History Main / UnbreakableWeapons

7th Aug '16 5:44:57 AM Morgenthaler
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* ''[[RiseOfTheKasai Mark of Kri and Rise of the Kasai]]'' play this straight. You can bash your sword against armor, other swords, and stone walls—you can block a heavy axe swung by a MightyGlacier with a pair of knives, but your weapons will never break. Not even the wooden ones.
* Most of the games in the ''VideoGame/LegacyOfKain'' series play this straight; in ''Blood Omen'', none of the weapons can be broken. In the ''Soul Reaver'' games (I could be wrong on this one) none of the weapons you pick up—many of which are ceremonial or even decorative—will break, though you'll lose them. ''Defiance'' also features an unbreakble sword in the form of Kain's Reaver. ''Blood Omen 2'' is the only game to feature breakable weapons, and even then, they're only breakable when ''you're'' using them; enemies can block your (superhumanly strong) attacks infinitely without them breaking. However, even this game features an unbreakable weapon in the form of the Soul Reaver itself, which is obtained in the last bossfight or by a cheat code. Being unbreakable is a plot point for the Soul Reaver, however; it's also the only weapon that is broken as part of the plot. Whenever it strikes itself (time travel), one version will break.

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* ''[[RiseOfTheKasai Mark of Kri and Rise of the Kasai]]'' play this straight. You can bash your sword against armor, other swords, and stone walls—you walls--you can block a heavy axe swung by a MightyGlacier with a pair of knives, but your weapons will never break. Not even the wooden ones.
* Most of the games in the ''VideoGame/LegacyOfKain'' series play this straight; in ''Blood Omen'', none of the weapons can be broken. In the ''Soul Reaver'' games (I could be wrong on this one) none of the weapons you pick up—many up--many of which are ceremonial or even decorative—will decorative--will break, though you'll lose them. ''Defiance'' also features an unbreakble sword in the form of Kain's Reaver. ''Blood Omen 2'' is the only game to feature breakable weapons, and even then, they're only breakable when ''you're'' using them; enemies can block your (superhumanly strong) attacks infinitely without them breaking. However, even this game features an unbreakable weapon in the form of the Soul Reaver itself, which is obtained in the last bossfight or by a cheat code. Being unbreakable is a plot point for the Soul Reaver, however; it's also the only weapon that is broken as part of the plot. Whenever it strikes itself (time travel), one version will break.



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* Every ''Franchise/FinalFantasy'' game. Hell, just about every electronic RPG ever made. Swords never break, and guns never jam. The maintenance portion can be handwaved in most games and [=RPGs=] by saying they sharpen blades and maintain and oil guns during down time between battles off screen.

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* Every ''Franchise/FinalFantasy'' game. Hell, just about every electronic RPG ever made. Swords never break, and guns never jam. The maintenance portion can be handwaved in most games and [=RPGs=] by saying they sharpen blades and maintain and oil guns during down time between battles off screen.



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6th Jul '16 8:20:20 PM Shishkahuben
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** Certain item sets which have been PVPBalanced, including the aforementioned Barrows equipment, have usage limits. After hours of use, the Ancient Warriors armor, from the same period as the Barrows set, will actually crumble to dust, making their use in PVP even more risky since they're lost forever once they're done. Ancient equipment is inconsistent in this regard, as the [[RareRandomDrop ludicrously rare]] Third Age equipment, obtainable only through the most difficult treasure trails, are from the same time period as the other sets, and indestructable.
26th Jun '16 10:55:42 AM nombretomado
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* In the original ''BaldursGate'' any non-magical weapon can break after a random period of use. This is attributed to weakness happening because [[spoiler:Mulahey and his kobold {{mooks}} poison the ore in the Nashkel mine]] and not due to a natural property of iron, though. It also stops happening after [[spoiler:Mulahey is killed]].

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* In the original ''BaldursGate'' ''VideoGame/BaldursGate'' any non-magical weapon can break after a random period of use. This is attributed to weakness happening because [[spoiler:Mulahey and his kobold {{mooks}} poison the ore in the Nashkel mine]] and not due to a natural property of iron, though. It also stops happening after [[spoiler:Mulahey is killed]].
15th May '16 1:59:44 AM OrangenChan
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** All weapons in the game qualify for this trope in ''VideoGame/FireEmblemFates''.
11th May '16 4:20:46 PM TheOneWhoTropes
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* ''ValkyrieProfile'' has both Breakable and Unbreakable Weapons. The breakable variety are said to have been made by humans or are barely able to contain the vast amount of power they hold, while the unbreakable ones are made by the gods and have an "ether coating" rendering them indestructible.
** ''[[VideoGame/ValkyrieProfile2Silmeria Silmeria]]'' does this unless a specific Sealstone is used, and ''[[ValkyrieProfileCovenantOfThePlume Covenant]]'' is like this regardless... which is confusing, since both are ''prequels''.

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* ''ValkyrieProfile'' ''VideoGame/ValkyrieProfile'' has both Breakable and Unbreakable Weapons. The breakable variety are said to have been made by humans or are barely able to contain the vast amount of power they hold, while the unbreakable ones are made by the gods and have an "ether coating" rendering them indestructible.
** ''[[VideoGame/ValkyrieProfile2Silmeria Silmeria]]'' does this unless a specific Sealstone is used, and ''[[ValkyrieProfileCovenantOfThePlume ''[[VideoGame/ValkyrieProfileCovenantOfThePlume Covenant]]'' is like this regardless... which is confusing, since both are ''prequels''.
18th Mar '16 4:22:10 PM 04tele
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* Another real life example is a British [[https://en.wikipedia.org/wiki/Centurion_(tank)#Nuclear_tests Centurion tank]], registration number 169041, which belonged to the Australian army. It was built in 1951 and in 1953 it was used as a target in a nuclear weapons test, in which it was placed with its engine running 500m away from a 9.1kt blast (about 2/3 the yield of Little Boy, the bomb dropped on [[UsefulNotes/AtomicBombingsOfHiroshimaAndNagasaki Hiroshima]].) After the test, the tank was badly damaged and if it had had a crew, they would have been killed by the shock wave, but, amazingly, it was still driveable; it had lost some armour plate and some components such as periscopes were sandblasted, but the engine had stopped only because it had run out of fuel. It was subsequently decontaminated, repaired, nicknamed "The Atomic Tank", and returned to active service with the Australian army. It was deployed years later in UsefulNotes/TheVietnamWar, in which it ''survived a direct hit from an RPG''; the crew were all wounded but survived, and the tank remained battleworthy. It was eventually retired, and is now given a place of honour in an Australian barracks: the only known tank to have survived atomic tests and to have gone on protecting its users in a combat zone. Unbreakable Weapon, indeed.
6th Mar '16 10:24:26 AM nombretomado
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* CaptainAmerica's shield is completely unbreakable. The few times it's been broken were either retconned away as weaker copies or the villain had reality-warping powers, and, due to the natures of the stories, the shield was restored in the end.

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* CaptainAmerica's ComicBook/CaptainAmerica's shield is completely unbreakable. The few times it's been broken were either retconned away as weaker copies or the villain had reality-warping powers, and, due to the natures of the stories, the shield was restored in the end.



* A literary example would be the ''{{Redwall}}'' series, where Martin The Warrior's ThunderboltIron sword has lasted for possibly centuries (including a lengthy sojourn on the roof of Redwall Abbey, exposed to the weather for many seasons) without ever rusting or losing its edge.

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* A literary example would be the ''{{Redwall}}'' ''Literature/{{Redwall}}'' series, where Martin The Warrior's ThunderboltIron sword has lasted for possibly centuries (including a lengthy sojourn on the roof of Redwall Abbey, exposed to the weather for many seasons) without ever rusting or losing its edge.



* SamuraiJack and his buddy/rival Scotsman have magic enhanced/blessed swords that are designed to be freaking tough. That neither of them shatters the other's weapon when they first clash is their first clue that they may ''both'' be holy warriors (of a sort).

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* SamuraiJack WesternAnimation/SamuraiJack and his buddy/rival Scotsman have magic enhanced/blessed swords that are designed to be freaking tough. That neither of them shatters the other's weapon when they first clash is their first clue that they may ''both'' be holy warriors (of a sort).
11th Feb '16 8:32:59 PM elemt
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* ''VideoGame/PathOfExile'' has all weapons be indestructible. This is particularly notable when your weapons include daggers made of broken glass and clubs that are just chunks of driftwood, all fully capable of withstanding being set on fire and used to kill enemies made out of rock.



** Though early on the Caveat is mentioned that not all Heron-marked swords are Power-wrought, since the means to forge them was removed.

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** Though early on the Caveat caveat is mentioned that not all Heron-marked swords are Power-wrought, since the means to forge them was removed.
17th Jan '16 9:28:57 AM mariovsonic999
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** Only two games so far has removed weapon duration completely, ''Gaiden'' and ''Fates''. The former is result of EarlyInstallmentWeirdness, while the latter given effects to many of the weapons to compensate for the lack of duration. Only items and staves has duration.

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** Only two games so far has removed weapon duration completely, ''Gaiden'' and ''Fates''. The former is result of EarlyInstallmentWeirdness, while the latter given effects to many of the weapons to compensate for the lack of duration. Only items and staves has duration.
17th Jan '16 9:28:28 AM mariovsonic999
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** Only two games so far has removed weapon duration completely, ''Gaiden'' and ''Fates''. The former is result of EarlyInstallmentWeirdness, while the latter given effects to many of the weapons to compensate for the lack of duration. Only items and staves has duration.
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