History Main / UnbreakableWeapons

27th Nov '16 3:10:29 PM ZippyJake
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* In a cinematic ''TabletopGame/{{GURPS}}'' game, guns never jam, swords never dull, knives never break and so on. Interestingly this has no effect on shields, the default assumption is that shields cannot be broken by any force. This is, however, due to the RuleOfFun, as the optional ruleset that provides for it, like [[LoadsAndLoadsOfRules many other optional rule sets in the game]], can become a headache to manage.

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* In a the cinematic ''TabletopGame/{{GURPS}}'' game, rulesets for ''TabletopGame/{{GURPS}}'', guns never jam, swords never dull, knives never break and so on. Interestingly this has no effect on shields, the default assumption is that shields cannot be broken by any force. This is, The latter, however, is due to the RuleOfFun, as the optional ruleset that provides for it, like [[LoadsAndLoadsOfRules many other optional rule sets in the game]], can become a headache to manage.
27th Nov '16 3:09:08 PM ZippyJake
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* In a cinematic ''TabletopGame/{{GURPS}}'' game, guns never jam, swords never dull, knives never break and so on. Interestingly this has no effect on shields, the default assumption is that shields cannot be broken by any force.

to:

* In a cinematic ''TabletopGame/{{GURPS}}'' game, guns never jam, swords never dull, knives never break and so on. Interestingly this has no effect on shields, the default assumption is that shields cannot be broken by any force. This is, however, due to the RuleOfFun, as the optional ruleset that provides for it, like [[LoadsAndLoadsOfRules many other optional rule sets in the game]], can become a headache to manage.
30th Oct '16 11:08:46 AM nombretomado
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* In a cinematic ''{{GURPS}}'' game, guns never jam, swords never dull, knives never break and so on. Interestingly this has no effect on shields, the default assumption is that shields cannot be broken by any force.

to:

* In a cinematic ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' game, guns never jam, swords never dull, knives never break and so on. Interestingly this has no effect on shields, the default assumption is that shields cannot be broken by any force.
19th Oct '16 5:43:26 PM nombretomado
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* ''{{Drakengard}}'s'' weapons are UnbreakableWeapons. Kind of funny in that some of the weapons themselves are broken, but won't break further.

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* ''{{Drakengard}}'s'' ''VideoGame/{{Drakengard}}'s'' weapons are UnbreakableWeapons. Kind of funny in that some of the weapons themselves are broken, but won't break further.
29th Sep '16 10:47:12 AM Xlsfd
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** The legendary blade Falchion has infinite uses in the games where it appears. Justified, as it was forged from one of [[BigGood Naga]]'s fangs.
7th Aug '16 5:44:57 AM Morgenthaler
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[[AC:ActionAdventure Games]]

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[[AC:ActionAdventure Games]][[foldercontrol]]

[[folder: Action Adventure Games ]]



* ''[[RiseOfTheKasai Mark of Kri and Rise of the Kasai]]'' play this straight. You can bash your sword against armor, other swords, and stone walls—you can block a heavy axe swung by a MightyGlacier with a pair of knives, but your weapons will never break. Not even the wooden ones.
* Most of the games in the ''VideoGame/LegacyOfKain'' series play this straight; in ''Blood Omen'', none of the weapons can be broken. In the ''Soul Reaver'' games (I could be wrong on this one) none of the weapons you pick up—many of which are ceremonial or even decorative—will break, though you'll lose them. ''Defiance'' also features an unbreakble sword in the form of Kain's Reaver. ''Blood Omen 2'' is the only game to feature breakable weapons, and even then, they're only breakable when ''you're'' using them; enemies can block your (superhumanly strong) attacks infinitely without them breaking. However, even this game features an unbreakable weapon in the form of the Soul Reaver itself, which is obtained in the last bossfight or by a cheat code. Being unbreakable is a plot point for the Soul Reaver, however; it's also the only weapon that is broken as part of the plot. Whenever it strikes itself (time travel), one version will break.

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* ''[[RiseOfTheKasai Mark of Kri and Rise of the Kasai]]'' play this straight. You can bash your sword against armor, other swords, and stone walls—you walls--you can block a heavy axe swung by a MightyGlacier with a pair of knives, but your weapons will never break. Not even the wooden ones.
* Most of the games in the ''VideoGame/LegacyOfKain'' series play this straight; in ''Blood Omen'', none of the weapons can be broken. In the ''Soul Reaver'' games (I could be wrong on this one) none of the weapons you pick up—many up--many of which are ceremonial or even decorative—will decorative--will break, though you'll lose them. ''Defiance'' also features an unbreakble sword in the form of Kain's Reaver. ''Blood Omen 2'' is the only game to feature breakable weapons, and even then, they're only breakable when ''you're'' using them; enemies can block your (superhumanly strong) attacks infinitely without them breaking. However, even this game features an unbreakable weapon in the form of the Soul Reaver itself, which is obtained in the last bossfight or by a cheat code. Being unbreakable is a plot point for the Soul Reaver, however; it's also the only weapon that is broken as part of the plot. Whenever it strikes itself (time travel), one version will break.



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[[AC:RolePlayingGames]]
* Every ''Franchise/FinalFantasy'' game. Hell, just about every electronic RPG ever made. Swords never break, and guns never jam. The maintenance portion can be handwaved in most games and [=RPGs=] by saying they sharpen blades and maintain and oil guns during down time between battles off screen.

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[[AC:RolePlayingGames]]
[[/folder]]

[[folder: Role Playing Games ]]

* Every ''Franchise/FinalFantasy'' game. Hell, just about every electronic RPG ever made. Swords never break, and guns never jam. The maintenance portion can be handwaved in most games and [=RPGs=] by saying they sharpen blades and maintain and oil guns during down time between battles off screen.



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[[folder: Non-Video
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6th Jul '16 8:20:20 PM Shishkahuben
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Added DiffLines:

** Certain item sets which have been PVPBalanced, including the aforementioned Barrows equipment, have usage limits. After hours of use, the Ancient Warriors armor, from the same period as the Barrows set, will actually crumble to dust, making their use in PVP even more risky since they're lost forever once they're done. Ancient equipment is inconsistent in this regard, as the [[RareRandomDrop ludicrously rare]] Third Age equipment, obtainable only through the most difficult treasure trails, are from the same time period as the other sets, and indestructable.
26th Jun '16 10:55:42 AM nombretomado
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* In the original ''BaldursGate'' any non-magical weapon can break after a random period of use. This is attributed to weakness happening because [[spoiler:Mulahey and his kobold {{mooks}} poison the ore in the Nashkel mine]] and not due to a natural property of iron, though. It also stops happening after [[spoiler:Mulahey is killed]].

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* In the original ''BaldursGate'' ''VideoGame/BaldursGate'' any non-magical weapon can break after a random period of use. This is attributed to weakness happening because [[spoiler:Mulahey and his kobold {{mooks}} poison the ore in the Nashkel mine]] and not due to a natural property of iron, though. It also stops happening after [[spoiler:Mulahey is killed]].
15th May '16 1:59:44 AM OrangenChan
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** All weapons in the game qualify for this trope in ''VideoGame/FireEmblemFates''.
11th May '16 4:20:46 PM TheOneWhoTropes
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* ''ValkyrieProfile'' has both Breakable and Unbreakable Weapons. The breakable variety are said to have been made by humans or are barely able to contain the vast amount of power they hold, while the unbreakable ones are made by the gods and have an "ether coating" rendering them indestructible.
** ''[[VideoGame/ValkyrieProfile2Silmeria Silmeria]]'' does this unless a specific Sealstone is used, and ''[[ValkyrieProfileCovenantOfThePlume Covenant]]'' is like this regardless... which is confusing, since both are ''prequels''.

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* ''ValkyrieProfile'' ''VideoGame/ValkyrieProfile'' has both Breakable and Unbreakable Weapons. The breakable variety are said to have been made by humans or are barely able to contain the vast amount of power they hold, while the unbreakable ones are made by the gods and have an "ether coating" rendering them indestructible.
** ''[[VideoGame/ValkyrieProfile2Silmeria Silmeria]]'' does this unless a specific Sealstone is used, and ''[[ValkyrieProfileCovenantOfThePlume ''[[VideoGame/ValkyrieProfileCovenantOfThePlume Covenant]]'' is like this regardless... which is confusing, since both are ''prequels''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.UnbreakableWeapons