History Main / VideoGameCrueltyPunishment

11th Jun '16 10:22:36 PM GrandPoobahOfAllBacon
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* Killing a civilian in ''VideoGame/HaloReach'' causes Noble Six to spontaneously drop dead.

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* Killing a civilian in ''VideoGame/HaloReach'' causes Noble Six to [[HostageSpiritLink spontaneously drop dead.dead]].
9th Jun '16 5:19:00 PM totoofze47
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** In Normal mode, you can kill the Merchant to your heart's content, as he'll simply reappear if you leave the area and come back. Do so in Professional mode however, and he ''stays'' dead for the rest of the game, leaving you with no way to buy, sell, or upgrade any equipment.
7th Jun '16 11:57:40 PM SithPanda16
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** Another example would be on Manaan, where the player could be permanently barred from visiting the planet ever again if he/she chooses to poison the Firaxa Shark in order to reach the star map.

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** Another example would be on Manaan, where the player could be permanently barred from visiting the planet ever again if he/she chooses to poison the Firaxa Shark (along with the kolto) in order to reach the star map.
7th Jun '16 11:56:03 PM SithPanda16
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** Another example would be on Manaan where the player could be permanently barred from visiting the planet ever again if he/she chooses to poison the Firaxa Shark in order to reach the star map.

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** Another example would be on Manaan Manaan, where the player could be permanently barred from visiting the planet ever again if he/she chooses to poison the Firaxa Shark in order to reach the star map.
7th Jun '16 11:55:29 PM SithPanda16
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** Another example would be on Manaan where the player could be permanently barred from visiting the planet ever again if he/she chooses to poison the Firaxa Shark in order to reach the star map.
5th Jun '16 4:44:03 PM GoblinCipher
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* In the TSR ''TabletopGame/MarvelSuperHeroes'' game, your experience points were called Karma. You could spend Karma to improve your abilities or learn new uses for your powers, and you gained it by acting heroically -- defeating villains, saving innocents, etc. -- Killing ''anyone'', for ''any reason'', reduced your Karma to zero, even if it wasn't your fault. The rulebook noted that certain characters like Wolverine and Deadpool were killers in the comics, then pointed out "[[TakeThat When was the last time you saw Wolverine do anything new or unexpected]]?"
* The ''[[Literature/TheDresdenFiles Dresden Files]]'' RPG has a stat called FP, which determines the maximum number of Fate Points you're allowed to have at any one time. You lose FP by either gaining supernatural powers or by committing certain violations, such as breaking the Laws of Magic. The catch is, FP also represents your free will. Plain old humans may not have magic powers, but they have more freedom to act, and can spend Fate Points to use their mundane abilities more creatively.
5th Jun '16 8:10:29 AM ironballs16
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* ''Webcomic/TheNonAdventuresOfWonderella'' parodies this trope by having Wonderita play an AffectionateParody of ''VideoGame/Doom2016'' and [[http://nonadventures.com/2016/06/04/soldier-of-misfortune/ using an ID card found on a monster to go to their house]]... [[spoiler: [[EvenEvilHasLovedOnes only to meet his widow and daughter]]]].

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* ''Webcomic/TheNonAdventuresOfWonderella'' parodies this trope by having Wonderita play an AffectionateParody of ''VideoGame/Doom2016'' and [[http://nonadventures.com/2016/06/04/soldier-of-misfortune/ using an ID card found on a monster to go to their house]]... [[spoiler: [[EvenEvilHasLovedOnes only to meet his widow and daughter]]]].
daughter]]]]. When even ''[[JerkAss Wonderella]]'' is crying from the PlayerPunch, that's this trope done right.
5th Jun '16 8:09:03 AM ironballs16
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to:

* ''Webcomic/TheNonAdventuresOfWonderella'' parodies this trope by having Wonderita play an AffectionateParody of ''VideoGame/Doom2016'' and [[http://nonadventures.com/2016/06/04/soldier-of-misfortune/ using an ID card found on a monster to go to their house]]... [[spoiler: [[EvenEvilHasLovedOnes only to meet his widow and daughter]]]].
4th Jun '16 12:57:06 PM MrLavisherMoot
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** ''VideoGame/GrandTheftAutoII'' introduced the six-star/level law enforcement hierarchy of three levels of police pursuit, then SWAT teams, then an FBI stand-in, and then the military. The wanted levels are capped, so the player won't encounter FBI in the first level and the military until the final level outside missions where they've been scripted to appear.

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** ''VideoGame/GrandTheftAutoII'' ''VideoGame/GrandTheftAuto2'' introduced the six-star/level law enforcement hierarchy of three levels of police pursuit, then SWAT teams, then an FBI stand-in, and then the military. The wanted levels are capped, so the player won't encounter FBI in the first level and the military until the final level outside missions where they've been scripted to appear.
3rd Jun '16 8:17:09 PM gophergiggles
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** In the first ''VideoGame/MetalGearSolid'', attacking Meryl gets you an ArmorPiercingSlap in return. Kill her, and it's a NonStandardGameOver.

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** In Zigzagged in the first ''VideoGame/MetalGearSolid'', attacking Meryl gets you an ArmorPiercingSlap in return. Kill her, and it's a NonStandardGameOver. However if you attack her and then don a cardboard box in the caves ultimately benefits you since she'll call a wolf to urinate on you. Wearing said box from then on out will have the same effect as equipping Sniper Wolf's hankerchief: the wolves won't attack you.
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