History Main / WeCannotGoOnWithoutYou

8th Jan '17 9:52:09 AM nombretomado
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* In [[IronKingdoms Warmachine and Hordes]], each army is led by a powerful spellcaster -- either a warcaster or warlock, depending on which game. If your warcaster/warlock is killed, you lose the game, regardless of how the rest of the battle is going. This is [[JustifiedTrope justified]] if your army is heavy on warjacks/warbeasts, as they require the caster's direct control.

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* In [[IronKingdoms [[TabletopGame/IronKingdoms Warmachine and Hordes]], each army is led by a powerful spellcaster -- either a warcaster or warlock, depending on which game. If your warcaster/warlock is killed, you lose the game, regardless of how the rest of the battle is going. This is [[JustifiedTrope justified]] if your army is heavy on warjacks/warbeasts, as they require the caster's direct control.
7th Jan '17 1:06:29 PM kufat
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** This has the unique result that the first fight with Ultros is a TimedMission. If you take too long, Ultros freaks out and hits Bannon with an attack guaranteed to kill him.
13th Dec '16 8:22:21 PM SparksOfTheTempest
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* ''VideoGame/SakuraDungeon:'' If Yomi dies, the game ends. Similar to ''Franchise/ShinMegamiTensei'', this is justified as most of the characters in your party are under contract by her, and thus would have no reason to continue fighting if she died. What makes this a unique example is the fact that Yomi is ''not'' required to be in the party, and in fact you don't get her as a playable character until after the first part of the game.

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* ''VideoGame/SakuraDungeon:'' If Yomi dies, the game ends. Similar to ''Franchise/ShinMegamiTensei'', this is justified as most of the characters in your party are under contract by her, and thus would have no reason to continue fighting if she died. What makes this a unique example is the fact that Yomi is ''not'' required to be in the party, and in fact you don't get her as a playable character until after the first part of the game. Also notable is the fact that this rule does not apply to Ceri, who must be in the party at all times.
13th Dec '16 7:50:50 PM SparksOfTheTempest
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* ''VideoGame/SakuraDungeon:'' If Yomi dies, the game ends. Similar to ''Franchise/ShinMegamiTensei'', this is justified as most of the characters in your party are under contract by her, and thus would have no reason to continue fighting if she died. What makes this a unique example is the fact that Yomi is ''not'' required to be in the party, and in fact you don't get her as a playable character until after the first part of the game.
1st Dec '16 4:43:37 AM Morgenthaler
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** In ''Franchise/MassEffect'', at least, it's {{justified|Trope}} by the inclusion of OneRiotOneRanger; [[PlayerCharacter Commander Shepard]] really is the only person with the right combination of [[{{Badass}} skill]], information, and [[MagneticHero authority]] to actually get the job done.

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** In ''Franchise/MassEffect'', at least, it's {{justified|Trope}} by the inclusion of OneRiotOneRanger; [[PlayerCharacter Commander Shepard]] really is the only person with the right combination of [[{{Badass}} skill]], skill, information, and [[MagneticHero authority]] to actually get the job done.
19th Nov '16 3:45:43 AM DavidCowie
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* ''VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook:'' Averted. Sophie must be in the party, but if she goes down in battle then the others can go on without her.
16th Oct '16 11:24:49 AM nombretomado
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* In ''FinalFantasyTactics'', a character who is KO'd and is left that way for 3 turns will die off forever. This also applies to the main character, Ramza, where the game will end if he ever gets killed off, no matter how many other people in his party are left standing. Unlike some other examples, normal revival methods CAN be used to revive Ramza before the countdown reaches 0. Characters involved in an EscortMission, however, have no such protection, as the game will end as soon as they're KO'd even if you could revive them on the next turn.

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* In ''FinalFantasyTactics'', ''VideoGame/FinalFantasyTactics'', a character who is KO'd and is left that way for 3 turns will die off forever. This also applies to the main character, Ramza, where the game will end if he ever gets killed off, no matter how many other people in his party are left standing. Unlike some other examples, normal revival methods CAN be used to revive Ramza before the countdown reaches 0. Characters involved in an EscortMission, however, have no such protection, as the game will end as soon as they're KO'd even if you could revive them on the next turn.
4th Oct '16 8:22:23 AM infernape612
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** Normally averted in ''VideoGame/PersonaQShadowOfTheLabyrinth'', but played straight on [[HarderThanHard Risky]] difficulty, where the protagonist dying equals an immediate Game Over.

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** Normally averted in ''VideoGame/PersonaQShadowOfTheLabyrinth'', ''VideoGame/PersonaQShadowOfTheLabyrinth'' and ''VideoGame/ShinMegamiTenseiIVApocalypse'', but played straight on [[HarderThanHard Risky]] Risky/Apocalypse]] difficulty, respectively, where the protagonist dying equals an immediate Game Over.Over. In ''[=SMTIVA=]'', you can also buy a very expensive App that imposes this rule upon you.
13th Sep '16 2:44:39 PM infernape612
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* In ''Anime/DanganRonpa3'', Chisa Yukizome's bracelet will pump her full of poison if her friend Kyosuke Munakata dies, making him this trope to her.
10th Sep '16 11:11:08 PM WillBGood
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** Both ''VideoGame/{{Persona 3}}'', and ''VideoGame/{{Persona 4}}'' play this straight at first. Both then have a lot of fun justifying it ''later'' with major plot twists as the games approach conclusion. In 3, [[spoiler:the player is the container for the 'Appriser of Death', Nyx's herald. If he dies, Death is freed instantly, Nyx awakens, and since only the protagonist had the power to seal her again, she destroys the world.]] In 4, [[spoiler:the protagonist represents 'Hope' in Izanami's test of humanity. Just like the other two 'players', Emptiness and Despair, he will be removed from the test if he's defeated... which leaves Izanami and Ameno-Sagiri free to run through the plan for {{Instrumentality}} that Emptiness has convinced them the world desires.]] That doesn't explain why the other characters can't just throw a revival bead like you can for them, though.

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** Both ''VideoGame/{{Persona 3}}'', and ''VideoGame/{{Persona 4}}'' play this straight at first. Both then have a lot of fun justifying it ''later'' with major plot twists as the games approach conclusion. In 3, [[spoiler:the player is the container for the 'Appriser of Death', Nyx's herald. If he dies, Death is freed instantly, Nyx awakens, and since only the protagonist had the power to seal her again, she destroys the world.]] In 4, [[spoiler:the protagonist represents 'Hope' in Izanami's test of humanity. Just like the other two 'players', Emptiness and Despair, he will be removed from the test if he's defeated... which leaves Izanami and Ameno-Sagiri free to run through the plan for {{Instrumentality}} AssimilationPlot that Emptiness has convinced them the world desires.]] That doesn't explain why the other characters can't just throw a revival bead like you can for them, though.
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