History Main / UnbreakableWeapons

18th Mar '16 4:22:10 PM 04tele
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* Another real life example is a British [[https://en.wikipedia.org/wiki/Centurion_(tank)#Nuclear_tests Centurion tank]], registration number 169041, which belonged to the Australian army. It was built in 1951 and in 1953 it was used as a target in a nuclear weapons test, in which it was placed with its engine running 500m away from a 9.1kt blast (about 2/3 the yield of Little Boy, the bomb dropped on [[UsefulNotes/AtomicBombingsOfHiroshimaAndNagasaki Hiroshima]].) After the test, the tank was badly damaged and if it had had a crew, they would have been killed by the shock wave, but, amazingly, it was still driveable; it had lost some armour plate and some components such as periscopes were sandblasted, but the engine had stopped only because it had run out of fuel. It was subsequently decontaminated, repaired, nicknamed "The Atomic Tank", and returned to active service with the Australian army. It was deployed years later in UsefulNotes/TheVietnamWar, in which it ''survived a direct hit from an RPG''; the crew were all wounded but survived, and the tank remained battleworthy. It was eventually retired, and is now given a place of honour in an Australian barracks: the only known tank to have survived atomic tests and to have gone on protecting its users in a combat zone. Unbreakable Weapon, indeed.
6th Mar '16 10:24:26 AM nombretomado
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* CaptainAmerica's shield is completely unbreakable. The few times it's been broken were either retconned away as weaker copies or the villain had reality-warping powers, and, due to the natures of the stories, the shield was restored in the end.

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* CaptainAmerica's ComicBook/CaptainAmerica's shield is completely unbreakable. The few times it's been broken were either retconned away as weaker copies or the villain had reality-warping powers, and, due to the natures of the stories, the shield was restored in the end.



* A literary example would be the ''{{Redwall}}'' series, where Martin The Warrior's ThunderboltIron sword has lasted for possibly centuries (including a lengthy sojourn on the roof of Redwall Abbey, exposed to the weather for many seasons) without ever rusting or losing its edge.

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* A literary example would be the ''{{Redwall}}'' ''Literature/{{Redwall}}'' series, where Martin The Warrior's ThunderboltIron sword has lasted for possibly centuries (including a lengthy sojourn on the roof of Redwall Abbey, exposed to the weather for many seasons) without ever rusting or losing its edge.



* SamuraiJack and his buddy/rival Scotsman have magic enhanced/blessed swords that are designed to be freaking tough. That neither of them shatters the other's weapon when they first clash is their first clue that they may ''both'' be holy warriors (of a sort).

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* SamuraiJack WesternAnimation/SamuraiJack and his buddy/rival Scotsman have magic enhanced/blessed swords that are designed to be freaking tough. That neither of them shatters the other's weapon when they first clash is their first clue that they may ''both'' be holy warriors (of a sort).
11th Feb '16 8:32:59 PM elemt
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* ''VideoGame/PathOfExile'' has all weapons be indestructible. This is particularly notable when your weapons include daggers made of broken glass and clubs that are just chunks of driftwood, all fully capable of withstanding being set on fire and used to kill enemies made out of rock.



** Though early on the Caveat is mentioned that not all Heron-marked swords are Power-wrought, since the means to forge them was removed.

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** Though early on the Caveat caveat is mentioned that not all Heron-marked swords are Power-wrought, since the means to forge them was removed.
17th Jan '16 9:28:57 AM mariovsonic999
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** Only two games so far has removed weapon duration completely, ''Gaiden'' and ''Fates''. The former is result of EarlyInstallmentWeirdness, while the latter given effects to many of the weapons to compensate for the lack of duration. Only items and staves has duration.

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** Only two games so far has removed weapon duration completely, ''Gaiden'' and ''Fates''. The former is result of EarlyInstallmentWeirdness, while the latter given effects to many of the weapons to compensate for the lack of duration. Only items and staves has duration.
17th Jan '16 9:28:28 AM mariovsonic999
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** Only two games so far has removed weapon duration completely, ''Gaiden'' and ''Fates''. The former is result of EarlyInstallmentWeirdness, while the latter given effects to many of the weapons to compensate for the lack of duration. Only items and staves has duration.
12th Jan '16 6:26:14 PM nombretomado
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* ''{{Runescape}}'' weaponry is unusually resilient, for example an axe will continue to fell trees after breaking a thousand steel platebodies to bits. Barrows Armor, however, is extremely old (thousands of years) and will break and decay after fifteen hours of solid use, until it needs to be repaired for hundreds of thousands of coins.
* ''[[NexusWar Nexus Clash]]'' balances this with BreakableWeapons. Actual weapons such as guns and swords break down with use and need to be repaired. Improvised weapons such as crowbars and shovels can be used indefinitely, but are naturally inferior to weapons that were actually ''meant'' to be weapons.

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* ''{{Runescape}}'' ''VideoGame/{{Runescape}}'' weaponry is unusually resilient, for example an axe will continue to fell trees after breaking a thousand steel platebodies to bits. Barrows Armor, however, is extremely old (thousands of years) and will break and decay after fifteen hours of solid use, until it needs to be repaired for hundreds of thousands of coins.
* ''[[NexusWar ''[[VideoGame/NexusWar Nexus Clash]]'' balances this with BreakableWeapons. Actual weapons such as guns and swords break down with use and need to be repaired. Improvised weapons such as crowbars and shovels can be used indefinitely, but are naturally inferior to weapons that were actually ''meant'' to be weapons.
14th Dec '15 5:39:06 AM Nohbody
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* Guns in ''GearsOfWar'' can jam if you mistime the "quick reload" action. Guns can be reloaded normally without any risk of jamming them, it just takes a bit longer.

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* Guns in ''GearsOfWar'' ''VideoGame/GearsOfWar'' can jam if you mistime the "quick reload" action. Guns can be reloaded normally without any risk of jamming them, it just takes a bit longer.



** For that matter, pick any Half-Life mod or Source based game.
* All weapons in ''Franchise/{{Bioshock}}'' are unbreakable, even the ones that are [[http://bioshock.wikia.com/wiki/Grenade_Launcher made out of spare parts]]

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** For that matter, pick any Half-Life mod or Source based game.
* All weapons in ''Franchise/{{Bioshock}}'' ''VideoGame/BioShock'' are unbreakable, even the ones that are [[http://bioshock.wikia.com/wiki/Grenade_Launcher made out of spare parts]]parts.]]
12th Nov '15 4:28:00 PM nombretomado
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* The Diviner weapons in ''RivieraThePromisedLand'' are unbreakable WeaponOfChoice for [[TheChosenMany the Grim Angels]]. The protagonist Ein wields a holy sword named Einherjar while the antagonists use magical lances.

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* The Diviner weapons in ''RivieraThePromisedLand'' ''VideoGame/RivieraThePromisedLand'' are unbreakable WeaponOfChoice for [[TheChosenMany the Grim Angels]]. The protagonist Ein wields a holy sword named Einherjar while the antagonists use magical lances.
11th Nov '15 5:00:48 PM nombretomado
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* In ''RiverCityRansom'', anything that can be used as a weapon can be picked up by the player and used indefinitely as long as it's in the player's possession.

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* In ''RiverCityRansom'', ''VideoGame/RiverCityRansom'', anything that can be used as a weapon can be picked up by the player and used indefinitely as long as it's in the player's possession.
23rd Oct '15 5:52:37 PM nombretomado
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** SkywardSword has only one unbreakable shield, only available from Lanayru's challenge.

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** SkywardSword ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' has only one unbreakable shield, only available from Lanayru's challenge.
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