History Main / WeCannotGoOnWithoutYou

27th Apr '16 4:52:13 PM Miracle@StOlaf
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* ''VideoGame/ResidentEvil5'' ends the game if either Chris or Sheva dies. Thankfully, the computer is intelligent enough to heal/revive you most of the time when you hit Dying.

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* ''VideoGame/ResidentEvil5'' ends the game if either Chris or Sheva dies. Thankfully, the computer is intelligent enough to heal/revive you most of the time when you hit Dying.Dying, and you don't need to call for them first.
16th Apr '16 1:30:22 PM Silverblade2
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* ''VideoGame/HeavyRain'' completely averts this trope. While all the main protagonists play critical roles in the story, having one them die does not end the game and the story simply continues on with one less view point for the player to explore.

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* ''VideoGame/HeavyRain'' completely averts this trope. While all the main protagonists play critical roles in the story, having one them die does not end the game and the story simply continues on with one less view point for the player to explore.
7th Apr '16 11:10:22 AM Morgenthaler
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* In the ''VideoGame/SWAT'' series, it's a mission failure if the squad leader (a.k.a. the player) is downed. If any of the other squad members are downed, you just lose points. In ''VideoGame/SWAT4'' and potentially others, you lose the same amount of points for getting slightly wounded as your allies getting severely wounded.

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* In the ''VideoGame/SWAT'' ''VideoGame/{{SWAT}}'' series, it's a mission failure if the squad leader (a.k.a. the player) is downed. If any of the other squad members are downed, you just lose points. In ''VideoGame/SWAT4'' and potentially others, you lose the same amount of points for getting slightly wounded as your allies getting severely wounded.
7th Apr '16 11:09:57 AM Morgenthaler
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* In the ''SWAT'' series, it's a mission failure if the squad leader (a.k.a. the player) is downed. If any of the other squad members are downed, you just lose points. In ''SWAT4'' and potentially others, you lose the same amount of points for getting slightly wounded as your allies getting severely wounded.

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* In the ''SWAT'' ''VideoGame/SWAT'' series, it's a mission failure if the squad leader (a.k.a. the player) is downed. If any of the other squad members are downed, you just lose points. In ''SWAT4'' ''VideoGame/SWAT4'' and potentially others, you lose the same amount of points for getting slightly wounded as your allies getting severely wounded.



* Even though you often have multiple characters to switch between in ''{{Drakengard}} 2'', each with their own health bar, if any are defeated, the game ends.

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* Even though you often have multiple characters to switch between in ''{{Drakengard}} ''VideoGame/{{Drakengard}} 2'', each with their own health bar, if any are defeated, the game ends.
19th Feb '16 12:26:16 AM Sammettik
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* [=McKenzie=] & Co. CD-ROM featured this trope: If you get caught skipping school (or if a fatal error appears), the game will end (even if you are on a PC running Windows or Mac OS). However, that could be prevented by calling Microsoft, Her Interactive (through ''Creator/{{THQ}}'''s Customer Support) or Apple Computer.
19th Feb '16 12:22:31 AM Sammettik
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* A couple of dating sims, such as ''VideoGame/TheSims3'' by ''Creator/ElectronicArts'', feature this trope: If you or any of your friends die, the game will end and you have to start from where you left off even if you are on your friend's ''UsefulNotes/PlayStation3'' at your friend's house, playing it.
29th Jan '16 4:38:20 PM nombretomado
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* ''SuperSmashBrosBrawl'' also rides on this trope in the Subspace Emissary during co-op play. Both players share the same stock and characters and the game will go on if player 2 is out for the count, but god forbid that player 1 gets taken down, the game automatically ends, even if player 2 is alive and kicking.

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* ''SuperSmashBrosBrawl'' ''VideoGame/SuperSmashBrosBrawl'' also rides on this trope in the Subspace Emissary during co-op play. Both players share the same stock and characters and the game will go on if player 2 is out for the count, but god forbid that player 1 gets taken down, the game automatically ends, even if player 2 is alive and kicking.
29th Jan '16 10:19:40 AM Willbyr
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* In ''AceAttorneyInvestigations: Miles Edgeworth'', if Edgeworth's [[LifeMeter Truth Gauge]] runs out, the truth will be "lost for eternity". Apparently he's the only one than can solve the cases.

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* In ''AceAttorneyInvestigations: Miles Edgeworth'', ''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth'', if Edgeworth's [[LifeMeter Truth Gauge]] runs out, the truth will be "lost for eternity". Apparently he's the only one than can solve the cases.
7th Jan '16 8:11:28 PM nombretomado
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** One installment features a particularly justified version -- if you allow the [[SpaceRunawayIdeon Ideon]] to get to full power and then lose all its hit points, the game ends -- not because you can't proceed without it, but because destroying a full-power Ideon has the unpleasant side effect of ''blowing up the universe''.

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** One installment features a particularly justified version -- if you allow the [[SpaceRunawayIdeon [[Anime/SpaceRunawayIdeon Ideon]] to get to full power and then lose all its hit points, the game ends -- not because you can't proceed without it, but because destroying a full-power Ideon has the unpleasant side effect of ''blowing up the universe''.
7th Jan '16 12:56:07 PM erforce
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* The PlayStation game ''Journey To The West'' has the monk Sanzo, who causes instant game over if he (or she, as you can choose gender at the start of the game) dies in battle. Annoying in three battles in the game:

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* The PlayStation UsefulNotes/PlayStation game ''Journey To The West'' has the monk Sanzo, who causes instant game over if he (or she, as you can choose gender at the start of the game) dies in battle. Annoying in three battles in the game:
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