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** Other colors can have unpredictable effects too. For example, a blue/green card literally named [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366248 Unexpected Results]] which can cast the top card of your deck for free, but forces you to shuffle it first, making it nearly impossible to manipulate the randomness.
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* The Funky Bomb in ''VideoGame/ScorchedEarth'' is a very randomised weapon. When it hits, it fires out shots of its own in random directions. It might take out five opponents, it might only take out the one it landed near, it might do nothing, or if you're exceptionally unlucky, it might even end up taking you out.
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* ''{{Bionicle}}'''s {{Unobtainium}}, Energized Protodermis either transforms all that comes into contact with it into [[BecauseDestinySaysSo whatever its destiny calls for]], or simply destroys it. This goes for everything, from objects to living beings. Then, there are the Reconstitute at Random Kanoka Disks, which transform their target into who-knows-what, [[TeleportersAndTransporters Teleportation disks]], which teleport the targets to random locations, and the Mask of Summoning, which summons random creatures whom the mask's user unfortunately has no control over.

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* ''{{Bionicle}}'''s ''Toys/{{Bionicle}}'''s {{Unobtainium}}, Energized Protodermis either transforms all that comes into contact with it into [[BecauseDestinySaysSo whatever its destiny calls for]], or simply destroys it. This goes for everything, from objects to living beings. Then, there are the Reconstitute at Random Kanoka Disks, which transform their target into who-knows-what, [[TeleportersAndTransporters Teleportation disks]], which teleport the targets to random locations, and the Mask of Summoning, which summons random creatures whom the mask's user unfortunately has no control over.
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* The Wand of Wonder from ''BaldursGate'' strikes whoever its pointed at with a random effect.

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* The Wand of Wonder from ''BaldursGate'' ''VideoGame/BaldursGate'' strikes whoever its pointed at with a random effect.
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* There are a ''lot'' of cards in ''VideoGame/{{Hearthstone}}'' with extremely unpredictable random effects. Many of them generally benefit the user, such as gaining a cheaper copy of almost ''any'' minion [[http://hearthstone.gamepedia.com/Unstable_Portal (Unstable Portal)]] or any spell [[http://hearthstone.gamepedia.com/Nexus-Champion_Saraad (Nexus-Champion Saraad)]] in the entire game[[note]]These ARE limited to collectable cards i.e not ones that are in turn created by other cards such a Ysera[[/note]]. More extreme examples can end up backfiring on the user, such as [[http://hearthstone.gamepedia.com/Gelbin_Mekkatorque Gelbin Mekkatorque]], who summons a random invention that either do positive or negative things to ''any'' character, or [[https://hearthstone.gamepedia.com/Yogg-Saron,_Hope%27s_End Yogg-Saron]], who casts a '''completely random on a completely random target''' for each spell the player had used previously. There's a sizeable BrokenBase over whether this is fun or utterly infuriating.

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* There are a ''lot'' of cards in ''VideoGame/{{Hearthstone}}'' with extremely unpredictable random effects. Many of them generally benefit the user, such as gaining a cheaper copy of almost ''any'' minion [[http://hearthstone.gamepedia.com/Unstable_Portal (Unstable Portal)]] or any spell [[http://hearthstone.gamepedia.com/Nexus-Champion_Saraad (Nexus-Champion Saraad)]] in the entire game[[note]]These ARE limited to collectable cards i.e not ones that are in turn created by other cards such a Ysera[[/note]]. More extreme examples can end up backfiring on the user, such as [[http://hearthstone.gamepedia.com/Gelbin_Mekkatorque Gelbin Mekkatorque]], who summons a random invention that either do positive or negative things to ''any'' character, or [[https://hearthstone.gamepedia.com/Yogg-Saron,_Hope%27s_End Yogg-Saron]], who casts a '''completely random spell on a completely random target''' for each spell the player had used previously. There's a sizeable BrokenBase over whether this is fun or utterly infuriating.
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* There are a ''lot'' of cards in ''VideoGame/{{Hearthstone}}'' with extremely unpredictable random effects, up to and including giving players a copy of almost ''any'' minion [[http://hearthstone.gamepedia.com/Unstable_Portal (Unstable Portal)]] or spell [[http://hearthstone.gamepedia.com/Nexus-Champion_Saraad (Nexus-Champion Saraad)]] in the entire game[[note]]These ARE limited to collectable cards i.e not ones that are in turn created by other cards such a Ysera[[/note]]. There's a sizeable BrokenBase over whether this is fun or utterly infuriating.

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* There are a ''lot'' of cards in ''VideoGame/{{Hearthstone}}'' with extremely unpredictable random effects, up to and including giving players effects. Many of them generally benefit the user, such as gaining a cheaper copy of almost ''any'' minion [[http://hearthstone.gamepedia.com/Unstable_Portal (Unstable Portal)]] or any spell [[http://hearthstone.gamepedia.com/Nexus-Champion_Saraad (Nexus-Champion Saraad)]] in the entire game[[note]]These ARE limited to collectable cards i.e not ones that are in turn created by other cards such a Ysera[[/note]]. More extreme examples can end up backfiring on the user, such as [[http://hearthstone.gamepedia.com/Gelbin_Mekkatorque Gelbin Mekkatorque]], who summons a random invention that either do positive or negative things to ''any'' character, or [[https://hearthstone.gamepedia.com/Yogg-Saron,_Hope%27s_End Yogg-Saron]], who casts a '''completely random on a completely random target''' for each spell the player had used previously. There's a sizeable BrokenBase over whether this is fun or utterly infuriating.
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** Unpredictable results are a core part of D&D, as well as many other roleplaying systems. Wandering monsters, random encounters, loot, many spell effects and curses, and much more are all often determined by dice rolls and tables. Many supplements are little more than a bit of flavour text followed by pages and pages of encounter and effects tables.
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* Both the [[AwesomeButImpractical Awesome and the Impractical]] side of Penny's superpower in ''Literature/PleaseDontTellMyParentsImASupervillain''. On the awesome side, Penny can work in ''any'' theme or tech type, where most mad scientists are restricted to one general field (lasers, biotech, clockwork, candy, etc). She's even duplicated the tech of both the Conquerors and the Puppeteers, two of the most feared alien races in this setting (and mortal enemies). But on the Impractical side, Penny has only limited control over what her power builds, and can't repair or duplicate her work. In short, if Penny asks her power for a weapon, she might get a pneumatic cannon, a nuclear-powered laser, a mind-control cat, a soda knife, or almost anything else, and she has no good way to tell what.

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* The neurotransmitter Promicin, in ''Series/TheFortyFourHundred'' is described as unpredictable -- somebody injected with it will either gain a superpower or drop dead, and there is no way of predicting what that will be.
* In ''Series/{{Lost}}'''s season 4 finale, [[spoiler:moving the island]] is said to be "both dangerous and unpredictable" (partly to explain why it wasn't done before.) We know it resulted in [[spoiler:transporting Ben to Tunisia ten months into the future, but we have no idea where or when the island is.]]
** Now we do, sort of, it [[spoiler: was sent skipping through time randomly across thousands of years. Kind of. Because we definitely saw it disappear to the Oceanic Six, but only the Losties (and not the Others) were moving in time on the Island]]. It's complicated basically.

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* The neurotransmitter Promicin, in ''Series/TheFortyFourHundred'' is described as unpredictable -- somebody injected with it will either gain a superpower or drop dead, and there is no way of predicting what that will be.
be. When Shawn and Burkhoff start researching a way to predict whether someone will survive or not, Jordan Collier asks them to stop, as it will end up turning the world into those who have powers and those who know they will never get them. He prefers the more unpredictable way, as it just requires "one generation of sacrifice" and then the world can move on.
* In ''Series/{{Lost}}'''s season 4 finale, [[spoiler:moving the island]] is said to be "both dangerous and unpredictable" (partly to explain why it wasn't done before.) We know it resulted in [[spoiler:transporting Ben to Tunisia ten months into the future, but we have no idea where or when the island is.]]
** Now
]] Eventually we do, sort of, find out it [[spoiler: was sent skipping through time randomly across thousands of years. Kind of. Because we definitely saw it disappear to the Oceanic Six, but only the Losties (and not the Others) were moving in time on the Island]]. It's complicated basically.
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* ''TabletopGame/{{Warhammer 40000}}'': Anything connected to the Warp or Ork technology. Represented ingame by psykers suffering "perils of the warp" attacks and more esoteric Orky wargear having its own tables of random effects. Ork psykers are beyond random, rolling just to see what completely-unpredictable power they get... every turn.

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* ''TabletopGame/{{Warhammer 40000}}'': Anything connected to the Warp or Ork technology. Represented ingame by psykers suffering "perils of the warp" attacks and more esoteric Orky wargear having its own tables of random effects. Ork psykers are beyond random, rolling just to see what completely-unpredictable power they get... every turn. Each new version of the Ork book adds new ones - from the return of the Shokk Attack Gun (which has a Strength you roll for and occasionally does things like explode or teleport the Big Mek into its target), to the Lootas getting random numbers of shots, to the invention of the Bubble Chukka (produces a spray of bubbles which range from S1 AP1 to S6 AP6 based on a die roll).
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* In an episode of ''PinkyAndTheBrain'', The Brain warns Pinky never to use more than one drop of his shrinking serum, because "it would cause a reaction on the molecular level that is completely unpredictable"; the reaction turns out to be turning people into huge yodeling clog dancers.

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* In an episode of ''PinkyAndTheBrain'', ''WesternAnimation/PinkyAndTheBrain'', The Brain warns Pinky never to use more than one drop of his shrinking serum, because "it would cause a reaction on the molecular level that is completely unpredictable"; the reaction turns out to be turning people into huge yodeling clog dancers.

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* ''Film/GalaxyQuest'' and its Omega-13, though its results are successfully predicted near the end.

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* ''Film/GalaxyQuest'' and its has the Omega-13, though a device created in a CliffHanger two-part episode of the eponymous ShowWithinAShow which was never resolved, meaning its function was never revealed until a bunch of aliens re-created it (ItMakesSenseInContext... sort of). Its results are ''are'' successfully predicted near the end.end, but only as one theory among many; nobody knows for sure what it will do until it's activated.



* The [[WildCards Wild Card]] virus.

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* %%* The [[WildCards Wild Card]] virus.



* The Heart of Gold's improbability drive in ''Radio/TheHitchhikersGuideToTheGalaxy'' works by producing a near-infinite number of unpredictable results and then "picking" the desired one (usually going from Point A to Point B) and sticking with it. Of course, the temporary side effects of engaging it (such as turning into a penguin or generating sperm whales) aren't exactly pleasant.

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* The Heart of Gold's improbability drive in ''Radio/TheHitchhikersGuideToTheGalaxy'' works by producing a near-infinite number of unpredictable results and then "picking" the desired one (usually going from Point A to Point B) and sticking with it. Of course, the temporary side effects of engaging it (such as turning into a penguin or generating sperm whales) aren't exactly pleasant. At one point this is {{invoked}} by activating the Improbability Drive without specifying any desired result at all, on the theory that since Our Heroes are about to be killed by oncoming missiles, any outcome at all is preferable. It works, as the missiles are transformed into a bowl of petunias and a very confused whale, which is very bad for the petunias and whale, but very good for Our Heroes.



* TruthInTelevision: Change just ''one line'' of a sufficiently complex piece of code without fully understanding what it does.
** Segmentation Fault. Core Dumped.

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* TruthInTelevision: Change just ''one line'' of a sufficiently complex piece of code without fully understanding what it does.
** Segmentation
does, e.g.: "Segmentation Fault. Core Dumped."



* The roleplaying game ''TabletopGame/DungeonsAndDragons'' has the ''Wand of Wonder'' (the ''Rod of Wonder'' in later editions)-- a magic item whose effect is randomly determined from a table of 50 or so possibilities each time it's activated. Possible effects range from shooting fireballs to turning a random combatant into a rhinocerous, and a popular pasttime on the game's official forums is coming up with new and even more bizarre effects for the item.

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* ''TabletopGame/DungeonsAndDragons'':
**
The roleplaying game ''TabletopGame/DungeonsAndDragons'' has the ''Wand of Wonder'' (the ''Rod of Wonder'' in later editions)-- a magic item whose effect is randomly determined from a table of 50 or so possibilities each time it's activated. Possible effects range from shooting fireballs to turning a random combatant into a rhinocerous, rhinoceros, and a popular pasttime on the game's official forums is coming up with new and even more bizarre effects for the item.
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* There are a ''lot'' of cards in ''VideoGame/{{Hearthstone}}'' with extremely unpredictable random effects, up to and including giving players a copy of almost ''any'' minion [[http://hearthstone.gamepedia.com/Unstable_Portal (Unstable Portal)]] or spell [[http://hearthstone.gamepedia.com/Nexus-Champion_Saraad (Nexus-Champion Saraad)]] in the entire game[[note]]These ARE limited to collectable cards i.e not ones that are in turn created by other cards such a Ysera[[/note]]. There's a sizeable BrokenBase over whether this is fun or utterly infuriating.
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* Collapsing a hypergate in TheLostFleet can cause an explosion anywhere between "tactical nuke" and "supernova".

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* Collapsing a hypergate in TheLostFleet ''Literature/TheLostFleet'' can cause an explosion anywhere between "tactical nuke" and "supernova".
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* In ''{{Lost}}'''s season 4 finale, [[spoiler:moving the island]] is said to be "both dangerous and unpredictable" (partly to explain why it wasn't done before.) We know it resulted in [[spoiler:transporting Ben to Tunisia ten months into the future, but we have no idea where or when the island is.]]

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* In ''{{Lost}}'''s ''Series/{{Lost}}'''s season 4 finale, [[spoiler:moving the island]] is said to be "both dangerous and unpredictable" (partly to explain why it wasn't done before.) We know it resulted in [[spoiler:transporting Ben to Tunisia ten months into the future, but we have no idea where or when the island is.]]
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namespace


** Previous versions of D&D had a LOT of utterly random effects, usually as dungeon features. The module "In Search Of The Unknown" had a set of magic pools whose effects when drunk changed with every sip.
* Enter the Mists of {{Ravenloft}} without a Vistani guide, and you could find yourself wandering for any amount of time, from minutes to months or (rarely) even ''decades''. Likewise, you could end up in some other Ravenloft domain, come right back to where you started from, be dropped off on your world of origin (if you're an outlander and your DM is merciful), or even get deposited on a completely ''different'' D&D campaign world from your own.

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** Previous versions of D&D ''D&D'' had a LOT of utterly random effects, usually as dungeon features. The module "In Search Of The Unknown" had a set of magic pools whose effects when drunk changed with every sip.
* Enter the Mists of {{Ravenloft}} ''TabletopGame/{{Ravenloft}}'' without a Vistani guide, and you could find yourself wandering for any amount of time, from minutes to months or (rarely) even ''decades''. Likewise, you could end up in some other Ravenloft dread domain, come right back to where you started from, be dropped off on your world of origin (if you're an outlander and your DM is merciful), or even get deposited on a completely ''different'' D&D campaign world from your own.



* Beware if you play as a Necromancer in the UsefulNotes/FurryFandom version of D&D, ''{{Ironclaw}}''; if you try to cast a spell, and you roll at least 3 6's, you'll get hit with a magical backlash that does totally random (but always negative) things. In fact, the official rulebook encourages dungeonmasters to get as creative as they could with what happens.
* Magic is like this in {{GURPS}}. When it fails it does so in extremely random ways. There are at least six different official tables of backlash effects ranging from "Black Magic" (which results in BodyHorror) all the way to Cosmic Humor (which causes reality to mock you in the most painful way it can).

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* Beware if you play as a Necromancer in the UsefulNotes/FurryFandom version of D&D, ''{{Ironclaw}}''; ''TabletopGame/{{Ironclaw}}''; if you try to cast a spell, and you roll at least 3 three 6's, you'll get hit with a magical backlash that does totally random (but always negative) things. In fact, the official rulebook encourages dungeonmasters [=DMs=] to get as creative as they could with what happens.
* Magic is like this in {{GURPS}}.''TabletopGame/{{GURPS}}''. When it fails it does so in extremely random ways. There are at least six different official tables of backlash effects ranging from "Black Magic" (which results in BodyHorror) all the way to Cosmic Humor (which causes reality to mock you in the most painful way it can).
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* Beware if you play as a Necromancer in the FurryFandom version of D&D, ''{{Ironclaw}}''; if you try to cast a spell, and you roll at least 3 6's, you'll get hit with a magical backlash that does totally random (but always negative) things. In fact, the official rulebook encourages dungeonmasters to get as creative as they could with what happens.

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* Beware if you play as a Necromancer in the FurryFandom UsefulNotes/FurryFandom version of D&D, ''{{Ironclaw}}''; if you try to cast a spell, and you roll at least 3 6's, you'll get hit with a magical backlash that does totally random (but always negative) things. In fact, the official rulebook encourages dungeonmasters to get as creative as they could with what happens.
Is there an issue? Send a MessageReason:
None


* The roleplaying game ''DungeonsAndDragons'' has the ''Wand of Wonder'' (the ''Rod of Wonder'' in later editions)-- a magic item whose effect is randomly determined from a table of 50 or so possibilities each time it's activated. Possible effects range from shooting fireballs to turning a random combatant into a rhinocerous, and a popular pasttime on the game's official forums is coming up with new and even more bizarre effects for the item.

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* The roleplaying game ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' has the ''Wand of Wonder'' (the ''Rod of Wonder'' in later editions)-- a magic item whose effect is randomly determined from a table of 50 or so possibilities each time it's activated. Possible effects range from shooting fireballs to turning a random combatant into a rhinocerous, and a popular pasttime on the game's official forums is coming up with new and even more bizarre effects for the item.
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* The various shipboard items used to fight [[http://www.boardgamegeek.com/boardgame/162/the-awful-green-things-from-outer-space ''The Awful Green Things From Outer Space'']] might injure them, cause them to grow, or do nothing at all, completely at random. However, any specific item continues to have consistent results once it's been used.

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* The various shipboard items used to fight [[http://www.boardgamegeek.com/boardgame/162/the-awful-green-things-from-outer-space ''The Awful Green Things From Outer Space'']] ''TabletopGame/TheAwfulGreenThingsFromOuterSpace'' might injure them, cause them to grow, or do nothing at all, completely at random. However, any specific item continues to have consistent results once it's been used.
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* In the webcomic ''TalesOfTheQuestor'', Quentyn's magic sword, Wildcard, could go from unstoppable to useless with every attack due to the unique way it was first charged (A night of drunken spellcasting by Quentyn and his friends).
* Roughly 50% of Riff's inventions in ''SluggyFreelance'' work like this. The Dimensional Flux Agitator has a particularly spotty record.
* The [[DeusExMachina shield of wonder]] from ''{{Goblins}}'', which has a massively varied number of random effects when struck.

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* In the webcomic ''TalesOfTheQuestor'', ''Webcomic/TalesOfTheQuestor'', Quentyn's magic sword, Wildcard, could go from unstoppable to useless with every attack due to the unique way it was first charged (A night of drunken spellcasting by Quentyn and his friends).
* Roughly 50% of Riff's inventions in ''SluggyFreelance'' ''Webcomic/SluggyFreelance'' work like this. The Dimensional Flux Agitator has a particularly spotty record.
* The [[DeusExMachina shield of wonder]] from ''{{Goblins}}'', ''Webcomic/{{Goblins}}'', which has a massively varied number of random effects when struck.
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->--The Skeletor Show

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->--The -->-- The Skeletor Show
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* Red kryptonite has unpredictable effects on ''{{Superman}}'' which last for forty-eight hours and are never repeated. As the essay ''[[http://news.ansible.co.uk/plotdev.html The Well Tempered Plot Device]]'' puts it, this means the writer can try on any daft idea they like with no effect to the comic's continuity.

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* Red kryptonite has unpredictable effects on ''{{Superman}}'' ''Franchise/{{Superman}}'' which last for forty-eight hours and are never repeated. As the essay ''[[http://news.ansible.co.uk/plotdev.html The Well Tempered Plot Device]]'' puts it, this means the writer can try on any daft idea they like with no effect to the comic's continuity.
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** 40k roleplay games (''TabletopGame/DarkHeresy'' and consorts) have a table of varied psychic phenomena, one of which may or may not happen when a psychic power is cast. The worst of the lot are the "perils of the warp", which are just as varied.
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Essentially, the opposite of FunctionalMagic. RandomEffectSpell is a subtrope.

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Essentially, the opposite of FunctionalMagic. RandomEffectSpell and RandomizedDamageAttack is a subtrope.
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[[folder:Pinball]]
* Theoretically, the "Player's Choice" reward in ''Pinball/NoGoodGofers'' allows the player to choose a reward from a spinning wheel. In reality, the choices are shuffled so quickly that it's nearly impossible to consistently get the same award.
[[/folder]]
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* Red mana in ''MagicTheGathering'' is the color of randomness, chaos and unpredictability. Most of the time that appears in the form of cards that happen to interact like that; for example, creatures attacking the turn they come into play and changing the targets of other effects are both red abilities, and both result in unpredictable game states, especially for your opponents. Some effects, though, genuinely require players to randomize things, such as by flipping a coin or rolling a dice. In its most extreme form, the card [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=220300 Scrambleverse]] will assign every card in play to a new controller chosen at random.

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* Red mana in ''MagicTheGathering'' ''TabletopGame/MagicTheGathering'' is the color of randomness, chaos and unpredictability. Most of the time that appears in the form of cards that happen to interact like that; for example, creatures attacking the turn they come into play and changing the targets of other effects are both red abilities, and both result in unpredictable game states, especially for your opponents. Some effects, though, genuinely require players to randomize things, such as by flipping a coin or rolling a dice. In its most extreme form, the card [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=220300 Scrambleverse]] will assign every card in play to a new controller chosen at random.
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* ''Any'' casting in ''{{FATAL}}'', with possible miscast effects including "caster thinks he's a cat" (funny), "caster becomes a serial rapist" (not funny, but [[EvilHasABadSenseOfHumor apparently intended to be]]), "caster gets raped by gay ogres" (DudeNotFunny) and "accidentally casts [[TitleDrop F.]][[TheEndOfTheWorldAsWeKnowIt A.]][[MercyKill T.]][[KillEmAll A.]][[TotalPartyKill L.]]" (a wonderful chance to play a different game).

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* ''Any'' casting in ''{{FATAL}}'', ''TabletopGame/{{FATAL}}'', with possible miscast effects including "caster thinks he's a cat" (funny), "caster becomes a serial rapist" (not funny, but [[EvilHasABadSenseOfHumor apparently intended to be]]), "caster gets raped by gay ogres" (DudeNotFunny) and "accidentally casts [[TitleDrop F.]][[TheEndOfTheWorldAsWeKnowIt A.]][[MercyKill T.]][[KillEmAll A.]][[TotalPartyKill L.]]" (a wonderful chance to play a different game).
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* The [[DeusExMachina shield]] from ''{{Goblins}}'', which has a massively varied number of random effects when struck.

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* The [[DeusExMachina shield]] shield of wonder]] from ''{{Goblins}}'', which has a massively varied number of random effects when struck.
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Divide By Zero is now Reality Breaking Paradox. Misuse and zero context examples are being removed


->''"I mean you turn it on, and'' ''[[DivideByZero reality breaks.]]"''

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->''"I mean you turn it on, and'' ''[[DivideByZero ''[[RealityBreakingParadox reality breaks.]]"''
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* The neurotransmitter Promicin, in ''{{The4400}}'' is described as unpredictable -- somebody injected with it will either gain a superpower or drop dead, and there is no way of predicting what that will be.

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* The neurotransmitter Promicin, in ''{{The4400}}'' ''Series/TheFortyFourHundred'' is described as unpredictable -- somebody injected with it will either gain a superpower or drop dead, and there is no way of predicting what that will be.

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