History Main / VideoGameCrueltyPunishment

22nd Jan '18 12:36:51 PM CaptainCrawdad
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* ''Videogame/UntilDawn'': Every decision to hurt an animal will ultimately result in a worse outcome for the character. Interactions between humans are more nuanced, as acting too polite, passive or coddling can sometimes make things worse.
22nd Jan '18 12:32:30 PM CaptainCrawdad
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** [[TheMatrix Yet his strength and his speed are still based in a world that is built on rules]]. Because of that, [[http://www.it-he.org/u8_beren.htm he will never be as strong]], [[http://www.it-he.org/u8_hang.htm or as fast]], as The Avatar can be.
22nd Jan '18 12:30:54 PM CaptainCrawdad
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* ''VideoGame/WorldOfWarcraft'' ([[FollowTheLeader and probably quite a few other games]]) used to have a thing called Dishonorable Kills. If you killed a player of much lower level than you or an {{NPC}} marked as a civilian, you would be given a dishonorable kill, which would affect your rank. This was removed during a major revamp of the [=PvP=] system.
** In fairness, it should be pointed out that this removal was mainly to encourage world [=PvP=]. Most serious players avoided city raids and killing faction leaders due to how easy it was to receive Dishonorable Kills in the process.
** In the ''Wrath of the Lich King'' expansion, there's an achievement you can get by killing fifteen turkeys in three minutes, and there are only a few places where there are enough of them to make it possible. Completing this achievement causes all turkeys and many other formerly nonaggressive creatures to become hostile to you and flocks of enraged turkeys will occasionally spawn and attempt to peck you to death. Fortunately ([[CrowningMomentOfFunny or not]]), the effect is temporary, and it's nearly impossible for them to kill a character who's of a sufficient level to belong in the zone.
*** There is some punishment that this player found out after getting the achievement. The first day of release, player goes to get the turkey achievement. Afterward, sees that all enemies are hostile and is delighted since being a hunter with a gorilla that means easy grinding XP on the normally neutral mob packs. Get to an area with a quest NPC that is a dryad and does not offer quests as they are neutral. As well all the other normally friendly/green dryads become attackable [=NPC=]s. Was really annoying first time through and took the player a little while to figure out what happened.

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* ''VideoGame/WorldOfWarcraft'' ([[FollowTheLeader and probably quite a few other games]]) ''VideoGame/WorldOfWarcraft'':
** The game
used to have a thing called Dishonorable Kills. If you killed a player of much lower level than you or an {{NPC}} marked as a civilian, you would be given a dishonorable kill, which would affect your rank. This was removed during a major revamp of the [=PvP=] system.
** In fairness, it should be pointed out that this removal was mainly to encourage world [=PvP=]. Most serious players avoided city raids and killing faction leaders due to how easy it was to receive Dishonorable Kills in the process.
** In the ''Wrath of the Lich King'' expansion, there's an achievement you can get by killing fifteen turkeys in three minutes, and there are only a few places where there are enough of them to make it possible. Completing this achievement causes all turkeys and many other formerly nonaggressive creatures to become hostile to you and flocks of enraged turkeys will occasionally spawn and attempt to peck you to death. Fortunately ([[CrowningMomentOfFunny or not]]), the effect is temporary, and it's nearly impossible for them to kill a character who's of a sufficient level to belong in the zone.
*** There is some punishment that this player found out after getting the achievement.
zone. The first day of release, player goes to get the turkey achievement. Afterward, sees that all enemies are hostile and is delighted since being a hunter with a gorilla that means easy grinding XP on the normally neutral mob packs. Get to an area with a quest NPC that is a dryad and does not offer quests as they are neutral. As well all the other normally friendly/green achievement can also turn dryads become attackable [=NPC=]s. Was really annoying first time through and took the player a little while to figure out what happened.against you.



* This is always being debated within [=MMORPGs=] that have [=PvP=], as some people want everyone to be able to attack, kill, and potentially 'gank' and harass anyone, while others argue that such a thing is just not fun and encourages you to be a {{Jerkass}}. The first half calls the other ''Franchise/CareBears'', the second half prefers to call the other variations of term 'mean' and 'jerk'. Also: {{Griefer}} or {{Troll}}.
** InternetToughGuy is also getting kinda common, even if it started out meaning something different.
** ''VideoGame/EveOnline'' has this in spades, along with appropriate Video Game Cruelty Punishment -- it's not just [[CityGuards CONCORD]] that'll get you either. Better ask if that innocent carebear miner has any friends before you click 'Declare War', or you may find you've just picked a fight with a guy that [[SuperweaponSurprise has friends in a very large alliance]].
*** Though such systems often backfire horrendously -- people who happen to have a lot of allies can do whatever they want to other players and call their "friends" in to support them if it goes badly.
16th Jan '18 8:18:55 AM Synch
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[[folder:Real-Time Strategy]]
* In the first ''Videogame/{{Homeworld}}'' you can attack the Bentusi. At first, they ask you to stop, but if you don't, they [[CurbStompBattle wipe you out]].
* ''VideoGame/Outpost2'' has no issue with the player destroying military and industrial buildings belonging to the opposing colony, but targeting civic buildings will cause your own colony's morale to drop. Though at war, the two sides fight exclusively using automated tanks, and they don't hate each other so much that they can stomach the thought of murdering civilians.
[[/folder]]



[[folder:Turn Based Strategy]]

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[[folder:Turn Based [[folder:Turn-Based Strategy]]



* In the first ''Videogame/{{Homeworld}}'' you can attack the Bentusi. At first, they ask you to stop, but if you don't, they [[CurbStompBattle wipe you out]].
13th Jan '18 8:13:27 PM costanton11
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* In ''StarWarsBountyHunter'', shooting random civilians will detract from your score, surprisingly.

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* In ''StarWarsBountyHunter'', ''VideoGame/StarWarsBountyHunter'', shooting random civilians will detract from your score, surprisingly.
10th Jan '18 12:52:54 PM Darkfire545
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* If you give your [[MagikarpPower seemingly useless]] companion Terry Hintz away in ''VideoGame/{{LISA}}'': The Painful, he'll return when you fight the Gents, but as a boss - one of the hardest bosses in the game.
10th Jan '18 12:14:55 PM PaladinPhoenix
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* In ''VideoGame/{{XCOM}}'', if you charge right into indiscriminate slaughter on terror missions, you'll quickly find that you lose a ''lot'' more rating points for killing civilians yourself, than you would if they get killed by the aliens. The same applies to killing your own soldiers. And if, god forbid, you completely ignore a terror site, you get minus 1000 rating points, in a game where getting 500 positive points per month is a lot.

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* In ''VideoGame/{{XCOM}}'', if you charge right into indiscriminate slaughter on terror missions, you'll quickly find that you lose a ''lot'' more rating points for killing civilians yourself, than you would if they get killed by the aliens. aliens (120 points deducted versus 40 points deducted, respectively). The same applies to killing your own soldiers. And if, god forbid, you completely ignore soldiers (including, cruelly, if they are under mind control, and your only option is killing them). The worst violation, however, is refusing to respond to a terror site, which nets you get minus negative 1000 rating points, points in a game where getting 500 positive 750 points (positive or negative) is a major accomplishment[[note]]responding to a terror site and then ''immediately'' aborting the mission will lose you 40 points per month is civilian, but there are rarely more than 12 civilians on a lot.terror mission, resulting in a significantly lower penalty than not responding at all[[/note]] . It also results in ''every single funding nation'' reducing their monthly funding, and making the nation that received the terror attack, along with most bordering nations, more likely to be targeted for an Alien Pact.
4th Jan '18 4:25:05 PM Monolaf317
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* In ''VideoGame/SixtySeconds'', while you're in your nuclear bunker, sometime a group will arrive asking for aid and you can give them food, water, medical supplies, or any combination of the three. Give them nothing? [[https://youtu.be/smWcR6Rk3Zo?t=13m40s They steal all your stuff.]]

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* In ''VideoGame/SixtySeconds'', while you're in your nuclear bunker, sometime a group will arrive asking for aid and you can give them food, water, medical supplies, or any combination of the three. Give them nothing? [[https://youtu.be/smWcR6Rk3Zo?t=13m40s They There's the high chance that they steal all your stuff.stuff,]] as LetsPlay/JackSepticEye learned the hard way.
** If you take the opportunity to raid someone else, [[MyGodWhatHaveIDone everyone takes a hit to their sanity.]] If they go completely insane, they could run off or destroy vital items. Such actions also lock you out of being rescued by the twins.
** If you try to conserve resources by only taking Ted and leaving the rest of the family to burn, [[GoMadFromTheIsolation he'll go insane pretty much instantly.
]]
4th Jan '18 4:21:36 PM Monolaf317
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** In ''[[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth Ace Attorney Investigations 2]]'', also in the last case, Edgeworth has his final Logic Chess match against a [[BreakTheCutie very broken]] [[spoiler:Sebastian Debeste]], who, on top of having just been kidnapped [[spoiler:by his own father, albeit on accident]], was already [[HeroicBSOD blue-screening]] from earlier in the morning when [[spoiler:he was told by that same father that he is stupid and useless and that everything he thought he achieved was actually all a lie]]. Edgeworth even directly ''[[BreakingTheFourthWall warns]]'' the player that [[spoiler:Sebastian]] is in a very fragile state of mind and needs to be dealt with gently, and yet you have the option to tell him, [[KickTheDog "You're a failure as a person!"]] Doing so results in a 100% time penalty, and effectively, a loss of part of your health meter.

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** In ''[[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth Ace Attorney Investigations 2]]'', also in the last case, Edgeworth has his final Logic Chess match against a [[BreakTheCutie very broken]] [[spoiler:Sebastian Debeste]], who, on top of having just been kidnapped [[spoiler:by his own father, albeit on accident]], was already [[HeroicBSOD blue-screening]] from earlier in the morning when [[spoiler:he was told by that same father that he is stupid and useless and that everything he thought he achieved was actually all a lie]]. Edgeworth even directly ''[[BreakingTheFourthWall ''[[JustifiedTrope warns]]'' the player that [[spoiler:Sebastian]] is in a very fragile state of mind and needs to be dealt with gently, and yet you have the option to tell him, [[KickTheDog "You're a failure as a person!"]] Doing so results in a 100% time penalty, and effectively, a loss of part of your health meter.
4th Jan '18 3:56:05 PM Monolaf317
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** In ''[[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth Ace Attorney Investigations 2]]'', also in the last case, Edgeworth has his final Logic Chess match against a [[BreakTheCutie very broken]] [[spoiler:Sebastian Debeste]], who, on top of having just been kidnapped [[spoiler:by his own father, albeit on accident]], was already [[HeroicBSOD blue-screening]] from earlier in the morning when [[spoiler:he was told by that same father that he is stupid and useless and that everything he thought he achieved was actually all a lie]]. Edgeworth even directly ''[[JustifiedTrope warns]]'' the player that [[spoiler:Sebastian]] is in a very fragile state of mind and needs to be dealt with gently, and yet you have the option to tell him, [[KickTheDog "You're a failure as a person!"]] Doing so results in a 100% time penalty, and effectively, a loss of part of your health meter.

to:

** In ''[[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth Ace Attorney Investigations 2]]'', also in the last case, Edgeworth has his final Logic Chess match against a [[BreakTheCutie very broken]] [[spoiler:Sebastian Debeste]], who, on top of having just been kidnapped [[spoiler:by his own father, albeit on accident]], was already [[HeroicBSOD blue-screening]] from earlier in the morning when [[spoiler:he was told by that same father that he is stupid and useless and that everything he thought he achieved was actually all a lie]]. Edgeworth even directly ''[[JustifiedTrope ''[[BreakingTheFourthWall warns]]'' the player that [[spoiler:Sebastian]] is in a very fragile state of mind and needs to be dealt with gently, and yet you have the option to tell him, [[KickTheDog "You're a failure as a person!"]] Doing so results in a 100% time penalty, and effectively, a loss of part of your health meter.
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