History Main / WeCannotGoOnWithoutYou

29th Jan '16 4:38:20 PM nombretomado
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* ''SuperSmashBrosBrawl'' also rides on this trope in the Subspace Emissary during co-op play. Both players share the same stock and characters and the game will go on if player 2 is out for the count, but god forbid that player 1 gets taken down, the game automatically ends, even if player 2 is alive and kicking.
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* ''SuperSmashBrosBrawl'' ''VideoGame/SuperSmashBrosBrawl'' also rides on this trope in the Subspace Emissary during co-op play. Both players share the same stock and characters and the game will go on if player 2 is out for the count, but god forbid that player 1 gets taken down, the game automatically ends, even if player 2 is alive and kicking.
29th Jan '16 10:19:40 AM Willbyr
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* In ''AceAttorneyInvestigations: Miles Edgeworth'', if Edgeworth's [[LifeMeter Truth Gauge]] runs out, the truth will be "lost for eternity". Apparently he's the only one than can solve the cases.
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* In ''AceAttorneyInvestigations: Miles Edgeworth'', ''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth'', if Edgeworth's [[LifeMeter Truth Gauge]] runs out, the truth will be "lost for eternity". Apparently he's the only one than can solve the cases.
7th Jan '16 8:11:28 PM nombretomado
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** One installment features a particularly justified version -- if you allow the [[SpaceRunawayIdeon Ideon]] to get to full power and then lose all its hit points, the game ends -- not because you can't proceed without it, but because destroying a full-power Ideon has the unpleasant side effect of ''blowing up the universe''.
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** One installment features a particularly justified version -- if you allow the [[SpaceRunawayIdeon [[Anime/SpaceRunawayIdeon Ideon]] to get to full power and then lose all its hit points, the game ends -- not because you can't proceed without it, but because destroying a full-power Ideon has the unpleasant side effect of ''blowing up the universe''.
7th Jan '16 12:56:07 PM erforce
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* The PlayStation game ''Journey To The West'' has the monk Sanzo, who causes instant game over if he (or she, as you can choose gender at the start of the game) dies in battle. Annoying in three battles in the game:
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* The PlayStation UsefulNotes/PlayStation game ''Journey To The West'' has the monk Sanzo, who causes instant game over if he (or she, as you can choose gender at the start of the game) dies in battle. Annoying in three battles in the game:
3rd Jan '16 9:07:57 PM nombretomado
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* ''SoulNomadAndTheWorldEaters''. Although the fact that the main character is borrowing the powers of the master of death might explain why all your companions can be summoned to die time and time again.
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* ''SoulNomadAndTheWorldEaters''.''VideoGame/SoulNomadAndTheWorldEaters''. Although the fact that the main character is borrowing the powers of the master of death might explain why all your companions can be summoned to die time and time again.

* In ''ValkyrieProfile'', the other (dead) characters are kept in existence by "Divine Materialization Energy" supplied by Lenneth. Leave her down for three turns and the party explicitly is said to cease to exist.
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* In ''ValkyrieProfile'', ''VideoGame/ValkyrieProfile'', the other (dead) characters are kept in existence by "Divine Materialization Energy" supplied by Lenneth. Leave her down for three turns and the party explicitly is said to cease to exist.
31st Dec '15 5:35:22 PM AnotherGamer
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* In ''VideoGame/XenobladeChroniclesX'', when the playable character gets KO'd a thirty-second timer starts counting down. Your allies ''can'' finish off the enemy themselves during that time, and if they do the battle is won; they'll also revive you if possible. If the timer runs out, everyone else falls, or you simply choose to skip it, you are, again, sent back to a nearby landmark.
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* In ''VideoGame/XenobladeChroniclesX'', when the playable character gets KO'd a thirty-second timer starts counting down. Your allies ''can'' finish off the enemy themselves during that time, and if they do the battle is won; they'll also revive you if possible. If the timer runs out, everyone else falls, or you simply choose to skip it, you are, again, sent back to a nearby landmark. While other party members can also revive you mid-battle like in the previous game, this isn't very likely to happen since doing so requires them to have 3000 TP, which they rarely do since they tend to spend it on TP-consuming Arts instead and only build up TP when you specifically tell them to do so.
24th Dec '15 11:49:44 PM IndirectActiveTransport
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Added DiffLines:
[[folder:Professional Wrestling]] * This is the premise behind [[GimmickMatches Relevos Australianos]]. There must be at least two teams competing and they each must have a minimum of three members. One team member will be designated the captain and if he is eliminated the entire team loses. The InvertedTrope, a captain who allows all his teammates to be eliminated, also results in a loss.[[/folder]]
16th Dec '15 10:51:42 PM Perseus
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* In the ''VideoGame/LostInBlue'' series of survival games, the game is automatically over if any of your characters die, even if the others are healthy and well with a good supply of food and water. Even if they're standing only seconds away from escape from the island. Regardless. However, that could be prevented by use of an (un)authorized device inserted into your DS system (or using a DS emulator with an (un)authorized device built-in) while playing the entire trilogy.
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* In the ''VideoGame/LostInBlue'' series of survival games, the game is automatically over if any of your characters die, even if the others are healthy and well with a good supply of food and water. Even if they're water, standing only seconds away from escape from the island. Regardless. However, that could be prevented by use of an (un)authorized device inserted into your DS system (or using a DS emulator with an (un)authorized device built-in) while playing the entire trilogy.island.
9th Dec '15 1:18:03 AM Perseus
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* In ''VideoGame/XenobladeChroniclesX'', when the playable character gets KO'd a thirty-second timer starts counting down. Your allies ''can'' finish off the enemy themselves during that time, and if they do the battle is won; they'll also revive you if possible. If the timer runs out, everyone else falls, or you simply choose to skip it, you are, again, sent back to a nearby landmark.
30th Oct '15 12:32:41 AM dustyroxybethany56
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* [=McKenzie=] & Co. CD-ROM featured this trope: If you get caught skipping school (or if a fatal error appears), the game will end (even if you are on a PC running Windows or Mac OS). However, that could be prevented by calling Microsoft, Her Interactive (through ''Creator/THQ'''s Customer Support) or Apple Computer.
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* [=McKenzie=] & Co. CD-ROM featured this trope: If you get caught skipping school (or if a fatal error appears), the game will end (even if you are on a PC running Windows or Mac OS). However, that could be prevented by calling Microsoft, Her Interactive (through ''Creator/THQ'''s ''Creator/{{THQ}}'''s Customer Support) or Apple Computer.
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