History Main / UnpredictableResults

8th Mar '16 1:38:10 PM Discar
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* The neurotransmitter Promicin, in ''Series/TheFortyFourHundred'' is described as unpredictable -- somebody injected with it will either gain a superpower or drop dead, and there is no way of predicting what that will be.
* In ''Series/{{Lost}}'''s season 4 finale, [[spoiler:moving the island]] is said to be "both dangerous and unpredictable" (partly to explain why it wasn't done before.) We know it resulted in [[spoiler:transporting Ben to Tunisia ten months into the future, but we have no idea where or when the island is.]]
** Now we do, sort of, it [[spoiler: was sent skipping through time randomly across thousands of years. Kind of. Because we definitely saw it disappear to the Oceanic Six, but only the Losties (and not the Others) were moving in time on the Island]]. It's complicated basically.

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* The neurotransmitter Promicin, in ''Series/TheFortyFourHundred'' is described as unpredictable -- somebody injected with it will either gain a superpower or drop dead, and there is no way of predicting what that will be.
be. When Shawn and Burkhoff start researching a way to predict whether someone will survive or not, Jordan Collier asks them to stop, as it will end up turning the world into those who have powers and those who know they will never get them. He prefers the more unpredictable way, as it just requires "one generation of sacrifice" and then the world can move on.
* In ''Series/{{Lost}}'''s season 4 finale, [[spoiler:moving the island]] is said to be "both dangerous and unpredictable" (partly to explain why it wasn't done before.) We know it resulted in [[spoiler:transporting Ben to Tunisia ten months into the future, but we have no idea where or when the island is.]]
** Now
]] Eventually we do, sort of, find out it [[spoiler: was sent skipping through time randomly across thousands of years. Kind of. Because we definitely saw it disappear to the Oceanic Six, but only the Losties (and not the Others) were moving in time on the Island]]. It's complicated basically.
20th Nov '15 4:25:08 PM CountDorku
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* ''TabletopGame/{{Warhammer 40000}}'': Anything connected to the Warp or Ork technology. Represented ingame by psykers suffering "perils of the warp" attacks and more esoteric Orky wargear having its own tables of random effects. Ork psykers are beyond random, rolling just to see what completely-unpredictable power they get... every turn.

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* ''TabletopGame/{{Warhammer 40000}}'': Anything connected to the Warp or Ork technology. Represented ingame by psykers suffering "perils of the warp" attacks and more esoteric Orky wargear having its own tables of random effects. Ork psykers are beyond random, rolling just to see what completely-unpredictable power they get... every turn. Each new version of the Ork book adds new ones - from the return of the Shokk Attack Gun (which has a Strength you roll for and occasionally does things like explode or teleport the Big Mek into its target), to the Lootas getting random numbers of shots, to the invention of the Bubble Chukka (produces a spray of bubbles which range from S1 AP1 to S6 AP6 based on a die roll).
16th Oct '15 4:24:10 PM nombretomado
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* In an episode of ''PinkyAndTheBrain'', The Brain warns Pinky never to use more than one drop of his shrinking serum, because "it would cause a reaction on the molecular level that is completely unpredictable"; the reaction turns out to be turning people into huge yodeling clog dancers.

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* In an episode of ''PinkyAndTheBrain'', ''WesternAnimation/PinkyAndTheBrain'', The Brain warns Pinky never to use more than one drop of his shrinking serum, because "it would cause a reaction on the molecular level that is completely unpredictable"; the reaction turns out to be turning people into huge yodeling clog dancers.
12th Oct '15 10:19:20 AM HighCrate
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* ''Film/GalaxyQuest'' and its Omega-13, though its results are successfully predicted near the end.

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* ''Film/GalaxyQuest'' and its has the Omega-13, though a device created in a CliffHanger two-part episode of the eponymous ShowWithinAShow which was never resolved, meaning its function was never revealed until a bunch of aliens re-created it (ItMakesSenseInContext... sort of). Its results are ''are'' successfully predicted near the end.end, but only as one theory among many; nobody knows for sure what it will do until it's activated.



* The [[WildCards Wild Card]] virus.

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* %%* The [[WildCards Wild Card]] virus.



* The Heart of Gold's improbability drive in ''Radio/TheHitchhikersGuideToTheGalaxy'' works by producing a near-infinite number of unpredictable results and then "picking" the desired one (usually going from Point A to Point B) and sticking with it. Of course, the temporary side effects of engaging it (such as turning into a penguin or generating sperm whales) aren't exactly pleasant.

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* The Heart of Gold's improbability drive in ''Radio/TheHitchhikersGuideToTheGalaxy'' works by producing a near-infinite number of unpredictable results and then "picking" the desired one (usually going from Point A to Point B) and sticking with it. Of course, the temporary side effects of engaging it (such as turning into a penguin or generating sperm whales) aren't exactly pleasant. At one point this is {{invoked}} by activating the Improbability Drive without specifying any desired result at all, on the theory that since Our Heroes are about to be killed by oncoming missiles, any outcome at all is preferable. It works, as the missiles are transformed into a bowl of petunias and a very confused whale, which is very bad for the petunias and whale, but very good for Our Heroes.



* TruthInTelevision: Change just ''one line'' of a sufficiently complex piece of code without fully understanding what it does.
** Segmentation Fault. Core Dumped.

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* TruthInTelevision: Change just ''one line'' of a sufficiently complex piece of code without fully understanding what it does.
** Segmentation
does, e.g.: "Segmentation Fault. Core Dumped."



* The roleplaying game ''TabletopGame/DungeonsAndDragons'' has the ''Wand of Wonder'' (the ''Rod of Wonder'' in later editions)-- a magic item whose effect is randomly determined from a table of 50 or so possibilities each time it's activated. Possible effects range from shooting fireballs to turning a random combatant into a rhinocerous, and a popular pasttime on the game's official forums is coming up with new and even more bizarre effects for the item.

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* ''TabletopGame/DungeonsAndDragons'':
**
The roleplaying game ''TabletopGame/DungeonsAndDragons'' has the ''Wand of Wonder'' (the ''Rod of Wonder'' in later editions)-- a magic item whose effect is randomly determined from a table of 50 or so possibilities each time it's activated. Possible effects range from shooting fireballs to turning a random combatant into a rhinocerous, rhinoceros, and a popular pasttime on the game's official forums is coming up with new and even more bizarre effects for the item.
2nd Oct '15 4:48:29 AM ArcaneAzmadi
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Added DiffLines:

* There are a ''lot'' of cards in ''VideoGame/{{Hearthstone}}'' with extremely unpredictable random effects, up to and including giving players a copy of almost ''any'' minion [[http://hearthstone.gamepedia.com/Unstable_Portal (Unstable Portal)]] or spell [[http://hearthstone.gamepedia.com/Nexus-Champion_Saraad (Nexus-Champion Saraad)]] in the entire game[[note]]These ARE limited to collectable cards i.e not ones that are in turn created by other cards such a Ysera[[/note]]. There's a sizeable BrokenBase over whether this is fun or utterly infuriating.
8th Jul '15 4:26:12 PM nombretomado
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* Collapsing a hypergate in TheLostFleet can cause an explosion anywhere between "tactical nuke" and "supernova".

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* Collapsing a hypergate in TheLostFleet ''Literature/TheLostFleet'' can cause an explosion anywhere between "tactical nuke" and "supernova".
8th Jul '15 4:15:06 PM nombretomado
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* In ''{{Lost}}'''s season 4 finale, [[spoiler:moving the island]] is said to be "both dangerous and unpredictable" (partly to explain why it wasn't done before.) We know it resulted in [[spoiler:transporting Ben to Tunisia ten months into the future, but we have no idea where or when the island is.]]

to:

* In ''{{Lost}}'''s ''Series/{{Lost}}'''s season 4 finale, [[spoiler:moving the island]] is said to be "both dangerous and unpredictable" (partly to explain why it wasn't done before.) We know it resulted in [[spoiler:transporting Ben to Tunisia ten months into the future, but we have no idea where or when the island is.]]
19th Jun '15 1:19:43 PM justanid
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** Previous versions of D&D had a LOT of utterly random effects, usually as dungeon features. The module "In Search Of The Unknown" had a set of magic pools whose effects when drunk changed with every sip.
* Enter the Mists of {{Ravenloft}} without a Vistani guide, and you could find yourself wandering for any amount of time, from minutes to months or (rarely) even ''decades''. Likewise, you could end up in some other Ravenloft domain, come right back to where you started from, be dropped off on your world of origin (if you're an outlander and your DM is merciful), or even get deposited on a completely ''different'' D&D campaign world from your own.

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** Previous versions of D&D ''D&D'' had a LOT of utterly random effects, usually as dungeon features. The module "In Search Of The Unknown" had a set of magic pools whose effects when drunk changed with every sip.
* Enter the Mists of {{Ravenloft}} ''TabletopGame/{{Ravenloft}}'' without a Vistani guide, and you could find yourself wandering for any amount of time, from minutes to months or (rarely) even ''decades''. Likewise, you could end up in some other Ravenloft dread domain, come right back to where you started from, be dropped off on your world of origin (if you're an outlander and your DM is merciful), or even get deposited on a completely ''different'' D&D campaign world from your own.



* Beware if you play as a Necromancer in the UsefulNotes/FurryFandom version of D&D, ''{{Ironclaw}}''; if you try to cast a spell, and you roll at least 3 6's, you'll get hit with a magical backlash that does totally random (but always negative) things. In fact, the official rulebook encourages dungeonmasters to get as creative as they could with what happens.
* Magic is like this in {{GURPS}}. When it fails it does so in extremely random ways. There are at least six different official tables of backlash effects ranging from "Black Magic" (which results in BodyHorror) all the way to Cosmic Humor (which causes reality to mock you in the most painful way it can).

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* Beware if you play as a Necromancer in the UsefulNotes/FurryFandom version of D&D, ''{{Ironclaw}}''; ''TabletopGame/{{Ironclaw}}''; if you try to cast a spell, and you roll at least 3 three 6's, you'll get hit with a magical backlash that does totally random (but always negative) things. In fact, the official rulebook encourages dungeonmasters [=DMs=] to get as creative as they could with what happens.
* Magic is like this in {{GURPS}}.''TabletopGame/{{GURPS}}''. When it fails it does so in extremely random ways. There are at least six different official tables of backlash effects ranging from "Black Magic" (which results in BodyHorror) all the way to Cosmic Humor (which causes reality to mock you in the most painful way it can).
17th Mar '15 9:24:43 AM nombretomado
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* Beware if you play as a Necromancer in the FurryFandom version of D&D, ''{{Ironclaw}}''; if you try to cast a spell, and you roll at least 3 6's, you'll get hit with a magical backlash that does totally random (but always negative) things. In fact, the official rulebook encourages dungeonmasters to get as creative as they could with what happens.

to:

* Beware if you play as a Necromancer in the FurryFandom UsefulNotes/FurryFandom version of D&D, ''{{Ironclaw}}''; if you try to cast a spell, and you roll at least 3 6's, you'll get hit with a magical backlash that does totally random (but always negative) things. In fact, the official rulebook encourages dungeonmasters to get as creative as they could with what happens.
2nd Mar '15 6:12:41 AM SeptimusHeap
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* The roleplaying game ''DungeonsAndDragons'' has the ''Wand of Wonder'' (the ''Rod of Wonder'' in later editions)-- a magic item whose effect is randomly determined from a table of 50 or so possibilities each time it's activated. Possible effects range from shooting fireballs to turning a random combatant into a rhinocerous, and a popular pasttime on the game's official forums is coming up with new and even more bizarre effects for the item.

to:

* The roleplaying game ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' has the ''Wand of Wonder'' (the ''Rod of Wonder'' in later editions)-- a magic item whose effect is randomly determined from a table of 50 or so possibilities each time it's activated. Possible effects range from shooting fireballs to turning a random combatant into a rhinocerous, and a popular pasttime on the game's official forums is coming up with new and even more bizarre effects for the item.
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