History Main / VideoGameCrueltyPunishment

22nd Jan '16 10:05:37 PM hamza678
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** Killing children in ''VideoGame/MetalGear2'' reduces Snake's [[HostageSpiritLink life gauge]]. Given what most of the punishments entail when killing anyone, this is surprisingly lenient. Likewise ''VideoGame/MetalGearSolidVThePhantomPain has, get this, ChildSoldiers gunning for you. Anything lethal used on them ends the game.
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** Killing children in ''VideoGame/MetalGear2'' reduces Snake's [[HostageSpiritLink life gauge]]. Given what most of the punishments entail when killing anyone, this is surprisingly lenient. Likewise ''VideoGame/MetalGearSolidVThePhantomPain ''VideoGame/MetalGearSolidVThePhantomPain'' has, get this, ChildSoldiers gunning for you. Anything lethal used on them ends the game.
22nd Jan '16 10:04:31 PM hamza678
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** Killing children in ''VideoGame/MetalGear2'' reduces Snake's [[HostageSpiritLink life gauge]]. Given what most of the punishments entail when killing anyone, this is surprisingly lenient. Likewise ''VideoGame/MetalGearSolid5ThePhantomPain has, get this, ChildSoldiers gunning for you. Anything lethal used on them ends the game.
to:
** Killing children in ''VideoGame/MetalGear2'' reduces Snake's [[HostageSpiritLink life gauge]]. Given what most of the punishments entail when killing anyone, this is surprisingly lenient. Likewise ''VideoGame/MetalGearSolid5ThePhantomPain ''VideoGame/MetalGearSolidVThePhantomPain has, get this, ChildSoldiers gunning for you. Anything lethal used on them ends the game.
22nd Jan '16 7:13:15 PM jormis29
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* ''{{Spelunky}}'':
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* ''{{Spelunky}}'': ''VideoGame/{{Spelunky}}'':
9th Jan '16 3:02:17 AM Sammettik
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Sinkhole.
* In ''Elf'', aside from ubiquitous bad guys that you have to shoot, there are also cute little animals like bunnies and ducklings. Shooting them brings up messages like "boo!" and so forth. However, shoot too many of them, and once you complete the game, the beautiful girl you were trying to save has [[BrokenAesop become really ugly]].
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* In ''Elf'', aside from ubiquitous bad guys that you have to shoot, there are also cute little animals like bunnies and ducklings. Shooting them brings up messages like "boo!" and so forth. However, shoot too many of them, and once you complete the game, the beautiful girl you were trying to save has [[BrokenAesop become really ugly]].ugly.

* In ''[[TheSimpsons Bart Simpson in Escape from Camp Deadly]]'', Lisa will help Bart out by giving him boomerangs, but if Bart tries throwing a boomerang at her she will keep it.
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* In ''[[TheSimpsons Bart Simpson in Escape from Camp Deadly]]'', Lisa will help Bart out by giving him boomerangs, items, but if Bart tries throwing a boomerang at her she will keep it.drop it offscreen.
3rd Jan '16 9:02:22 PM nombretomado
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* In ''SoulNomadAndTheWorldEaters'', you can use Gig edicts to steal from, pick fights with, steal stats from, and in many other ways royally mess up the populace of Haephnes. However, if you try to attack people who obviously cannot fight back (like old ladies, babies, birdfeeders, and posters), a level 30 character known as 'Heroman' will appear and fight you in their place. Heroman belongs to the GameBreaker class known as the 'gideon' that can mutilate just about anything else in the game (and Revya and any unit he/she leads is the worst matchup possible against one), and levels up 10 levels every time you defeat him.
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* In ''SoulNomadAndTheWorldEaters'', ''VideoGame/SoulNomadAndTheWorldEaters'', you can use Gig edicts to steal from, pick fights with, steal stats from, and in many other ways royally mess up the populace of Haephnes. However, if you try to attack people who obviously cannot fight back (like old ladies, babies, birdfeeders, and posters), a level 30 character known as 'Heroman' will appear and fight you in their place. Heroman belongs to the GameBreaker class known as the 'gideon' that can mutilate just about anything else in the game (and Revya and any unit he/she leads is the worst matchup possible against one), and levels up 10 levels every time you defeat him.
3rd Jan '16 5:19:52 AM Reflextion
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* In ''VideoGame/JudgeDreddDreddVsDeath'', killing random civilians loses you points for the level. Lose enough points and the Special Judiciary Service ("Who watches the Watchmen? We do.") turn up to gun you down. Amusingly, they show up in places they shouldn't even have access to, including the final mission on ''Deadworld'', an evil alternate universe populated by the undead.
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* In ''VideoGame/JudgeDreddDreddVsDeath'', killing random civilians loses or surrendering perps, or using incendiary rounds on anything other than zombies, all cost you points for the level.points. Lose enough points and the Special Judiciary Service ("Who watches the Watchmen? We do.") turn up to gun you down. Amusingly, they show up in places they shouldn't even have access to, including the final mission on ''Deadworld'', an evil alternate universe populated by the undead.
24th Dec '15 9:05:53 PM AquaRegia
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That's not a punishment, and I'm not wholly sure this is the trope for that entry anyway.
* Inverted in ''VideoGame/ShinMegamiTenseiIV'' with the Hunter tournaments. At the end of each round, you can choose to spare your opponent, or kill them. Letting your defeated opponent live makes the audience extremely angry--in other words, how dare you take the honorable route instead of violently murdering your opponent!
21st Dec '15 10:57:16 PM jormis29
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* In the first ''{{Homeworld}}'' you can attack the Bentusi. At first, they ask you to stop, but if you don't, they [[CurbStompBattle wipe you out]].
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* In the first ''{{Homeworld}}'' ''Videogame/{{Homeworld}}'' you can attack the Bentusi. At first, they ask you to stop, but if you don't, they [[CurbStompBattle wipe you out]].
12th Dec '15 2:50:50 AM NozzDogg
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Added DiffLines:
* In one ''TabletopGame/RocketAge'' adventure the heroes are in the middle of a night club when a firefight erupts. If the players deliberately or recklessly endanger innocents, the game master is encouraged to take away all their Story Points, essentially shutting down most of their special abilities and all of their second chances. This should be the standard response.
9th Dec '15 4:17:43 AM Morgenthaler
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* In the NES game ''{{Nightshade}}'', you are a {{superhero}}. You gain reputation for defeating {{mook}}s, and the more reputation you have, the more people will help you. Very high reputation yields such rewards as a healing booth (which you ''[[NintendoHard will]]'' need). Attacking someone defenseless, however, causes your reputation to take a nose dive.
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* In the NES game ''{{Nightshade}}'', ''VideoGame/{{Nightshade}}'', you are a {{superhero}}. You gain reputation for defeating {{mook}}s, and the more reputation you have, the more people will help you. Very high reputation yields such rewards as a healing booth (which you ''[[NintendoHard will]]'' need). Attacking someone defenseless, however, causes your reputation to take a nose dive.
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