History Main / VideoGameCrueltyPunishment

28th Apr '17 6:38:04 AM Cryoclaste
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* ''VideoGame/{{Xenonauts}}'': In an apparent attempt to dissuade veteran ''VideoGame/{{X-COM}}'' players from applying the usual "level everything in sight" tactics, you suffer a rating penalty if civilians get caught in the collateral damage.

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* ''VideoGame/{{Xenonauts}}'': In an apparent attempt to dissuade veteran ''VideoGame/{{X-COM}}'' ''VideoGame/{{XCOM}}'' players from applying the usual "level everything in sight" tactics, you suffer a rating penalty if civilians get caught in the collateral damage.
26th Apr '17 7:05:00 PM allwarden47
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*** MGSV [[ZigZaggedTrope zigzags]] this, actually. Unlike the previous three games, there are no clear punishments for killing hordes of enemies (except the obvious 'you don't get to recruit them') however, this is a double edged sword with the hidden mechanic of Demon Points that can easily sneak up on you if you don't know about it. Killing hordes of people with molotovs is fun, but this wouldn't be Metal Gear if it didn't point out that WarIsHell [[Anvilicious very]] [[SarcasmMode subtly]]. However, it is fairly easy to get rid of Demon Points, ''once again'' zigzagging this trope.

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*** MGSV [[ZigZaggedTrope zigzags]] this, actually. Unlike the previous three games, there are no clear punishments for killing hordes of enemies (except the obvious 'you don't get to recruit them') however, this is a double edged sword with the hidden mechanic of Demon Points that can easily sneak up on you if you don't know about it. Killing hordes of people with molotovs is fun, but this wouldn't be Metal Gear if it didn't point out that WarIsHell [[Anvilicious very]] [[SarcasmMode very subtly]]. However, it is fairly easy to get rid of Demon Points, ''once again'' zigzagging this trope.
26th Apr '17 7:04:01 PM allwarden47
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Added DiffLines:

*** MGSV [[ZigZaggedTrope zigzags]] this, actually. Unlike the previous three games, there are no clear punishments for killing hordes of enemies (except the obvious 'you don't get to recruit them') however, this is a double edged sword with the hidden mechanic of Demon Points that can easily sneak up on you if you don't know about it. Killing hordes of people with molotovs is fun, but this wouldn't be Metal Gear if it didn't point out that WarIsHell [[Anvilicious very]] [[SarcasmMode subtly]]. However, it is fairly easy to get rid of Demon Points, ''once again'' zigzagging this trope.
18th Apr '17 12:46:39 PM Raven_257
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* The UpdatedReRelease of ''VideoGame/ResidentEvil 1'' has an event in Jill's game that crosses this with PlayerPunch. If you rescue Richard from dying to Yawn's poison, he'll appear to save you when you get cornered by the giant snake whilst retrieving a MacGuffin. If you stay and fight to the end, it turns out to have been FakingTheDead and Richard ends up being fatally bitten and SwallowedWhole in a HeroicSacrifice. If you flee when Richard appears, though, you get to hear him dying off-screen... and doing this means you don't get to take his Auto-Shotgun, a DiskOneNuke that takes the relatively common shotgun ammo and can dispense more powerful shots far quicker than the ordinary shotgun, with all of the shotgun's best traits retained in the bargain.

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* The UpdatedReRelease VideoGameRemake of ''VideoGame/ResidentEvil 1'' has an event in Jill's game that crosses this with PlayerPunch. If you rescue retrieve serum, you can stop Richard from dying to Yawn's poison, he'll appear to save you when of snake poison. When you get cornered by the same giant snake whilst retrieving a MacGuffin. MacGuffin, Richard will show up to get revenge on the monster. If you stay and fight to the end, it turns out to have been FakingTheDead the snake plays dead and Richard ends up being fatally bitten and SwallowedWhole in a HeroicSacrifice. If you flee when Richard appears, though, you get to hear him dying off-screen... and doing this means you don't get to take his You can then grab his Auto-Shotgun, a DiskOneNuke that takes the relatively common shotgun ammo and can dispense more powerful shots far quicker than the ordinary shotgun, with all of the shotgun's best traits retained in the bargain.bargain. However, if you decide to flee when Richard appears, you hear him dying off-screen, and you lose the shotgun forever.
16th Apr '17 4:56:53 PM nombretomado
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* Shooting innocent cars in ''SpyHunter'' costs you points (specifically, it blocks you from scoring for a period of time, and under normal circumstances, merely driving increases the score). In the 3D games, you fail the mission if you kill too many.

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* Shooting innocent cars in ''SpyHunter'' ''VideoGame/SpyHunter'' costs you points (specifically, it blocks you from scoring for a period of time, and under normal circumstances, merely driving increases the score). In the 3D games, you fail the mission if you kill too many.
16th Apr '17 12:55:21 PM nombretomado
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* ''VideoGame/TraumaCenter''. Whoo, we have a tough case here. From what you can see, your job is to fight some strange malicious virus that's somehow looks like a vector graphic version of aliens from SpaceInvaders. But here's the thing: that's the only thing you'll be killing through the whole game(s). You can try hurting the patients you're treating, but it will only result in a bad rating for your stage. Oh, and Angie and Val will scowl you pretty badly, which is something you will ''not'' want these two cuties to do. At some point of the game, you may realize that this series just... leaves no room for cruelty!

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* ''VideoGame/TraumaCenter''. Whoo, we have a tough case here. From what you can see, your job is to fight some strange malicious virus that's somehow looks like a vector graphic version of aliens from SpaceInvaders.''VideoGame/SpaceInvaders''. But here's the thing: that's the only thing you'll be killing through the whole game(s). You can try hurting the patients you're treating, but it will only result in a bad rating for your stage. Oh, and Angie and Val will scowl you pretty badly, which is something you will ''not'' want these two cuties to do. At some point of the game, you may realize that this series just... leaves no room for cruelty!



* In ''StarLancer'' your copilot takes over your ship and [[NonStandardGameOver gets you court-marshaled and executed]] if you destroyed a friendly ship. Or rather, if a friendly ship got destroyed while your shots were hitting it. If that sounds like a petty distinction, try being forced to restart a long EscortMission because your copilot decided that it was your flimsy cannons that blew up the friendly capital ship [[note]] Never mind that it is literally impossible to damage capital ships with any of your fighter's weaponry in this game. [[/note]], and not the enemy torpedo that you were desperately trying to shoot down with your flimsy cannons. Ironically, this punishment system actually encourages you to let friendly ships die rather than risk being branded a traitor by trying to save them.

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* In ''StarLancer'' ''VideoGame/StarLancer'' your copilot takes over your ship and [[NonStandardGameOver gets you court-marshaled and executed]] if you destroyed a friendly ship. Or rather, if a friendly ship got destroyed while your shots were hitting it. If that sounds like a petty distinction, try being forced to restart a long EscortMission because your copilot decided that it was your flimsy cannons that blew up the friendly capital ship [[note]] Never mind that it is literally impossible to damage capital ships with any of your fighter's weaponry in this game. [[/note]], and not the enemy torpedo that you were desperately trying to shoot down with your flimsy cannons. Ironically, this punishment system actually encourages you to let friendly ships die rather than risk being branded a traitor by trying to save them.
10th Apr '17 3:04:21 AM Shaid
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* Killing the Little Sisters in ''VideoGame/{{BioShock|1}}'' actually makes the game more difficult than sparing them. Killing the Little Sisters gets you the most ADAM at once. But sparing them ultimately nets you more ADAM from Tenenbaum's gifts that she'll send for sparing every few Sisters. On top of that, some powerful plasmids can only be obtained in these gifts. So, the only reason to kill the Sisters is if you feel like being a jerk.

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* Killing the Little Sisters in ''VideoGame/{{BioShock|1}}'' actually makes the game more difficult than sparing them. Killing the Little Sisters gets you the most ADAM at once. But sparing them ultimately nets you more ADAM from Tenenbaum's gifts that she'll send for sparing every few Sisters. On top of that, some powerful plasmids can only be obtained in these gifts. So, the only reason to kill the Sisters is if you feel like being a jerk. (Doing the math, you actually get the most ADAM by saving them up to the point where you get a gift that increases the amount of ADAM you get... and then killing them for the rest of the game)
1st Apr '17 1:14:12 PM GlitteringFlowers
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* In ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', you can have Jill fight her own father (who's an AntiVillain). If you try this and she doesn't have an A Support with anyone in your army, she'll switch sides and join the enemy, [[PlayerPunch and you'll likely have to kill her too.]]
* In the remake of ''[[VideoGame/FireEmblemAkaneia Fire Emblem: Mystery of the Emblem]]'', Chapter 17 has you fighting [[TheEmpire the Akaneian army]], along with a small handful of poorly-equipped, weak Gra soldiers who are being forced to fight. In order to recruit Sheema and her bodyguard Samson, you have to talk to them without killing any Gra soldiers. If, after that, you decide the Gra soldiers have [[YouHaveOutlivedYourUsefulness outlived their usefulness]] and kill them for Exp ([[KarmaHoudini which you could do in the original with no penalty]]), Samson and Sheema give you a WhatTheHellHero and immidiately turn on you, becoming enemies permenantly. They give pitifully low Exp anyway.

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* ''Franchise/FireEmblem'':
**
In ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', you the player can have Jill fight her own AntiVillain father (who's an AntiVillain). Shiharam. If you try this is done and she doesn't have an A Support with anyone in your the army, [[FaceHeelTurn she'll switch sides and join the enemy, enemy]], [[PlayerPunch and you'll the cast will likely have to kill her too.]]
* ** In the remake of ''[[VideoGame/FireEmblemAkaneia Fire Emblem: Mystery of the Emblem]]'', Chapter 17 has you the cast fighting [[TheEmpire the Akaneian army]], along with a small handful of poorly-equipped, weak Gra soldiers who are being forced to fight. In order to recruit Sheema and her bodyguard Samson, you the players have to talk to them without killing any Gra soldiers. If, after that, you decide the player decides the Gra soldiers have [[YouHaveOutlivedYourUsefulness outlived their usefulness]] and kill them for Exp ([[KarmaHoudini which you could do be done in the original with no penalty]]), Samson and Sheema give you a WhatTheHellHero and immidiately [[WhatTheHellHero get so angry]] at this KickTheDog action that they immediately turn on you, the cast, becoming enemies permenantly.permanently. They give pitifully low Exp anyway.
29th Mar '17 10:31:51 AM crazysamaritan
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** Likewise, [[ImAHumanitarian cannibalism]] is a big no-no to non-orc or caveman characters. As well as the karma hit, the game sneakily modifies your character with a hidden ability that turns all monsters in the game from 'unreasonably aggressive' to 'horrifying unappeasable zerg swarm'. Murder of a friendly human ([[WhatMeasureIsANonhuman and only a human]]) carries a large penalty including loss of intrinsic telepathy if you have it. And for the biggest sin of all, murdering a friendly human being and sacrificing them to your gods? ''Opens a portal to hell''. Ironically, this is a ''good'' thing if you're Chaotic -- then the demons summoned will be friendly, and there's a chance one of them might be a Boss from the end game, whom you now won't have to fight. TheDevTeamThinksOfEverything.

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** Likewise, [[ImAHumanitarian cannibalism]] is a big no-no to non-orc or caveman characters. As well as the karma hit, the game sneakily modifies your character with a hidden ability that turns all monsters in the game from 'unreasonably aggressive' to 'horrifying unappeasable zerg swarm'. Murder of a friendly human ([[WhatMeasureIsANonhuman and only a human]]) carries a large penalty including loss of intrinsic telepathy if you have it. And for the biggest sin of all, murdering a friendly human being and sacrificing them to your gods? ''Opens a portal to hell''. Ironically, this is a ''good'' thing if you're Chaotic -- then the demons summoned will be friendly, and there's a chance one of them might be a Boss from the end game, [[DevelopersForesight whom you now won't have to fight. TheDevTeamThinksOfEverything.fight]].
26th Mar '17 8:58:34 AM nombretomado
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* In the NintendoDS version of ''VideoGame/LegoBatman'', once you unlock Alfred as a character, he'll usually be peaceably standing around as an NPC in the batcave. You can attack him, but once you do, he'll come after you with a [[StealthPun bat]].

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* In the NintendoDS UsefulNotes/NintendoDS version of ''VideoGame/LegoBatman'', once you unlock Alfred as a character, he'll usually be peaceably standing around as an NPC in the batcave. You can attack him, but once you do, he'll come after you with a [[StealthPun bat]].
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