History Manga / HikaruNoGo

14th May '18 10:54:52 AM Lyendith
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''Hikaru no Go'' (ヒカルの碁) is an anime and manga series about Hikaru Shindo, an (initially) eleven-year-old Japanese schoolboy, who accidentally releases the ghost of Fujiwara no Sai, a Heian-era {{TabletopGame/Go}} master who killed himself, and whose spirit was trapped in a bloodstained Go board. Once released, Sai's spirit posesses Hikaru, because he is desperate to play Go again, seeking to achieve the Divine Hand, the perfect decisive move. Initially, Hikaru plays for Sai, instructed by their mental link, simply to get him to shut up.

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''Hikaru no Go'' (ヒカルの碁) is an anime and a 1999 manga series about written by Yumi Hotta and drawn by a pre-''Manga/DeathNote'' Takeshi Obata. It follows Hikaru Shindo, an (initially) eleven-year-old Japanese schoolboy, who accidentally releases the ghost of Fujiwara no Sai, a Heian-era {{TabletopGame/Go}} master who killed himself, and whose spirit was trapped in a bloodstained Go board. Once released, Sai's spirit posesses Hikaru, because he is desperate to play Go again, seeking to achieve the Divine Hand, the perfect decisive move. Initially, Hikaru plays for Sai, instructed by their mental link, simply to get him to shut up.
2nd Apr '18 3:18:15 AM SeptimusHeap
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* BreatherEpisode: "Keichou Flowerpots" is a cute, feel-good side story that's chronologically set when Hikaru is in seventh grade, but it aired [[spoiler: at the deepest point in Hikaru's HeroicBSOD, shortly after Sai's disappearance]].
** Ironically, it is in the same order as the manga - which has an entire [[BreatherEpisode Breather Volume]] at this point...

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* BreatherEpisode: BreatherEpisode:
**
"Keichou Flowerpots" is a cute, feel-good side story that's chronologically set when Hikaru is in seventh grade, but it aired [[spoiler: at the deepest point in Hikaru's HeroicBSOD, shortly after Sai's disappearance]].
**
disappearance]]. Ironically, it is in the same order as the manga - which has an entire [[BreatherEpisode Breather Volume]] at this point...



* ChekhovsGunman: Kurata 6-dan, an adult professional Go player from the same generation as Ogata, was mentioned a few times as passing references during the course of the series (with his rank improving as the series progresses) before finally making an appearance two-thirds through the series.

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* ChekhovsGunman: ChekhovsGunman:
**
Kurata 6-dan, an adult professional Go player from the same generation as Ogata, was mentioned a few times as passing references during the course of the series (with his rank improving as the series progresses) before finally making an appearance two-thirds through the series.



* ContrivedCoincidence: Hikaru challenging Akira for a game on the internet just a few seconds before Akira was about to challenge him.
** Of course, it's not a coincidence at all since Akira logged in with the express purpose to challenge ''sai'', and Hikaru, while not knowing it was him, challenged him ''because'' he found it funny to see someone with a username similar to Akira's name.

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* ContrivedCoincidence: Hikaru challenging Akira for a game on the internet just a few seconds before Akira was about to challenge him.
**
him. Of course, it's not a coincidence at all since Akira logged in with the express purpose to challenge ''sai'', and Hikaru, while not knowing it was him, challenged him ''because'' he found it funny to see someone with a username similar to Akira's name.



* DudeLooksLikeALady: Averted. Although Sai and Akira looks incredibly feminine, nobody in the universe had ever mistook them as females.

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* DudeLooksLikeALady: DudeLooksLikeALady:
**
Averted. Although Sai and Akira looks incredibly feminine, nobody in the universe had ever mistook them as females.



* MrFanservice: Sai. Consistently dominated the manga's periodic character popularity polls.

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* MrFanservice: MrFanservice:
**
Sai. Consistently dominated the manga's periodic character popularity polls.



* MundaneMadeAwesome: Every game of Go is played like a typical sports game, with speed lines, dramatic angles, and important moves glow.
** Episode 62 takes this UpToEleven, since Hikaru is virtually berserk with worry at the time. Every stone Hikaru plays has an echo, and electricity arcs between the stones at one point.

to:

* MundaneMadeAwesome: Every game of Go is played like a typical sports game, with speed lines, dramatic angles, and important moves glow.
**
glow. Episode 62 takes this UpToEleven, since Hikaru is virtually berserk with worry at the time. Every stone Hikaru plays has an echo, and electricity arcs between the stones at one point.



* ThereAreNoTherapists: Hikaru spends two months suffering from severe depression[[spoiler: after Sai disappears]]. None of the adults in his life do anything about this.
** His mother and teacher do have a meeting about his change in behavior where they express concern (especially his mother), but aren't sure what they can do to help.

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* ThereAreNoTherapists: ThereAreNoTherapists:
**
Hikaru spends two months suffering from severe depression[[spoiler: after Sai disappears]]. None of the adults in his life do anything about this.
** His Hikaru's mother and teacher do have a meeting about his change in behavior where they express concern (especially his mother), but aren't sure what they can do to help.



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4th Dec '17 4:07:47 PM KaoruSailorZ
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30th Mar '16 5:32:15 AM kitikami
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Added DiffLines:

**His mother and teacher do have a meeting about his change in behavior where they express concern (especially his mother), but aren't sure what they can do to help.
30th Mar '16 5:26:40 AM kitikami
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Added DiffLines:

**In an omake in the manga, Yumi Hotta talks about getting fanmail from readers who think Sai is female.
10th Mar '16 12:48:52 PM valar55
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''Hikaru no Go'' (ヒカルの碁) is an anime and manga series about Hikaru Shindo, an (initially) eleven-year-old Japanese schoolboy, who accidentally releases the ghost of Fujiwara no Sai, a Heian-era {{Go}} master who killed himself, and whose spirit was trapped in a bloodstained Go board. Once released, Sai's spirit posesses Hikaru, because he is desperate to play Go again, seeking to achieve the Divine Hand, the perfect decisive move. Initially, Hikaru plays for Sai, instructed by their mental link, simply to get him to shut up.

to:

''Hikaru no Go'' (ヒカルの碁) is an anime and manga series about Hikaru Shindo, an (initially) eleven-year-old Japanese schoolboy, who accidentally releases the ghost of Fujiwara no Sai, a Heian-era {{Go}} {{TabletopGame/Go}} master who killed himself, and whose spirit was trapped in a bloodstained Go board. Once released, Sai's spirit posesses Hikaru, because he is desperate to play Go again, seeking to achieve the Divine Hand, the perfect decisive move. Initially, Hikaru plays for Sai, instructed by their mental link, simply to get him to shut up.
16th Feb '16 12:28:44 PM erforce
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* GratuitousEnglish: ''[[{{Dogma}} It never ends!]]''

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* GratuitousEnglish: ''[[{{Dogma}} ''[[Film/{{Dogma}} It never ends!]]''
21st Jan '16 8:03:53 AM Prfnoff
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'''Hikaru no Go''' (ヒカルの碁) is an anime and manga series about Hikaru Shindo, an (initially) eleven-year-old Japanese schoolboy, who accidentally releases the ghost of Fujiwara no Sai, a Heian-era {{Go}} master who killed himself, and whose spirit was trapped in a bloodstained Go board. Once released, Sai's spirit posesses Hikaru, because he is desperate to play Go again, seeking to achieve the Divine Hand, the perfect decisive move. Initially, Hikaru plays for Sai, instructed by their mental link, simply to get him to shut up.

to:

'''Hikaru ''Hikaru no Go''' Go'' (ヒカルの碁) is an anime and manga series about Hikaru Shindo, an (initially) eleven-year-old Japanese schoolboy, who accidentally releases the ghost of Fujiwara no Sai, a Heian-era {{Go}} master who killed himself, and whose spirit was trapped in a bloodstained Go board. Once released, Sai's spirit posesses Hikaru, because he is desperate to play Go again, seeking to achieve the Divine Hand, the perfect decisive move. Initially, Hikaru plays for Sai, instructed by their mental link, simply to get him to shut up.
19th Nov '15 1:02:16 AM Adept
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Compare ''Manga/ShionNoOu'', which has a similar premise, only with the game of {{Shogi}} instead.

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Compare ''Manga/ShionNoOu'', which has a similar premise, only with the game of {{Shogi}} TabletopGame/{{Shogi}} instead.
9th Nov '15 7:42:17 AM Larkmarn
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* NoKoreansInJapan: Averted. Yun-Sensei, the teacher in charge of the Kaio Middle School Go club, is originally from Korea. Hikaru also stumbles into a Korean-run Go shop and irritates everyone there when he shows his complete ignorance of anything Go-related, especially when it comes to Korea.
This list shows the last 10 events of 79. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Manga.HikaruNoGo