Follow TV Tropes

Following

History Main / WeCannotGoOnWithoutYou

Go To

OR

Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* ''VideoGame/SongOfHorror'': Anyone else dies? Sure, they're [[{{Permadeath}} gone for good]], but at least you can bring in another and carry on from where you left off. Daniel dies? Game over, restart the chapter from the beginning.
Is there an issue? Send a MessageReason:
None


* ''[[VideoGame/SuperSmashBros Super Smash Bros Brawl]]'' also rides on this trope in the Subspace Emissary during co-op play. Both players share the same stock and characters and the game will go on if player 2 is out for the count, but god forbid that player 1 gets taken down, the game automatically ends, even if player 2 is alive and kicking.

to:

* ''[[VideoGame/SuperSmashBros Super Smash Bros Brawl]]'' ''VideoGame/SuperSmashBrosBrawl'' also rides on this trope in the Subspace Emissary during co-op play. Both players share the same stock and characters and the game will go on if player 2 is out for the count, but god forbid that player 1 gets taken down, the game automatically ends, even if player 2 is alive and kicking.



* In ''Anime/DragonBallZ: Hyper Dimension'' for the UsefulNotes/SuperFamicom, this was incredibly prevalent in the story mode; when fighting with "secondary" heroes like Vegeta or Piccolo, those battles literally didn't matter. If Piccolo beats Freeza, the following cutscene has Piccolo complaining that [[GameplayAndStorySegregation he can't hurt Freeza]]; if Vegeta beats Cell, Cell simply "regenerates" in the following scene. And if either of them lost, the story mode simply continued. But if Goku loses? Time to continue![[note]]But you can only do that up to 3 times before your game is truly over![[/note]]

to:

* In ''Anime/DragonBallZ: Hyper Dimension'' for the UsefulNotes/SuperFamicom, [[Platform/SuperNintendoEntertainmentSystem Super Famicom]], this was incredibly prevalent in the story mode; when fighting with "secondary" heroes like Vegeta or Piccolo, those battles literally didn't matter. If Piccolo beats Freeza, the following cutscene has Piccolo complaining that [[GameplayAndStorySegregation he can't hurt Freeza]]; if Vegeta beats Cell, Cell simply "regenerates" in the following scene. And if either of them lost, the story mode simply continued. But if Goku loses? Time to continue![[note]]But you can only do that up to 3 times before your game is truly over![[/note]]



* In both ''[[VideoGame/{{Tekken}} Tekken Tag Tournament]]'' and its sequel, if a fighter from one team loses all their health, then they lose that round.

to:

* In both ''[[VideoGame/{{Tekken}} Tekken Tag Tournament]]'' ''VideoGame/TekkenTagTournament'' and its sequel, if a fighter from one team loses all their health, then they lose that round.



* The UsefulNotes/PlayStation game ''Journey To The West'' has the monk Sanzo, who causes instant game over if he (or she, as you can choose gender at the start of the game) dies in battle. Annoying in three battles in the game:

to:

* The UsefulNotes/PlayStation Platform/PlayStation game ''Journey To The West'' has the monk Sanzo, who causes instant game over if he (or she, as you can choose gender at the start of the game) dies in battle. Annoying in three battles in the game:
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es), General clarification on works content


* ''Starfox series''
** ''VideoGame/StarFox64'': If one of your teammates' [[LifeMeter Health Meter]] empties, he flees and rejoins two missions later. [[spoiler:The exception is Slippy being shot down one mission before Sectox X, as he will rejoin mid-mission anyway]]. Should this happen to you, you die. And ContinuingIsPainful since you lose your powerups as well as a life. Same goes for ''VideoGame/StarFoxAssault''.

to:

* ''Starfox series''
''Franchise/StarFox'':
** ''VideoGame/StarFox64'': If one of your teammates' [[LifeMeter Health Meter]] empties, he flees and rejoins two missions later. [[spoiler:The exception is Slippy being shot down one mission before Sectox Sector X, as he will rejoin mid-mission anyway]]. Should this happen to you, you die. And ContinuingIsPainful since you lose your powerups as well as a life. Same goes for ''VideoGame/StarFoxAssault''.



* In ''VideoGame/FearAndHunger'', should the player character die in battle, the game ends even if there are additional party members still fully capable of fighting.

to:

* In ''VideoGame/FearAndHunger'', ''VideoGame/FearAndHunger'' and ''VideoGame/FearAndHungerTermina'', any slain party members [[{{Permadeath}} are gone for good]]. So should the player character die in battle, the game ends even if there are additional party members still fully capable of fighting.

Added: 631

Changed: 98

Is there an issue? Send a MessageReason:
Added example(s)


* ''Franchise/{{Halo}}'': Friendly [=NPCs=] sometimes reference this trope by name whenever the Chief dies during gameplay.

to:

* ''Franchise/{{Halo}}'': ''Franchise/{{Halo}}'':
**
Friendly [=NPCs=] sometimes reference this trope by name whenever the Chief dies during gameplay.gameplay.
** During [[VideoGame/HaloCombatEvolved the first game]]'s "Truth and Reconciliation" mission, if Captain Keyes is killed while fleeing the eponymous Covenant cruiser, the game ends as it would if the Chief had been killed, with Cortana sadly remarking "Without the Captain, the Covenant has already won." [[spoiler:Though later, Keyes is killed anyway (assimilated by the Flood) and she sadly tells Chief they have to complete the mission. Which involves punching a hole into what was Keyes' head to retrieve his neural implant.]]
Is there an issue? Send a MessageReason:
None


* In the RPG ''VideoGame/OkageShadowKing'', if the main protagonist Ari is KO'd in battle, it results in an automatic Game Over, even if the other party members are alive and revival items/abilities are available.

to:

* In the RPG ''VideoGame/OkageShadowKing'', if the main protagonist Ari is KO'd in battle, it results in an automatic Game Over, even if the other party members are alive and revival items/abilities are available.available. [[spoiler: Justified late game with the reveal Ari is not supposed to exist and that everyone in the world is programmed to just ignore and forget about him, meaning if he goes down, his party will forget about him ''on the spot'']].

Added: 747

Changed: 504

Is there an issue? Send a MessageReason:
None


* You can actually abuse this trope to your advantage in some ''VideoGame/DynastyWarriors'' and ''VideoGame/SamuraiWarriors'' games. The designated leader of the clan is the lynchpin for both you and the enemy, and most of the time you're saddled with phenomenally stupid AI, so sometimes it's more beneficial to play as said clan head and be in control of your destiny. (Later games in the series, including the crossover VideoGame/WarriorsOrochi, would just put clan control in the hands of a different NPC if you tried that trick.)

to:

* ''VideoGame/DynastyWarriors'':
**
You can actually also abuse this trope to your advantage in some ''VideoGame/DynastyWarriors'' the early installments of the series and ''VideoGame/SamuraiWarriors'' games.its spin-off ''VideoGame/SamuraiWarriors''. The designated leader of the clan is the lynchpin for both you and the enemy, and most of the time you're saddled with phenomenally stupid AI, so sometimes it's more beneficial to play as said clan head and be in control of your destiny. (Later games in the series, including the crossover VideoGame/WarriorsOrochi, ''VideoGame/WarriorsOrochi'', would just put clan control in the hands of a different NPC if you tried that trick.))
** ''Warriors Orochi'' plays this straight with its TagTeam gameplay. The game utilizes a three-man team, which you can toggle anytime, but if your current character dies, the game ends, even if the reserves are in full health.
Is there an issue? Send a MessageReason:
Adding an example.

Added DiffLines:

* ''WebVideo/ThePerfectCastlevaniaTimeline'': According to ''Chapter VIII: The Dark Lord Returns'', if [[VideoGame/CastlevaniaAriaOfSorrow Julius Belmont]] failed to defeat Dracula in the Demon Castle War of 1999, then [[HumanitysWake humanity would die with him]]. Justified by the fact that Julius was the only one of the two Belmont children to be trained to use the [[AncestralWeapon Vampire Killer]] -- without her brother's expertise, [[VideoGame/{{Otomedius}} Kokoro]] as a backup option was off the table, and any normal soldier would've gotten themselves needlessly killed.
Is there an issue? Send a MessageReason:


[[folder:Film]]
* Mangelore mercenaries in ''Film/TheFifthElement'' will not fight without their leader. Thus, when they take hostages and demand to negotiate, the best tactic is identifying the leader and blowing his head off.
--> '''Korben Dallas:''' Anyone ''else'' wanna negotiate?
[[/folder]]
Is there an issue? Send a MessageReason:
None


* A major plot point in ''VideoGame/SwordArtOnline: Hollow Realization'' involves the heroes discovering that [[spoiler:rather than the players, it is the [=NPCs=] who can suffer {{Permadeath}} if slain in ''Sword Art: Origin'', as they are controlled by dynamic learning AI rather than preset routines and thus each NPC is considered a distinct entity within the game's system. Should an NPC be killed, they will cease to exist permanently and will be functionally replaced by a new NPC]]. GameplayAndStoryIntegration kicks in once the game allows you to add Premiere to your party, as unlike every other available party member she is a failure condition and will cause an immediate game over if her HP becomes 0.

to:

* A major plot point in ''VideoGame/SwordArtOnline: Hollow Realization'' involves the heroes discovering that [[spoiler:rather than the players, it is the [=NPCs=] who can suffer {{Permadeath}} if slain in ''Sword Art: Origin'', as they are controlled by dynamic learning AI rather than preset routines and thus each NPC is considered a distinct entity within the game's system. Should an NPC be killed, they will cease to exist permanently and will be functionally replaced by a new NPC]]. GameplayAndStoryIntegration kicks in once the game allows you to add Premiere to your party, as unlike every other available party member she is a failure condition and will cause an immediate game over if her HP becomes 0. Unlike most instances of this trope, using Premiere is generally optional and thus this can be avoided by simply not bringing her along.

Added: 714

Removed: 714

Is there an issue? Send a MessageReason:
None


* A major plot point in ''VideoGame/SwordArtOnline: Hollow Realization'' involves the heroes discovering that [[spoiler:rather than the players, it is the [=NPCs=] who can suffer {{Permadeath}} if slain in ''Sword Art: Origin'', as they are controlled by dynamic learning AI rather than preset routines and thus each NPC is considered a distinct entity within the game's system. Should an NPC be killed, they will cease to exist permanently and will be functionally replaced by a new NPC]]. GameplayAndStoryIntegration kicks in once the game allows you to add Premiere to your party, as unlike every other available party member she is a failure condition and will cause an immediate game over if her HP becomes 0.



* A major plot point in ''VideoGame/SwordArtOnline: Hollow Realization'' involves the heroes discovering that [[spoiler:rather than the players, it is the [=NPCs=] who can suffer {{Permadeath}} if slain in ''Sword Art: Origin'', as they are controlled by dynamic learning AI rather than preset routines and thus each NPC is considered a distinct entity within the game's system. Should an NPC be killed, they will cease to exist permanently and will be functionally replaced by a new NPC]]. GameplayAndStoryIntegration kicks in once the game allows you to add Premiere to your party, as unlike every other available party member she is a failure condition and will cause an immediate game over if her HP becomes 0.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A major plot point in ''VideoGame/SwordArtOnline: Hollow Realization'' involves the heroes discovering that [[spoiler:rather than the players, it is the [=NPCs=] who can suffer {{Permadeath}} if slain in ''Sword Art: Origin'', as they are controlled by dynamic learning AI rather than preset routines and thus each NPC is considered a distinct entity within the game's system. Should an NPC be killed, they will cease to exist permanently and will be functionally replaced by a new NPC]]. GameplayAndStoryIntegration kicks in once the game allows you to add Premiere to your party, as unlike every other available party member she is a failure condition and will cause an immediate game over if her HP becomes 0.
Is there an issue? Send a MessageReason:
None


* As a {{Mons}} series where you fight alongside the monsters, ''VideoGame/{{Geneforge}}'' justifies this in much the same manner as ''VideoGame/ShinMegamiTensei''. This does get a bit iffy in ''3'' and ''5'', though -- you have the option to recruit two human allies in the former game, and an intelligent servile ally in the latter, and unlike in ''2'' and ''4'', they're immune to the {{Permadeath}} that plagues all other allies in the series. Your stalwart swordsman or knife-toting mage can fall in battle a hundred times without a game over, even though you lose the game if you fall even once.

to:

* As a {{Mons}} series where you fight alongside the monsters, ''VideoGame/{{Geneforge}}'' justifies this in much the same manner as ''VideoGame/ShinMegamiTensei''.this. This does get a bit iffy in ''3'' and ''5'', though -- you have the option to recruit two human allies in the former game, and an intelligent servile ally in the latter, and unlike in ''2'' and ''4'', they're immune to the {{Permadeath}} that plagues all other allies in the series. Your stalwart swordsman or knife-toting mage can fall in battle a hundred times without a game over, even though you lose the game if you fall even once.

Added: 296

Removed: 110

Is there an issue? Send a MessageReason:
alphabetizing and crosswicking Dicey Dungeons


* Should the PC in ''VideoGame/DiabloII'' die, his hireling and any summons also spontaneously fall over dead.
* ''VideoGame/DiceyDungeons'': [[spoiler:In the Backstage round, if your dice class [[AccidentalPun dies]], it's game over, no matter how many enemies you've recruited are still alive.]]



* Should the PC in ''VideoGame/DiabloII'' die, his hireling and any summons also spontaneously fall over dead.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/FireEmblemFates'' keeps the tradition where the [[PlayerCharacter Avatar's]] defeat equals game over, but only in Classic Mode. In the new [[EasierThanEasy Phoenix mode]] (where allies come back the next turn after dying) even if you lose the Avatar, he'll just come back the next turn after being defeated, and thus, the only way to lose is [[NonStandardGameOver through alternative defeat conditions]], such as Chapters 10 of ''Conquest'' where failing to prevent an enemy unit from getting to the green-highlighted defend area. ''Fates''' Casual mode, unlike the ones from ''New Mystery of the Emblem'', ''Awakening'', and ''Echoes: Shadows of Valentia'' also lets you keep going, but unlike Phoenix mode, this isn't always the case, since some maps end if you lose the Avatar anyway, like Chapter 5 probably because they're the only major source of damage in that chapter, and clearing it without them would be impossible.

to:

** ''VideoGame/FireEmblemFates'' keeps the tradition where the [[PlayerCharacter Avatar's]] defeat equals game over, but only in Classic Mode. In the new [[EasierThanEasy Phoenix mode]] (where allies come back the next turn after dying) even if you lose the Avatar, he'll just come back the next turn after being defeated, and thus, the only way to lose is [[NonStandardGameOver through alternative defeat conditions]], such as Chapters Chapter 10 of ''Conquest'' ''Conquest'', where failing to prevent an enemy unit from getting to the green-highlighted defend area.area results in a Game Over. ''Fates''' Casual mode, unlike the ones from ''New Mystery of the Emblem'', ''Awakening'', and ''Echoes: Shadows of Valentia'' also lets you keep going, but unlike Phoenix mode, this isn't always the case, since some maps end if you lose the Avatar anyway, like Chapter 5 probably because they're the only major source of damage in that chapter, and clearing it without them would be impossible.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Edutainment]]
* ''VideoGame/TheOregonTrail2021'': In Lost Hollow, the game ends if Stephen Meek dies or abandons the party.
[[/folder]]
Is there an issue? Send a MessageReason:
None


->''"Nasty Crime Boy is pretty charming. In fact, he's so charismatic that whenever he falls in battle, the other party members all instantly die of sadness."''

to:

->''"Nasty Crime Boy is pretty charming. In fact, he's so charismatic that whenever he falls in battle, the other party members all will instantly die of sadness."''

Top