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* In all illustrated iterations (starting from the novel's illustrations) of ''LightNovel/MyNextLifeAsAVillainessAllRoutesLeadToDoom'', the Ascart siblings are both wind magic users who usually wear green.

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* In all illustrated iterations (starting from the novel's illustrations) of ''LightNovel/MyNextLifeAsAVillainessAllRoutesLeadToDoom'', ''Literature/MyNextLifeAsAVillainessAllRoutesLeadToDoom'', the Ascart siblings are both wind magic users who usually wear green.
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* Oddly enough, in the ''VideoGame/ShadowHearts'' games wind is associated with the color orange while the earth element gets the color green.

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* Oddly enough, Averted in the ''VideoGame/ShadowHearts'' games wind series, where Wind is associated with the color orange while the earth Earth element gets the color green.
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When ElementalPowers are [[ColorCodedElements color-coded]] ([[ColourCodedForYourConvenience for your convenience]]), [[BlowYouAway air and wind]], being invisible and colorless, present a conundrum. Blue, yellow, and red are taken by water, lightning (or earth), and fire. But in occult western symbolism wind is supposed to be Yellow, and generally white, the next most likely color, may be taken by some form of WhiteMagic, be it holy, light and/or healing spells.

So in many settings, since it's the only one missing from ChromaticArrangement, wind gets associated with [[green:green]], either in the color-coding system, in the motifs of the characters using it, by making the actual spell effects green, or any combination of those.

The reason isn't obvious unless you poke through East Asian philosophy and symbolism. In Hinduism, green is the color of the heart chakra, which is also associated with air. The association bleeds over into Buddhism somewhat, though not consistently. Additionally, Taoist philosophy believed that wind was a product of the element wood; if you think about it, the most obvious sign of wind is when it blows through grass and trees.[[labelnote:*]][[ComicStrip/CalvinAndHobbes So wind really is made by trees sneezing, apparently.]][[/labelnote]] Therefore, you'll see this {{trope}} mostly in East Asian works, particularly Japanese VideoGames, even though yellow and white are also cited as being associated with air by Chinese and Japanese symbolism. Could also be TruthInTelevision, as green skies will sometimes precede heavy storms (see the Real Life section).

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When ElementalPowers are [[ColorCodedElements color-coded]] ([[ColourCodedForYourConvenience for your convenience]]), [[BlowYouAway air and wind]], being invisible and colorless, present a conundrum. Blue, yellow, and red are respectively taken by water, lightning (or earth), or earth, and fire. But in In occult western symbolism symbolism, wind is supposed to be Yellow, yellow, which as said is already taken by lightning or earth, and generally white, the next most likely color, white, may be taken by reserved for some form of WhiteMagic, be it holy, light and/or healing spells.

light, healing.

So in many settings, since it's the only one missing from ChromaticArrangement, wind gets associated with [[green:green]], either [[green:green]]. This may be in the color-coding system, in the motifs of the characters using it, by making the actual spell effects green, or any combination of those.

The reason isn't obvious unless you poke through East Asian philosophy and symbolism. In Hinduism, green is the color of the heart chakra, which is also associated with air. The association bleeds over into Buddhism somewhat, Buddhism, though not consistently. Additionally, Taoist philosophy believed that considers wind was a product of the element wood; if you think about it, after all, the most obvious sign of wind is when it blows through grass and trees.[[labelnote:*]][[ComicStrip/CalvinAndHobbes So wind really is made by trees sneezing, apparently.]][[/labelnote]] trees. Therefore, you'll see this {{trope}} mostly in East Asian works, particularly Japanese VideoGames, even though yellow and white are also cited as being associated with air by Chinese and Japanese symbolism. Could also be TruthInTelevision, as green skies will sometimes precede heavy storms (see the Real Life section).
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* In ''Animation/PleasantGoatAndBigBigWolf - The Mythical Ark: Adventures in Love & Happiness'', Wolffy uses creatures called the Weathers with weather-themed powers at the beginning of the movie to fight the goats. The one that controls the wind is a pale green color.

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* In ''Animation/PleasantGoatAndBigBigWolf - The Mythical Ark: Adventures in Love & Happiness'', Animation/TheMythicalArkAdventuresInLoveAndHappiness'', Wolffy uses creatures called the Weathers with weather-themed powers at the beginning of the movie to fight the goats. The one that controls the wind is a pale green color.
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* ''Webcomic/SleeplessDomain'': {{Averted|Trope}} by the members of the {{magical girl}} group Team Alchemical -- Alchemical Air is associated with the color yellow, while Alchemical ''Earth'' is green instead. The reason for this is that Team Alchemical is a FourElementEnsemble based specifically on the elements of Western UsefulNotes/{{alchemy}}, which commonly ascribes the color yellow to Air and [[YellowEarthGreenEarth the color green to Earth]].

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* ''Webcomic/SleeplessDomain'': {{Averted|Trope}} by the members of the {{magical girl}} group [[FourElementEnsemble Team Alchemical Alchemical]] -- Alchemical Air is associated with the color yellow, while the color green instead goes to Alchemical ''Earth'' is green instead. ''Earth''. The reason for this is that Team Alchemical is a FourElementEnsemble based specifically on the four elements of Western used in classical Greek UsefulNotes/{{alchemy}}, which commonly ascribes the color yellow to Air and [[YellowEarthGreenEarth and the color green to Earth]].
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Compare WaterIsBlue, FireIsRed, and GoldIsYellow. Also compare YellowLightningBlueLightning and YellowEarthGreenEarth. Also see GravityIsPurple, for another colorless "element" which is often associated with a specific color. For another trope that based on the same Hindu and Buddhist wind association, see PacifistWind.

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Compare WaterIsBlue, FireIsRed, and GoldIsYellow. Also compare YellowLightningBlueLightning and YellowEarthGreenEarth. Also see GravityIsPurple, for another colorless "element" which is often associated with a specific color. For another trope that based on the same Hindu and Buddhist wind association, see PacifistWind.
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* [[DownplayedTrope Downplayed]] in ''VideoGame/GenshinImpact'', where the Anemo element is associated with a light turquoise (blueish green), and the element that a proper vibrant green is associated with is [[GreenThumb Dendro]].


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* In the ''VideoGame/{{Neptunia}}'' series, Wind skills tend to be colored green, both during gameplay and in menues. Also, of the main characters, the one who uses Wind skills the most tends to be Vert/Green Heart, who, as the AnthropomorphicPersonification of Microsoft's [[UsefulNotes/{{Xbox}} Xbox consoles]], is heavily associated with the color green (as if [[MeaningfulName her name]] wasn't clue enough).
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* In ''WesternAnimation/MeteoHeroes'' Ventum, the super hero with wind controlling powers has a green color scheme.
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Per TRS, Bonus Boss is to be sorted between Optional Boss and Superboss.


* The ''Final Fantasy''-themed BonusBoss Culex of Vanda in ''VideoGame/SuperMarioRPG'' brings the Four Crystals into battle with him. No points for guessing which color the Wind Crystal is. Luigi can also sometimes make tornadoes (Nevermind how), and the wind is nearly as green as his hat.

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* The ''Final Fantasy''-themed BonusBoss OptionalBoss Culex of Vanda in ''VideoGame/SuperMarioRPG'' brings the Four Crystals into battle with him. No points for guessing which color the Wind Crystal is. Luigi can also sometimes make tornadoes (Nevermind (nevermind how), and the wind is nearly as green as his hat.
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* ''WesternAnimation/{{WITCH}}'': Hay Lin is the Guardian of Air. She wears a green top in Guradian form and her transformation sequence features the color green.
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When ElementalPowers are [[ColorCodedElements color-coded]] ([[ColorCodedForYourConvenience for your convenience]]), [[BlowYouAway air and wind]], being invisible and colorless, present a conundrum. Blue, yellow, and red are taken by water, lightning (or earth), and fire. But in occult western symbolism wind is supposed to be Yellow, and generally white, the next most likely color, may be taken by some form of WhiteMagic, be it holy, light and/or healing spells.

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When ElementalPowers are [[ColorCodedElements color-coded]] ([[ColorCodedForYourConvenience ([[ColourCodedForYourConvenience for your convenience]]), [[BlowYouAway air and wind]], being invisible and colorless, present a conundrum. Blue, yellow, and red are taken by water, lightning (or earth), and fire. But in occult western symbolism wind is supposed to be Yellow, and generally white, the next most likely color, may be taken by some form of WhiteMagic, be it holy, light and/or healing spells.
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* In ''Fanfic/MapleSugarPrettyCure'', the green-haired, green-clad Cure Clover has wind-based powers.

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* In the ''WesternAnimation/TurningRed'' fanfic ''Fanfic/MapleSugarPrettyCure'', the green-haired, green-clad Cure Clover has wind-based powers.
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Farts often depicted as green so the old one doesn't really make sense


([[JustForFun/IThoughtItMeant And no]], this has nothing to do [[ToiletHumor with that kind of wind]]. Grow up.)

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([[JustForFun/IThoughtItMeant And no]], this has nothing to do [[ToiletHumor with that kind of wind]]. Grow up.)) [[{{Fartillery}} Except when it does.]]

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* ''Anime/SmilePrettyCure'': Cure March, the second green-clad Cure of the entire ''Anime/PrettyCure'' franchise, has wind-based powers. The first green Cure, [[Anime/YesPrettyCure5 Cure Mint]], [[GreenThumb controlled earth]].

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* ''Anime/SmilePrettyCure'': ''Anime/SmilePrecure'': Cure March, the second green-clad Cure of the entire ''Anime/PrettyCure'' franchise, has wind-based powers. The first green Cure, [[Anime/YesPrettyCure5 Cure Mint]], [[GreenThumb controlled earth]].


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[[folder:Fan Works]]
* In ''Fanfic/MapleSugarPrettyCure'', the green-haired, green-clad Cure Clover has wind-based powers.
[[/folder]]
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* In ''WesternAnimation/WolfboyAndTheEverythingFactory'' wind is strongly associated with the forests. Its also a seperate element from sky, since both have individual primordials.
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Compare WaterIsBlue, FireIsRed, and GoldIsYellow. Also compare YellowLightningBlueLightning and YellowEarthGreenEarth. Also see GravityIsPurple, for another colorless "element" which is often associated with a specific color.

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Compare WaterIsBlue, FireIsRed, and GoldIsYellow. Also compare YellowLightningBlueLightning and YellowEarthGreenEarth. Also see GravityIsPurple, for another colorless "element" which is often associated with a specific color.
color. For another trope that based on the same Hindu and Buddhist wind association, see PacifistWind.
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* ''LightNovel/SwordArtOnline'':

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* ''LightNovel/SwordArtOnline'':''Literature/SwordArtOnline'':



* ''LightNovel/{{Tsurune}}'' uses a lot of wind imagery as the series deals with archery and movement is symbolized through green leaves.

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* ''LightNovel/{{Tsurune}}'' ''Literature/{{Tsurune}}'' uses a lot of wind imagery as the series deals with archery and movement is symbolized through green leaves.



* Has shown up at least twice in the ''VideoGame/MegaManClassic'' series. ''[[VideoGame/MegaMan5 5]]'s'' Gyro Man and ''[[VideoGame/MegaMan9 9]]'s'' Tornado Man have green color schemes that extend to their weapons: the Gyro Attack fires green helicopter blades and the Tornado Blow summons a storm of green tornadoes. Additionally, the Tornado Hold (''Videogame/MegaMan8'') turns Mega Man a teal color. Otherwise, he generally turned some shade of grey or blue and white. However, most of the other wind-based bosses, such as [[VideoGame/MegaMan2 Air Man]], [[VideoGame/MegaMan6 Wind Man]], and [[VideoGame/MegaMan8 Tengu Man]] avert this. Wind Man has ''some'' green on him, though his color scheme is mostly white and orange. Air Man and Tengu Man are mostly blue.
* ''VideoGame/MegaManX4'' gives us the Double Cyclone weapon that fires small whirlwinds or deadly tornadoes with the same minty fresh color. Generally speaking, Wind is purple in the ''X'' series, with the Storm Tornado (Videogame/MegaManX1) Wind Cutter (Videogame/MegaManX7) and Wing Spiral (Videogame/MegaManX5) being depicted in purple and white shades.

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* Has shown up at least twice in the ''VideoGame/MegaManClassic'' series. ''[[VideoGame/MegaMan5 5]]'s'' Gyro Man and ''[[VideoGame/MegaMan9 9]]'s'' Tornado Man have green color schemes that extend to their weapons: the Gyro Attack fires green helicopter blades and the Tornado Blow summons a storm of green tornadoes. Additionally, the Tornado Hold (''Videogame/MegaMan8'') (''VideoGame/MegaMan8'') turns Mega Man a teal color. Otherwise, he generally turned some shade of grey or blue and white. However, most of the other wind-based bosses, such as [[VideoGame/MegaMan2 Air Man]], [[VideoGame/MegaMan6 Wind Man]], and [[VideoGame/MegaMan8 Tengu Man]] avert this. Wind Man has ''some'' green on him, though his color scheme is mostly white and orange. Air Man and Tengu Man are mostly blue.
* ''VideoGame/MegaManX4'' gives us the Double Cyclone weapon that fires small whirlwinds or deadly tornadoes with the same minty fresh color. Generally speaking, Wind is purple in the ''X'' series, with the Storm Tornado (Videogame/MegaManX1) (VideoGame/MegaManX1) Wind Cutter (Videogame/MegaManX7) (VideoGame/MegaManX7) and Wing Spiral (Videogame/MegaManX5) being depicted in purple and white shades.



* One of ''VideoGame/{{Touhou}}'''s resident [[{{Miko}} Shrine Maiden]], Sanae, is associated with the wind since she is herself a wind priestess and has green hair.

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* One of ''VideoGame/{{Touhou}}'''s ''Franchise/TouhouProject'''s resident [[{{Miko}} Shrine Maiden]], Sanae, is associated with the wind since she is herself a wind priestess and has green hair.



[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]
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* In ''WesternAnimation/WolfboyAndTheEverythingFactory'' wind is strongly associated with the forests. Its also a seperate element from sky, since both have individual primordials.
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So in many settings, since it's the only one missing from ChromaticArrangement, wind gets associated with green, either in the color coding system, in the motifs of the characters using it, by making the actual spell effects green, or any combination of those.

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So in many settings, since it's the only one missing from ChromaticArrangement, wind gets associated with green, [[green:green]], either in the color coding color-coding system, in the motifs of the characters using it, by making the actual spell effects green, or any combination of those.
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None

Added DiffLines:

* In all illustrated iterations (starting from the novel's illustrations) of ''LightNovel/MyNextLifeAsAVillainessAllRoutesLeadToDoom'', the Ascart siblings are both wind magic users who usually wear green.
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Aversions not notable.


* Averted in ''Videogame/MarvelPuzzleQuest'' with Crystal of Comicbook/TheInhumans, whose ability revolving around choosing one of the four elements has air using yellow tiles and earth green ones.
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[[folder:Films -- Animated]]
* In ''Animation/PleasantGoatAndBigBigWolf - The Mythical Ark: Adventures in Love & Happiness'', Wolffy uses creatures called the Weathers with weather-themed powers at the beginning of the movie to fight the goats. The one that controls the wind is a pale green color.
[[/folder]]
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* Averted in ''Videogame/MarvelPuzzleQuest'' with Crystal of Comicbook/TheInhumans, whose ability revolving around choosing one of the four elements has air using yellow tiles and earth green ones.
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* ''WesternAnimation/StormHawks'': Windstone Crystals are green and grant the user control over wind.
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** In ''VideoGame/FinalFantasyXIV'', while most player character wind-based abilities are colorless or whiteish, wind crystals, solidified manifestations of elemental wind, are green. The most prominent wind-based Primal, Garuda, also has a green theme to her.
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Since this is hardly omnipresent, aversions shouldn’t be listed.


* Averted in ''VideoGame/{{Skylanders}}''. Air is represented by cyan instead of green, and green is instead the color of the [[GreenThumb Life element]]. Water is still associated with blue, but it deals more in darker shades of said color.
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* The Air element is always represented as green in the ''Toys/{{Bionicle}}'' series, probably because the original Air-associated characters lived in the jungle. Downplayed in its successor ''Toys/HeroFactory'', where a character named Breez is green, [[NonIndicativeName but was never shown to have air powers.]]

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* The Air element is always represented as green in the ''Toys/{{Bionicle}}'' series, probably because the original Air-associated characters lived in the jungle. Downplayed in its successor ''Toys/HeroFactory'', where a character named Breez is green, [[NonIndicativeName but was never shown to have air has only [[ElementalMotifs wind motifs]] with no elemental powers.]]
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Today, this trope is often propagated by the association of wind with [[GreenAesop earth-friendly, "green"]] wind-generated power.

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Today, this trope is often propagated by the association of wind with [[GreenAesop [[GreenMeansNatural earth-friendly, "green"]] wind-generated power.

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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1294880034037335800

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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1652970414089065400&page=1
%% Previous thread: https://tvtropes.org/pmwiki/posts.
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[[quoteright:261:[[Franchise/FinalFantasy https://static.tvtropes.org/pmwiki/pub/images/wind_is_green.jpg]]]][[caption-width-right:261:Aero-''[[AstonishinglyAppropriateInterruption ga]]''!![[note]][[http://kirbywithamasamune.deviantart.com/art/Elemental-Magic-Aeroga-50929613 Source.]][[/note]]]]

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[[quoteright:261:[[Franchise/FinalFantasy [[quoteright:350:[[VideoGame/FireEmblemPathOfRadiance https://static.tvtropes.org/pmwiki/pub/images/wind_is_green.jpg]]]][[caption-width-right:261:Aero-''[[AstonishinglyAppropriateInterruption ga]]''!![[note]][[http://kirbywithamasamune.deviantart.com/art/Elemental-Magic-Aeroga-50929613 Source.]][[/note]]]]org/pmwiki/pub/images/soren_por.png]]]]
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* ''Franchise/{{Onimusha}}'': the elemental power of Wind and its related weapons are always associated with the color green, as seen with [[VideoGame/OnimushaWarlords Shippu]] and [[VideoGame/Onimusha2SamuraisDestiny Senpumaru]], weapons covered in green aura with a green color motif. The slight exeption is [[VideoGame/Onimusha3DemonSiege Kuga]], which has a different magic, wields the element of "Sky/Air" and is teal rather than fully green.

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* ''Franchise/{{Onimusha}}'': ''VideoGame/{{Onimusha}}'': the elemental power of Wind and its related weapons are always associated with the color green, as seen with [[VideoGame/OnimushaWarlords Shippu]] and [[VideoGame/Onimusha2SamuraisDestiny Senpumaru]], weapons covered in green aura with a green color motif. The slight exeption is [[VideoGame/Onimusha3DemonSiege Kuga]], which has a different magic, wields the element of "Sky/Air" and is teal rather than fully green.

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