[[NukeEm Nuclear weapon]]... available"\\
"New construction options" (So long as you don't have that bug that makes it constantly say it)\\
"I'll make the sacrifice!" \\
"[=AK47s=]...FOR EVERYONE! *Crowd cheers*"\\
"SCUD launcher poised to strike"\\
"The supply lines are more efficient now"\\
"You Want the best, here I am"\\
"Thank you for the new shoes!"\\
"Congratulations, general. You have been promoted."\\
"There is only one true Yuri."\\
"Bombardment"\\
"Hold the line"\\
"Search and destroy"\\
"Global Defense Initiative/Brotherhood of Nod selected. To play the Brotherhood of Nod/GDI missions, please insert the Nod/GDI disk."
** And the sound effects themselves: the first ''Red Alert'' in particular stands out for the sound effects of the Chronosphere and the Tesla Coil. And of course the opening marching sound effect of the Hell March, but see SugarWiki/AwesomeMusic.
*** On that note: ''"Die Waffen! Legt... An!"''
** The sound of an [[FrickinLaserBeams Obelisk of Light]] charging up and firing.
** [[https://www.youtube.com/watch?v=-IYhHSndJoE Welcome back commander.]]
** The sound Scrin buildings make when teleported in; to be honest, any build sound in the series would count.
*** ''Tiberian Dawn'': Kling! Whirr! Thunk-thunk-thunk-thunk-thunk!
*** ''Red Alert'': Klong! Whirr-vzzzzt!
*** ''Tiberian Sun'': Plowong!
*** ''Red Alert 2'': Klongfwiching!
*** ''Command & Conquer 3'' GDI/Nod: Kophlonk!
*** ''Command & Conquer 3'' Scrin: Fwooooshing!
** ''Renegade'' has an odd one for kill confirmation. The multiplayer mode has this boinking noise labeled "correction_3" in the game files (presumably it's a correction being made to compensate for latency in a kill). Pretty satisfying and funny to hear a boink when you nail someone with Sydney's [[{{BFG}} Merlin handheld ion cannon]] or left-handing someone with Havoc's/Sakura's ramjet rifle. This of course returns in the ''Renegade X'' remake and gives you a choice of other sounds to use such as the unused "killalert" file that consists of a drum roll with the message beep in ''Tiberian Sun'' or having random quips from Havoc, [[OriginalCharacter MacFarland]], or specific quotes like "FOR KANE!!!".
* ''TabletopGame/{{Warhammer 40000}}: VideoGame/DawnOfWar''
-->"[[TankGoodness Ready to unleash eleven barrels of hell!]]"\\
"[[PsychicPowers WITNESS YOUR DOOOOOOM!!!]]"\\
"[[AC:[[PhysicalGod I am Khaela Mensha Khaine]]]]."
-->"Think they broke our backs? Pfah!" Rock on, little cannon fodder. Rock on.
-->Quoth the Baneblade driver: "Who's dying ''now?!''"
-->From the Tau Ethereal: "We act as one, lest we [[DividedWeFall perish alone]]." (This indicates the exact point where Tau morale climbs to SpaceMarine levels.)
--->Likewise from the same character, "Kor'el, [[KillSat fire orbital artillery]]!"
-->"''All Missiles! '''''[[MacrossMissileMassacre AWAY!]]'''''''" (followed by [[StuffBlowingUp huge explosion]])
-->Say it with me: '''''"WAAAAAGGHHHH!"'''''
--> "DeathFromAbove!"
--> "Apothecary ready."
---> "Death or Healing. I care not which you seek!" (I will give you either)
--> "THIS IS THE JUDGEMENT OF THE RIGHTEOUS, SCUM!!!"\\
---> "Brothers! Strike, for the Chapter and the Inquisition!"
--> "Heh heh heh... they do not have a prayer."
--> "Die! ''Die!'' '''''DIE!'''''"
--> "Let the grenades fly!"
--> "Puny Eldar. You can send 'alf da Boyz 'ome!"
--> "This battle calls for massive firepower"
--> "Many are called. Few survive."
--> "If you will not serve in combat, '''''BLAM''''' '''then you will serve on the firing line!"'''
--> "Forward, you dogs, to victory!"\\
"You cannot stand against me!"\\
"Rise up and ''strike them down''!"
** The [[LudicrousGibs splat]] of a Chaos Space Marine when summoning a Bloodthirster / making your Chaos Lord ascend to a [[PhysicalGod Daemon Prince]], and the following roar.
** ''KILL!'' '''KIIIILLL!!''' when the Khorne Berzerkers enter the battlefield.
** The German voice of the Imperial General is just pure Badass.
** The sequel's lines from Cyrus as he uses the sniper rifle ability go well with the soon-to-be OneHitKill.
*** And many of the things said by Avitus, because he has such a great voice.
** The words ''I HAVE AWOKEN'' and ''TERMINATORS READY'' hold a special place in the heart of a Space Marine player. As does ''HAHAH. THEY WILL NOT LAST THE NIGHT.''
** [[MoreDakka DAKKA DAKKA DAKKA!]]
* ''VideoGame/CallOfDuty'':
** Whenever the Red Army shouts "URA!" in World at War. The sound of a thousand angry Soviets ready to rip any unlucky Nazi that comes in their way.
** Both games have some of the best gun sounds in the history of gaming.
*** The rifles sound especially amazing.
** The first ''VideoGame/ModernWarfare'''s theme tune and the distinctive, EarWorm guitar riff in the Marine campaign being played means that something insanely epic is about to happen.
** [[EverythingSoundsSexierInFrench MacMillan's]] and [[UsefulNotes/BritishAccents Gaz's]] voices.
** [[https://www.youtube.com/watch?v=PpN3lugfCtQ#t=0m38s The sound of a Barrett .50 sniper rifle being fired.]]
** "Tactical nuke, turn the key."
*** [[https://www.youtube.com/watch?v=rJ73ZffJPw4 The nuke countdown itself]].
** The '''awesome''' guitar riff that plays when you level up.
** "FRIENDLY AC-130 ABOVE!"
** "FRIENDLY APACHE/CHOPPER INCOMING!"
** "AGM Missile is online."
** From [[VideoGame/NaziZombies Zombies:]]
*** All of the powerups could count, but hearing "Max Ammo!!" easily takes the top spot. ''Especially'' in later rounds.
*** ''[[GatlingGood DEATH]] [[MoreDakka MACHINE!!]]''
*** The Cymbal Monkey tune.
*** The sound of the [[LightningGun Wunder]][[ChainLightning waffe]] firing, because a whole bunch of zombies just fried.
*** When a player pulls a wonder weapon (monkeys, Wuderwaffe, ray gun, etc...) from the Mystery Box there is a brief tune that plays over the map. Regardless of whether or not you're the one who got the weapon, it means that a bunch of zombies are in for a bad day.
** That (admittedly somewhat quiet) ''TING!'' that one can hear after landing a good headshot.
* ''VideoGame/TheLegendOfHeroesTrailsInTheSky'':
** The sounds of a successful Teara going off as your party's healed.
** Estelle's victory quote "Alright! We rule!" particularly if it's after a tough fight.
** The metallick clink as your CP meter is full, meaning an [[LimitBreak S-Break]] is incoming. The phrases before they unleash their Breaks are also satisfying, [[VoiceGrunting given the sparseness of spoken dialogue]].
** --->'''Estelle''': "[[KillItWithFire This ends here!]]"
--->'''Joshua''': "[[AssassinOutclassin You're finished.]]"
** --->'''Kloe''': "[[TheMedic Now, light of the heavens, heal these battered wings. Radiant Flash!]]"
--->'''Tita''': "[[MoreDakka Prepare to meet your doom! Come on everyone! Kyaaaaa! That was scary...]]"
** Any time the melody of [[EarWorm Silver Will]] or [[MagiTek the Septarians]] show up, things are about to get awesome.
* ''Franchise/TheLegendOfZelda''
** [[ItemGet DA-NA-NA-NAAAAAAAAAA!]]
** Those 'bloop' sounds you get when your life meter is refilling.
** In the 3D games (like Ocarina of Time), [[https://www.youtube.com/watch?v=eOJCporEeXc the tune that plays]] when you get a new heart container is rather catchy.
** The 'boss defeated' fanfares.
** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', the fanfare that plays when you receive a Medallion. Most satisfying sound ever.
** The short jingle that plays in ''VideoGame/TheLegendOfZeldaLinksAwakening'' when you finally recover your sword, leading into the first of TWO TIMES in the game you hear the overworld theme start with a full-blown 8-bit fanfare! (The other time is when you start to take Marin with you.)
*** That's not the only time the sword's music becomes this. Go ahead, go back and play just about any of the Zelda games that include the Master Sword in its usual role, and try saying that [[https://www.youtube.com/watch?v=89UwPhmwRCw this]] doesn't count as SugarWiki/MostWonderfulSound.
*** (This is of course just a drawn-out, more dramatic version of the “DA-NA-NA-NAAAAAAAAAA!” sound referred to above.)
** The "you've just solved a puzzle!" eight-note jingle. It even appears in ''VideoGame/SuperMario3DLand'' in World 5-2.
** The melodic choir that sings whenever Link uses the eponymous Wind Waker in ''VideoGame/TheLegendOfZeldaTheWindWaker''.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'': when the final blow is struck on an enemy.
** The dimension-changing sound in ''Zelda: A Link to the Past''.
*** The Duck Flute Song when all seems lost...
** Who can not love that little jingle that plays when the boss you're fighting is stunned, allowing you to hack and slash at it? [[https://www.youtube.com/watch?v=MaEhS-tHqn0 Hear it at 1:54 and weep.]]
** Every noise [[VideoGame/TheLegendOfZeldaTwilightPrincess Midna]] makes, ever. (Yes, even her screams!)
*** ''VideoGame/TheLegendOfZeldaSkywardSword's'' Fi is awesome too, mainly because she's a magical AutoTune sword.
** The Spirit Train's chugging in the title of ''Spirit Tracks''.
** In Twilight Princess, the sound of Midna's B (for the Wii) attack when you're in wolf form. There's just something satisfying about the sound of jumping through multiple enemies in a row.
** ''[[SwordBeam Zrackow!]]''
*** ''[[VideoGame/TheLegendOfZeldaALinkToThePast Bawa-wowa-wowa!]]''
*** ''[[VideoGame/TheLegendOfZeldaLinksAwakening Dowdow]][[VideoGame/TheLegendOfZeldaOracleGames dowdow]]!''
** The Gold Skulltula token fanfare.
** How 'bout the noise bosses make when they take damage in the 2D games?
** The first seconds of Hyrule Field (Morning), both the [[https://www.youtube.com/watch?v=bVYH6XPNdPI Ocarina of Time]] version as the [[https://www.youtube.com/watch?v=-b-Mz8EBRTw Twilight Princess]] version. Nothing beats traveling across Hyrule field at night only to pause for a few seconds when you see the sun coming up and you're greeted with those magical first few notes of the morning theme.
** From ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', there's the tune that plays each time you collect a mask. It's a short fanfare, but so freaking sweet.
** In ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', the sound when you collect a tear in the Silent Realm, especially while being [[ParanoiaFuel pursued by the guardians]] after you've [[HellIsThatNoise screwed up]], causing them to stop chasing you for 90 seconds. BAM-ba-BAM-ba-ba-BAM-ba NANANANENING!
** In ''VideoGame/HyruleWarriors'', the [[MickeyMousing chords that play when you hit a boss while it's vulnerable]], especially when you deplete their weak-point gauge.
** The noises you hear after you clear a shrine in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''; when the barrier pops, when Link receives the Spirit Orb and when the monk disintegrates. Ethereal and very soothing.
** If you're fighting a Guardian and you reflect its EyeBeam back through a perfect shield bash in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', the dissonant theme of the Guardians gets interrupted by a sudden high pitched noise when the beam hits back at the Guardian making you feel like you did something awesome.
** The Boxing Bell sound that's heard after you clear out a Bokoblin camp in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', as it signifies both victory and loot (as a chest will usually unlock after the camp's cleared).
** The little fanfare that announces a critical success in cooking in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', since it signifies a really powerful dish, as well as Link's {{Adorkable}} little celebration.
** The sound when you collect a rupee.
* "[[MiniMecha Standby]] [[DropPod for]] VideoGame/{{Titanfall}}."
* The Trioptimum Sound in ''VideoGame/SystemShock''.
** "L-l-look at you, hacker..."
** Just about anything said by SHODAN, really.
* From the same studio, LookingGlass, comes the legendarily atmospheric VideoGame/{{Thief}} series - the jingly "found loot" sound always gives one a warm, snuggly feeling, but the "objective complete/secret found" noise is, quite simply, an orgasm for your ears.
* VideoGame/{{Bonk}}-series have some of these. Who doesn't love that booming, high-sirened sound when Bonk eats a slab of spicy meat and [[YourHeadASplode his head explodes away?]]
** That loud BOOM-sound that can be heard when [[UseYourHead you hit the enemy]] in ''Bonk's Revenge''. ''Especially if you fall on them head on.''
* ''VideoGame/MetalGear'':
** The '''!''' sound.
** The [=CODEC=] sound always seems to get a reaction. The "Video Games Live" concert took advantage of this, as did the ''VideoGame/SuperSmashBros Brawl'' trailer that introduced Snake.
** Everything David Hayter has to say.
** For fans of [[EvilBrit Liquid]] or [[ChronicBackstabbingDisorder Ocelot]], hearing "It's not over yet, Snake!" or "You're pretty good..." can make a person's day. On the flip side, there's Snake's CatchPhrase, "Kept you waiting, huh?"
** ''VideoGame/MetalGearSolid'': The beginning of "Rex's Lair". ZOOOOOOM.
** ''VideoGame/MetalGearSolid2SonsOfLiberty'': The savage scream Solidus Snake lets out when you land the final blow in the grueling fight with the Harrier.
** ''VideoGame/MetalGearSolid3SnakeEater'':
*** Snake firing the M63 for a few seconds: rrrrrrrRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAGHHHHHHHHHHHHHHHHHH
*** Snake's various reactions to food. ''"Tasty"'' indeed.
*** The *chk* of the radio is oddly satisfying. It sounds like something out of a classic spy film, which is fitting for an AffectionateParody of such films.
** ''VideoGame/MetalGearSolidVThePhantomPain'':
*** "Mission complete. That right there is why you're the best, Boss!"
*** The satisfying [[YourHeadAsplode *splurtch*]] of a [[BoomHeadshot headshot]], though it dips into {{Squick}} for some.
** ''VideoGame/MetalGearRisingRevengeance'':
*** The sound of a successful Zandatsu: "Dead on!" *RIIIIP* *crunchsplash* *VWOMP!* (add "Hahaha!" if you're playing as Sam)
*** The low, dangerous hum when you have someone at your mercy in Blade Mode.
*** After breaking an enemy's defenses or stunning it, there's a distinct "whoosh" sound, and that is Raiden's cue to unleash the full fury of [[DeathOfAThousandCuts Blade Mode]].
*** Enter the Konami Code at the game's Title/Press Start Screen and...
--->'''Raiden''': ''[[TitleScream Metal Gear Rising...REVENGEANCE!]]''
*** '''''[[MetalScream RULES]] [[TriumphantReprise OF NATURE!!!]]'''''
* The Hammer theme, from ''VideoGame/DonkeyKong'', most recently in ''VideoGame/SuperSmashBros''. No matter how great the music for the current stage is, no one seems to mind when someone picks up that hammer and the jingle starts to play, though that might just be because they're running for their lives…
** The [[VideoGame/WreckingCrew Golden Hammer]] music in ''Brawl'' even more so.
** For any player without the golden hammer, the noise upon finding that it is, in fact, a squeaky hammer is bliss.
** However, the hammer theme quickly becomes dreadful in ''Smash'' if your hammer's head comes off.
** "PLAYER [number] DEFEATED!" in stock matches, at least when you aren't the one defeated.
** Any sound a player makes when flying off stage, particularly if they make their exit [[TwinkleInTheSky Team Rocket-Style]].
*** And recently, for Smash 4, the heavy '''*PLONK*''' players make upon their screen KO.
** [[https://www.youtube.com/watch?v=1Jtg95iZyoQ Behold, a montage!]] King Dedede's scream is especially [[SugarWiki/FunnyMoments amusing]].
*** Especially the scrumptious ''[[https://www.youtube.com/watch?v=9i4T6nRPC1Q KREENG!]]'' from a [[BatterUp Home Run Bat]] connecting with its target. Usually accompanied by said victim speeding away from the match at speeds quick enough to rip open a hole in the time-space continuum.
*** Alternatively, hitting someone with a 9 as Game & Watch. ''KRRRREEEEEEEEEEENNNNNNNGGG! dingalingaling''
*** Or Luigi's Fire Jump Punch, or Jigglypuff's Rest, or Ness's side smash. All of those also make the KREEEEEEEEEENNNNGG!
*** Ness' side smash, as of ''Brawl'', no longer makes the ''KRREEENG!'' sound. It does, however, make a satisfyingly meaty '''KRACK''' upon contact.
** [[VideoGame/FZero Falcon.....PUNCH!!!!!!]]
** COME ON! Bluuuuuue Falcon!
** [[Franchise/SonictheHedgehog NOW I'LL SHOW YOU!]] [[SuperMode HURRRRRRRRRRRRRRRRRRRRRR!]]
*** …or, if you're playing the Wii U / 3DS version: "Super Sonic Style! Hyarrh!"
** GREAT! AEEETHEEEEEEEEER!
** Pi..Ka....CHUUUUUUUUUUUUUUU!
** OH YEAH! HEEEEEEEEEYAAAAAAAAH!
** [[Franchise/MetalGear It's showtime!]]
*** Ganon's Warlock Punch has the most badass battle roar of all time, even though the move is so slow that its only use is to taunt your opponent. GGRRRRAAAAAAGGHHHHHHH!!!!!!!
** Two Links doing spin attacks simultaneously. It just sounds ''so cool''.
** PK… Starstooooorm!!! ''(Flaming death from the sky)''
** Meta Knight's normal A attack. HIYAYAYAYAYA!
** Peach hitting any character (devastating only if it's you) with the frying pan smash. ''DYOINK!''
** The beam noise from Brawl's Spear Pillar stage. Especially if someone is caught in it. Even if that someone is you, because that sound is just so awesome.
** '''''Game!''''' (Or for those playing in Japanese, '''''Game set!''''')
** '''''NO CONTEST!''''' ''(awwww...)''
** "[[VideoGame/StreetFighter SHYAH!]] [[OneHitKO SHIN!]] {{SHORYUKEN}}!!"
** "Show me your moves!"
*** [[BigYes "HYESZ!"]]
** [[VideoGame/{{Metroid}} "Is that all?"]]
*** Zero Suit Samus's voice in general. Sexy, snarky, and full of confidence. [[SurprisinglyGoodEnglish Being voiced by an actual American helps.]]
** '''''A NEEEEW RECORD!''''
** There are [[https://www.youtube.com/watch?v=YnO0CPDXMjQ three]] [[https://www.youtube.com/watch?v=homooak2wzQ different]] [[https://www.youtube.com/watch?v=NPmDIdJ3pr8 sounds]] that you may hear in ''Melee'' upon completing challenges or meeting milestones. The first one just sounds relaxing, while the latter two are triumphant and celebratory.
** "''This'' game's winner is…" [[spoiler:"Captain Falcon!" ALWAYS.]]
** The victory themes. All of them. The best of the best:
*** The Metal Gear one: Dun dun da dun nun DUN DUN DAH! Especially when you consider the FridgeBrilliance: In the MGS games, it's the game over theme. Having it as Snake's theme is basically saying it's game over for his opponents.
*** The Sonic the Hedgehog one. They really gave the guests the best ones (even if it's technically recycled from ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]'').
*** The Mario Bros. one.
*** The Legend of Zelda one. A beautiful, orchestral remix of Zelda II's victory theme.
*** The Metroid one is a very satisfying tune for Samus. Some may recognize it as the sound of getting a new item, in her home series.
*** Also, Pokémon one.
*** Not to mention, that of VideoGame/{{EarthBound}}.
*** Wario's one, a remix of Stonecarving City from ''VideoGame/WarioLandShakeIt''.
*** Pit and Palutena's one too.
*** The Ice Climbers' one.
*** Meta Knight from Franchise/{{Kirby}} has a good one. [[BadassBoast Come back when you can put up a FIGHT!]]
** All the wonderful little blips that Mr. Game and Watch makes as he moves around.
** "''BEHOOOOOLD''…"
** King Dedede landing after a Super Jump. '''THUD'''
*** When all of the hits of King Dedede's up or down aerial connect. DOO-DOO-DOO-DOO-DOO!
** One of the "unlocking" jingles from Brawl. It almost sounds like it could be in a Disney movie.
** Completing a challenge in Brawl. ''smash! bling!''
** The little "BLING" sound Ness made in Melee when he used his midair jump. This was sadly removed in ''Brawl''.
** The sound effect that plays whenever you are selecting things in the various menus of ''Super Smash Bros. Melee''.
** The slashy-swishy sound effect that plays at the beginning of every trailer for Smash 4. An excellent way to get you instantly hype.
** And who can forget the timeless classic? Answer: ''No one.'' '''''[[TitleScream SUPER! SMAAAAAAAASH BROTHEEEEEEEERS!!]]'''''
** Pit's (''Brawl'') Final Smash: "All troops...move owwwwt!"
** "[[VideoGame/FireEmblemAwakening Chrom!]]" "[[CombinationAttack On my mark!]]"
** The "'''''WOW! INCREDIBLE!'''''" from beating a one-player mode at its highest difficulty.
** The "[[https://www.youtube.com/watch?v=AEr7BPDt4fY Rare trophy]]" tune. Left unused in its debut game (''Melee''), it was fortunately used in the later games whenever you perform certain feats, such as unlocking characters, obtaining certain trophies, and the like. It's a short but triumphant and insanely sweet fanfare.
* While we're on the subject of ''VideoGame/DonkeyKong'', there's that delightful "BWAA!" sound that happens whenever you kill a Kremling in the ''VideoGame/DonkeyKongCountry'' series.
** Some of the burlier ones yell something like a deep "OGGGG!", which is [[SugarWiki/MostWonderfulSound doubly]] [[SugarWiki/FunnyMoments entertaining]].
** The delicious guitar solo that you get when completing the stage as Dixie Kong in the second game.
** Diddy Kong's monkey rap made entirely out of chimpanzee noises that ends with a small jingle that matches the level is awesome.
** Donkey Kong saying "Okay!" in VideoGame/DonkeyKong64. For that matter, the [[PissTakeRap DK Rap]], quite possibly the funniest rap song ever.
** What about the faint humming sound of the ghost ropes in Ghostly Grove combined with Forest Interlude?
** Or the sound of waves crashing combined with [[VideoGame/DonkeyKongCountryReturns Tidal Terror]]. Makes the track go from "meh" to awesome.
* Project Torque during drag races; nailing the right shift time will have the announcer guy say "perfect!" Nailing it absolutely spot on however, will have him say "PERRRFECT", with the R drawn out. It never gets old.
* The "Evolution" theme from the ''Franchise/{{Pokemon}}'' games. Nothing like, "Yes, a new Pokédex entry, and increased stats!" to excite a player of the games.
** Pikachu's always sounded cute, but come ''VideoGame/PokemonXAndY'', every trainer's jaw dropped when they heard those two wonderful words: "[[PokemonSpeak Pika]]-[[Creator/IkueOtani Pika!]]"
** Also the little "Badge earned" fanfare.
** And the TM fanfare, which originated in ''VideoGame/PokemonGoldAndSilver'' and almost always plays after the one for badges.
** The "bling-bling" that sounds when you find a shiny Pokémon.
** In the newer versions, the "you're about to go into a battle" music changes when you encounter one of the legendary Pokémon. This sound becomes all the more wonderful if you've been trying to chase down a Legendary Dog all afternoon.
** The exhilarating fanfares (of which there are two in the series; one in the first generation, their remakes, and ''Emerald'', and another in every other game) that follows a wild Pokémon catch. That just sets the sense of accomplishment into stone and seals the moment. As of ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed and LeafGreen]]'' it is preceded by a little "click" sound, right when you successfully catch a new Pokémon, which is made all the sweeter if it's a Pokémon that you've been trying to catch for a while. Even though ''VideoGame/PokemonRubyAndSapphire'' didn't have the clicking (and were the last games not to), Game Freak backported it to those games' setting with ''[[UpdatedRerelease Emerald]]''.
*** Heck, the *dink dink dink* of the Poké Ball rocking three times immediately before the *click* is pretty damn sweet, too, especially on something with a low catch rate.
*** The sound of a critical capture in Black and White is pretty awesome, too-- even if it's something that would be easy to catch, it's still a pleasant surprise to hear "Dink! Click!" instead of hearing the ball bounce three times.
*** Improved even more in ''X and Y'', where a critical capture now makes a whistling sound like a jet engine as Calem/Serena throws the ball.
** Kricketune's cry. DEEDLEDEEDLEDEEDLE-WHOOOOOOOOOOOP!
** Aggron's cry. It sounds like a freight train, and your opponent's on the tracks.
** [[AudibleGleam Shi]][[PaletteSwap iiing!]]
** That's nothing compared to the ''Stadium'' games' Cup completion theme.
** The exciting "Badatash!" sound that accompanies a Super Effective hit is either this if you're scoring it, or NightmareFuel if it's what hits ''you''.
** Heck, most of the ''Pokémon'' music becomes this, especially the music played after you beat another trainer.
** Many of the Gen. I Pokémon's cries are so nostalgic that a lot of older players will think of them as this. There's nothing like hearing your Charizard 'roar' once again.
** Starting from Gen II, a meter shows your Pokémon's EXP progress towards the next level. When your Pokémon gains EXP, the meter goes up, accompanied with a sound. If you get a lot of EXP, the tone of this sound increases as it goes up, creating a nice "Wooo!" sound. And, of course, when it hits the end of the meter... "Ding!" "Do do-do-do!" Enjoy your increased stats (and potential new move/evolution).
** Any new music that is a variation on the old, familiar tunes. Recognizing a familiar theme, even all fancied up, in a new game for the first time feels like coming home. It's like the game is telling you, "It's all right. [[TheyChangedItNowItSucks No matter how much they've changed]], this is still Pokémon. Let's have an adventure, old friend."
** [[https://www.youtube.com/watch?v=NSJ8FMCy-Q4 The Opposing Trainer is in a Pinch!]], from Black and White, which plays when the Gym Leader is down to his or her last Mon. Sadly, it didn't return in [[VideoGame/PokemonXAndY X and Y]].
** The BeamSpam sound effect from Generation I & II. Paired with the Gen II [[WaveMotionGun Hyper Beam]] [[https://www.youtube.com/watch?v=JKzrGwYDNgk animation]], nothing says power quite like it, even if it is AwesomeButImpractical.
*** It even returns (at least for Hyper Beam) in Generation VI!
** The little fanfare that triggers when you pick up a TM from a Poké Ball.
** For fans of the originals who are playing ''[=HeartGold=]'' or ''[=SoulSilver=]'' for the first time, without having heard any of the new music prior to playing, the new intro to the [[https://www.youtube.com/watch?v=4ujh7lvcsRs National Park theme]] is certainly this.
** The Mega Evolution sounds just like entering a SuperMode should. "woowoo''[=wooWOO=]'' BLAM! <[[PowerEchoes Power Echoed]] Pokemon call>".
** The fanfare that plays whenever you obtain a Mega Stone in ''X and Y'' and ''Omega Ruby'' and ''Alpha Sapphire''. It's short, but so sweet and triumphant.
** The sound of shaking grass in Generation V, meaning either an [[PinataEnemy Audino]] you can KO for a huge amount of Experience Points, or a rare Pokemon that can't be found in the wild otherwise.
** The sparkle sound effect that plays on top of the normal "Affection Increased" sound effect in the Pokémon-Amie, indicating that your Pokémon has reached max affection.
* The ''[[VideoGame/{{Goldeneye 1997}} Goldeneye 007]]'' intro at the part where the Nintendo logo rushes in. [[https://www.youtube.com/watch?v=OYTlymX7eF8 Here.]]
** The sound of the [[RevolversAreJustBetter Cougar Magnum]] firing in ''Goldeneye 007''.
** The sound of a bullet shattering the glass lens at the front of a CCTV camera, destroying it.
* In ''VideoGame/KillerInstinct'', the sound of Jago doing his kick special move. [[https://www.youtube.com/watch?v=6EcJRR96HmY OOORAAHHHHH!!!]]
** AWESOME Combo!
** MASTER Combo!
** Kiiiing Combo!
** [[https://www.youtube.com/watch?v=gVPQSDYA9o0 C-C-C-COMBO BREAKER!]] (Unless it's the CPU bug that allows it to break a combo that hasn't started yet.)
*** [[https://www.youtube.com/watch?v=7o3mMUEYejg C-C-COUNTER BREAKER!]]
** '''''ULTRA COMBOOOOOOOOOOOOO!'''''
*** "'''''ULTRAAAAAAAAAAAAAAAAAA!!!"''''' (if you pull off more than 50 hits in the UsefulNotes/XboxOne reboot.)
** The sound of Fulgore's [[FrickinLaserBeams chest]] [[ChestBlaster laser]] in KI 2013. You can ''feel'' the amount of power behind it.
* In ''VideoGame/{{Godhand}}'', [[https://www.youtube.com/watch?v=RRMjaSUDPTw Gene's enthusiastic "HEY!"]]
** *whistle* "Nice!" "I love it!" "Heh heh!"
** Also, any sound effects that play whenever Gene's winding up for an attack from the Roulette Wheel. You already know it's gonna be good, and makes it infinitely more satisfying once your attack hits to spectacular effect.
* In any {{RPG}} that has a level up sound... it's obvious.
** The shouted chant by the barbarian choir in Skyrim. In fact, anytime the barbarian choir chants or sings, something awesome is about to happen.
*** Also from Skyrim, the "cthunk" sound effect that marks a successful sneak attack.
*** The beautiful ''click'' of a lock opening. Double if you've broken a few picks. ''Triple'' if it's a ''really'' difficult lock.
*** The short drum-gong thing that plays when you have cleared a dungeon, knowing the boss is down and all you need to do now is to claim the treasure and get out of here.
** Ta-dalala from Fire Emblem is just lovely...
** To that end, in ''VideoGame/WorldOfWarcraft'', it can only be described as... '''''DING!'''''
*** It's actually more like '''''BOOSH!''''' (and often accompanied by the "ba-BUM!" of a completed quest). People say "ding" as a holdover from ''Everquest'', where it did actually go "ding."
*** Made even better when you install the rare Cool Level Up addon, which adds a theme music and a stats screen.
*** When you hit a Milestone Level, the CLU addon switches up the music to what can be described as the most beautiful cacophony only comparable to fifteen beautiful virgin princesses in heat. [[https://www.youtube.com/watch?v=QPWeBvafgoI Click here and wait for the orchestra.]]
** In ''VideoGame/FinalFantasyXI'', leveling up rewards you with the iconic victory chime of the past games. No better way to celebrate. It even got a cameo in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]''.
** ''VideoGame/CityOfHeroes'' has its own little triumphant fanfare.
*** The Mission Complete fanfare is awesome as well. Villain players even get a somewhat more sinister version of the jingle.
** Not technically an RPG, but the level up "jingle" in VideoGame/CallOfDuty 4 is actually a brief heavy metal guitar/drums riff.
** [[VideoGame/EveOnline "Skill training completed."]]
** ''VideoGame/{{Fallout 3}}'''s cash register "cha-ching!" after gaining exp. is gleefully sadistic and very visceral. That and the army-four-beat-drum "Level Up" sound.
*** Sadly in VideoGame/FalloutNewVegas the experience gain sound was changed to a bowel-loosening bass hit. Very irritating when clearing out large groups of weak enemies.
*** ''VideoGame/{{Fallout 4}}'' brings us [[https://www.youtube.com/watch?v=47JKRkcoIVo three glorious]] [[https://www.youtube.com/watch?v=zGBoKFHUdgQ new level]] [[https://www.youtube.com/watch?v=lNJuSoEf1WI up fanfare]], which make you feel like you won the game every time you bring up the perk screen after leveling up.
*** When you shoot up Psycho: FUCKING KILL!!
** The Pipboy's Level up Chirp from ''VideoGame/{{Fallout 1}}'' & ''[[VideoGame/{{Fallout2}} 2]]''. It's amazing how such a little chirp can bring so much happiness.
** ''VideoGame/VampireTheMasqueradeBloodlines'' has a single strum of a guitar as its "gained XP" sound. Sound clips that are fractions of a second rarely give such a pleasurable feeling.
** The 'bwoooong' gong sound from ''VideoGame/JadeEmpire''.
** '''[[VideoGame/DragonQuest DAH-DAH-DAH-DAH-da-DA-]]''[[SugarWiki/AwesomeMusic DAAAAAAAAHHHHHH!!!!]]'''''
** ''VideoGame/TheWorldEndsWithYou''. It's an epic feeling when your health bar is flashing, there are still many Noise... and (insert laserlike sound)! Not only did you level up, your health was restored!
** You're low on health, overweight and out of healing potions so you can't recover naturally, when [[NarmCharm parp-parp-parp-PARP-parp-PARP!]] Full health and SP, and a new base level! Courtesy of ''VideoGame/RagnarokOnline'', especially when you hear that sound when just a few experience points short of the max level.
* The ''VideoGame/NeedForSpeed'' series, knowing perfectly well that revving engines are like classical music to a car fan, takes great measures in making sure the engines sound way louder and much more powerful than in real life. The Porsche Carrera GT, for example, sounds like a Formula 1 car, while the older muscle cars from ''Carbon'' have a ''very'' deep growl.
** The sound that accompanies the freeze-frame when spotted by a cop means SugarWiki/AwesomeMusic is about to start, and that it's time to floor it, and floor it hard.
** ''Hot Pursuit'''s turbo activation. [[https://www.youtube.com/watch?v=vkC5Z9AesV4 "Fching! zzzzzZZZZZZ-FWOOOM!"]], a shorter variation of it returns in ''Rivals''.
*** The few moments' delay between the button press and boost activation are completely silent, aside from the turbo itself and the police sirens - the calm before that oh so awesome storm.
*** Jammers also mute sound for a few split moments if triggered while being locked on by an E.M.P.
*** The car startups on the car selection menu are incredible. Not only are they proper cold starts, but the car selection menus always take place inside a parking garage, and the resulting echoes of the engines roaring to life exaggerate the effect.
** The BMW M3 GTR after you beat Razor. That engine's song is orgasmic.
* ''VideoGame/ProjectCARS'' has some amazing acceleration sounds, particularly from the third person camera. The exhaust sound of the Formula A car accelerating is ear-splitting and ''amazing''.
* Likewise, both ''VideoGame/MicrosoftTrainSimulator'' developers and modders know that for every train or locomotive there is someone who thinks its engine sound is the most wonderful one in the world. As a result, they pay ''very'' special attention to reproducing the real sounds -- even the downloadable Paris Métro [=MP89=] has the squeak it makes when leaving the station.
* ''Franchise/{{Halo}}'':
** The *Vrmm-KRSSK* of picking up an Energy Sword.
** PA'WOON! The sound the rocket launcher makes.
** The metallic click when you pick up frag grenades or the static crackle of picking up plasma grenades.
** And who could forget the "PAAAAAAY-OWW!! (click-click)" of the [[ShotgunsAreJustBetter M45/90 CAWS shotgun]], even by shotgun standards?
** "Revenge! Double Kill! Triple Kill! Overkill! Killtacular! Killing Spree! Killtrocity! Killamanjaro! Killtastrophe! Killpocaplyse! Killionaire! Killing Frenzy! Running Riot! Rampage! Untouchable! Invincible!" ''VideoGame/{{Halo Reach}}'' adds "Inconceivable!", though it's only possible to hear it after mowing down a staggering ''500'' enemies, which is impossible if not playing an endless match of Firefight.
** A soft, held-out note of strings, nothing else. Then you hear a quiet phrase of Gregorian chanting, and that's your signal to start kicking Covenant butt.
** The crackle of a body disintegrating after being blown away by a Forerunner weapon is truly a wondrous sound.
** The split second charging up sound heard just before a plasma grenade explodes.
** The uplifting VRROOOOOOOOOOOOOOOOOOOOOOOOOO sound of your shields recharging, especially when contrasted with the less than wonderful BOOP-BOOP-BOOP-BOOP sound of your shields being down.
* The ItemGet sound in the ''Franchise/{{Metroid}}'' series.
** The "Shine"/"Star Get!" and "Item Get!" sounds from Mario and Zelda as well.
*** The [[https://www.youtube.com/watch?v=s8MWReUg-p0 SHINE GET!]] music and the Item theme for both [[https://www.youtube.com/watch?v=hHCvIotCpyo the Metroid Prime series]] and [[https://www.youtube.com/watch?v=P9eUYS7Z16A Zero Mission]].
*** The breathtaking [[https://www.youtube.com/watch?v=eD9vxWfZyRA credits music]] from ''Corruption''.
*** [[https://www.youtube.com/watch?v=GvGrd8jnCdM Appearance,]] [[https://www.youtube.com/watch?v=-4g0WkXrZiA Samus']] {{Leitmotif}}. [[https://www.youtube.com/watch?v=tqW2YaVAnQE First Appearance FTW.]]
*** [[https://www.youtube.com/watch?v=p6OTbdgt_Ms Sanctuary Fortress]]. Welcome to what's probably the best level in the whole trilogy.
** [[https://www.youtube.com/watch?v=Qnl32SLatS0 The Fully Powered up suit fanfare + the epic remix of Brinstar in the last leg of ZeroMission]]
** Also the "Puzzle Solved!" jingles from ''Zelda'' and ''VideoGame/LaMulana''. Victory horns, gotta love 'em. ''La-Mulana'''s "trap activated sound," [[MostAnnoyingSound on the]] [[NightmareFuel other hand]]...
** The sounds of weapon fire as you read the game's objective in multiplayer.
* The sound when you get a cool in the ''VideoGame/TraumaCenter'' series. From the same series, defeating any GUILT virus.
* When [[VideoGame/SuperRobotWars Trombe]] overrides the BGM, expect The Mysterious Gourmet to show up and own the alien invader's mecha.
** The level up sound in the ''VideoGame/SuperRobotWarsAlpha'' series is so triumphant sounding it could used as shorthand for [[TakeALevelInBadass "You have gained levels in hotblooded badass!"]]
* Some of the "Critical Hit" sounds from ''VideoGame/BaldursGate'' are immensely satisfying. Others... not so much.
** And of course that godly voice:
---> "You must gather your party before venturing forth."
** When you try to take Boo away from Minsc: SQUEEK!
** Many of the spell chants are this:
*** ''"Insertas! Pulcher! Imperium!"''
*** ''"Vita! Mortis! Coriolis!"''
*** As well as the sound of Sarevok's "Deathbringer Assault"
---> "Death comes for you! Feel its icy breath!" *thwack*
** Hearing ''at least'' 3 enemy death cries after the "FOOM!" of a fireball landing or the "BRZZP" of a lightning bolt.
* Same goes for ''VideoGame/PlanescapeTorment''.
* The "Quest Complete" theme in ''VideoGame/PhantasyStarOnline2''.
** "PSE BURST!"
** "CROSS BURST!"
** "ONE MORE!"
* Anyone who has played ''Franchise/SuperMarioBrothers'' knows [[https://www.youtube.com/watch?v=Lw049q22-hY one sound]] that means the next few seconds will be a blast: [[InvincibilityPowerup Da-da-da-dada-da-dadadada-da-da-da-dada-da-dadadada-da-da-da-dada-da-dadadada-da-da-da-dada-da-dadadada-...]]
** The [[https://www.youtube.com/watch?v=1GESmPxKv1k One-Up]] jingle also brings a smile to many a gamer's face.
** While whistling or humming even the first bar of the original theme will get people's attention almost anywhere. And [[EarWorm stick that song in your head for the rest of the afternoon]].
** The [[https://www.youtube.com/watch?v=yysnM407rjE Mushroom/Powerup]] sound
** The [[https://www.youtube.com/watch?v=x6SaTghhaP8 Pipe]] sound
** The Thwomp sound. ''Ba-DOOMP!''
** The Bullet Bill firing sound (in games where it isn't identical to the Thwomp sound, anyways)
** When a Treasure Ship or hidden Toad house appears in ''VideoGame/SuperMarioBros3''.
** Any number of Charles Martinet's cries, especially with context. Have you ever let out a triumphant "WA-Hah!" after bouncing off of five Koopas without touching the ground?
*** [[VideoGame/SuperMario64 "Here We Go!"]]
*** Of course, the enjoyment or [[MostAnnoyingSound annoyance]] level can depend on whether or not you grew up with Mario [[Series/TheSuperMarioBrosSuperShow sporting a]] [[WesternAnimation/TheAdventuresOfSuperMarioBros3 Brooklyn]] [[WesternAnimation/SuperMarioWorld accent]].
** The Mega Mushroom jingle. [[https://www.youtube.com/watch?v=vy-crNehAWg Derk-derk-a-derk-derk-a-derk-derk, derk-derk-a-derk-derk-a-diddle-diddle...]]
** [[VideoGame/SuperMarioGalaxy I think I'm going to...]] [[{{Squee}} TRANSFOOOOORM!! (Eeeeeeee!!)]] (which sounds a bit like "Henshiiiiiiin!")
*** The jingle that plays when you get a Grand Star. [[https://www.youtube.com/watch?v=zP_7vgwpkys Daaaaa-dada-daaaaa! Do-do-do-dododoooo! Da-da-da da-da-da DA! Dadada!]]
*** Don't forget about [[https://www.youtube.com/watch?v=lOMucKcVFRo the jingle playing immediately afterwards]], assuming you didn't beat the game yet.[[note]][[https://www.youtube.com/watch?v=NFmssazUORA Variant that only plays after the player gets the first Grand Star]][[/note]]
*** The sound effect Goombas in that game make when they run Bubububububu [[GoombaStomp Whit-What!]]
** While the normal InvincibilityPowerUp music (and aaaaall of its remixes in various games) is always awesome, the [[https://www.youtube.com/watch?v=iMzUqSk9iic jingle that plays]] in ''VideoGame/SuperPaperMario'' when you grab the Mega Star pretty much alerts you that it's time to go on an awesome, 8-bit ''rampage''.
** The first game's music when you slide down the flagpole.
** [[VideoGame/YoshisStory Yoshi!]] ([[LetsPlay/NintendoCapriSun So happy!]])
*** Speaking of Yoshi's Story... [[https://www.youtube.com/watch?feature=player_detailpage&v=CIgYGukFFHE#t=180 the ending theme]] certainly counts once all the baby Yoshis start singing along.
** The sound Bob-Omb Buddies make when they talk. Weh-wehheheheh!
** The wild, perfectly timed '''GWEAAAAAAAARGH!!''' from the skeleton platform in World 8-7 of New Super Mario Bros. Wii.
** In most games in the series, the jingle that plays at 100 "seconds" left is not a good thing. In ''VideoGame/MarioKart'' however, it becomes this trope, as it's used to signal the final lap.
*** The sound of a Blue Shell or Lightning Bolt going off...if you're the one who fired it.
*** The jingle for finishing in first place, especially after a close race, catching up from way behind, or smart item usage.
** From ''VideoGame/SuperMario3DWorld'', the little "Meow!" the characters let out whenever you win with the Cat Suit.
** ''Mario'' calling out ''Peach's'' name in ''VideoGame/SuperMarioOdyssey''.
* ''VideoGame/{{Warcraft}}'':
--> "Jobs done!" / "Work complete." / "Your building is complete." / "Summoning is complete." \\
"Research complete." \\
"'''''Mortaaaar Combaaaaat!!!'''''" (Mortar Team trained) \\
"It's hammer time!" (Gryphon Rider trained) \\
"I smell ''magic'' in the air..." (Spell Breaker trained) \\
"'''''Storm, Earth and Fire'', heed my call!'''" ''(DramaticThunder!) (Shaman trained)'' \\
"On the great winds I come." (Druid of the Talon trained) \\
''Dinnnng...'' '''booooooooom''' (Flame Strike sound effect) \\
and more, inlcuding most Heroes' arrival quotes and a lot of StopPokingMe quotes...
** Anything said by Grom Hellscream: "Slice and Dice!"
* For anyone who has a certain boss mod for ''VideoGame/WorldOfWarcraft'', when you defeat a boss, it plays the Final Fantasy Fanfare music. Ahh, sweet sounds of victory.
** If you don't have it, then the bosses' VillainousBreakdown.
-->''Nefarian:''This cannot be! I am the master here! You mortals are nothing to my kind DO YOU HEAR? NOTHING!!!\\
''Archimonde:'' No! [[ThisCannotBe It cannot be!]] [[BigNo NOOOOOOOOOOOOOOO]]!\\
''Yogg-Saron:'' Your fate is sealed! The end of days is finally upon you and ALL who inhabit this miserable little seedling! Uulwi ifis halahs gag erh'ongg w'ssh...
* From ''Franchise/{{Doom}}'':
** The gong sound when you get a power-up (Soul Sphere, Computer Map, Partial Invisibility, etc.) in the original games.
** The sound of the {{BFG}} charging up and releasing that lovely green ball of obliteration, generally followed by dozens of death throes. Made even sweeter in ''VideoGame/{{Doom 3}}'', unless you're fighting Sabaoth... The ''Doom 3'' Shotgun's DramaticGunCock is also very nice (but unfortunately it doesn't compensate for [[ShortRangeShotgun the abysmal pellet spread]]).
** Speaking of ''Doom 3''...when you hear the fully-charged Soul Cube utter the words "Use us!", the next demon you unleash it on is going to have a ''very bad day.''
** The super shotgun. It lets off this wonderful BOOM and causes what's in front of you to crumple up and die. The reloading sounds are similarly rewarding.
** [[ChainsawGood FRFRFRFRFRFRFRFRFRFRFRFR... VNNNNNNNNNNNNNNNGGG!!!]]
** The Arch-Vile's Death sound in ''VideoGame/DoomIIHellOnEarth'' – It's always nice to know that you don't have to worry anymore about one of these gits sneaking around somewhere and reviving the horde of demons you just slaughtered.
*** Atleast until you realize [[FridgeHorror the sound includes a little girl asking "why?"]].
*** A lot of the monsters' death sounds, particularly the [[http://www.wolfensteingoodies.com/archives/olddoom/sounds/dscybdth.wav Cyberdemon]], [[http://www.wolfensteingoodies.com/archives/olddoom/sounds/dsbspdth.wav Arachnotron]], and [[http://www.wolfensteingoodies.com/archives/olddoom/sounds/dsbrsdth.wav Baron of Hell]].
* The GET!! riff from ''VideoGame/NoMoreHeroes''. What makes it so satisfying is that the first few notes are the same as the Get riff, but GET!! lets you know that you can finally take a break from looking for those silly little balls for a while. So, really, the wonderful part is when the riff continues after those first few notes.
** Any sounds, quotes or death cries involved in making a kill are VERY satisfying.
** MOMMAAAAAA!
** MY SPLEEN!
** [=NononononoAUUUUGH!=]
** And on Travis' end: "FUCK YOU!" and "YOU'RE A JOKE!"
** The wonderful VWUNAUH!! that emits from your Wiimote speaker during a finishing blow's slow-mo part.
** do-DO-do-do! ("recharge complete" jingle)
* The sound that exemplifies impending ass-kicking is the original, iconic QuadDamage sound from VideoGame/{{Quake}}.
** The '''BOOM-chk-chk''' sound of the Super Shotgun in ''VideoGame/QuakeII'' is immensely satisfying. The railgun is also of note, being one of few non-gunpowder weapons in video games that [[BangBangBANG actually sounds POWERFUL]] when fired.
** Doing something 'awesome' in ''VideoGame/QuakeIIIArena'', for example headshotting a guy with a Railgun one second before he captures your flag and getting a genuine "'''HOLY SHIT'''" from the voiceover.
** The music that plays whenever you have a boss fight in ''Quake 4''.
*** The music that plays during the final boss fight.
* ''Franchise/AceAttorney'':
** '''OBJECTION!!!''' Cue the Pursuit theme!
** '''TAKE THAT!'''
** '''HOLD IT!''' Additionally, the player gets to ''shout said Most Wonderful Sounds into the DS mic''.
** Desk slamming. (Or in Klavier's case, wall slamming.)
** Also, possibly the only example of a Most Wonderful LACK of Sound: when the music stops after you've made an objection, letting you know that you ''didn't'' screw up.
** Also, there's the "Jingle" that plays every time you unlock a chapter or finish a portion.
** In the Japanese version, [[spoiler:Manosuke Naitou]] rolls the r in "Igiari!", the Japanese equivalent of "Objection!". It sounds... amazing.
** That wonderful, wonderful sound of your health bar refilling. Especially in ''Investigations'' when you get ''all'' of your health back.
** The sound when a Psyche-Lock breaks.
*** In ''Dual Destinies'', the sound of [[spoiler:five black Psyche-Locks starting to crack and then exploding at the same time]].
** There are a couple of moments where a character's theme introduces them before they appear, like [[spoiler:Edgeworth's "Great Revival" in ''JFA'' or Klavier's "Guilty Love" in ''Dual Destinies'']] -- if you like those characters it's a real "hell yeah, they're back!" moment.
** While the sound of Franziska von Karma's whip cracking can get annoying, there are moments when it is ''definitely'' wonderful to hear, not the least of which being her BigDamnHeroes moment in ''Justice for All''.
* [[VideoGame/MetalWolfChaos HOW DO YOU LIKE ME NOW?!?]] Cue [[MacrossMissileMassacre multiple waves of explodey doom]] for everything onscreen.
** [[EvilLaugh MWHAHAHA]][[IncomingHam HAHAHA!]]
* ''Franchise/MegaMan''
** ''VideoGame/MegaMan2's'' boss select jingle. Da-da-da-daaaa-dadada-da-da-daaaaaaa-dadadada----dadadada----dadadadadaaadaaadaaaaaa!
** That or the boss introduction jingle. Da-da da, da-da da, da d-d-d-d-d-daaaa!
** Anyone who's played ''VideoGame/MegaManX'' will remember the "Charge" sound effect, heard to great extent in Zero's introduction: Brrrrrrraaaaaaaa-ZAOW! ''(cue [[SugarWiki/AwesomeMusic Zero's theme]])''
** The death sound, when it's Mega Man dying, is a MostAnnoyingSound. When it plays due to a Robot Master dying, it's this instead.
** The sound of the Metal Blades when you throw them. It sounds like...smiting your enemies.
** [[TheCorruption METEOR]] [[SuperpoweredEvilSide SERVER]] [[LimitBreak ACCESS]]
*** [[SuperMode FINALIZE!]] [[TitleDrop Black Ace]] / [[OneGameForThePriceOfTwo Red Joker]]
* The sexy female computer voice whenever you enter a [[MiniMecha VS's]] cockpit in ''VideoGame/LostPlanet'': ''System online. Initializing.'' [[CargoShip Why, hello, beautiful.]]
* ''Franchise/StreetFighter'':
-->Hadoken!
-->Shoryuken!
-->Zoshi!
-->Mission Start!
-->I am the RED CYCLONE!
** Because of the [[SNKBoss difficult fights, the phrases of the final bosses]] of ''Street Fighter''s 3 and 4 may become the MostAnnoyingSound, but they are pretty awesome. Street Fighter III's Gill, a half-fire, half-ice, muscle-bound, golden-locked emperor of the Illuminati, who fancy's himself a god:
--->"The mark of my dignity shall scar thy DNA."
--->"[[TurnRed Resurrection!]]"
--->"[[OneWingedAngel Let my be the blesser of]] [[LargeHam AAAALLLL SOULS]]"
--->"[[EvilGloating '''Kneel''' before your MASTER!]]"
** And IV's Seth, the nude and bleach-white corporate executive with a Yin-Yang for a stomach, who stole all his moves from the other fighters, and improved on them:
--->"[[LimitBreak Let's take this to the next level!]]"
--->"[[NightmareFuel Become a part of me!]]"
--->"I won't soil my memory banks with your ''weakness''."
--->"Fear not. Your data shall live on in me for eternity."
--->"Behold the power that is the TANDEM ENGINE!"
** The death yells that Gill and Seth make upon being [=KOed=] are simply glorious to hear for any player who knows the frustration they are capable of causing.
*** While we're on III, Alex's "You can't escape!" and "I don't lose!" are very nice.
*** Alex also tells the opponent [[TakeThat just what they are]]: "WEAK!"
*** K.O. *opponent screams* "[[https://www.youtube.com/watch?v=Q7FsgBvtylA#t=1m39s SEICHUUSEN]] [[https://www.youtube.com/watch?v=XXraeWNhZRU GODANZUKI!]]" *thud* It's like a [[BondOneLiner Bond]] [[CallingYourAttacks Attack Call]].
** Round 1, FIGHT!
*** And the battle begins! FIGHT!
*** [[VideoGame/StreetFighterIII Fighters ready.]] '''GO.'''
*** '''N-N-N-N-N-NOW!! FIGHT A NEW RIVAL!'''
** [[StreetFighter A rush of dozens of hits, and then.... "SHOUSHI!"]]
-->[[https://www.youtube.com/watch?v=sa88Um4feqo HAW-HAW-HAW HUH-HAH-HUR!]]\\
"SHIN... SHORYUUUKEN!"\\
Dan's "YAHOO!"\\
* Giggle* "Yatta!"\\
[[VideoGame/StreetFighterIV "METSU...HADOOOUKEN!!]]
** YOU WIN! [[NoDamageRun PERFECT!]]
** [[MightyGlacier FINAL...]] [[SpinningPiledriver ATOMIC...]] '''[[OhCrap BUSTAHHH!]]'''
* ''Franchise/{{Kirby}}'''s eat sound.
** [[spoiler:Marx Soul]]'s [[NightmareFuel death scream]] from ''VideoGame/KirbySuperStar Ultra''.
** ''VideoGame/Kirby64TheCrystalShards'''s [[https://www.youtube.com/watch?v=SPDGVKO3OYc invincibility music]].
*** The normal [[https://www.youtube.com/watch?v=D0v1msMgLm4 invincibility song]] qualifies, too.
** The sound of the bosses going asplode.
** The 1UP Sound is just as memorable and catchy as ''Mario''.
** Any jingle in Kirby-game referring on copying an ability.
*** Best ones are the jingles used in Superstar, Advance-games, Return to Dream Land, and Triple Deluxe.
*** ''Kirby's Dream Land 3'' has a great one, which would later be used as a reward for drawing a "very pretty" picture in ''Kirby Canvas Curse'''s very difficult Paint Panic minigame.
** The [[https://www.youtube.com/watch?v=J3Vukon4YRs Kirby Dance jingle]]. Never gets old.
** The jingle that plays when you get an energy sphere in ''[[VideoGame/KirbysReturnToDreamland Return to Dreamland]]''. The variation that plays when you have collected all energy spheres in a stage is even more satisfying.
** Getting a Sun Stone in ''VideoGame/KirbyTripleDeluxe'' is equally satisfying.
* ''VideoGame/{{Earthbound}}'''s SMAAAAAAAAASH! sound effect caused a few smiles.
** The ''SQUISH'' sound when you auto-frag an enemy.
** The [[spoiler:Runaway Five's]] theme during the Clumsy Robot if you were unable to paralyze said robot.
* The "Cyan Theme" opening in ''VideoGame/{{Myst}}''.
** [[PortalPicture ''Vwwooooooooumm'' (''crick'', ''crick'', ''crick'')]]... (PortalPicture Your onomatopoeia may vary.)
* [[VideoGame/FatalFury ARE YOU OKAAAAAAAAAAAAY?]] '''[[VideoGame/CapcomVsWhatever BUSTAAA WOLF!!]]'''
** HEY YOU!
** Yamazaki's Guillotine: [[NoHoldsBarredBeatdown SHARAKUSE! KONO AMATERU GA!]] [[EvilLaugh HYEHAHAHA!!]]
** [[CallingYourAttacks HOU'OU KYAKU!!]] [[LimitBreak ATATATATATATATATATATATA!!]] [[{{Kiai}} WOOATAA!!]]
* [[VideoGame/{{DJMAX}} Max combo! What a crazy mix!]] Also, the level-up sound.
** "Amazing! Is it possible?!"
** ''DJMAX Technika'': The rank-in jingle.
*** [[https://www.youtube.com/watch?v=knmzKtSHosI#t=1m11s Hexad [TP]'s long blue notes]].
* The rewind sound in ''VideoGame/DJHero''.
** "Ooo...that's fast!"
* The [[BonusBoss extra stage]] alarm in ''VideoGame/DanceDanceRevolution'', as well as "Wow! It's a new record!"
** The DJ/announcer in the Hottest Party series gets increasingly impressed as you go further along the combo count. "200 combos!", "300 combos!", (surprised) "400 combos!", (impressed) "500 combos!, (practically worships you now) "600 combos!!"
** Plus the audience cheering for you if you're doing well!
** "Can I call you a dancing master?", the [[AnnouncerChatter announcer's]] response to a AAA.
** "[[FinalBoss Extra Stage!]]"
*** "[[TrueFinalBoss Encore Extra Stage!]]"
** The sound played upon getting a Full Combo.
** Players getting ready to take on [[ThatOneBoss "ENDYMION"]] get to hear this in the preceding cutscene:
---> [[AC:Level A Galactic Strike!]]
* ''CHOOOMMM!'' the Apple start up sound.
** [[UsefulNotes/AppleII BEEP! rrrrrrrrrrrrrrrrrrrrrrrrrrr-GRUNUNUNUNK!]]
* The "Quest Complete" trumpet fanfare from ''VideoGame/NeverwinterNights'', sadly replaced by a weak little "bing" in the sequel.
* "[[VideoGame/SplinterCell FfyoooOOOP]]". [[GogglesDoSomethingUnusual Goggles]] go on. [[https://www.youtube.com/watch?v=7nXNEKA-i1o Goggles go off. Goggles go on. Goggles go off.]]
* [[VideoGame/{{Touhou}} EXTEND!!]] (This written reminder is almost as well known as the sound effect for an extra life that happens at the same time. Especially welcome when you're going for a 1-credit clear.)
** The slightly different sound you hear when a boss's life bar is almost depleted, and for that matter, the sound of a defeated boss "exploding"
** The noise made while grazing bullets.
** [[https://www.youtube.com/watch?v=vw4gKvghXqY Marisa's Master Spark.]]
** For some, the ''wailing klaxons'' that signal a spellcard from Utsuho Reuji, because it's a different sound than usual and makes for an awesome effect. Of course, since she's the final boss, this also brancches into ThisIsGonnaSuck territory.
** Or the alarm of the last seconds of the spellcards.
** That sound effect when you get Full Power, which means ass kicking can commence.
** Supernatural Border activation jingle in ''Perfect Cherry Blossom''. A very welcome moment of invulnerability.
** Ditto for the Trance gauge filling sound in ''Ten Desires''. It means you can now jump into Trance mode for ten seconds of invulnerability and the life/bomb/score bonuses from spirits get multiplied when it's active.
** And of course, the sound of capturing a Spell Card.
* The "fft fft fft" noise from ''VideoGame/FreeCell'' Solitaire.
* The new challenger siren from ''VideoGame/SuperSmashBros''.
* The sound of game consoles starting, which is their way of saying "And now we're going to have some ''fun''." [[https://www.youtube.com/watch?v=0858ClDkCVA Have a montage.]]
*** Would be best to have it opt-in, as waiting five seconds seems like an eternity in today's world…
** The Xbox 360's startup sound even made a cameo in the first ''Film/{{Transformers}}'' film, when [[spoiler:the various machines and mechanical devices began coming to life]].
** The Xbox One also has a pretty sweet "tray open" sound.
* The gold medal sound in ''VideoGame/Burnout3Takedown''. It becomes even more wonderful in close finishes.
** The slowed-down whoosh sound when you get a takedown. Even better if it's accompanied by the clicking of a camera.
** The [[SugarWiki/AwesomeMusic music also qualifies.]] Certain songs on the soundtrack have intro guitar riffs that make you sigh in pleasure the moment you hear them... and you can pick which songs you play during a race, turning almost everything into a SugarWiki/MomentOfAwesome.
* The [[WaveMotionGun beam weapons]] in ''VideoGame/FreeSpace2'' make [[https://www.youtube.com/watch?v=hMa3LXe6oVc this nice charging sound]] when they are about to fire, especially the Vasudan large beams.
** So you're in your dinky little fighter, your capital ships are hopelessly outmatched, and it basically looks to be the start of a [[BolivianArmyEnding really bad end]]. Suddenly there's a ''big'' subspace portal, and you hear those four little words: "[[CoolShip GTVA Colossus]] on station!" The biggest, [[BeamSpam most heavily armed]] ship in history now has your back, and the enemies are gone in about 6 seconds. [[spoiler:Then a few missions later, a couple of Sathanas show up, [[OhCrap and wipe the Colossus like it was made of papier mache.]]]]
* In any ''Franchise/FinalFantasy'' game, victory in battle, from the lowliest goblin to the strongest OmnicidalManiac, is accompanied by the classic jingle. "DADADA-DAAA-DA-DA-DADADAAAAAH!" [[SugarWiki/AwesomeMusic Yes!]]
** Even better, the 'KASH-KASH-Kkkkkkssssshhhhh' sound bosses make upon defeat. The worse off your party is, the better it sounds.
** Particularly impressive in ''VideoGame/FinalFantasyXII'', where the free-roaming field encounters mean that there's no battle theme or the aforementioned jingle. Therefore, when you hear "Victory Fanfare" after defeating a plotline boss (or a few special Marks or Espers) it ''means'' something.
*** And on that note, the ''whooosh-slam!'' of seeing that wonderful "'''[Mark's name] Vanquished'''" message getting stamped on the screen.
** ''VideoGame/FinalFantasyVII''. [[LimitBreak "kssht-WHAAAHH!"]] Awesomeness will usually ensue.
*** VII's take on [[https://www.youtube.com/watch?v=iPQUVbLCyB0 Ultima]]. Chemical Warfare has never been so ''awesome''.
*** The music that plays when you land in the Church in the slums for the first time. After having fought a hard boss battle, and a gripping scene where Cloud [[DisneyDeath falls to what seems like it should be his death]], the music is just the most serene thing ever. It's like the game is saying, "don't worry, things will be alright."
*** The "enemy defeated" sound has a longer version that plays when you ''finally'' defeat a boss.
** ''VideoGame/FinalFantasyVI''. Playing as Terra, hitting Trance, hearing the wonderfully simple sound: "[[SuperMode Shiiing!]]", and knowing that ''everything is going to die''.
*** To say nothing of the sound of a perfectly-executed Bum-Rush: "BYOO-BYOO-BYOO-BYOO-BYOO-BYOO-BYOO-BYOO!"
*** And the sound of an Esper being summoned: "ZZOON! Ssing!"
*** The maniacal, but awesome laugh of Kefka himself. [[https://www.youtube.com/watch?v=CyZoe-r9qb0 Already 16 years old, and it never fails to impress.]]
*** Something about the sound of Flare is just so satisfying. ''''BEEEOOWWW-BEEEOOWWW'''-BEEEOOWWW-BEEEOOWWW-beeeoowww-beeeoowww-chchchchchch-wubwubwubwubwubwub'
** ''VideoGame/FinalFantasyX'': Sometimes you know you've won the battle even before the music, because the character who delivers the final blow will [[PreMortemOneLiner speak]]. These lines include "Oopsie!" (Rikku), "See ya!" (Tidus), "Booya!" (Wakka) and "Farewell." (Auron)
*** The sound when a critical hit connects. You can feel the power surging.
*** Anything Auron says.
** ''VideoGame/FinalFantasyXI'': Nothing's ever quite as satisfying as the first time you and your friends set off a Light or Darkness skillchain.
*** The sound of a goblin fumbling a Bomb Toss is pretty great--especially in the early game, when they will ruin your day if they catch you off-guard.
** ''VideoGame/FinalFantasyXV'': Similarly to ''VideoGame/FinalFantasyXII'', due to the free-roaming nature of the game, the fanfare doesn't play after every single fight. Instead, whenever your party calls it a night, you hear that classic tune.
*** Sometimes after a battle, Prompto [[LeaningOnTheFourthWall will sing the jingle himself]] in a voice line that makes the feeling of camaraderie in this game even stronger.
* In ''VideoGame/FinalFantasyTactics'' the enemies make a weirdly adorable "waaaah" sound when they die. The critical hit sound is also ''really'' satisfying, as are the AudibleSharpness noises that go with most of Agrias' and [[GameBreaker Cid's]] attacks.
* Shinra's cute, squeaky walking sound and the 'Mission Complete' theme in ''VideoGame/FinalFantasyX2''.
* The sound of [[BackFromTheBrink Renew]] in ''VideoGame/FinalFantasyXIII'', and any of the voice clips that come from using it. Particularly wonderful is Lightning's 'Defeat is ''not'' an option!'
** Any of Fang's battle quotes.
** The sound of Vanille casting Death.
** The FFXIII main battle theme, '[[https://www.youtube.com/watch?v=fDK75Pq5tXs Blinded by Light]]'.
* The 'five-star' victory theme in ''[[VideoGame/FinalFantasyXIII2 XIII-2]]''.
* There was a [[https://www.youtube.com/watch?v=C6s6z1nfEdg special short musical cue]] that played just a few times during ''VideoGame/FinalFantasyIV''. Since these were pivotal, SugarWiki/MomentOfAwesome type occasions, this cue was hugely satisfying to hear.
* The ear-splitting scream when Zalera performs his Dismissal move. Doubles as NightmareFuel, rather rare for this trope.
* In ''VideoGame/FinalFantasyVIII'' there's the satisfying ''boom'' of Squall's [[VibroWeapon gunblade]] successfully triggering.
** Also the jingling sound that means a character's LimitBreak is available.
** And the rumble of thunder that heralds Odin showing up to perform [[DiagonalCut Zantetsuken]].
** The "vwooom" sound of your characters disappearing as any GF summon takes place.
* A lot of the voice clips/audio cues for characters' attacks and super modes in ''VideoGame/DissidiaFinalFantasy'' fall under this or OhCrap depending on whether or not it's ''your'' character doing the action cued. But let's assume that it is you!
** Most of the quotes for entering [[SuperMode Ex Mode]] qualify.
*** [[VideoGame/FinalFantasyI "Shine brighter!"]]
*** [[VideoGame/FinalFantasyII "I FEEL IT IN]] ''[[HotBlooded MY BLOOD!"]]''
*** [[VideoGame/FinalFantasyIV "I know my course!"]]
*** [[ColonyDrop "TRANSCEND THE STARS!!!"]]
*** [[VideoGame/FinalFantasyV "The wind...is WITH ME!"]]
*** [[VideoGame/FinalFantasyVI "I can protect everything!"]] - considering the abuse she gets in her story, hearing the ''hope'' in her voice is just heartwarming.
*** Also, as far as sound effects, the sound of Holy Combo being doublecasted (5 simultaneous fast-moving orbs fired at once for each cast), followed by doublecasting Flare (4 REALLY fast shots fired for each cast, one at a time), then doublecasting Ultima (HP attack), then the glass-breaking noise that begins the EX burst. Hearing someone do that is the universal sign for "turn the game off. you lose".
*** ''"watch this!"''
*** [[VideoGame/FinalFantasyVII "Breaking my limits!"]] Maybe not so awesome, but since Cloud literally says this before performing a LimitBreak, it's [[SugarWiki/FunnyMoments pretty amusing.]]
*** [[CreepyMonotone "It's time."]]
*** "I bring you despair...ruination to all."
** [[EvilLaugh "Hahahahahaha...]] [[InstantRunes *ga-TONK*]] [[ColonyDrop ...Heavens!...]] [[ThisIsGonnaSuck *ker-CHUNG*]] [[DeathOrGloryAttack Rrrruh!...HA!"]] [[StuffBlowingUp *boomboomboomboomboomBOOOOOM*]]
** [[VideoGame/FinalFantasyIX Zidane's EX burst]]: "IT'S NOT OVER YET!" ''(Repeated slashes)'' "And for the final touch...FLYY AWAAAAAAAYYY!" ''(explosion)''
** Vaan's yells when he's hit are quite pleasing.
** [[VideoGame/FinalFantasyV "Embrace the stillness of eternity."]] ''(cue enemy's scream)''
** [[VideoGame/FinalFantasyX "I will end the spiral of conflict! Sins of time eternal! I will cast them away."]] Accompanied by the sounds of Yuna's [[SummonMagic aeons]] blasting the crap out of the enemy.
** [[VideoGame/FinalFantasyVIII Laguna]] has a couple. *Bleep bleep bleep bleep* "Booooombs awaaaay!" and [[WorstWhateverEver "Greatest. Attack. Ever!"]]
** And [[VideoGame/FinalFantasyX Jecht]]. "*grunt* Comeoncomeoncomeoncomeon! ONE MORE!"
** There's something so cheerfully camp about the way [[VideoGame/FinalFantasyIX Kuja]] says "Hee-here comes the ''finale!''" accompanied by the wonderful sound of 'splosions.
* Sound in the ''Robin Hood'' game for the Atari XL/XE is [[NarmCharm so cheesy it's awesome]]. Especially [[https://www.youtube.com/watch?v=oMxZPX3s5sU The death sound]]. Sssss Bshhhhhhh!
* ''VideoGame/EmpireAtWar'' and it expansion has few:
** Bombing run... Available.
** Bombardment Available.
** (Ion or Hypervelocity) Cannon... Firing.
** Enemy base will be in range in <time>/Enemy base in range.
** The sound of either Death Star about to fire.
* Whenever ''VideoGame/StarWarsTheForceUnleashed'' protagonist Starkiller uses the force spectacularly. Notable ones are the screaming and groaning of durasteel as he brings a Star Destroyer crashing to the ground, and the sequel, whenever [[spoiler:his clone]] taps into his [[SuperMode Force]] [[UnstoppableRage Fury]]. He is about to reduce everything between him and Vader to ash.
* ''VideoGame/CompanyOfHeroes'', as either Wermachet Terror Doctrine or Panzer Elite Tank Destroyers Tactics: "An elite heavy panzer is now available, deploy at your convenience." The sound of said elite panzer ''exploding'' has the same effect on the Allied players. The sound of a Calliope firing its rocket battery or a P-51 Mustang dropping bombs also tend to be favourites for American players.
** "German steel."
** "Pershing ''ready''." or, better yet, "Like a steel ghost..."
** "Artillery, firing for effect."
** "Supercharge, supercharge, supercharge!" and "Supercharged artillery ready!"
** The distinct, unmistakable ''katakatakata'' of Thompson submachine guns, which signifies the {{Ranger}} [[TookaLevelinBadAss submachine gun upgrade]]. NightmareFuel for Axis players.
** And to counter that the German's have these weapons of mass-destruction:
-->'''Axis Company Commander:''' ''Elite Panzer Deployed.'' (Mind you that said Elite Panzer is either a Tiger Ace or King Tiger
-->'''Axis Company Commander:''' ''V1 ROCKETS ARE READY TO PUNISH THE INVADERS!''
-->'''Axis Company Commander:''' ''Blitzkrieg Assault is under way!''
-->'''Axis Company Commander:''' ''Assault Reserves deployed'' (AKA. [[TankGoodness TIGER TANK]]!)
-->'''Axis Company Commander:''' ''V1 Rocket is en-route to target.''
-->'''Axis Company Commander:''' ''[[KillItWithFire Incendiary Attack]] Is on it's way, the whole area will be in flames.''
-->'''Axis Company Commander:''' ''Heavy Rocket Battery requesting target coordinates.''
-->'''Axis Company Commander:''' ''Rocket Battery has the target, initiating firing sequence.''
* The music that plays when you gain a rank in ''Call of Duty 4'', or when you complete a challenge.
** The Russian victory theme in online counts too.
* ''VideoGame/TeamFortress2'' has oh so many, starting with the music that plays when you dominate opponents or get revenge and, as of your chosen class's update, the sarcastic comment your character makes afterward, especially the Scout's.
** Heck, even ''opponents''' domination/revenge lines are fun to listen to and make getting pwned into a more lighthearted affair. They tend to keep the players themselves from mocking you over voice chat, which... [[MostAnnoyingSound usually does the exact opposite]].
** [[https://www.youtube.com/watch?v=4kRwsHbDrSQ Wa-nanananana]]
** [[SuperMode "I AM FULLY CHARGED!"]]
** [[OhCrap IS GOOD TIME TO RUN COWARDS.]] '''[[LimitBreak I AM BULLETPROOF! ]]'''
** [[AffablyEvil Gentlemen....]]
** Chk. Vrmmm, crackle. "I am fully charged! / Get zem! Raus, raus!" (Assuming it's your Medic, not theirs...)
*** [[VideoGameCaringPotential "Thanks Doc!" "You're all right, Doc!"]]
*** [[LargeHam "I LOOOOVE this doctor!"]]
** CHING! CHINGCHINGCHINGZAP! (CriticalHit noises, aka 3x damage dealt)
*** The CHING! sound is used if the hitsound option is turned on. (Though the over lap of the sound for a Level 2 Sentry/Flamethrower/Backburner hit blast could fall into ''MostAnnoyingSound'' territory.)
** BONK!
** That loud, satisfying crunch you somehow hear when you score a hit with the Huntsman.
*** Detonating sticky bombs. bip-bip *BOOM*
** [[https://www.youtube.com/watch?v=3853FW88kHQ "Ending Flourish"]], the jingle played upon winning a round.
** CRY SOME MOOOOOOOORE!!
** When you use the "Show on HUD" option for certain achievement, you can hear a satisfying "DING!" every time you... achieve a part of it.
*** Speaking of achievements, how about the sound that plays when you finally complete an achievement?
** On capturing enemy intelligence as a Soldier: "This is '''MY''' intelligence!"
** The woosh made when a Pyro deflects a projectile, followed by the minicrit sound when it hits its original owner.
** The air raid siren at the start of a (setup-requiring) round, signifying it's time to have fun.
*** Alternatively, the "Five...four...three...two...ONE!" that precedes it.
*** [[AC: "Mission begins in sixty/thirty/ten seconds."]]
** [[BigEater NOM NOM NOM]]. [[HyperactiveMetabolism OM NOM]].
** Anything the Sniper says. Anything.
** Firing a fully charged Machina Shot. it sounds like a thunder strike, and definitely hits like one. The sound you get when you do a penetration kill also counts: you don't hear it often, but when you do, so does everyone else on the server.[[https://www.youtube.com/watch?v=mlt6EXMGlN8]]
** If you're playing Soldier, you'll especially take delight when you hear a rocket crackle, which signifies it's LudicrousGibs time for the enemy team.
** "I told you not to touch that darn thing!"
*** [[HandyRemoteControl "This thing ain't on auto-pilot, son!"]]
** The changed beeping indicating that a Sentry has locked onto a target (especially one you didn't notice)
** [[FryingPanOfDoom CLONG CLONG CLONG CLONG CLONG]]. Can also be a MostAnnoyingSound.
** Mann vs. Machine has the triumphant "K-SHING!" sound of a [[GiantMook giant robot]] blowing up.
** The clattering sound that plays as cash is picked up.
** The horn that plays whenever a player uses a Power-up Canteen.
** If you're on [[HoldTheLine defense]] in Payload or Control Point: "Mission ends in sixty/thirty/''ten'' seconds!"
* [[VideoGame/StreetsOfRage GRAND UPPA!]]
** Hearing your backup arriving in the first installment.
** The "level complete" jingle.
** Skate's "grapple from behind" attack in the second game. '''BANG BANG BANG BANG BANG BANG''' '''''KA-CHACK'''''
* The ''VideoGame/{{Battletoads}}'' pause tune, which even had WebVideo/TheAngryVideoGameNerd grooving to it (even though it's just a short looping drum beat.)
** Also, the {{Creator/Konami}} pause jingle in its 8- and 16-bit era games.
* The Classic Creator/{{Capcom}} [[https://www.youtube.com/watch?v=lw8RpFzmM2c Jingle]]
** The classic {{Creator/Konami}} [[https://www.youtube.com/watch?v=oCvpQKY0Ly4 Jingle]] as well.
* [[UsefulNotes/SegaGenesis "SEEEGAAA!"]]
* ''VideoGame/{{Persona 4}}'': Da-ding! Your courage has greatly increased!
** "shing oooaaah pft!" ''Thou art I...and I am thou...''
** "Ooh, ooh, can [[KickChick I]] [[OneHitKill have this one]]?" Yes, Chie. [[ATwinkleInTheSky Yes you may.]]
** [[TheCutie "Welcome home, big bro!"]]
** The All-Out Attack quotes are ''full'' of this. "I ''live'' for this part!" "It will end here!" "Out of our way!" And Teddie's simple "Raaaaaawwwwrrr!!"
** The little ''SCHWING'' that accompanies the close-up character cut-ins right before striking with a critical attack or an enemy's elemental weakness. Especially if you're experimenting with the enemy with no idea what'll knock 'em down and what they'll just toss back at you.
* ''VideoGame/{{Persona 5}}'': A sound bite of your character going "Yosh!" any time you succeed at something.
** The sound that accompanies the screen ripping away to show a close-up of the character's eyes, not only because it accompanies a character striking with a crit or weakness like in the previous two games, but also because Futaba does it when she uses one of her game-changing Confidant abilities. Messed up and got surrounded by enemies? Now it's the other way around. About to get a TotalPartyKill? She just put up a barrier to prevent that.
* The shiny "ting" sound from ''[[VideoGame/{{Diablo}} Diablo II]]'', [[NoticeThis alerting you]] to the presence of a gem fragment. Easily recognizable from across the room, and liable to cause a frantic clicking on treasure.
** In the ''Lord of Destruction'' expansion, this is out-done by that lovely, bearly-audible sound of a pebble being rubbed across another pebble, indicating that a Rune has just been dispensed. Your mouth immediately starts watering as you scan the items to see what kind of Rune it was (the appropriate prayer at this point is "PLEASE GOD GIVE ME ZOD!!!!!").
* The loud "TSHING!" sound effect that plays whenever a Legendary or Set item drops in ''VideoGame/DiabloIII''. The perfect way to let you know you're about to find some really excellent loot.
* Similarly, being Runic, some of the sounds from ''VideoGame/TorchlightII'' are also satisfying.
** The sharp "Ding!" of a basic/unique socketable landing or the "Bling!" of a high-grade (Blood/Void/Chaos/Iron) socketable landing.
** The sound of transmuting items, finding a secret or enchanting a piece of equipment, especially when there's both a much more dramatic sound and your character is surrounded by a flashy effect when you get a more powerful enchantment.
** The sound when the Berserker or Embermage's charge meter maxes out or the sound when you fill a segment of the Engineer's charge meter.
** Cannons/Shotgonnes firing, especially if you're using the Engineer's Blast Cannon skill.
** The sound of splattering an enemy, via doing way more damage than it can take.
** The short choir heard upon a level up, followed by "You have gained in experience./You have gained a level."
* Finding a secret item or hidden room in any ''Franchise/TombRaider'' game plays a short jingle. Hearing it makes you excited to see what you've stumbled upon.
* [[VideoGame/GuiltyGear "HEAVEN OR HELL? DUEL 1...LET'S ROCK!"]]
** '''BAHNDIT REVOLVAH!''' '''[[KillItWithFire GAHNFRAHME!]]''' '''[[LimitBreak DRAGHAN INSTAHL!]]'''
** ''[[MusicalThemeNaming RAIDO ZA LIGHTNINGUUUU!]]''
** [[VideoGame/BlazBlue "The Wheel of Fate is turning! Rebel 1...ACTION!"]]
** Distortion '''''FINISH!'''''
** "FU-RIN-ZA-KAAAAAAAAAAAAAN!"
** "FASTER THAN THE WIND AND AS STILL AS A FOREST! HOTTER THAN FLAMES AND AS MAGNIFICENT AS A MOUNTAIN!!!!"
*** [[SugarWiki/AwesomeMusic "BAANG BAN-BAN BAAAAAANG! BANGUUU DAMASHIIIII!"]]
*** [[Manga/FistOfTheNorthStar THE TIME OF RETRIBUTION! BATTLE 1. DECIDE THE DESTINY!!!]]
** Anything Arakune says or does can be the MostAnnoyingSound to some, but to a NightmareFetishist, there are few things more satisfying to hear.
* The roaring sound of your car's Dark Eco maxing out in ''[[Franchise/JakAndDaxter Jak X]]'', giving you better weapons (the oil slick ''bursts into [[KillItWithFire flame]]''). A subsequent wonderful sound is the [[MoreDakka coil gun]] firing, which has a harsh metallic edge to it. ''That'' is how fictional machine guns should sound.
* From ''VideoGame/SegaRally'' [[https://www.youtube.com/watch?v=09s-c2JVI40 GAME OVER YEAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHH!!]]
* The adorable scurrying sound the titular VideoGame/{{Knytt}} makes as it climbs up walls, only adds to its adorableness factor.
* The emotionless, almost-seductive announcer from ''VideoGame/MeltyBlood''. "Round 1...FIGHT."
* [[VideoGame/DungeonKeeper "You have conquered this realm!"]]
* ''VideoGame/TheWorldEndsWithYou'':
** "Come back when you grow a pair!"
** ''All'' of the [[SuperMovePortraitAttack Fusions]]
*** '''Shiki:''' "Ready to die?" '''Neku:''' "Then ''die!''"
*** '''Shiki:''' "Neku, come on!" '''Neku:''' "Right behind you!!"
*** '''Shiki:''' "Go, Mr. Mew!" '''Neku:''' "Get 'em, Piggy!"
*** '''Joshua:''' "Follow my lead!" '''Neku:''' "Screw ''that!''"
*** '''Joshua:''' "Work for you?" '''Neku:''' "What do you think?"
*** '''Neku:''' "Another world awaits..." '''Joshua:''' "...and you're ''going!''"
*** '''Beat:''' "Pick it up, Phones!!" '''Neku:''' "I'm there!"
*** '''Beat:''' "The beat is on!!" '''Neku:''' "Bring it!"
*** '''Beat:''' "Let's start it up!!" '''Neku:''' "No, let's ''end'' it!"
** The opening bars of "Twister"
** The "Noise Erased!" and "Bling!" sounds.
** The following lines are only spoken as each character recieves a fully-powered Light Puck, which means ''5x damage.''
*** '''Neku:''' "ANY LAST ''WORDS?!''"
*** '''Shiki:''' "What a rush!"
*** '''Joshua:''' "''Now'' we're talking."
*** '''Beat:''' "LET'S STEP IT UP!"
** "So zetta slow!"
*** ''Everything'' that Sho says.
** "Now, player, we play for KEEPS."
** One word shall satisfy your soul. "...Composer..."
** [[spoiler: Panthera Cantus]]. Even though it will turn into MostAnnoyingSound at some point.
*** "Ah ha ha ha ha... ENJOY THE MOMENT!"
*** "Don't let limits slow you!"
** [=BikbokbokBIK=]! - The sound of landing a full four hit combo will never get old...
* From ''VideoGame/UnrealTournament'':
** [[BoomHeadshot "Headshot!"]]
** "Double Kill!"
** "Multi Kill!"
** "ULTRA KILL!"
** "M-M-M-MONSTER KILL kill kill kill!!!!!"
** "L-L-L-LUDICROUS KILL kill kill kill!!!!!"
** '''[[HolyShitQuotient HOLY SHIT!!!]]'''
** "Killing Spree!"
** "Rampage!"
** "Unstoppable!"
** "GODLIKE."
** '''"WICKED SICK!"'''
* ''VideoGame/{{Persona 3}}'': "The enemy is down! [[BigBallOfViolence Let's finish this!]] ''[[LadyOfWar You'll fall by my hand!"]]''
** Akihiko's "I've been waiting for this!"
** Shinjiro's "Adios, ''asshole''."
** Junpei's "HA! TAKE ''THAT!'' '''[[CriticalHit HOME RUN!]]'''"
** Aigis' "Hasta la vista!"
** "The Path Is Open." This heavenly choir is heard only upon completing a Social Link path, and releasing the innermost powers of the Arcana.
*** The triple-bells sound when your responses have greatly pleased a Social Link character.
*** The chime that sounds every time a Social Link rank goes up.
** "One More!"-- unless you're on the receiving end.
** The "KA-SHINNNNG" sound that precedes an All-Out Attack.
** The very satisfying *BZZT!* sound of Ziodyne/Thunder Reign, and [[OneHitKill Armageddon]].
** [[TeamPet Koromaru]]'s howl when he summons Cerberus.
* The whole of ''VideoGame/{{Robotron2084}}''!
* The whole ''VideoGame/SpheresOfChaos!''
* Virtually anything Creator/CrispinFreeman has ever said in an anime and a video game, but most of all...
** "[[VideoGame/MakaiKingdom Hyaahahahahahahahahah! I'm one badass freakin' overlord!]]"
** Albel in ''Star Ocean 3''. ''"IT DOESN'T MATTER HOW MANY MAGGOTS YOU'VE GOT! I'LL CRUSH THEM ALL!"''
** [[VideoGame/MetalGearRisingRevengeance Sundowner's]] LargeHam tendencies make him a joy to listen to. "Like I said, KidsAreCruel, Jack! And I'm very in touch with my inner child!"
* Similarly, MaryElizabethMcGlynn's voice is '''godly''' in any game.
** For example, Nevan in VideoGame/DevilMayCry 3. "''Sugaaarrrrr...''" Also her shrieks when, and after, you knock her down.
* ''VideoGame/VirtualOn'', when you fire a shot towards an enemy with low health, and suddenly... BAMBAMBAMBAMBAMBAM (the noise of the enemy's [[HumongousMecha Virtuaroid]] dying, especially against the final boss, but hearing this coming from your own character is MostAnnoyingSound-worthy, if only because it means you have to insert another credit).
** Just about everything said in the computer voice from Virtual On Operation Moongate/Oratorio Tangram, but especially ''Select your machine''.
** Even better is the "Flawless Victory" anthem, generally played while your Virtuaroid is doing their special Flawless Victory pose.
** The sound of pulling off AND successfully connecting with Temjin's Gliding Ram or Viper II/Cypher's SLC Dive.
* ''VideoGame/{{Ikaruga}}'': MAX CHAIN.
* "Yeah, you're the master!" in ''[[VideoGame/SengokuBasara Devil Kings]]''.
** "A devil...there's a devil amongst them!" "Non-Sense!" or practically [[EvilSoundsDeep anything said by the Devil King's army]].
** "Betturrrr." "Hahahaha! It burns LIKE PAPER!" for the Devil King himself.
** In the new properly translated games? "How do you like to feel the dragon's claws... RIPPING YOUR FLESH!!"
* The [[InvincibilityPowerUp invincibility jingles]] from the ''Franchise/SonicTheHedgehog'' games. Which are, incidentally, [[ThemeMusicPowerUp usually based on the game's title theme]]. The [[SuperMode Super Sonic]] mode of ''Sonic 3 & Knuckles'' uses the same music.
** Also, the little "DLING" sound that plays whenever you get a ring. It's such a wonderful sound that it's remained virtually unchanged throughout the ''Sonic'' franchise's history and still gets used in modern ''Sonic'' titles. That speaks volumes about the original Genesis games' sound design.
** The "BWANG" sound of the springs.
** The 1-up noise, which is more of an epic five-second orchestra than a sound effect.
** ''Sonic & Knuckles'' featured a very cool sound effect for charging lasers and teleporters. The developers must have liked it too, considering that it gets used at least once in every zone after the first.
** The trailer for the new sonic show the full glory of the iconic sound effects from the original sonic games... REMASTERED! Most wonderful indeed (tears of joy)
** [[VideoGame/SonicChronicles Crrrrrack!]] Hooray, a new Chao!
** The noise the searchlight makes when you get caught in it in ''Sonic 06''[='=]s White Acropolis. Fairly generic but damn epic.
** A lot of the pinball levels are also noteworthy, as many of the objects have their own noises. Music Plant in Sonic Advance 2 takes this further by making a lot of the bouncy objects play a note, so you can almost create tunes by using the sound effects.
** And, of course, the most beautiful sound of all: [[https://www.youtube.com/watch?v=5ayRVKKbuT0 Chaos Emerald GET!]]
** It's always wonderful to get a Chaos Emerald, but nothing compares to [[https://www.youtube.com/watch#!v=2Aa8ba6P1WA an extra life.]]
** Third most beautiful has to be [[https://www.youtube.com/watch?v=F4yuKDNjrFQ the act clearing jingle]].
*** Also the more [[https://www.youtube.com/watch?v=zZzpH6IbkZo iconic version]].
** The sound the [[VideoGame/Sonic3AndKnuckles Sandopolis]] boss makes when its body regenerates. [[https://www.youtube.com/watch?v=tXfzgoIhkNY#t=2m30s bwunnunnunNEHNEHNEH...]]
** 5... 4... 3... 2... 1... OPA!
*** 5... 4... 3... 2... 1... [[VideoGame/SonicColors DRILL!]]
** The goal ring sound in ''[[VideoGame/SonicColors Colors.]]'' It's like the game's telling you, "You're almost there! You can do it!"
*** Also from ''Colors'': GOOD! GREAT! AWESOME!! '''OUTSTANDING! ''AMAZING!!'''''
** The "cha-ching!" sound that plays when you beat a levels in the classic games.
** Hearing [[https://www.youtube.com/watch?v=Fr6ZxH2ySm0 "Segaaaaaaaaaaaaaaaa"]] at the begining of every game.
** Always loved the BWOMM! of getting a shield bubble in the original.
** The distinct [[OxygenatedUnderwaterBubbles air bubble]] breath sound, particularly if you were on the verge of [[OxygenMeter drowning]] and being subjected to the ''horrible'' drowning music.
* [[Franchise/MortalKombat "Choose your destiny."]]
** "Fatality!"
** "GET OVER HERE!"
** TOASTY!
** "[[FinishHim FINISH HIM/HER!]]"
** "Flawless victory."
** The "Dun DUN dunnnn" sound when you successfully input a fatality and the screen goes dark is arguably more satisfying than the fatality itself.
* [[LeftFielder Huh-hee!]]
* Anything Chopin says in ''VideoGame/EternalSonata''.
** Most of Falsetto's pre-Special Attack poetry.
** Also almost anything March says[[note]]When she's knocked out, though, it's go time[[/note]].
* "There he is!" from ''VideoGame/TimeCrisis''.
** The "area cleared" sound.
** "Action!"
* ''VideoGame/DotHackGU'': (fwooooosh) '''''REN-GEKI!!!''''' Have a [[https://www.youtube.com/watch?v=xOScz60E6Ms montage]].
** ''[[CallingYourAttacks LOTUS FLOWER!!!!]]'' ''TIGER BLITZ!'' ''HEAVENLY WHEEL!'' Really, nearly all of Haseo's Attack Calls.
** ''Come on...come ON...I'm...right...here...SKEEEEEEIIIIIITTTHHHH!''
** That delightful sound when doing Haseo's "Weapon Change" in ''Reminisce'' and ''Redemption'' (FWAH-CHUUUNNNNG!)
** In Infection, when facing a Data Bug, the sound of static (and, by extension, the sound of breaking glass). Why? Because it means that the Bug is going to stop being unkillable very shortly.
* Laharl's EvilLaugh from ''VideoGame/{{Disgaea|HourOfDarkness}}''. AAAAAAHHHHAHAHAHAHAHAHAAAAA!
** Speaking of [[https://www.youtube.com/watch?v=CyZoe-r9qb0 laughs]]...
** ZETTA BEEEAM! [[StuffBlowingUp *giant explosion*]]
* The AudibleSharpness coming from [[VideoGame/FinalFantasyX Yojimbo's]] blade when he pulls off a Zanmato. So ''very'' satisfying.
* In ''VideoGame/AceOnline'', the LevelGrinding is so slow at the "endgame" levels from 70+ onwards, that whenever someone hears the ''Level Up!'' sound coming from their airframe, their ''whole brigade'' will hold a miniature celebration.
* ''VideoGame/StarOceanTheSecondStory''
** Claude's over-enthusiastic reaction to a level up:
--> "''MY STRENGTH!''"
** [[ThatOneBoss Vesper's and Decus']] trashtalk and puns.
--> "Shut up and DIE!"
--> "Hey, [[FlamingSkulls it's hot]]!"
--> "I will warm you up to your bones!"
* ''VideoGame/StarOceanTillTheEndOfTime'': The Victory [[https://www.youtube.com/watch?v=5qaAwq1uiZg Bell]].
-->'''Fayt''': I feel stronger already...
-->'''Cliff''': Moron! Know your enemy before you strike the first blow!
-->'''Nel''': What goes around, comes around.
-->'''Albel''': It's not the great who are strong. It's the STRONG who are GREAT!
-->'''Peppita''': You got some good moves! I should introduce you to the circus master!
-->'''Roger''': I may be small, but I'm no fry!
-->'''Maria''': What a waste of time. Let's go.
-->'''Adray''': You greenhorn! You still have a long way to go.
-->'''Mirage''': They got what they deserved!
* The sound of ''VideoGame/BattleGaregga'''s 10,000-point medals. And the announcer:
--> "Shot level up!" "Weapon level up!" [[OneUp "EXTEND!"]]
* [[VideoGame/{{Myst}} nnnnnnNNNNNNYOWWWCH-Ch-ch-ch...]]
* Xbox 360: "Boo-dik!" Achievement Unlocked.
** [[SubvertedTrope Unfortunately]], the system uses that one sound for every notification, from "Achievement Unlocked!" to "Your friend is online."
*** "Boo-dik!" Your friend is online!
** Xbox One hears that and ups it with [[https://www.youtube.com/watch?v=MaPDKHgGpEg Rare Achievements.]]
* Reloading your weapons during BulletTime in ''VideoGame/MaxPayne2''.
-->CH-CHK. CLANNNNGGGG.
** ''"It's PAYNE!"''
* [[VideoGame/ThunderForce 1-up!]]
** In ''Thunder Force V'', the high score name entry screen normally has "Tan Tan Ta Ta Ta Tan" (TF 2, 4 and 6's option music) playing in the background. Come in first, on the other hand, and you get [[https://www.youtube.com/watch?v=09N8By5iy6Q a remix of TF 3's Stage 7 music]].
*** "Enemy approaching! [[AwesomeBosses/VideoGames Vasteel Original]] - Sub-name: This was where it all began."
** ''Thunder Force VI'': [[GratuitousForeignLanguage 'Uche! 'Uche! ORN ge zeu gwu dywu la!]] [[BossSubtitles 'Uche! 'Uche! ORN ge zeu gwu dywu la!]]
* ''Torus Trooper'': The sound of a [[EveryTenThousandPoints point-based]] [[StalkedByTheBell time]] extension.
* ''VideoGame/DaytonaUSA'':
** "TIME EXTENSION!" "Great, your time has been extended!"
** "The white flag is out! This is it, the final lap!" (Unless you're way in last place in a multiplayer round.)
** "A NEW WINNER! Welcome to Victory Lane!"
*** "Congratulations! You placed: 1st!"
* ''VideoGame/{{Gradius}}'':
** "Destroy them all!"
** [[AttackItsWeakPoint "Destroy the core!"]]
** The end of ''Gradius Gaiden'' stage 7: "Black hole vanished. Drive system switched to normal mode."
*** "Destroy all of [[EenieMeenieMinyMoai them]]!"
*** "[[BossBanter You think you can beat me with THAT?]] [[NarmCharm Loser!]]"
*** "[[CoresAndTurretsBoss I hope you can entertain me.]]"
** ''Gradius V'' has a line in stage 2 that is awesome [[spoiler:in hindsight]]:
---> "Warning: There is a space-time anomaly forming. Two objects have emerged. Ship identification code cannot be processed for the large craft. The other is [[spoiler:'''[[WhamLine Vic Viper]] [[HelpYourselfInThePast T-301]]'''.]]
* ''VideoGame/TetrisTheGrandMaster'' has many: "Ready, go!", the [[SoundCodedForYourConvenience sounds for each piece]], the "grade up" sound, and the fireworks you get upon getting a Grand Master rank in [=TGM2=].
* Traviss has it right. When playing at maximum difficulty in ''VideoGame/StarWarsRepublicCommando'', the sound of a larty is the sweetest sound you'll ever hear.
* ''VideoGame/SpaceInvaders'' Extreme 2- after you win the bonus round: ''You may have won this time but this isn't the end! '''''It's Fever Time!'''
** ''' That must feel good!'''
* The "pewpewpewpewpew!" sound of a Miclus spewing out medals in ''VideoGame/RaidenFighters''. And the sound of it exploding (and giving you 100,000 points).
* From ''VideoGame/SpaceHarrier'': "Welcome to the Fantasy Zone! Get ready!"
* ''VideoGame/{{Okami}}'': Amaterasu's victory howl, accompanied by rousing {{Fanfare}}, is the perfect end to any boss fight. It's actually worked into the story, as her lack of confidence after [[spoiler:Issun leaves]] causes her to cut off mid-howl after beating Yami's first form--the first clue that [[OneWingedAngel we're not quite done.]]
** The tune that plays when you successfully purify a region by reviving a Guardian Tree is [[https://www.youtube.com/watch?v=_bkhhOB2dn8 absolutely perfect]] at making you feel as triumphant as you rightfully should.
** And of course, there's every time you find a clover. Praise please!
** The 'Stray Bead' fanfare.
** That "oh!" sound Waka makes when he gets hit.
** "YOOOOOOOOHH!"
** After you've been toiling on a puzzle for a while, the little harp melody that plays makes you want to raise a clenched fist in triumph.
** Same with the little "donk-donk" that plays after you defeat a tough boss.
* The Particle Projector Cannon's firing sound from ''VideoGame/MechWarrior 4''. Also, the LBX Autocannons ( especially the LB 20-X that lets out a thunderous'''K-ploooom!!!''')... as long as you're not on the receiving end.
** ''([[MissileLockOn Beep, beep, beep, bzzzzzzzzz]]) ([[MacrossMissileMassacre Fwofwofwofwofwooooosh]]!)''
** [[https://www.youtube.com/watch?v=WfH_fDH_zO4#t=104s Reactor Online. Sensors Online.]] [[VideoGame/MechWarrior Weapons Online. All Systems Nominal.]]
** Also from a previous generation, anything that the computer says in ''VideoGame/MechWarrior 2'' is also incredibly soothing [[https://youtu.be/5RfNuXkGlHk?t=26s Especially the combination of sound effects during the bootup sequence.]]
** Many of the auto-cannon weapons in ''Online'' sound increasingly beefy as you go up in caliber. Clan weapons have their own unique sound, the machine gun is beefier and the lasers sound drastically different. The [[MagneticWeapons gauss rifle]] has a rather realistic "KA-PING" sound whenever they're fired with the barrel emitting electrical sparks compared to the sci-fi laser sound and swirling trail of previous games.
** Rotary Autocannons from ''Living Legends'', the RAC 2 has a nice GAU-8 buzz when firing while the sound of an RAC 5 is just thunderous boom after thunderous boom. Whirr--- '''POWPOWPOWPOWPOWPOWPOWPOWPOWPOW'''!!!
** Specific weapons in ''Living Legends'' have a hit confirmation beep for heavier weapons that travel such as [=PPCs=], missiles, Autocannon 10 and 20s. It's especially good when you fire off a MacrossMissileMassacre from, say, a ''Catapult'' CPLT-C1 or ''Vulture'' C (also called the ''Yeoman'' for being the equivalent of that 'Mech) and then seconds later... Thipthipthipthipthipthipthipthipthipthipthipthipthipthip!!!
** Shivaxi provides sound mods based on ''[[https://www.youtube.com/watch?v=Gf-L1MxdJ9Y MechWarrior 2]]'' and ''[[https://www.youtube.com/watch?v=TzSnlgiCjL8 MechWarrior 3]]'' to use in ''[=MechWarrior=] Online'' for those who liked the classic sounds.
** Reactor startup/Shutdown sounds throughout the entire series. Particularly if you're coming back online from a heat shutdown.
*** ''[=MechWarrior=] 2'': Pchssshhhmmmmm kathunk, kathunk... Bzzzzzt! Beep! [DoomDoors Sound]
*** ''[=MechWarrior=] 3'': Beepbeepbeep! [=VwwwooommMMMM=]!
*** ''[=MechWarrior=] 4'': Chwwwoooooooom! (which uses the same sound when the [[VideoGame/CommandAndConquerRedAlert Chronosphere]] warms up).
* The sound of the ship taking off in ''[[VideoGame/DarkForcesSaga Dark Forces]]''.
** The ambient loop when Force Sense is active has a rather eerie tone to it.
* "[[VideoGame/SoulSeries Welcome (back)...to the Stage of History!]]"
* '' '''[[VideoGame/SeriousSam "aaaaaaaaaaaaaaaaa]][[ActionBomb AAAAAAAAAAAAAAA]][[SuicideAttack -*BOOM*"]]''' ''
** The minigun and (original) cannon sounds also have this effect, especially fired simultaneously in CoopMultiplayer.
** [[https://www.youtube.com/watch?v=ubEUSsUhn44 "EXTRA LIFE!"]]
* [[VideoGame/ChronoTrigger TICK-tick. TICK-tick. TICK-tick ding ding ding ding ding ding...]]
** Frog's Theme and Robo's Theme.
** The sound effect of [[LastDiscMagic Luminaire]].
** Haste. BWOONG BWEENG BWIING...BWEEEOOO, BLEEN BLEEN BLEEN.
** Lucca's Theme. Even the remixes in Chrono Cross are made of absolute epic. Especially when you beat a difficult boss and hear [[https://www.youtube.com/watch?v=A2Na7euzCqU THIS]]
** The PWING! of Robo's [[InfinityPlusOneSword Infinity Plus One Arm]] scoring a [[{{Cap}} deadly]] crit.
** Nothing beats starting up ''VideoGame/ChronoCross'' and waiting a minute or two at the title screen, just to hear [[https://www.youtube.com/watch?v=EHoq9sK-HXw this]]. Aaaahhh...memories.
* ''Ketsui'' and ''[[BossGame Ketsui: Death Label]]'': [[BossWarningSiren "Approach your target and attack! The mission starts now! Are you ready?"]] *cue [[https://www.youtube.com/watch?v=Ro5i_h9_G8g boss theme]]*
* ''VideoGame/SkiesOfArcadia'':
** [[WaveMotionGun Moonstone Cannon]], ''FIRE!''
** Chu? Chu? Kyoo! Kyoo! KYOO KYOO KYOO KYOO Brring! (''You got Cham (1)!'')
* ''VideoGame/{{Descent}}'': The "Doink!" sound the game makes in multiplayer when an opponent dies.
** Invulnerability time: "Mmmmnnnnnnnwheeeeee!"
** Or cloaking time: "Hshow-who-wheee!"
* The chime for earning a trophy on the [=PS3=].
* ''VideoGame/RayForce'': "This is the control tower. Make a left turn, over.
* The PING-WHOOOOSH! sound after hitting a ball with Aluminum Power in ''VideoGame/BackyardBaseball'', leading to some SugarWiki/AwesomeMusic.
* One word: [[VideoGame/BrutalLegend DECAPITATIOOOOOOOOOOOOOOOON!!!!!!!]]
* ''VideoGame/{{Portal}}'':
** Any time you fire a portal. ''Thwomp.'' There's just something incredibly satisfying about the sound your portal gun makes.
** The sound of going through a portal, "psh-eek". It sounds better than it looks on text.
** And, needless to say, just about anything [=GLaDOS=] says.
** Five words: "It's been a looong time..."
** "So. You found me. Was it worth it?" Yes, [=GlaDOS=]. Yes it was.
** Once you master the fine art of taking down turrets with portals, the sound of a dying turret (a melodic scream, accompanied by a machine gun spraying wildly) suddenly becomes awesome.
* [=*=]zap[=*=] [[Advertising/SegataSanshiro SEGATA SANSHIRO, SEGATA SANSHIRO, SEGA SATUUUUUURRRRRN SHIROOOOO!!]]
* [[VideoGame/CapcomVsWhatever This is X-MEN VERSUS STREET FIGHTER.]]
** Whatever your chosen character says before the match.
** '''[[VideoGame/MarvelVsCapcom3 DOWN!]]'''
*** '''AIR COMBO!'''
*** '''LE-LE-MAXIMIMUM!'''
*** And that little opening jingle just before the match.
** Also, the sound that many fighting games have whenever you do a super.
* The sound of a K.O. in any fighting game.
* The "ding-a-doo" chime in Creator/{{Sierra}} adventure games (such as ''VideoGame/SpaceQuest'') telling you you've done something right.
* The sounds in ''VideoGame/SagaFrontier'' that play when you learn a new attack (accompanied by an IdeaBulb) and when 2 or more of your characters have just started up a CombinationAttack. Sadly, the latter sound is ruined a bit by the fact that your ENEMIES can do it too (with the exact same sound, naturally), and when they do it, [[ThisIsGonnaSuck it usually means you're screwed]].
* The sound of the H-weapon in ''[[{{VideoGame/Contra}} Contra III]]''.
** Also the first few notes of the first stage BGM.
** The [[https://www.youtube.com/watch?v=5bmt4QipjEI Stage Clear theme]] that appears in almost every game, with [[https://www.youtube.com/watch?v=OqH0Kayq4dY a more triumphant version]] playing at the end of ''Contra 4''.
* ''VideoGame/KnightsInTheNightmare'': The short music that plays just before a round starts.
** [=ENGAGE!=]
** ''"COWER IN DESPAIR!"''
** '''"BREAK THROUGH!''' WE WON!"
*** '''"YEEEAAAAH!"'''
* Agents are... '''[[VideoGame/EliteBeatAgents GO!]]'''
** Are you ready? 3, 2, 1, GO!
*** Are you ready? "[[HesBack YE]][[FinalBoss AH!!]]" 3, 2, 1, GO!
** ...''YEAH!!!''*clang**clang**clang* Mission Complete!
** And of course, [[VideoGame/OsuTatakaeOuendan OUEN! DAI SEIKOU!]] It's even better in the sequel, where you even get a catchy tune whenever you pass all the cutscenes.
* An inversion: In the ''VideoGame/ExtremeG'' games, breaking the sound barrier ''mutes'' the sound, leaving only a faint whooshing.
** The Railgun in 3. Skreeeeeeeeeeeeeeeeeeeeeeeeee-PYOW.
** DEATHSTRIKE SELECTED
* ''VideoGame/ArmedPoliceBatrider'': "WELCOME TO VIOLENT CITY."
** "Funky Dude", the "stage cleared" jingle.
*** And, ironically, BonusBoss BGM [[https://www.youtube.com/watch?v=mf0baIAa8xM starting up in place of "Funky Dude"]]...if you're deliberately seeking out the Bonus Boss. If you unlocked it by accident and aren't prepared, [[ThisIsGonnaSuck on the other hand...]]
** When you fulfill the condition for a BonusBoss, the announcer signals it. "Cool!" "Excellent!" "Wonderful!"
* The gentle clunk of a keyhole being locked in the first KingdomHearts game (especially at the end of a long or tricky stage.)
** Every single time Axel says "Got it memorized?" or summons his chakrams. Or whenever "The Thirteenth Struggle" is playing. Basically, every time Axel is on screen, expect lots of these.
** The vaguely squeaky toy-like sound that a lot of Heartless make when being hit.
** The noises when you press A/X between the text boxes can only be described as "twit!"
** Plus the menu noises. CLINK! binkbink... dwoo-oop.
** "Light, give me power!"
** The sound of a Cure spell being cast, which can best be discribed as a "woosh-shing". Especially when [[DonaldDuck Donald]] casts it while you're critical and unable to heal yourself.
** Firing up a new ''KingdomHearts'' game and hearing its rendition of Dearly Beloved for the first time.
** In Birth By Sleep, the sound of a full-level shotlock rapidly locking on. At low levels, you hear each locking "click" individually before the "ding" of max locks, due to the slow lock speed. But a fully leveled Shotlock sounds something more like "CCCCCCCCCCCCCCCCLICK-DING!"
** Vanitas's shotlocks (from the same game) also sound kickass.
** Also in ''Birth By Sleep'', the very satisfying noise that plays when you beat a boss/important fight, which sounds a bit like "''Sk-oooossshhhh''" while the battle music plays, and showing you the finishing blow in slow motion.
* [[VideoGame/StarFox COCKY LITTLE FREAKS!]]
** "What the heck?"
** "NO! Hit the brakes!" "I can't stop iiiiit!"
*** Even before that, you know you've triggered the "Mission Accomplished" in Macbeth when you hear this:
----> '''Train conductor:''' "Step on the g--" \\
'''Peppy:''' "Good going, Fox!"
** The Gorgon's WaveMotionGun.
** [[MemeticMutation Do a barrel roll!]]
** "Location confirmed. Sending supplies."
** "I can't be-LIEVE I lost to this SCUUUUUUUUM!!!!!!"
** Star Wolf's defeat lines, ''especially'' during [[ThatOneBoss the encounter with them on Venom]]. "No way! I don't believe it!"
** [[StuffBlowingUp The huge explosions of defeated bosses]], especially in the original ''[[VideoGame/StarFox1 Star Fox]]''. Though [[VideoGame/StarFox64 64]] has such explosions improved with rumble.
** "Who are you guys?!" "We're Star Fox!" "YOU'LL NEVER DEFEAT ANDROOOOOOOOOOOOSSSSSSSSSSSSSSSSSS!!"
** "Only '''I''' have the ''brains'' to ''rule'' Lylat!"
** "If I go down I'm TakingYouWithMe!!!!!!!"
** The sound of enemy capital ships going down in [[VideoGame/StarFox64 Area 6]]. Distinctive, awesome, and it lets you know that you are raking in the points.
*** The EnemyChatter throughout the stage, letting you know [[MookHorrorShow how much they're freaking out]].
----> "Caiman here, no problems." ''(one of his comrades gets shot)'' "Do you copy? Emergency maneuvers!" \\
[[OhCrap "They've broken through the first line!"]] \\
[[SerialEscalation "They're through the second line!"]] \\
[[FreakOut "THE LAST LINE HAS BEEN BREACHED!"]] \\
"These guys are crazy! Dang, deploy [[BossBattle it]] now!"
* ''VideoGame/WarhammerDarkOmen'' "CUT THEM DOWN!" (which means you just broke an enemy regiment's morale) or "CRUSH THEM!" also the "Fsssshh" sound of the "Blast" spell.
* ''VideoGame/{{Civilization}} 2'' used a lot of stock sounds, some of which were awesome.
** The "Swordfight" sound ("Huhu hu hu hu, ha!..."
** The Dragoon fanfare "Ta da da da da ta da ta da!"
** Artillery: "FIRE! *boom* *boom* *boom*"
** The Music/OdeToJoy which plays for "We love the Ruler day"
* From ''VideoGame/{{Civilization}} IV'':
** The sound of a city going up a culture level. *BOOM*wwwwyyyyoooooooonnnn...
** Discovering a new technology, complete with sage narration by Leonard Nimoy.
** Building the Oracle. ''(piano piece)''
** Founding Hinduism, or by extension, having it spread to other cities.
* From ''VideoGame/{{Civilization}} Revolution'':
** The sound of one of the player's units upgrading. (Especially if it was useful to that unit's purpose.)
* ''VideoGame/SidMeiersAlphaCentauri''
** "Drone riots have ended"
** "Please don't go. The drones need you. They look up to you."
** "Turducken complete." Err, that is, "Production complete."
*** On a related note, "Project complete."
* In ''VideoGame/{{Psychonauts}}'', the music when you connect the tags to the emotional baggage.
* ''VideoGame/Left4Dead2'': Ellis' "WUBUBUBUBUBBUBUUBUBUBU"
** Nick declaring "JOCKEY ON ME!""
** The brief music that plays when you slam the safehouse door shut.
** The klaxon that heralds the start of a finale.
** Skin On Our Teeth, AKA [[https://www.youtube.com/watch?v=RruZskRsgyw&t=3m55s the track that plays at the end of the finale]] when rescue arrives, especially after a long and tedious finale.
** The end of Dark Carnival. [[ThePowerOfRock Holy shit.]] [[SugarWiki/MomentOfAwesome Hoooooooly shit.]]
** The 'dingdingding' that happens when a survivor is standing in your Spitter goo for an extended period.
** The slurping noise when you hit someone as a Smoker.
* [[VideoGame/TalesOfSymphonia Feel the pain...of those "inferior beings"...as you burn in Hell.]] [[SugarWiki/MomentOfAwesome Best. Line. Ever.]]
** Also a lot of the end-of-battle quotes. Makes grinding that much less monotonous, and some of the less common ones are hilarious.
** (HUNTING/RAGING) BEAST! *ROOOAR*
** Presea's voice. Especially after [[spoiler:she gets her personality/emotions back (although they're still a bit subdued).]] It's just so soft and sweet and girlish and adorable.
** Any of the characters' 'learned a new move' or 'going into overlimit' quotes. And sometimes the 'found an elemental weakness' ones as well.
* [[VideoGame/EvilZone "Here comes... HOUNDBREAK!" "Rock BOTTOM!" "This is IT!" "The ultimate hero! DANZAIVER!!"]]
* [[VideoGame/SuperMetroid "The last Metroid...is in captivity. The galaxy...is at peace."]]
* The sounds of Beyond the Grave's "Ceruberus O.D." demolition shot in ''VideoGame/{{Gungrave}} Overdose'' in which he combines his [[HandCannon Really Big Handguns]] and his coffin to ''form an Electromagnetic Cannon''.
--> "pshh!" "pa-CHUNG!" "[[OhCrap shinnng eeeerrr wappuft]]!" "thunk!" "[[ThisIsGonnaSuck whirrrrrrrrr...]]" *[[RepeatCut Triple take]] of firing a [[ThereIsNoKillLikeOverkill Giant Energy Sphere Bullet]] of [[DoomyDoomsOfDoom Doom]]*
* '''[[VideoGame/{{Gungrave}} Byoom]] [[StuffBlowingUp BOOM BOOM]]'''
** When the opening bars of "B.G." (The Theme of Grave) or "Gunlock Overdrive" (the Main Theme of the games) start to play, shit is about to get REAL.
** (ba-dum-dum-tonk!) KICK THEIR ASS!
** "[[MissionControl Great!]] You've got a new [[ChargedAttack Demolition]] [[LimitBreak Shot]]!"
** "Been savin' this just for you!" (cue Billy's guitar morphing into a WaveMotionGun)
** '''[[CallingYourAttacks BURNING CYCLONE]]'''!!
* From ''VideoGame/{{Syndicate}}'', The persuadatron's "cha-sha-sha-sha" sound when claiming another victim.
** Even if you're on the wrong end of it, (blee-bip) the Satellite Rain KillSat from ''VideoGame/{{Syndicate}} Wars'' sounds awesome. zzz-zzzz-zzZZZZ [{{beat}}] ''THOOM!'' ''THOOM!'' ''THOOM!''
* [[VideoGame/{{Bayonetta}} "I've got a fever, and the only cure is more dead angels!"]]
** [[https://www.youtube.com/watch?v=37Oet_iPg1Q Witch Time]]. Its activation is accompanied with a slowing ''WHOOSH'', followed by distinct ticking sounds for the duration. With all the hell that enemies can give you in real time, you look forward to these noises letting you know that you've earned the right to go to town on them.
** The three camera sounds and the accompanying short jingle that plays when the last enemy in a Verse is defeated.
** Pow pow pow pow "Yah!" Pow POW POW "I've HAD ENOUGH!!" (RapidFireFisticuffs ending with a Giant Fist Made Of Hair erupting from the ground to deliver a MegatonPunch)
** "You've been ''NAUGHTY''!~"
** Each and every time a demon is summoned.
** VWUM VWUM VWUM VWUM VWUMVWUMVWUMVWUMVWUM
* ''VideoGame/MarioAndLuigiBowsersInsideStory'' has this whenever Bowser enters a battle. "SHOW-TIIIIIIIIME" indeed.
* [[PreMortemOneLiner The phrases your party members say after scoring]] a critical hit or hits the weak point of an enemy in ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}''.
* ''[[VideoGame/TheSims The Sims 3]]'' plays a wonderful jingle when you fulfill a promised wish to your sim.
* In ''VideoGame/SuperPaperMario'', if you jump from Flipside Tower, you get to hear a neat falling sound followed by a ''fantastic'' ground-meeting "Dsh!" This serves no real purpose, other than being a faster way to get to the third floor, but the sound is simple yet awesome!
** Also, the sound when you flip to the third dimension.
* ''Everything'' in ''VideoGame/{{Patapon}}'', but especially when you hear "FEEEEEVVEEEERR!!", you instantly know your loyal troops are ready to start kicking ass.
** In ''Patapon 2'', there's also "oooOOOOO" followed by hero mode chanting.
* [[VideoGame/DragonQuest DAAAAAAAA-DADADA-DAAAAAA-DA-DADA-DA-DA-DAAAAAAAAA!]] By this point the Dragon Quest overture may as well be Japan's national anthem, and finally hearing it in one of the games in all its beautiful orchestrated glory in ''VideoGame/DragonQuestVIII'' was goddamn amazing.
* ''Franchise/MassEffect'':
** "The commanding officer is ashore. XO Pressly has the deck." Not for any particular in-game reason. The ''Normandy'' announcer just has a ''really'' sexy voice.
** Also the computer voice that guides you through the character creation
** The "ding" sound when selecting menu items.
** ...a ''slightly'' more related example: In the sequel, your squadmates congratulate you if you kill an enemy with a headshot. Hearing [[FriendlySniper Garrus]] compliment your sniping skills is ridiculously satisfying.
-->[[MemeticMutation "Impressive!"]]
** The sexy voices we get from Creator/JenniferHale as Female Shepard, Brandon Keener as Garrus, Liz Sroka as Tali, etc.
** The immense explosion created by the [[{{BFG}} Cain]] firing in the sequel.
** The equally immense explosion created by killing a YMIR mech with a headshot.
*** As well as the little 'plink' after the charge-up, just before the Cain actually fires. It is a powerful HarbingerOfAsskicking.
** Geth pulse rifles, so long as they aren't aimed at you, have a really awesome firing noise.
** The Kassa Fabrications M-12 Locust SMG that sounds a suppressed version of the usual Mass Effect weapon noises.
** The sound of a biotic explosion going off. Enemies never use them, so you can rest assured that whenever you hear it, it's the ''other side's'' day that just got ruined.
** The sh-WA sound of unleashing a biotic throw in ''VideoGame/MassEffect3''.
** Pretty much any battle taunts can go here, but Jack and Grunt probably have the best.
*** I can take you ALL!
*** I AM KROOOOOOOGAAAAAAAAAAN!
*** An incredibly rare bug where Grunt says "I AM- Worthless"
** From ''VideoGame/MassEffect3'', there's 'Reapers evaded', which plays when you escape from a pursuing Reaper.
*** Speaking of Reapers, the 'dedededededededed''ededededededededededededededededededededede'' click-beeee'''[[DeathFromAbove BOOOOM]]'''' from [[spoiler:the Reaper fight on Rannoch]] definitely fits here.
*** Any time any Reaper starts talking. The impossibly deep reverberating voice showing up completely out of nowhere (especially the first time you hear it in [=ME1=] when you aren't expecting it) is simply stunning.
** The gurgling cry of a dying [[BossInMookClothing Banshee]], as well as the distorted scream of a dying [[DemonicSpiders Nemesis]].
** The sound of the Geth Plasma SMG firing. Chib-chib-chibchibchibchibche''chechecheeeeeeeeeeeeeeeeee''.
** The 'crunch' you hear when a Krogan character's heavy melee attack connects. It's so visceral and satisfying.
** In ''2'' the sound of the ''Widow'' sniper rifle firing echoes like it's shooting from the bowels of hell. The reverse-engineered ''Black Widow'' in ''3'' has a similar sound, with the added effect of causing enemies to violently ''explode'' upon impact. If playing a Paragon Shepard, you know you should ''not'' love this, but the feeling you get from this gun is simply too damn ''awesome!''
** All the menu sounds in ''2''. That little beep sound the Widow makes in 3 when you draw it is also pretty cool.
** Also in ''2'', the sound of one of the resources bars during planet scanning filling up like crazy. "Chck-chck-chck-oouuueeeeeoouuueee!"
** The M-5 Phalanx in ''VideoGame/MassEffect2'' had a really cool laser charging sound effect whenever you aimed it.
** The charge-up shot for the Quarian arc pistol is brief and understated but as you get used to it you start to relish the little rising hummm-click that comes before every [[BoomHeadshot one-shot kill]].
** The Reaper Horn. '''VRWUHMMMMMMMMMM'''. InUniverse, it's explained that it's ''designed'' to [[BrownNote void the bowels]] of any who oppose the Reapers. It's just such an ''awesome'' sound effect.
** The sound of a ship traveling via the Mass Relays. Like a sonic boom [[RecycledInSpace IN SPACE]]. Or of [[TheCavalry a whole fleet of ships]] using a Relay.
*** Especially the ''entire military might of the galaxy'' jumping in at the end of ''3''.
** In ''2'' and ''3'', if you're running out of ammo during an extended fight, the sound of Shepard finding fresh ammo clips is wonderful.
** In ''3'', the sound of the Omni-blade unfurling, particularly when used to [[spoiler: gut Kai Leng.]]
*** If using the Renegade interrupt, the sound of Shepard [[spoiler: breaking Kai Leng's sword with their ''bare hands'']], shortly before this.
** "[[BadassBoast That's it!?]]" - As sometimes said by Common human men after completing a wave. [[OneManArmy Especially after soloing Platinum wave 10]]. [[MookHorrorShow And Cerberus thought Shepard was bad news]]...
** The [[LightningGun Reegar Carbine]] letting loose an electrical flamethrower *tchwhirrrrrrrrrrr* with [[EliteTweak incendiary rounds]], and then a perfect [[LagCancel reload cancel]] for a *kshhhhhh* without the [[MostAnnoyingSound *tchk-tchk*]] - especially accompanied by the [[BadassAdorable volus]]' [[TheMedic Shield]] [[LightningBruiser Boost]] ability *ptchewwa* - before you know it, they'll be "[[BadassBoast one more...]]" left to kill.
** The pained [[TheUnintelligible warbling noises]] *a-a-a-a-a* of a [[ColdSniper Nemesis]] or [[{{Ninja}} Phantom]], especially accompanied by the [[MightyGlacier Geth Juggernaut's]] [[LifeDrain healing]] heavy melee. *achhc-cheew-cheew-cheew...*
** The [[BadassBoast badass boasting]] of Shepard's crew members [[MyFriendsAndZoidberg and Wrex]] in the Citadel DLC - on low difficulty levels, at least. On higher difficulty levels, they become [[MostAnnoyingSound idle boasts]] in the face of a [[BadassArmy mercenary group]] that ''[[ImprobablePowerDiscrepancy way]]'' outmatch them. [[CutscenePowerToTheMax Especially]] [[TierInducedScrappy Wrex]].
** The K-CHOW K-CHOW sound of the M-6 Carnifex.
** Cerberus Mooks shouting "TAKING CASUALTIES" after you've wiped most of them out.
* ''VideoGame/ValkyriaChronicles''
** "I don't mind a little overtime." Lynn goes twice!
** Welkin: "(something something something) Squad 7, MOVE OUT!"
** Potential!: Strong-Willed. "Ain't no stoppin' me!"
** Potential!: Double Movement. "Once more, with feeling!"
** Potential!: Ultimate Accuracy. "Checkmate."
** Vyse has two, Potential!: Challenge Lover. "WOOWEE! Our hero's in trouble now, hehehe!" and Potential!: Super Damage. "Today's the wrong day to mess with me!"
** Alicia: (takes aim) [[ImprobableAimingSkills "Don't even think of dodging!"]] (curb-stomps enemy) [[HealingFactor "What? My wounds are healing."]] (and possibly "Once more, with feeling!" on top of all that) [[spoiler:(reduced to half health) [[SuperMode "I'm a weapon, no, a shield!"]] ]] [[GameBreaker This is the sound of the game breaking in half.]]
** In general, the BoomHeadshot sound effect.
* ''VideoGame/ValkyriaChroniclesIII'':
** chring! chring! chring! chring! chring! [[spoiler:That's the sound of bullets hitting Riela's [[SuperMode Valkyria]] forcefield, and they can't hurt her in any way.]] ZZZAAA... FHJZZZ!! [[StuffBlowingUp KABLARR!]] [[spoiler:And that is the sound of the shock strike from her Valkyria lance.]] [[SugarWiki/AwesomeMusic And the theme music.]]
** thang! thang! thang! When you successfully do 3 headshots to a Darcsen Knight, killing him in one go. [[DemonicSpider You'll need to be able to do it consistently.]]
* ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture''
** "ORAORAORAORAORAORAORAORAORAORAORAORAORAORA--ORAAAAAAAH!....Yare yare daze..."
** "Emerald Splash!"
** "MUDA-DA! MUDAMUDAMUDAMUDAMUDAMUDAMUDAAA~! ZA WARUDO!" *Shiiwunk* "Toki wo tomare!" *Shink, shink-shink!* "Soshite toki wa ugokidasu..." *Shunk* "...ROAD-O ROLLER-DA!! WRYYYYYYYYYYYY!"
* ''VideoGame/DigitalDevilSaga'': On occasion one of the characters will have an opening quote. Heat's 'your ass is MINE' is extremely satisfying. And the satisfying thud of Agidyne, or the FingerPokeOfDoom equivalent, Prana Beam.
** Serph's victory roar when in demon form. Also nearly anything that [[SixthRanger Roland]] says.
** Each game's death scream from their respective BonusBoss. [[spoiler:The Demi-fiend]] screams (AAAAAAHHHHHH! - though, given who it is, this is the only time it's a good sound) and [[spoiler:Satan]] screams (OOOOOOHHHHHH!) before a very, very long explosion animation (BANG! BANG! BANG! BANG! BANGBANGBANGBANGBANG WHOOOOOOOOSH!).
* [[Music/{{Vocaloid}} Sugoi! Perufekute dai yo!]] Factor in the hard effort to get this on ''Disappearance''. On '''Hard'''. If it's ''possible''.
* ''VideoGame/RockBand'': Whenever the crowd sings along to the song when you're doing really well.
* ''VideoGame/MonsterRancher'': The music that happens as your monster materializes from the disc you just put in the console. What's it gonna be? What'sitgonnabe!?
* [[VideoGame/MegaManLegends MISSION COMPLETE!! *fistpump*]]
* ''VideoGame/DevilSurvivor's'' intro music, as well as the bad ending/evil ending... for some strange reason
** The sound of Holy Dance hiting an enemy.
* [[VideoGame/TalesOfTheAbyss "I, who stand in the full light of the heavens command thee,]] To open the gates of hell! Come forth, divine lightning! This ends now! ''INDIGNATION!!!'' [[StuffBlowingUp *BLAMMM*]]"
** ''O admonishing melody! ARISE IN THE NAME OF THE NECROMANCER''...'''''[[SphereOfDestruction MYSTI­C CAGE!]]'''''
** Rest in a merciless silver embrace! Absolute!
** O light that rains down on heaven and earth...send my enemies to their total annihilation...''FORTUNE'S ARC!'' And grant us the protection of thy brilliance!
** [[VideoGame/TalesOfPhantasia "If there is evil in this world...it lurks in the hearts of men".]]
** [[VideoGame/TalesOfGraces "Prepare yourself! Dance with the damned...]][[{{Mondegreen}} INSTANT BALLS!]]" Badass, effective, and worth a chuckle every time...
** [[VideoGame/TalesOfVesperia]] "Oh brilliant blade of coldest steel, rend the infinite darkness, and crush my enemies to nothing! '''''SAVAGE... WOLF FURY!'''''"
*** "Blah blah blah... TIDAL WAVE!" / "Oh resplendent mystery! "'''Mystic Drive!'''" / Oh power that lies at the root of all creation! Oh memory inscribed in ages past! Hear my call, and arise before me! '''''ANCIENT CATASTROPHE!''''' ...This is the fruit of my research."
* ''VideoGame/TalesOfVesperia.'' There's something so viscerally satisfying about the shhk-shhk-bam shk-a-shk-a-shk-BAM at the beginning of [[https://www.youtube.com/watch?v=wahtkLPxOXA Fury Sparks,]] especially since it kicks off one of the most highly anticipated and badass [[DuelBoss Duel Bosses]] in [[VideoGame/TalesSeries Tales]] history. For exactly the same reason, the timpani roll and dramatic bell chime at the beginning of [[https://www.youtube.com/watch?v=-SHM-7qMiDs Meaning of Birth]] in ''VideoGame/TalesOfTheAbyss''
* The ''VideoGame/LandsOfLore: Throne of Chaos'' "your character has leveled up in some skill!" tag - DA-da-daaaaa! Given how goddamn long it takes to level up, those three little chords sound like a heavenly choir.
** "Boop, boop, boop....BEEEP!"
** "Double Kill...''Triple'' Kill!...'''OVERKILL'''...Extermination."
** "Killing Spree! ...Killing ''Frenzy''"
** "Killimanjaro!"
** "Bro-''sei''-don!"
** "As/Air/Flagsassination!"
** "KFSSSSSHHHHHH!!!!" [[AC:You have picked up an Energy Sword]]
** The sound of ''your'' [[{{BFG}} Spartan Laser]] charging...
** The brief, high-pitched whine that accompanies a stuck plasma grenade. Unless it's stuck to you.
** The ''WHOOM'' sound of a Gravity Hammer striking. Unless you're the thing being struck.
* '''''"HEAVYYYYYYYY BARREL!!"'''''
* ''VideoGame/{{S4 League}}'''s victory jingle.
** "You have won the match!"
** "What a nice situation! Get the ball!"
*** "'''TOUCHDOWN!!''' WHO'S THAT MAN? WHO'S THAT MAN?" (followed by goal-scoring teammate knocking out opponents)
*** "'''TOUCHDOWN!!''' SSSTTTTRRRRRIIIIKE!"
** [[CriticalHit "CRITICAL!"]]
** "'''You're''' the Chaser. ''[[GottaKillThemAll Bring it!]]''"
* In the first ''VideoGame/DestroyAllHumans'', the sound of firing your saucer's [[{{BFG}} Quantum Deconstructor]], sort of a "[=BYOOOOOoooooooo=] [[StuffBlowingUp ASPLODE!!!]]"
* DO-DO-DO-DO-DO-DO-DO-DO...'''''[[VideoGame/DonPachi DODONPACHI!]]'''''
** The sound of a [[SuperMode Hyper]] laser in ''dai ou jou''.
** The ''[=DaiFukkatsu=]'' Operator:
---> [[OneUp "Extend o shimashita!"]] \\
"Bomu shutoku desu." ([[SmartBomb Bomb]] acquired.) \\
[[SuperMode "Youi wa yoroshii desu ka?"]] (Are you ready?) \\
"[[GratuitousEnglish Just a couple more shots]] ''desu!''" \\
"Mikakunin no sentouki ga sekkin juu desu!" ([[BossBattle Unidentified]] [[TransformingMecha battle]][[RobotGirl ship]] is approaching!)
** From ''[=SaiDaiOuJou=]'':
---> "Hyper System: Standby!" \\
---> "Hyper System: Ready!" \\
* The sound of the karma meter going up after a battle in VideoGame/DigitalDevilSaga.
* [[VideoGame/FZero ALL RIGHT]], [[https://www.youtube.com/watch?v=VZMupw5RS8A#t=4m27s FIRST PLACE!]] The music helps.
** Also from ''F-Zero X'': [[https://www.youtube.com/watch?v=Cx00LHagvxM YOU GOT BOOST POWER!]] And then the sound of boosting itself: "KRSH-SSSHHHH!"
*** Each machine and custom booster part in ''GX/AX'' has their own unique boosting sound from the fittingly loud Wild Boar to the Hyper Speeder sounding like a rifle shot.
** "POUR IT ON! YOU'RE WAY OUT IN FRONT!"
** Blast turning in any of the Mode-7 style games, especially the thumping of the accelerator in ''Maximum Velocity''.
*** On the note of ''Maximum Velocity'', the jet-like screech when you activate a stored boost.
*** Each lap in that game is denoted by a "Blip blip blip blip blip!" But the final lap is denoted with a more urgent "Blipblip blipblip blipblip blipblip blipblip!", it let's you know you've made it to the final stretch and you can't choke the race now.
** Land mines might be annoying in normal circumstances but the explosions become music to the ears when performing or watching a {{Speedrun}} and they're used as a form of RocketJump in order to reach higher speed, either by exploiting air physics in 3D games or simply catapulting you faster in the right direction in the 2D games. Particularly ''Maximum Velocity'''s harsh "PRFMRPH!!!".
* From ''VideoGame/ViewtifulJoe'': "JUST GO FOR IT!" and "FINISH!"
** The sounds of your grades slamming across the screen as your stage ranking tallies up.
--> *pong pong pong pong...* You Are *kssht-slam~* Viewtiful!! (audience cheers)
** The glorious sound of a boss exploding in the background. Those slow-motion explosions put the perfect cap on a hard-fought victory.
** "COME ON! ALL RIGHT! AWWWWWWWW YEAH! YAAAAAAAAAAAHOO! RED-HOT BABY, YEAH!" The sounds of the player racking up an epic slow-motion combo.
* The critical hit quotes from ''VideoGame/{{Killer7}}''.
** (BANG!) Yeah, you're [[ClusterFBomb FUCKED]]!
** "This is too easy"
** "Hurts doesn't it?"
** "Fuck you!"
** "Son of a bitch."
** "Nos Vemos"
** *loud humming noise* COLLATERAL SHOT!
** The Down Attack quotes too
** The laugh of a Heaven Smile when it's killed.
* The Fruit Bonus from ''VideoGame/{{Bejeweled}} Twist''. If the cheerful tune and the ridiculously cute "dancing fruit" animation don't bring a smile to your face, it is quite possible that you have no soul.
* [[VideoGame/GodOfWar "Let the rage of the Titans fuel your blades, Kratos."]]
* [[VideoGame/FireEmblem "RRRRRRRRRRRAOOOOOOOOOOOOOORRR! SHHIIIING! -Thwack-"]] [[GameBreaker Narga.]] It's only on your side and it defines "GameBreaker", [[NightmareFuel it's still creepy as hell]]. Alternatively if you don't mind a little BrotherSisterIncest, "RRRRRRRRRRRAOOOOOOOOOOOOOORRR! SHHIIIING! [[CriticalHit -Thwunk-]] [[TheresNoKillLikeOverKill Tsssheeew.]]" is much better.
** Also from ''Fire Emblem'', the sounds when a critical or skill activates (provided it's for your character...)
*** Special mention goes to [[VideoGame/FireEmblemTellius Ike's]] Aether. You know whoever you're up against is going down.
*** Gets even better in ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemFates Fates]]'' with each character giving his own PreAssKickingOneLiner.
--->'''Robin:''' Checkmate!
--->'''Frederick:''' Pick a god and pray!
--->'''Corrin:''' This ends NOW!
** The Miss[[hottip:*:"de-de-loop"]] and No Damage[[hottip:*:"tink"]] sound effects are also nice to hear when enemies are attacking. If it's coming from your units, though...
* The high-pitched whine of [[VideoGame/HalfLife2 Combine radio chatter]] flatlining is [[https://www.youtube.com/watch?v=cF3k37j_wc4#t=1m1s pretty damn satisifying]]. Almost as wonderful is the cry of the last Combine in the squad yelling "OUTBREAK OUTBREAK OUTBREAK!"
** [[http://www.nicovideo.jp/watch/sm9439980 Taken]] to its illogical [[http://www.mmcafe.com/nico.html extension]]
** The sound of your HEV suit saying 'Power level is...one hundred percent'.
* PTDWOOM! The sound the Type 7 particle weapon makes in [[VideoGame/FirstEncounterAssaultRecon FEAR]]. It means whatever it just hit got its ass seriously hurt.
* ''VideoGame/SpyroTheDragon'' (Original Trilogy) is full of contenders:
** The "Fwoofsh" of Spyro's flame breath.
** The noise Sparx makes when he collects/eats something.
** The noise you hear when you free a dragon in the first one.
** The sounds you get when you collect gems. In the first one they're a subtle little tinkling sound evocative of ice, and in the second, third, and fourth they're a much louder and warmer ringing sound. In the fifth they're a much shorter, happy-sounding note. In the first two ''VideoGame/TheLegendOfSpyro'' games the gems hit you with a quiet, soothing whispering sound, and in the third one the air is filled with tinkling like that of wind chimes, accompanied by a soft "Oii-oii-oii" sound. Really, any time you get a gem in any of the games expect to sigh in contentment as those lovely sounds hit your ear.
** The tune that plays when you get a shiny butterfly.
** The voice lines of a dragon you took a really long time to get in the first game.
** Ripto's BigWhat after you collect three orbs in the final boss of the second game. Prepare to get your ass torched, pal.
* ''VideoGame/BeatmaniaIIDX'': The special song select themes earned by obtaining a game's respective extra stage song(s), such as the [[https://www.youtube.com/watch?v=V3fC5bj-RG8#t=11s Cardinal Gate select theme]], the [[https://www.youtube.com/watch?v=JP_Hwg6zh-Y#t=2m47s IIDX RED extra stage select, based off of "Genocide"]], [[https://www.youtube.com/watch?v=A9OIcjevrn0 the LIMIT BURST theme from Tricoro]], and the Spada✝Leggendaria theme from ''SPADA''.
** "You are now enterting [[{{Engrish}} completely darkness]]. Don't need to prepare for it. You just need to die. Welcome, as your experience, searching for your souls. We are...'''[[PrepareToDie playing to]] [[https://www.youtube.com/watch?v=hoCcLDwZZGE die]].'''"
** [[https://www.youtube.com/watch?v=ROqIWaj-Ybs "Good evening, or die!"]]
** "Miracle 5ympho X": ''Are you ready? MACHINEGUN.'' Cue machinegun barrage. Which is ''keysounded'', especially on the Another chart.
* ''VideoGame/{{Worms}}'': "[[HolyHandGrenade HAAAL-LELUJA! *boom*]]".
** Even better when coupled with [[LethalJokeItem "HEE-HAW! HEE-HAW!"]]
* ''VideoGame/MonsterHunter''
** The quest complete jingle and subsequent music. ''Especially'' since most fights will take longer than 5, even 10 minutes.
** The jingle that plays when you use your BBQ Spit, and the "Mmm...so tasty!" cheer for successfully cooking a Well-Done Steak.
** The crunching sound of a monster's armor plating, horn, claws, tail, etc. breaking.
** The "DING!" sound that signifies a [[TapOnTheHead head hit with an impact-based attack]], especially if you're using the Hunting Horn or the Hammer.
** So you walk into the next area after bringing the target monster down to critical health, but you don't hear the battle music. Instead, you hear snoring as the monster sleeps and tries to recover its health. And that's when you know you have the perfect chance to finish it off with a powerful ChargedAttack or with Barrel Bombs.
* The music at the end of every level in Sonic 2 & 3.
* Whenever you pick a ring in Sonic or a coin in Super Mario.
* The special jingle in ''VideoGame/{{Galaga}}'''s [[BonusLevel Challenging Stages]] that plays if you [[FlawlessVictory kill all 40 enemies]].
* ''VideoGame/HeroesOfNewerth''
** Nothing is as satisfying as when you get Ten kills in a row and the Announcer barks out CHAMPION OF NEWERTH
** Or when you kill someone so amazingly they disconnect and you are treated to R-R-R-R-RAGE QUIT!
** Double Tap
** Triple Kill
** Q-QUAD KILL
** Annihilation
** GENOCIDE
** Start of the match hearing "Let's Get it on"
* In the obscure [=PS1=] game called ''VideoGame/FutureCopLAPD'' one game mode lets you fight an annoying, smug bastard named Sky Captain who reguraly taunts you and talks crap and is pretty much a large ham. One of his deaths qoutes is "NOOOOOOOOOOOOOOOO!". Narmy? Yes. Incredibly satisfying to hear everytime? YES.
** Particulary if he's in the middle of talking crap; "Did you think you coul- NOOOOOOOOOOOOOOOOO!"
* Oldie but a goodie: from ''VideoGame/StarControlII'', when you're lucky while using a Pkunk Fury: "HAAAAA-LE-LU-JAH!"
* ''VideoGame/BatmanArkhamAsylum'':
** "WHAT'RE YOU DOIN'??? AAAA-AAAGH!"
** "HEY! GET OFFA ME!!!!!"
** Any dialogue that Kevin Conroy gets to say. The guy must need a bowling bag to carry 'em around.
** Not to mention Mark Hamill's brilliant performances as the Joker!
** Takedown moves involving a prisoner's arm or leg. Crunchy, and ouchy, but hey, it's not you who's on the receiving end.
** The sounds of thunder crackling whenever you knock out an opponent in its [[VideoGame/BatmanArkhamCity sequel]] is just downright satisfying.
** The solid, curiously satisfying THOCK! of the line-launcher in ''[[VideoGame/BatmanArkhamOrigins Origins]]''.
** ''VideoGame/BatmanArkhamKnight'':
*** The boom sound that happens any time Batman and Catwoman/Robin/Nightwing perform a Dual Takedown.
*** Takedowns in general, in fact -- most environmental takedowns are so painful-sounding that you'll be wincing through your laughter, and the exhilarating whooshing noises and muffled cries as you decimate a group of terrified goons with multiple fear takedowns just serve to show that once Batman gets the drop on a rank-and-file thug, [[ImplacableMan there's no stopping him]]. (Doubly so if the goons in question are armed and firing blind, with Batman deftly dodging the shots.)
*** Also, the Batmobile's engine and growling sound any time the Afterburner lights up, and the click and rev motion when it comes to you.
* [[VideoGame/{{Battlefield}} UAV Online]]
** The victory music for each faction after a game.
* ''VideoGame/{{Homeworld}}'':
** "Frigate Captured." Especially at Tannhauser Gate, where it's more like [[BrokenRecord 'Frigate Captured.' 'Frigate Captured.' 'Frigate Captured.' 'Frigate Captured.' 'Frigate Captured.']]
*** And [[ThatOneLevel Bridge of Sighs]].
** --''*csssht*''-- Catchya on the inward bounder. --''*csssht*''--
** --''*csssht*''-- Thank you! Seeya next time. --''*csssht*''--
** --''*csssht*''-- It's in our favour. --''*csssht*''--
** --''*csssht*''-- Entering Wall formation. --''*csssht*''--
** --''*csssht*''-- Group [x] reports victory. --''*csssht*''--
** "Hyperspace jump initiated." '''[[https://www.youtube.com/watch?v=jefy9PEFkFU THWOOM-WOOM-WOOM-WOOM-WOOM-FWOOSH.]]'''
** "Heavy Cruiser clear and under own power."
** The ion cannon firing. Just the ion cannon firing. ''Sheshshhhvrmmmmmmmmmmmmmmmmmm...shhh.''
** [[MacrossMissileMassacre "Missile dump, missile dump, empty the bins!"]]
* In ''VideoGame/{{Homeworld}} 2'', the sound of the WaveMotionGun on the [[CoolShip Dreadnought]] charging and firing: "rrrrrrRRRRRRRRMMMMMMM-'''''POW!'''''".
* In ''Homeworld Cataclysm'', anything the [[TheVirus Beast]] says in its VoiceOfTheLegion.
** ''"WE WILL NOT BE BOUND!"'' (Bentusi [[spoiler:DyingMomentOfAwesome]])
** "Dreadnaught: Construction complete."
** Shortly followed by "Bridge to gunners: [[PunctuatedForEmphasis Open]]...[[PreAsskickingOneLiner Fire.]]"
** "Open up our attack profile." Not that the Command Ship's weaponry is that powerful (until upgraded into Energy Cannons), but the cold, determined and merciless way the order is given is positively spine-chilling.
* [[VideoGame/RatchetAndClank Clank's]] laugh. It's freaking adorable!
** The sound the Tesla Claw makes when you take it out, and the entire firing sequence of the [[KillSat Harbinger]].
** The [[EvolvingAttack "weapon upgraded"]] sound. [[https://www.youtube.com/watch?v=YRI8wU8KXJ4 Particularly the Tools of Destruction version.]]
** The anti-aircraft turrets from ''VideoGame/RatchetAndClankUpYourArsenal'', after activating the nodes to turn them on. Thump thump thu-thu-thu-thu-thu...
* ''VideoGame/{{MediEvil}}''
** Crossbow's ricochet sound.
** The EvilLaugh of the [[ScaryScarecrows scarecrow]] enemies.
** That train in the final levels; *cho-cho-choochoo* *cho-cho-choochoo*....
* The random music presents in ''VideoGame/{{Mother 3}}''.
** Also that wonderful little chimey sound you get upon leveling up. Da-da-dee dee-da, da-da-dee dee-da...
** "OK desu ka?"
* "[Demon Name] [[VideoGame/ShinMegamiTenseiStrangeJourney became your demon]]."
** The haunting scream you hear when a [[UselessUsefulSpell Mudo or Hama]] spell deletes your enemy from existence.
** The moist "splrch" of your Rock Bullet [[OneHitKill petrifying an enemy]].
** The victory theme, [[https://www.youtube.com/watch?v=9INnbLFCTdE "The End"]]. FridgeBrilliance kicks in when you [[spoiler:finish the Neutral route and find that this theme, indeed, plays in the Neutral ending, during the post-credits scene.]]
* The sound in [[http://www.firstpersontetris.com/ this]] VideoGame/{{Tetris}} game when you clear four rows at once.
* The little piece of music that plays in ''VideoGame/{{BioShock|1}}'' when you rescue a Little Sister. It sounds so hopeful and cleansing.
* The many forms of receiving supplies from Elizabeth in ''Videogame/BioShockInfinite'', as she tends to come up with them exactly when needed.
-->"Booker, catch this!" "Thanks."
** The sharp "battle over" sting.
* [[VideoGame/DynastyWarriors "Enemy officer defeated!"]]
** The Ultimate Musou sound in ''VideoGame/SamuraiWarriors'' is so satisfiying.
* The lovely little "k-ponk" noise your [[VideoGame/KatamariDamacy Katamari]] makes when it picks something up...
** The sound The Prince makes when he gets rolled up~
** Roll up a cat. Any cat. Why is the meow so satisfying!?
** '''ROYAL RAINBOW!!''' *glean* ''aaaaaaahhhhh...'' *chirp*
** Also, the fanfare from finding a present or cousin.
* Finally hearing Dr. Robotnik's scream of defeat in ''Dr. Robotnik's Mean Bean Machine'' after many failed attempts at beating him is very, very rewarding.
* ''VideoGame/{{Sacrifice}}'':
** "[[OhCrap Enemy sighted]]".
** "Sanktu, Klaatu, Domini, Mastadok, Culpa, Veratu, Nostro..."
*** Particularly if said by the Ragman for his soft, deep chanting or Acheron with his quick and to-the-point rapid throwing of one word after the other. And then of course there's the sound of whatever superspell you were casting activating. Hearing that mole in the ground stop, the skies light up in a blaze of glory, the sound of giant beanstalks growing out of the ground, that howling wind or [[TheGrimReaper that]] [[EvilLaugh chuckle]].
** Pretty much anything a titan says:
-->"[[KillItWithFire I]] [[WingedHumanoid am]] [[EverythingsBetterWithMonkeys here]]."\\
"[[BadassBoast I am death incarnate]]."\\
A [[MightyGlacier Rhinok's]] [[EvilLaugh chuckling]].\\
The [[VoiceOfTheLegion Hellmouth's]] horrible, rasping hiss.\\
"Is it time?"\\
* The sound that your [[CallASmeerpARabbit Tiger]] makes when you win a fight in VideoGame/MonsterRancher. "[=GrrrrrrrROOOOAAAAARR!=]"
* The simple two words spoken in most Creator/TomClancy games upon eliminating an enemy, "Tango down", particularly in ''VideoGame/GhostRecon Advanced Warfighter 2'' with Hume (the team's sniper). *Boom* "Tango down."
* The dialup-esque beeps and whirs you get in ''VideoGame/PlanetSide'' when hacking a door with an army of twitchy soldiers behind you seems almost musical once you associate it with the raw chaos of a base assault.
* An old, old 8-bit version, from the Commodore 64 version of VideoGame/{{Elite}}: "RIGHT ON, COMMANDER!"
* Coming across a cache of items in ''VideoGame/{{Marathon}}'' triggers a delightful ''pling'' for each one you pick up.
* ''Franchise/AssassinsCreed'' games: The "shing-doosh" of an Air Assassination and the chime of a Poison Blade use.
** Ezio's bird whistle calling the assassins
** In the first game, completing an investigation/finding a collectible yields a soothing digital chime (Doo-na-na-naaaaaa...).
** The small schnick sound the Hidden Blade makes whenever you unsheathe it. One major complaint of later games was that you can't just flick it out whenever you like anymore.
* The critical damage sound from ''VideoGame/TheElderScrollsIIIMorrowind'' can be immensely satisfying.
* Anything VideoGame/{{Kirby}} ever says. [[spoiler:Except in Avalanche.]]
* VideoGame/{{Turok}} 2's Cerebral Bore makes a delightful metallic whine as it spirals through the air, and an equally delightful sound upon contact with an enemy cranium, roughly that of biting into a fresh apple.
** The wind-up sounds of the [[MoreDakka Firestorm Cannon]] and the rattletrap [[StuffBlowingUp Nuke]].
* The sound of an overloaded phaser bank firing in ''VideoGame/StarTrekOnline''.
* "Here's my answer." Tick. Tick. Tick. Dun-dun-DUN-dun-DUN! [[Videogame/ProfessorLayton "Critical thinking is the key to a success."]]
** The man's right. Every puzzle does have an answer, and when he says [[CatchPhrase it]] after an especially formidable puzzle - accompanied by the ticking sound of picarats being added to your score - it's true music to the ears.
* ''VideoGame/EndlessOcean Blue World'': The sound of a life form being added to your book.
** The sound of unlocking the animal's trivia page.
* Arming the Wookie Bowcaster in [[VideoGame/DarkForcesSaga Jedi Outcast]]. Never a better cacophony of clatters, even if the weapon [[CoolButInefficient wasn't that good]].
* ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'':
** "Pizza time!"
** As always, the sounds of a boss dying. The increasing whine as the boss staggers around, followed immediately by several satisfying explosions, in this case.
* That swoosh when a ghost gets sucked into the camera in ''VideoGame/FatalFrame''.
* Drift city has 3, all of which relates to the bonuses you get at gates(think mariokart and boxes somewhat): the announcer shouting "BOOOOST", when you get a hyper boost(extra long lasting boost upgrade), "UNTOUCHABLE" When you get invincible rush, which makes you invulnerable and recharge boost faster, and of course, "HO-YEAAAH!" for the Drift City bonus, which is both of the above at once.
* The victory theme from VideoGame/HeroesOfMightAndMagic and the sounds of moral and luck effects.
** Most notable is the [[http://downloads.khinsider.com/game-soundtracks/album/heroes-of-might-magic-3/45-defended-our-castle.mp3 sound]] when you successfully defend your castle from an enemy siege, especially since the AI won't attack your castle unless it vastly outnumbers your defenders.
** In Heroes 2, the crashing sound that cavaliers make when they die couldn't be more satisfying.
* A little-known example is the ''shunk'' of an arrow hitting an enemy in VideoGame/ChampionsOfNorrath[=/=]Return to Arms. Particularly if your enemy was well off-screen and you were able to shoot them completely blind, based solely on the direction ''they'' were shooting ''you'' from. On the first try. (Yes, this is possible, and indeed, the most satifying art to master)
* The sounds of the Crest line of spells in ''VideoGame/ShadowHeartsCovenant''. Bright Crest and Gale Crest in particular. Also the sounds of Johnny's "[[SuperPoweredEvilSide Ether]] [[DeathFromAbove Purge]]" special attack in ''New World''.
* VideoGame/ResidentEvil4 probably owes at least ten percent of its success to the wonderful, full-bodied splatter you get every time you blow off an enemy's head.
** Especially if Leon [[SuplexFinisher suplexed the enemy]].
** The sound that the exposed Plaga make upon dying.
** The sounds of the Riot Gun (*CHK-BOOSH!*) and the [[MoreDakka Chicago Typewriter]].
** One should not forget the most legendary merchant in video game history:
-->"Wwwwelcommmme!"
-->"What are ya buyin'?"
-->"What are ya selling?"
-->"Ahh, I'll buy it at a high price!"
* VideoGame/ResidentEvil5
** Wesker's primal sounding grunt/yell when he cobra strikes an enemy.
* ''VideoGame/PokerNightAtTheInventory'' has "The player has... ''aaa full house!''
** A ''flush!''
** ''Four of a '''KIND???'''''
** A '''''straight flush!'''''
** Also, any of the quotes your opponents have on a showdown when the wind suddenly turns in the player's favor. Special mention goes to Max's gleeful "Frustration!" and Tycho's "''Heeell'' no".
* ''VideoGame/{{Myth}}'': You just fought a pretty hard battle, most of your troops are dead, and then...
--> New units received.
* The level-up sound in ''VideoGame/{{Runescape}}''. It's so satisfying to hear those fireworks after all that training.
** Whenever your Ring of Wealth affects a drop, a clinking coin sound is heard. It's ''extremely'' satisfying to hear.
* The audio track "Blameless Thoughts" in ''VideoGame/ValkyrieProfile''. It plays on your way out of any dungeon after you've beaten the boss and taken (or returned to Odin) the artifacts therein, and replaces the existing background music. It's the game's way of saying, "Yeah, Lenneth just made this place her bitch," and it's damn satisfying to walk out of the clear halls of a dungeon with it playing.
** Leneth: It shall be engraved upon your soul! Divine assault! Nibelung Valesti!
* ''VideoGame/LeagueOfLegends'':
** Legendary.
** [[https://www.youtube.com/watch?v=a-bxheqrAWs You have slain an enemy! Double kill! Triple kill! Quadra kill! PENTAKILL! Legendary kill!]] [[https://www.youtube.com/watch?v=cTWJP-iRbXY HEXAKILL!]]
*** ACED.
** The LAN server's narrator which sounds a bit less like a videogame narrator and a bit more like a football commenter. ''¡Has matado a un enemigo! ¡Asesinato doble! ¡¡Asesinato triple!! ¡¡¡ASESINATO CUÁDRRRRUPLEEEEEEE!!! ¡¡¡¡¡¡P-P-P-P-PENTAKIIIIIIIIIIIIILLLLLLLLLL!!!!!! ¡¡¡¡¡¡EXTERMINIO!!!!!!''
** Absolutely everything Nasus says.
** Gangplank's laughter
** It might be something personal just to us Ezreal lovers, but seeing an enemy low all the way across the map and firing from base... "Hhhhh-Yaaah!... You have slain an enemy!"
** For [[MadScientist Singed]], [[HoistHeroOverHead "BOINK!"]] is also known as "that sound you hear before getting a kill/assist".
** The darkening of the screen and accompanying "DDDARRKKKNESSSSSSS!" means that all enemies are scattering in fear and either about to die or have stopped chasing your team... but only when the Nocturne is on ''your'' side.
** The impact sound of Malphite's ultimate, [[DynamicEntry Unstoppable Force]]. Especially if you hit multiple people with it.
** The deep, scare chord of Sion's new [[FoeTossingCharge ultimate]], if he's on your side. And the warcry that comes with it, of course.
-->"''I'll '''CRUSH YOU ALL!'''''"
** Just about everything Twitch says, but if you need a hand in a pinch, his [[IncomingHam "I was hiding!"]] quote as he becomes visible again from ambush can be music to your ears.
* ''[[VideoGame/DonkeyKong64 ooooooh, banana...]]''
** '''Kong! Kong! Donkey Kong!'''
* '' VideoGame/{{Wipeout}}'':
** Successfully eliminating an opponent at a distance using the [[WaveMotionGun Plasma Bolt]] is ''immensely'' satisfying.
*** ZZZZZZZZZZZZZZ BE-BE-BE-BE-BE-BE-BE- '''TZZZZOW!!!'''... CONTENDER ELIMINATED
** QUAKE
** Also, the beeping sound that plays when you unlock something on WOHD
** The turbo sound effect from ''Pure'' onwards: Fshh-Woooooo!
** In each version the computer's flat "CONTENDER ELIMINATED" can be this when it's not applied to you.
** Wipeout 2048 has many voices that qualify. In the menus, selecting a ship (both in the 2048 and HD + Fury Campaigns) gives a small voice clip announcing the name of the selected ship, encouraging just going around listening to "Fiesar Fighter. Auricom Prototype. Piranha Agility", not to mention the same voice describing the 2048 ships. During 2048 events, picking up weapons not only has a voice announce the pickup, but it has an accent based on the country the team is located in (so Auricom has a Japanese accent, Fiesar a European one, etc). Just listening to these voices is a delight.
* So much from ''VideoGame/AgeOfEmpires'':
** Any of the 'advanced an age' sounds.
** GRUHGRUHGRUH-GRUHGRUHGRUH-GRUHGRUHGRUH
** The little chimes that play when you recieve tribute.
* [[https://www.youtube.com/watch?v=xQZhIypTYZw The magnificent swelling of sound and the wind chime noises]] that follow in the Sierra logo. An entire generation of gamers feel an intense rush of nostalgia upon hearing the euphonic sequence.
* Ya know, isn't it just pure bliss, that usually in crossover games or even in [[NostalgiaLevel nostalgia levels in some games]] you can just hear those sounds, those lovely bleeps and bloops which you have always grown up with being used again in their respective places, referring on [[WhereItAllBegan those times?]]
* ''VideoGame/DarkReign'':
** The sound of heavy defense turrets firing, whether they be Heavy Rail Platforms or Neutron Accelerators.
** The sound the Rift Creator makes. (When you're using it, anyway...)
** "Objective Complete. Mission Accomplished."
** "New Technology Interfaced."
** "Phasing Online/Phase Runner Available."
** [[TakingYouWithMe "WANT SOME-A THIIIIIIS?!"]]
* From the ''VideoGame/{{Fallout}}'' series:
** Any of the level up sounds definitely count.
** The loud SHOMP a Fat Man makes, followed by the rumbling of a Mini Nuke. (Or the rumbling of ''eight'' nukes, for you MIRV fans)
** The low bass sound you get upon gaining XP in New Vegas.
** ''Anything'' said by Veronica or Boone.
** [[PatrioticFervor "EMBRACE DEMOCRACY OR YOU WILL BE ERADICATED."]]
** The fatal hiss of a critical laser hit.
** [[http://fallout.wikia.com/wiki/File:Mus_mysteriousstranger_a_01.ogg The little guitar riff you get when the Mysterious Stranger decides to drop by and lend a hand]].
** The SHHHHHHH-K-TIK sound of entering vats and the B-Deep B-Deep sound of selecting your targets.
* ''VideoGame/ParasiteEve'': Whenever Aya casts [[KamehameHadouken Energy Shot]]. *''Rrrrrrrnnnnn...akashinnnnnnnngggg!''* or [[SuperPoweredEvilSide Liberation]].
* ''VideoGame/ParasiteEve2'': The M249 has a most satisfying [[MoreDakka firing sound]].
** The "click" sound of a firearm being reloaded within the in-game menu is likewise satisfying in it's own way.
** The "Healing" Mitochondria power has a very nice [[https://youtu.be/wdNSZkqVmjw?t=25m49s jingle]] to it.
* ''VideoGame/{{Bug}}'' probably has only one, but it's probably the most remembered sound in the game- [[HealingPotion BUUUUUUUUG JUUUUUUUUUUUICE]]!!! (To explain, Bug Juice recovers all of Bug's five hitpoints)
* When Max comes up with a new invention in ''VideoGame/DarkChronicle'', you get a cool fanfare and Max yells, "Yeah, it works!"
* Sometime, in VideoGame/DigimonAdventureAnodeCathodeTamer you get beaten pretty hard. Then suddenly, [[ThemeMusicPowerUp Braveheart]] start to play. Someone learned the Holydramon Variable. Everyone get healed for free. Yay! And that is why bringing Tailmon can be a good idea.
* ''VideoGame/CrimzonClover'':
** The "[[SuperMode BREAK]] STANDBY" beep. And of course, the BREAK MODE sound itself.
** [[OneUp EXTEND!]]
** The "game complete" jingle.
* The sound of Cole's Lightning Storm touching down in ''VideoGame/InFamous'', carving a path of destruction across the city. The best part is when you can't hear the electricity anymore because its far away, all you can hear is the thundering rumbles from the sky reminding you that Cole is harnessing nature itself to annihilate his enemies. Seeing their still sparking corpses hanging lifeless for a few seconds before collapsing is just icing on the cake.
* ''VideoGame/ChildOfEden'', when you defeat the FinalBoss: [[spoiler:''[[SugarWiki/AwesomeMusic "Let's get away flyyyyy awayyyyy / I found the path to paradise / Shining spiral of gold / Take my hand, fly away aaaand..."]]'']]
* [[VideoGame/{{X}} Ship Computer Control Transferred]]. Basically translates to "Yay! New ship!". Good when it's a bigger ship than what you've got, or a transport ship when you're looking to get in on trading. Still good if it's smaller as you could always [[VendorTrash just sell it at the nearest shipyard.]]
* The piano chord you get in ''VideoGame/LANoire'' when picking the correct choice in an interrogation.
** The ''incredibly'' suave saxophone riff that plays on the case result screen.
* Any of the finisher taunts in ''VideoGame/BatenKaitos''. The voice acting is terrible, but that fails to make it any less satisfying.
** "I'll show you what a man of the sky can do!"
*** "You wanna give up? IT'S TOO LATE!"
** "Let me introduce you to Lady Death."
** The "fwoosh" of a Spirit Attack Magnus activating.
** ''Anything'' said by [[DeadpanSnarker Guillo]].
*** [[GameBreaker Icefan! Sigil Cry! Quell! LOOK TO THE SKY!!]]
** In that same vein, [[BloodKnight Milly's]] battle cries.
** '''[[LimitBreak LEVEL FIVE! MP BURST!]]'''
** SCENSION! AAA-SCENSION!! TRAAAN-SCENSION!!!
*** [[InfinityPlusOneSword Witness the fury...OF A GOD!]]
** '''[[FightWoosh FIGHT!]]'''
** The first few notes of [[https://www.youtube.com/watch?v=oC2SDdMEGLE The Valedictory Elegy]]. Even [[AwesomeMusic/BatenKaitos better]] if it's the [[https://www.youtube.com/watch?v=kZJU9v5f6RQ guitar version]].
** [[RecurringRiff Chaotic Dance]] might qualify, although it is the battle theme for ThatOneBoss.
** The screen melting into a pile of goop when the battle start, a wind-esque fsh-wooosh, goes, is great. There are a couple crazy laughs through the two of them, and all of them are chilling and to great effect.
* [[VideoGame/MedievalTotalWar "The enemy general is dead! A blackguard gone to his deserved grave!"]]
* The sound of the Cyclone reloading from ''VideoGame/PerfectDark''.
** The noise a cloak makes when being deployed.
** The sound the Farsight makes when being fired, as well as reloaded.
** The sound of a Mauler [[SecondaryFire charging]] [[OneHitKill up]] (actually, let's just make it all of the futuristic weapons, shall we?).
* In ''VideoGame/ProfessorLayton'', that sweet sound of finally solving a puzzle... And the dialogue is pretty satisfying too!
* Hearing the ''VideoGame/DesktopDungeons'' victory fanfare. Every time.
* The sound of a boss, or better yet, a [[BeefGate FOE]], dying in ''VideoGame/EtrianOdyssey''. Which, by the way, ''is distinct from the normal "enemy defeated" sound.''
* ''VideoGame/GearsOfWar'': [[ChainsawGood WAYUR! RAOOOOOOERRR]]
* ''VideoGame/GearsOfWar3'' gives us "[[KillSat Hammer strikes are a go!]]"
* In the ''VideoGame/CastlevaniaChroniclesOfSorrow'' series. The "Sssssssssss DING!" noise that signals a soul being released from a monster. It means that you can stop grinding that one monster over and over again, because you just got a new toy to play with.
* From ''VideoGame/AceCombat6FiresOfLiberation'': "Garuda Team, thought you could use some cover!" The sound that follows is your Allied Support meter rocketing up to the maximum level as whole swarms of planes move in to support your vastly-outnumbered squadron, allowing you to call in massive counter-strikes.
** "Ding!" MISSION ACCOMPLISHED.
* The PSI activation noise and the triumphant new-PSI-learned jingle in ''VideoGame/{{EarthBound}}'' and ''VideoGame/{{MOTHER 3}}''.
* The constant tone changing to a rising beep of the variometer announcing a rising thermal when flying a glider in ''VideoGame/MicrosoftFlightSimulator''.
** The squeaking noise your planes landing gear makes during a smooth touchdown.
** Many of the engine startup noises, particularly on vintage planes that use rotary piston engines. Or the rapid ticking sound turning into a low howl as a gas turbine/jet engine starts up.
* In ''VideoGame/{{Catherine}}'', opening the Exit Door at the top of a boss stage treats you to a fanfare of ''Hallelujah'' as whatever freaky boss that chased Vincent dissolves from the door's purifying light.
* Generally, most games that feature a pump-action shotgun have a sound for the reload animation that just feels... awesome. (Early) examples are the already mentioned ''Doom'' as well as Persian Gulf Inferno, among others.
* Basically, anything a fighting game announcer says:
** [[VideoGame/MarvelVsCapcom2 The battle for survival begins... ENGAGE!]]
** [[VideoGame/MarvelVsCapcom3 Get ready to brawl... FIGHT!]]
** [[VideoGame/StreetFighterAlpha Get ready, fighters... TRIUMPH OR DIE!!]]
** [[VideoGame/StreetFighterIII Into the heat of battle... GO FOR IT!]]
** [[VideoGame/StreetFighterIV It's the battle of the century... FIGHT!]]
** [[VideoGame/GuiltyGear Heaven or Hell! Duel (x)! LET'S ROCK!!]]
** [[VideoGame/BlazBlue The wheel of fate is turning... Rebel (X), ACTION!!]]
** [[VideoGame/CapcomVsSNK2MarkOfTheMillennium Go for broke... FIGHT!]]
** [[VideoGame/Ready2RumbleBoxing Leeeeet's get ready to RUMBLLLLLLE!!!]]
* "[[VideoGame/SkullGirls Tell me where it hurts~...]]"
* Anytime [[Creator/TaraPlatt Green Heart]] says something in ''Franchise/{{Neptunia}}.''
** The level up theme.
** Any opening or ending theme.
** The challenge complete jingle from [[VideoGame/HyperdimensionNeptuniaVictory Victory]].
** Neptune's version of the ''Franchise/FinalFantasy'' level up theme.
* In ''VideoGame/DotA2'', whenever Doom Bringer kills [[MostAnnoyingSound Storm Spirit]], he might say, "STORM SPIRIT, SHUT UP."
** Had to suffer through a game with a Griefer? Drop a player report on them and enjoy the sound of them being branded.
** ''(WHAM)'' I SAID GOOD DAY, SIR! after killing someone with Axe's ultimate skill, Culling Blade.
** Sniper's ultimate is a slightly modified version of Counter Strike's AWP. Afterwards, he quotes Team Fortress 2's Sniper.
** Any time any announcer shouts "RAMPAAAAGE!"
** All of Invoker's lines. Too many to list here but his glouriously bombastic voice actor makes every single one fantastic. Among the best:
--> "You die as you lived: INSIPID and IGNORANT!"
--> "First blood! As I am, indeed, FIRST in EVERYTHING!"
* ''VideoGame/MoonbaseAlpha'':
** aeiou
** John Madden John Madden John Madden John Madden
*** Football~
** Joses!
* ''VideoGame/{{Bosconian}}:'' "BLAST. '''OFF!'''"
* ''VideoGame/SpiralKnights'':
** The clicky-whirry voices of the Strangers.
** The ''BONG'' of Crystal Energy being spent.
** Certain weapons being used, like...
*** Divine Avenger's swing sounds are best described as "light in audio form."
*** The Troika line's excellently loud charge attack.
*** Lots of Pulsar shots going off. Unless they're coming from the other team in Lockdown.
*** The ''click-whoosh'' of a vaporizor bomb. Especially the Capacitor line, which has buzzing electricity on top.
*** The old-school ricochet noises that the Magnus and Antigua handgun lines make.
** Snarbolax's howls never fail to send chills of anticipation down the spine.
** Opening a ton of treasure boxes in rapid succession. ''Poppoppoppop!''
** Ghost blocks.
** The bark of a friendly Love Puppy, or the cute little mew of a Mewkat.
** The sound of that Silkwing finally biting it, or the Gremlin Mender eating the dust.
* The roar of a [[ChainsawGood chainsword]]. The loud, almost physical '''BANG''' of a [[{{BFG}} Bolter]]. The satisfying squishiness as an Ork is [[LudicrousGibs blown, torn or smashed to pieces]]. The echoing warcry Captain Titus lets out as he enters [[LimitBreak Fury Mode]]. While it all was aided by improbably detailed visuals to make an incredibly visceral and chaotic combat system, the audiophiles among the ''Warhammer 40000'' fanbase were nearly as joyous over how "right" everything sounded in ''[[VideoGame/Warhammer40000SpaceMarine Space Marine]]'' as they were over... Well, everything else.
* From ''VideoGame/DarkSouls'':
** The hollow 'thoom' sound effect that plays when you successfully parry an enemy's attack, followed by the visceral sounds of a [[OneHitKill riposte]].
** The 'fwooosh' that plays when you dispel your Hollowing and become a human again.
** The distinct 'ka-shk' of an enemy being slain, particularly if it was a though one you were struggling with.
** In ''VideoGame/DarkSoulsIII'' - the impactful 'thump!' of an attack dealing extra damage to a staggered enemy.
* In ''VideoGame/FTLFasterThanLight'', the 'dong!' effect of the FTL drive charging.
** [[https://benprunty.bandcamp.com/track/victory Victory]], which plays when you defeat the [[FinalBoss Rebel Flagship]].
* In ''VideoGame/{{Borderlands}}'', hearing the sound the game makes when you are granted a second wind. It means you won't have to respawn and loose the progress you made against that one boss, and it's awesome!
** The firing sounds of the Bloody Justice revolver and Whitting's Elephant Gun. Bloody Justice in particular has that skull-cracking bass note (which is absolutely true-to-life).
** The [[VideoGame/{{Borderlands 2}} sequel]] has the ''click-woosh'' of the Gunzerker going GunsAkimbo, often accompanied by some ridiculous shouting--it means that the already impressive firepower he brings to the team has literally doubled and there's MoreDakka incoming.
*** Anything Krieg says upon starting a rampage, be it psychotic laughter or screaming his desire for meat at the top of his lungs.
* Land a CriticalHit in ''VideoGame/ProjectXZone'' and listen to the sound of the "POW!" while looking at the yellow numbers in the screen. Bonus points for giving you an extra 5% per execution of the attack with the CriticalHit.
* In ''VideoGame/{{Spore}}'', Sing as done by the high-end beaks. The basic cell mouth and insect mouth Sing, too.
* While it could just as easily serve as NightmareFuel, the spellcasting chants in ''VideoGame/EternalDarkness'' are wonderfully rhythmic and varied, especially [[VoiceOfTheLegion Xel'lotath]] and [[spoiler: [[InfinityPlusOneElement Mantorok]]]].
* From ''VideoGame/{{Xenoblade}}'', a great number of sounds in battle signify creat things.
** The lovely little noise that signifies a completely filled Party meter, usually followed by a line like:
--->Now! use a [[CombinationAttack Chain Attack]] and ''finish this!''
** The broken-glass noise of a Vision Tag [[ScrewDestiny shattering outright]], destroying the chance of a deadly attack even happening. The characters have some choice words whenever this happens, too.
--->'''Shulk:''' The future is ours to decide!\\
'''[[spoiler:Fiora]]:''' Sorry. Not interested in ''that'' future.\\
'''Reyn:''' Keep yer ''stinkin''' future!
** The best of these, however, comes from the FinalBoss.
---> '''[[spoiler:Zanza]]:''' What? ''How can you still have visions!?''
** The quotes that accompany a filled Talent Gauge, and the accompanying Talent Art quotes, for those characters whose Talent Arts are extremely powerful.
--->'''Shulk:''' We can definitely do this!
---->'''Shulk:''' ''This is the Monado's power!''\\
'''Shulk:''' Behold, he power of the Monado!
--->'''Dunban:''' The time is ''now!''
---->'''Dunban:''' Born in a world of ''strife!'' Against the odds! We choose to ''fight!'' BLOSSOM DANCE!
--->'''Melia:''' The ether... is ''flowing through me!''
---->'''Melia:''' ''Behold my power!''\\
'''Melia:''' Return to chaos!
* From ''VideoGame/{{jubeat}}'': Normally, when you clear a song, you get a mildly-excited announcer telling you "Result: Cleared!" But if you get a perfect score...
--> "[[NoDamageRun Full Combo!]] Result: Your rating is...'''''[[FlawlessVictory EXCELLENT!!]]'''''"
** Or in ''jubeat saucer'': "Result..." *pause* *ching ching ching* *boom* "'''''EXCELLENT!!'''''"
* ''VideoGame/WorldOfWarcraft''[='s=] achievement sound, "''SCHWONK!''"
** Also in ''World of Warcraft'', the sound of Heroism/Bloodlust. It's a powerful buff with a long cooldown, normally used only on the toughest enemies such as dungeon and raid bosses, so that sound, combined with the entire party growing in size, acts as an informal "go kick some ass, team" battlecry.
* [[VideoGame/CastlevaniaSymphonyOfTheNight SOUL STEAL!!!]]
** The thundering explosions that accompany many perishing enemies.
* '''''[[VideoGame/{{Klonoa}} POOCH]]'''[[VideoGame/{{Klonoa}} -CHI-CHU-chu]][[VideoGame/{{Gex}} -chu-ch-ch-ch...]]''
* From ''VideoGame/SuperHexagon'':
** "Hexagon!"
** "Awesome!"
** The ending theme, followed by "Wonderful!"
* The 'ba-dum' noise that plays when you pick up an item in ''Franchise/SilentHill''.
** The sound of a shotgun or a machine gun firing.
** The gurgling sounds of a pinned ghost in ''VideoGame/SilentHill4''. When you first hear it it can be frightening, but afterwards you know that means there's one less ghost to deal with.
** 'click' The door is now unlocked.
* In ''VideoGame/MarvelVsCapcom3'', the announcer declaring "You have saved the Earth!" upon defeating the final boss.
** Pulling off [[VideoGame/AceAttorney Phoenix Wright]]'s Level 3 Hyper Combo rewards you with Nick quite litterally [[BreakThemByTalking Breaking Them By Talking]] (and can be a guaranteed KO if X-Factor is activated).
--> '''Phoenix Wright''': "The one who actually committed the crime...''is you''! No alibi, no justice, no dream, no hope! It's time to pay for your crime: '''''TAKE THIS'''''!"
* ''VideoGame/OmegaBoost'': "[[GameBreaker Activating]] [[LimitBreak Viper Boost]]."
* In Videogame/TokyoJungle if you are playing as a Kangaroo and sidestep repeatedly the noises it makes are almost therapeutic.
* From ''VideoGame/ShinMegamiTenseiIIINocturne'' we have:
** Metatron's evil laugh when he casts Fire of Sinai.
** The sound Focus makes, particularly when followed by...
** [[GameBreaker Freikugel]]
* ''VideoGame/{{Minecraft}}'':
** The pickup sound, especially hearing it in rapid succession.
** If you're hunting for food, the sound of a nearby chicken, or especially a cow or a pig, becomes this.
** The sound of wolves barking, if you have bones to tame them with or they're tamed wolves that are yours.
** The jingle that plays every five experience levels gained.
** Many of the block-breaking sounds are oddly satisfying.
** The sound of walking atop leaves/grass. Also, wooden blocks.
* The flight attendant speaking in ''Midnight Landing'' and ''Top Landing'' from the ''VideoGame/LandingSeries'', [[SoundCodedForYourConvenience which means you've landed successfully]].
--> ''"Ladies and gentlemen, thank you very much for flying with ''<Midnight Air/JT-2610>''. We have just landed at ''<airport name>''. Please remain seated until the plane has come to a complete stop. Thank you!"''
* ''VideoGame/{{Divekick}}'': '''[[FlawlessVictory FRAUD DETECTED]]''', if you win 5-0. If you're the one losing, the trope is inverted.
** Losing 0-4 and then making a 5-4 comeback results in '''CHOKE DETECTED'''.
* [[VideoGame/{{Tekken}} GET READY FOR THE NEXT BATTLE!]]
* In ''VideoGame/{{HELLSINKER}}'':
** The optional "CHING!" that plays when you get more than 10 Spirits at once.
** The BossWarningSiren.
** In Segment 2 Lead: "[[AC:[[PrepareToDie You will]] [[BonusBoss die here!]]]]", followed by the [[SongsInTheKeyOfPanic sped up]] [[https://www.youtube.com/watch?v=WxjAlzN8pOU Segment 1-2 boss theme]].
** The optional sound that plays when your [[SmartBomb discharge]] is ready, especially if you're in a tight situation.
* ''VideoGame/ArmoredCore'':
** In the [=PS2=] games, the [[InfinityPlusOneSword Karasawa]] makes a very distinctive "KAROUM" sound, which fits nicely when you're using it to tear through enemy AC's like tissue paper (though not so much when the same rifle is pointed at you).
* ''VideoGame/DragonAgeOrigins'' If you have the Feastday Gifts DLC, you can give Sten a book of Qunari prayers for the dead. He can read it at any time to bring everyone on the team instantly back to life. The BadassBaritone doesn't hurt either.
* ''VideoGame/ExaPico''
** The electrical crackling of a [[LevelUpAtIntimacyFive Paradigm Shift]], generally signaling both an emotional scene concluding happily and [[AndYourRewardIsClothes a new outfit]] for the girl.
** "Synchronicity Chain!" when you synchronize harmonics.
** METHOD_REPLEKIA, the music associated with supercharging your attack magic in the second game.
* From ''VideoGame/ShinMegamiTenseiIV'':
** The sound accompanied by a demon being swayed into doing a favor for you.
** The sound accompanied by a [[StatusBuff Smirk]], unless it's the enemy getting one.
** Burroughs provides a lot, thanks to her pleasant [[Creator/AliHillis voice]]:
*** When you finish a Main Quest:
----> "Congratulations on completing the quest!"
*** During a hunt quest:
----> "You're on a roll! Good luck with the rest of them!" \\
"''x'' targets left!" \\
"Only one target left!"
*** Upon waking up in the barracks:
----> "Good morning, Master."
*** After traveling from one Terminal to another, or before purchasing an App:
----> "What should we do, Master?"
*** When providing you with crucial updates:
----> "Hey, listen up!"
*** Upon getting the necessary items for a FetchQuest:
----> "That's it! You have all you need now. Just go deliver it and you're done!"
*** Her {{boss warnings|iren}}:
----> "I'm detecting a strong demon ahead. Do you want to go on?" \\
"I'm detecting a [[ParanoiaFuel very dangerous]] [[BonusBoss demon]] nearby. You should consider getting out of here." (Unless you aren't trying to trigger it, in which case it's NightmareFuel.)
** The universal "quest complete" sound.
** The sound of a boss demon exploding.
* ''VideoGame/BlazBlue''
** The wheel of fate is turning!
** REBEL 1...ACTION!
** ASTRAL FINISH!
* ''VideoGame/{{Elona}}: ''The sound that plays when one of your stats or skills level up. It's just a small chime, but it's extremely satisfying to hear.
* From ''VideoGame/YouDontKnowJack'':
** From everything before ''5th Dementia'', there's the '''extremely''' satisfying guitar riff when you buzz in, especially if it's a Gibberish Question, Anagram Question, Impossible Question, or just a $3,000/[[DoubleTheDollars $6,000]] question you happen to know (and hopefully, get correct).
** From ''2011'' and ''2015'', the chicken clucking after picking the Wrong Answer of the Game.
* ''VideoGame/TheElderScrollsVSkyrim'':
** The FUS RO DAH! shout.
** Somewhat overlapping with awesome music, everytime you hear ''"[[https://www.youtube.com/watch?v=ybq_waDfyDI One They Fear]]"'' kick in, expect an epic Dragon fight to follow.
** When the barbarian choir starts singing, something awesome is ''always'' going to happen. For example, it's used when you near a new Word Wall.
** The deep roaring wind whenever you [[YourSoulIsMine absorb a Dragon Soul]].
** That "chunk!" when you successfully land a sneak attack.
** The shimmery whistle that means Nirnroot is nearby. Invisibility potions for all!
** The occasionally calming and mysterious sound effects when you clear a dungeon or encampment.
** The little jingle whenever you come across some serious SceneryPorn, followed shortly by your comrade reminding you that TheWorldIsJustAwesome.
---> '''Lydia:''' I've never seen anything quite like that.
---> '''Farkas:''' Wow... that's... wow!
** The full incantation for the [[BlownAcrossTheRoom Unrelenting Force]] shout: '''FUS RO DAH'''!
** The level up jingle features the return of the barbarian choir.
--> "Huh! HOOH! '''HYAAAAH!!''' *shing*"
* ''VideoGame/FiveNightsAtFreddys'': The WestminsterChimes and the subsequent children cheering when you successfully make it to 6 AM and survive the night.*Bing Bong Bang Bong... Bong Bing Bang Bing* Children: '''"YAAAAAAAY!!"'''
* In ''VideoGame/AdventureTimeBattleParty'', Lemongrab's voice tends to be [[MostAnnoyingSound very annoying]] due to him yelling many of his lines in a loud, shrill voice. However, it's definitely a great feeling when you use your ultimate skill and hear his famous quote "OOOONEEEE MILLLLLLION YEEEEAAARSSS! DUNGEON!", as your teammates are now free to wallop on the entire opposition for several seconds while your enemies rot in their cells.
* The default hit noises in [[VideoGame/HatsuneMikuProjectDiva Hatsune Miku: Project Diva f/F]], as well as the selection noise for any menu option.
* [[VideoGame/TaikoDrumMaster SA~! HAJIMARU-DON!]] Also every single Japanese voice clip for Don and Katsu in the entire series counts.
* Just the sound of a [[https://www.youtube.com/watch?v=31ivdML1Xes PS1 starting up.]]
* ''VideoGame/DiddyKongRacing'':
** If you complete a level in first place, you get to hear [[https://www.youtube.com/watch?v=yW3nBr7ix_4 this awesome jingle]].
** The epic "WHOOOSH!" that sounds when you activate a max-level speed boost.
** TT saying "Power up!"
** In Time Trial mode, TT's "LAP RECORD!" and "RACE RECORD!"
* Five words from ''VideoGame/LufiaCurseOfTheSinistrals'':
** '''[[LargeHam "TIME TO UNLEASH MY POWER!"]]'''
** Every single voiced line from Dekar counts. His last voice clip in the game is perhaps the best example: [[spoiler:"Dekar, the world's strongest man, has returned!"]]
** "Rrrraaaahhhh... '''BURN!'''"
** "''BOOM!''"
** The intro of the "Summer" theme in [[BonusDungeon the Ancient Cave]], because that means you've just walked into a room ''full of'' [[MetalSlime Cores]].
** In this game and [[VideoGame/LufiaIIRiseOfTheSinistrals the original]], the intro to "The Strongest Man"/"Strongest", because you know Dekar is about to do something [[SugarWiki/MomentOfAwesome awesome]] and/or [[SugarWiki/FunnyMoments stupid]].
* In general, many old-school consoles' start-up jingles, which bring back so many good memories in the minds of players old enough to remember them. Most notably, the Playstation 1 and 2, Dreamcast and Gamecube.
*** Some gracious soul out there went and made a [[https://www.youtube.com/watch?v=BRCcm5qG3as 10 minute video]] of the [=PS2=] menu ambience. [[SugarWiki/SweetDreamsFuel It's bliss.]]
* ''Videogame/{{Warframe}}'':
** Maybe you've farmed relics, maybe you've bought the blueprints off other players, but you finally have the full 3 parts and main blueprint of that prime warframe you've wanted. Now its time to start building, waiting 12 hours for the parts, and then 3 ''days'' for the warframe itself... when you collect it from the foundry, you're work is rewarded with a shiny new toy, and an echoing ''bwom wom wom wom''.
** There are several rarities of pickups in the game, with 4 main "classes", which can for simplicity will be called "common crafting", "uncommon crafting" "rare crafting", and "blueprint/very rare crafting". Each of the classes has its own sound, and while they may not be the most satisying sound (though they do sound pleasant), a player farming for anything above rare will certainly find some joy in the sound and assurance that they just found that much needed component.
** Void relic missions add two more sounds, they sound of collecting reactant (a sound that can only be described as half "collecting a gem" and half "electricity spike"), and the sound of you collecting 10 reactant, cracking open the relic, with a sound best described as a ''booming'' choir that somehow sings both heavenly and ominously in a single sound.
** Collecting ayatan stars. Its almost like an exhalation of breath.
* In ''VideoGame/IcewindDale'' several of the acknowledgement sounds are dice rolls. This, combined with the wood-grain UI theme which suggests a kitchen table, make the game feel like a tabletop Dungeons and Dragons campaign.
* ''VideoGame/{{Cytus}}'' has a distinct chime for achieving a perfect score, i.e. the Million Master rank.
* In ''VideoGame/{{Scribblenauts}} Unlimited'', the [[https://www.youtube.com/watch?v=BLIZAD6lnaA Starite Get]] sound after completing a quest for a full Starite.
* ''VideoGame/{{Overlord}}'':
** A lot of players get at least a little happy every time one of their minions says "For Da Overlord!", "For Da Master!", or just plain "For you!".
** The "Recall Minions" sound is pretty satisfying too.
* ''VideoGame/{{Destiny}}'':
** Lord Shaxx congratulating a team of fortunate Guardians on a job well done in the Crucible. Especially if the victory was hard-fought, or if you aren't especially good at PvP and managed to do well.
-->"More efforts like that, and we might just win this!
** [[https://youtu.be/MOSssOILsUE SEVENTH COLUMN!]]
** More often in PvE than in PvP, the sound of a super (any super) going off. Means one of four things is about to happen- you and your fireteam suddenly have a chunk of ground all to yourselves (thank you, Defenders), your group just barely got saved from wiping at a crucial moment (Fireborn is amazing), a group of enemies is about to disappear (just about everyone else), or a boss about to take a ''ton'' of damage, if not die outright. Maybe even a combination of any number of those, especially if multiple people activate their supers. In the Crucible, however, this can either fill a player with excitement (in the case of a teammate using one) or dread (if an opponent has).
** CLANG! FWU-BOOM! FWU-BOOM! FWU-BOOM!
* ''Series/BuffyTheVampireSlayer'': Fill up the combo bar and the main theme will sound signalling your accomplishment.
* Every single game in the ''VideoGame/MarioAndLuigi'' subseries has the bros' pseudo-Italian {{Simlish}} speak.
* The first ''VideoGame/{{Rayman}}'' game had a [[BigYes big "YEAH!"]] open its level complete jingle. On earlier levels, it's a hilarious cry, and on later levels, it's an incredibly satisfying relief after completing a NintendoHard level.
** In ''[[VideoGame/RaymanOrigins Origins]]'' and ''[[VideoGame/RaymanLegends Legends]]'', a distinctive "Oooh!" sound is heard when finding a hidden room containing an Electoon/Teensy cage.
** And let's not forget the four-leaf clover tickets in Legends. "Lucky!"
* ''VideoGame/{{Undertale}}'':
** [[spoiler:Asriel]]'s 'voice' sounds so soft and sweet to the ear. It makes any conversation with him all the more heartbreaking.
** If we're talking voices, Asgore's as well.
** The distinct "ping!" when you interact with a save point...[[MemeticMutation it fills you with determination]].
* The sound of an Angel or Devil Room opening up after you put down a boss in ''VideoGame/TheBindingOfIsaac.''
* The CRASH! when you get a clue in the first two ''VideoGame/SlyCooper'' games, especially after a long time spent tracking it and hearing [[MostAnnoyingSound tink-tink-tink-tink]] in the background. Even better when followed by the ''PWANG!'' noise that indicates you've got the last clue and can open that level's vault for a new power-up.
** The musical fanfare that plays when you get a key in the first game, as well as the ring of the key on Sly's cane.
** There's another incredibly satisfying musical fanfare that plays when you crack open a safe in Sly 1. It's slightly more mystical sounding than the key fanfare which fits since you're uncovering history with each safe you open as they all contain notes left by Sly's ancestors. Made all the more satisfying when you finally get to open it after [[LastLousyPoint spending ages looking for that elusive last clue bottle]].
** The zapping sound of Carmelita's shock pistol, even if she's chasing you with it. The whack of Sly's cane taking out an enemy or a successful BOOM when Bentley kills a guard with his bombs as well, as far as weapons are concerned.
* ''VideoGame/TheWitcher3WildHunt'': The quest complete sound.
* The meowing of the cats in ''VideoGame/CatPlanet''.
* The flat "THUNK" sound the OminousOwl makes when it collides with a closed vent in ''Videogame/OneNightAtFlumptys'' is always satisfying to hear.
* ''VideoGame/LittleBigPlanet'':
** The sound of collecting a Prize Bubble.
** To a similar extent, [[https://www.youtube.com/watch?v=z6aOAUhjdW8 the sound of Score Bubbles and Multipliers accumulating.]]
** Cock-a-doodle-doo! [[labelnote:Why?]]This is the sound that plays when you get all of the prizes in a level.[[/labelnote]]
* ''VideoGame/GrooveCoaster'':
** "Stage cleared! Congrats!"
** "You didn't make ''any'' mistakes! Amazing!"
** "A Full Chain! Well done!"
** "''[[OhCrap Perfect?]]'' That was incredible!" / "P-PERFECT?! ''Saikou no'' play ''deshita!''" / "P-Perfect?! ''Yume mitai!''"
* ''VideoGame/{{maimai}}'':
** "Full Combo!"
** "All Perfect!"
** "100% synchronized!"
* ''VideoGame/{{Overwatch}}'':
** Any friendly ultimate callout can qualify, but supportive ones are especially wonderful.
*** [[MassResurrection "HEROES NEVER DIE!"]]
*** [[SuperMode "You're powered up! Get in there!"]]
*** [[DeflectorShields "Oh, let's break it DOWN!"]]
*** [[EnlightenmentSuperpowers "Experience tranqulity."]]
*** [[{{Teleportation}} "Teleporter online. I have opened the path."]]
*** [[GogglesDoSomethingUnusual "No one can hide from my sight."]]
*** [[GravityMaster "Fire at will!"]], preferably followed up with the line of a damage-dealing ultimate such as [[KatanasAreJustBetter "The dragon becomes me!"]], [[InstantAwesomeJustAddDragons "Let the dragon consume you!"]], "Activating [[SelfDestructMechanism self-destruct sequence]]!", or [[MacrossMissileMassacre "Rocket barrage incoming!"]]
** If your team is attacking: "Objective captured." and "The payload has reached the checkpoint."
** If you're defending: "60/30/10 seconds remaining."
** [[TotalPartyKill "TEAM KILL!"]] Take a deep breath and enjoy a chance to rest - or to push objective without anyone in your way.
** Interestingly, the game also has a case of Most Wonderful Silence - you may hear enemy calling out their ultimate, but nothing can be heard or seen afterward. Bug? Nope, just your friendly D.Va eating opponent's attack with her Defense Matrix.
** Even the sound design of the game's basic interface is wonderful. This includes that little soda-can-popping sound for every bit of damage you deal, or that sharp "KACHINK" sound you make while striking critical hits (made even better when accompanied by a booming sniper shot or hearing it in rapid succession with an automatic weapon).
** The voice lines that indicate that an enemy Torbjörn's turret has been destroyed and you can finally push:
---> '''Genji:''' ''Yosshi!'' Enemy turret destroyed! \\
'''D.va:''' Enemy turret's not gonna bother us anymore! \\
'''Lúcio:''' You remember that turret? Me neither!
** The sound of [[KilledMidSentence an enemy's Ultimate line being cut off by a scream or death grunt]], indicating that they were killed in the middle of it. By far the most iconic example is Pharah's "Justice ''[[MacrossMissileMassacre rains]]'' fr--AUGH!!"
** Of course: "VICTORY!"
* In the [[VideoGame/NintendoWars Advance Wars series]], signalling "that something really good is about to happen" is the point of the [[https://www.youtube.com/watch?v=dAcr6C6nIH0 CO Power]], [[https://www.youtube.com/watch?v=NLD-s7TSyQY Super Power]], and [[https://www.youtube.com/watch?v=0GCKo7TwSno Tag Power]] themes. The buildup is even [[https://www.youtube.com/watch?v=VIFY0XATlY8 roughly timed with the power animation and effect animation]] so you will usually start unleashing fury about when the main part of the theme starts.
* ''VideoGame/{{Paladins}}'':
** The *ding!* sound that plays when you kill an enemy, especially when you hear it in quick succession.
** The chime that tells you when your [[LimitBreak Ultimate]] is ready.
* ''VideoGame/BloodBorne'': Much like its predecessors, the "boss kill" sound effect. The splattering of a mighty foe's blood, the sudden swell of wind and noise, followed by complete silence. It reinforces the feeling of relief after killing a particularly difficult boss.
** Again, The WHA-SHING of a successful parry can make one's heart skip.
** The sound of [[SwissArmyWeapon switching weapon modes]] is particularly satisfying.
* ''Franchise/DanganRonpa:''
** *bang* *BOOM!* "NO, THAT'S WRONG!" ("Sore wa chigau yo!" in Japanese). Basically the same as "OBJECTION!" above, and always used when you give the right answer in a Nonstop Debate.
** In a similar vein, when getting the Final Strike correct in a Bullet Time Battle/Panic Talk Action, it's punctuated with [[VisualNovel/DanganRonpa Makoto]] saying "This should prove it!" or [[VisualNovel/SuperDanganRonpa2 Hajime]] saying "This is the end!". Take a deep breath, the intense part's done.
** The metallic-sounding "Danganronpa" that plays upon completing each chapter and beginning an investigation in the first game, which gets higher pitched and louder each chapter.
* The "[[StandardSnippet Hallelujah]]" from {{VideoGame/Gruntz}}, denoting a secret way revealing itself, ''[[HellIsThatNoise subverts it dramatically]]'' ! Because the game [[FakeDifficulty hates you]], and the secret way is ''[[StatusQuoIsGod always]] [[NegativeContinuity temporary]]'', reverting to its [[KaizoTrap usually deadly]] tiles, resulting in [[TakeAMomentToCatchYourDeath many deaths]] and missed opportunities, either because the player wasn't efficient enough in her manual pathfinding or, most of the time, not knowing about where and when the secret pops out. So, an [[GodIsEvil anti-miracle]]: that miraculous sound happens to be the ''sound of [[HopeSpot hope blossoming]] only to be [[ShootTheShaggyDog mercilessly crushed]] unless [[TrialAndErrorGameplay you make it]] the miracle it [[SetRightWhatOnceWentWrong should have been]]''.
* The UsefulNotes/NintendoSwitch ''[[https://www.youtube.com/watch?v=wvqY2tmJ0H8 click]]'' sound. It's strangely fascinating.
* Most of the [[https://youtu.be/xsEN0wjo2dA QSound Intros]] for Capcom's arcade games that used [=QSound=] technology are pretty easy on the ears - special mention goes to the ones for ''[[VideoGame/{{Darkstalkers}} Vampire Savior]]'', ''VideoGame/MegaManThePowerBattle'' and ''VideoGame/MarvelSuperHeroesVsStreetFighter''.
* The UsefulNotes/NeoGeo's [[https://www.youtube.com/watch?v=KBGHHMfk9Ew startup jingle]].
* The clickity-clack sounds of the UsefulNotes/NeoGeoPocketColor's joystick.
* "[[https://youtu.be/OTNfuztCMgM?t=202 The End of the Struggle]]" in ''[[VideoGame/DragonsDogma Dragon's Dogma]]'', which usually plays when you defeat a boss-type monster (chimeras, cyclopes, griffins, dragonkin, ect).
* In ''The Grid'', when someone deploys [[LimitBreak Da Bomb]], not only does everyone else explode, but you then hear '''"DA BOMB!!"''' bass-boosted with a subwoofer that's in the cabinet ''just for this voice clip.''
----
[[redirect:MostWonderfulSound/VideoGames
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*** That's not the only time the sword's music becomes this. Go ahead, go back and play just about any of the Zelda games that include the Master Sword in its usual role, and try saying that [[https://www.youtube.com/watch?v=89UwPhmwRCw this]] doesn't count as MostWonderfulSound.

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*** That's not the only time the sword's music becomes this. Go ahead, go back and play just about any of the Zelda games that include the Master Sword in its usual role, and try saying that [[https://www.youtube.com/watch?v=89UwPhmwRCw this]] doesn't count as MostWonderfulSound.SugarWiki/MostWonderfulSound.



** Some of the burlier ones yell something like a deep "OGGGG!", which is [[MostWonderfulSound doubly]] [[SugarWiki/FunnyMoments entertaining]].

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** Some of the burlier ones yell something like a deep "OGGGG!", which is [[MostWonderfulSound [[SugarWiki/MostWonderfulSound doubly]] [[SugarWiki/FunnyMoments entertaining]].

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* Five words from ''VideoGame/LufiaCurseOfTheSinistrals'': '''[[LargeHam "TIME TO UNLEASH MY POWER!"]]'''

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* Five words from ''VideoGame/LufiaCurseOfTheSinistrals'': ''VideoGame/LufiaCurseOfTheSinistrals'':
**
'''[[LargeHam "TIME TO UNLEASH MY POWER!"]]'''



* ''Videogame/{{Warframe}}'': Maybe you've farmed relics, maybe you've bought the blueprints off other players, but you finally have the full 3 parts and main blueprint of that prime warframe you've wanted. Now its time to start building, waiting 12 hours for the parts, and then 3 ''days'' for the warframe itself... when you collect it from the foundry, you're work is rewarded with a shiny new toy, and an echoing ''bwom wom wom wom''.

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* ''Videogame/{{Warframe}}'': ''Videogame/{{Warframe}}'':
**
Maybe you've farmed relics, maybe you've bought the blueprints off other players, but you finally have the full 3 parts and main blueprint of that prime warframe you've wanted. Now its time to start building, waiting 12 hours for the parts, and then 3 ''days'' for the warframe itself... when you collect it from the foundry, you're work is rewarded with a shiny new toy, and an echoing ''bwom wom wom wom''.
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* ''Videogame/{{Warframe}}'': Maybe you've farmed relics, maybe you've bought the blueprints off other players, but you finally have the full 3 parts and main blueprint of that prime warframe you've wanted. Now its time to start building, waiting 12 hours for the parts, and then 3 ''days'' for the warframe itself... when you collect it from the foundry, you're work is rewarded with a shiny new toy, and an echoing ''bwom wom wom wom''.
** There are several rarities of pickups in the game, with 4 main "classes", which can for simplicity will be called "common crafting", "uncommon crafting" "rare crafting", and "blueprint/very rare crafting". Each of the classes has its own sound, and while they may not be the most satisying sound (though they do sound pleasant), a player farming for anything above rare will certainly find some joy in the sound and assurance that they just found that much needed component.
** Void relic missions add two more sounds, they sound of collecting reactant (a sound that can only be described as half "collecting a gem" and half "electricity spike"), and the sound of you collecting 10 reactant, cracking open the relic, with a sound best described as a ''booming'' choir that somehow sings both heavenly and ominously in a single sound.
** Collecting ayatan stars. Its almost like an exhalation of breath.
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* ''VideoGame/ChildOfEden'', when you defeat the FinalBoss: [[spoiler:''[[AwesomeMusic "Let's get away flyyyyy awayyyyy / I found the path to paradise / Shining spiral of gold / Take my hand, fly away aaaand..."]]'']]

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* ''VideoGame/ChildOfEden'', when you defeat the FinalBoss: [[spoiler:''[[AwesomeMusic [[spoiler:''[[SugarWiki/AwesomeMusic "Let's get away flyyyyy awayyyyy / I found the path to paradise / Shining spiral of gold / Take my hand, fly away aaaand..."]]'']]

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