History Main / WeCannotGoOnWithoutYou

18th Jul '17 3:47:41 PM Pk9
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[[folder:Live-Action TV]]
* In the ''StarTrekVoyager'' episode [[Recap/StarTrekVoyagerS7E22RenaissanceMan "Renaissance Man"]], the Doctor is prepared to give up Voyager's warp core to save Janeway because "Voyager can survive without its warp core... but not without its captain."
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13th Jul '17 8:59:19 PM Wraithsight
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** [[SlidingScaleOfGameplayAndStoryIntegration This actually makes perfect sense.]] Potions, Phoenix Downs and the like are just common energy drinks in this world. Its only through Noctis's magic that they gain any sort of healing properties, and its shown in the backstory that as soon as the King dies his magic disappears.
23rd Jun '17 7:40:58 PM jormis29
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** Averted in ''[[Franchise/StarWars Star Wars Republic Commando]]'', where if you go down your squad mates will keep fighting or will attempt to revive you.
** ''VideoGame/MedalOfHonor: Pacific Assault'' handles this in a fairly believable fashion. Getting shot too many times will leave you on the ground bleeding, and your medic will have to come and treat you. If he can't get to you in time, various things happen to seal your fate...ranging from a Japanese soldier finishing the job and clubbing you in the head, to the voice of your drill instructor ranting at you for not being a good soldier before you finally expire. It has a surprisingly profound effect.

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** Averted in ''[[Franchise/StarWars Star Wars Republic Commando]]'', ''VideoGame/StarWarsRepublicCommando'', where if you go down your squad mates will keep fighting or will attempt to revive you.
** ''VideoGame/MedalOfHonor: Pacific Assault'' ''VideoGame/MedalOfHonorPacificAssault'' handles this in a fairly believable fashion. Getting shot too many times will leave you on the ground bleeding, and your medic will have to come and treat you. If he can't get to you in time, various things happen to seal your fate...ranging from a Japanese soldier finishing the job and clubbing you in the head, to the voice of your drill instructor ranting at you for not being a good soldier before you finally expire. It has a surprisingly profound effect.
23rd Jun '17 12:17:36 PM infernape612
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** [[VideoGame/FireEmblemTellius Radiant Dawn]] in particular takes this trope UpToEleven. Unlike previous entries (with the exception of ''Gaiden''), there's no traditional Lord class in the game, but instead there are several viewpoint characters such as Micaiah and Ike (the main character in ''Path of Radiance'' which, funnily enough, had the Lord as his promoted class) which, much like the Lord, if you lose them in any chapter they're playable, you lose the game. However, since the objectives vary greatly and this game is [[SequelDifficultySpike much harder than most previous games,]] the game can end even by losing just ''one'' unit. Example? In the ''first'' few chapters, losing ''any'' ally means that you ''lose the game''. NintendoHard indeed!
** VideoGame/FireEmblemFates keeps the tradition, where the [[PlayerCharacter Ava]][[TheHero tar's]] defeat equals game over, but only in Classic Mode; for the first time in the series, the new [[EasierThanEasy Phoenix mode]] (where allies come back the next turn after dying) completely averts this trope, as even if you lose the Avatar, he'll just come back the next turn after being defeat, and thus, the only way to lose is to lose all units in the same turn. ''Fates''' Casual mode, unlike the ones from ''New Mystery of the Emblem'' and ''Awakening'' also averts this trope, but unlike Phoenix mode, [[DoubleSubversion this isn't always the case,]] since some maps end if you lose the Avatar anyway, like Chapter 5 probably because they're the only major source of damage in that chapter, and clearing it without them would be impossible.

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** [[VideoGame/FireEmblemTellius ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]] Dawn]]'' in particular takes this trope UpToEleven. Unlike previous entries (with the exception of ''Gaiden''), there's no traditional Lord class in the game, but instead there are several viewpoint characters such as Micaiah and Ike (the main character in ''Path of Radiance'' which, funnily enough, had the Lord as his promoted class) which, much like the Lord, if you lose them in any chapter they're playable, you lose the game. However, since the objectives vary greatly and this game is [[SequelDifficultySpike much harder than most previous games,]] the game can end even by losing just ''one'' unit. Example? In the ''first'' few chapters, losing ''any'' ally means that you ''lose the game''. NintendoHard indeed!
** VideoGame/FireEmblemFates ''VideoGame/FireEmblemFates'' keeps the tradition, where the [[PlayerCharacter Ava]][[TheHero tar's]] defeat equals game over, but only in Classic Mode; for the first time in the series, the new [[EasierThanEasy Phoenix mode]] (where allies come back the next turn after dying) completely averts this trope, as even if you lose the Avatar, he'll just come back the next turn after being defeat, and thus, the only way to lose is [[EpicFail to lose all units in the same turn. turn]]. ''Fates''' Casual mode, unlike the ones from ''New Mystery of the Emblem'' Emblem'', ''Awakening'', and ''Awakening'' ''Echoes: Shadows of Valentia'' also averts this trope, but unlike Phoenix mode, [[DoubleSubversion this isn't always the case,]] since some maps end if you lose the Avatar anyway, like Chapter 5 probably because they're the only major source of damage in that chapter, and clearing it without them would be impossible.
27th May '17 7:56:15 AM SullenFrog
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* In ''VisualNovel/{{Sunrider}}'', the titular ship getting destroyed will result in a game over. Justified since the rest of your team is a mecha squadron, and the Sunrider is their carrier: if one of your mechs is defeated it can just retreat to the Sunrider for repairs, but if the Sunrider blows up your mechs have nowhere to run. The first gameís penultimate mission cranks this trope UpToEleven: if ''anyone'' in your team[[note]]except the optional mercenary units[[/note]] [[OneHitKill gets hit]] by the [[MileLongShip Legion]]ís WaveMotionGun, itís game over.
17th Apr '17 9:16:56 PM SparksOfTheTempest
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* Justified with the Black Arms in ''VideoGame/ShadowTheHedgehog''. The Black Arms operate under a HiveMind with Black Doom as the head. When he dies, all of the Black Arms go with him.
14th Apr '17 4:58:57 PM KingLyger
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* In ''VideoGame/FinalFantasyXV'', it's good game if Noctis goes down, never mind if Gladiolus, Ignis, and Prompto are still kicking. Mercifully, when his HP is emptied, Noctis gets a brief moment to use a Phoenix Down on himself before succumbing to his wounds.

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* In ''VideoGame/FinalFantasyXV'', it's good game over if Noctis goes down, never down. Never mind if Gladiolus, Ignis, and Prompto are still kicking. kicking; they [[GameplayAndStorySegregation inexplicably can't help him]]. Mercifully, when his HP the player is emptied, given a few seconds to have Noctis gets a brief moment to use revive himself with a Phoenix Down on himself before succumbing to when his wounds.HP hits 0, so it's not an instant loss.
11th Apr '17 5:51:57 PM nombretomado
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* In the ''ShiningForce'' series, you lose the battle if the main character is defeated. However, there is no "Game Over" scenario, instead returning the party to the last save point, usually a church, where you can revive other fallen party members. The only downside is that you lose half of your gold when defeated.

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* In the ''ShiningForce'' series, ''Franchise/ShiningSeries'', you lose the battle if the main character is defeated. However, there is no "Game Over" scenario, instead returning the party to the last save point, usually a church, where you can revive other fallen party members. The only downside is that you lose half of your gold when defeated.
9th Apr '17 9:37:09 AM nombretomado
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* The original ''RogueSquadron'' on the N64. If any of your fellow Rogues gets shot down, they do an emergency landing, and you can see their downed X-Wing safely on the ground. If you take too much damage, [[CriticalExistenceFailure you explode]].

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* The original ''RogueSquadron'' ''VideoGame/RogueSquadron'' on the N64. If any of your fellow Rogues gets shot down, they do an emergency landing, and you can see their downed X-Wing safely on the ground. If you take too much damage, [[CriticalExistenceFailure you explode]].
2nd Apr '17 4:18:47 PM nombretomado
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* ''PhantasyStarUniverse'': In the story mode, the defeat of hero Ethan Waber ends the game, unless your party members are able to revive him.

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* ''PhantasyStarUniverse'': ''VideoGame/PhantasyStarUniverse'': In the story mode, the defeat of hero Ethan Waber ends the game, unless your party members are able to revive him.
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