History Main / UnbreakableWeapons

22nd Jun '17 6:44:01 AM Piterpicher
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* ''[[RiseOfTheKasai Mark of Kri and Rise of the Kasai]]'' play this straight. You can bash your sword against armor, other swords, and stone walls--you can block a heavy axe swung by a MightyGlacier with a pair of knives, but your weapons will never break. Not even the wooden ones.

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* ''[[RiseOfTheKasai ''[[VideoGame/RiseOfTheKasai Mark of Kri and Rise of the Kasai]]'' play this straight. You can bash your sword against armor, other swords, and stone walls--you can block a heavy axe swung by a MightyGlacier with a pair of knives, but your weapons will never break. Not even the wooden ones.
1st Jun '17 7:33:13 PM nombretomado
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* ''Literature/WheelOfTime'': [[AbsurdlySharpBlade Heron-marked swords]] and other Power-wrought weapons [[spoiler: like Perrin's hammer]] are nearly indestructible, and never need to be sharpened.

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* ''Literature/WheelOfTime'': ''Literature/TheWheelOfTime'': [[AbsurdlySharpBlade Heron-marked swords]] and other Power-wrought weapons [[spoiler: like Perrin's hammer]] are nearly indestructible, and never need to be sharpened.
20th May '17 10:01:33 AM nombretomado
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* Most of the ''{{Ultima}}'' games feature this. Exceptions are usually magic weapons that can run out of charges. [[GaidenGame Ultima Underworld]] subverts the trope, with only the InfinityPlusOneSword being this.

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* Most of the ''{{Ultima}}'' ''VideoGame/{{Ultima}}'' games feature this. Exceptions are usually magic weapons that can run out of charges. [[GaidenGame Ultima Underworld]] subverts the trope, with only the InfinityPlusOneSword being this.
18th May '17 3:35:18 PM GlaceonMage
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** All weapons in the game qualify for this trope in ''VideoGame/FireEmblemFates''.

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** All weapons in the game qualify for this trope in ''VideoGame/FireEmblemFates''.''VideoGame/FireEmblemFates'' and ''VideoGame/FireEmblemGaiden''.
11th Mar '17 9:55:58 AM Kazmahu
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Added DiffLines:

** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' tends to [[BreakableWeapons the other extreme]], with only one unbreakable weapon: [[spoiler:the Master Sword, of course]]. Even then, it's played with; it can still break, but will reform after some time, and will never break against [[spoiler:any of the bosses, since they're aspects of Calamity Ganon, the sword's intended target]].
27th Nov '16 3:10:29 PM ZippyJake
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* In a cinematic ''TabletopGame/{{GURPS}}'' game, guns never jam, swords never dull, knives never break and so on. Interestingly this has no effect on shields, the default assumption is that shields cannot be broken by any force. This is, however, due to the RuleOfFun, as the optional ruleset that provides for it, like [[LoadsAndLoadsOfRules many other optional rule sets in the game]], can become a headache to manage.

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* In a the cinematic ''TabletopGame/{{GURPS}}'' game, rulesets for ''TabletopGame/{{GURPS}}'', guns never jam, swords never dull, knives never break and so on. Interestingly this has no effect on shields, the default assumption is that shields cannot be broken by any force. This is, The latter, however, is due to the RuleOfFun, as the optional ruleset that provides for it, like [[LoadsAndLoadsOfRules many other optional rule sets in the game]], can become a headache to manage.
27th Nov '16 3:09:08 PM ZippyJake
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* In a cinematic ''TabletopGame/{{GURPS}}'' game, guns never jam, swords never dull, knives never break and so on. Interestingly this has no effect on shields, the default assumption is that shields cannot be broken by any force.

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* In a cinematic ''TabletopGame/{{GURPS}}'' game, guns never jam, swords never dull, knives never break and so on. Interestingly this has no effect on shields, the default assumption is that shields cannot be broken by any force. This is, however, due to the RuleOfFun, as the optional ruleset that provides for it, like [[LoadsAndLoadsOfRules many other optional rule sets in the game]], can become a headache to manage.
30th Oct '16 11:08:46 AM nombretomado
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* In a cinematic ''{{GURPS}}'' game, guns never jam, swords never dull, knives never break and so on. Interestingly this has no effect on shields, the default assumption is that shields cannot be broken by any force.

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* In a cinematic ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' game, guns never jam, swords never dull, knives never break and so on. Interestingly this has no effect on shields, the default assumption is that shields cannot be broken by any force.
19th Oct '16 5:43:26 PM nombretomado
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* ''{{Drakengard}}'s'' weapons are UnbreakableWeapons. Kind of funny in that some of the weapons themselves are broken, but won't break further.

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* ''{{Drakengard}}'s'' ''VideoGame/{{Drakengard}}'s'' weapons are UnbreakableWeapons. Kind of funny in that some of the weapons themselves are broken, but won't break further.
29th Sep '16 10:47:12 AM Xlsfd
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** The legendary blade Falchion has infinite uses in the games where it appears. Justified, as it was forged from one of [[BigGood Naga]]'s fangs.
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