"Carrier has arrived." "Battlecruiser... operational." "Nuclear launch detected." (So long as one isn't on the receiving end.) "Adun Toridas." "Evolution complete." "My life for Aiur." "GO AHEAD, TAC-COM." "GOLIATH ONLINE." "Upgrade complete." (using stimpack) "OH YEAAAAHHH!" "It is a good day to die!" "You called down the thunder . . ." ". . . Now reap the whirlwind!" "Never know what hit 'em." "Ready to roll out!" "Let's burn." "Khassar de Templari" "Gimme something to shoot." "You wanna piece of me boy?" "I read ya... sir." "Nuclear missile ready." "Somebody call for an exterminator?" "SCV good to go, sir!" "Your warriors have engaged the enemy!"
Dragoon death Science Vessel death Carrier death Battlecruiser death Dragoon death Lurker death Psi Storm Recall Drone/Probe/SCV death Lockdown Dragoon death The sound of many, many Siege Tanks entering siege mode. Congratulations, you just won. ^Especially when coupled with dragoon death. Lots of interceptors firing, so long as you're not the one being attacked by them. Dragoon death The sound of SCVs mining minerals. Dragoon death
In Starcraft 2
"Thor is here!" "KABOOM baby!" "The grim reaper has arrived." "Ready to plunder." "Who called in the fleet?" "From the shadows I come." "I am here in the shadows." Dragoon death
And, of course, Swann's guitar riff that plays when you get new shiny toys to play with.
The sound of a Tiberium Wars era Ion cannon building up to that final blast
"Mwahahaha" (Tanya has arrived) "Unit promoted" "Mammoth Tank assembled"
Mammoth Mark 3: "Unrivaled."
"MARV assembly complete"
"Unit firepower/speed/armour upgraded" "I'm the Juggernaut!" The sound Scrin buildings make when teleported in, to be honest, any build sound in the series would count. "The Redeemer has risen!" "Bombardment!" "Supreme Time Bomb ready!" "Just give us a target and we're on our way" "Final Squadron Omega ready!" "Orbital Downpour ready!" "Cryogeddon ready!" "Kirov reporting!" "It is day of judgement!" "Bringing down the hammer!" "Proton Collider ready" "Warning! A Proton Collider has been activated!" "Reinforcements have arrived!" "Troopers in the field!" "I got a present for ya!" "The Day of the Shogun has arrived!" "Aircraft Carrier leaving port." "Are you prepared to fight, comrades?" "Twinblade inspection complete!" "Gunship, all checked out." "Spectre Gunship:Clear for engagement" "Futuretank operational." "That was left handed!" "Nuclear weapon... available" "New construction options" (So long as you don't have that bug that makes it constantly say it) "I'll make the sacrifice!" "AK47s...FOR EVERYONE! *Crowd cheers*" "SCUD launcher poised to strike" "The supply lines are more efficient now" "You Want the best, here I am" "Thank you for the new shoes!" "Congratulations, general. You have been promoted." "There is only one true Yuri." "Bombardment" "Hold the line" "Search and destroy" "Global Defense Initiative/Brotherhood of Nod selected. To play the Brotherhood of Nod/GDI missions, please insert the Nod/GDI disk."
And the sound effects themselves: the first Red Alert in particular stands out for the sound effects of the Chronosphere and the Tesla Coil. And of course the opening marching sound effect of the Hell March, but see Awesome Music.
Renegade has an odd one. The multiplayer mode has this boinking noise labeled "correction" in the game files. Pretty satisfying and funny to hear a boink when you nail someone with Sidney's handheld ion cannon.
The sound of the Wunderwaffe firing, because a whole bunch of zombies just fried.
When a player pulls a wonder weapon (monkeys, Wuderwaffe, ray gun, etc...) from the Mystery Box there is a brief tune that plays over the map. Regardless of whether or not you're the one who got the weapon, it means that a bunch of zombies are in for a bad day.
That (admittedly somewhat quiet) TING! that one can hear after landing a good headshot.
The short jingle that plays in The Legend of Zelda: Link's Awakening when you finally recover your sword, leading into the first of TWO TIMES in the game you hear the overworld theme start with a full-blown 8-bit fanfare! (The other time is when you start to take Marin with you.)
That's not the only time the sword's music becomes this. Go ahead, go back and play just about any of the Zelda games that include the Master Sword in its usual role, and try saying that this doesn't count as Most Wonderful Sound.
(This is of course just a drawn-out, more dramatic version of the “DA-NA-NA-NAAAAAAAAAA!” sound referred to above.)
The "you've just solved a puzzle!" eight-note jingle. It even appears in Super Mario 3D Land in World 5-2.
How 'bout the noise bosses make when they take damage in the 2D games?
The first seconds of Hyrule Field (Morning), both the Ocarina of Time version as the Twilight Princess version. Nothing beats traveling across Hyrule field at night only to pause for a few seconds when you see the sun coming up and you're greeted with those magical first few notes of the morning theme.
From the same studio, Looking Glass, comes the legendarily atmospheric Thief series - the jingly "found loot" sound always gives one a warm, snuggly feeling, but the "objective complete/secret found" noise is, quite simply, an orgasm for your ears.
That loud BOOM-sound that can be heard when you hit the enemy in Bonk's Revenge. Especially if you fall on them head on.
The CODEC sound always seems to get a reaction. The "Video Games Live" concert took advantage of this, as did the Super Smash Bros. Brawl trailer that introduced Snake.
Interestingly, this is also an entry in the Most Annoying Sound trope. Particularly due to the second Solid game, where the call is usually your girlfriend calling to whine at you.
Everything David Hayter has to say, with special mention to his various reactions to food in Snake Eater. "Tasty," indeed.
The Hammer theme, from Donkey Kong, most recently in Super Smash Bros.. No matter how great the music for the current stage is, no one seems to mind when someone picks up that hammer and the jingle starts to play, though that might just be because they're running for their lives...
Especially the scrumptious KREENG! from a Home Run Bat connecting with its target. Usually accompanied by said victim speeding away from the match at speeds quick enough to rip open a hole in the time-space continuum.
Alternatively, hitting someone with a 9 as Game & Watch. KRRRREEEEEEEEEEENNNNNNNGGG! dingalingaling
Or Luigi's Fire Jump Punch, or Jigglypuff's Rest, or Ness's side smash. All of those also make the KREEEEEEEEEENNNNGG!
Ness' side smash, as of Brawl, no longer makes the KRREEENG! sound. It does, however, make a satisfyingly meaty KRACK upon contact.
The victory themes. All of them. The best of the best:
The Metal Gear one: dun dun da dun nun. DUN DUN DAH! Especially when you consider the Fridge Brilliance: In the MGS games, it's the game over theme. Having it as Snake's theme is basically saying it's game over for your enemies.
The Sonic the Hedgehog one. They really gave the guests the best ones.
The Mario Bros. one
The Pokémon one
The Mother/Earthbound one
The Wario one
The Kid Icarus one
The Ice Climbers one
All the wonderful little blips that Mr. Game and Watch makes as he moves around.
King Dedede landing after a Super Jump. THUD
When all of the hits of King Dedede's up or down aerial connect. DOO-DOO-DOO-DOO-DOO!
One of the "unlocking" jingles from Brawl. It almost sounds like it could be in a Disney movie.
The little "BLING" sound Ness made in Melee when he used his midair jump. This was sadly removed in Brawl.
The sound effect that plays whenever you are selecting things in the various menus of Super Smash Bros. Melee.
While we're on the subject of Donkey Kong, there's that delightful "BWAA!" sound that happens whenever you kill a Kremling in the Donkey Kong Country series.
Some of the burlier ones yell something like a deep "OGGGG!", which is doublyentertaining.
The delicious guitar solo that you get when completing the stage as Dixie Kong in the second game.
Diddy Kong's monkey rap made entirely out of chimpanzee noises that ends with a small jingle that matches the level is awesome.
What about the faint humming sound of the ghost ropes in Ghostly Grove combined with Forest Interlude?
Or the sound of waves crashing combined with Tidal Terror. Makes the track go from "meh" to awesome.
Project Torque during drag races; nailing the right shift time will have the announcer guy say "perfect!" Nailing it absolutely spot on however, will have him say "PERRRFECT", with the R drawn out. It never gets old.
The "Evolution" theme from the Pokémon games. Nothing like, "Yes, a new Pokédex entry, and increased stats!" to excite a player of the games.
The "bling-bling" that sounds when you find a shiny Pokémon.
In the newer versions, the "you're about to go into a battle" music changes when you encounter one of the legendary Pokémon. This sound becomes all the more wonderful if you've been trying to chase down a Legendary Dog all afternoon.
The exhilarating fanfares (of which there are two in the series; one in the first generation, their remakes, and Emerald, and another in every other game) that follows a wild Pokémon catch. That just sets the sense of accomplishment into stone and seals the moment. As of Pokémon FireRed and LeafGreen it is preceded by a little "click" sound, right when you successfully catch a new Pokémon, which is made all the sweeter if it's a Pokémon that you've been trying to catch for a while. Even though Pokémon Ruby and Sapphire didn't have the clicking (and were the last games not to), Game Freak backported it to those games' setting with Emerald.
Heck, the *dink dink dink* of the Poké Ball rocking three times immediately before the *click* is pretty damn sweet, too, especially on something with a low catch rate.
The sound of a critical capture in Black and White is pretty awesome, too— even if it's something that would be easy to catch, it's still a pleasant surprise to hear "Dink! Click!" instead of hearing the ball bounce three times.
Improved even more in X and Y, where a critical capture now makes a whistling sound like a jet engine as Calem/Serena throws the ball.
That's nothing compared to the Stadium games' Cup completion theme.
The exciting "Badatash!" sound that accompanies a Super Effective hit is either this if you're scoring it, or Nightmare Fuel if it's what hits you.
Heck, most of the Pokémon music becomes this, especially the music played after you beat another trainer.
Many of the Gen. I Pokémon's cries are so nostalgic that a lot of older players will think of them as this. There's nothing like hearing your Charizard 'roar' once again.
Starting from Gen II, a meter shows your Pokémon's EXP progress towards the next level. When your Pokémon gains EXP, the meter goes up, accompanied with a sound. If you get a lot of EXP, the tone of this sound increases as it goes up, creating a nice "Wooo!" sound. And, of course, when it hits the end of the meter... "Ding!" "Do do-do-do!" Enjoy your increased stats (and potential new move/evolution).
Any new music that is a variation on the old, familiar tunes. Recognizing a familiar theme, even all fancied up, in a new game for the first time feels like coming home. It's like the game is telling you, "It's all right. No matter how much they've changed, this is still Pokémon. Let's have an adventure, old friend."
Also, any sound effects that play whenever Gene's winding up for an attack from the Roulette Wheel. You already know it's gonna be good, and makes it infinitely more satisfying once your attack hits to spectacular effect.
In any RPG that has a level up sound... it's obvious.
The shouted chant by the barbarian choir in Skyrim. In fact, anytime the barbarian choir chants or sings, something awesome is about to happen.
Also from Skyrim, the "cthunk" sound effect that marks a successful sneak attack.
The beautiful click of a lock opening. Double if you've broken a few picks. Triple if it's a really difficult lock.
The short drum-gong thing that plays when you have cleared a dungeon, knowing the boss is down and all you need to do now is to claim the treasure and get out of here.
It's actually more like BOOSH! (and often accompanied by the "ba-BUM!" of a completed quest). People say "ding" as a holdover from Everquest, where it did actually go "ding."
Made even better when you install the rare Cool Level Up addon, which adds a theme music and a stats screen.
When you hit a Milestone Level, the CLU addon switches up the music to what can be described as the most beautiful cacophony only comparable to fifteen beautiful virgin princesses in heat.Click here and wait for the orchestra.
In Final Fantasy XI, leveling up rewards you with the iconic victory chime of the past games. No better way to celebrate. It even got a cameo in Advent Children.
The World Ends with You. It's an epic feeling when your health bar is flashing, there are still many Noise... and (insert laserlike sound)! Not only did you level up, your health was restored!
You're low on health, overweight and out of healing potions so you can't recover naturally, when parp-parp-parp-PARP-parp-PARP! Full health and SP, and a new base level! Courtesy of Ragnarok Online, especially when you hear that sound when just a few experience points short of the max level.
The Need for Speed series, knowing perfectly well that revving engines are like classical music to a car fan, takes great measures in making sure the engines sound way louder and much more powerful than in real life. The Porsche Carrera GT, for example, sounds like a Formula 1 car, while the older muscle cars from Carbon have a very deep growl.
Actually, the Carrera GT sounds just like that. They didn't have to amp it at all - look it up on YouTube. Of course, it is presuming that the microphone which hears the engine is where the driver's head should be - but that's just perfect. Incidentally, the Porsche Carrera GT is the coolest car in all fucking Creation.
The sound that accompanies the freeze-frame when spotted by a cop means Awesome Music is about to start, and that it's time to floor it, and floor it hard.
Hot Pursuit 2010's turbo sound before and during use. "Fching! zzzzzZZZZZZ-FWOOOM!"
Along with that, between hitting the button to use it and before it triggers, there is a lack of sound from everything except for sirens. Sometimes it's a lack of sound that makes a wonderful sound better. On the contrary, the jammer also mutes sound for a few split moments if triggered while being locked on by an E.M.P.
The car startups on the car selection menu, despite being over-exaggerated, are incredible.
Have a set of pedals or a 360 controller that has gas mapped to the trigger? You can make the engine growl by holding the handbrake (keeping the car in neutral) and then pressing the trigger/petal slightly.
The BMW M3 GTR after you beat Razor. That engine's song is orgasmic.
Even the engine sounds in the third game were awesome as well, the Diablo SV sounded like a plane almost and the El Nino... Well... It's hard to describe, along with the horn.
Likewise, both Microsoft Train Simulator developers and modders know that for every train or locomotive there is someone who thinks its engine sound is the most wonderful one in the world. As a result, they pay very special attention to reproducing the real sounds — even the downloadable Paris Métro MP89 has the squeak it makes when leaving the station.
"Jobs done!" / "Work complete." / "Your building is complete." / "Summoning is complete." "Research complete." "Mortaaaar Combaaaaat!!!" (Mortar Team trained) "It's hammer time!" (Gryphon Rider trained) "I smell magic in the air..." (Spell Breaker trained) "Storm, Earth and Fire, heed my call!" (Dramatic Thunder!) (Shaman trained) "On the great winds I come." (Druid of the Talon trained) Dinnnng...booooooooom (Flame Strike sound effect) and more, inlcuding most Heroes' arrival quotes and a lot of Stop Poking Me quotes...
Anything said by Grom Hellscream: "Slice and Dice!"
For anyone who has a certain boss mod for World of Warcraft, when you defeat a boss, it plays the Final Fantasy Fanfare music. Ahh, sweet sounds of victory.
The gong sound when you get a power-up (Soul Sphere, Computer Map, Partial Invisibility, etc.).
The sound of the BFG charging up and releasing that lovely green ball of obliteration, generally followed by dozens of death throes. Made even sweeter in 3, unless you're fighting Sabaoth... The Doom 3 Shotgun's Dramatic Gun Cock is also very nice (but unfortunately it doesn't compensate for the abysmal pellet spread).
The super shotgun. It lets off this wonderful BOOM and causes what's in front of you to crumple up and die. The reloading sounds are similarly rewarding.
The Arch-Vile's Death sound in Doom II – It's always nice to know that you don't have to worry anymore about one of these gits sneaking around somewhere and reviving the horde of demons you just slaughtered.
The GET!! riff from No More Heroes. What makes it so satisfying is that the first few notes are the same as the Get riff, but GET!! lets you know that you can finally take a break from looking for those silly little balls for a while. So, really, the wonderful part is when the riff continues after those first few notes.
Any sounds, quotes or death cries involved in making a kill are VERY satisfying.
And on Travis' end: "FUCK YOU!" and "YOU'RE A JOKE!"
The wonderful VWUNAUH!! that emits from your Wiimote speaker during a finishing blow's slow-mo part.
do-DO-do-do! ("recharge complete" jingle)
The sound that exemplifies impending ass-kicking is the original, iconic Quad Damage sound from Quake.
The BOOM-chk-chk sound of the Super Shotgun in Quake II is immensely satisfying. The railgun is also of note, being one of few non-gunpowder weapons in video games that actually sounds POWERFUL when fired.
Doing something 'awesome' in Quake III: Arena, for example headshotting a guy with a Railgun one second before he captures your flag and getting a genuine "HOLY SHIT" from the voiceover.
The music that plays whenever you have a boss fight in Quake 4.
The DJ/announcer in the Hottest Party series gets increasingly impressed as you go further along the combo count. "200 combos!", "300 combos!", (surprised) "400 combos!", (impressed) "500 combos!, (practically worships you now) "600 combos!!"
Plus the audience cheering for you if you're doing well!
"Can I call you a dancing master?", the announcer's response to a AAA.
For some, the wailing klaxons that signal a spellcard from Utsuho Reuji, because it's a different sound than usual and makes for an awesome effect. Of course, since she's the final boss, this also brancches into This Is Gonna Suck territory.
Or the alarm of the last seconds of the spellcards.
That sound effect when you get Full Power, which means ass kicking can commence.
Supernatural Border activation jingle in Perfect Cherry Blossom. A very welcome moment of invulnerability.
Ditto for the Trance gauge filling sound in Ten Desires. It means you can now jump into Trance mode for ten seconds of invulnerability and the life/bomb/score bonuses from spirits get multiplied when it's active.
And of course, the sound of capturing a Spell Card.
The sound of game consoles starting, which is their way of saying "And now we're going to have some fun." Have a montage.
Would be best to have it opt-in, as waiting five seconds seems like an eternity in today's world...
The Xbox 360's startup sound even made a cameo in the first Transformers film, when the various machines and mechanical devices began coming to life.
The new xbox also has a pretty sweet "tray open" sound.
The gold medal sound in Burnout 3: Takedown. It becomes even more wonderful in close finishes.
The slowed-down whoosh sound when you get a takedown. Even better if it's accompanied by the clicking of a camera.
The music also qualifies. Certain songs on the soundtrack have intro guitar riffs that make you sigh in pleasure the moment you hear them... and you can pick which songs you play during a race, turning almost everything into a Moment Of Awesome.
In any Final Fantasy game, victory in battle, from the lowliest goblin to the strongest Omnicidal Maniac, is accompanied by the classic jingle. "DADADA-DAAA-DA-DA-DADADAAAAAH!" Yes!
Even better, the 'KASH-KASH-Kkkkkkssssshhhhh' sound bosses make upon defeat. The worse off your party is, the better it sounds.
Particularly impressive in Final Fantasy XII, where the free-roaming field encounters mean that there's no battle theme or the aforementioned jingle. Therefore, when you hear "Victory Fanfare" after defeating a plotline boss (or a few special Marks or Espers) it means something.
And on that note, the whooosh-slam! of seeing that wonderful "[Mark's name] Vanquished" message getting stamped on the screen.
VII's take on Ultima. Chemical Warfare has never been so awesome.
The music that plays when you land in the Church in the slums for the first time. After having fought a hard boss battle, and a gripping scene where Cloud falls to what seems like it should be his death, the music is just the most serene thing ever. It's like the game is saying, "don't worry, things will be alright."
Final Fantasy VI. Playing as Terra, hitting Trance, hearing the wonderfully simple sound: "Shiiing!", and knowing that everything is going to die.
To say nothing of the sound of a perfectly-executed Bum-Rush: "BYOO-BYOO-BYOO-BYOO-BYOO-BYOO-BYOO-BYOO!"
And the sound of an Esper being summoned: "ZZOON! Ssing!"
Something about the sound of Flare is just so satisfying. 'BEEEOOWWW-BEEEOOWWW-BEEEOOWWW-BEEEOOWWW-beeeoowww-beeeoowww-chchchchchch-wubwubwubwubwubwub'
Final Fantasy X: Sometimes you know you've won the battle even before the music, because the character who delivers the final blow will speak. These lines include "Oopsie!" (Rikku), "See ya!" (Tidus), "Booya!" (Wakka) and "Farewell." (Auron)
The sound when a critical hit connects. You can feel the power surging.
Anything Auron says.
In Final Fantasy Tactics the enemies make a weirdly adorable "waaaah" sound when they die. The critical hit sound is also really satisfying, as are the Audible Sharpness noises that go with most of Agrias' and Cid's attacks.
Shinra's cute, squeaky walking sound and the 'Mission Complete' theme in Final Fantasy X-2.
The sound of Renew in Final Fantasy XIII, and any of the voice clips that come from using it. Particularly wonderful is Lightning's 'Defeat is not an option!'
Also the jingling sound that means a character's Limit Break is available.
And the rumble of thunder that heralds Odin showing up to perform Zantetsuken.
A lot of the voice clips/audio cues for characters' attacks and super modes in Dissidia: Final Fantasy fall under this or Oh Crap depending on whether or not it's your character doing the action cued. But let's assume that it is you!
Also, as far as sound effects, the sound of Holy Combo being doublecasted (5 simultaneous fast-moving orbs fired at once for each cast), followed by doublecasting Flare (4 REALLY fast shots fired for each cast, one at a time), then doublecasting Ultima (HP attack), then the glass-breaking noise that begins the EX burst. Hearing someone do that is the universal sign for "turn the game off. you lose".
Enemy base will be in range in <time>/Enemy base in range.
The sound of either Death Star about to fire.
Companyof Heroes, as either Wermachet Terror Doctrine or Panzer Elite Tank Destroyers Tactics: "An elite heavy panzer is now available, deploy at your convenience." The sound of said elite panzer exploding has the same effect on the Allied players. The sound of a Calliope firing its rocket battery or a P-51 Mustang dropping bombs also tend to be favourites for American players.
"Pershing ready." or, better yet, "Like a steel ghost..."
"Artillery, firing for effect."
"Supercharge, supercharge, supercharge!" and "Supercharged artillery ready!"
And to counter that the German's have these weapons of mass-destruction:
Axis Company Commander:Elite Panzer Deployed. (Mind you that said Elite Panzer is either a Tiger Ace or King Tiger
Axis Company Commander:V1 ROCKETS ARE READY TO PUNISH THE INVADERS!
Axis Company Commander:Blitzkrieg Assault is under way!
Axis Company Commander:Assault Reserves deployed (AKA. TIGER TANK!)
Axis Company Commander:V1 Rocket is en-route to target.
Axis Company Commander:Incendiary Attack Is on it's way, the whole area will be in flames.
Axis Company Commander:Heavy Rocket Battery requesting target coordinates.
Axis Company Commander:Rocket Battery has the target, initiating firing sequence.
The music that plays when you gain a rank in Call of Duty 4, or when you complete a challenge.
The Russian victory theme in online counts too.
Team Fortress 2 has oh so many, starting with the music that plays when you dominate opponents or get revenge and, as of your chosen class's update, the sarcastic comment your character makes afterward, especially the Scout's.
Heck, even opponents' domination/revenge lines are fun to listen to and make getting pwned into a more lighthearted affair. They tend to keep the players themselves from mocking you over voice chat, which... usually does the exact opposite.
Firing a fully charged Machina Shot. it sounds like a thunder strike, and definitely hits like one. The sound you get when you do a penetration kill also counts: you don't hear it often, but when you do, so does everyone else on the server.
If you're playing Soldier, you'll especially take delight when you hear a rocket crackle, which signifies it's Ludicrous Gibs time for the enemy team.
The All-Out Attack quotes are full of this. "I live for this part!" "It will end here!" "Out of our way!" And Teddie's simple "Raaaaaawwwwrrr!!"
The little SCHWING that accompanies the close-up character cut-ins right before striking with a critical attack or an enemy's elemental weakness. Especially if you're experimenting with the enemy with no idea what'll knock 'em down and what they'll just toss back at you.
The shiny "ting" sound from Diablo II, alerting you to the presence of a gem fragment. Easily recognizable from across the room, and liable to cause a frantic clicking on treasure.
In the Lord of Destruction expansion, this is out-done by that lovely, bearly-audible sound of a pebble being rubbed across another pebble, indicating that a Rune has just been dispensed. Your mouth immediately starts watering as you scan the items to see what kind of Rune it was (the appropriate prayer at this point is "PLEASE GOD GIVE ME ZOD!!!!!").
Finding a secret item or hidden room in any Tomb Raider game plays a short jingle. Hearing it makes you excited to see what you've stumbled upon.
The roaring sound of your car's Dark Eco maxing out in Jak X, giving you better weapons (the oil slick bursts into flame). A subsequent wonderful sound is the coil gun firing, which has a harsh metallic edge to it. That is how fictional machine guns should sound.
Virtual-ON, when you fire a shot towards an enemy with low health, and suddenly... BAMBAMBAMBAMBAMBAM (the noise of the enemy's Virtuaroid dying, especially against the final boss, but hearing this coming from your own character is Most Annoying Sound-worthy, if only because it means you have to insert another credit).
Just about everything said in the computer voice from Virtual On Operation Moongate/Oratorio Tangram, but especially Select your machine.
Even better is the "Flawless Victory" anthem, generally played while your Virtuaroid is doing their special Flawless Victory pose.
The sound of pulling off AND successfully connecting with Temjin's Gliding Ram or Viper II/Cypher's SLC Dive.
Also, the little "DLING" sound that plays whenever you get a ring.
The "BWANG" sound of the springs.
The 1-up noise, which is more of an epic five-second orchestra than a sound effect.
Sonic & Knuckles featured a very cool sound effect for charging lasers and teleporters. The developers must have liked it too, considering that it gets used at least once in every zone after the first.
The trailer for the new sonic show the full glory of the iconic sound effects from the original sonic games... REMASTERED! Most wonderful indeed (tears of joy)
The noise the searchlight makes when you get caught in it in Sonic 06's White Acropolis. Fairly generic but damn epic.
A lot of the pinball levels are also noteworthy, as many of the objects have their own noises. Music Plant in Sonic Advance 2 takes this further by making a lot of the bouncy objects play a note, so you can almost create tunes by using the sound effects.
In Ace Online, the Level Grinding is so slow at the "endgame" levels from 70+ onwards, that whenever someone hears the Level Up! sound coming from their airframe, their whole brigade will hold a miniature celebration.
In Thunder Force V, the high score name entry screen normally has "Tan Tan Ta Ta Ta Tan" (TF 2, 4 and 6's option music) playing in the background. Come in first, on the other hand, and you get a remix of TF 3's Stage 7 music.
Ōkami: Amaterasu's victory howl, accompanied by rousing Fanfare, is the perfect end to any boss fight. It's actually worked into the story, as her lack of confidence after Issun leaves causes her to cut off mid-howl after beating Yami's first form—the first clue that we're not quite done.
The tune that plays when you successfully purify a region by reviving a Guardian Tree is absolutely perfect at making you feel as triumphant as you rightfully should.
And of course, there's every time you find a clover. Praise please!
When you fulfill the condition for a Bonus Boss, the announcer signals it. "Cool!" "Excellent!" "Wonderful!"
The gentle clunk of a keyhole being locked in the first Kingdom Hearts game (especially at the end of a long or tricky stage.)
The vaguely squeaky toy-like sound that a lot of Heartless make when being hit.
The noises when you press A/X between the text boxes can only be described as "twit!"
Plus the menu noises. CLINK! binkbink... dwoo-oop.
"Light, give me power!"
The sound of a Cure spell being cast, which can best be discribed as a "woosh-shing". Especially when Donald casts it while you're critical and unable to heal yourself.
Firing up a new Kingdom Hearts game and hearing its rendition of Dearly Beloved for the first time.
In Birth By Sleep, the sound of a full-level shotlock rapidly locking on. At low levels, you hear each locking "click" individually before the "ding" of max locks, due to the slow lock speed. But a fully leveled Shotlock sounds something more like "CCCCCCCCCCCCCCCCLICK-DING!"
Vanitas's shotlocks (from the same game) also sound kickass.
Also in Birth By Sleep, the very satisfying noise that plays when you beat a boss/important fight, which sounds a bit like "Sk-oooossshhhh" while the battle music plays, and showing you the finishing blow in slow motion.
The Sims 3 plays a wonderful jingle when you fulfill a promised wish to your sim.
In Super Paper Mario, if you jump from Flipside Tower, you get to hear a neat falling sound followed by a fantastic ground-meeting "Dsh!" This serves no real purpose, other than being a faster way to get to the third floor, but the sound is simple yet awesome!
Everything in Patapon, but especially when you hear "FEEEEEVVEEEERR!!", you instantly know your loyal troops are ready to start kicking ass.
In Patapon 2, there's also "oooOOOOO" followed by hero mode chanting.
The sexy voices we get from Jennifer Hale as Female Shepard, Brandon Keener as Garrus, Liz Sroka as Tali, etc.
The immense explosion created by the Cain firing in the sequel.
Geth pulse rifles, so long as they aren't aimed at you, have a really awesome firing noise.
The sound of a biotic explosion going off. Enemies never use them, so you can rest assured that whenever you hear it, it's the other side's day that just got ruined.
Pretty much any battle taunts can go here, but Jack and Grunt probably have the best.
I can take you ALL!
I AM KROOOOOOOGAAAAAAAAAAN!
From Mass Effect 3, there's 'Reapers evaded', which plays when you escape from a pursuing Reaper.
Speaking of Reapers, the 'dededededededededededededededededededededededededededededede click-beeeeBOOOOM' from the Reaper fight on Rannoch definitely fits here.
The gurgling cry of a dying Banshee, as well as the distorted scream of a dying Nemesis.
The sound of the Geth Plasma SMG firing. Chib-chib-chibchibchibchibchechechecheeeeeeeeeeeeeeeeee.
The 'crunch' you hear when a Krogan character's heavy melee attack connects. It's so visceral and satisfying.
In 2 the sound of the Widow sniper rifle firing echoes like it's shooting from the bowels of hell. The reverse-engineered Black Widow in 3 has a similar sound, with the added effect of causing enemies to violently explode upon impact. If playing a Paragon Shepard, you know you should not love this, but the feeling you get from this gun is simply too damn awesome!
All the menu sounds in 2.
Also in 2, the sound of one of the resources bars during planet scanning filling up like crazy. "Chck-chck-chck-oouuueeeeeoouuueee!"
The Reaper Horn. VRWUHMMMMMMMMMM. In-Universe, it's explained that it's designed to void the bowels of any who oppose the Reapers. It's just such an awesome sound effect.
"MUDA-DA! MUDAMUDAMUDAMUDAMUDAMUDAMUDAAA~! ZA WARUDO!" *Shiiwunk* "Toki wo tomare!" *Shink, shink-shink!* "Soshite toki wa ugokidasu..." *Shunk* "...ROAD-O ROLLER-DA!! WRYYYYYYYYYYYY!"
Digital Devil Saga: On occasion one of the characters will have an opening quote. Heat's 'your ass is MINE' is extremely satisfying. And the satisfying thud of Agidyne, or the Finger Poke of Doom equivalent, Prana Beam.
Serph's victory roar when in demon form. Also nearly anything that Roland says.
 "Oh brilliant blade of coldest steel, rend the infinite darkness, and crush my enemies to nothing! SAVAGE... WOLF FURY!"
"Blah blah blah... TIDAL WAVE!" / "Oh resplendent mystery! "Mystic Drive!" / Oh power that lies at the root of all creation! Oh memory inscribed in ages past! Hear my call, and arise before me! ANCIENT CATASTROPHE! ...This is the fruit of my research."
The Lands of Lore: Throne of Chaos "your character has leveled up in some skill!" tag - DA-da-daaaaa! Given how goddamn long it takes to level up, those three little chords sound like a heavenly choir.
The noise Sparx makes when he collects/eats something.
The noise you hear when you free a dragon in the first one.
The sounds you get when you collect gems. In the first one they're a subtle little tinkling sound evocative of ice, and in the second, third, and fourth they're a much louder and warmer ringing sound. In the fifth they're a much shorter, happy-sounding note. In the first two The Legend of Spyro games the gems hit you with a quiet, soothing whispering sound, and in the third one the air is filled with tinkling like that of wind chimes, accompanied by a soft "Oii-oii-oii" sound. Really, any time you get a gem in any of the games expect to sigh in contentment as those lovely sounds hit your ear.
Nothing is as satisfying as when you get Ten kills in a row and the Announcer barks out CHAMPION OF NEWERTH
Or when you kill someone so amazingly they disconnect and you are treated to R-R-R-R-RAGE QUIT!
Start of the match hearing "Let's Get it on"
In the obscure Ps1 game called Future Cop Lapd you fight an annoying smug bastard named Sky Captin who reguraly taunts you and talks crap and is pretty much a large ham. One of his deaths qoutes is "NOOOOOOOOOOOOOOOO!". Narmy? Yes. Incredibly satsfying to hear everytime? YES.
Particurly if hes in the middle of talking crap; "Did you think you coul- NOOOOOOOOOOOOOOOOO!"
Oldie but a goodie: from Star Control 2, when you're lucky while using a Pkunk Fury: "HAAAAA-LE-LU-JAH!"
Particularly if said by the Ragman for his soft, deep chanting or Acheron with his quick and to-the-point rapid throwing of one word after the other. And then of course there's the sound of whatever superspell you were casting activating. Hearing that mole in the ground stop, the skies light up in a blaze of glory, the sound of giant beanstalks growing out of the ground, that howling wind or thatchuckle.
The man's right. Every puzzle does have an answer, and when he says it after an especially formidable puzzle - accompanied by the ticking sound of picarats being added to your score - it's true music to the ears.
Endless Ocean Blue World: The sound of a life form being added to your book.
As always, the sounds of a boss dying. The increasing whine as the boss staggers around, followed immediately by several satisfying explosions, in this case.
That swoosh when a ghost gets sucked into the camera in Fatal Frame.
Drift city has 3, all of which relates to the bonuses you get at gates(think mariokart and boxes somewhat): the announcer shouting "BOOOOST", when you get a hyper boost(extra long lasting boost upgrade), "UNTOUCHABLE" When you get invincible rush, which makes you invulnerable and recharge boost faster, and of course, "HO-YEAAAH!" for the Drift City bonus, which is both of the above at once.
Most notable is the sound when you successfully defend your castle from an enemy siege, especially since the AI won't attack your castle unless it vastly outnumbers your defenders.
A little-known example is the shunk of an arrow hitting an enemy in Champions of Norrath/Return to Arms. Particularly if your enemy was well off-screen and you were able to shoot them completely blind, based solely on the direction they were shooting you from. On the first try. (Yes, this is possible, and indeed, the most satifying art to master)
The sounds of the Crest line of spells in Shadow Hearts Covenant. Bright Crest and Gale Crest in particular. Also the sounds of Johnny's "EtherPurge" special attack in New World.
Resident Evil 4 probably owes at least ten percent of its success to the wonderful, full-bodied splatter you get every time you blow off an enemy's head.
Also, any of the quotes your opponents have on a showdown when the wind suddenly turns in the player's favor. Special mention goes to Max's gleeful "Frustration!" and Tycho's "Heeell no".
Myth: You just fought a pretty hard battle, most of your troops are dead, and then...
New units received.
The level-up sound in Runescape. It's so satisfying to hear those fireworks after all that training.
Whenever your Ring of Wealth affects a drop, a clinking coin sound is heard. It's extremely satisfying to hear.
The audio track "Blameless Thoughts" in Valkyrie Profile. It plays on your way out of any dungeon after you've beaten the boss and taken (or returned to Odin) the artifacts therein, and replaces the existing background music. It's the game's way of saying, "Yeah, Lenneth just made this place her bitch," and it's damn satisfying to walk out of the clear halls of a dungeon with this playing.
Leneth: It shall be engraved upon your soul! Divine assault! Nibelung Valesti!
It might be something personal just to us Ezreal lovers, but seeing an enemy low all the way across the map and firing from base... "Hhhhh-Yaaah!... You have slain an enemy!"
For Singed, "BOINK!" is also known as "that sound you hear before getting a kill/assist".
The darkening of the screen and accompanying "DDDARRKKKNESSSSSSS!" means that all enemies are scattering in fear and either about to die or have stopped chasing your team... but only when the Nocturne is on your side.
The impact sound of Malphite's ultimate, Unstoppable Force. Especially if you hit multiple people with it.
In each version the computer's flat "CONTENDER ELIMINATED" can be this when it's not applied to you.
Wip Eout 2048 has many voices that qualify. In the menus, selecting a ship (both in the 2048 and HD + Fury Campaigns) gives a small voice clip announcing the name of the selected ship, encouraging just going around listening to "Fiesar Fighter. Auricom Prototype. Piranha Agility", not to mention the same voice describing the 2048 ships. During 2048 events, picking up weapons not only has a voice announce the pickup, but it has an accent based on the country the team is located in (so Auricom has a Japanese accent, Fiesar a European one, etc). Just listening to these voices is a delight.
Ya know, isn't it just pure bliss, that usually in crossover games or even in nostalgia levels in some games you can just hear those sounds, those lovely bleeps and bloops which you have always grown up with being used again in their respective places, referring on those times?
When Max comes up with a new invention in Dark Chronicle, you get a cool fanfare and Max yells, "Yeah, it works!"
Sometime, in Digimon Adventure: Anode/Cathode Tamer you get beaten pretty hard. Then suddenly, Braveheart start to play. Someone learned the Holydramon Variable. Everyone get healed for free. Yay! And that is why bringing Tailmon can be a good idea.
The sound of Cole's Lightning Storm touching down in inFAMOUS, carving a path of destruction across the city. The best part is when you can't hear the electricity anymore because its far away, all you can hear is the thundering rumbles from the sky reminding you that Cole is harnessing nature itself to annihilate his enemies. Seeing their still sparking corpses hanging lifeless for a few seconds before collapsing is just icing on the cake.
The screen melting into a pile of goop when the battle start, a wind-esque fsh-wooosh, goes, is great. There are a couple crazy laughs through the two of them, and all of them are chilling and to great effect.
In the Castlevania: Chronicles of Sorrow series. The "Sssssssssss DING!" noise that signals a soul being released from a monster. It means that you can stop grinding that one monster over and over again, because you just got a new toy to play with.
From Ace Combat 6: "Garuda Team, thought you could use some cover!" The sound that follows is your Allied Support meter rocketing up to the maximum level as whole swarms of planes move in to support your vastly-outnumbered squadron, allowing you to call in massive counter-strikes.
"Ding!" MISSION ACCOMPLISHED.
The PSI activation noise and the triumphant new-PSI-learned jingle in EarthBound and MOTHER 3.
The squeaking noise your planes landing gear makes during a smooth touchdown.
In Catherine, opening the Exit Door at the top of a boss stage treats you to a fanfare of Hallelujah as whatever freaky boss that chased Vincent dissolves from the door's purifying light.
Generally, most games that feature a pump-action shotgun have a sound for the reload animation that just feels... awesome. (Early) examples are the already mentioned Doom as well as Persian Gulf Inferno, among others.
Basically, anything a fighting game announcer says:
Divine Avenger's swing sounds are best described as "light in audio form."
The Troika line's excellently loud charge attack.
Lots of Pulsar shots going off. Unless they're coming from the other team in Lockdown.
The click-whoosh of a vaporizor bomb. Especially the Capacitor line, which has buzzing electricity on top.
The old-school ricochet noises that the Magnus and Antigua handgun lines make.
Snarbolax's howls never fail to send chills of anticipation down the spine.
Opening a ton of treasure boxes in rapid succession. Poppoppoppop!
The bark of a friendly Love Puppy, or the cute little mew of a Mewkat.
The sound of that Silkwing finally biting it, or the Gremlin Mender eating the dust.
The roar of a chainsword. The loud, almost physical BANG of a Bolter. The satisfying squishiness as an Ork is blown, torn or smashed to pieces. The echoing warcry Captain Titus lets out as he enters Fury Mode. While it all was aided by improbably detailed visuals to make an incredibly visceral and chaotic combat system, the audiophiles among the Warhammer40000 fanbase were nearly as joyous over how "right" everything sounded in Space Marine as they were over... Well, everything else.
In Borderlands, hearing the sound the game makes when you are granted a second wind. It means you won't have to respawn and loose the progress you made against that one boss, and it's awesome!
The firing sounds of the Bloody Justice revolver and Whitting's Elephant Gun. Bloody Justice in particular has that skull-cracking bass note (which is absolutely true-to-life).
Land a Critical Hit in Project X Zone and listen to the sound of the "POW!" while looking at the yellow numbers in the screen. Bonus points for giving you an extra 5% per execution of the attack with the Critical Hit.
In Spore, Sing as done by the high-end beaks. The basic cell mouth and insect mouth Sing, too.
In the PS2 games, the Karasawa makes a very distinctive "KAROUM" sound, which fits nicely when you're using it to tear through enemy AC's like tissue paper (though not so much when the same rifle is pointed at you).
Dragon Age: Origins If you have the Feastday Gifts DLC, you can give Sten a book of Qunari prayers for the dead. He can read it at any time to bring everyone on the team instantly back to life. The Badass Baritone doesn't hurt either.