History Main / WallMaster

21st Apr '16 1:52:34 AM aye_amber
Is there an issue? Send a Message


* In ''VideoGame/Klonoa2LunateasVeil'', there is a plant-like monster that lurks within tunnels in the walls and will try to eat Klonoa if he gets too close. A [[MascotMook Moo]] needs to be thrown in its way as bait in order to get past.

to:

* In ''VideoGame/Klonoa2LunateasVeil'', ''VideoGame/{{Klonoa}} 2: Lunatea's Veil,'' there is a plant-like monster that lurks within tunnels in the walls and will try to eat Klonoa if he gets too close. A [[MascotMook Moo]] needs to be thrown in its way as bait in order to get past.
5th Feb '16 8:59:13 PM nombretomado
Is there an issue? Send a Message


* The last stage of the Creator/{{Capcom}} ArcadeGame ''Nemo'' has the Nightmare King's enormous clawed hands emerging from numerous holes in the walls.

to:

* The last stage of the Creator/{{Capcom}} ArcadeGame UsefulNotes/ArcadeGame ''Nemo'' has the Nightmare King's enormous clawed hands emerging from numerous holes in the walls.
17th Jan '16 10:08:19 PM Dravencour
Is there an issue? Send a Message

Added DiffLines:

* Mom's Hands in VideoGame/TheBindingOfIsaac are the game's resident Wallmasters. They're preceded by Mom's sadistic laughter, and if they catch you, they'll throw you right back to the beginning of the level. They're the only major enemy in the game to have this effect.
5th Dec '15 5:46:47 AM erforce
Is there an issue? Send a Message


* In ''VideoGame/{{Klonoa}} 2'': Lunatea's Veil'', there is a plant-like monster that lurks within tunnels in the walls and will try to eat Klonoa if he gets too close. A [[MascotMook Moo]] needs to be thrown in its way as bait in order to get past.

to:

* In ''VideoGame/{{Klonoa}} 2'': Lunatea's Veil'', ''VideoGame/Klonoa2LunateasVeil'', there is a plant-like monster that lurks within tunnels in the walls and will try to eat Klonoa if he gets too close. A [[MascotMook Moo]] needs to be thrown in its way as bait in order to get past.
2nd Nov '15 11:00:30 PM HeraldAlberich
Is there an issue? Send a Message


** Some the Metroids in the original UsefulNotes/{{NES}} ''VideoGame/{{Metroid1}}'' are kind of like this, in that they lurk just off screen then rush you as soon as they appear, and a few ''do'' start off in the ceiling or floor.

to:

** Some the Metroids in the original UsefulNotes/{{NES}} ''VideoGame/{{Metroid1}}'' ''VideoGame/{{Metroid 1}}'' are kind of like this, in that they lurk just off screen then rush you as soon as they appear, and a few ''do'' start off in the ceiling or floor.
2nd Nov '15 11:00:02 PM HeraldAlberich
Is there an issue? Send a Message


** The first two ''VideoGame/MetroidPrime'' games had wall-dwelling Reaper Vines, Aqua Reapers, and Darkling Tentacles that acted this way.
** Some the Metroids in the original NES ''VideoGame/{{Metroid}}'' game are kind of like this, in that they lurk just off screen then rush you as soon as they appear, and a few ''do'' start off in the ceiling or floor.

to:

** The first two ''VideoGame/MetroidPrime'' games had of the ''VideoGame/MetroidPrimeTrilogy'' have wall-dwelling Reaper Vines, Aqua Reapers, and Darkling Tentacles that acted act this way.
** Some the Metroids in the original NES ''VideoGame/{{Metroid}}'' game UsefulNotes/{{NES}} ''VideoGame/{{Metroid1}}'' are kind of like this, in that they lurk just off screen then rush you as soon as they appear, and a few ''do'' start off in the ceiling or floor.
29th Oct '15 3:04:18 PM WillKeaton
Is there an issue? Send a Message


** And the [[http://www.headinjurytheater.com/article73.htm Lurkers Above, Trappers, and Stunjellies]]. "''Room of death''" indeed.

to:

** And the [[http://www.headinjurytheater.com/article73.htm Lurkers Above, Trappers, and Stunjellies]]. Stunjellies.]] "''Room of death''" indeed.
9th Aug '15 8:44:33 AM Cryoclaste
Is there an issue? Send a Message


* In the original ''{{Splatterhouse}}'', certain mirrors are possessed. When you pass them, Rick's reflection suddenly turns and jumps out of them, attacking you.

to:

* In the original ''{{Splatterhouse}}'', ''VideoGame/{{Splatterhouse}}'', certain mirrors are possessed. When you pass them, Rick's reflection suddenly turns and jumps out of them, attacking you.



* The "Bucculus" in ''SuperSmashBros Brawl'''s Subspace Emissary. You can just see the tip of its lips poking out of the ground, but drawing it out without getting it stuck on you is a real pain.

to:

* The "Bucculus" in ''SuperSmashBros ''VideoGame/SuperSmashBros Brawl'''s Subspace Emissary. You can just see the tip of its lips poking out of the ground, but drawing it out without getting it stuck on you is a real pain.



* ''Nitemare3D'' had two types of statues that came to life when you got close enough, one for the stone-walled areas and one for the hedge mazes.
* The Xenomorphs in the ''AliensVersusPredator'' videogames are very good at hiding in walls, ceilings and corners, especially in their own hives, where they will hide in plain sight until the walls and ceilings start to move.

to:

* ''Nitemare3D'' ''VideoGame/Nitemare3D'' had two types of statues that came to life when you got close enough, one for the stone-walled areas and one for the hedge mazes.
* The Xenomorphs in the ''AliensVersusPredator'' ''VideoGame/AliensVersusPredator'' videogames are very good at hiding in walls, ceilings and corners, especially in their own hives, where they will hide in plain sight until the walls and ceilings start to move.



* ''WorldOfWarcraft'' ExpansionPack ''The Burning Crusade'' introduced sand worms. Though they could be seen by bouncing rock on the ground, they couldn't actually be targeted until you enter within melee range of them, making them a headache for GlassCannon casters. Another variation are enemies that appear when you interact with certain objects.

to:

* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' ExpansionPack ''The Burning Crusade'' introduced sand worms. Though they could be seen by bouncing rock on the ground, they couldn't actually be targeted until you enter within melee range of them, making them a headache for GlassCannon casters. Another variation are enemies that appear when you interact with certain objects.



* Grille Chompa, Portrait Chompa, Grimlet and Big Clucker in ''{{Banjo-Kazooie}}'' and Snapdragon, Dragunda, and Hothand in ''Banjo-Tooie''.
* Blargg in ''[[SuperMarioBros Super Mario World]]''.

to:

* Grille Chompa, Portrait Chompa, Grimlet and Big Clucker in ''{{Banjo-Kazooie}}'' ''VideoGame/BanjoKazooie'' and Snapdragon, Dragunda, and Hothand in ''Banjo-Tooie''.
* Blargg in ''[[SuperMarioBros Super Mario World]]''.''VideoGame/SuperMarioWorld''.



* ''{{Eversion}}'' has the HANDS, which emit an extremely irritating screech whenever they appear. Find them in [[WhamEpisode Level 4]].

to:

* ''{{Eversion}}'' ''VideoGame/{{Eversion}}'' has the HANDS, which emit an extremely irritating screech whenever they appear. Find them in [[WhamEpisode Level 4]].



* Various guns, flamethrowers, and missile launchers appear out of the floor and walls during the indoor missions in ''StarCraft''. There's also the Zerg ground forces. Most of them can bury themselves to prepare an ambush, and the Lurker can even attack from underground. StarCraft II also introduces Nydus Worms which can dig through the ground in order to serve as entrances to an underground network for any Zerg forces.

to:

* Various guns, flamethrowers, and missile launchers appear out of the floor and walls during the indoor missions in ''StarCraft''.''VideoGame/{{StarCraft|I}}''. There's also the Zerg ground forces. Most of them can bury themselves to prepare an ambush, and the Lurker can even attack from underground. StarCraft II ''VideoGame/StarCraftII'' also introduces Nydus Worms which can dig through the ground in order to serve as entrances to an underground network for any Zerg forces.



* Evil Murals in ''BlueDragon''. Forgivable because we had fair warning and they're somewhat noticeable. Plus you get a treasure chest after beating them, which is nice.
* Those undead maneating Venus flytrap things in ''TheWitcher''.

to:

* Evil Murals in ''BlueDragon''.''VideoGame/BlueDragon''. Forgivable because we had fair warning and they're somewhat noticeable. Plus you get a treasure chest after beating them, which is nice.
* Those undead maneating Venus flytrap things in ''TheWitcher''.''Franchise/TheWitcher''.



* Floors and grass in UltimaIII, both of which just look like ordinary tiles; ghosts and Shadowlords can come at you through walls and be invisible in UltimaV - and do both at the same time.

to:

* Floors and grass in UltimaIII, ''VideoGame/UltimaIII'', both of which just look like ordinary tiles; ghosts and Shadowlords can come at you through walls and be invisible in UltimaV ''VideoGame/UltimaV'' - and do both at the same time.



* The Wall Snatchers from ''SilentHill4: The Room''. Imagine a monster that sprouts suddenly out of the walls when the protagonist gets close. Imagine that it does a substantial amount of damage when it hits you. Imagine that every hit knocks you back a fair distance. Now imagine that there are hundreds of them hiding in the walls of a very long, very narrow escalator. The Victims also have the ability to materialize out of walls.
* Nooseman in ''TheSuffering''.

to:

* The Wall Snatchers from ''SilentHill4: ''VideoGame/SilentHill4: The Room''. Imagine a monster that sprouts suddenly out of the walls when the protagonist gets close. Imagine that it does a substantial amount of damage when it hits you. Imagine that every hit knocks you back a fair distance. Now imagine that there are hundreds of them hiding in the walls of a very long, very narrow escalator. The Victims also have the ability to materialize out of walls.
* Nooseman in ''TheSuffering''.''VideoGame/TheSuffering''.
14th Jul '15 11:00:26 AM DeisTheAlcano
Is there an issue? Send a Message


* The guards of the [[MobileMaze Perplexahedron]] from ''WesternAnimation/Ben10UltimateAlien'' can take the form of walls and only attack when ahyone inside the cube is following the correct path.

to:

* The guards of the [[MobileMaze Perplexahedron]] from ''WesternAnimation/Ben10UltimateAlien'' can take the form of walls and only attack when ahyone anyone inside the cube is following the correct path.
9th Jul '15 2:24:43 PM DeisTheAlcano
Is there an issue? Send a Message


** Incorporeal creatures can lurk inside objects and listen for enemies (especially the player characters) to approach. (This is in addition to all the enemies that ''impersonate'' walls, ceilings, floors, and furniture.) Oddly enough, this tactic doesn't seem to be used in D&D video games, even when incorporeal enemies appear.

to:

** Incorporeal creatures can lurk inside objects and listen for enemies (especially the player characters) to approach. approach (This is in addition to all the enemies that ''impersonate'' walls, ceilings, floors, and furniture.) furniture). Oddly enough, this tactic doesn't seem to be used in D&D video games, even when incorporeal enemies appear.


Added DiffLines:

[[folder:WesternAnimation]]
* The guards of the [[MobileMaze Perplexahedron]] from ''WesternAnimation/Ben10UltimateAlien'' can take the form of walls and only attack when ahyone inside the cube is following the correct path.
[[/folder]]
This list shows the last 10 events of 143. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.WallMaster