History Main / WeCannotGoOnWithoutYou

8th Jun '18 9:49:34 PM infernape612
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** ''VideoGame/ShinMegamiTenseiStrangeJourney'' works this way as well, with a twist: the Stone status effect counts as death for the main character. While there are items that act as insurance against instant death attacks, they don't work against Stone. Mercifully, the ''Redux'' rerelease allows you to buy a cheap app early on that removes this restriction, allowing your demons to fight to the last.

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** ''VideoGame/ShinMegamiTenseiStrangeJourney'' works this way as well, with a twist: the Stone status effect counts as death for the main character. While there are items that act as insurance against instant death attacks, they don't work against Stone. Mercifully, the ''Redux'' rerelease allows you to buy a cheap app early on that removes this restriction, allowing your demons to fight to the last.last; however, on [[HarderThanHard Impossible difficulty]], you're shit out of luck.
30th May '18 10:11:57 PM CommanderVisor
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* In ''VideoGame/DetroitBecomeHuman'', if one of the {{Player Character}}s, Markus, dies while leading the protest in the "Freedom March" level, his [[TheLancer second-in-command]], North, will take over as leader. [[spoiler:This locks you into one of the bad endings, in which the android revolution fails.]]
16th May '18 3:47:33 PM infernape612
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** Both ''VideoGame/{{Persona 3}}'', and ''VideoGame/{{Persona 4}}'' play this straight at first. Both then have a lot of fun justifying it ''later'' with major plot twists as the games approach conclusion. In 3, [[spoiler:the player is the container for the 'Appriser of Death', Nyx's herald. If he dies, Death is freed instantly, Nyx awakens, and since only the protagonist had the power to seal her again, she destroys the world.]] In 4, [[spoiler:the protagonist represents 'Hope' in Izanami's test of humanity. Just like the other two 'players', Emptiness and Despair, he will be removed from the test if he's defeated... which leaves Izanami and Ameno-Sagiri free to run through the AssimilationPlot that Emptiness has convinced them the world desires.]] That doesn't explain why the other characters can't just throw a revival bead like you can for them, though.

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** Both ''VideoGame/{{Persona 3}}'', ''VideoGame/Persona3'', and ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' play this straight at first. Both then have a lot of fun justifying it ''later'' with major plot twists as the games approach conclusion. In 3, [[spoiler:the player is the container for the 'Appriser of Death', Nyx's herald. If he dies, Death is freed instantly, Nyx awakens, and since only the protagonist had the power to seal her again, she destroys the world.]] In 4, [[spoiler:the protagonist represents 'Hope' in Izanami's test of humanity. Just like the other two 'players', Emptiness and Despair, he will be removed from the test if he's defeated... which leaves Izanami and Ameno-Sagiri free to run through the AssimilationPlot that Emptiness has convinced them the world desires.]] That doesn't explain why the other characters can't just throw a revival bead like you can for them, though.



** ''VideoGame/Persona5'' follows this trend, as well as later justifying it: [[spoiler:Joker is "the Trickster", the champion of humanity's ability to rebel against fate and prevent ruin. Should he die, then a similar situation to Persona 4 will result, as the Trickster has failed his rehabilitation and fallen to ruin. His soul is apparently imprisoned for eternity in the Velvet Room upon his death, meaning that a revival bead probably won't work on him.]] Interestingly enough, the main villain is trying to invoke this trope on the player. [[spoiler:Yaldaboath will try to kill what remains of Joker's soul ''after'' Joker has been RetGone, in order to ensure that he can't reignite the rebellious spirits of the Japanese people and stop Yaldaboath's plans.]]

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** ''VideoGame/Persona5'' follows this trend, as well as later justifying it: [[spoiler:Joker is "the Trickster", the champion of humanity's ability to rebel against fate and prevent ruin. Should he die, then a similar situation to Persona 4 ''Persona 4'' will result, as the Trickster has failed his rehabilitation and fallen to ruin. His soul is apparently imprisoned for eternity in the Velvet Room upon his death, meaning that a revival bead probably won't work on him.]] Interestingly enough, the main villain is trying to invoke this trope on the player. [[spoiler:Yaldaboath will try to kill what remains of Joker's soul ''after'' Joker has been RetGone, {{Ret Gone}}d, in order to ensure that he can't reignite the rebellious spirits of the Japanese people and stop Yaldaboath's plans.]]



** ''VideoGame/ShinMegamiTenseiStrangeJourney'' works this way as well, with a twist: the Stone status effect counts as death for the main character. While there are items that act as insurance against instant death attacks, they don't work against Stone.

to:

** ''VideoGame/ShinMegamiTenseiStrangeJourney'' works this way as well, with a twist: the Stone status effect counts as death for the main character. While there are items that act as insurance against instant death attacks, they don't work against Stone. Mercifully, the ''Redux'' rerelease allows you to buy a cheap app early on that removes this restriction, allowing your demons to fight to the last.
3rd May '18 8:20:27 PM Willbyr
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[[quoteright:300:[[VideoGame/HearthstoneHeroesOfWarcraft http://static.tvtropes.org/pmwiki/pub/images/hearthstone_wcgowy_5.jpg]]]]
[[caption-width-right:300:Our hero is down! We surrender to your last remaining hit point!]]

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[[quoteright:300:[[VideoGame/HearthstoneHeroesOfWarcraft http://static.tvtropes.org/pmwiki/pub/images/hearthstone_wcgowy_5.jpg]]]]
[[caption-width-right:300:Our hero is down! We surrender
%% Image removed per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1523309647035859000
%% Please start a new thread if you'd like
to your last remaining hit point!]]suggest an image.
%%



25th Apr '18 3:02:11 PM infernape612
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* Lose a character in ''VideoGame/FireEmblem'' and they're gone for good. If one of the viewpoint characters is taken down, the game ends. The same applies to escortees during an EscortMission, but those are surprisingly easy to get through if you're careful.
** ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' in particular takes this trope UpToEleven. Unlike previous entries (with the exception of ''Gaiden''), there's no traditional Lord class in the game, but instead there are several viewpoint characters such as Micaiah and Ike (the main character in ''Path of Radiance'' which, funnily enough, had the Lord as his promoted class) which, much like the Lord, if you lose them in any chapter they're playable, you lose the game. However, since the objectives vary greatly and this game is [[SequelDifficultySpike much harder than most previous games,]] the game can end even by losing just ''one'' unit. Example? In the ''first'' few chapters, losing ''any'' ally means that you ''lose the game''. NintendoHard indeed!
** ''VideoGame/FireEmblemFates'' keeps the tradition, where the [[PlayerCharacter Ava]][[TheHero tar's]] defeat equals game over, but only in Classic Mode; for the first time in the series, the new [[EasierThanEasy Phoenix mode]] (where allies come back the next turn after dying) completely averts this trope, as even if you lose the Avatar, he'll just come back the next turn after being defeat, and thus, the only way to lose is [[EpicFail to lose all units in the same turn]]. ''Fates''' Casual mode, unlike the ones from ''New Mystery of the Emblem'', ''Awakening'', and ''Echoes: Shadows of Valentia'' also averts this trope, but unlike Phoenix mode, [[DoubleSubversion this isn't always the case,]] since some maps end if you lose the Avatar anyway, like Chapter 5 probably because they're the only major source of damage in that chapter, and clearing it without them would be impossible.

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* Lose a character in ''VideoGame/FireEmblem'' ''Franchise/FireEmblem'' and they're gone for good. If one of the viewpoint characters is taken down, the game ends. The same applies to escortees during an EscortMission, but those are surprisingly easy to get through if you're careful.
** ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' in particular takes this trope UpToEleven. Unlike previous entries (with the exception of ''Gaiden''), there's no traditional Lord class in the game, but instead there are several viewpoint characters such as Micaiah and Ike (the main character in ''Path of Radiance'' which, who, funnily enough, had the Lord as his promoted class) which, much class). Much like the Lord, if you lose them in any chapter they're playable, you lose the game. However, since the objectives vary greatly and this game is [[SequelDifficultySpike much harder than most previous games,]] the game can end even by losing just ''one'' unit. Example? In the ''first'' few chapters, losing ''any'' ally means that you ''lose the game''. NintendoHard indeed!
** ''VideoGame/FireEmblemFates'' keeps the tradition, where the [[PlayerCharacter Ava]][[TheHero tar's]] defeat equals game over, but only in Classic Mode; for the first time in the series, the new [[EasierThanEasy Phoenix mode]] (where allies come back the next turn after dying) completely averts this trope, as even if you lose the Avatar, he'll just come back the next turn after being defeat, defeated, and thus, the only way to lose is [[EpicFail to lose all units in the same turn]]. ''Fates''' Casual mode, unlike the ones from ''New Mystery of the Emblem'', ''Awakening'', and ''Echoes: Shadows of Valentia'' also averts this trope, but unlike Phoenix mode, [[DoubleSubversion this isn't always the case,]] since some maps end if you lose the Avatar anyway, like Chapter 5 probably because they're the only major source of damage in that chapter, and clearing it without them would be impossible.
15th Mar '18 9:10:06 PM BillyMT
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** In general, depending of the plot relevance to the current stage, one or more of the units may have to hold tight to this trope. It's often a sign of an incoming CutscenePowerToTheMax midmission... ''For either side of the conflict''.

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** In general, depending of the plot relevance to the current stage, one or more of the units may have to hold tight to this trope.trope, due to the {{Crossover}} nature of the series involved. It's often a sign of an incoming CutscenePowerToTheMax midmission... ''For either side of the conflict''.
15th Mar '18 9:08:00 PM BillyMT
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Added DiffLines:

** In general, depending of the plot relevance to the current stage, one or more of the units may have to hold tight to this trope. It's often a sign of an incoming CutscenePowerToTheMax midmission... ''For either side of the conflict''.
13th Mar '18 8:47:30 PM JMQwilleran
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* In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel II'', when Rean and Princess Alfin are escaping from the Pantagruel, Princess Alfin has no weapon, but access to a good complement of healing and offensive Artes as well as your full item inventory. Despite this, if Rean falls, it's an immediate Game Over.

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* In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel II'', when Rean and Princess Alfin are escaping from the Pantagruel, Princess Alfin has no weapon, but access to a good complement of healing and offensive Artes arts as well as your full item inventory. Despite this, if Rean falls, it's an immediate Game Over.
13th Mar '18 8:43:22 PM JMQwilleran
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* In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel II'', when Rean and Princess Alfin are escaping from the Pantagruel, Princess Alfin has no weapon, but access to a good complement of healing and offensive Artes as well as your full item inventory. Despite this, if Rean falls, it's an immediate Game Over.
7th Mar '18 8:23:08 AM nombretomado
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* In ''Anime/DragonBallZ: Hyper Dimension'' for the SuperFamicom, this was incredibly prevalent in the story mode; when fighting with "secondary" heroes like Vegeta or Piccolo, those battles literally didn't matter. If Piccolo beats Freeza, the following cutscene has Piccolo complaining that [[GameplayAndStorySegregation he can't hurt Freeza]]; if Vegeta beats Cell, Cell simply "regenerates" in the following scene. And if either of them lost, the story mode simply continued. But if Goku loses? Time to continue!

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* In ''Anime/DragonBallZ: Hyper Dimension'' for the SuperFamicom, UsefulNotes/SuperFamicom, this was incredibly prevalent in the story mode; when fighting with "secondary" heroes like Vegeta or Piccolo, those battles literally didn't matter. If Piccolo beats Freeza, the following cutscene has Piccolo complaining that [[GameplayAndStorySegregation he can't hurt Freeza]]; if Vegeta beats Cell, Cell simply "regenerates" in the following scene. And if either of them lost, the story mode simply continued. But if Goku loses? Time to continue!
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