Is there an issue? Send a MessageReason:
Fix link to Rim World game
Changed line(s) 115 (click to see context) from:
* ''RimWorld'' for the local map where the main gameplay (player colony, caravan encounters etc.) takes place; the world map uses TopDownView.
to:
* ''RimWorld'' ''VideoGame/{{RimWorld}}'' for the local map where the main gameplay (player colony, caravan encounters etc.) takes place; the world map uses TopDownView.
Is there an issue? Send a MessageReason:
Add Rim World example, reorder other examples in Simulation Game folder
* ''RimWorld'' for the local map where the main gameplay (player colony, caravan encounters etc.) takes place; the world map uses TopDownView.
* ''VideoGame/StardewValley''
Deleted line(s) 117 (click to see context) :
* ''VideoGame/StardewValley''
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
Despite console games having largely abandoned this style in favor of full 3D graphics, it remains popular in handheld systems due to the lower demands on the system, although its appearances even there are growing rarer as portable hardware grows more powerful.
to:
Despite console games having largely abandoned this style in favor of full 3D graphics, it remains popular in handheld systems due to the lower demands on the system, although its appearances even there are growing rarer as portable hardware grows becomes more powerful.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
Very popular during the 16-bit era for {{JRPG}}s.
to:
Very popular during the 16-bit era for {{JRPG}}s.
{{JRPG}}s, as well as {{RTS}} games in the 1990s.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/CitizensOfEarth''
Added DiffLines:
* ''VideoGame/UnhappyEverAfter''
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:Puzzle]]
* ''VideoGame/SpellingJungle'': In an unusual case, it's only some things in each level - Wali, the animals and Tricksters, the Abominable Snowman, the All-Terrain Vehicle and some of the collectible items - that are seen this way. Everything else, such as trees, stone walls and movable items like the boulders/giant snowballs and ice blocks, are viewed strictly from above.
[[/folder]]
* ''VideoGame/SpellingJungle'': In an unusual case, it's only some things in each level - Wali, the animals and Tricksters, the Abominable Snowman, the All-Terrain Vehicle and some of the collectible items - that are seen this way. Everything else, such as trees, stone walls and movable items like the boulders/giant snowballs and ice blocks, are viewed strictly from above.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 19,20 (click to see context) from:
[[folder: Action Adventure ]]
to:
Deleted line(s) 32 (click to see context) :
Changed line(s) 35,36 (click to see context) from:
[[folder: Action Game ]]
to:
Deleted line(s) 43 (click to see context) :
Changed line(s) 46,47 (click to see context) from:
[[folder: Adventure Game ]]
to:
Deleted line(s) 50 (click to see context) :
Changed line(s) 53,54 (click to see context) from:
[[folder: Beat 'em Up ]]
to:
Deleted line(s) 56 (click to see context) :
Changed line(s) 59,60 (click to see context) from:
[[folder: Platform Game ]]
to:
Deleted line(s) 63 (click to see context) :
Changed line(s) 66,67 (click to see context) from:
[[folder: Real-Time Strategy ]]
to:
Deleted line(s) 69 (click to see context) :
Changed line(s) 72,73 (click to see context) from:
[[folder: Roguelike ]]
to:
Deleted line(s) 79 (click to see context) :
Changed line(s) 82,83 (click to see context) from:
[[folder: Role-Playing Game ]]
to:
Deleted line(s) 116 (click to see context) :
Changed line(s) 119,120 (click to see context) from:
[[folder: Shoot 'em Up ]]
to:
Deleted line(s) 123 (click to see context) :
Changed line(s) 126,127 (click to see context) from:
[[folder: Simulation Game ]]
to:
Deleted line(s) 131 (click to see context) :
Changed line(s) 134,135 (click to see context) from:
[[folder: Stealth-Based Game ]]
to:
Deleted line(s) 137 (click to see context) :
Changed line(s) 140,141 (click to see context) from:
[[folder: Third-Person Shooter ]]
to:
Deleted line(s) 143 (click to see context) :
Changed line(s) 146,147 (click to see context) from:
[[folder: Wide-Open Sandbox ]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 49 (click to see context) from:
to:
* ''VideoGame/SpiritsOfAnglerwoodForest''
Is there an issue? Send a MessageReason:
Correcting a link's namespace.
Changed line(s) 102 (click to see context) from:
* ''VideoGame/RPGMaker'' provides tilesets to create this kind of perspective.
to:
* ''VideoGame/RPGMaker'' UsefulNotes/RPGMaker provides tilesets to create this kind of perspective.
Is there an issue? Send a MessageReason:
None
Changed line(s) 77 (click to see context) from:
to:
* ''VideoGame/ShatteredPixelDungeon'', in an upgrade from [[VideoGame/PixelDungeon the original's]] graphics.
Is there an issue? Send a MessageReason:
Zero Content Examples are fine for this trope
Changed line(s) 104,114 (click to see context) from:
%%* The 2D ''VideoGame/WorldOfMana'' games:
%%** ''VideoGame/ChildrenOfMana''
%%** ''VideoGame/FinalFantasyAdventure''
%%** ''VideoGame/SecretOfMana''
%%** ''VideoGame/TrialsOfMana''
%%* ''VideoGame/{{Wasteland}}''
%%* ''VideoGame/ShiningForce'' series.
%%* The London Life pack-in game from ''VideoGame/ProfessorLaytonAndTheLastSpecter''.
%%* ''VideoGame/{{Undertale}}''
%%* ''VideoGame/SheDreamsElsewhere''
%%** ''VideoGame/ChildrenOfMana''
%%** ''VideoGame/FinalFantasyAdventure''
%%** ''VideoGame/SecretOfMana''
%%** ''VideoGame/TrialsOfMana''
%%* ''VideoGame/{{Wasteland}}''
%%* ''VideoGame/ShiningForce'' series.
%%* The London Life pack-in game from ''VideoGame/ProfessorLaytonAndTheLastSpecter''.
%%* ''VideoGame/{{Undertale}}''
%%* ''VideoGame/SheDreamsElsewhere''
to:
%%**
** ''VideoGame/SecretOfMana''
%%*
* ''VideoGame/SheDreamsElsewhere''
Is there an issue? Send a MessageReason:
Updating crosswicking due to Trials Of Mana's official international release. Commented out Zero Context Examples.
Changed line(s) 104,114 (click to see context) from:
* The 2D ''VideoGame/WorldOfMana'' games:
** ''VideoGame/ChildrenOfMana''
** ''VideoGame/FinalFantasyAdventure''
** ''VideoGame/SecretOfMana''
** ''VideoGame/SeikenDensetsu3''
* ''VideoGame/{{Wasteland}}''
* ''VideoGame/ShiningForce'' series.
* The London Life pack-in game from ''VideoGame/ProfessorLaytonAndTheLastSpecter''.
* ''VideoGame/{{Undertale}}''
* ''VideoGame/SheDreamsElsewhere''
** ''VideoGame/ChildrenOfMana''
** ''VideoGame/FinalFantasyAdventure''
** ''VideoGame/SecretOfMana''
** ''VideoGame/SeikenDensetsu3''
* ''VideoGame/{{Wasteland}}''
* ''VideoGame/ShiningForce'' series.
* The London Life pack-in game from ''VideoGame/ProfessorLaytonAndTheLastSpecter''.
* ''VideoGame/{{Undertale}}''
* ''VideoGame/SheDreamsElsewhere''
to:
*
%%* ''VideoGame/{{Wasteland}}''
Is there an issue? Send a MessageReason:
Pixels looked off.
Changed line(s) 1,2 (click to see context) from:
[[quoteright:300:[[VideoGame/TheLegendOfZeldaALinkToThePast https://static.tvtropes.org/pmwiki/pub/images/kakarikovillage.gif]]]]
[[caption-width-right:300:[[DepthPerplexion Perspective doesn't work this way.]]]]
[[caption-width-right:300:[[DepthPerplexion Perspective doesn't work this way.]]]]
to:
[[caption-width-right:300:[[DepthPerplexion
[[caption-width-right:288:[[DepthPerplexion Perspective doesn't work this way.]]]]
Changed line(s) 52,53 (click to see context) from:
[[folder: Beat Em Up ]]
to:
[[folder: Beat Em 'em Up ]]
Changed line(s) 65,66 (click to see context) from:
[[folder: Real Time Strategy ]]
to:
[[folder: Real Time Real-Time Strategy ]]
Changed line(s) 80,81 (click to see context) from:
[[folder: Role Playing Game ]]
to:
[[folder: Role Playing Role-Playing Game ]]
Changed line(s) 117,118 (click to see context) from:
[[folder: Shoot Em Up ]]
to:
[[folder: Shoot Em 'em Up ]]
Changed line(s) 132,133 (click to see context) from:
[[folder: Stealth Based Game ]]
to:
[[folder: Stealth Based Stealth-Based Game ]]
Changed line(s) 138,139 (click to see context) from:
[[folder: Third Person Shooter ]]
to:
[[folder: Third Person Third-Person Shooter ]]
Changed line(s) 144,145 (click to see context) from:
[[folder: Wide Open Sandbox ]]
to:
[[folder: Wide Open Wide-Open Sandbox ]]
Is there an issue? Send a MessageReason:
Added "She Dreams Elsewhere"
Changed line(s) 113 (click to see context) from:
to:
* ''VideoGame/SheDreamsElsewhere''
Is there an issue? Send a MessageReason:
None
Changed line(s) 133,134 (click to see context) from:
* The 2D ''Franchise/MetalGear'' games.
to:
* The 2D ''Franchise/MetalGear'' ''VideoGame/MetalGear'' games.
Is there an issue? Send a MessageReason:
None
Changed line(s) 76 (click to see context) from:
to:
* ''VideoGame/{{SYNTHETIK}}''
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
See also IsometricProjection, TopDownView and SideView. For more infomation, see UsefulNotes/GraphicalPerspective.
to:
See also IsometricProjection, TopDownView and SideView. For more infomation, information, see UsefulNotes/GraphicalPerspective.
Is there an issue? Send a MessageReason:
None
Changed line(s) 100 (click to see context) from:
* ''RPGMaker'' provides tilesets to create this kind of perspective.
to:
* ''RPGMaker'' ''VideoGame/RPGMaker'' provides tilesets to create this kind of perspective.
Is there an issue? Send a MessageReason:
None
Changed line(s) 118 (click to see context) from:
to:
* Mattel's ''VideoGame/ArmorBattle'' for the Intellivision has all its matches taking place in gamefields with this view.
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
* ''Gate of Doom''
to:
* ''Gate of Doom''''VideoGame/GateOfDoom''
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/AlQadimTheGeniesCurse'', in contrast with most of SSI's other Forgotten Realms games (which use first-person perspective).
Is there an issue? Send a MessageReason:
Folderizing.
Changed line(s) 17 (click to see context) from:
[[AC:ActionAdventure]]
to:
[[folder: Action Adventure ]]
Changed line(s) 21,24 (click to see context) from:
** [[VideoGame/TheLegendOfZeldaI The original]], at least was a very strange example that mixed top-down and ¾ view in the same game. Walls were top-down, and trees and stumps were a squashed ¾ view.
** ''VideoGame/ZeldaIITheAdventureOfLink'' primarily used a side-view for its action segments, and only used a ¾ view for its overworld.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' had quite a good ¾ view for its sprites, though inside walls were top-down.
*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective: they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.
** ''VideoGame/ZeldaIITheAdventureOfLink'' primarily used a side-view for its action segments, and only used a ¾ view for its overworld.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' had quite a good ¾ view for its sprites, though inside walls were top-down.
*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective: they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.
to:
** [[VideoGame/TheLegendOfZeldaI The original]], at least was a very strange example that mixed top-down and ¾ view in the same game. Walls were top-down, and trees and stumps were a squashed ¾ view.
** ''VideoGame/ZeldaIITheAdventureOfLink'' primarily used a side-view for its action segments, and only used a ¾ view for its overworld.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' had quite a good ¾ view for its sprites, though inside walls were top-down.
*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective: they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.
** ''VideoGame/ZeldaIITheAdventureOfLink'' primarily used a side-view for its action segments, and only used a ¾ view for its overworld.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' had quite a good ¾ view for its sprites, though inside walls were top-down.
*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective: they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.
Changed line(s) 30 (click to see context) from:
[[AC:ActionGame]]
to:
[[folder: Action Game ]]
Changed line(s) 38 (click to see context) from:
[[AC:AdventureGame]]
to:
[[folder: Adventure Game ]]
Changed line(s) 41 (click to see context) from:
[[AC:BeatEmUp]]
to:
[[folder: Beat Em Up ]]
Changed line(s) 44 (click to see context) from:
[[AC:PlatformGame]]
to:
[[folder: Platform Game ]]
Changed line(s) 48 (click to see context) from:
[[AC:RealTimeStrategy]]
to:
[[folder: Real Time Strategy ]]
Changed line(s) 51 (click to see context) from:
[[AC:{{Roguelike}}]]
to:
[[folder: Roguelike ]]
Changed line(s) 56 (click to see context) from:
[[AC:RolePlayingGame]]
to:
[[folder: Role Playing Game ]]
Changed line(s) 88 (click to see context) from:
[[AC:ShootEmUp]]
to:
[[folder: Shoot Em Up ]]
Changed line(s) 91,92 (click to see context) from:
[[AC:SimulationGame]]
* The original ''VideoGame/SimCity'' used an inconsistent mix of ¾ and top-down perspectives; later games switched to IsometricProjection.
* The original ''VideoGame/SimCity'' used an inconsistent mix of ¾ and top-down perspectives; later games switched to IsometricProjection.
to:
[[folder: Simulation Game ]]
* The original ''VideoGame/SimCity'' used an inconsistent mix of ¾ and top-down perspectives; later games switched to IsometricProjection.
Changed line(s) 96 (click to see context) from:
[[AC:StealthBasedGame]]
to:
[[folder: Stealth Based Game ]]
Changed line(s) 99 (click to see context) from:
[[AC:ThirdPersonShooter]]
to:
[[folder: Third Person Shooter ]]
Changed line(s) 102 (click to see context) from:
[[AC:WideOpenSandbox]]
to:
[[folder: Wide Open Sandbox ]]
Added DiffLines:
[[/folder]]
Is there an issue? Send a MessageReason:
Rougelike section missing Nuclear Throne
Changed line(s) 54 (click to see context) from:
to:
* ''VideoGame/{{Nuclear Throne}}''
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/HauntingStarringPolterguy''
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.[[note]]How they do it is they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.[[/note]]
to:
*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.[[note]]How they do it is perspective: they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.[[/note]]
Is there an issue? Send a MessageReason:
Added a Gen 7 description to "Pokémon."
Changed line(s) 72 (click to see context) from:
* ''VideoGame/{{Pokemon}}''. The move to the UsefulNotes/NintendoDS with Gen 4 allowed them to use more a proper perspective, though this trope still applied when in buildings. They avert the trope in a few towns in Gen 5.
to:
* ''VideoGame/{{Pokemon}}''. The move to the UsefulNotes/NintendoDS with Gen 4 allowed them to use more a proper perspective, though this trope still applied when in buildings. They avert the trope in a few towns in Gen 5. By Gen 7, this trope is fully averted, bringing the camera down to proper third-person perspective
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.
to:
*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.[[note]]How they do it is they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.[[/note]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
Despite console games having largely abandoned this in favor of full 3-D graphic, this remains popular in handheld systems due to the lower demands on the system.
to:
Despite console games having largely abandoned this style in favor of full 3-D graphic, this 3D graphics, it remains popular in handheld systems due to the lower demands on the system.
system, although its appearances even there are growing rarer as portable hardware grows more powerful.
Changed line(s) 71 (click to see context) from:
* The ''VideoGame/{{Mother}}'' series, though it had a different perspective in towns (and used IsometricProjection in a city)
to:
* The ''VideoGame/{{Mother}}'' series, though it had a different perspective in towns (and used IsometricProjection in a city)city).
Changed line(s) 84 (click to see context) from:
to:
* ''VideoGame/{{Undertale}}''
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/HolyUmbrella'' (towns only)