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** As well as ''[[FightersHistory Fighter's History]]'' and its sequel, ''Karnov's Revenge''.
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* In ''[[DragonballZBudokaiTenkaichi 3 Dragon Ball Z: Budokai Tenkaichi 3]]'', fighters who have an existing relationship will have different dialog both before and after combat.

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* In ''[[DragonballZBudokaiTenkaichi 3 Dragon Ball Z: Budokai Tenkaichi 3]]'', fighters who have an existing relationship will have different dialog both before and after combat.
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What a character says while standing victoriously over their opponent's battered body very often give players insight into the characters personality. It can be anything from waxing philosophic to gloating over their victory, from cocky ([[SoulCalibur Maxi]]) to slutty ([[VideoGame/{{Darkstalkers}} Lilith]]) to modest ([[SoulCalibur Talim]]). A character's quotes are usually selected randomly from a few stock ones that reveal nothing about their opponent, but will often have a special one for when they defeat their {{Rival}} or another character they have a connection to. They can vary depending on which mode is being played, and even the conditions of victory in more modern fighting games.

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What a character says while standing victoriously over their opponent's battered body very often give players insight into the characters character's personality. It can be anything from waxing philosophic to gloating over their victory, from cocky ([[SoulCalibur Maxi]]) to slutty ([[VideoGame/{{Darkstalkers}} Lilith]]) to modest ([[SoulCalibur Talim]]). A character's quotes are usually selected randomly from a few stock ones that reveal nothing about their opponent, but will often have a special one for when they defeat their {{Rival}} or another character they have a connection to. They can vary depending on which mode is being played, and even the conditions of victory in more modern fighting games.



* ''StreetFighter'': The screen displayed after a battle features the faces of both fighters, with the loser's face bloody and bruised and the winner's quote below. ''Street Fighter II'' only had one per character, but later games would add more.
** And of course, a famous incident in ''VideoGame/StreetFighterII'' gave rise to [[UrbanLegendOfZelda the rumor of hidden character Sheng Long]].
** In ''VideoGame/StreetFighterIV'' in Arcade mode, each character has a specific victory quote for every other character.

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* ''StreetFighter'': The screen displayed after a battle features the faces of both fighters, with the loser's face bloody and bruised and the winner's quote below. ''Street Fighter II'' ''StreetFighterII'' only had one per character, but later games would add more.
** And of course, a famous (in)famous incident in ''VideoGame/StreetFighterII'' ''[=Street Fighter II=]'' gave rise to [[UrbanLegendOfZelda the rumor of hidden character Sheng Long]].
** In ''VideoGame/StreetFighterIV'' in ''VideoGame/StreetFighterIV'''s Arcade mode, each character has a specific victory quote for every other character.



--> "What strength! But don't forget there are guys like you all over the world..."

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--> "What strength! But don't forget there are many guys like you all over the world...world."



** One inversion from SNK: ''ArtOfFighting'' story mode. Your defeated opponent tells the player where to go look for (your/your best friend's) missing sister next.
** SNK's other series, ''FatalFury'' follows this most happily. ''Fatal Fury 2/Special'' had specific ones for certain fighters if they beat someone special as well as special intro quotes in Arcade mode for certain matchups (For example, Geese's fantastically {{narm}} worthy quote to Terry of "Die like your father you pin-headed son of an ice-cream maker!!") and by ''Fatal Fury 3'', everyone had a specific win quote against everyone else (And generic ones for VS Mode). ''Real Bout 2'' downgraded to everyone having 2 generic quotes and only on VS Mode on the AES version. ''Garou: Mark Of The Wolves'' went back to this with a vengeance, everyone having winquotes against everyone as well as generic ones.

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** One inversion from SNK: ''ArtOfFighting'' ''[[ArtOfFighting Art of Fighting]]'' story mode. Your defeated opponent tells the player where to go look for (your/your best friend's) missing sister next.
** SNK's other series, ''FatalFury'' follows this most happily. ''Fatal Fury 2/Special'' had specific ones for certain fighters if they beat someone special as well as special intro quotes in Arcade mode for certain matchups (For (for example, Geese's fantastically {{narm}} worthy quote to Terry of "Die like your father you pin-headed son of an ice-cream maker!!") and by ''Fatal Fury 3'', everyone had a specific win quote against everyone else (And (and generic ones for VS Vs. Mode). ''Real Bout 2'' downgraded to everyone having 2 generic quotes and only on VS Mode on the AES version. ''Garou: Mark Of The of the Wolves'' went back to this with a vengeance, everyone having winquotes against everyone as well as generic ones.



* In ''DragonballZBudokaiTenkaichi 3'', fighters who have an existing relationship will have different dialog both before and after combat.
* Appears in ''FinalFantasyX''. All games before that (along with X itself) stick with the traditional VictoryPose.

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* In ''DragonballZBudokaiTenkaichi 3'', ''[[DragonballZBudokaiTenkaichi 3 Dragon Ball Z: Budokai Tenkaichi 3]]'', fighters who have an existing relationship will have different dialog both before and after combat.
* Appears in ''FinalFantasyX''. All games before that (along with X ''X'' itself) stick with the traditional VictoryPose.
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* Appears in FinalFantasyX. All games before that (along with X itself) stick with the traditional VictoryPose.

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* Appears in FinalFantasyX.''FinalFantasyX''. All games before that (along with X itself) stick with the traditional VictoryPose.
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** And for friendly rival series ''ArcanaHeart''.

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** And for friendly rival series ''ArcanaHeart''.''VideoGame/ArcanaHeart''.



----

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----
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* ''VideoGame/TeamFortress2'' has various domination quotes.

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* ''VideoGame/TeamFortress2'' has various domination quotes.quotes and quotes for when a team has won.
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* ''{{Xenosaga}}'' would feature a quote from whichever character struck the killing blow on the last enemy of random encounters.

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* ''{{Xenosaga}}'' ''VideoGame/{{Xenosaga}}'' would feature a quote from whichever character struck the killing blow on the last enemy of random encounters.
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* ''TeamFortress2'' has various domination quotes.

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* ''TeamFortress2'' ''VideoGame/TeamFortress2'' has various domination quotes.
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** In additions, every playable character in ''DissidiaFinalFantasy'' has several, depending on factors including the opposition's level (when compared to their own), and their remaining health. When fighting duel battles, every character is given a separate taunt against every other character (that's 144 in total). Some are really specific (such as Kuja and Zidane from ''FinalFantasyIX'' talking about Garland from ''FinalFantasyI'' as if they know him because their game had a Garland as well), others are more generic.

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** In additions, every playable character in ''DissidiaFinalFantasy'' has several, depending on factors including the opposition's level (when compared to their own), and their remaining health. When fighting duel battles, every character is given a separate taunt against every other character (that's 144 in total). Some are really specific (such as Kuja and Zidane from ''FinalFantasyIX'' ''VideoGame/FinalFantasyIX'' talking about Garland from ''FinalFantasyI'' ''VideoGame/FinalFantasyI'' as if they know him because their game had a Garland as well), others are more generic.
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* In ''ValkyrieProfile'', each character has multiple victory quotes. The game would randomly pick one active party member to say one of their quotes after each battle.
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* At the end of each fight in ''FateUnlimitedCodes'', the winner makes a brief ''speech'' (it's based on a VisualNovel after all) to the loser. Usually it's something generic that boils down to "You suck," but between certain character pairs they'll say something relating to the storyline.
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** And of course, a famous incident in ''StreetFighterII'' gave rise to [[UrbanLegendOfZelda the rumor of hidden character Sheng Long]].
** In ''StreetFighterIV'' in Arcade mode, each character has a specific victory quote for every other character.

to:

** And of course, a famous incident in ''StreetFighterII'' ''VideoGame/StreetFighterII'' gave rise to [[UrbanLegendOfZelda the rumor of hidden character Sheng Long]].
** In ''StreetFighterIV'' ''VideoGame/StreetFighterIV'' in Arcade mode, each character has a specific victory quote for every other character.

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* In [[DragonballZ Dragonball Z: Budokai:]] [[ColonCancer Tenkaichi 3]], fighters who have an existing relationship will have different dialog both before and after combat.

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* In [[DragonballZ Dragonball Z: Budokai:]] [[ColonCancer Tenkaichi 3]], ''DragonballZBudokaiTenkaichi 3'', fighters who have an existing relationship will have different dialog both before and after combat.



* ''Xenosaga'' would feature a quote from whichever character struck the killing blow on the last enemy of random encounters.

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* ''Xenosaga'' ''{{Xenosaga}}'' would feature a quote from whichever character struck the killing blow on the last enemy of random encounters.



<<|VideoGameTropes|>>
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** In additions, every playable character in ''[=~Dissidia: Final Fantasy~=]'' has several, depending on factors including the opposition's level (when compared to their own), and their remaining health. When fighting duel battles, every character is given a separate taunt against every other character (that's 144 in total). Some are really specific (such as Kuja and Zidane from ''FinalFantasyIX'' talking about Garland from ''FinalFantasyI'' as if they know him because their game had a Garland as well), others are more generic.

to:

** In additions, every playable character in ''[=~Dissidia: Final Fantasy~=]'' ''DissidiaFinalFantasy'' has several, depending on factors including the opposition's level (when compared to their own), and their remaining health. When fighting duel battles, every character is given a separate taunt against every other character (that's 144 in total). Some are really specific (such as Kuja and Zidane from ''FinalFantasyIX'' talking about Garland from ''FinalFantasyI'' as if they know him because their game had a Garland as well), others are more generic.
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What a character says while standing victoriously over their opponent's battered body very often give players insight into the characters personality. It can be anything from waxing philosophic to gloating over their victory, from cocky ([[SoulCalibur Maxi]]) to slutty ([[{{Darkstalkers}} Lilith]]) to modest ([[SoulCalibur Talim]]). A character's quotes are usually selected randomly from a few stock ones that reveal nothing about their opponent, but will often have a special one for when they defeat their {{Rival}} or another character they have a connection to. They can vary depending on which mode is being played, and even the conditions of victory in more modern fighting games.

to:

What a character says while standing victoriously over their opponent's battered body very often give players insight into the characters personality. It can be anything from waxing philosophic to gloating over their victory, from cocky ([[SoulCalibur Maxi]]) to slutty ([[{{Darkstalkers}} ([[VideoGame/{{Darkstalkers}} Lilith]]) to modest ([[SoulCalibur Talim]]). A character's quotes are usually selected randomly from a few stock ones that reveal nothing about their opponent, but will often have a special one for when they defeat their {{Rival}} or another character they have a connection to. They can vary depending on which mode is being played, and even the conditions of victory in more modern fighting games.

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* ''Tatsunoko vs. Capcom'' gives each character a handful of stock ones, one "fill-in-the-blank" (where they refer to their partner by name), and individual ones for each opponent (in reference to the starting fighter). They're used at random.

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* ''Tatsunoko ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom'' Capcom]]'' gives each character a handful of stock ones, one "fill-in-the-blank" (where they refer to their partner by name), and individual ones for each opponent (in reference to the starting fighter). They're used at random.



* ''Xenosaga'' would feature a quote from whichever character struck the killing blow on the last enemy of random encounters.

to:

* ''Xenosaga'' would feature a quote from whichever character struck the killing blow on the last enemy of random encounters. encounters.
* ''TeamFortress2'' has various domination quotes.
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* MarvelVsCapcom3 gives each character two victory quotes per match, one spoken aloud during a VictoryPose, and the other written in a speech bubble on the next screen. There's quite an impressive selection, which sometimes leads to apparent mood swings from the victor.

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* MarvelVsCapcom3 ''VideoGame/MarvelVsCapcom3'' gives each character two victory quotes per match, one spoken aloud during a VictoryPose, and the other written in a speech bubble on the next screen. There's quite an impressive selection, which sometimes leads to apparent mood swings from the victor.

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A FightingGame trope, often going hand-in-hand with the VictoryPose, where after the match is over, the winner is rewarded with a shot of their character saying something interesting. While 2D fighters will have a seperate screen devoted to the pose and the quote, 3D fighters will often combine the two.

What a character says while standing victoriously over their opponent's battered body very often give players insight into the characters personality. It can be anything from waxing philosophic to gloating over their victory, from cocky ([[SoulCalibur Maxi]]) to slutty ([[{{Darkstalkers}} Lilith]]) to modest ([[SoulCalibur Talim]]). A character's quotes are usually selected randomly from a few stock ones, but will often have a special one for when they defeat their {{Rival}} or another character they have a connection to.

to:

A FightingGame trope, often going hand-in-hand with the VictoryPose, where after the match is over, the winner is rewarded with a shot of their character saying something interesting. interesting.

While 2D fighters will have a seperate separate screen devoted to the pose and the quote, 3D fighters will often combine the two.

What a character says while standing victoriously over their opponent's battered body very often give players insight into the characters personality. It can be anything from waxing philosophic to gloating over their victory, from cocky ([[SoulCalibur Maxi]]) to slutty ([[{{Darkstalkers}} Lilith]]) to modest ([[SoulCalibur Talim]]). A character's quotes are usually selected randomly from a few stock ones, ones that reveal nothing about their opponent, but will often have a special one for when they defeat their {{Rival}} or another character they have a connection to.
to. They can vary depending on which mode is being played, and even the conditions of victory in more modern fighting games.



** And of course, a famous incident in ''[=SFII=]'' gave rise to [[UrbanLegendOfZelda the rumor of hidden character Sheng Long]].
** Rufus in ''IV'' has about three ''paragraphs'' of text on his.

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** And of course, a famous incident in ''[=SFII=]'' ''StreetFighterII'' gave rise to [[UrbanLegendOfZelda the rumor of hidden character Sheng Long]].
** Rufus In ''StreetFighterIV'' in ''IV'' Arcade mode, each character has about three ''paragraphs'' of text on his.a specific victory quote for every other character.
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** For some reason, ''The King of Fighters '97'' had no quotes. ''KOF2000'' was notable in that it also had ''defeat'' quotes in the [[HaveANiceDeath Continue screen]].
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* ''Xenosaga'' would feature a quote from whichever character struck the killing blow on the last enemy of random encounters.
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** And for friendly rival series ''ArcalaHeart''.

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** And for friendly rival series ''ArcalaHeart''.''ArcanaHeart''.
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** And for friendly rival series ''ArcalaHeart''.

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** SNK's other series, ''FatalFury'' follows this most happily. ''Fatal Fury 2/Special'' had specific ones for certain fighters if they beat someone special as well as special intro quotes in Arcade mode for certain matchups (For example, Geese's fantastically {{narm}} worthy quote to Terry of "Die like your father you pin-headed son of an ice-cream maker!!") and by ''Fatal Fury 3'', everyone had a specific win quote against everyone else (And generic ones for VS Mode). ''Real Bout 2'' downgraded to everyone having 2 generic quotes and only on VS Mode on the AES version. ''Garou: Mark Of The Wolves'' went back to this with a vengeance, everyone having winquotes against everyone as well as generic ones.



*** Like GG, ''[[FatalFury Garou: Mark of the Wolves]]'' has a quote for every combination in arcade mode, plus stock winning quotes for VS mode.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* MarvelVsCapcom3 gives each character two victory quotes per match, one spoken aloud during a VictoryPose, and the other written in a speech bubble on the next screen. There's quite an impressive selection, which sometimes leads to apparent mood swings from the victor.
Is there an issue? Send a MessageReason:
None

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* Companions in ''DragonAge'' give these at random at the end of battles, though it's easy to miss them in the BGM and SFX. They also have Defeat Quotes if they need to be revived after combat.
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*** [[{{Engrish}} Not that you would understand it if you only heard the voice.]]

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*** **** [[{{Engrish}} Not that you would understand it if you only heard the voice.]]

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** Like GG, ''[[FatalFury Garou: Mark of the Wolves]]'' has a quote for every combination in arcade mode, plus stock winning quotes for VS mode.

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** That goes for it's {{Spiritual Successor}} {{Blaz Blue}} as well.
***
Like GG, ''[[FatalFury Garou: Mark of the Wolves]]'' has a quote for every combination in arcade mode, plus stock winning quotes for VS mode.


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** The same goes for the {{Tales Series}} games as well.
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*** [[{{Engrish}} Not that you would understand it if you only heard the voice.]]
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** The first ''StreetFighter'' inverted this; your defeated opponent would say...
--> "What strength! But don't forget there are guys like you all over the world..."


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** One inversion from SNK: ''ArtOfFighting'' story mode. Your defeated opponent tells the player where to go look for (your/your best friend's) missing sister next.
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* ''{{Persona 3}}'' gives the VictoryQuote to the character who lands the final blow. Notably, these change late in the game as each character reaches reaches the turning point of their CharacterDevelopment, and they range from pithy (Shinjiro's "[[GratuitousSpanish Adios,]] ''[[PrecisionFStrike asshole]]''.") to {{Tear Jerker}}s (Akihiko's triumphant, "Did you see that, [[spoiler:Shinji]]?" following [[spoiler:Shinjiro's]] death).

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