History Main / WildMagic

13th Jul '16 1:46:42 PM Koveras
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*** By 4th edition it is a power/spell source for some sorcerers, it has different bonuses based on dice rolls. In 5th edition, Wild Magic remains the exclusive domain of sorcerers, but is closer mechanically to its 2nd edition self; wild mage spells have a one in twenty chance of producing some random effect when trying to cast a spell, ranging from regaining hit points to turning themselves into a potted plant.

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*** By 4th edition it is a power/spell source for some sorcerers, it has different bonuses based on dice UsefulNotes/{{dice}} rolls. In 5th edition, Wild Magic remains the exclusive domain of sorcerers, but is closer mechanically to its 2nd edition self; wild mage spells have a one in twenty chance of producing some random effect when trying to cast a spell, ranging from regaining hit points to turning themselves into a potted plant.
7th Jun '16 11:20:59 AM EdwardGil
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Contrast RitualMagic, where the casting and effects of magic are very rigid. Compare and contrast MagicRealism, which on the one hand treats magic as having a life of its own but also makes it subtler and/or weaker.

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Contrast RitualMagic, where the casting and effects of magic are very rigid. Compare and contrast MagicRealism, which on the one hand treats magic as having a life of its own but also makes it subtler and/or weaker. May be a RandomEffectSpell in video games.
4th May '16 10:11:11 AM Theriocephalus
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* In ''Fanfic/TheWitchOfTheEverfree'', The Everfree Forest has a haze of magic which scrambles incoming scrying spells, making it an ideal hiding place. However, it also makes it somewhat more difficult to cast spells while inside it, which prevents Sunset from teleporting out of danger as quickly as she would otherwise be able to.

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* In ''Fanfic/TheWitchOfTheEverfree'', The the Everfree Forest has a haze of magic which scrambles incoming scrying spells, making it an ideal hiding place. However, it also makes it somewhat more difficult to cast spells while inside it, which prevents Sunset from teleporting out of danger as quickly as she would otherwise be able to.
27th Mar '16 12:19:53 PM Morgenthaler
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24th Feb '16 7:14:39 PM MisterTulip
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Added DiffLines:

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* In ''Fanfic/TheWitchOfTheEverfree'', The Everfree Forest has a haze of magic which scrambles incoming scrying spells, making it an ideal hiding place. However, it also makes it somewhat more difficult to cast spells while inside it, which prevents Sunset from teleporting out of danger as quickly as she would otherwise be able to.
6th Jan '16 11:22:55 AM erforce
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--> -- '''Oromis''', ''Literature/InheritanceCycle''

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--> -- -->-- '''Oromis''', ''Literature/InheritanceCycle''



* In ''Film/TheGamers: Dorkness Rising'' one of the gamers plays a Wild Mage who in their first battle tries to cast a lightning bolt, but due to a random effect is delayed until the battle is over and it hits the just resurrected bard. Oddly it never happens when he/she is frying [=NPCs=] for lulz.

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* In ''Film/TheGamers: Dorkness Rising'' ''Film/TheGamersDorknessRising'' one of the gamers plays a Wild Mage who in their first battle tries to cast a lightning bolt, but due to a random effect is delayed until the battle is over and it hits the just resurrected bard. Oddly it never happens when he/she is frying [=NPCs=] for lulz.



* ''EnemyGlory'': very active in the North Country, where reality seems to be on a constant quest to turn into the most grandiose metaphor for itself that it can come up with.

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* ''EnemyGlory'': ''Literature/EnemyGlory'': very active in the North Country, where reality seems to be on a constant quest to turn into the most grandiose metaphor for itself that it can come up with.



* ''ForestKingdom'': oh boy. Not only is it alive. It wants the world as its playground. The first book is about trying to stop it. The second culminates in [[spoiler: going into the world where the embodiments of magic live and then going on a killing spree]]

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* ''ForestKingdom'': ''Literature/ForestKingdom'': oh boy. Not only is it alive. It wants the world as its playground. The first book is about trying to stop it. The second culminates in [[spoiler: going into the world where the embodiments of magic live and then going on a killing spree]]



* ''TheDresdenFiles'' has Demonreach, a sentient island somewhere in Lake Michigan that you can only arrive at if you mean to and which actively opposes people who try to settle on it.

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* ''TheDresdenFiles'' ''Literature/TheDresdenFiles'' has Demonreach, a sentient island somewhere in Lake Michigan that you can only arrive at if you mean to and which actively opposes people who try to settle on it.



* ''TalesOfTheFiveHundredKingdoms'' has the Tradition, which pushes people who are susceptible to it into the paths of traditional fairy tales -- the heroine of the first book is a Cinderella whose destined prince is still a child. If the magic of the Tradition can't be channeled into a tale, it simply accumulates around the person until someone decides to take it... or until the circumstances are changed until they no longer fit the story.

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* ''TalesOfTheFiveHundredKingdoms'' ''Literature/TalesOfTheFiveHundredKingdoms'' has the Tradition, which pushes people who are susceptible to it into the paths of traditional fairy tales -- the heroine of the first book is a Cinderella whose destined prince is still a child. If the magic of the Tradition can't be channeled into a tale, it simply accumulates around the person until someone decides to take it... or until the circumstances are changed until they no longer fit the story.



* The Literature/OldKingdom series uses both this and RitualMagic, though the latter is used much more often than the former, due to Free magic being extremely dangerous, as described in this trope. This actually ties into the main plot; [[spoiler:originally, [[RitualMagic Charter magic]] didn't exist, but seven of the nine great spirits who created the world sought to create something more organized, and bound Free magic using the Charter. This was then used to organize and create the known world.]]

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* The Literature/OldKingdom ''Literature/OldKingdom'' series uses both this and RitualMagic, though the latter is used much more often than the former, due to Free magic being extremely dangerous, as described in this trope. This actually ties into the main plot; [[spoiler:originally, [[RitualMagic Charter magic]] didn't exist, but seven of the nine great spirits who created the world sought to create something more organized, and bound Free magic using the Charter. This was then used to organize and create the known world.]]



* In Literature/{{Mogworld}}, magic is said to have a will of its own, and gets upset if a spell is finished by another person if the original caster is incapacitated in some way. It ''really'' doesn't like being used by corpses (i.e., the caster is killed midway through, and someone aims their severed forearm at their enemy and finishes the spell).

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* In Literature/{{Mogworld}}, ''Literature/{{Mogworld}}'', magic is said to have a will of its own, and gets upset if a spell is finished by another person if the original caster is incapacitated in some way. It ''really'' doesn't like being used by corpses (i.e., the caster is killed midway through, and someone aims their severed forearm at their enemy and finishes the spell).



* ''{{GURPS}} Fantasy II''. The strange effects on magic cast in the Madlands.
* ''The {{Nightbane}}'' Supplement ''Through the Glass Darkly'' included rules for spells that had come alive and gained sentience. Later on this lead to aclass of Magic Users who deliberately did this everytime they caste a spell called the Spell Breather.

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* ''{{GURPS}} ''TabletopGame/{{GURPS}} Fantasy II''. The strange effects on magic cast in the Madlands.
* ''The {{Nightbane}}'' TabletopGame/{{Nightbane}}'' Supplement ''Through the Glass Darkly'' included rules for spells that had come alive and gained sentience. Later on this lead to aclass of Magic Users who deliberately did this everytime they caste a spell called the Spell Breather.



* In ''CastleFalkenstein'', wild magic is what happens if you draw a Joker while gathering energy for a spell. The spell goes off immediately, with unpredictable effects -- determined by the gamemaster, which practically guarantees it will be ... entertaining.

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* In ''CastleFalkenstein'', ''TabletopGame/CastleFalkenstein'', wild magic is what happens if you draw a Joker while gathering energy for a spell. The spell goes off immediately, with unpredictable effects -- determined by the gamemaster, which practically guarantees it will be ... entertaining.



* In ''Franchise/BaldursGate'', Wild Mages are introduced in ''Throne of Bhaal'', it being a game set in the ''TabletopGames/ForgottenRealms'' ''TabletopGame/DungeonsAndDragons'' setting. The UpdatedRerelease makes it possible to play as one from the first game in the trilogy and introduces Neera, a Wild Mage follower, as a new character.

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* In ''Franchise/BaldursGate'', Wild Mages are introduced in ''Throne ''[[VideoGame/BaldursGateIIThroneOfBhaal Throne of Bhaal'', Bhaal]]'', it being a game set in the ''TabletopGames/ForgottenRealms'' ''TabletopGame/DungeonsAndDragons'' setting. The UpdatedRerelease makes it possible to play as one from the first game in the trilogy and introduces Neera, a Wild Mage follower, as a new character.
6th Jan '16 11:11:48 AM WanderingBrowser
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** 2nd Edition has Wild Mages whose magic always has the chance to produce random, and often extremely powerful, results. A first level spell is the voluntary release of Wild Magic to produce a randomly determined effect. It's effectively a straight gamble on whether it will be helpful or not. The class returned in 3.5 ''Complete Arcane'' as a prestige class.
** By 4th edition it is a power/spell source for some sorcerers, it has different bonuses based on dice rolls.
*** In 5th edition Wild Magic sorcerers have a one in twenty chance of producing some random effect when trying to cast a spell, ranging from regaining hit points to turning themselves into a potted plant.

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** 2nd Edition has Wild Mages whose magic always has the chance to produce random, and often extremely powerful, results. A first level spell is the voluntary release of Wild Magic to produce a randomly determined effect. It's effectively a straight gamble on whether it will be helpful or not. It's noted that the propensity for such spells to be annoying -- or lethally dangerous! -- made them [[UnequalRites very unpopular with other mages]]. The class returned in 3.5 ''Complete Arcane'' as a prestige class.
** *** By 4th edition it is a power/spell source for some sorcerers, it has different bonuses based on dice rolls.
***
rolls. In 5th edition edition, Wild Magic sorcerers remains the exclusive domain of sorcerers, but is closer mechanically to its 2nd edition self; wild mage spells have a one in twenty chance of producing some random effect when trying to cast a spell, ranging from regaining hit points to turning themselves into a potted plant.



* In ''Franchise/BaldursGate'', Wild Mages are introduced in ''Throne of Bhaal'', it being a game set in the ''TabletopGames/ForgottenRealms'' ''TabletopGame DungeonsAndDragons'' setting. The UpdatedRerelease makes it possible to play as one from the first game in the trilogy and introduces Neera, a Wild Mage follower, as a new character.

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* In ''Franchise/BaldursGate'', Wild Mages are introduced in ''Throne of Bhaal'', it being a game set in the ''TabletopGames/ForgottenRealms'' ''TabletopGame DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' setting. The UpdatedRerelease makes it possible to play as one from the first game in the trilogy and introduces Neera, a Wild Mage follower, as a new character.
6th Jan '16 11:02:54 AM WanderingBrowser
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* ''TabletopGame/DungeonsAndDragons''

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* ''TabletopGame/DungeonsAndDragons''''TabletopGame/DungeonsAndDragons'' often uses this, though it has a tendency to blur the lines with EntropyAndChaosMagic.




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* In ''Franchise/BaldursGate'', Wild Mages are introduced in ''Throne of Bhaal'', it being a game set in the ''TabletopGames/ForgottenRealms'' ''TabletopGame DungeonsAndDragons'' setting. The UpdatedRerelease makes it possible to play as one from the first game in the trilogy and introduces Neera, a Wild Mage follower, as a new character.
1st Jan '16 5:19:58 PM nombretomado
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* Most magic in {{Slayers}} is either rule magic or theurgic, but Lina's DangerousForbiddenTechnique is wild magic. The Giga Slave is a version of a powerful theurgic spell, modified to call upon Chaos itself. As Chaos is both powerful beyond everything, and [[CaptainObvious more than a little chaotic]], there's the minor problem that a miscast Giga Slave could destroy the entire universe. [[spoiler: Or not. The Lord of Nightmares is a very capricious being, and her mind always follows her power, so it really all depends on how she's feeling.]]

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* Most magic in {{Slayers}} ''LightNovel/{{Slayers}}'' is either rule magic or theurgic, but Lina's DangerousForbiddenTechnique is wild magic. The Giga Slave is a version of a powerful theurgic spell, modified to call upon Chaos itself. As Chaos is both powerful beyond everything, and [[CaptainObvious more than a little chaotic]], there's the minor problem that a miscast Giga Slave could destroy the entire universe. [[spoiler: Or not. The Lord of Nightmares is a very capricious being, and her mind always follows her power, so it really all depends on how she's feeling.]]
1st Oct '15 2:22:33 AM Malitia
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* Loki in ''Comicbook/LokiAgentOfAsgard'' claimed that magic runs on [[TheoryOfNarrativeCausality story]] and so it has a will of its own, that series [[LeaningOnTheFourthWall leaned on the fourth wall]] very hard by the way.
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