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** Spiritual sequel ''XenobladeChroniclesX'' ups the ante by including far, far more landmarks across the world to Fast Travel to, to the point where nearly half the hex grids on any continent's given map have warp spots in them. The game counters this by making the process of exploration both the entire point of the game and a game-long reward in itself, so that players will sometimes still want to take the long way around even though they don't have to.
* The ''VideoGame/DragonQuest'' series has the Zoom spell and the Chimaera Wing item, both of which teleport you to any previously visited town or castle. In the ninth game, Zoom is even free of MP cost to cast, though only the hero can learn it.

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** Spiritual sequel ''XenobladeChroniclesX'' ''VideoGame/XenobladeChroniclesX'' ups the ante by including far, far more landmarks across the world to Fast Travel to, to the point where nearly half the hex grids on any continent's given map have warp spots in them. The game counters this by making the process of exploration both the entire point of the game and a game-long reward in itself, so that players will sometimes still want to take the long way around even though they don't have to.
* The ''VideoGame/DragonQuest'' series has the Zoom spell and the Chimaera Wing item, both of which teleport you to any previously visited town or castle. In [[VideoGame/DragonQuestIX the ninth game, game]], Zoom is even free of MP cost to cast, though only the hero can learn it.
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** Spiritual sequel ''XenobladeChroniclesX'' ups the ante by including far, far more landmarks across the world to Fast Travel to, to the point where nearly half the hex grids on any continent's given map have warp spots in them. The game counters this by making the process of exploration both the entire point of the game and a game-long reward in itself, so that players will sometimes still want to take the long way around even though they don't have to.
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* ''VideoGame/EtrianOdyssey'' games offer several alternatives: the most seen of these are Ariadne Threads or Warp Wires, which will outright take you back to town from wherever you are in the labyrinth. ''Etrian Odyssey IV'' also has Silver Whistles, which instead take you to the dungeon's entrance. And ''I'' and ''The Millennium Girl'' have the Floor Jump mechanic: once you've fully mapped a floor and reached the descending staircase, you can easily teleport between every fully mapped floor's stairs.
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** The current expansion hub usually also has one-way portals to every capital, and the main capital of each faction (Stormwind/Ogrimmar) also have portals to the other capitals as well as portals to the ''Cataclysm'' expansion zones that can be unlocked fairly easily, since these were scattered all over Azeroth. Some classes also have some teleportation options of their own, most notably mages.
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* ''Franchise/{{Pokemon}}'' has the moves Fly and Teleport, which can instantly take you to any or the last previously visited Pokémon Center respectively.

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* ''Franchise/{{Pokemon}}'' has the moves Fly and Teleport, which can instantly take you to any or the last previously visited Pokémon Center respectively. ''Omega Ruby and Alpha Sapphire'' have upgraded Fly so you can drop off on any route as well.
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** In all three ''Franchise/DragonAge'' games released so far, you can travel between zones through icons on the global map, at almost any time, except during combat and story missions. ''VideoGame/DragonAgeInquisition'' also adds fast travel within zones -- between Inquisition camps, keeps, and some landmarks (usually settlements).
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** Some games like the first FinalFantasy had a spell where you can teleport yourself out of a dungeon so you don't need to retrace your steps.

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** Some games like the first FinalFantasy ''VideoGame/{{Final Fantasy|I}}'' had a spell where you can teleport yourself out of a dungeon so you don't need to retrace your steps.
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* ''Franchise/{{Pokemon}}'' has the moves Fly and Teleport, which can instantly take you to any previously visited Pokécenter.

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* ''Franchise/{{Pokemon}}'' has the moves Fly and Teleport, which can instantly take you to any or the last previously visited Pokécenter.Pokémon Center respectively.
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** TheLegendOfZeldaSkywardSword sacrifices rolling for an actual dash button similar to A Link to the Past's Pegasus Boots, though it's not infinite and tends to eat your stamina bar up pretty quickly, especially if you've been performing other actions that use up stamina. Another difference from the Pegasus Boots is that while dashing, you're pretty much defenseless except for how well you can manage to dodge attacks and remember to stop before the stamina bar is entirely depleted.
* ''VideoGame/DarkCloud 2'' allowed transportation to key areas from the pause menu.

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** TheLegendOfZeldaSkywardSword ''VideoGame/TheLegendOfZeldaSkywardSword'' sacrifices rolling for an actual dash button similar to A Link to the Past's Pegasus Boots, though it's not infinite and tends to eat your stamina bar up pretty quickly, especially if you've been performing other actions that use up stamina. Another difference from the Pegasus Boots is that while dashing, you're pretty much defenseless except for how well you can manage to dodge attacks and remember to stop before the stamina bar is entirely depleted.
* ''VideoGame/DarkCloud 2'' ''VideoGame/DarkChronicle'' allowed transportation to key areas from the pause menu.
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** Before those three games, ''TheElderScrollsIIDaggerfall'' had a fast travel system similar to Oblivion, but didn't require you to have visited any locations before going there. Likely because the map is the size of a country.

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** Before those three games, ''TheElderScrollsIIDaggerfall'' ''VideoGame/TheElderScrollsIIDaggerfall'' had a fast travel system similar to Oblivion, but didn't require you to have visited any locations before going there. Likely because the map is the size of a country.

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** FallOut 3 and NV used the same travel system, but your character didn't start with any knowledge of locations, and there weren't any passenger services. But that's life in the Waste for ya.

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** FallOut 3 ''{{VideoGame/Fallout 3}}'' and NV ''VideoGame/FalloutNewVegas'' used the same travel system, but your character didn't start with any knowledge of locations, and there weren't any passenger services. But that's life in the Waste for ya.
* ''MuramasaTheDemonBlade'' allows you to warp to shrines scattered throughout the world map upon beating the game with a character. There's also an item called the bronze mirror that is a free warp to any shrine, but can only be used once before it breaks.


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** This feature was used in [[{{Persona 3}} Persona 3 Portable]] when the original version was remade for the PSP.
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** Before those three games, ''TheElderScrollsIIDaggerfall'' had a fast travel system similar to Oblivion, but didn't require you to have visited any locations before going there. Likely because the map is the size of a country.
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* In the ''VideoGame/{{Diablo}}'' expansion ''Hellfire'', the character's walk speed is doubled while in town. In the sequel, you can run in towns without depleting stamina.

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* In the ''VideoGame/{{Diablo}}'' expansion ''Hellfire'', the character's walk speed is doubled while in town. In [[VideoGame/DiabloII the sequel, sequel]], you can run in towns without depleting stamina.the Run meter.
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* In ''WrathOfTheGods'', waystations could be found throughout the countryside that would fly the main character via dragon to another location. This was a somewhat impractical method, however, as dragon flights cost money which was hard to come by in the game. There were also shortcuts through the underworld.

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* In ''WrathOfTheGods'', ''VideoGame/WrathOfTheGods'', waystations could be found throughout the countryside that would fly the main character via dragon to another location. This was a somewhat impractical method, however, as dragon flights cost money which was hard to come by in the game. There were also shortcuts through the underworld.
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* Done almost literally in ''VideoGame/TombRaider2013'', where one of the many [[DoorToBefore doors to before]] is a zipline.
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* In ''VideoGame/TalesOfSymphonia'', the game often lets you "quick jump" through a dungeon you have already traversed when you have to go back to its final room for plot reasons. One time you aren't given the option Lloyd gets amusingly frustrated about it in a rare moment of BreakingTheFourthWall (the actual reason is that you have to trigger a cutscene on your way out of a dungeon).

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[[AC: ActionRPG]]
[[AC:ActionRPG]]
* In ''VideoGame/TalesOfSymphonia'', the game ''VideoGame/TalesOfSymphonia'' often lets you "quick jump" through a dungeon you have already traversed when you have to go back to its final room for plot reasons. One time you aren't given the option Lloyd gets amusingly frustrated about it in a rare moment of BreakingTheFourthWall (the actual reason is that you have to trigger a cutscene on your way out of a dungeon).



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* In ''RagnarokOnline'':

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* In ''RagnarokOnline'':''VideoGame/RagnarokOnline'':



* In ''FinalFantasyXIV'', you can either use the Aethernet system to warp to another tuned Aethernet crystal for a fee, or use one of the Chocobo Porters to ride from the central hub to visited settlements and vice versa.

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* In ''FinalFantasyXIV'', ''VideoGame/FinalFantasyXIV'', you can either use the Aethernet system to warp to another tuned Aethernet crystal for a fee, or use one of the Chocobo Porters to ride from the central hub to visited settlements and vice versa.

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* The ''VideoGame/{{Dragon Quest}}'' series has the Zoom spell and the Chimaera Wing item, both of which teleport you to any previously visited town or castle. In the ninth game, Zoom is even free of MP cost to cast, though only the hero can learn it.

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* The ''VideoGame/{{Dragon Quest}}'' ''VideoGame/DragonQuest'' series has the Zoom spell and the Chimaera Wing item, both of which teleport you to any previously visited town or castle. In the ninth game, Zoom is even free of MP cost to cast, though only the hero can learn it.




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* ''VideoGame/CthulhuSavesTheWorld'''s pause menu has a teleport option which lets you instantly teleport to any previously visited town at no cost (other than having to walk all the way through that dungeon you just teleported out from).



* VirtuesLastReward allows you to jump between diverging points of the story. This was a response to NineHoursNinePersonsNineDoors where you had to tediously play the game multiple times trying to unlock the true ending. Most importantly, this mechanic [[spoiler: also serves as a plot device.]]

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* VirtuesLastReward ''VisualNovel/VirtuesLastReward'' allows you to jump between diverging points of the story. This was a response to NineHoursNinePersonsNineDoors ''VisualNovel/NineHoursNinePersonsNineDoors'' where you had to tediously play the game multiple times trying to unlock the true ending. Most importantly, this mechanic [[spoiler: also [[spoiler:also serves as a plot device.]]

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* ''XenobladeChronicles'' allows you to skip to certain locations, called "landmarks", that you have discovered.

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* ''XenobladeChronicles'' ''VideoGame/{{Xenoblade}}'' allows you to skip to certain locations, called "landmarks", that you have discovered.
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* ''VideoGame/TheElderScrollsIIIMorrowind'' has large insects you could pay to ride to set locations. ''VideoGame/TheElderScrollsIVOblivion'' took this further with a fast travel system that allowed you to travel to any major city from the start (although a nominal amount of in-game time still passed). The next Bethesda title, ''VideoGame/{{Fallout 3}}'', uses the same fast travel system, but requires that you visit a place before it became available. ''VideoGame/TheElderScrollsVSkyrim'' uses a combination of all three. You can fast travel to locations you've visited, much like ''VideoGame/{{Fallout 3}}'', and there are carriages you can pay to take you to any of the major cities like ''Morrowind''.

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* ''VideoGame/TheElderScrollsIIIMorrowind'' has large insects and boats you could pay to ride to set locations. ''VideoGame/TheElderScrollsIVOblivion'' took this further with a fast travel system that allowed you to travel to any major city from the start (although start, then other locations as they were discovered, though a nominal proportionate amount of in-game time still passed). The next Bethesda title, ''VideoGame/{{Fallout 3}}'', uses the same fast travel system, but requires that you visit a place before it became available. passed. ''VideoGame/TheElderScrollsVSkyrim'' uses a combination of all three. You can Oblivion's fast travel to locations you've visited, much and like ''VideoGame/{{Fallout 3}}'', and there are carriages Morrowind you can pay a fare to take you carriages to set destinations.
** FallOut 3 and NV used the same travel system, but your character didn't start with
any knowledge of locations, and there weren't any passenger services. But that's life in the major cities like ''Morrowind''.
Waste for ya.
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* In ''FinalFantasyXIV'', you can either use the Aethernet system to warp to another tuned Aethernet crystal for a fee, or use one of the Chocobo Porters to ride from the central hub to visited settlements and vice versa.
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* ''VideoGame/TheLongestJourney'' would allow you to skip a few frames of April's walking animation every time you pressed escape. Thus, entering a screen, clicking the place you want to go and mashing the escape button would get you there significantly faster.
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* In the third ''VideoGame/MonkeyIsland'' game, double-clicking an exit would take Guybrush there instantly, which is considerate because he walks very slowly. Later games switched to a 3D format and a corresponding change in controls, replacing the teleportation with a Dash Mode (but in ''[[EscapeFromMonkeyIsland Escape]]'' you can leave the room you're in immediately by pressing O).

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* In the third ''VideoGame/MonkeyIsland'' game, ''VideoGame/TheCurseOfMonkeyIsland'', double-clicking an exit would take Guybrush there instantly, which is considerate because he walks very slowly. Later games switched to a 3D format and a corresponding change in controls, replacing the teleportation with a Dash Mode (but in ''[[EscapeFromMonkeyIsland Escape]]'' ''VideoGame/EscapeFromMonkeyIsland'' you can leave the room you're in immediately by pressing O).
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* In ''VideoGame/TalesOfSymphonia'', the game often lets you "quick jump" through a dungeon you have already traversed when you have to go back to its final room for plot reasons. One time it simply doesn't happen. Lloyd gets amusingly frustrated about it in a rare moment of BreakingTheFourthWall.

to:

* In ''VideoGame/TalesOfSymphonia'', the game often lets you "quick jump" through a dungeon you have already traversed when you have to go back to its final room for plot reasons. One time it simply doesn't happen. you aren't given the option Lloyd gets amusingly frustrated about it in a rare moment of BreakingTheFourthWall.BreakingTheFourthWall (the actual reason is that you have to trigger a cutscene on your way out of a dungeon).
Is there an issue? Send a MessageReason:
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* ''Franchise/{{Pokemon}}'' has the moves Fly and Teleport, which can instantly take you to any previously visited Pokécenter.
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* In ''ShinMegamiTenseiIMAGINE'':

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* In ''ShinMegamiTenseiIMAGINE'':''VideoGame/ShinMegamiTenseiIMAGINE'':
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** TheLegendOfZeldaSkywardSword sacrifices rolling for an actual dash button similar to A Link to the Past's Pegasus Boots, though it's not infinite and tends to eat your stamina bar up pretty quickly, especially if you've been performing other actions that use up stamina. Another difference from the Pegasus Boots is that while dashing, you're pretty much defenseless except for how well you can manage to dodge attacks and remember to stop before the stamina bar is entirely depleted.
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* In ''VideoGame/DragonAge: Origins'', party members told to hold position will later teleport to your controlled character's location when taken off hold (if they are far enough away). Since you can change which character you control at any time, this can make for some easier exploring and backtracking in some areas, though it is disabled in combat. Even more strangely, however, a rogue can stealth through groups of enemies and then teleport his allies to his location. All this despite being told that there is [[GameplayAndStorySegregation no such thing as teleportation in-universe]].

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* In ''VideoGame/DragonAge: Origins'', ''VideoGame/DragonAgeOrigins'', party members told to hold position will later teleport to your controlled character's location when taken off hold (if they are far enough away). Since you can change which character you control at any time, this can make for some easier exploring and backtracking in some areas, though it is disabled in combat. Even more strangely, however, a rogue can stealth through groups of enemies and then teleport his allies to his location. All this despite being told that there is [[GameplayAndStorySegregation no such thing as teleportation in-universe]].
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[[AC: FirstPersonShooter]]
* ''VideoGame/{{Borderlands}}'' has the Fast Travel network, which is a system that lets you instantly travel to any region you previously visited so you don't have to walk the entire way. The sequel retains Fast Travel and also added a one way version (colored in yellow and signified by a "No U-Turn" mark) where you can teleport out of the area you're in, but you can't go back to it unless you walk there again.
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* Fast travel was introduced in AssassinsCreedII as a response to the really open but also really empty field the first AssassinsCreed took place in. The game tries to justify this as "carriage services" or "secret tunnels".

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* Fast travel was introduced in AssassinsCreedII ''VideoGame/AssassinsCreedII'' as a response to the really open but also really empty field the first AssassinsCreed ''VideoGame/{{Assassins Creed|I}}'' took place in. The game tries to justify this as "carriage services" or "secret tunnels".
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* Persona4 lets you skip to nearby areas by pressing the square button.

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* Persona4 ''VideoGame/{{Persona 4}}'' lets you skip to nearby areas by pressing the square button.
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* In ''VideoGame/TheElderScrolls'' series ''VideoGame/{{Morrowind}}'' has large insects you could pay to ride to set locations. ''VideoGame/{{Oblivion}}'' took this further with a fast travel system that allowed you to travel to any major city from the start (although a nominal amount of in-game time still passed). The next Bethesda title, ''VideoGame/{{Fallout 3}}'', uses the same fast travel system, but requires that you visit a place before it became available. ''VideoGame/{{Skyrim}}'' uses a combination of all three. You can fast travel to locations you've visited, much like ''VideoGame/{{Fallout 3}}'', and there are carriages you can pay to take you to any of the major cities like ''VideoGame/{{Morrowind}}''.

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* In ''VideoGame/TheElderScrolls'' series ''VideoGame/{{Morrowind}}'' ''VideoGame/TheElderScrollsIIIMorrowind'' has large insects you could pay to ride to set locations. ''VideoGame/{{Oblivion}}'' ''VideoGame/TheElderScrollsIVOblivion'' took this further with a fast travel system that allowed you to travel to any major city from the start (although a nominal amount of in-game time still passed). The next Bethesda title, ''VideoGame/{{Fallout 3}}'', uses the same fast travel system, but requires that you visit a place before it became available. ''VideoGame/{{Skyrim}}'' ''VideoGame/TheElderScrollsVSkyrim'' uses a combination of all three. You can fast travel to locations you've visited, much like ''VideoGame/{{Fallout 3}}'', and there are carriages you can pay to take you to any of the major cities like ''VideoGame/{{Morrowind}}''.
''Morrowind''.

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