Follow TV Tropes

Following

History Main / TreeTrunkTour

Go To

OR

Added: 181

Changed: 77

Is there an issue? Send a MessageReason:
None


** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Link starts the game inside an ArborealAbode, since the Kokiri live in them (although Link isn't one) and you can enter some of them. The very first dungeon is located inside the Great Deku Tree, where Link has to find and slay the parasitic GiantSpider Gohma.
** In ''VideoGame/TheLegendOfZeldaMajorasMask'', Link ends up in Termina after entering a tree (which functions as a portal between that world and Hyrule).
** Happens a lot in ''VideoGame/TheLegendOfZeldaTheMinishCap'' due to Link's ability to shrink himself and the fact that the game's featured race, the Minish, mostly live inside {{Arboreal Abode}}s.
** ''VideoGame/TheLegendOfZeldaSkywardSword'' also has a large tree, with a hollow section that must be entered in order to reach the top. Besides more common overworld foes, Link will have to fight his way through giant hornets, [[BatOutOfHell bat-like Keese]] and wall-creeping spiders.

to:

** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''[[ VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', Link starts the game inside an ArborealAbode, since the Kokiri live in them (although Link isn't one) and you can enter some of them. The very first dungeon is located inside the Great Deku Tree, where Link has to find and slay the parasitic GiantSpider Gohma.
** In ''VideoGame/TheLegendOfZeldaMajorasMask'', ''[[ VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', Link ends up in Termina after entering a tree (which functions as a portal between that world and Hyrule).
** Happens a lot in ''VideoGame/TheLegendOfZeldaTheMinishCap'' ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'' due to Link's ability to shrink himself and the fact that the game's featured race, the Minish, mostly live inside {{Arboreal Abode}}s.
** ''VideoGame/TheLegendOfZeldaSkywardSword'' ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' also has a large tree, with a hollow section that must be entered in order to reach the top. Besides more common overworld foes, Link will have to fight his way through giant hornets, [[BatOutOfHell bat-like Keese]] and wall-creeping spiders.spiders.
** One section of Hyrule Field in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' is dominated by gigantic hollow tree trunks, many of which lay on their sides.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Ginso Tree in ''VideoGame/OriAndTheBlindForest'' is a massive tree full of portals containing the Element of Water, which needs to be fixed in order to purify the waters of [[TheLostWoods Nibel]], about two thirds of the way up. The game [[EverythingTryingToKillYou being what it is]], this summons a massive torrent of water that chases you the rest of the way to the top. Expect to die a lot during this part, especially if you don't quite have the game's JumpPhysics down yet. The tree is a OneTimeDungeon in the original version while the [[UpdatedRerelease Definitive Edition]] allows you to revisit it.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:300:Don't look so smug, Kiddy. [[PlayerTic You're probably in the lead so you'll soak up the first hit]].]]

to:

[[caption-width-right:300:Don't [[caption-width-right:256:Don't look so smug, Kiddy. [[PlayerTic You're probably in the lead so you'll soak up the first hit]].]]
Is there an issue? Send a MessageReason:
Higher quality. Native resolution.


[[quoteright:300:[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble https://static.tvtropes.org/pmwiki/pub/images/donkey_kong_country_3_barrel_shield_bustup.png]]]]

to:

[[quoteright:300:[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble https://static.[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/donkey_kong_country_3_barrel_shield_bustup.png]]]]org/pmwiki/pub/images/donkey_kong_country_3_barrel_shield_bust_up.png]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Cuphead}}'' has Treetop Trouble, one of the few platforming levels of the game, featuring a variety of ramps, platforms and mosquito-carried leafs as supports and an enemy population of giant beetles and living logs, alongside giant woodpeckers as obstacles and a dragonfly boss.

to:

* ''VideoGame/{{Cuphead}}'' has Treetop Trouble, one of the few platforming levels of the game, featuring a variety of ramps, platforms and mosquito-carried leafs leaves as supports and an enemy population of giant beetles and living logs, alongside giant woodpeckers as obstacles and a dragonfly boss.
Is there an issue? Send a MessageReason:
None


Compare ArborealAbode, which is when an entire residence is found within a tree. It's possible for both tropes to overlap too, in case your game features tree-living people whose homes can be entered.

to:

Compare ArborealAbode, which is when an entire residence is found within a tree. It's possible for both these tropes to overlap too, overlap, in case your game features tree-living people whose homes can be entered.



* ''[[VideoGame/{{Prehistorik}} Prehistorik Man]]'' has three such levels: First a RiseToTheChallenge in the aftermath of the volcano eruption, then an AirAidedAcrobatics level, and finally a BlackoutBasement ending with the second boss (the last level in Easy mode).

to:

* ''[[VideoGame/{{Prehistorik}} Prehistorik Man]]'' ''VideoGame/{{Prehistorik}}'': ''Prehistorik Man'' has three such levels: First first a RiseToTheChallenge in the aftermath of the volcano eruption, then an AirAidedAcrobatics level, and finally a BlackoutBasement ending with the second boss (the last level in Easy mode).



* ''VideoGame/{{Cuphead}}'' has Treetop Trouble, one of the few platforming levels of the game, featuring many of the usual elements described in the trope's entry.

to:

* ''VideoGame/{{Cuphead}}'' has Treetop Trouble, one of the few platforming levels of the game, featuring many a variety of the usual elements described in the trope's entry.ramps, platforms and mosquito-carried leafs as supports and an enemy population of giant beetles and living logs, alongside giant woodpeckers as obstacles and a dragonfly boss.
Is there an issue? Send a MessageReason:
Linked to the new page.


** ''VideoGame/MegaManZero'' 4: In a variant, Noble Mandrago's level starts with you entering a tree... and then fall down to see multiple underground artificial vine growths that cover the whole stage. Zero has to clear his way through thick vines, spikes, multiple enemies and one miniboss to get to the boss.

to:

** ''VideoGame/MegaManZero'' 4: ''VideoGame/MegaManZero4'': In a variant, Noble Mandrago's level starts with you entering a tree... and then fall down to see multiple underground artificial vine growths that cover the whole stage. Zero has to clear his way through thick vines, spikes, multiple enemies and one miniboss to get to the boss.

Added: 221

Changed: 37

Is there an issue? Send a MessageReason:
None


This setting might be its own level or part of a greater LostWoods or JungleJapes level. It might even lead to a TreeTopTown. Common obstacles include tree-living creatures such as [[BigCreepyCrawlies giant bugs]] (like [[SpidersAreScary spiders]] or [[BeeAfraid bees]]), [[ManiacMonkeys angry monkeys]] or [[FeatheredFiend territorial birds]].

to:

This setting might be its own level or part of a greater LostWoods or JungleJapes level. It might even lead to a TreeTopTown. Common obstacles include tree-living creatures such as [[BigCreepyCrawlies giant bugs]] (like [[SpidersAreScary spiders]] {{spiders|AreScary}} or [[BeeAfraid bees]]), {{bee|Afraid}}s), [[ManiacMonkeys angry monkeys]] or [[FeatheredFiend territorial birds]].



[[folder: Action-Adventure Games]]

to:

[[folder: Action-Adventure [[folder:Action-Adventure Games]]



[[folder: Adventure Games]]

to:

[[folder: Adventure [[folder:Adventure Games]]



[[folder: Platform Games]]

to:

[[folder: Platform [[folder:Platform Games]]


Added DiffLines:

* In the first area of ''VideoGame/{{Seiklus}}'' is a tree you can enter and from there drop down into the caverns or climb on top where you can get {{kidnapp|ingBirdOfPrey}}ed by an eagle that drops you off at a volcano.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Cuphead}}'' has Treetop Trouble, one of the few platforming levels of the game, featuring many of the usual elements described in the trope's entry.

Added: 630

Changed: 1088

Removed: 397

Is there an issue? Send a MessageReason:
Alphabetizing Platform Games examples and adding a new one.


* ''VideoGame/DonkeyKongCountry''

to:

* ''VideoGame/DonkeyKongCountry''Much of [[FourSeasonsLevel Click Clock Wood]] in ''VideoGame/BanjoKazooie'' takes place in a giant tree, with such inhabitants as [[VideoGame/DonkeyKongCountry Gnawty the Beaver]], Nabnut the Squirrel, Eyrie the Eagle, and [[BeeAfraid The Zubbas]].
* ''VideoGame/DonkeyKongCountry'':



* The ''VideoGame/TheJungleBook'' LicensedGame has The Great Tree. In most versions of the game, it serves as the second level[[note]]It serves as the third level of the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] version[[/note]]. Certain versions of the game have entrance holes that serve as elevators when Mowgli goes into them. The boss of the level is [[SnakesAreSinister Kaa]]. There is also a later level called The Tree Village that acts similarly.



* In ''VideoGame/MalditaCastilla'', the second part of stage 5 takes place inside a tree where the witch practices the dark arts.



* Much of [[FourSeasonsLevel Click Clock Wood]] in ''VideoGame/BanjoKazooie'' takes place in a giant tree, with such inhabitants as [[VideoGame/DonkeyKongCountry Gnawty the Beaver]], Nabnut the Squirrel, Eyrie the Eagle, and [[BeeAfraid The Zubbas]].
* The ''VideoGame/TheJungleBook'' LicensedGame has The Great Tree. In most versions of the game, it serves as the second level[[note]]It serves as the third level of the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] version[[/note]]. Certain versions of the game have entrance holes that serve as elevators when Mowgli goes into them. The boss of the level is [[SnakesAreSinister Kaa]]. There is also a later level called The Tree Village that acts similarly.

to:

* Much of [[FourSeasonsLevel Click Clock Wood]] In ''VideoGame/McDonaldsTreasureLandAdventure'', in ''VideoGame/BanjoKazooie'' takes place in the [[GreenHillZone Magical Forest]], Ronald comes across a giant tree, with which he must climb to the top of.
* ''[[VideoGame/{{Prehistorik}} Prehistorik Man]]'' has three
such inhabitants as [[VideoGame/DonkeyKongCountry Gnawty levels: First a RiseToTheChallenge in the Beaver]], Nabnut the Squirrel, Eyrie the Eagle, and [[BeeAfraid The Zubbas]].
* The ''VideoGame/TheJungleBook'' LicensedGame has The Great Tree. In most versions
aftermath of the game, it serves as volcano eruption, then an AirAidedAcrobatics level, and finally a BlackoutBasement ending with the second level[[note]]It serves as the third boss (the last level of the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] version[[/note]]. Certain versions of the game have entrance holes that serve as elevators when Mowgli goes into them. The boss of the level is [[SnakesAreSinister Kaa]]. There is also a later level called The Tree Village that acts similarly.in Easy mode).



* In ''VideoGame/MalditaCastilla'', the second part of stage 5 takes place inside a tree where the witch practices the dark arts.
* ''[[VideoGame/{{Prehistorik}} Prehistorik Man]]'' has three such levels: First a RiseToTheChallenge in the aftermath of the volcano eruption, then an AirAidedAcrobatics level, and finally a BlackoutBasement ending with the second boss (the last level in Easy mode).
Is there an issue? Send a MessageReason:
None


-->-- '''Goombario's Tattle''', ''VideoGame/PaperMario64''

to:

-->-- '''Goombario's Tattle''', '''Goombario''', ''VideoGame/PaperMario64''
Is there an issue? Send a MessageReason:
None



to:

[[caption-width-right:300:Don't look so smug, Kiddy. [[PlayerTic You're probably in the lead so you'll soak up the first hit]].]]
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


** ''Videogame/KirbySuperStar'': the third section of Revenge of Meta Knight also has a part where you have to enter a tree and then climb it up from the inside.

to:

** ''Videogame/KirbySuperStar'': the The third section of Revenge of Meta Knight also has a part where you have to enter a tree and then climb it up from the inside.

Added: 729

Changed: 270

Is there an issue? Send a MessageReason:
None


* There's an unusual example in Tall Trunk Galaxy from ''VideoGame/SuperMarioGalaxy2''. Mario never gets inside the level's resident big tree, but he climbs it throught its branches. He also does get to traverse a giant log and slide down a long, hollow tree in the same level.

to:

* ''Franchise/SuperMarioBros'':
** The last level of World 5 in ''VideoGame/SuperMarioBros2'' eventually takes Mario and his friends into an underground area that provides access to the interior of a large tree, which is explored similarly to a Tower or Castle. It's overrun by Sparks, Bob-Ombs and Pansers.
** One of the levels of Tree Zone in ''VideoGame/SuperMarioLand2SixGoldenCoins'' takes place inside an enormous tree. The other levels are set in the top or bottom areas of it.
**
There's an unusual example in Tall Trunk Galaxy from ''VideoGame/SuperMarioGalaxy2''. Mario never gets inside the level's resident big tree, but he climbs it throught its branches. He also does get to traverse a giant log and slide down a long, hollow tree in the same level.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/TheLegendOfZeldaSkywardSword'' also has a large tree, with a hollow section that must be entered in order to reach the top. Besides more common overworked foes, Link will have to fight his way through giant hornets, [[BatOutOfHell bat-like Keese]] and wall-creeping spiders.

to:

** ''VideoGame/TheLegendOfZeldaSkywardSword'' also has a large tree, with a hollow section that must be entered in order to reach the top. Besides more common overworked overworld foes, Link will have to fight his way through giant hornets, [[BatOutOfHell bat-like Keese]] and wall-creeping spiders.

Added: 674

Changed: 266

Removed: 750

Is there an issue? Send a MessageReason:
None


** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'':
*** The very first dungeon is located inside the Great Deku Tree, where Link has to find and slay the parasitic GiantSpider Gohma. Probably one of the most well-known examples of this trope.
*** Link starts the game inside an ArborealAbode. Overall, the Kokiri live in those as well, and you can enter some of them.

to:

** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'':
***
In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Link starts the game inside an ArborealAbode, since the Kokiri live in them (although Link isn't one) and you can enter some of them. The very first dungeon is located inside the Great Deku Tree, where Link has to find and slay the parasitic GiantSpider Gohma. Probably one of the most well-known examples of this trope.
*** Link starts the game inside an ArborealAbode. Overall, the Kokiri live in those as well, and you can enter some of them.
Gohma.



** Happens a lot in ''VideoGame/TheLegendOfZeldaTheMinishCap'' due to Link's ability to shrink himself and the fact that the game's featured race, the Minish, mostly live inside {{Arboreal Abode}}s.



** Happens a lot in ''VideoGame/TheLegendOfZeldaTheMinishCap'' due to Link's ability to shrink himself and the fact that the game's featured race, the Minish, mostly live inside {{Arboreal Abode}}s.



** ''VideoGame/DonkeyKong64'' has a variation in Fungi Forest, with a [[FungusHumongous giant mushroom]] being climbed from the inside instead. The same level also features a tree stump that Tiny Kong can enter with her shrinking ability.



** ''VideoGame/DonkeyKong64'' has a variation in Fungi Forest, with a [[FungusHumongous giant mushroom]] being climbed from the inside instead. The same level also features a tree stump that Tiny Kong can enter with her shrinking ability.


Added DiffLines:

* In ''VideoGame/XenobladeChroniclesX'', a large hollow tree can be found and entered in Noctilum, and it's connected to a network of trunk bridges that lead to other areas of the continent. Notably, a sidequest involving Mia starts here.
Is there an issue? Send a MessageReason:
None


Simply said, this is when a video game leads your character to adventure within a gigantic tree. For whatever reason, the insides of the tree in question are hollow and [[BenevolentArchitecture carved just right enough]] for you to advance through, frequently by climbing up the whole thing. A common variant includes paths carved or built on the outer trunk itself, allowing the tree to be climbed from the outside, but not in the way most would expect.

to:

Simply said, this is when a video game leads your character to adventure within through a gigantic tree. For whatever reason, the insides of the tree in question are hollow and [[BenevolentArchitecture carved just right enough]] for you to advance through, frequently by climbing up the whole thing. A common variant includes paths carved or built on the outer trunk itself, allowing the tree to be climbed from the outside, but not in the way most would expect.
Is there an issue? Send a MessageReason:
None


Simply said, this is when a video game leads your character to adventure within a gigantic tree. For whatever reason, the insides of the tree in question are hollow and [[BenevolentArchitecture carved just right enough]] for you to advance through, frequently by climbing up the whole thing. A common variant includes paths carved on the outer trunk itself, allowing the tree to be climbed from the outside, but not in the way most would expect.

to:

Simply said, this is when a video game leads your character to adventure within a gigantic tree. For whatever reason, the insides of the tree in question are hollow and [[BenevolentArchitecture carved just right enough]] for you to advance through, frequently by climbing up the whole thing. A common variant includes paths carved or built on the outer trunk itself, allowing the tree to be climbed from the outside, but not in the way most would expect.



* There's an unusual example in Tall Trunk Galaxy from ''VideoGame/SuperMarioGalaxy2''. Mario never gets inside the level's resident big tree, but he does get to traverse a giant log and slide down a long, hollow tree.

to:

* There's an unusual example in Tall Trunk Galaxy from ''VideoGame/SuperMarioGalaxy2''. Mario never gets inside the level's resident big tree, but he climbs it throught its branches. He also does get to traverse a giant log and slide down a long, hollow tree.tree in the same level.
Is there an issue? Send a MessageReason:
None


Simply said, this is when a video game leads your character to adventure within a gigantic tree. For whatever reason, the insides of the tree in question are hollow and [[BenevolentArchitecture carved just right enough]] for you to advance through, frequently by climbing up the whole thing.

to:

Simply said, this is when a video game leads your character to adventure within a gigantic tree. For whatever reason, the insides of the tree in question are hollow and [[BenevolentArchitecture carved just right enough]] for you to advance through, frequently by climbing up the whole thing.
thing. A common variant includes paths carved on the outer trunk itself, allowing the tree to be climbed from the outside, but not in the way most would expect.
Is there an issue? Send a MessageReason:
Whoops.


* ''[[VideoGame/Prehistorik Prehistorik Man]]'' has three such levels: First a RiseToTheChallenge in the aftermath of the volcano eruption, then an AirAidedAcrobatics level, and finally a BlackoutBasement ending with the second boss (the last level in Easy mode).

to:

* ''[[VideoGame/Prehistorik ''[[VideoGame/{{Prehistorik}} Prehistorik Man]]'' has three such levels: First a RiseToTheChallenge in the aftermath of the volcano eruption, then an AirAidedAcrobatics level, and finally a BlackoutBasement ending with the second boss (the last level in Easy mode).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''[[VideoGame/Prehistorik Prehistorik Man]]'' has three such levels: First a RiseToTheChallenge in the aftermath of the volcano eruption, then an AirAidedAcrobatics level, and finally a BlackoutBasement ending with the second boss (the last level in Easy mode).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Guardian Tree from ''VideoGame/FinalFantasyV'', which contains the four crystals of Galuf's World.
Is there an issue? Send a MessageReason:
None


*** Link starts the game inside an ArborealAbode. The Kokiri overall live in those as well, and you can enter some of them.

to:

*** Link starts the game inside an ArborealAbode. The Overall, the Kokiri overall live in those as well, and you can enter some of them.

Added: 123

Changed: 384



** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has its very first dungeon located inside the Great Deku Tree, where Link has to find and slay the parasitic GiantSpider Gohma. Probably one of the most well-known examples of this trope.
*** Link himself starts the game inside an ArborealAbode. The Kokiri overall live in those as well, and you can enter some of them.

to:

** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has its ''VideoGame/TheLegendOfZeldaOcarinaOfTime'':
*** The
very first dungeon is located inside the Great Deku Tree, where Link has to find and slay the parasitic GiantSpider Gohma. Probably one of the most well-known examples of this trope.
*** Link himself starts the game inside an ArborealAbode. The Kokiri overall live in those as well, and you can enter some of them.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/TheLegendOfZeldaSkywardSword'' also has a large tree, with a hollow section that must be entered in order to reach the top.

to:

** ''VideoGame/TheLegendOfZeldaSkywardSword'' also has a large tree, with a hollow section that must be entered in order to reach the top. Besides more common overworked foes, Link will have to fight his way through giant hornets, [[BatOutOfHell bat-like Keese]] and wall-creeping spiders.



** The area before you meet Raphael The Raven in Chapter 5 takes place inside a rather spacious tree.
** The final area of Chapter 2 in ''VideoGame/PaperMarioTheThousandYearDoor'' (appropriately called "The Great Tree") takes place in an enemy base built within said tree by the game's main antagonists, the X-Nauts.
** Chapter 3-3 of ''VideoGame/SuperPaperMario'' takes place entirely within a tree.

to:

** The area before you meet Raphael The the Raven in Chapter 5 takes place inside a rather spacious tree.
** The final area of Chapter 2 in ''VideoGame/PaperMarioTheThousandYearDoor'' (appropriately called "The Great Tree") takes place in an enemy base built within said tree by the game's main antagonists, the X-Nauts.
X-Nauts. It's home to two tribes of insects, the Punis and the mosquito-like Jabbis, the latter of which allied with the X-Nauts against the former, as well as to spider-like enemies Mario will have to fight.
** Chapter 3-3 of ''VideoGame/SuperPaperMario'' takes place entirely within a tree.the Dotwood Tree within the pixelated Bitlands.



** The Battle Tree of ''VideoGame/PokemonSunAndMoon'', the game's version of the usual post-game battle areas, is a giant tree building where you can fight other trainers.

to:

** The Battle Tree of from ''VideoGame/PokemonSunAndMoon'', the game's version of the usual post-game battle areas, is a giant tree building where you can fight other trainers.
Is there an issue? Send a MessageReason:
None


[[quoteright:300:[[VideoGame/DonkeyKongCountry3 http://static.tvtropes.org/pmwiki/pub/images/donkey_kong_country_3_barrel_shield_bustup.png]]]]

to:

[[quoteright:300:[[VideoGame/DonkeyKongCountry3 [[quoteright:300:[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble http://static.tvtropes.org/pmwiki/pub/images/donkey_kong_country_3_barrel_shield_bustup.png]]]]

Added: 225

Changed: 509

Is there an issue? Send a MessageReason:
None


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/donkey_kong_country_3_barrel_shield_bustup.png]]

to:

[[quoteright:300:http://static.[[quoteright:300:[[VideoGame/DonkeyKongCountry3 http://static.tvtropes.org/pmwiki/pub/images/donkey_kong_country_3_barrel_shield_bustup.png]]
png]]]]



* Four screens of ''VideoGame/AnUntitledStory'''s world take place inside its gigantic tree.



** The latter half of the second level in ''VideoGame/Kirby64TheCrystalShards'' has Franchise/{{Kirby}} climbing up and down the insides of two trees.
** The original ''Videogame/KirbysAdventure'' has it in the very first level, where you enter a tree from below, go up the insides of the tree (which contains enemies) and then go out from above to encounter Whispy Woods.

to:

** The first level of ''Videogame/KirbysDreamLand'' ends with you entering a tree from below, going up the insides of the tree (which contains enemies) and then going out from above to encounter Whispy Woods.
** The latter half of the second level in ''VideoGame/Kirby64TheCrystalShards'' has Franchise/{{Kirby}} Kirby climbing up and down the insides of two trees.
** The original ''Videogame/KirbysAdventure'' has it in the very first level, where you enter a tree from below, go up the insides of the tree (which contains enemies) and then go out from above to encounter Whispy Woods.
trees.



* Both Angel Island Zone and Mushroom Hill Zone in ''VideoGame/Sonic3AndKnuckles'' have [[Franchise/SonicTheHedgehog Sonic]] running up large trees from the inside.

to:

* Both Angel Island Zone and Mushroom Hill Zone in ''VideoGame/Sonic3AndKnuckles'' have [[Franchise/SonicTheHedgehog Sonic]] Sonic running up large trees from the inside.



* In ''VideoGame/MalditaCastilla'', the second part of stage 5 takes place inside a tree where the witch practices the dark arts.



** The final area of Chapter 2 in ''VideoGame/PaperMarioTheThousandYearDoor'' (appropriately called "The Great Tree'') takes place in an enemy base built within said tree by the game's main antagonists, the X-Nauts.

to:

** The final area of Chapter 2 in ''VideoGame/PaperMarioTheThousandYearDoor'' (appropriately called "The Great Tree'') Tree") takes place in an enemy base built within said tree by the game's main antagonists, the X-Nauts.



* The majority of ''Faxanadu'' takes place in a giant tree. The tree is so massive, the protagonist's home town is housed within.

to:

* The majority of ''Faxanadu'' ''VideoGame/{{Faxanadu}}'' takes place in a giant tree. The tree is so massive, the protagonist's home town is housed within.



[[/folder]]

to:

[[/folder]][[/folder]]
----
Is there an issue? Send a MessageReason:
None


Indexes: TreeTropes, VideogameSettings
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

Indexes: TreeTropes, VideogameSettings

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/donkey_kong_country_3_barrel_shield_bustup.png]]

->''It's so spacious in here! I can't believe we're inside a tree right now.''
-->-- '''Goombario's Tattle''', ''VideoGame/PaperMario64''

Simply said, this is when a video game leads your character to adventure within a gigantic tree. For whatever reason, the insides of the tree in question are hollow and [[BenevolentArchitecture carved just right enough]] for you to advance through, frequently by climbing up the whole thing.

This setting might be its own level or part of a greater LostWoods or JungleJapes level. It might even lead to a TreeTopTown. Common obstacles include tree-living creatures such as [[BigCreepyCrawlies giant bugs]] (like [[SpidersAreScary spiders]] or [[BeeAfraid bees]]), [[ManiacMonkeys angry monkeys]] or [[FeatheredFiend territorial birds]].

Compare ArborealAbode, which is when an entire residence is found within a tree. It's possible for both tropes to overlap too, in case your game features tree-living people whose homes can be entered.

----

!!Examples

[[foldercontrol]]

[[folder: Action-Adventure Games]]
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has its very first dungeon located inside the Great Deku Tree, where Link has to find and slay the parasitic GiantSpider Gohma. Probably one of the most well-known examples of this trope.
*** Link himself starts the game inside an ArborealAbode. The Kokiri overall live in those as well, and you can enter some of them.
** In ''VideoGame/TheLegendOfZeldaMajorasMask'', Link ends up in Termina after entering a tree (which functions as a portal between that world and Hyrule).
** ''VideoGame/TheLegendOfZeldaSkywardSword'' also has a large tree, with a hollow section that must be entered in order to reach the top.
** Happens a lot in ''VideoGame/TheLegendOfZeldaTheMinishCap'' due to Link's ability to shrink himself and the fact that the game's featured race, the Minish, mostly live inside {{Arboreal Abode}}s.
[[/folder]]

[[folder: Adventure Games]]
* In ''VideoGame/PinkPantherHokusPokusPink'', the BigBad Strangeblood's hut is found inside a large, hollow tree.
[[/folder]]

[[folder: Platform Games]]
* ''VideoGame/DonkeyKongCountry''
** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' featured levels taking place inside really big, hollow trees, including one with a [[RiseToTheChallenge gigantic ripsaw cutting through them]].
** The initial sections of World 5 in ''VideoGame/DonkeyKongCountryReturns'' feature Donkey Kong bouncing and blasting through some hollow trees in order to reach the tree tops.
** ''VideoGame/DonkeyKong64'' has a variation in Fungi Forest, with a [[FungusHumongous giant mushroom]] being climbed from the inside instead. The same level also features a tree stump that Tiny Kong can enter with her shrinking ability.
* ''Franchise/{{Kirby}}'':
** The latter half of the second level in ''VideoGame/Kirby64TheCrystalShards'' has Franchise/{{Kirby}} climbing up and down the insides of two trees.
** The original ''Videogame/KirbysAdventure'' has it in the very first level, where you enter a tree from below, go up the insides of the tree (which contains enemies) and then go out from above to encounter Whispy Woods.
** ''Videogame/KirbySuperStar'': the third section of Revenge of Meta Knight also has a part where you have to enter a tree and then climb it up from the inside.
* ''Franchise/MegaMan'':
** In ''VideoGame/MegaManX2'', Wire Sponge's stage contains small sections where you have to get inside (metal) trees in order to destroy the mechanisms that control the stage's weather system. Some of the trees also have additional rooms in their upper parts.
** ''VideoGame/MegaManZero'' 4: In a variant, Noble Mandrago's level starts with you entering a tree... and then fall down to see multiple underground artificial vine growths that cover the whole stage. Zero has to clear his way through thick vines, spikes, multiple enemies and one miniboss to get to the boss.
* Much of [[FourSeasonsLevel Click Clock Wood]] in ''VideoGame/BanjoKazooie'' takes place in a giant tree, with such inhabitants as [[VideoGame/DonkeyKongCountry Gnawty the Beaver]], Nabnut the Squirrel, Eyrie the Eagle, and [[BeeAfraid The Zubbas]].
* The ''VideoGame/TheJungleBook'' LicensedGame has The Great Tree. In most versions of the game, it serves as the second level[[note]]It serves as the third level of the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] version[[/note]]. Certain versions of the game have entrance holes that serve as elevators when Mowgli goes into them. The boss of the level is [[SnakesAreSinister Kaa]]. There is also a later level called The Tree Village that acts similarly.
* The Tree Tops level of the original ''VideoGame/SpyroTheDragon'' game was mostly a TreeTopTown, but there were a few sections where Spyro had to go through paths carved inside the level's trees.
* Both Angel Island Zone and Mushroom Hill Zone in ''VideoGame/Sonic3AndKnuckles'' have [[Franchise/SonicTheHedgehog Sonic]] running up large trees from the inside.
* There's an unusual example in Tall Trunk Galaxy from ''VideoGame/SuperMarioGalaxy2''. Mario never gets inside the level's resident big tree, but he does get to traverse a giant log and slide down a long, hollow tree.
[[/folder]]

[[folder:Role-Playing Games]]
* ''VideoGame/PaperMario'':
** The area before you meet Raphael The Raven in Chapter 5 takes place inside a rather spacious tree.
** The final area of Chapter 2 in ''VideoGame/PaperMarioTheThousandYearDoor'' (appropriately called "The Great Tree'') takes place in an enemy base built within said tree by the game's main antagonists, the X-Nauts.
** Chapter 3-3 of ''VideoGame/SuperPaperMario'' takes place entirely within a tree.
** ''VideoGame/PaperMarioStickerStar'' also has a few areas found within trees during World 3. Paper Mario really likes this setting.
* ''Franchise/{{Pokemon}}'':
** The Battle Tree of ''VideoGame/PokemonSunAndMoon'', the game's version of the usual post-game battle areas, is a giant tree building where you can fight other trainers.
** In ''VideoGame/PokemonRubyAndSapphire'', you are able to create a hidden base, which you can then send to another player. One of the location types available for this are large trees.
** White Treehollow, an area exclusive to ''[[VideoGame/PokemonBlackAndWhite2 Pokemon White 2]]'', a postgame level-grinding facility located in White Forest. It is located in a giant tree, and the player can battle other strong trainers and progress up the tree. Its counterpart in the slightly more technologically forward ''Black 2'' universe is Black Tower.
** The Tree of Life from ''VideoGame/PokemonSuperMysteryDungeon''. The player and partner [[spoiler: in their evolved forms using the power of their Harmony Scarves]] go up the tree first at the roots and then inside the tree trunk in order to reach the final boss, [[spoiler: Dark Matter]].
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyIX'' features Cleyra, a settlement located inside a humongous tree. You have to travel through the tree's trunk first in order to reach it. And the whole thing is also filled with sand, making it part ShiftingSandLand too.
** ''Videogame/FinalFantasyMysticQuest'' has a giant tree in Alive Forest which blocks the path to Windia, and will only move if you slay the monsters that live inside it.
* ''VideoGame/GoldenSun'': The climax of the Kolima arc features climbing up the giant tree Tret (both inside and outside), then dropping down to the roots in order to vanquish him. Notable for being one of the main possible instances of SequenceBreaking: The player is supposed to get healing water from Imil to revive Tret, but it's possible to go to Imil and finish the entire arc before even finding out about Tret.
* The Frontier Village from ''VideoGame/{{Xenoblade}}'' is a 9-level village found within a massive hollow tree. The game's resident {{Ridiculously Cute Critter}}s Nopons live there.
* ''VideoGame/DarkSoulsI'' has a hidden BrutalBonusLevel named "The Great Hollow", which is set inside a colossal Archtree and populated by basilisks and other nasty monsters.
* The majority of ''Faxanadu'' takes place in a giant tree. The tree is so massive, the protagonist's home town is housed within.
[[/folder]]

[[folder:Tabletop Games]]
* Exaggerated in the ''TabletopGame/WorldTreeRPG'', which takes place entirely inside a tree that is thousands of miles tall, with branches that are just as long, if not more.
[[/folder]]

Top