By definition, if video games don't have BreakableWeapons, they have the exact opposite: UnbreakableWeapons. No matter how many times you rapidly fire that gun in full-auto mode, it never malfunctions nor does it ever require any sort of maintenance. Swords never break no matter how many times you foolishly use it to strike armored enemies. Unless, of course, [[GameplayAndStorySegregation the plot calls for it]].

Of course, [[AcceptableBreaksFromReality there's a very good reason for this]] -- most video game characters [[NobodyPoops don't need to go to the toilet]], either, but you don't get so many complaints about that. Expect {{First Person Shooter}}s which do include mechanisms to reflect weapon degradation/malfunction to fall way down the "realistic" end of the FacklerScaleOfFPSRealism.



[[folder: Action Adventure Games ]]

* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' had the breakable Giant's Knife as an exception, and wooden shields can be incinerated in all of the 3D games, but this trope applies to almost all the standard items and equipment in the games. Like-likes throughout the series can often eat your shields, but that's not exactly breaking them. In fact, in later games they'll drop them intact if they're defeated quickly enough.
** ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' has only one unbreakable shield, only available from Lanayru's challenge.
** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' tends to [[BreakableWeapons the other extreme]], with only one unbreakable weapon: [[spoiler:the Master Sword, of course]]. Even then, it's played with; it can still break, but will reform after some time, and will never break against [[spoiler:any of the bosses, since they're aspects of Calamity Ganon, the sword's intended target]].
* ''[[VideoGame/RiseOfTheKasai Mark of Kri and Rise of the Kasai]]'' play this straight. You can bash your sword against armor, other swords, and stone walls--you can block a heavy axe swung by a MightyGlacier with a pair of knives, but your weapons will never break. Not even the wooden ones.
* Most of the games in the ''VideoGame/LegacyOfKain'' series play this straight; in ''Blood Omen'', none of the weapons can be broken. In the ''Soul Reaver'' games (I could be wrong on this one) none of the weapons you pick up--many of which are ceremonial or even decorative--will break, though you'll lose them. ''Defiance'' also features an unbreakble sword in the form of Kain's Reaver. ''Blood Omen 2'' is the only game to feature breakable weapons, and even then, they're only breakable when ''you're'' using them; enemies can block your (superhumanly strong) attacks infinitely without them breaking. However, even this game features an unbreakable weapon in the form of the Soul Reaver itself, which is obtained in the last bossfight or by a cheat code. Being unbreakable is a plot point for the Soul Reaver, however; it's also the only weapon that is broken as part of the plot. Whenever it strikes itself (time travel), one version will break.
* While armor can degrade in ''VideoGame/AssassinsCreedII'', none of Ezio's weapons ever break. It is somewhat justified in the case of the iconic Hidden Blade, whose construction is far ahead of its time.
** The Hidden Blade does break... in a cutscene, two games later.
* If you use a cheat in ''VideoGame/TheMatrixPathOfNeo'' every weapon becomes indestructible, unlike in regular gameplay which has BreakableWeapons.


[[folder: Beat Em Up ]]

* The ''VideoGame/DoubleDragon'' series is notable for being one of the few beat-'em-up franchises to feature unbreakable weapons. Specifically, melee weapons such as the baseball bat and the whip or large objects like oildrums or boulders can be wielded by the player as much as possible, provided the player doesn't lose his weapon by having it fall off-screen out of his reach or into a pitfall. However, the player will drop any weapon his character is wielding after reaching a certain point (normally after completing a stage). In the NES games, weapons will vanish when their original wielders are killed.
* In ''VideoGame/RiverCityRansom'', anything that can be used as a weapon can be picked up by the player and used indefinitely as long as it's in the player's possession.


[[folder: First Person Shooter ]]

* In ''Franchise/{{Halo}}'', [[KineticWeaponsAreJustBetter human weapons don't jam or break]], but alien plasma weapons normally overheat from uninterrupted continuous fire (requiring a brief cooldown period), and eventually run out of energy and must be discarded. Functionally, this serves as a balance for the fact that such weapons don't need to be reloaded.
* Guns in ''VideoGame/GearsOfWar'' can jam if you mistime the "quick reload" action. Guns can be reloaded normally without any risk of jamming them, it just takes a bit longer.
* Special honors ought to go to Gordon Freeman's guns in ''VideoGame/HalfLife''. Any weapon that can still happily fire at full auto despite being immersed in water, toxic waste, massively radioactive liquid that damages the HEV suit, fire, and cold intense enough to cause death in less than a minute ''deserves'' the unbreakable title.
* All weapons in ''VideoGame/BioShock'' are unbreakable, even the ones that are [[ made out of spare parts.]]
* ''{{Videogame/Metro 2033}}'''s weapons are completely invincible during gameplay, despite half of the guns being made from random bits of industrial pipes and pumps. However, the {{Idle Animation}}s frequently show the protagonist breaking his guns, like causing the selector switch on his Bastard carbine to fall off, or accidentally ripping the adjustable stock off of the Duplet shotgun. The trend continues in ''VideoGame/MetroLastLight'', though the guns at least look a little more refined and not about to fall apart.
* ''Videogame/EYEDivineCybermancy'' features completely invulnerable weapons. Interestingly enough, you can actually use the weapons as ''body shields'' by holding them up to your chest, which works especially well with the {{BFG}}s like the [[GatlingGood Sulfatum]]. The guns will happily take several hundred bullets straight to their receiver and barrel(s), then work perfectly fine. The [=HS010=] submachine gun will work perfectly fine after firing a dozen magazines in its [[MoreDakka triple-fire rate mode]], though it ''sounds'' like it is ripping itself apart when fired. The swords (including the high-explosive {{BFS}}) will all work perfectly fine after slashing through thousands of mooks, and work perfectly fine after the player jumps three stories into the air to slash at an attack helicopter.
* In ''VideoGame/{{Borderlands 2}}'', Marcus Kincaid, Pandora's resident gun runner, is introduced in a cutscene where a resident of Sanctuary asks for a refund for a malfunctioning gun. Marcus analyzes it a little, then shoots the customer's leg. It (possibly unintentionally) lampshades that, both in this game and [[VideoGame/{{Borderlands}} its predecessor]], all the guns on the planet work ''no matter what'': even getting swallowed by animals with bile capable of dissolving '''bank vault doors''' won't cause the weapon to so much as misfire even once.
* The Moonraker/Military Laser in ''VideoGame/{{Goldeneye 007}}'' for the Nintendo 64. This can prompt people running around holding Z, making a particularly annoying noise.


[[folder: Hack And Slash ]]

* ''VideoGame/{{Drakengard}}'s'' weapons are UnbreakableWeapons. Kind of funny in that some of the weapons themselves are broken, but won't break further.
* ''Franchise/DevilMayCry'' deserves special mention, considering some of the downright ridiculous things that Dante does with his sword, such as ''jamming it into the ground and using it to spin around repeatedly, continuously twisting the sword through a foot of solid concrete.'' However, since it was said before that Dante fires bullets from guns using his demon energy, and pretty much all of his weapons are demonic in nature, this may not be too much of a stretch for some.
* The original ''VideoGame/{{Diablo}}'' had a durability exploit in which, through the use of Hidden Shrines, the player can raise the durability of an item to the specific value of 255, which the game recognizes as indestructible.
** The sequel provides intentional examples, such as mods and socketables making an item indestructible.
* ''VideoGame/PathOfExile'' has all weapons be indestructible. This is particularly notable when your weapons include daggers made of broken glass and clubs that are just chunks of driftwood, all fully capable of withstanding being set on fire and used to kill enemies made out of rock.


[[folder: MMORP Gs ]]

* ''VideoGame/{{Runescape}}'' weaponry is unusually resilient, for example an axe will continue to fell trees after breaking a thousand steel platebodies to bits. Barrows Armor, however, is extremely old (thousands of years) and will break and decay after fifteen hours of solid use, until it needs to be repaired for hundreds of thousands of coins.
** Certain item sets which have been PVPBalanced, including the aforementioned Barrows equipment, have usage limits. After hours of use, the Ancient Warriors armor, from the same period as the Barrows set, will actually crumble to dust, making their use in PVP even more risky since they're lost forever once they're done. Ancient equipment is inconsistent in this regard, as the [[RareRandomDrop ludicrously rare]] Third Age equipment, obtainable only through the most difficult treasure trails, are from the same time period as the other sets, and indestructable.
* ''[[VideoGame/NexusWar Nexus Clash]]'' balances this with BreakableWeapons. Actual weapons such as guns and swords break down with use and need to be repaired. Improvised weapons such as crowbars and shovels can be used indefinitely, but are naturally inferior to weapons that were actually ''meant'' to be weapons.


[[folder: Role Playing Games ]]

* Every ''Franchise/FinalFantasy'' game. Hell, just about every electronic RPG ever made. Swords never break, and guns never jam. The maintenance portion can be handwaved in most games and [=RPGs=] by saying they sharpen blades and maintain and oil guns during down time between battles off screen.
** Early games had archery consume arrows, which is a partial aversion.
** Weapons (and armour) in ''VideoGame/FinalFantasyTactics'' can be broken with Knight or Divine Knight skills, Samurai abilities in the same game could break the katana it used, and there was the Ogre Nix in ''VideoGame/FinalFantasyVI'' which would randomly break after use, but this can be prevented with the right Support ability.
** Irvine from ''VideoGame/FinalFantasyVIII'' actually had limited ammo for his guns... though only in his Limit Break.
*** Of course, ''VideoGame/FinalFantasyVIII'' actually said that [[LeaningOnTheFourthWall weapons were completely indestructible]] as part of the [=SeeD=] ranking exam.
** One common exception is items that can be used to invoke some kind of magical property, generally casting a spell for no MP cost. Even when the item could be used to strike enemies forever without a dent, one use of its mystic power is likely to shatter it forever.
*** Even this isn't consistently the case, as in the first ''VideoGame/{{Final Fantasy|I}}'', [[VideoGame/FinalFantasyIII III]] and [[VideoGame/FinalFantasyIV IV]], spell casting weapons never break after use. As a tradeoff, they are generally limited to casting lower level spells.
* In the original ''VideoGame/BaldursGate'' any non-magical weapon can break after a random period of use. This is attributed to weakness happening because [[spoiler:Mulahey and his kobold {{mooks}} poison the ore in the Nashkel mine]] and not due to a natural property of iron, though. It also stops happening after [[spoiler:Mulahey is killed]].
* Every ''VideoGame/WorldOfMana'' game. Unlike the previous two examples, there are no exceptions to this. The Mana Sword does seem to ''rust'' easily, but it never breaks.
* ''VideoGame/ValkyrieProfile'' has both Breakable and Unbreakable Weapons. The breakable variety are said to have been made by humans or are barely able to contain the vast amount of power they hold, while the unbreakable ones are made by the gods and have an "ether coating" rendering them indestructible.
** ''[[VideoGame/ValkyrieProfile2Silmeria Silmeria]]'' does this unless a specific Sealstone is used, and ''[[VideoGame/ValkyrieProfileCovenantOfThePlume Covenant]]'' is like this regardless... which is confusing, since both are ''prequels''.
* ''StarWars: KnightsOfTheOldRepublic''. Most physical melee weapons are alloyed with a supposedly-rare {{Unobtainium}} to keep enemy lightsabers from cutting through them like butter. Firearms of all sorts have infinite amounts of the appropriate ammo. Lightsabers... are about as indestructible as you'd expect. They're still {{Game Breaker}}s.
** Lampshaded in ''KOTOR 2'', when you meet a Mandalorian who had his spare ammo eaten, his gun's ammo depleted, then broke the gun by using it as a club. He points out that he was careless because, hey, when was the last time YOU ran out of ammo?
* Most of the ''VideoGame/{{Ultima}}'' games feature this. Exceptions are usually magic weapons that can run out of charges. [[GaidenGame Ultima Underworld]] subverts the trope, with only the InfinityPlusOneSword being this.
* ''VideoGame/GoldenSun'' averts this. Items/weapons that can be used as items, if used in battle, can and frequently do break. You can get them fixed, but not mid-battle. However, broken weapons and items just mean you can no longer use their special effects and they have a lower resale value when broken; you can still equip them for stat changes as normal.
* The Diviner weapons in ''VideoGame/RivieraThePromisedLand'' are unbreakable WeaponOfChoice for [[TheChosenMany the Grim Angels]]. The protagonist Ein wields a holy sword named Einherjar while the antagonists use magical lances.
* ''VideoGame/TheElderScrollsVSkyrim'' has all weapons unbreakable, in contrast to past title's BreakableWeapons tradition.
* While previous games in the series played the trope completely straight, ''[[VideoGame/KingsField King's Field: The Ancient City]]'' does a variation. All weapons have a durability rating that degrades with use, but this rating will never go below 50%. Weapons can be repaired at a smithy to restore their durability but even a weapon at its lowest durability may still be used indefinitely, albeit with less attack power.
* While SystemShock2 in general is notorious for its rapidly degrading weapons, there's a psychic power that makes them indestructible as long as it's active.


[[folder: Third Person Shooter ]]

* The ''VideoGame/{{Crusader}}'' games' weapons are Unbreakable. This is odd, because the RP-22 and RP-32 are explicitly described as "indestructible" due to their construction, but no other weapons are.
* ''VideoGame/DeadSpace'' and ''VideoGame/DeadSpace2'' had weapons you could beat enemies to death with and they would still be in perfect mechanical condition.


[[folder: Turn Based Strategy ]]

* ''VideoGame/FireEmblem'' usually has one or two unbreakable artifact weapons per game, as an exception to otherwise being a superlative example of BreakableWeapons. Also, weapons exclusive to the {{Climax Boss}}es and {{Final Boss}}es tend to be unbreakable as a rule of thumb.
** ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'', ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'', and ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' (all remakes of each other for the most part) have the Starsphere, which makes any weapon held by the character wielding it unbreakable. (It also appears in ''New Mystery'', but with a different effect.)
** ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' have Ike's Ragnell, Elincia's Amiti, and the Black Knight's Alondite. In addition, near the end of ''Radiant Dawn'', you get to make ''up to 13 weapons of your choice'' unbreakable for the final three chapters, so long as a character sent into the final campaign can use that weapon. This includes long-range tomes that normally have only five uses and the game's [[InfinityPlusOneSword Infinity +1 Swords]].
** ''Awakening'' introduces the skill "Armsthrift", allowing any character that can become a [[JackOfAllStats Mercenary]] to possibly keep a use of their weapon. [[GuideDangIt By messing with the Inheritance system a bit]], [[GameBreaker it becomes possible to have this go off every single time.]]
** All weapons in the game qualify for this trope in ''VideoGame/FireEmblemGaiden'' and ''VideoGame/FireEmblemFates''.
** The legendary blade Falchion has infinite uses in the games where it appears. Justified, as it was forged from one of [[BigGood Naga]]'s fangs.


[[folder: Other ]]

* Played straight in ''VideoGame/DwarfFortress''; you can wallop a Bronze Colossus with a wooden training sword as long as you like without fear of it breaking, not that you'll get in enough hits to really make this trope noticeable before it clobbers you, and simple wooden shields can deflect the fiery breath of a dragon without noticeable damage. This trope's opposite, as well as wear and tear on armour and weapons that has to be mended, is on the to-do list for a future release.


[[folder: Non-Video Game Examples ]]

* ComicBook/CaptainAmerica's shield is completely unbreakable. The few times it's been broken were either retconned away as weaker copies or the villain had reality-warping powers, and, due to the natures of the stories, the shield was restored in the end.
* In the cinematic rulesets for ''TabletopGame/{{GURPS}}'', guns never jam, swords never dull, knives never break and so on. Interestingly this has no effect on shields, the default assumption is that shields cannot be broken by any force. The latter, however, is due to the RuleOfFun, as the optional ruleset that provides for it, like [[LoadsAndLoadsOfRules many other optional rule sets in the game]], can become a headache to manage.
* A literary example would be the ''Literature/{{Redwall}}'' series, where Martin The Warrior's ThunderboltIron sword has lasted for possibly centuries (including a lengthy sojourn on the roof of Redwall Abbey, exposed to the weather for many seasons) without ever rusting or losing its edge.
** (Although it starts off "broken" by Martin's archenemy, and only gets Indestructible after a Badger Lord re-forges it.)
* WesternAnimation/SamuraiJack and his buddy/rival Scotsman have magic enhanced/blessed swords that are designed to be freaking tough. That neither of them shatters the other's weapon when they first clash is their first clue that they may ''both'' be holy warriors (of a sort).
* The Legendary Weapons in ''Series/KyoryuSentaiZyuranger''. The Zyurangers sought them after Dora Skeleton sundered their original weapons with no effort whatsoever.
* Something of a real life example would be the AK-47, or at least if one goes by reputation. Many a story has been told where some ungodly abuse has befallen an AK-47 rifle, usually ending with "I cleared the chamber, loaded a magazine and it fired like new". The reality is, while the AK-47 ''is'' a durable rifle, it can still jam without proper care. Where it is made also affects quality, since obviously an AK made in a professional factory in Eastern Europe is going to be better than something a tin-pot dictator made with unskilled labor out of pig iron.
* Cut Man's blades in ''Webcomic/MSPaintMasterpieces'' which is true to the games' WordOfGod.
* Japanese Tables largely thanks to MemeticMutation deriving from [[Wrestling/{{FMW}} Frontier Martial-Arts Wrestling]]'s use of tables that proved to be harder to break than car windows, and the rest of the car for that matter. Just ask any Pro Wrestler who nearly broke their backs on those things!
* In the ''WebAnimation/DeathBattle'' between [[VideoGame/NinjaGaiden Ryu Hayabusa]] and [[VideoGame/{{Strider}} Strider Hiryu]], Ryu's Dragon Sword is described as being practically indestructible [[spoiler:and proved to be the only weapon in his arsenal that could withstand the [[HotBlade heat of Hiryu's cypher]]]].
* ''TabletopGame/DungeonsAndDragons'' and ''TabletopGame/{{Pathfinder}}'' technically avert this, as Sundering weapons is a legitimate combat maneuver, and spells such as Shatter can be used to affect equipment as well...however, ''regular'' use never damages equipment. You can hack away all day at that dragon's super dense scales, your sword won't get any duller.
** Artifacts on the other hand, fit this trope. Minor artifacts can be broken, but can always be repaired and are generally impossible to destroy outside of specific, usually difficult conditions, like bathing one in the blood of a thousand virgin dragons under a blue moon, or what have you. Major artifacts can't even be broken, and can only be destroyed in their specified manner.
* ''Literature/TheWheelOfTime'': [[AbsurdlySharpBlade Heron-marked swords]] and other Power-wrought weapons [[spoiler: like Perrin's hammer]] are nearly indestructible, and never need to be sharpened.
** Though early on the caveat is mentioned that not all Heron-marked swords are Power-wrought, since the means to forge them was removed.
* ''Manga/OnePiece'': Post-[[spoiler:TimeSkip]], [[spoiler:Dracule Mihawk]] taught Roronoa Zoro to master his [[KiManipulation Haki]] so he'd no longer break his swords upon facing a too strong enemy.
* Another real life example is a British [[ Centurion tank]], registration number 169041, which belonged to the Australian army. It was built in 1951 and in 1953 it was used as a target in a nuclear weapons test, in which it was placed with its engine running 500m away from a 9.1kt blast (about 2/3 the yield of Little Boy, the bomb dropped on [[UsefulNotes/AtomicBombingsOfHiroshimaAndNagasaki Hiroshima]].) After the test, the tank was badly damaged and if it had had a crew, they would have been killed by the shock wave, but, amazingly, it was still driveable; it had lost some armour plate and some components such as periscopes were sandblasted, but the engine had stopped only because it had run out of fuel. It was subsequently decontaminated, repaired, nicknamed "The Atomic Tank", and returned to active service with the Australian army. It was deployed years later in UsefulNotes/TheVietnamWar, in which it ''survived a direct hit from an RPG''; the crew were all wounded but survived, and the tank remained battleworthy. It was eventually retired, and is now given a place of honour in an Australian barracks: the only known tank to have survived atomic tests and to have gone on protecting its users in a combat zone. Unbreakable Weapon, indeed.