History Main / WildMagic

5th Jun '17 6:36:08 PM WillKeaton
Is there an issue? Send a Message


* The Warp in ''TabletopGame/{{Warhammer 40000}}''': Some people can harness it, but it's very dangerous for them and others.

to:

* The Warp in ''TabletopGame/{{Warhammer 40000}}''': 40000}}'': Some people can harness it, but it's very dangerous for them and others.
16th May '17 10:51:02 AM ZombieAladdin
Is there an issue? Send a Message


* In ''Manga/HunterXHunter'', Kite's Crazy Slots ability takes the form of a jester-like being that will spin a wheel on its tongue and turn into whatever weapon corresponds with that number. Crazy Slots has a mind of its own and honestly doesn't care much about Kite's well-being.

to:

* In ''Manga/HunterXHunter'', Kite's Crazy Slots ability takes the form of a jester-like being that will spin a wheel on its tongue and turn into whatever supernatural weapon corresponds with that number. Crazy Slots has a mind of its own and honestly doesn't care much about Kite's well-being. Crazy Slots is notable for being a case of this trope in a series otherwise full of MagicAIsMagicA, though Kite designed this ability like this on purpose as he reasoned this lack of control means the ability must be stronger (and he's right).
16th May '17 10:42:40 AM ZombieAladdin
Is there an issue? Send a Message

Added DiffLines:

* In ''Manga/HunterXHunter'', Kite's Crazy Slots ability takes the form of a jester-like being that will spin a wheel on its tongue and turn into whatever weapon corresponds with that number. Crazy Slots has a mind of its own and honestly doesn't care much about Kite's well-being.


Added DiffLines:

* The spellcasters in the ''VideoGame/PuyoPuyo'' series have limited control over what they cast at best, and their world is full of malicious spirits they ''really'' have no control over. Occasionally, their magic will transport them to some other country or some other planet, and they have to find a way back home. That being said, every time the heroes are transported elsewhere, it always eventually leads them to discover some OmnicidalManiac's apocalyptic plans, whom they must then defeat.
24th Apr '17 3:27:11 AM iroanxi
Is there an issue? Send a Message

Added DiffLines:

* In ''Roleplay/ThereIsNoGATEWeDidNotFightThere'', magic in this universe comes from a dimension of sheer chaos, referred to as the Maelstrom. Those who use magic either naturally "dive" into the Maelstrom and simply "grab" the energy they need, or use a rigid [[RitualMagic spell structure]] to more safely tap into their magic. Considered a safer version of the Warp from ''TabletopGame/Warhammer40000''.
2nd Apr '17 4:55:14 PM Theriocephalus
Is there an issue? Send a Message


* Young unicorns in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' can run the risk, when very startled, of their magic going out of control. When Twilight Sparkle (one of the most powerful in recent memory) got her Cutie Mark, her uncontrolled magic turned her parents into houseplants, turned a baby dragon into a giant dragon, and came close to leveling the royal palace. ''Baby'' unicorns are even worse in this regard, since their magic is purely instinctive.

to:

* ''WesternAnimation/MyLittlePonyFriendshipIsMagic''
**
Young unicorns in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' can run the risk, when very startled, of their magic going out of control. When Twilight Sparkle (one of the most powerful in recent memory) got her Cutie Mark, her uncontrolled magic turned her parents into houseplants, turned a baby dragon into a giant dragon, and came close to leveling the royal palace. ''Baby'' unicorns are even worse in this regard, since their magic is incredibly strong but purely instinctive.instinctive, and cannot be controlled by anyone -- especially not the baby. This is epitomized by Flurry Heart, a baby ''alicorn'' whose inherent magic is so strong -- and so prone to being released by emotional outbursts -- that she caused an ancient, powerful magical artifact to shatter into pieces ''entirely on accident''. It is unknown if this level of raw power remains in unicorns and alicorns when they grow older.



** Baby magic is actually incredibly strong but cannot be controlled by anyone, and especially not the baby. This is epitomized by Flurry Heart, a baby ''alicorn'' whose inherent magic is so strong that it requires the other four alicorns to work together to keep the Crystal Empire from crumbling. (Bear in mind that two of these alicorns control the Sun and Moon in the sky, the third of them is a living embodiment of love, and the fourth has defeated several would-be [[TakeOverTheWorld world conquerors]].) It is unknown, however, if Flurry Heart can tap into that same level of power when she grows older.
16th Jan '17 3:17:52 PM ZombieAladdin
Is there an issue? Send a Message

Added DiffLines:

** Baby magic is actually incredibly strong but cannot be controlled by anyone, and especially not the baby. This is epitomized by Flurry Heart, a baby ''alicorn'' whose inherent magic is so strong that it requires the other four alicorns to work together to keep the Crystal Empire from crumbling. (Bear in mind that two of these alicorns control the Sun and Moon in the sky, the third of them is a living embodiment of love, and the fourth has defeated several would-be [[TakeOverTheWorld world conquerors]].) It is unknown, however, if Flurry Heart can tap into that same level of power when she grows older.
10th Nov '16 1:25:14 PM AgProv
Is there an issue? Send a Message


* In ''Literature/Themoonofgomrath'', the human protaganists inadvertently return the imprisoned Old Magic to the world by lighting a bonfire on a sacred mountain on the right night of the year, the Eve of Gomrath. The wizard Cadellin, Guardian of the High Magic, is not pleased and points out it took a lot of effort to imprison the damn stuff in the first place. apparently the ordered and somewhat anally retentive High Magic is man's stuff (wizards) whilst the Old Wild Magic is that of women (The Lady in the Lake, the opposed Morrigan - and Susan, the human girl who lit the bonfire.)

to:

* In ''Literature/Themoonofgomrath'', ''Literature/TheMoonOfGomrath'', the human protaganists inadvertently return the imprisoned Old Magic to the world by lighting a bonfire on a sacred mountain on the right night of the year, the Eve of Gomrath. The wizard Cadellin, Guardian of the High Magic, is not pleased and points out it took a lot of effort to imprison the damn stuff in the first place. apparently Apparently the ordered and somewhat anally retentive High Magic is man's stuff (wizards) whilst the Old Wild Magic is that of women (The Lady in the Lake, the opposed Morrigan - and Susan, the human girl who lit the bonfire.)
10th Nov '16 1:24:17 PM AgProv
Is there an issue? Send a Message

Added DiffLines:

* In ''Literature/Themoonofgomrath'', the human protaganists inadvertently return the imprisoned Old Magic to the world by lighting a bonfire on a sacred mountain on the right night of the year, the Eve of Gomrath. The wizard Cadellin, Guardian of the High Magic, is not pleased and points out it took a lot of effort to imprison the damn stuff in the first place. apparently the ordered and somewhat anally retentive High Magic is man's stuff (wizards) whilst the Old Wild Magic is that of women (The Lady in the Lake, the opposed Morrigan - and Susan, the human girl who lit the bonfire.)
4th Sep '16 1:01:55 PM StarSword
Is there an issue? Send a Message

Added DiffLines:

* In ''Literature/TheAscendantKingdomsSaga'', it's called ''visithara'' by mages, as opposed to human-controlled ''hasithara''. Without the anchors of the Lords of the Blood and their manors, ''hasithara'' is entirely replaced by uncontrollable ''visithara'', which causes magic storms that do tremendous and frequently bizarre damage (such as causing a man to disappear into an inch-deep puddle and [[BaaBomb exploding livestock]]) and summon monsters from other worlds. Even a partial restoration of ''hasithara'' isn't sufficient: though magic storms decrease, what spells ''can'' be cast become prone to MagicMisfire.
13th Jul '16 1:46:42 PM Koveras
Is there an issue? Send a Message


*** By 4th edition it is a power/spell source for some sorcerers, it has different bonuses based on dice rolls. In 5th edition, Wild Magic remains the exclusive domain of sorcerers, but is closer mechanically to its 2nd edition self; wild mage spells have a one in twenty chance of producing some random effect when trying to cast a spell, ranging from regaining hit points to turning themselves into a potted plant.

to:

*** By 4th edition it is a power/spell source for some sorcerers, it has different bonuses based on dice UsefulNotes/{{dice}} rolls. In 5th edition, Wild Magic remains the exclusive domain of sorcerers, but is closer mechanically to its 2nd edition self; wild mage spells have a one in twenty chance of producing some random effect when trying to cast a spell, ranging from regaining hit points to turning themselves into a potted plant.
This list shows the last 10 events of 108. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.WildMagic