History Main / WeCannotGoOnWithoutYou

25th Jun '16 11:53:57 AM nombretomado
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* In most scenarios in the open-source strategy game ''BattleForWesnoth'', the death of your 'leader' (commander unit) will lose you the scenario. Somewhat justified in that the leader is the only one who can recruit new units. Also justified in that there's no resurrection option for any character: Death is very, very final. Played straight with several minor characters in many scenarios.

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* In most scenarios in the open-source strategy game ''BattleForWesnoth'', ''VideoGame/BattleForWesnoth'', the death of your 'leader' (commander unit) will lose you the scenario. Somewhat justified in that the leader is the only one who can recruit new units. Also justified in that there's no resurrection option for any character: Death is very, very final. Played straight with several minor characters in many scenarios.
23rd Jun '16 7:29:51 AM Sikon
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[[quoteright:300:[[VideoGame/HearthstoneHeroesOfWarcraft http://static.tvtropes.org/pmwiki/pub/images/hearthstone_wcgowy_5.jpg]]]]
[[caption-width-right:300:Our hero is down! We surrender to your last remaining hit point!]]
19th Jun '16 8:15:26 AM anza_sb
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* The Arena rules in ''VideoGame/DotHackGU'': take out the Leader of the opposing team and you win the battle.
22nd May '16 9:22:52 AM Perseus
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* In ''VideoGame/XenobladeChroniclesX'', when the playable character gets KO'd a thirty-second timer starts counting down. Your allies ''can'' finish off the enemy themselves during that time, and if they do the battle is won; they'll also revive you if possible. If the timer runs out, everyone else falls, or you simply choose to skip it, you are, again, sent back to a nearby landmark. While other party members can also revive you mid-battle like in the previous game, this isn't very likely to happen since doing so requires them to have 3000 TP, which they rarely do since they tend to spend it on TP-consuming Arts instead and only build up TP when you specifically tell them to do so.

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* In ''VideoGame/XenobladeChroniclesX'', when the playable character gets KO'd a thirty-second timer starts counting down. Your allies ''can'' finish off the enemy themselves during that time, and if they do the battle is won; they'll also revive you if possible.possible (though this isn't terribly likely since it requires 3000 TP, which the AI rarely conserves). If the timer runs out, everyone else falls, or you simply choose to skip it, you are, again, sent back to a nearby landmark. While other party members can also revive you mid-battle like in the previous game, this isn't very likely to happen since doing so requires them to have 3000 TP, which they rarely do since they tend to spend it on TP-consuming Arts instead and only build up TP when you specifically tell them to do so.
17th May '16 7:11:58 PM darkknight109
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* Inverted with the Necrons in older editions of TabletopGame/{{Warhammer40000}}. While the Necron Lord and/or C'tan leading the army was a powerful character, killing them would not have any notable negative effects on the army; however, wipe out 75% of the footsoldiers and the rest of the army immediately vanishes, [[NonStandardGameOver granting the opponent an automatic win, regardless of other conditions.]]
3rd May '16 12:44:19 PM Piando
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* ''VideoGame/SuperSmashBrosBrawl'' also rides on this trope in the Subspace Emissary during co-op play. Both players share the same stock and characters and the game will go on if player 2 is out for the count, but god forbid that player 1 gets taken down, the game automatically ends, even if player 2 is alive and kicking.

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* ''VideoGame/SuperSmashBrosBrawl'' ''[[VideoGame/SuperSmashBros Super Smash Bros Brawl]]'' also rides on this trope in the Subspace Emissary during co-op play. Both players share the same stock and characters and the game will go on if player 2 is out for the count, but god forbid that player 1 gets taken down, the game automatically ends, even if player 2 is alive and kicking.



** Let's not forget [[{{Pikmin}} Olimar]] in Brawl. If he hits any of the boundaries, his Pikmin automatically die.
* In ''DragonBallZ: Hyper Dimension'' for the SuperFamicom, this was incredibly prevalent in the story mode; when fighting with "secondary" heroes like Vegeta or Piccolo, those battles literally didn't matter. If Piccolo beats Freeza, the following cutscene has Piccolo complaining that [[GameplayAndStorySegregation he can't hurt Freeza]]; if Vegeta beats Cell, Cell simply "regenerates" in the following scene. And if either of them lost, the story mode simply continued. But if Goku loses? Time to continue!

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** Let's not forget [[{{Pikmin}} [[VideoGame/{{Pikmin}} Olimar]] in Brawl. If he hits any of the boundaries, his Pikmin automatically die.
* In ''DragonBallZ: ''Anime/DragonBallZ: Hyper Dimension'' for the SuperFamicom, this was incredibly prevalent in the story mode; when fighting with "secondary" heroes like Vegeta or Piccolo, those battles literally didn't matter. If Piccolo beats Freeza, the following cutscene has Piccolo complaining that [[GameplayAndStorySegregation he can't hurt Freeza]]; if Vegeta beats Cell, Cell simply "regenerates" in the following scene. And if either of them lost, the story mode simply continued. But if Goku loses? Time to continue!



* [[AtlanticaOnline Atlantica Online]] plays it straight; your main hero is denoted by a pair of rings, and if he dies, remaining companions flee the combat. You're considered dead (though any hired mercenaries that fled still have their HP/MP), and teleported to the nearest town after a [[DeathIsASlapOnTheWrist almost always modest Death Penalty]].

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* [[AtlanticaOnline [[VideoGame/AtlanticaOnline Atlantica Online]] plays it straight; your main hero is denoted by a pair of rings, and if he dies, remaining companions flee the combat. You're considered dead (though any hired mercenaries that fled still have their HP/MP), and teleported to the nearest town after a [[DeathIsASlapOnTheWrist almost always modest Death Penalty]].



* ''{{Pikmin}}'', where if Olimar is beaten up too badly and runs out of health, the day automatically ends, quite potentially resulting in the loss of a lot of Pikmin.

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* ''{{Pikmin}}'', ''VideoGame/{{Pikmin}}'', where if Olimar is beaten up too badly and runs out of health, the day automatically ends, quite potentially resulting in the loss of a lot of Pikmin.



* ''Manga/DragonBallZ: Chou Saiya Densetsu'' on the Super Famicom featured this in tandem with FinalDeath. Due to their importance to the story, the game is instantly over if Goku, Gohan, or Piccolo dies outside of a cutscene. Oddly enough, this doesn't apply to Krillin, who can die at any point in the game without a GameOver occurring.

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* ''Manga/DragonBallZ: ''Anime/DragonBallZ: Chou Saiya Densetsu'' on the Super Famicom featured this in tandem with FinalDeath. Due to their importance to the story, the game is instantly over if Goku, Gohan, or Piccolo dies outside of a cutscene. Oddly enough, this doesn't apply to Krillin, who can die at any point in the game without a GameOver occurring.
occurring.



** ''FinalFantasyTacticsAdvance'' also applies this rule to the main character, Marche, where the game will end if he dies in a Jagd. However, the game also ends if Marche gets tossed in jail during battle. Both games also feature battles where a key character must survive and ends the game if they have fallen.

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** ''FinalFantasyTacticsAdvance'' ''VideoGame/FinalFantasyTacticsAdvance'' also applies this rule to the main character, Marche, where the game will end if he dies in a Jagd. However, the game also ends if Marche gets tossed in jail during battle. Both games also feature battles where a key character must survive and ends the game if they have fallen.



* Played straight in ''SilentStorm'' and its sequels. The only character who is not allowed to die is the PlayerCharacter (when injured, he'll even mention that the mission is a failure if he dies) If another squad member dies, several replacements are available back at the base. In fact, on easier levels of difficulty and barring the ChunkySalsaRule, characters are merely knocked out and can be carried back to base to heal completely... except for the PlayerCharacter, of course.

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* Played straight in ''SilentStorm'' ''VideoGame/SilentStorm'' and its sequels. The only character who is not allowed to die is the PlayerCharacter (when injured, he'll even mention that the mission is a failure if he dies) If another squad member dies, several replacements are available back at the base. In fact, on easier levels of difficulty and barring the ChunkySalsaRule, characters are merely knocked out and can be carried back to base to heal completely... except for the PlayerCharacter, of course.



* ''YggdraUnion''. The game ends when either Yggdra or Milanor dies. There are also some characters that you can't lose for certain battlefields: [[spoiler:Rosary or Roswell can't die on Battlefield 11, Cruz can't die on the battlefield you recruit him on, Elena can't die on Batllefields 25, 27, 36, and 37, Gordon can't die until halfway through Battlefield 32, and Kylier can't die on any battlefield before 42.]] There are also some battlefields where you just can't let anyone die.
* Every ''OgreBattle'' saga game has this, including the Tactics Ogre games. While your main character often becomes one of your strongest party members in terms of stats + abilities, he/she's a huge liability since it's GameOver after he/she goes down. This is especially troublesome as in many of the later levels, it is common to perform many resurrections.

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* ''YggdraUnion''.''VideoGame/YggdraUnion''. The game ends when either Yggdra or Milanor dies. There are also some characters that you can't lose for certain battlefields: [[spoiler:Rosary or Roswell can't die on Battlefield 11, Cruz can't die on the battlefield you recruit him on, Elena can't die on Batllefields 25, 27, 36, and 37, Gordon can't die until halfway through Battlefield 32, and Kylier can't die on any battlefield before 42.]] There are also some battlefields where you just can't let anyone die.
* Every ''OgreBattle'' ''VideoGame/OgreBattle'' saga game has this, including the Tactics Ogre games. While your main character often becomes one of your strongest party members in terms of stats + abilities, he/she's a huge liability since it's GameOver after he/she goes down. This is especially troublesome as in many of the later levels, it is common to perform many resurrections.



* Lose a character in ''Franchise/FireEmblem'' and they're gone for good. If one of the viewpoint characters is taken down, the game ends. The same applies to escortees during an EscortMission, but those are surprisingly easy to get through if you're careful.

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* Lose a character in ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' and they're gone for good. If one of the viewpoint characters is taken down, the game ends. The same applies to escortees during an EscortMission, but those are surprisingly easy to get through if you're careful.
27th Apr '16 4:52:13 PM Miracle@StOlaf
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* ''VideoGame/ResidentEvil5'' ends the game if either Chris or Sheva dies. Thankfully, the computer is intelligent enough to heal/revive you most of the time when you hit Dying.

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* ''VideoGame/ResidentEvil5'' ends the game if either Chris or Sheva dies. Thankfully, the computer is intelligent enough to heal/revive you most of the time when you hit Dying.Dying, and you don't need to call for them first.
16th Apr '16 1:30:22 PM Silverblade2
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* ''VideoGame/HeavyRain'' completely averts this trope. While all the main protagonists play critical roles in the story, having one them die does not end the game and the story simply continues on with one less view point for the player to explore.

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* ''VideoGame/HeavyRain'' completely averts this trope. While all the main protagonists play critical roles in the story, having one them die does not end the game and the story simply continues on with one less view point for the player to explore.
7th Apr '16 11:10:22 AM Morgenthaler
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* In the ''VideoGame/SWAT'' series, it's a mission failure if the squad leader (a.k.a. the player) is downed. If any of the other squad members are downed, you just lose points. In ''VideoGame/SWAT4'' and potentially others, you lose the same amount of points for getting slightly wounded as your allies getting severely wounded.

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* In the ''VideoGame/SWAT'' ''VideoGame/{{SWAT}}'' series, it's a mission failure if the squad leader (a.k.a. the player) is downed. If any of the other squad members are downed, you just lose points. In ''VideoGame/SWAT4'' and potentially others, you lose the same amount of points for getting slightly wounded as your allies getting severely wounded.
7th Apr '16 11:09:57 AM Morgenthaler
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* In the ''SWAT'' series, it's a mission failure if the squad leader (a.k.a. the player) is downed. If any of the other squad members are downed, you just lose points. In ''SWAT4'' and potentially others, you lose the same amount of points for getting slightly wounded as your allies getting severely wounded.

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* In the ''SWAT'' ''VideoGame/SWAT'' series, it's a mission failure if the squad leader (a.k.a. the player) is downed. If any of the other squad members are downed, you just lose points. In ''SWAT4'' ''VideoGame/SWAT4'' and potentially others, you lose the same amount of points for getting slightly wounded as your allies getting severely wounded.



* Even though you often have multiple characters to switch between in ''{{Drakengard}} 2'', each with their own health bar, if any are defeated, the game ends.

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* Even though you often have multiple characters to switch between in ''{{Drakengard}} ''VideoGame/{{Drakengard}} 2'', each with their own health bar, if any are defeated, the game ends.
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