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* ''VideoGame/NinetySix''
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Fix link to Rim World game


* ''RimWorld'' for the local map where the main gameplay (player colony, caravan encounters etc.) takes place; the world map uses TopDownView.

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* ''RimWorld'' ''VideoGame/{{RimWorld}}'' for the local map where the main gameplay (player colony, caravan encounters etc.) takes place; the world map uses TopDownView.

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Removed: 29

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Add Rim World example, reorder other examples in Simulation Game folder


* ''RimWorld'' for the local map where the main gameplay (player colony, caravan encounters etc.) takes place; the world map uses TopDownView.



* ''VideoGame/StardewValley''



* ''VideoGame/StardewValley''
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Despite console games having largely abandoned this style in favor of full 3D graphics, it remains popular in handheld systems due to the lower demands on the system, although its appearances even there are growing rarer as portable hardware grows more powerful.

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Despite console games having largely abandoned this style in favor of full 3D graphics, it remains popular in handheld systems due to the lower demands on the system, although its appearances even there are growing rarer as portable hardware grows becomes more powerful.
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Very popular during the 16-bit era for {{JRPG}}s.

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Very popular during the 16-bit era for {{JRPG}}s.
{{JRPG}}s, as well as {{RTS}} games in the 1990s.
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* ''VideoGame/CitizensOfEarth''


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* ''VideoGame/UnhappyEverAfter''
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[[folder:Puzzle]]
* ''VideoGame/SpellingJungle'': In an unusual case, it's only some things in each level - Wali, the animals and Tricksters, the Abominable Snowman, the All-Terrain Vehicle and some of the collectible items - that are seen this way. Everything else, such as trees, stone walls and movable items like the boulders/giant snowballs and ice blocks, are viewed strictly from above.
[[/folder]]
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[[folder: Action Adventure ]]

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[[folder: Action Adventure ]]
[[folder:Action Adventure]]






[[folder: Action Game ]]

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[[folder: Action Game ]]
[[folder:Action Game]]






[[folder: Adventure Game ]]

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[[folder: Adventure Game ]]
[[folder:Adventure Game]]






[[folder: Beat 'em Up ]]

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[[folder: Beat [[folder:Beat 'em Up ]]
Up]]






[[folder: Platform Game ]]

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[[folder: Platform Game ]]
[[folder:Platform Game]]






[[folder: Real-Time Strategy ]]

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[[folder: Real-Time Strategy ]]
[[folder:Real-Time Strategy]]






[[folder: Roguelike ]]

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[[folder: Roguelike ]]
[[folder:Roguelike]]






[[folder: Role-Playing Game ]]

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[[folder: Role-Playing Game ]]
[[folder:Role-Playing Game]]






[[folder: Shoot 'em Up ]]

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[[folder: Shoot [[folder:Shoot 'em Up ]]
Up]]






[[folder: Simulation Game ]]

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[[folder: Simulation Game ]]
[[folder:Simulation Game]]






[[folder: Stealth-Based Game ]]

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[[folder: Stealth-Based Game ]]
[[folder:Stealth-Based Game]]






[[folder: Third-Person Shooter ]]

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[[folder: Third-Person Shooter ]]
[[folder:Third-Person Shooter]]






[[folder: Wide-Open Sandbox ]]

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[[folder: Wide-Open Sandbox ]]
[[folder:Wide-Open Sandbox]]
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* ''VideoGame/SpiritsOfAnglerwoodForest''
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Correcting a link's namespace.


* ''VideoGame/RPGMaker'' provides tilesets to create this kind of perspective.

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* ''VideoGame/RPGMaker'' UsefulNotes/RPGMaker provides tilesets to create this kind of perspective.
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* ''VideoGame/ShatteredPixelDungeon'', in an upgrade from [[VideoGame/PixelDungeon the original's]] graphics.
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Zero Content Examples are fine for this trope


%%* The 2D ''VideoGame/WorldOfMana'' games:
%%** ''VideoGame/ChildrenOfMana''
%%** ''VideoGame/FinalFantasyAdventure''
%%** ''VideoGame/SecretOfMana''
%%** ''VideoGame/TrialsOfMana''
%%* ''VideoGame/{{Wasteland}}''
%%* ''VideoGame/ShiningForce'' series.
%%* The London Life pack-in game from ''VideoGame/ProfessorLaytonAndTheLastSpecter''.
%%* ''VideoGame/{{Undertale}}''
%%* ''VideoGame/SheDreamsElsewhere''

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%%* * The 2D ''VideoGame/WorldOfMana'' games:
%%** ** ''VideoGame/ChildrenOfMana''
%%** ''VideoGame/FinalFantasyAdventure''
%%**
** ''VideoGame/FinalFantasyAdventure'' (which also got a 3D remake mimicking this perspective)
**
''VideoGame/SecretOfMana''
%%** ** ''VideoGame/TrialsOfMana''
%%* * ''VideoGame/{{Wasteland}}''
%%* * ''VideoGame/ShiningForce'' series.
%%* * The London Life pack-in game from ''VideoGame/ProfessorLaytonAndTheLastSpecter''.
%%* ''VideoGame/{{Undertale}}''
%%*
* ''VideoGame/{{Undertale}}''; one of the puzzles in the ruins has a button that rotates the map so the player can see it from different perspectives.
*
''VideoGame/SheDreamsElsewhere''
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Updating crosswicking due to Trials Of Mana's official international release. Commented out Zero Context Examples.


* The 2D ''VideoGame/WorldOfMana'' games:
** ''VideoGame/ChildrenOfMana''
** ''VideoGame/FinalFantasyAdventure''
** ''VideoGame/SecretOfMana''
** ''VideoGame/SeikenDensetsu3''
* ''VideoGame/{{Wasteland}}''
* ''VideoGame/ShiningForce'' series.
* The London Life pack-in game from ''VideoGame/ProfessorLaytonAndTheLastSpecter''.
* ''VideoGame/{{Undertale}}''
* ''VideoGame/SheDreamsElsewhere''

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* %%* The 2D ''VideoGame/WorldOfMana'' games:
** %%** ''VideoGame/ChildrenOfMana''
** %%** ''VideoGame/FinalFantasyAdventure''
** %%** ''VideoGame/SecretOfMana''
** ''VideoGame/SeikenDensetsu3''
*
%%** ''VideoGame/TrialsOfMana''
%%*
''VideoGame/{{Wasteland}}''
* %%* ''VideoGame/ShiningForce'' series.
* %%* The London Life pack-in game from ''VideoGame/ProfessorLaytonAndTheLastSpecter''.
* %%* ''VideoGame/{{Undertale}}''
* %%* ''VideoGame/SheDreamsElsewhere''
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Pixels looked off.


[[quoteright:300:[[VideoGame/TheLegendOfZeldaALinkToThePast https://static.tvtropes.org/pmwiki/pub/images/kakarikovillage.gif]]]]
[[caption-width-right:300:[[DepthPerplexion Perspective doesn't work this way.]]]]

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[[quoteright:300:[[VideoGame/TheLegendOfZeldaALinkToThePast [[quoteright:288:[[VideoGame/TheLegendOfZeldaALinkToThePast https://static.tvtropes.org/pmwiki/pub/images/kakarikovillage.gif]]]]
[[caption-width-right:300:[[DepthPerplexion
org/pmwiki/pub/images/kakariko_alttp.png]]]]
[[caption-width-right:288:[[DepthPerplexion
Perspective doesn't work this way.]]]]



[[folder: Beat Em Up ]]

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[[folder: Beat Em 'em Up ]]



[[folder: Real Time Strategy ]]

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[[folder: Real Time Real-Time Strategy ]]



[[folder: Role Playing Game ]]

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[[folder: Role Playing Role-Playing Game ]]



[[folder: Shoot Em Up ]]

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[[folder: Shoot Em 'em Up ]]



[[folder: Stealth Based Game ]]

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[[folder: Stealth Based Stealth-Based Game ]]



[[folder: Third Person Shooter ]]

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[[folder: Third Person Third-Person Shooter ]]



[[folder: Wide Open Sandbox ]]

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[[folder: Wide Open Wide-Open Sandbox ]]
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Added "She Dreams Elsewhere"



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* ''VideoGame/SheDreamsElsewhere''
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* The 2D ''Franchise/MetalGear'' games.

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* The 2D ''Franchise/MetalGear'' ''VideoGame/MetalGear'' games.
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* ''VideoGame/{{SYNTHETIK}}''
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See also IsometricProjection, TopDownView and SideView. For more infomation, see UsefulNotes/GraphicalPerspective.

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See also IsometricProjection, TopDownView and SideView. For more infomation, information, see UsefulNotes/GraphicalPerspective.
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* ''RPGMaker'' provides tilesets to create this kind of perspective.

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* ''RPGMaker'' ''VideoGame/RPGMaker'' provides tilesets to create this kind of perspective.
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* Mattel's ''VideoGame/ArmorBattle'' for the Intellivision has all its matches taking place in gamefields with this view.
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* ''Gate of Doom''

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* ''Gate of Doom''''VideoGame/GateOfDoom''
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* ''VideoGame/AlQadimTheGeniesCurse'', in contrast with most of SSI's other Forgotten Realms games (which use first-person perspective).

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Changed: 376

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Folderizing.


[[AC:ActionAdventure]]

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[[AC:ActionAdventure]][[foldercontrol]]

[[folder: Action Adventure ]]



** [[VideoGame/TheLegendOfZeldaI The original]], at least was a very strange example that mixed top-down and ¾ view in the same game. Walls were top-down, and trees and stumps were a squashed ¾ view.
** ''VideoGame/ZeldaIITheAdventureOfLink'' primarily used a side-view for its action segments, and only used a ¾ view for its overworld.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' had quite a good ¾ view for its sprites, though inside walls were top-down.
*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective: they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.

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** [[VideoGame/TheLegendOfZeldaI The original]], at least was a very strange example that mixed top-down and ¾ view in the same game. Walls were top-down, and trees and stumps were a squashed ¾ view.
** ''VideoGame/ZeldaIITheAdventureOfLink'' primarily used a side-view for its action segments, and only used a ¾ view for its overworld.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' had quite a good ¾ view for its sprites, though inside walls were top-down.
*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective: they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.



[[AC:ActionGame]]

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[[AC:ActionGame]][[/folder]]

[[folder: Action Game ]]



[[AC:AdventureGame]]

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[[AC:AdventureGame]][[/folder]]

[[folder: Adventure Game ]]



[[AC:BeatEmUp]]

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[[AC:BeatEmUp]][[/folder]]

[[folder: Beat Em Up ]]



[[AC:PlatformGame]]

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[[AC:PlatformGame]][[/folder]]

[[folder: Platform Game ]]



[[AC:RealTimeStrategy]]

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[[AC:RealTimeStrategy]][[/folder]]

[[folder: Real Time Strategy ]]



[[AC:{{Roguelike}}]]

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[[AC:{{Roguelike}}]][[/folder]]

[[folder: Roguelike ]]



[[AC:RolePlayingGame]]

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[[AC:RolePlayingGame]][[/folder]]

[[folder: Role Playing Game ]]



[[AC:ShootEmUp]]

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[[AC:ShootEmUp]][[/folder]]

[[folder: Shoot Em Up ]]



[[AC:SimulationGame]]
* The original ''VideoGame/SimCity'' used an inconsistent mix of ¾ and top-down perspectives; later games switched to IsometricProjection.

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[[AC:SimulationGame]]
[[/folder]]

[[folder: Simulation Game ]]

* The original ''VideoGame/SimCity'' used an inconsistent mix of ¾ and top-down perspectives; later games switched to IsometricProjection.



[[AC:StealthBasedGame]]

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[[AC:StealthBasedGame]][[/folder]]

[[folder: Stealth Based Game ]]



[[AC:ThirdPersonShooter]]

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[[AC:ThirdPersonShooter]][[/folder]]

[[folder: Third Person Shooter ]]



[[AC:WideOpenSandbox]]

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[[AC:WideOpenSandbox]][[/folder]]

[[folder: Wide Open Sandbox ]]


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[[/folder]]
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Rougelike section missing Nuclear Throne



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* ''VideoGame/{{Nuclear Throne}}''
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* ''VideoGame/HauntingStarringPolterguy''
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*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.[[note]]How they do it is they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.[[/note]]

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*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.[[note]]How they do it is perspective: they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.[[/note]]
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Added a Gen 7 description to "Pokémon."


* ''VideoGame/{{Pokemon}}''. The move to the UsefulNotes/NintendoDS with Gen 4 allowed them to use more a proper perspective, though this trope still applied when in buildings. They avert the trope in a few towns in Gen 5.

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* ''VideoGame/{{Pokemon}}''. The move to the UsefulNotes/NintendoDS with Gen 4 allowed them to use more a proper perspective, though this trope still applied when in buildings. They avert the trope in a few towns in Gen 5. By Gen 7, this trope is fully averted, bringing the camera down to proper third-person perspective
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*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.

to:

*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.[[note]]How they do it is they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.[[/note]]
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None


Despite console games having largely abandoned this in favor of full 3-D graphic, this remains popular in handheld systems due to the lower demands on the system.

to:

Despite console games having largely abandoned this style in favor of full 3-D graphic, this 3D graphics, it remains popular in handheld systems due to the lower demands on the system.
system, although its appearances even there are growing rarer as portable hardware grows more powerful.



* The ''VideoGame/{{Mother}}'' series, though it had a different perspective in towns (and used IsometricProjection in a city)

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* The ''VideoGame/{{Mother}}'' series, though it had a different perspective in towns (and used IsometricProjection in a city)city).




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* ''VideoGame/{{Undertale}}''
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* ''VideoGame/HolyUmbrella'' (towns only)

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