History Main / WallMaster

7th Aug '17 2:30:36 PM Gemser
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* ''VideoGame/HauntingStarringPolterguy'': The arms in the underworld only come out when poltergeist Polterguy immediately passes them. They are very strong and hurt him a lot.
28th Oct '16 2:54:10 PM margdean56
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* ''WesternAnimation/BlackStar'' had monsters called Lavalocks that could make themselves part of a cliff wall, to emerge and attack when Our Heroes got too close. In their attack form they looked more or less like stocky dragons or dinosaurs walking on their hind legs.
30th Jul '16 3:12:29 PM spiritsunami
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* ''VideoGame/PokemonXandY'' has Pokémon ambush you from above in caves, though if you're paying attention you can see their shadows in advance. (Some caves make this easier than others.) Victory Road also has them occasionally swoop in on you in certain outdoor areas, and this can include encounters with the pseudolegendary Hydreigon.
27th Jul '16 10:29:28 AM LuciaMoore
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* A rare (but oft-remembered) non-video game version of this is present in the Nickelodeon gameshow ''Series/LegendsOfTheHiddenTemple'' in the form of Temple Guards, who would [[MemeticMolester forcibly grab]] players if they ventured into the wrong room or checked the wrong part of a room, taking away a [[OneUp "pendant of life"]] or removing the player from the game if they did not have one.

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* A rare (but oft-remembered) non-video game version of this is present in the Nickelodeon gameshow ''Series/LegendsOfTheHiddenTemple'' in the form of Temple Guards, who would [[MemeticMolester forcibly grab]] players if they ventured into the wrong room or checked the wrong part of a room, taking away a [[OneUp "pendant of life"]] or removing the player from the game if they did not have one. The trope applies because said guards almost always hid inside of disguised wall panels so the players would see an empty room until the guard suddenly popped out.
21st Apr '16 1:52:34 AM aye_amber
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* In ''VideoGame/Klonoa2LunateasVeil'', there is a plant-like monster that lurks within tunnels in the walls and will try to eat Klonoa if he gets too close. A [[MascotMook Moo]] needs to be thrown in its way as bait in order to get past.

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* In ''VideoGame/Klonoa2LunateasVeil'', ''VideoGame/{{Klonoa}} 2: Lunatea's Veil,'' there is a plant-like monster that lurks within tunnels in the walls and will try to eat Klonoa if he gets too close. A [[MascotMook Moo]] needs to be thrown in its way as bait in order to get past.
5th Feb '16 8:59:13 PM nombretomado
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* The last stage of the Creator/{{Capcom}} ArcadeGame ''Nemo'' has the Nightmare King's enormous clawed hands emerging from numerous holes in the walls.

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* The last stage of the Creator/{{Capcom}} ArcadeGame UsefulNotes/ArcadeGame ''Nemo'' has the Nightmare King's enormous clawed hands emerging from numerous holes in the walls.
17th Jan '16 10:08:19 PM Dravencour
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* Mom's Hands in VideoGame/TheBindingOfIsaac are the game's resident Wallmasters. They're preceded by Mom's sadistic laughter, and if they catch you, they'll throw you right back to the beginning of the level. They're the only major enemy in the game to have this effect.
5th Dec '15 5:46:47 AM erforce
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* In ''VideoGame/{{Klonoa}} 2'': Lunatea's Veil'', there is a plant-like monster that lurks within tunnels in the walls and will try to eat Klonoa if he gets too close. A [[MascotMook Moo]] needs to be thrown in its way as bait in order to get past.

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* In ''VideoGame/{{Klonoa}} 2'': Lunatea's Veil'', ''VideoGame/Klonoa2LunateasVeil'', there is a plant-like monster that lurks within tunnels in the walls and will try to eat Klonoa if he gets too close. A [[MascotMook Moo]] needs to be thrown in its way as bait in order to get past.
2nd Nov '15 11:00:30 PM HeraldAlberich
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** Some the Metroids in the original UsefulNotes/{{NES}} ''VideoGame/{{Metroid1}}'' are kind of like this, in that they lurk just off screen then rush you as soon as they appear, and a few ''do'' start off in the ceiling or floor.

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** Some the Metroids in the original UsefulNotes/{{NES}} ''VideoGame/{{Metroid1}}'' ''VideoGame/{{Metroid 1}}'' are kind of like this, in that they lurk just off screen then rush you as soon as they appear, and a few ''do'' start off in the ceiling or floor.
2nd Nov '15 11:00:02 PM HeraldAlberich
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** The first two ''VideoGame/MetroidPrime'' games had wall-dwelling Reaper Vines, Aqua Reapers, and Darkling Tentacles that acted this way.
** Some the Metroids in the original NES ''VideoGame/{{Metroid}}'' game are kind of like this, in that they lurk just off screen then rush you as soon as they appear, and a few ''do'' start off in the ceiling or floor.

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** The first two ''VideoGame/MetroidPrime'' games had of the ''VideoGame/MetroidPrimeTrilogy'' have wall-dwelling Reaper Vines, Aqua Reapers, and Darkling Tentacles that acted act this way.
** Some the Metroids in the original NES ''VideoGame/{{Metroid}}'' game UsefulNotes/{{NES}} ''VideoGame/{{Metroid1}}'' are kind of like this, in that they lurk just off screen then rush you as soon as they appear, and a few ''do'' start off in the ceiling or floor.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.WallMaster