Follow TV Tropes

Following

History Main / VideoGameCrueltyPunishment

Go To

OR

Added: 95

Changed: 507

Is there an issue? Send a MessageReason:
None



to:

*''{{Red Dead Redemption}}'' has a potentially frustrating "mission" that requires you to take your cows out to pasture. Along the way, some of these cows will wander off, or get stuck on rocks and trees and just ''will not'' return to the herd. This obviously becomes frustrating, and you may want to take it out on the cow in question by putting a slug between its eyes. However, even though you OWN the cows and have 14 other ones in the herd, the game fails you for bringing any harm to them whatsoever.
**The game is also protective of its [[NonStandardGameOver corn]], but that is another story...

Changed: 591

Removed: 2083

Is there an issue? Send a MessageReason:
None


[[VGCats http://static.tvtropes.org/pmwiki/pub/images/vgc_chickenlink.jpg]]
[[caption-width:200:Dear sweet [[LegendOfZelda Triforce]], ''the chickens!'']]

to:

[[VGCats [[quoteright:200:[[VGCats http://static.tvtropes.org/pmwiki/pub/images/vgc_chickenlink.jpg]]
[[caption-width:200:Dear
jpg]]]]
[[caption-width-right:200:Dear
sweet [[LegendOfZelda Triforce]], ''the chickens!'']]



* In [[AssassinsCreed Assassin's Creed]], if you repeatedly kill innocent civilians, your "Synchronization Meter" (health bar) with start to go down.
** And if that's not enough penalty, killing more than three in a small timeframe will automatically give you a game over, so rampages are impossible even with high health.
** The sequel doesn't make you lose synchronization, but insteads sticks with the "kill three and you lose" rule.
*** However, there is a timer between each civvie death, meaning that if you wait long enough after killing two, you can kill another two without getting the NonStandardGameOver. ThisTroper twigged onto this while taking the most direct route to solve the horrifying Troubadour infestation Renaissance Italy seems plagued with.
** Wait till you finish the whole story, then hehe, [[VideoGameCrueltyPotential have fun making body piles!]]

to:

* In [[AssassinsCreed Assassin's Creed]], [=~Assassin's Creed~=], if you repeatedly kill innocent civilians, your "Synchronization Meter" (health bar) with start to go down.
**
down. And if that's not enough penalty, killing more than three in a small timeframe will automatically give you a game over, so rampages are impossible even with high health.
health. However, once you beat the game [[VideoGameCrueltyPotential the penalty is gone.]]
** The sequel doesn't make you lose synchronization, but insteads instead sticks with the "kill three and you lose" rule.
*** However, there is a timer between each civvie death, meaning that if you wait long enough after killing two, you can kill another two without getting the NonStandardGameOver. ThisTroper twigged onto this while taking the most direct route to solve the horrifying Troubadour infestation Renaissance Italy seems plagued with.
** Wait till you finish the whole story, then hehe, [[VideoGameCrueltyPotential have fun making body piles!]]
rule.



*** This was an incredibly vicious example. To be as brief as I can: at the time, the only way to get the uppermost PVP gear was to grind literally weeks upon weeks upon weeks of Battlegrounds in order to make your Rank (and new gear could only be purchased upon attaining a specific Rank, with newer and better gear at each subsequent and higher rank) - the lower ranks could be easily achieved one per week, but once you got to the point where you were actually able to buy the really good gear, it could often take multiple weeks to gain a single rank. Thus, the top three ranks - with their ultimate, top-end gear - were a culmination of '''months''' of effort '''and''' being among the top 5 'honor' gainers of your faction. A herculean effort to begin with... and then we come to the Dishonorable Kills, or [=DKs=]. [=DKs=] didn't just sap your honor, no. They sapped your '''overall progress''' at a tune of 2% per DK. This translates to each civilian at high Rank costing you as much as a '''week's worth of effort.''' Making matters worse was that if you were in a party ''or a raid'' with someone as they killed a civilian - '''even if you were nowhere near the civilian in question''' - you would ''also'' be saddled with that DK and subsequent blow to your progress. This Troper was hilariously fucked out of the ultimate rank when some random schmuck in a raid he was in killed ''three'' Civilians at once, costing him '''a full month of progress.''' This Troper ''does not miss'' Dishonorable Kills. At all. In any way.



** Additionally, in this one and the sequel, getting caught pickpocketing, killing {{NPC}}s, or summoning something that kills {{NPC}}s activates a toned-down version of Everything Trying to Kill You... this troper supposes it could be called Every {{NPC}} Trying To Kill You.

to:

** Additionally, in this one and the sequel, getting caught pickpocketing, killing {{NPC}}s, or summoning something that kills {{NPC}}s activates a toned-down version of Everything Trying to Kill You... this troper supposes it could be called Every {{NPC}} Trying To Kill You.
Is there an issue? Send a MessageReason:
None


** Also, stealing from the store in ''[[TheLegendOfZeldaLinksAwakening Link's Awakening]]'' causes all the {{NPC}}s to refer to you as THIEF for the rest of the game. Plus the shopkeeper zaps you to death if you're dumb enough to go back into the store.

to:

** Also, stealing from the store in ''[[TheLegendOfZeldaLinksAwakening Link's Awakening]]'' causes all the {{NPC}}s to refer to you as THIEF for the rest of the game. Plus the [[ShopliftAndDie shopkeeper zaps you to death death]] if you're dumb enough to go back into the store.
Is there an issue? Send a MessageReason:
None



to:

* Killing any innocent [[strike:[=NPCs=]]] programs in ''{{Tron}} 2.0'' will end your game immediately with the now-legendary "This program has performed an illegal operation" message.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Throughout all of the Halo games, killing enough marines will get them to turn against you and kill you. The exception is the plot-important ones with GameplayAllyImmortality, as you can't kill them- but they will still turn against you if you kill enough marines, and it's still impossible to kill them.
Is there an issue? Send a MessageReason:
Fixed red links


*** There is some punishment that this player found out after getting the achievement. The first day of release, player goes to get the turkey achievement. Afterward, sees that all enemies are hostile and is delighted since being a hunter with a gorilla that means easy grinding XP on the normally neutral mob packs. Get to an area with a quest NPC that is a dryad and does not offer quests as they are neutral. As well all the other normally friendly/green dryads become attackable NPCs. Was really annoying first time through and took the player a little while to figure out what happened.

to:

*** There is some punishment that this player found out after getting the achievement. The first day of release, player goes to get the turkey achievement. Afterward, sees that all enemies are hostile and is delighted since being a hunter with a gorilla that means easy grinding XP on the normally neutral mob packs. Get to an area with a quest NPC that is a dryad and does not offer quests as they are neutral. As well all the other normally friendly/green dryads become attackable NPCs.[=NPCs=]. Was really annoying first time through and took the player a little while to figure out what happened.



** A lesser example involves NPCs. Kill someone to buy their house at a lower price, and you'll end up making less money than if you just bought it fair and square.

to:

** A lesser example involves NPCs.[=NPCs=]. Kill someone to buy their house at a lower price, and you'll end up making less money than if you just bought it fair and square.
Is there an issue? Send a MessageReason:
None


At least, that's how it usually is. Sometimes a game will allow you to be cruel, but will make sure that you get your comeuppance for doing so. Were you laughing gleefully while chaingunning your [[RedshirtArmy fellow soldiers]]? You probably won't be when the rest of them [[TheDogBitesBack turn against you]] and fill you with bullets. Were you butchering unarmed scientists who were [[PunchClockVillain just doing their jobs?]] You may have been amused, but [[JamesBond MI6]] wasn't - [[NonstandardGameOver mission failed]]. Did you stab that passing InnocentBystander to death? Turns out he had critical information, and now [[UnWinnable you can't finish the game]].

to:

At least, that's how it usually is. Sometimes a game will allow you to be cruel, but will make sure that you get your comeuppance for doing so. Were you laughing gleefully while chaingunning your [[RedshirtArmy fellow soldiers]]? You probably won't be when the rest of them [[TheDogBitesBack turn against you]] and fill you with bullets. Were you butchering unarmed scientists who were [[PunchClockVillain just doing their jobs?]] You may have been amused, but [[JamesBond MI6]] wasn't - [[NonstandardGameOver mission failed]]. Did you stab that passing InnocentBystander to death? Turns out he had critical information, and now [[UnWinnable [[{{Unwinnable}} you can't finish the game]].
Is there an issue? Send a MessageReason:
natter removal


** "[[strike:Somewhat utilized]]"... NO! UTILIZED TO THE EXTREME!!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A lesser example involves NPCs. Kill someone to buy their house at a lower price, and you'll end up making less money than if you just bought it fair and square.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** To a lesser and more immediate extent, if Roll is with you on MegaManLegends2 and you try to [[IfYouKnowWhatIMean]] Use the grabber on her, she slaps you, ''actually causing damage''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** "[[strike:Somewhat utilized]]"... NO! UTILIZED TO THE EXTREME!!
Is there an issue? Send a MessageReason:
None



to:

* During the "cabin defence" sequence in ''ResidentEvil4'', if you shoot Luis sufficiently, he will (quite understandably) turn on you and kill you in one shot.
Is there an issue? Send a MessageReason:
None


** Likewise, if you go on a major killing spree in ''MGS4'', you collapse to the ground and throw up from the gore. All while the villain's mocking voice echoes in your head.

to:

** Likewise, if you go on a major killing spree in ''MGS4'', [=''MGS4'',=] you collapse to the ground and throw up from the gore. All while the villain's mocking voice echoes in your head.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**** And you need to do it to achieve HundredPercentCompletion.
Is there an issue? Send a MessageReason:
None


* In ''TheGodfather'' game, getting your Heat up too high by killing too many civilians, policemen or security guards would instantly negate the temporary immunity from police attention that you could bribe a DirtyCop into giving. Kill enough gangsters from one Family and you could max your Vendetta, starting a MobWar. Abuse a shopkeeper or racket boss too much and they would fight back, so you couldn't get them to switch to the Corleone side for a while. If you kill one of your shopkeepers or racket bosses, you would lose the income from them for a while.

to:

* In ''TheGodfather'' game, ''Game/TheGodfather: The Game'', getting your Heat up too high by killing too many civilians, policemen or security guards would instantly negate the temporary immunity from police attention that you could bribe a DirtyCop into giving. Kill enough gangsters from one Family and you could max your Vendetta, starting a MobWar. Abuse a shopkeeper or racket boss too much and they would fight back, so you couldn't get them to switch to the Corleone side for a while. If you kill one of your shopkeepers or racket bosses, you would lose the income from them for a while.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** There is some punishment that this player found out after getting the achievement. The first day of release, player goes to get the turkey achievement. Afterward, sees that all enemies are hostile and is delighted since being a hunter with a gorilla that means easy grinding XP on the normally neutral mob packs. Get to an area with a quest NPC that is a dryad and does not offer quests as they are neutral. As well all the other normally friendly/green dryads become attackable NPCs. Was really annoying first time through and took the player a little while to figure out what happened.
Is there an issue? Send a MessageReason:
None


** Wait till you finish the whole story, then hehe, [[[[VideoGameCrueltyPotential have fun making body piles!]]

to:

** Wait till you finish the whole story, then hehe, [[[[VideoGameCrueltyPotential [[VideoGameCrueltyPotential have fun making body piles!]]
Is there an issue? Send a MessageReason:
None


** Wait till you finish the whole story, then hehe, [[videogamecrueltypotential have fun making a pile of body in any city!]]

to:

** Wait till you finish the whole story, then hehe, [[videogamecrueltypotential [[[[VideoGameCrueltyPotential have fun making a pile of body in any city!]]piles!]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Wait till you finish the whole story, then hehe, [[videogamecrueltypotential have fun making a pile of body in any city!]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** On the other hand, if you wanted to get higher scores, you had to let the viruses wreck havoc inside your patients, so you could rack up points treating the lesions, wait until the viruses attack again, rinse and repeat for higher and higher scores. Instead of, you know, killing the viruses. So it's a mixed bag.

Added: 31

Changed: 49

Is there an issue? Send a MessageReason:
None


** Very easy to do by accident.



** FreeSpace 2 actually makes a ''mission'' out of this. While undercover, you're instructed to shoot down a civilian transport. If you do, your superiors will acknowledge that you did it to maintain cover, and comment that it was an admirable sacrifice. [[NonStandardGameOver But you'll still be executed for violating BETAC.]]

to:

** FreeSpace 2 actually makes a ''mission'' out of this. While undercover, you're instructed to shoot down a civilian transport. If you do, your superiors will acknowledge that you did it to maintain cover, and comment that it was an admirable sacrifice. [[NonStandardGameOver But you'll still be executed for violating BETAC.the future's version of the Geneva Conventions.]]
Is there an issue? Send a MessageReason:
Metal Gear 2 info

Added DiffLines:

** Killing children in Metal Gear 2 reduces Snake's life gauge.

Added: 476

Changed: 340

Is there an issue? Send a MessageReason:
None



to:

* YumeNikki and most of the fangames associated with it gives you some kind of killing implement to use as you desire. But try using them on the wrong NPC or the GoddamnBats and you'll probably find yourself screwed over in some manner. Some might even be DemonicSpiders in disguise who proceed to outrun you, forcing you back to the nexus.
** .Flow in particular has a rather brutal punishment for trying to beat one of the local GoddamnBats over the head while he's drinking: Countering your attack and then outright killing you in retaliation, which forces you out of your trance, but not before a short cutscene showing Sabitsuki's decapitated and busted up corpse. Also in general it seems that angering one will anger the rest while you're still zoned in, and one in particular happens to be a Demonic Spider...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The original poster has since then found that out, and also that the best way to handle the pack is to lure them through the short hallway that you enter that area from. Though if you aren't careful (or if you try to face them out in the open), there's still the rest of the dogs overunning you. And again, the biggest danger here is that Captain Price will likely fail to shake them off, if you let them surround you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Sort of. If you don't want to have alignment change in response to character actions, don't have it in your game. Warning players that they're not playing in character or in alignment is an excellent first deterrent. A lot of players don't want to be evil. And there's also the matter of not rewarding experience points for things that aren't in character. (The flipside, though, is that in a Diabolic/Chaotic Evil campaign, the GM SHOULD reward players with XP for killing innocents, commensurate with the real risk that killing them involves).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Though there are several ways of making it out with the loot: in the first games, by having a party member wait next to the stairs and then switching the lead to them, and in the other games by making your party wait in a safe place and using certain items that would teleport you to the stairs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Having 99+ Ally kills is one of the requirements for the WORST ending of Disgaea 2.
Is there an issue? Send a MessageReason:
None



to:

* In the HomestarRunner game ''PeasantsQuest'', attempting to attack the horse will result in you getting killed. You still have to [[spoiler:spook him]] to progress, though.
Is there an issue? Send a MessageReason:
None


* In Novalogic's F-22 games, there is usually a mission where you are part of the force escorting Air Force One. Normally, when you acquire a target, its designated enemies only. When you highlight your friendlies with your radar, they don't mind. However, even HIGHLIGHT, let alone shoot at Air Force One, and all 30+ escort planes will shoot your ass down - in addition to any friendly SAMs around.

to:

* In Novalogic's F-22 games, there is usually a mission where you are part of the force escorting Air Force One. Normally, when you acquire a target, its it's designated enemies only. When you highlight your friendlies with your radar, they don't mind. However, even HIGHLIGHT, let alone shoot at Air Force One, and all 30+ escort planes will shoot your ass down - in addition to any friendly SAMs [=SAMs=] around.
Is there an issue? Send a MessageReason:
None


** In the german version, this is all you can do. [[spoiler: Shooting the civilians nets you an instant game over, as well.]]

to:

** In the german German version, this is all you can do. [[spoiler: Shooting the civilians nets you an instant game over, as well.]]

Top