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* The [[FramingDevice modern day story]] of the first five ''VideoGame/AssassinsCreed'' games take place from September 2nd to [[MayanDoomsday December 21st, 2012]], but the games themselves were released over the course of five years between 2007 and 2012. After ''VideoGame/AssassinsCreedIII'', however, the story of the games begins progressing in real-time.

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* The [[FramingDevice modern day story]] of the first five ''VideoGame/AssassinsCreed'' ''Franchise/AssassinsCreed'' games take place from September 2nd to [[MayanDoomsday December 21st, 2012]], but the games themselves were released over the course of five years between 2007 and 2012. After ''VideoGame/AssassinsCreedIII'', however, the story of the games begins progressing in real-time.
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* ''WebAnimation/{{Madness Combat}}'' episode eleven takes place directly after episode ten, with only a few seconds passed in universe. Episode eleven was released over ''seven years'' after episode ten.
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[[folder: Comic Books]]
* ComicBook/ScottPilgrim was produced from 2004 to 2010, but roughly takes place over the course of a year from late 2004 to 2005-ish[[note]]The only real indicators that time is passing are the changing seasons and that [[spoiler:Knives turns 18 by the end]][[/note]]. Lampshaded at least once;
-->'''Sandra:''' Like, a whole new generation of bands has come and gone since you guys opened for the Demonheads in '05.
-->'''Scott:''' That was THIS MAY!
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* ''Machinima/SmashKing'' started in 2008 not long after ''VideoGame/SuperSmashBros.Brawl'' was released. In that time it's managed to cover about a month worth of content including a 25ish day time skip.

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* ''Machinima/SmashKing'' ''WebAnimation/SmashKing'' started in 2008 not long after ''VideoGame/SuperSmashBros.Brawl'' ''VideoGame/SuperSmashBrosBrawl'' was released. In that time it's managed to cover about a month worth of content including a 25ish day time skip.

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* In ''Manga/MyHeroAcademia'', the raid on the Shie Hassaikai during the Internship arc took an hour and fifteen minutes in-universe, but lasted over the course of about 22 chapters; a few months in real-time.

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* In ''Manga/MyHeroAcademia'', ''Manga/MyHeroAcademia'':
** The series has been running since 2014, and while
the first few chapters cover the year between when Midoriya meets All Might and enters U.A., most of the series takes place over the course of just over a year of in-universe time.
** The
raid on the Shie Hassaikai during the Internship arc took an hour and fifteen minutes in-universe, but lasted over the course of about 22 chapters; a few months in real-time.


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* In ''Manga/YuriIsMyJob'', the events of the month of July last from the start of Volume 5 to late in Volume 8, covering years' worth of manga chapters for a month of in-universe time. The author lampshades how long the series spent on a single month in the bonus pages.
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* ''Film/BackToTheFuture'' came out in 1985, and its two sequels followed in 1989 and 1990. Since they are {{Immediate Sequel}}s, 1985 remains the present year in-universe. Incidentally, Marty is supposed to be 17 throughout the whole trilogy while Creator/MichaelJFox aged from 23 to 28 in real life.

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* ''Film/BackToTheFuture'' came out in 1985, and its two sequels followed in 1989 and 1990. Since they are {{Immediate Sequel}}s, 1985 remains the present year in-universe. Incidentally, Marty This is supposed to be 17 throughout not a huge issue all by itself since most of the whole trilogy while is spent visiting other eras anyway, but it does mean that Creator/MichaelJFox aged from 23 to 28 in real life.while Marty [=McFly=] stayed 17.
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* ''Film/BackToTheFuture'' came out in 1985, and its two sequels followed in 1989 and 1990. Since they are {{Immediate Sequel}}s, 1985 remains the present year in-universe. Incidentally, Marty is supposed to be 17 throughout the whole trilogy while Creator/MichaelJFox aged from 23 to 28 in real life.
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* ''VideoGame/FateGrandOrder'' typically sets its major story arcs in the span of a year, while the first two stories, "Observer of the Timeless Temple" and "Epic of Remnant", were mostly able to avert any noticeable instance of it, the third story, 'Cosmos in the Lostbelt', took four years to reach the one-year mark in-universe.

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* ''VideoGame/FateGrandOrder'' typically sets its major story arcs in the span of a year, while the first two stories, "Observer of the Timeless Temple" and "Epic of Remnant", were mostly able to avert any noticeable instance of it, the third story, 'Cosmos in the Lostbelt', took four years to reach the one-year mark in-universe. This is {{HandWave}}d by liberal use of TimeyWimeyBall as time flows very differently in various areas on Earth now after the planet was rendered blank white to the point where the protagonist has no idea if they've reached legal drinking age.

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* The plot of the ''Literature/ASongOfIceAndFire'' series takes place over 2 years in-universe; George R.R. Martin has been working on it for almost 25 years by now; with ever increasing pauses between individual installments.

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* ''Literature/TeaShopMysteries'': Books one to nine covers one year InUniverse, while eight years had passed in real time.
* The plot of the ''Literature/ASongOfIceAndFire'' series takes place over 2 years in-universe; in-universe. George R.R. Martin has been working on it for almost over 25 years by now; with ever increasing pauses between individual installments.years.
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Kaiba's announcement was a week before the tournament, not a day.


* The Battle City arc in ''Anime/YuGiOh'' lasts 88 episodes (covering nearly all of seasons 2 and 3). Said arc encompasses the in-universe Battle City Tournament, which lasts a grand total of ''less than 72 hours'' from Kaiba's announcement on the evening before the the tournament's kickoff to the tournament contestants parting ways on the evening of Day 3. Even more extreme: within this arc, Day 2 of the Battle City tournament, which encompasses about 16 hours of onscreen in-universe time (starting with the first duels of the day to the characters going to bed that night on the Duel Disk Blimp) lasts 35 episodes and is packed with a back-to-back conga line of kidnapping, brainwashing, repeated attempted murder, near-drowning, fisticuffs, dinner, partying, scheming, extensive flashbacks and exposition, death matches, getting struck by lightning, nervous breakdowns and transformations, torture and mindrape, ghost apparitions, personal drama, and soul-stealing. Fans understandably nickname Day 2 of the Battle City tournament "The Day That Wouldn't End." Within this arc, there is also a 23-episode FillerArc at the beginning of Day 3 of the tournament that spans ''less than a single morning'' (the characters were trapped in virtual reality, making their perception of the passage of time not exactly in line with real time).

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* The Battle City arc in ''Anime/YuGiOh'' lasts 88 episodes (covering nearly all of seasons 2 and 3). Said arc encompasses the in-universe Battle City Tournament, which lasts a grand total of ''less than 72 hours'' from Kaiba's announcement Yugi's and Jonouchi's registration on the evening afternoon before the the tournament's kickoff to the tournament contestants parting ways on the evening of Day 3. Even more extreme: within this arc, Day 2 of the Battle City tournament, which encompasses about 16 hours of onscreen in-universe time (starting with the first duels of the day to the characters going to bed that night on the Duel Disk Blimp) lasts 35 episodes and is packed with a back-to-back conga line of kidnapping, brainwashing, repeated attempted murder, near-drowning, fisticuffs, dinner, partying, scheming, extensive flashbacks and exposition, death matches, getting struck by lightning, nervous breakdowns and transformations, torture and mindrape, ghost apparitions, personal drama, and soul-stealing. Fans understandably nickname Day 2 of the Battle City tournament "The Day That Wouldn't End." Within this arc, there is also a 23-episode FillerArc at the beginning of Day 3 of the tournament that spans ''less than a single morning'' (the characters were trapped in virtual reality, making their perception of the passage of time not exactly in line with real time). Further demonstrating this trope is that Kaiba announced the tournament a full week ahead of time, and the events of that week are pretty much skipped over completely.

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* In ''Manga/MyHeroAcademia'', the raid on the Shie Hassaikai during the Internship arc took an hour and fifteen minutes in-universe, but lasted over the course of about 22 chapters; a few months in real-time. The Paranormal Liberation War arc also took about a year in real time to cover the events of a single day in-universe.

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* In ''Manga/MyHeroAcademia'', the raid on the Shie Hassaikai during the Internship arc took an hour and fifteen minutes in-universe, but lasted over the course of about 22 chapters; a few months in real-time.
**
The Paranormal Liberation War arc also took about a year in real time to cover the events of a single day in-universe.



** While Act 1 and Act 2 of Wano Country Arc averted this with events of 3 weeks covered in more than a year, Act 3 plays this completely straight with events of one night taking nearly ''three years'' to complete, greater than than example of Dressrosa above.

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** While Act 1 and Act 2 of Wano Country Arc averted played this barely straight with events of 3 weeks covered in more than a year, the ongoing Act 3 plays this completely straight with events of one night taking nearly ''three years'' to complete, complete (not helped by the manga's longest flashback taking place in the beginning), greater than than the example of Dressrosa above. above, meaning the entirety of Wano Arc has been taking place for ''four years'' real-time.
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** While Act 1 and Act 2 of Wano Country Arc averted this with events of 3 weeks covered in more than a year, Act 3 plays this completely straight with events of one night taking nearly ''three years'' to complete, greater than than example of Dressrosa above.
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* ''WesternAnimation/AmericanDad'' employs ComicBookTime, but skirts with this trope every once in a while, via LampshadeHanging. For example, in 2019's ''Stan and Francine and Connie and Ted'', Barry mention events in 2006's ''With Friends Like Steve's'' as happening only months ago InUniverse, even though it "seems like" they may have happened ''years'' ago. Steve is confused that he would even make the distinction.

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* ''WesternAnimation/AmericanDad'' employs ComicBookTime, but skirts with this trope every once in a while, via LampshadeHanging. For example, in 2019's ''Stan "Stan and Francine and Connie and Ted'', Ted", Barry mention events in 2006's ''With "With Friends Like Steve's'' Steve's" as happening only months ago InUniverse, even though it "seems like" they may have happened ''years'' ago. Steve is confused that he would even make the distinction.
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* ''Manga/AyakashiTriangle'' takes about two years of chapters to cover the four months from the start of Matsuri and Suzu's school year to summer break.
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* ''VideoGame/FateGrandOrder'' typically sets its major story arcs in the span of a year, while the first two stories Observer of the Timeless Temple and Epic of Remanent were mostly able to avert any noticeable instance of it, the third story, Cosmos in the Lostbelt took four years to reach the one-year mark in universe.

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* ''VideoGame/FateGrandOrder'' typically sets its major story arcs in the span of a year, while the first two stories Observer stories, "Observer of the Timeless Temple Temple" and Epic "Epic of Remanent Remnant", were mostly able to avert any noticeable instance of it, the third story, Cosmos 'Cosmos in the Lostbelt Lostbelt', took four years to reach the one-year mark in universe.in-universe.
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Potholing a trope by which this may be accomplished.


* After each StoryArc, explicitly skipping forward over "boring" periods of time.

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* After each StoryArc, [[DashedPlotLine explicitly skipping forward over "boring" periods of time.time]].

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[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]



* ''Manga/JoJosBizarreAdventure'': Most of the main {{Story Arc}}s occur over the span of a few months, each having a publication length for three years. ''Manga/GoldenWind'' notably takes place over the course of a ''single week''. It's even more blatant once the series [[ChannelHop switched]] over to [[Magazine/ShonenJump Ultra Jump]] as [[Manga/SteelBallRun subsequent]] [[Manga/JoJolion Parts]] took over 7-10 years while having a nominal length in-universe.



* In ''Manga/{{Naruto}}'':

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* In ''Manga/{{Naruto}}'':



** The entire story in general is subject to both WebcomicTime and ComicBookTime. It can be gathered that the Straw Hats spent less than 6 months together before the Timeskip despite about 13 years worth of publication at that point. However, even with the logical assumption that at least a few months must have passed, ComicBookTime takes over as they don't age in the slightest until the 2 year timeskip.

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** The entire story in general is subject to both WebcomicTime Webcomic Time and ComicBookTime. It can be gathered that the Straw Hats spent less than 6 months together before the Timeskip despite about 13 years worth of publication at that point. However, even with the logical assumption that at least a few months must have passed, ComicBookTime takes over as they don't age in the slightest until the 2 year timeskip.



* The first 76 comics of ''Webcomic/TheWordWeary'' take place over the course of one day even though they took six months to update.



* VideoGame/FateGrandOrder typically sets its major story arcs in the span of a year, while the first two stories Observer of the Timeless Temple and Epic of Remanent were mostly able to avert any noticeable instance of it, the third story, Cosmos in the Lostbelt took four years to reach the one-year mark in universe.

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* VideoGame/FateGrandOrder ''VideoGame/FateGrandOrder'' typically sets its major story arcs in the span of a year, while the first two stories Observer of the Timeless Temple and Epic of Remanent were mostly able to avert any noticeable instance of it, the third story, Cosmos in the Lostbelt took four years to reach the one-year mark in universe.



* The first three seasons of ''WebAnimation/{{RWBY}}'' all take place within the same school year, while they aired from 2013 to 2016.

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* The first three seasons Volumes of ''WebAnimation/{{RWBY}}'' all take place within the same school year, while they aired from 2013 to 2016.



* ''WebVideo/DragonBallZAbridged'' took several months to get through the Namek arc, which canonically only takes three days. Of course this is [[LampshadeHanging lampshaded]].

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* ''WebVideo/DragonBallZAbridged'' took several months to get through the Namek arc, which canonically only takes three six days. Of course this is [[LampshadeHanging lampshaded]].lampshaded]].
-->'''Krillin:''' You know, Gohan... it just occurred to me.\\
'''Gohan:''' Yeah Krillin?\\
'''Krillin:''' We're ''still'' on Namek.\\
'''Gohan:''' What do you mean?\\
'''Krillin:''' Well, I mean it feels like we've been here for like... a year.\\
'''Gohan:''' But we've only been here for six days.\\
'''Krillin:''' I know right?!
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* VideoGame/FateGrandOrder typically sets its major story arcs in the span of a year, while the first two stories Observer of the Timeless Temple and Epic of Remanent were mostly able to avert any noticeable instance of it, the third story, Cosmos in the Lostbelt took four years to reach the one-year mark in universe.
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[[folder:Toys]]
* Toys/{{Bionicle}}'s first eight years of story (save for the 2004-2005 Metru Nui prequel arc) all apparently take place over the course of about a year, as stated in an issue of the comic released in 2008. This was actually a retcon, since in a much earlier issue released in 2003 the BigBad Makuta recounted that his first defeat at the hands of the Toa Mata happened years prior.
[[/folder]]
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** Then there's the Tournament of Power, where a year's worth of episodes took place over forty minutes.
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* ''WesternAnimation/MiraculousLadybug'' has been on the air since 2015, but so far have been taking place over the course of less than one school year.

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* ''Manga/GTOTheEarlyYears'' ran from 1990 to 1996, but takes place over about two years (1991 to 1993, going by the characters' canon birth dates). The sequel ''Manga/GreatTeacherOnizuka'' ran from 1997 to 2002, but covers less than one year in-universe. And then the {{Interquel}} ''GTO: 14 Days in Shonan'' supposedly takes place in 1998, but [[PresentDayPast has pop-culture trends more like those of the late 2000s-early 2010s]], when it was published. The sequel ''GTO: Paradise Lost'', despite taking place only one year after the original manga, is set in a world where social media and smartphones are the norm.



* ''Manga/ShonanJunaiGumi'' ran from 1990 to 1996, but takes place over about two years (1991 to 1993, going by the characters' canon birth dates). The sequel ''Manga/GreatTeacherOnizuka'' ran from 1997 to 2002, but covers less than one year in-universe. And then the {{Interquel}} ''GTO: 14 Days in Shonan'' supposedly takes place in 1998, but [[PresentDayPast has pop-culture trends more like those of the late 2000s-early 2010s]], when it was published. The sequel ''GTO: Paradise Lost'', despite taking place only one year after the original manga, is set in a world where social media and smartphones are the norm.
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* ''Series/MrRobot'' ran from 2015 to 2019, while covering the events of barely ten months in 2015, from February to December. The final season takes it even further: it covers events happening in Christmas week of 2015.
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* The [[FramingDevice modern day story]] of the first five ''VideoGame/AssassinsCreed'' games take place from September 2, 2012 to [[MayanDoomsday December 21, 2012]], but the games themselves were released over the course of five years between 2007 and 2012. After ''VideoGame/AssassinsCreedIII'', however, the story of the games begins progressing in real-time.

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* The [[FramingDevice modern day story]] of the first five ''VideoGame/AssassinsCreed'' games take place from September 2, 2012 2nd to [[MayanDoomsday December 21, 21st, 2012]], but the games themselves were released over the course of five years between 2007 and 2012. After ''VideoGame/AssassinsCreedIII'', however, the story of the games begins progressing in real-time.



* ''VideoGame/EnsembleStars'' has been running and putting out four stories per month since 2015, but almost all stories are set within the same school year, because if the game moved on it'd mess with the complex web of characters and relationships already set up, sending away all of the third years (the most plot-relevant and usually most popular characters) and requiring a whole new year of first-year students. With the release of Ensemble Stars!!, this is no longer be the case as the entire cased aged by one year and moved on to Ensemble Square.
* ''VideoGame/HalfLife2'' was released in 2004, whilst it's two episodic continuations were released in 2006 and 2007, but the in-universe time scale is much smaller than that. Whilst 3 years might have passed between the releases of the original game and Half-Life 2: Episode 2, only a matter of weeks, at most, passed between the beginning of the original title and the ending scenes of the second continuation.
* ''Franchise/StreetFighter'' from [[VideoGame/StreetFighterI the first game]] to [[VideoGame/StreetFighterIII the third]] were set in the year they were released, but with ''SFIII'' intended as the GrandFinale for the series, this necessitated {{Interquel}}s to keep the series going afterwards; by the release of ''VideoGame/StreetFighterV'' the series has been going on for about thirty years, but their events are all set within eleven, from 1987 to 1998.

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* ''VideoGame/EnsembleStars'' has been running and putting out four stories per month since 2015, but almost all stories are set within the same school year, because if the game moved on it'd mess with the complex web of characters and relationships already set up, sending away all of the third years (the most plot-relevant and usually most popular characters) and requiring a whole new year of first-year students. With the release of Ensemble Stars!!, ''Ensemble Stars!!'', this is no longer be the case as the entire cased aged by one year and moved on to Ensemble Square.
* ''VideoGame/HalfLife2'' was released in 2004, whilst it's its two episodic continuations were released in 2006 and 2007, but the in-universe time scale is much smaller than that. Whilst 3 years might have passed between the releases of the original game ''Half-Life 2'' and Half-Life 2: Episode 2, ''Episode Two'', only a matter of weeks, of, at most, a week or two passed between the beginning of the original title and the ending scenes of the second continuation.
* ''Franchise/StreetFighter'' from [[VideoGame/StreetFighterI the first game]] to fell into this after [[VideoGame/StreetFighterIII the third]] third game]]; the previous games were all set in right around the year time when they were released, but with since the ''SFIII'' [[CapcomSequelStagnation subseries]] was intended as the GrandFinale for the series, this necessitated {{Interquel}}s franchise's GrandFinale, {{interquel}}s were needed to keep the series it going afterwards; by afterwards. By the release of ''VideoGame/StreetFighterV'' the series has had been going on for [[LongRunners about thirty years, years]], but their events are all set within just eleven, from 1987 (the release of the first ''VideoGame/StreetFighterI'') to 1998.1998 (one year before the release of ''Street Fighter III: 3rd Strike'').
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* Each season of ''Series/TwentyFour'', [[RunningTimeInTheTitle true to its name]], takes place over a single 24-hour period, aired over a span of 22 weeks. The series as a whole avoids this trope by having {{Time Skip}}s between seasons which are longer than the RealLife gaps; the first eight seasons took place over a course of 14 years.

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* Each season of ''Series/TwentyFour'', [[RunningTimeInTheTitle true to its name]], takes place over a single 24-hour period, aired over a span of 22 weeks. The series as a whole avoids this trope by having {{Time Skip}}s between seasons which are longer than the RealLife gaps; the first eight seasons aired across eight and a half years (from November 2001 to May 2010) but took place over a course of 14 years.fourteen.
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* ''Franchise/StreetFighter'' from [[VideoGame/StreetFighterI the first game]] to [[VideoGame/StreetFighterIII the third]] were set in the year they were released, but with ''SFIII'' intended as the GrandFinale for the series, this necessitated {{Interquel}}s to keep the series going afterwards; by the release of ''VideoGame/StreetFighterV'' the series has been going on for about thirty years, but their events are all set within eleven, from 1987 to 1998.

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Over time, this slippage can add up to years; topical references early on may become incredibly dated later, even if it was supposed to take place on the same day. This especially affects TwoGamersOnACouch series, since technological progress can quickly make references to new consoles and top-of-the-line gaming machines obsolete. If ExponentialPlotDelay gets involved, things can get really bad. Though remember, Administrivia/TropesAreNotBad as this can sometimes benefit the story.

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Over time, this slippage can add up to years; topical references early on may become incredibly dated later, even if it was supposed to take place on the same day. This especially affects TwoGamersOnACouch series, since technological progress can quickly make references to new consoles and top-of-the-line gaming machines obsolete. If ExponentialPlotDelay gets involved, things can get really bad. Though remember, Administrivia/TropesAreNotBad as this can sometimes benefit the story.
story. See also PresentDayPast.


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* ''Manga/ShonanJunaiGumi'' ran from 1990 to 1996, but takes place over about two years (1991 to 1993, going by the characters' canon birth dates). The sequel ''Manga/GreatTeacherOnizuka'' ran from 1997 to 2002, but covers less than one year in-universe. And then the {{Interquel}} ''GTO: 14 Days in Shonan'' supposedly takes place in 1998, but [[PresentDayPast has pop-culture trends more like those of the late 2000s-early 2010s]], when it was published. The sequel ''GTO: Paradise Lost'', despite taking place only one year after the original manga, is set in a world where social media and smartphones are the norm.
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* The second season of ''Series/Farscape'' accidentally suffers from this. Most episodes are standalone enough that you could fit large gaps between them - but if you put statements made by several characters together, you're forced to conclude that everything from episode 3 until the following season's opener takes place in less than four months. This also implies that there is about an eight-month gap between episodes 1 and 2.

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* The second season of ''Series/Farscape'' ''Series/{{Farscape}}'' accidentally suffers from this. Most episodes are standalone enough that you could fit large gaps between them - but if you put statements made by several characters together, you're forced to conclude that everything from episode 3 until the following season's opener takes place in less than four months. This also implies that there is about an eight-month gap between episodes 1 and 2.
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* The second season of ''Series/Farscape'' accidentally suffers from this. Most episodes are standalone enough that you could fit large gaps between them - but if you put statements made by several characters together, you're forced to conclude that everything from episode 3 until the following season's opener takes place in less than four months. This also implies that there is about an eight-month gap between episodes 1 and 2.
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* ''Manga/AttackOnTitan'' has its FinalBattle take place over a single day, but it took 2 and a half real-world years to cover it.


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** A straighter example would be the Buu Saga, or more specifically from the tail-end of the Great Saiyaman Saga to the climax of the Kid Buu Saga, which depicts the events of less than 24 hours, but lasts for nearly a hundred chapters and episodes, and for 2 years in real time.

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