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** ''VideoGame/DevilSurvivor2'' is overall very lenient on letting your partymembers die during battle, with most battles having a defeat condition of ''every'' partymember having died, leaving not one left to revive the others. There are two cases, though, where this trope is played straight. Should the player be on the path for the Liberator or Kingmaker ending, the second and third phase against the FinalBoss involves not letting TheHero or Al Saiduq die, respectively, because said boss realizes that the hero is TheHeart of the team that is motivating them to go this far and the latter [[spoiler:requires Al Saidug to be alive, so that he can take over the Heavenly Throne]], so his death would render the whole plan moot.

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** ''VideoGame/DevilSurvivor2'' is overall very lenient on letting your partymembers die during battle, with most battles having a defeat condition of ''every'' partymember having died, leaving not one left to revive the others. There are two cases, though, where this trope is played straight. Should the player be on the path for the Liberator or Kingmaker ending, the second and third phase against the FinalBoss involves not letting TheHero or Al Saiduq die, respectively, because said boss realizes that the hero is TheHeart of the team that is motivating them to go this far and the latter [[spoiler:requires Al Saidug Saiduq to be alive, so that he can take over the Heavenly Throne]], so his death would render the whole plan moot.
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*** If you're on a Neutral route and decide to kill the FinalBoss in ''VideoGame/DevilSurvivor2'', it decides that the protagonist is the factor that keeps everyone united, and vows to crush their spirit. This trope becomes a new rule that is slipped into the fight as soon as the second phase starts.

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*** If you're ** ''VideoGame/DevilSurvivor2'' is overall very lenient on letting your partymembers die during battle, with most battles having a Neutral route defeat condition of ''every'' partymember having died, leaving not one left to revive the others. There are two cases, though, where this trope is played straight. Should the player be on the path for the Liberator or Kingmaker ending, the second and decide to kill third phase against the FinalBoss in ''VideoGame/DevilSurvivor2'', it decides involves not letting TheHero or Al Saiduq die, respectively, because said boss realizes that the protagonist hero is TheHeart of the factor that keeps everyone united, and vows to crush their spirit. This trope becomes a new rule team that is slipped into motivating them to go this far and the fight as soon as latter [[spoiler:requires Al Saidug to be alive, so that he can take over the second phase starts.Heavenly Throne]], so his death would render the whole plan moot.
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** ''VideoGame/KingdomHeartsII'' and ''VideoGame/KingdomHeartsBirthBySleep'' has a few battles that require the protagonist to protect an [[EscortMission escort character or object]] from harm (eg: Queen Minnie); if their damage bar fills up, it's game over.

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** ''VideoGame/KingdomHeartsII'' and ''VideoGame/KingdomHeartsBirthBySleep'' has have a few battles that require the protagonist to protect an [[EscortMission escort character or object]] from harm (eg: Queen Minnie); if their damage bar fills up, it's game over.
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** ''VideoGame/Left4Dead'' uses this. If there are computer players in the game, the game ends when all human players are dead, regardless if the AI characters are alive and despite the player respawning later in the level. VS mode makes this trope extremely annoying if there any survivor bots on the team. If all human-controlled survivors are killed, the round ends, despite any survivor bots being alive. Infected players who know of this exploit will focus their attacks only on the human controlled survivors. Thankfully, as with pretty much any Valve game, {{Game Mod}}s can fix this, in this case by overriding the condition and have the bots finish the level if you and your friends are dead, possibly respawning in a closet if the bots can make it that far...and surprisingly, when they are by themselves, [[ArtificialBrilliance they usually manage]].

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** ''VideoGame/Left4Dead'' uses this. If there are computer players in the game, the game ends when all human players are dead, regardless if the AI characters are alive and despite the player respawning later in the level. VS mode makes this trope extremely annoying if there any survivor bots on the team. If all human-controlled survivors are killed, the round ends, despite any survivor bots being alive. Infected players who know of this exploit will focus their attacks only on the human controlled survivors. Thankfully, as with pretty much any Valve game, {{Game Mod}}s can fix this, in this case by overriding the condition and have the bots finish the level if you and your friends are dead, possibly respawning in a closet if the bots can make it that far... and surprisingly, when they are by themselves, [[ArtificialBrilliance they usually manage]].manage]]. With certain bot improvement mods, a bot may go as far as to head out specifically to pick up a defibrillator and use it to resurrect its dead ally.
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* In ''VideoGame/FinalFantasyXI'', when using Trust magic, ''all'' NPCs summoned with it vanish when their summoner (the party leader) dies. If there is someone else present in the party, then the leader can be revived with Raise and they can resummon the Trusts (as being killed and revived boots the party leader out of combat), but if they are alone? It's back to the Home Point for them.

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* In ''VideoGame/FinalFantasyXI'', when using Trust magic, ''all'' NPCs [=NPCs=] summoned with it vanish when their summoner (the party leader) dies. If there is someone else present in the party, then the leader can be revived with Raise and they can resummon the Trusts (as being killed and revived boots the party leader out of combat), but if they are alone? It's back to the Home Point for them.

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* ''VideoGame/ReKuroi'': If any party member gets KOed, not just the protagonist, the battle is lost, even if the enemy team is wiped out.
* Barring a few exceptions, in pretty much ''most'' ''Franchise/ShinMegamiTensei'' game, this trope applies. In most, it makes sense - the player is fighting by contracting demons, therefore when the player dies, their contracts end and they have no reason to continue doing whatever the protagonist wanted.
** Both ''VideoGame/Persona3'', and ''VideoGame/Persona4'' play this straight at first. Both then have a lot of fun justifying it ''later'' with major plot twists as the games approach conclusion. In 3, [[spoiler:the player is the container for the 'Appriser of Death', Nyx's herald. If he dies, Death is freed instantly, Nyx awakens, and since only the protagonist had the power to seal her again, she destroys the world.]] In 4, [[spoiler:the protagonist represents 'Hope' in Izanami's test of humanity. Just like the other two 'players', Emptiness and Despair, he will be removed from the test if he's defeated... which leaves Izanami and Ameno-Sagiri free to run through the AssimilationPlot that Emptiness has convinced them the world desires.]] That doesn't explain why the other characters can't just throw a revival bead like you can for them, though.
*** It's possible that the other characters ''do'' throw a revival bead at you, but if they did, the game would be UnwinnableByDesign with [[spoiler:Death already being released/"Hope" being removed from the test]]. And no one wants to go through that.
** ''VideoGame/Persona5'' follows this trend, as well as later justifying it: [[spoiler:Joker is "the Trickster", the champion of humanity's ability to rebel against fate and prevent ruin. Should he die, then a similar situation to ''Persona 4'' will result, as the Trickster has failed his rehabilitation and fallen to ruin. His soul is apparently imprisoned for eternity in the Velvet Room upon his death, meaning that a revival bead probably won't work on him.]] Interestingly enough, the main villain is trying to invoke this trope on the player. [[spoiler:Yaldabaoth will try to kill what remains of Joker's soul ''after'' Joker has been {{Ret Gone}}d, in order to ensure that he can't reignite the rebellious spirits of the Japanese people and stop Yaldabaoth's plans.]]

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* ''VideoGame/ReKuroi'': If any party member gets KOed, [=KOed=], not just the protagonist, the battle is lost, even if the enemy team is wiped out.
* Barring a few exceptions, ''Franchise/ShinMegamiTensei'':
** In most games
in pretty much ''most'' ''Franchise/ShinMegamiTensei'' game, this trope applies.the series, the main character's death causes an immediate Game Over with no opportunity to revive them. In most, it makes sense - the player is fighting by contracting demons, therefore when the player dies, their contracts end and they have no reason to continue doing whatever the protagonist wanted.
** Both ''VideoGame/Persona3'', and ''VideoGame/Persona4'' ''Franchise/{{Persona}}'' games starting with the third one [[JustifiedTrope justify]] this with late-game plot twists: play this straight at first. Both then have a lot of fun justifying it ''later'' with major plot twists as the games approach conclusion. conclusion.
***
In 3, ''VideoGame/Persona3'', [[spoiler:the player is the container for the 'Appriser of Death', Nyx's herald. If he dies, Death is freed instantly, Nyx awakens, and since only the protagonist had the power to seal her again, she destroys the world.]] world]].
***
In 4, ''VideoGame/Persona4'', [[spoiler:the protagonist represents 'Hope' in Izanami's test of humanity. Just like the other two 'players', Emptiness and Despair, he will be removed from the test if he's defeated... which leaves Izanami and Ameno-Sagiri free to run through the AssimilationPlot that Emptiness has convinced them the world desires.]] That doesn't explain why the other characters can't just throw a revival bead like you can for them, though.
desires]].
*** It's possible that the other characters ''do'' throw a revival bead at you, but if they did, the game would be UnwinnableByDesign with [[spoiler:Death already being released/"Hope" being removed from the test]]. And no one wants to go through that.
** ''VideoGame/Persona5'' follows this trend, as well as later justifying it:
In ''VideoGame/Persona5'', [[spoiler:Joker is "the Trickster", the champion of humanity's ability to rebel against fate and prevent ruin. Should he die, then a similar situation to ''Persona 4'' will result, as the Trickster has failed his rehabilitation and fallen to ruin. His soul is apparently imprisoned for eternity in the Velvet Room upon his death, meaning that a revival bead probably won't work on him.]] him]]. Interestingly enough, the main villain is trying to invoke this trope on the player. [[spoiler:Yaldabaoth will try to kill what remains of Joker's soul ''after'' Joker has been {{Ret Gone}}d, in order to ensure that he can't reignite the rebellious spirits of the Japanese people and stop Yaldabaoth's plans.]]
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Up To Eleven is a defunct trope


** ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' in particular takes this trope UpToEleven. Unlike previous entries (with the exception of ''Gaiden''), there's no traditional Lord class in the game, but instead there are several viewpoint characters such as Micaiah and Ike (the main character in ''Path of Radiance'' who, funnily enough, had the Lord as his promoted class). Much like the Lord, if you lose them in any chapter they're playable, you lose the game. However, since the objectives vary greatly and this game is [[SequelDifficultySpike much harder than most previous games,]] the game can end even by losing just ''one'' unit. Example? In the ''first'' few chapters, losing ''any'' ally means that you ''lose the game''. NintendoHard indeed!

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** ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' in particular takes this trope UpToEleven. Dawn]]'': Unlike previous entries (with the exception of ''Gaiden''), there's no traditional Lord class in the game, but instead there are several viewpoint characters such as Micaiah and Ike (the main character in ''Path of Radiance'' who, funnily enough, had the Lord as his promoted class). Much like the Lord, if you lose them in any chapter they're playable, you lose the game. However, since the objectives vary greatly and this game is [[SequelDifficultySpike much harder than most previous games,]] the game can end even by losing just ''one'' unit. Example? In the ''first'' few chapters, losing ''any'' ally means that you ''lose the game''. NintendoHard indeed!



* In ''VisualNovel/{{Sunrider}}'', if one of your mechs is defeated it can just retreat to the Sunrider for repairs, but if the Sunrider blows up your mechs have nowhere to run. The first game’s penultimate mission cranks this trope UpToEleven: if ''anyone'' in your team[[note]]except the optional mercenary units[[/note]] [[OneHitKill gets hit]] by the [[MileLongShip Legion]]’s WaveMotionGun, it’s game over.

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* In ''VisualNovel/{{Sunrider}}'', if one of your mechs is defeated it can just retreat to the Sunrider for repairs, but if the Sunrider blows up your mechs have nowhere to run. The In the first game’s penultimate mission cranks this trope UpToEleven: mission, if ''anyone'' in your team[[note]]except the optional mercenary units[[/note]] [[OneHitKill gets hit]] by the [[MileLongShip Legion]]’s WaveMotionGun, it’s game over.
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About time I bring up something that should be pointed out in this trope. Guardian Tales points this out.

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A difference between this trope and GameplayAllyImmortality is in many games where the former trope applies, your party members are allowed to die for as long as the character you're playing as survives, while in the latter, they cannot.
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* In ''VideoGame/StreetFighterXTekken'', a round is lost as soon as a fighter from one team loses all of their health, a considerable deviation from the "fight to the last man" rules of, say, ''VideoGame/MarvelVsCapcom''. The AI, however, doesn't seem to understand this, and will often lose a round for [[ArtificialStupidity keeping in a fighter with a sliver of life, even if the teammate is waiting in the back with full health.]]
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* ''VideoGame/ReKuroi'': If any party member gets KOed, not just the protagonist, the battle is lost, even if the enemy team is wiped out.
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* In ''VideoGame/FinalFantasyXI'', when using Trust magic, ''all'' NPCs summoned with it vanish when their summoner (the party leader) dies. If there is someone else present in the party, then the leader can be revived with Raise and they can resummon the Trusts (as being killed and revived boots the party leader out of combat), but if they are alone? It's back to the Home Point for them.
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Moved


* In the ''Franchise/ShiningSeries'', you lose the battle if the main character is defeated. However, there is no "Game Over" scenario, instead returning the party to the last save point, usually a church, where you can revive other fallen party members. The only downside is that you lose half of your gold when defeated.

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* In the ''Franchise/ShiningSeries'', ''VideoGame/ShiningSeries'', you lose the battle if the main character is defeated. However, there is no "Game Over" scenario, instead returning the party to the last save point, usually a church, where you can revive other fallen party members. The only downside is that you lose half of your gold when defeated.
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* ''VideoGame/Transformice'':

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* ''VideoGame/Transformice'': ''VideoGame/{{Transformice}}'':
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* ''VideoGame/Transformice'':
** Most of the levels are designed in such a way that getting to the cheese and back to the mousehole requires the help of the round's shaman. If the shaman dies (either accidentally or due to being afk at the beginning of their turn), however, the normally two-minute timer is immediately shortened to 20 seconds, and the round typically becomes {{Unwinnable}} if there's no other way to reach the cheese.
** Map 87 uses the "soulmate" mechanic, where two players are [[ChainedHeat suddenly tethered to each other]] and forced to work together to reach the cheese. There is no way to complete this map solo; if your soulmate either dies, is afk, or simply decides to get the cheese for themselves and ditch you, you're hosed.
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** ''VideoGame/FinalFantasyTacticsAdvance'' also applies this rule to the main character, Marche, where the game will end if he dies in a Jagd. However, the game also ends if Marche gets tossed in jail during battle. Both games also feature battles where a key character must survive and ends the game if they have fallen.

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** ''VideoGame/FinalFantasyTacticsAdvance'' also applies this rule to the main character, Marche, where the game will end if he dies in a Jagd. However, the game also ends if Marche gets tossed in jail via a red card during battle.battle (he will still have to go to jail if dealt a yellow card but it won't immediately end the game, your activities will instead be halted until he is released). Both games also feature battles where a key character must survive and ends the game if they have fallen.
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** In ''VideoGame/ShinMegamiTenseiV'', dead humans are either consumed by demons or break down into pure Magatsuhi; any Knowledge they possess thus has to cycle for a few centuries until it can inhabit a new body, something made very difficult given the immediate circumstances. The -recarm series of spells can only restore Life, not Knowledge. [[spoiler:Only the intervention of the Great Will can restore a human broken down in this fashion, and only the Saint - Tao Isonokami - can revive someone before their Knowledge is lost, at the direct expense of her own existence, which she does when Lahmu literally rips the protagonist and Aogami in half.]]
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** In ''VideoGame/PersonaQShadowOfTheLabyrinth'' and ''VideoGame/ShinMegamiTenseiIVApocalypse'', on [[HarderThanHard Risky/Apocalypse]] difficulty, respectively, where the protagonist dying equals an immediate Game Over. In ''[=SMTIVA=]'', you can also buy a very expensive App that imposes this rule upon you.

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** In ''VideoGame/PersonaQShadowOfTheLabyrinth'' and ''VideoGame/ShinMegamiTenseiIVApocalypse'', on [[HarderThanHard Risky/Apocalypse]] difficulty, respectively, where the protagonist dying equals an immediate Game Over. this rule doesn't apply normally, but their respective HarderThanHard difficulties, Risky and Apocalypse, reinstate it. In ''[=SMTIVA=]'', you can also buy a very expensive App that imposes this rule upon you.with the same effect.
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* In pretty much ''every'' ''Franchise/ShinMegamiTensei'' game, this trope applies. In most, it makes sense - the player is fighting by contracting demons, therefore when the player dies, their contracts end and they have no reason to continue doing whatever the protagonist wanted.

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* In Barring a few exceptions, in pretty much ''every'' ''most'' ''Franchise/ShinMegamiTensei'' game, this trope applies. In most, it makes sense - the player is fighting by contracting demons, therefore when the player dies, their contracts end and they have no reason to continue doing whatever the protagonist wanted.
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** ''VideoGame/FireEmblemAwakening'' has two lead protagonists: [[TheHero Chrom]] and the [[PlayerCharacter Avatar]]. If either of them die, the other will bemoan their passing before the game ends.

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** ''VideoGame/FireEmblemAwakening'' has two lead protagonists: [[TheHero Chrom]] and the [[PlayerCharacter Avatar]]. If either of them die, the other will bemoan their passing before the game ends. This applies even in Causal Mode where fallen units simply 'retreat' instead of [[FinalDeath being killed off forever]] or being unable to fight again on that save file.



** ''VideoGame/FireEmblemThreeHouses'' continues this tradition with Classic Mode, in addition to some missions that require the survival of specific units regardless of which mode you're playing on. The dangers are somewhat mitigated thanks to [[TimeMaster Divine Pulse]], which allows you to wind back the clock and bring back anyone who fell. If you are defeated with no Divine Pulse charges left, however, then it's Game Over.

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** ''VideoGame/FireEmblemThreeHouses'' continues this tradition with Classic Mode, in addition to some missions that require the survival of specific units regardless of which mode you're playing on. The dangers are somewhat mitigated thanks to [[TimeMaster Divine Pulse]], which allows you to wind back the clock and bring back anyone who fell. If In fact, if you trigger the chapter's defeat condition(s), the game ''forces'' you to use a Divine Pulse charge to wind back time. It's only Game Over when you are defeated with and have no Divine Pulse charges left, however, then it's Game Over.left.
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* In ''VideoGame/{{Xenoblade}}'', if the party leader is KO'd, one of your allies will immediately attempt to revive them. Should that not be possible - either because the Party Gauge is empty or because of a TotalPartyKill - it's [[DeathIsASlapOnTheWrist an immediate trip back to the nearest landmark]]. Otherwise, reviving the leader works just like reviving your teammates.

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* In ''VideoGame/{{Xenoblade}}'', ''VideoGame/XenobladeChronicles1'', if the party leader is KO'd, one of your allies will immediately attempt to revive them. Should that not be possible - either because the Party Gauge is empty or because of a TotalPartyKill - it's [[DeathIsASlapOnTheWrist an immediate trip back to the nearest landmark]]. Otherwise, reviving the leader works just like reviving your teammates.

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* In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel II'', when Rean and Princess Alfin are escaping from the Pantagruel, Princess Alfin has no weapon, but access to a good complement of healing and offensive arts as well as your full item inventory. Despite this, if Rean falls, it's an immediate Game Over.

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* ''VideoGame/TrailsSeries'':
** The ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' games have a mechanic in which sometimes your team has to escort another character, who ends up appearing in battle as a guest. However, these guests are usually incapable of actually fighting and on their turn will usually just run towards the edge of the screen, but it's an instant Game Over if they're killed. This is generally reviled as a ScrappyMechanic by players, as these guests sometimes behave with ArtificialStupidity and sometimes despite your best efforts, the enemies will go after them before you can heal them. Furthermore, in Hard or [[HarderThanHard Nightmare difficulties]], their stats don't scale, forcing them to use the spell Earth Guard to protect them or risk an enemy one-shotting them. Mercifully, this mechanic was removed in future installments.
**
In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel II'', when Rean and Princess Alfin are escaping from the Pantagruel, Princess Alfin has no weapon, but access to a good complement of healing and offensive arts as well as your full item inventory. Despite this, if Rean falls, it's an immediate Game Over.
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* ''VideoGame/RatchetAndClankAll4One'' isn't this in the single-player mode, as you and your AI-controlled partner will just automatically respawn after a few seconds. However, if in co-op, you have 10 seconds to revive a dead player, and if not revived in time, everyone else dies instantly and gets sent back to the previous checkpoint.
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* Averted in ''VideoGame/BattleTech''. Your PlayerCharacter can't actually die in combat, unlike NPC [=MechWarriors=]: even if their cockpit is destroyed (an instagib on any other pilot), they just get laid up in the hospital for months.

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* Averted {{Inverted}} in ''VideoGame/BattleTech''. Your Not only is losing your PlayerCharacter during a battle not a game over (although their mech blowing up could be tactically and financially painful), the PC actually can't actually die in combat, unlike NPC [=MechWarriors=]: even if their cockpit is destroyed (an instagib on any other pilot), they just get laid up in the hospital for months.
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* Storyline missions in ''VideoGame/StarCraft'' and ''VideoGame/{{Warcraft}}'' almost inevitably have a rule where if a hero unit dies (e.g. Artanis, Jim Raynor, Sarah Kerrigan, etc.), the mission fails.


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* Averted in ''VideoGame/BattleTech''. Your PlayerCharacter can't actually die in combat, unlike NPC [=MechWarriors=]: even if their cockpit is destroyed (an instagib on any other pilot), they just get laid up in the hospital for months.

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dewicking finaldeath per trs


* As a {{Mons}} series where you fight alongside the monsters, ''VideoGame/{{Geneforge}}'' justifies this in much the same manner as ''VideoGame/ShinMegamiTensei''. This does get a bit iffy in ''3'' and ''5'', though -- you have the option to recruit two human allies in the former game, and an intelligent servile ally in the latter, and unlike in ''2'' and ''4'', they're immune to the FinalDeath that plagues all other allies in the series. Your stalwart swordsman or knife-toting mage can fall in battle a hundred times without a game over, even though you lose the game if you fall even once.

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* As a {{Mons}} series where you fight alongside the monsters, ''VideoGame/{{Geneforge}}'' justifies this in much the same manner as ''VideoGame/ShinMegamiTensei''. This does get a bit iffy in ''3'' and ''5'', though -- you have the option to recruit two human allies in the former game, and an intelligent servile ally in the latter, and unlike in ''2'' and ''4'', they're immune to the FinalDeath {{Permadeath}} that plagues all other allies in the series. Your stalwart swordsman or knife-toting mage can fall in battle a hundred times without a game over, even though you lose the game if you fall even once.



* ''Anime/DragonBallZ: Chou Saiya Densetsu'' on the Super Famicom featured this in tandem with FinalDeath. Due to their importance to the story, the game is instantly over if Goku, Gohan, or Piccolo dies outside of a cutscene. Oddly enough, this doesn't apply to Krillin, Tien Shinhan, Yamcha or Chaiotzu, who can die at any point in the game without a GameOver occurring.

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* ''Anime/DragonBallZ: Chou Saiya Densetsu'' on the Super Famicom featured this in tandem with FinalDeath.{[Permadeath}}. Due to their importance to the story, the game is instantly over if Goku, Gohan, or Piccolo dies outside of a cutscene. Oddly enough, this doesn't apply to Krillin, Tien Shinhan, Yamcha or Chaiotzu, who can die at any point in the game without a GameOver occurring.



* ''VideoGame/StarFox64'': If one of your teammates' [[LifeMeter Health Meter]] empties, he flees and rejoins two missions later. [[spoiler:The exception is Slippy being shot down one mission before Sectox X, as he will rejoin mid-mission anyway]]. Should this happen to you, you die. And ContinuingIsPainful since you lose your powerups as well as a life.
** Same goes for ''VideoGame/StarFoxAssault'', but in [[VideoGame/StarFox1 the first game]] [[FinalDeath all your party members can be perma-killed]].

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* ''Starfox series''
**
''VideoGame/StarFox64'': If one of your teammates' [[LifeMeter Health Meter]] empties, he flees and rejoins two missions later. [[spoiler:The exception is Slippy being shot down one mission before Sectox X, as he will rejoin mid-mission anyway]]. Should this happen to you, you die. And ContinuingIsPainful since you lose your powerups as well as a life.
**
life. Same goes for ''VideoGame/StarFoxAssault'', but ''VideoGame/StarFoxAssault''.
** However,
in [[VideoGame/StarFox1 the first game]] [[FinalDeath ''VideoGame/StarFox1'' [[{{Permadeath}} all your party members can be perma-killed]].
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* ''VideoGame/SierraOps'': Letting the titular ship get destroyed is an instant GameOver, even when you reach the point where you're commanding a small squadron of ships. The final mission of Chapter 3 cranks it up a notch: if either the ''Sierra'' or the ''Lapis'' get shot down, you lose.
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* Appears in one short quest in ''VideoGame/FinalFantasyVI'' as Bannon, the man you must protect, is the leader of the rebel movement. Also made easier than some other cases as he has a unique ability that heals the entire party without using magic points.

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* Appears in one short quest in ''VideoGame/FinalFantasyVI'' as Bannon, the man you must protect, is the leader of the rebel movement. Also made easier than some other cases as he has a unique ability that heals the entire party without using magic points. Notably, it's used to make the first fight with Ultros a TimedMission - if the fight goes on too long, Ultros will hit Bannon with an attack that deals more than enough damage to kill him.
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* In the hypothetical animal fight question "[[https://static.tvtropes.org/pmwiki/pub/images/pick_two_they_will_defend_you.png "Pick two. They will defend you. The rest is coming to kill you.]]", this applies to the VIP (i.e. you, in the context of the question). ''WebVideo/TierZoo'' mentions that this makes the rifle-armed human ''much more'' potent [[RedemptionDemotion as an enemy than as an ally]], because as an ally he needs to shoot down all the opposing animals with very limited ammo, but as an enemy all he'd need to do is snipe the VIP once. As the SwarmOfRats was basically an instant win when chosen as an ally if not for this scenario, the other top choice would be the eagles, who could act as a distraction and claw the hunter's eyes out hopefully before he could shoot the VIP.

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* ''WebVideo/TierZoo'': In the hypothetical animal fight question "[[https://static.tvtropes.org/pmwiki/pub/images/pick_two_they_will_defend_you.png "Pick Pick two. They will defend you. The rest is coming to kill you.]]", ]]" being asked around the internet, this applies to the VIP (i.e. you, in the context of the question). ''WebVideo/TierZoo'' [=TierZoo=] mentions that this makes the rifle-armed human ''much more'' potent [[RedemptionDemotion as an enemy than as an ally]], because as an ally he needs to shoot down all the opposing animals with very limited ammo, but as an enemy all he'd need to do is snipe the VIP once. As the SwarmOfRats was basically an instant win when chosen as an ally if not for this scenario, the other top choice would be the eagles, who could act as a distraction and claw the hunter's eyes out hopefully before he could shoot the VIP.
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[[folder:Web Original]]
* In the hypothetical animal fight question "[[https://static.tvtropes.org/pmwiki/pub/images/pick_two_they_will_defend_you.png "Pick two. They will defend you. The rest is coming to kill you.]]", this applies to the VIP (i.e. you, in the context of the question). ''WebVideo/TierZoo'' mentions that this makes the rifle-armed human ''much more'' potent [[RedemptionDemotion as an enemy than as an ally]], because as an ally he needs to shoot down all the opposing animals with very limited ammo, but as an enemy all he'd need to do is snipe the VIP once. As the SwarmOfRats was basically an instant win when chosen as an ally if not for this scenario, the other top choice would be the eagles, who could act as a distraction and claw the hunter's eyes out hopefully before he could shoot the VIP.
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EscortMission is a sister trope where important {{NPC}}s dying will end the game. Compare LazyBackup, where the game ends when the entire active party is defeated, even if other party members are healthy. It’s also often a form of FakeDifficulty.

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EscortMission is a sister trope where important {{NPC}}s {{Non Player Character}}s dying will end the game. Compare LazyBackup, where the game ends when the entire active party is defeated, even if other party members are healthy. It’s also often a form of FakeDifficulty.

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