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* JokeCharacter: The OTAS Sirokos in ''Terran Conflict'' and ''Albion Prelude''. It's a 20+ million credit M7M with two guns and the ability to ''only'' fire Mosquito missiles and Boarding Pods.
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Privateer: police licenses act like letters of marque

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* {{Privateer}}: The governments of the Commonwealth offer "police licenses", which act like letters of marque. You're paid a preset bounty for destroying {{space pirate}}s, [[AIIsACrapshoot Xenon]], and [[HordeOfAlienLocusts Kha'ak]], and destroying neutrals or allies costs you the license.
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Punctuation: No Periods Period


* ShortTitles: A single character! As such, the series is usually called the ''{{X-Universe}}'', or the name of the latest numbered version (X3)

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* ShortTitles: A single character! As such, the series is usually called the ''{{X-Universe}}'', or the name of the latest numbered version (X3)(X3).



*** One Teladi sector mentions how the capital city on a planet is made largely of recycled ship hulls, and travel is done through [[RevelationSpace cable cars that use arms to swing between different cables.]] Another describes the ring around a planet in the background as being made up of thousands of small space stations, called the [[ThePrefect Rust Belt]]

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*** One Teladi sector mentions how the capital city on a planet is made largely of recycled ship hulls, and travel is done through [[RevelationSpace cable cars that use arms to swing between different cables.]] Another describes the ring around a planet in the background as being made up of thousands of small space stations, called the [[ThePrefect Rust Belt]]Belt]].
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** [[AwesomeButImpractical It tries to, anyway.]] The flechettes rarely actually hit anything.
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* FlechetteStorm: The Fragmentation Bomb Launcher use fletchettes to damage targets.
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* ShortTitles: A single character! As such, the series is usually called the ''{{X-Universe}}'', or the name of the latest numbered version (X3)
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* ShoutOut:
** The ''Xtended Terran Conflict'' mod has tons of shout-outs in sector descriptions:
*** One Teladi sector mentions how the capital city on a planet is made largely of recycled ship hulls, and travel is done through [[RevelationSpace cable cars that use arms to swing between different cables.]] Another describes the ring around a planet in the background as being made up of thousands of small space stations, called the [[ThePrefect Rust Belt]]
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** If you stray very far from the allowed approach vector in Earth sector in ''Terran Conflict'', you'll be warned your ship will be destroyed. Continue, and you'll be the subject of a scripted insta-gib, regardless of how much shielding you have. You can't try to destroy the Torus defenses, either: they're invincible.


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** Spaceweed Adict wrote a thread chronicling a war he waged against the Terrans. He succeeded in taking and holding every sector save Earth, where {{the computer is a cheating bastard}}.
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** The latter point in time even happens occasionally ''before'' the player finishes all

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** The latter point in time even happens occasionally ''before'' the player finishes allall the plots.

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A WideOpenSandbox space combat/trading simulator series by German developer Egosoft.

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A WideOpenSandbox [[FourX space combat/trading simulator simulator]] series by German developer Egosoft.


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* TechnologyMarchesOn: RealLife example for ''X3''. During the first half of the 2000s, CPU processing power (the main limitation on the game engine) was jumping upwards rapidly, and apart from graphics the ''X3'' engine had barely been updated since its original incarnation in ''X: Beyond the Frontier''. If the trend of increasing processing power within a single core had continued, we'd have no problems with more player assets slowing games. Then the industry standard changed to increasing computer speed by way of multiple cores in a single CPU, cores that were often slower individually than the single cores the ''X3'' engine worked best on. To make matters worse, the engine is 32-bit, meaning it can't take advantage of more than about 3 GB of RAM. These two factors make the restart point for an all-plots-finished ''Terran Conflict'' player not "whenever I get bored", but "whenever my installation becomes nearly unplayable".
** The latter point in time even happens occasionally ''before'' the player finishes all
** The change in industry trend has prompted Egosoft to build a new game engine from the ground up for ''X: Rebirth'', one that is multicore- and 64-bit-compatible. This also gave them an excuse to advance the timeline by a thousand years.
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* DogFighting: The series of games revolves around this trope. A character in the later parts of the game who flies into a Xenon sector to duke it out can bring in a few battleships and carriers, as well as combat drones, resulting in hundreds of ships battling, and dozens of dogfights going on at once.

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* DogFighting: DogFightingFurballs: The series of games revolves around this trope. A character in the later parts of the game who flies into a Xenon sector to duke it out can bring in a few battleships and carriers, as well as combat drones, resulting in hundreds of ships battling, and dozens of dogfights going on at once.
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Not always. For instance the Falcon Prototype while having good stats doesn\'t compare at all to the production model in shields.


* SuperPrototype: "Prototype" ships in ''Terran Conflict'' and ''Albion Prelude'' are superior in every way to the standard production models. They can only be gained by capturing them, or by doing plots (such as the Corporation missions).

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* SuperPrototype: "Prototype" ships in ''Terran Conflict'' and ''Albion Prelude'' are superior in almost every way to the standard production models. They can only be gained by capturing them, or by doing plots (such as the Corporation missions).
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* DogFighting: The series of games revolves around this trope. A character in the later parts of the game who flies into a Xenon sector to duke it out can bring in a few battleships and carriers, as well as combat drones, resulting in hundreds of ships battling, and dozens of dogfights going on at once.

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* StarfishAliens: The Boron. They're aquatic, squid-like aliens whose home planet has an atmosphere of ammonia.

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* StarfishAliens: The Boron. They're aquatic, squid-like aliens whose home planet has an atmosphere of ammonia.ammonia.
* StupidSacrifice: Your wingman at the end of ''X2: The Threat'', who rams the Kha'ak doomsday weapon to destroy it. All well and good, except that his kamikaze run doesn't seem quite as noble when you've got three capital ships, laden with multiple {{Wave Motion Gun}}s and entire squadrons of fighters, sitting in firing range.
** Or, y'know, if it wasn't actually possible to remotely control any ship you own even while extra-vehicular. Sure, by all means send your ship to its destruction, but there's nothing in the rules that states you have to be ''in'' the damn thing, y'know.
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Gatling Good: The Venti

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* GatlingGood: The [[http://eng.x3tc.ru/screenshot/ship.php?Njk1MTU0NTE OTAS M3 Venti]]. Don't let the fact that it sounds like a coffee fool you: it has dual wing-mounted gatling lasers. [[EverythingsBetterWithSpinning And they even rotate when you fire.]]
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* StalkingMission: One of the optional, randomly generated missions that players can take in ''Terran Conflict''. A few pop up during the game plots, but they're usually mercifully short.
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* SequelDifficultyDrop: The "main" game start in each game has gotten progressively easier (or less EarnYourFun, depending on who you talk to). ''Beyond the Frontier'' starts you off in a painfully slow ship with no weapons or shields, ''The Threat'' starts you off in an upgraded Argon Discoverer scout ship, ''Reunion'' starts you off in a somewhat upgraded Argon Buster interceptor ship, ''Terran Conflict'' starts you off in either a Terran Sabre interceptor or an Argon Elite advanced interceptor. ''Albion Prelude'' starts you off in an Argon Enhanced Nova, and gives you a free 16 million credit corvette within the first hour of the plot.
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* EarlyGameHell: ''Reunion'' and previous games were famous from dropping the player into the universe in a crappy ship with next to no credits, upgrades, or weapons. Combat missions are ''painful''.
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** Pirate ships have poor stats (worse in every regard to the race ships they're based on), but their ships typically offer a huge variety in compatible weapons and often can use fairly large weapons.

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format fix


%%Yes, Yaki ships do LOOK like Paranid ships, but a lot of them HANDLE like Split ships (Tenjin's practically a Chimera with a different paint job). How's this for a compromise?



%% Yes, Yaki ships do LOOK like Paranid ships, but a lot of them HANDLE like Split ships (Tenjin's practically a Chimera with a different paint job). How's this for a compromise?
** [[{{Yakuza}} Yaki]] ships generally imitate Paranid ships in handling, but some (notably the Tenjin) follow the Split example.

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%% Yes, Yaki ships do LOOK like Paranid ships, but a lot of them HANDLE like Split ships (Tenjin's practically a Chimera with a different paint job). How's this for a compromise?
** [[{{Yakuza}} Yaki]] ships generally imitate Paranid ships in handling, handling and looks, but some (notably the Tenjin) follow the Split example.

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*** [[{{Yakuza}} Yaki]] ships generally imitate the corresponding Paranid ship performance-wise.



%% Yes, Yaki ships do LOOK like Paranid ships, but a lot of them HANDLE like Split ships (Tenjin's practically a Chimera with a different paint job). How's this for a compromise?
** [[{{Yakuza}} Yaki]] ships generally imitate Paranid ships in handling, but some (notably the Tenjin) follow the Split example.



* FlyingSaucer: Players can sometimes see the stereotypical flying saurce [=UFO=] (labeled "Unknown Object") zipping quickly between sectors, as an EasterEgg. The flying saucer is very useful for exploring the universe -- order one of your scout ships to follow it as the saucer makes its rounds through the gate system, and they'll quickly uncover most of the universe.

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* FlyingSaucer: Players can sometimes see the stereotypical flying saurce saucer [=UFO=] (labeled "Unknown Object") zipping quickly between sectors, as an EasterEgg. The flying saucer is very useful for exploring the universe -- order one of your scout ships to follow it as the saucer makes its rounds through the gate system, and they'll quickly uncover most of the universe.



* [[{{LoadsAndLoadsOfCharacters}} Loads And Loads Of Ships]]: There's well over one hundred ships, and that's before you get into the individual variants for each ship.

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* [[{{LoadsAndLoadsOfCharacters}} [[LoadsAndLoadsOfCharacters Loads And Loads Of Ships]]: There's well over one hundred ships, and that's before you get into the individual variants for each ship.



** The [[spoiler: Aldrin colony is one of Earth's original colonies, before the Xenon went crazy. It's separate from the X-universe gate system. The Terrans believed it was destroyed when the Xenon started attacking everything, though Aldrin is reunited with the Terrans at the end of the Terran plot in ''X3:Terran Conflict''.]]

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** The [[spoiler: Aldrin colony is one of Earth's original colonies, before the Xenon went crazy. It's separate from the X-universe gate system. The Terrans believed it was destroyed when the Xenon started attacking everything, though Aldrin is reunited with the Terrans at the end of the Terran plot in ''X3:Terran ''X3: Terran Conflict''.]]



** "Sentinel" ship variants, which mount weaker engines in exchange for massive shield capacity. Taken to the extreme by Teladi Falcon Sentinel M3 fighter, which has the shielding of a corvette; and a top speed barely higher than some ''carriers''.

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** "Sentinel" ship variants, which mount weaker engines in exchange for massive shield capacity. Taken to the extreme by Teladi Falcon Sentinel M3 fighter, which has the shielding of a corvette; corvette and a top speed barely higher than some ''carriers''.



* MyRulesAreNotYourRules: Non-player owned ships have access to what is essentially a point-to-point jumpdrive. Ships in the plot will jump into empty space, and escort missions have swarms of enemy ships warping in scant kilometers away from the ship you're escorting. Player ships are limited to jumping to Jump Gates.

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* MyRulesAreNotYourRules: Non-player owned ships have access to what is essentially a point-to-point jumpdrive. Ships in the plot will jump into empty space, and escort missions have swarms of enemy ships warping in scant kilometers away from the ship you're escorting. Player ships are limited to jumping to Jump Gates. Gates.
** According to WordOfGod, this is GameplayAndStorySegregation: they decided to use the jumpdrive "flash" for enemies spawning. The official line is that only the Kha'ak have point-to-point jumpdrives, though the Xenon have jump beacons they can use if they know precise coordinates to send it to. The scene during the Terran plot [[spoiler:where the fleet jumps to Aldrin]] involved a reverse-engineered jump beacon, so that technically doesn't count.



** Tropers/StarSword made it a goal to build an impenetrable blockade against all Xenon sectors, a strategy that involved devoting a considerable percentage of his [[MemeticMutation profitsss]] to the construction and equipment of Osaka destroyers.

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** Tropers/StarSword [[Tropers/StarSword StarSword]] made it a goal to build an impenetrable blockade against all Xenon sectors, a strategy that involved devoting a considerable percentage of his [[MemeticMutation profitsss]] to the construction and equipment of Osaka destroyers.



* StandardSciFiFleet: Scouts, Interceptors, Fighters, Corvettes, Frigates, Bombers, Destroyers, Carriers, and 4 different types of freighters (SpaceTrucker, Space Yacht, giant freighter that can carry entire stations, and freighters with most of the cargo bay ripped out fighter docking ports.)

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* StandardSciFiFleet: Scouts, Interceptors, Fighters, Corvettes, Frigates, Bombers, Destroyers, Carriers, and 4 different types of freighters (SpaceTrucker, Space Yacht, giant freighter that can carry entire stations, and freighters with most of the cargo bay ripped out fighter docking ports.)ports).



* TooDumbToLive: Ships generally take the shortest route to their destination. Even if said route lies directly on the other side of a Xenon sector and they don't have a jumpdrive to hop over it with.

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* TooDumbToLive: Ships generally take the shortest route to their destination. Even if said route lies directly on the other side of through a Xenon sector and they don't have a jumpdrive to hop over it with.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/x3_trope_7723.jpg]]

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Yaki fighter ships are all based on Paranid fighters, not Split.


*** [[{{Yakuza}} Yaki]] ships generally imitate the corresponding Paranid ship performance-wise.



*** [[{{Yakuza}} Yaki]] ships generally imitate the corresponding Split ship performance-wise.

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added the other DLCs to the list


* DownloadableContent: ''Albion Prelude''. $9.99 (Or free for people who own the X-Superbox), requires ''Terran Conflict'' to be installed.

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* DownloadableContent: ''Albion Prelude''. $9.99 (Or free for people who own the X-Superbox), requires ''Terran Conflict'' to be installed.Normally incorporated into major patches.


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** ''X3: Reunion'': "The Bala Gi Missions" (part of a patch).
** ''X3: Terran Conflict'':
*** "A New Home": New plot. Added in patch.
*** "Aldrin Expansion": New plot. Added in patch.
*** "HQ plot": New plot. Added in patch.
*** "Balance of Power": New plot. Added in 3.0 patch.
*** "A Place of Sunshine": New sector distributed over {{Steam}}.
*** ''X3: Albion Prelude''. $9.99 (or free for people who own the X-Superbox), requires ''Terran Conflict'' to be installed.


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*** [[{{Yakuza}} Yaki]] ships generally imitate the corresponding Split ship performance-wise.
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removed link from Artificial Stupidity (Spitfyre) entry to get rid of orange dot (almost everyone agrees the Spitfyre\'s a game breaker, for the record)


*** Oddly enough, the auto-pillock is the only thing that mitigates the Aldrin Spitfyre's status as a GameBreaker. This is an M3 heavy fighter [[SciFiWritersHaveNoSenseOfScale capable of topping 450 m/s, has 75 MJ of shielding]], and can mount and fire ''corvette''-grade weapons. The game self-balances by smashing it into things on attack runs.

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*** Oddly enough, the auto-pillock is the only thing that mitigates the Aldrin Spitfyre's status as a GameBreaker.Game Breaker. This is an M3 heavy fighter [[SciFiWritersHaveNoSenseOfScale capable of topping 450 m/s, has 75 MJ of shielding]], and can mount and fire ''corvette''-grade weapons. The game self-balances by smashing it into things on attack runs.



* BareYourMidriff: Saya Kho is frequently depicted as such. [[http://extreme.pcgameshardware.de/attachments/397450d1301531304-spieler-frauen-die-beliebtesten-frauen-charaktere-computerspielen-x3saya.jpg This image]] is on the back of ''X3: Gold Edition''.

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* BareYourMidriff: BareYourMidriff / FormFittingWardrobe / ImpossiblyLowNeckline / {{Stripperiffic}} (whew!): Saya Kho is frequently depicted as such. [[http://extreme.pcgameshardware.de/attachments/397450d1301531304-spieler-frauen-die-beliebtesten-frauen-charaktere-computerspielen-x3saya.jpg This image]] is on the back of ''X3: Gold Edition''.
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*** Oddly enough, the auto-pillock is the only thing that mitigates the Aldrin Spitfyre's status as a GameBreaker. This is an M3 heavy fighter [[SciFiWritersHaveNoSenseOfScale capable of topping 450 m/s, has 75 MJ of shielding]], and can mount and fire ''corvette''-grade weapons. The game self-balances by smashing it into things on attack runs.
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** In fact, one of the most effective dogfight tactics is to use missiles as a ''distraction'': you shoot a missile at the target and force him to evade or shoot it down, then make the kill with guns.

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* FactionCalculus: As explained in terms of the armor triangle (speed-defense-offense):
** Argon ships are balanced, making them also a case of HumansAreAverage. Argon vessels make solid, well-rounded performers, but some will stress that there are generally better options depending on your flying style.
** Boron ships are balanced, but generally reduce speed and shielding for more cargo space. This makes them great at MacrossMissileMassacre, but fairly underwhelming in close combat.
*** Possibly FridgeBrilliance when you consider that the Boron are pacifist, and only maintain a military for self-defense (read as "because of the Split").
** Paranid ships are balanced, but reduce cargo space for firepower.
** Split ships are {{Fragile Speedster}}s, fast with increased firepower at the expense of shielding. Note that their frigates do not follow this pattern and are arguably the most dependable well-rounded performers in their class.
** Teladi ships are {{Mighty Glacier}}s, slow but durable with respectable firepower. They have increased cargo space for greater [[MemeticMutation profitsss]].
** Terran and ATF ships trade some firepower (limited weapon selection and somewhat lower damage output) for [[LightningBruiser speed and shielding]]. But they definitely aren't slouches on any leg of the armor triangle, which causes some to regard them as {{Game Breaker}}s.



** The Terrans may also qualify.

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** The Terrans may also qualify.qualify, but their xenophobia might also make them a subversion.
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* CommonplaceRare: Microchips in ''Terran Conflict''. They're everywhere -- weapons, ships, components of all kinds. And yet, good luck finding some in the universe -- there's so much demand, and the production process involves such a convoluted chain of supply, that most chip factories are permanently empty -- the few chips they produce are instantly snatched up by NPC traders. And if you do manage to be faster than the traders, expect to pay ludicrous prices for them.
** Oh, and [[spoiler:you need 75,000 of them for the Hub plot.]]
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** In a minor case of GameplayAndStorySegregation, {{averted}} in the opening cinematics for ''Terran Conflict'' and ''Albion Prelude''. Special mention to the Torus blowing up in ''[=X3AP=]'', an ApocalypseWow which takes place in utter silence apart from mournful music.

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