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Not the third installments of their series, so not examples


* ''VideoGame/{{Worms}} 3D'' wasn't anywhere close to being the third game in the series, but since Worms 2 was the only one to have a number before it...



* Subverted with the ''Franchise/KingdomHearts'' franchise. While there are two primary games in the form of ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsII'', ''VideoGame/KingdomHearts3D'' is not part of the sequence. It's instead more of a GaidenGame on the UsefulNotes/Nintendo3DS, while the actual third game is simply ''VideoGame/KingdomHeartsIII''.
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[[quoteright:300:[[Film/SpyKids https://static.tvtropes.org/pmwiki/pub/images/spykids3d.png]]]]

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[[quoteright:300:[[Film/SpyKids [[quoteright:300:[[Film/SpyKids3DGameOver https://static.tvtropes.org/pmwiki/pub/images/spykids3d.png]]]]
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%% Image selected via crowner in the Image Suggestion thread: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions82
%% Please do not change or remove without starting a new thread.
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[[quoteright:300:[[Film/SpyKids https://static.tvtropes.org/pmwiki/pub/images/spykids3d.png]]]]
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* The "Solid" in the original ''VideoGame/MetalGearSolid'' comes from not just Solid Snake's codename, but also from solid geometry (since it was the first game in the series to be made in [=3D=]), while also being a subtle way of indicating that it was a sequel to the first two Franchise/MetalGear games on the UsefulNotes/{{MSX}}2 (the original ''VideoGame/MetalGear'' and ''VideoGame/MetalGear2SolidSnake''). The choice of "solid" was also a slight jab at Creator/SquareSoft, a company which Creator/{{Konami}} viewed as a rival, since a "solid" is a square with an extra dimension.

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* The "Solid" in the original ''VideoGame/MetalGearSolid'' comes from not just Solid Snake's codename, but also from solid geometry (since it was the first game in the series to be made in [=3D=]), while also being a subtle way of indicating that it was a sequel to the first two Franchise/MetalGear VideoGame/MetalGear games on the UsefulNotes/{{MSX}}2 (the original ''VideoGame/MetalGear'' and ''VideoGame/MetalGear2SolidSnake''). The choice of "solid" was also a slight jab at Creator/SquareSoft, a company which Creator/{{Konami}} viewed as a rival, since a "solid" is a square with an extra dimension.
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* The "Solid" in the original ''VideoGame/MetalGearSolid'' comes from not just Solid Snake's codename, but also from solid geometry (since it was the first game in the series to be made in [=3D=]), while also being a subtle way of indicating that it was a sequel to the first two Franchise/MetalGear games on the UsefulNotes/{{MSX}}2 (the original ''VideoGame/MetalGear'' and ''VideoGame/MetalGear2SolidSnake''). The choice of "solid" was also a slight jab at Creator/{{Square}}, a company which Creator/{{Konami}} viewed as a rival, since a "solid" is a square with an extra dimension.

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* The "Solid" in the original ''VideoGame/MetalGearSolid'' comes from not just Solid Snake's codename, but also from solid geometry (since it was the first game in the series to be made in [=3D=]), while also being a subtle way of indicating that it was a sequel to the first two Franchise/MetalGear games on the UsefulNotes/{{MSX}}2 (the original ''VideoGame/MetalGear'' and ''VideoGame/MetalGear2SolidSnake''). The choice of "solid" was also a slight jab at Creator/{{Square}}, Creator/SquareSoft, a company which Creator/{{Konami}} viewed as a rival, since a "solid" is a square with an extra dimension.
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* The "Solid" in the original ''VideoGame/MetalGearSolid'' was not just reference to Solid Snake's codename, but also to solid geometry (which served a slight jab at ''VideoGame/FinalFantasyVII'''s developer [[Creator/SquareSoft Square]], a company which Konami viewed as a rival), while also being a subtle way of indicating that it was the third (canonical) Franchise/MetalGear game following the [[VideoGame/MetalGear MSX2 original]] and its sequel ''VideoGame/MetalGear2SolidSnake''.

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* The "Solid" in the original ''VideoGame/MetalGearSolid'' was comes from not just reference to Solid Snake's codename, but also to from solid geometry (which served a slight jab at ''VideoGame/FinalFantasyVII'''s developer [[Creator/SquareSoft Square]], a company which Konami viewed as a rival), (since it was the first game in the series to be made in [=3D=]), while also being a subtle way of indicating that it was a sequel to the third (canonical) first two Franchise/MetalGear game following games on the [[VideoGame/MetalGear MSX2 original]] UsefulNotes/{{MSX}}2 (the original ''VideoGame/MetalGear'' and its sequel ''VideoGame/MetalGear2SolidSnake''.''VideoGame/MetalGear2SolidSnake''). The choice of "solid" was also a slight jab at Creator/{{Square}}, a company which Creator/{{Konami}} viewed as a rival, since a "solid" is a square with an extra dimension.
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* Nintendo 64: While not stereoscopic 3D and did not have 3D in its name, it was Nintendo's third non-handheld console and the first with UsefulNotes/PolygonalGraphics.

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* Nintendo 64: While not stereoscopic 3D and it did not have 3D in its name, it was Nintendo's third non-handheld home console and the first with UsefulNotes/PolygonalGraphics.to render UsefulNotes/PolygonalGraphics natively (the UsefulNotes/SuperNES could only do so via the Super FX chip used by certain games).



* ''VideoGame/GuiltyGear Xrd'', kinda. It uses 3D models to imitate 2D sprites and is the third "X" game in the series, though it's technically the fourth game since the original ''Guilty Gear'' didn't use an X in the title, and 6th if you count ''Isuka'' and ''Overture'' (it is the first non-spinoff after ''Overture'', which was explicitly numbered 2, though).

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* ''VideoGame/GuiltyGear Xrd'', kinda. It uses 3D models to imitate 2D sprites and is the third "X" game in the series, though it's technically the fourth fighting game since the original ''Guilty Gear'' didn't use an X in the title, and 6th if you count ''Isuka'' and ''Overture'' (it is the first non-spinoff after ''Overture'', which was explicitly numbered 2, though).
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* The "Solid" in the original ''VideoGame/MetalGearSolid'' was not just reference to Solid Snake's codename, but it also to solid geometry (which served a slight jab at ''VideoGame/FinalFantasyVII'''s developer [[Creator/SquareSoft Square]], a company which Konami viewed as a rival), as well as a subtle way of indicating that it was the third (canonical) Franchise/MetalGear game following the [[VideoGame/MetalGear MSX2 original]] and its sequel ''VideoGame/MetalGear2SolidSnake''.

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* The "Solid" in the original ''VideoGame/MetalGearSolid'' was not just reference to Solid Snake's codename, but it also to solid geometry (which served a slight jab at ''VideoGame/FinalFantasyVII'''s developer [[Creator/SquareSoft Square]], a company which Konami viewed as a rival), as well as while also being a subtle way of indicating that it was the third (canonical) Franchise/MetalGear game following the [[VideoGame/MetalGear MSX2 original]] and its sequel ''VideoGame/MetalGear2SolidSnake''.

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* Variation with the third Kojima-designed ''Franchise/MetalGear'' game, which was titled ''VideoGame/MetalGearSolid'' instead of ''Metal Gear [=3D=]''.
** According to Kojima, "Solid" was chosen as the name in reference to the "solid" 3D graphics, as well as their rivalry with Square. Additionally, "solid" is pronounced "''soriddo''" while 3D is pronounced "''suriidii,''" so it's possible that the pronunciation was based on a pun, as well.
*** For the series's debut on the UsefulNotes/Nintendo3DS, they opted to use the third game in the ''Solid'' series, ''VideoGame/MetalGearSolid3SnakeEater''.

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* Variation with The "Solid" in the third Kojima-designed ''Franchise/MetalGear'' game, which was titled original ''VideoGame/MetalGearSolid'' instead was not just reference to Solid Snake's codename, but it also to solid geometry (which served a slight jab at ''VideoGame/FinalFantasyVII'''s developer [[Creator/SquareSoft Square]], a company which Konami viewed as a rival), as well as a subtle way of indicating that it was the third (canonical) Franchise/MetalGear game following the [[VideoGame/MetalGear MSX2 original]] and its sequel ''VideoGame/MetalGear2SolidSnake''.
** When ''VideoGame/MetalGearSolid3SnakeEater'' was ported to the UsefulNotes/{{Nintendo3DS}}, the title was changed slightly to
''Metal Gear [=3D=]''.
** According to Kojima, "Solid" was chosen as the name in reference to the "solid" 3D graphics, as well as their rivalry with Square. Additionally, "solid" is pronounced "''soriddo''" while 3D is pronounced "''suriidii,''" so it's possible that the pronunciation was based on a pun, as well.
*** For the series's debut on the UsefulNotes/Nintendo3DS, they opted to use the third game in the ''Solid'' series, ''VideoGame/MetalGearSolid3SnakeEater''.
Solid: Snake Eater [=3D=]''.



* ''VideoGame/SplinterCell'', for the 3DS remake of ''Chaos Theory'', the third game in the series.

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* ''VideoGame/SplinterCell'', for the 3DS remake of ''Chaos ''VideoGame/SplinterCell: Chaos Theory'', much like ''[=MGS3=]'', was ported to the third game in Nintendo [=3DS=] under the series.title ''Splinter Cell [=3D=]''.



* The official title of ''VideoGame/{{Doom}} 3'' is actually ''Doom³'', the "cubed" is interpreted by some as meaning "3D". This one is interesting, as it announced a switch from [[TwoAndAHalfD "fake" 3D]] to "true" [[UsefulNotes/PolygonalGraphics polygon-based 3D]].

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* The official title of ''VideoGame/{{Doom}} 3'' is actually ''Doom³'', the "cubed" is interpreted by some as meaning "3D". This one is interesting, as it announced a switch from [[TwoAndAHalfD "fake" 3D]] 3D using sprite scaling]] to "true" [[UsefulNotes/PolygonalGraphics polygon-based 3D]].



* ''VideoGame/{{Bubsy}}'' is actually a subversion; the actual third game in the series was ''Bubsy in Fractured Furry Tales'', released on the Atari Jaguar.

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* ''VideoGame/{{Bubsy}}'' ''VideoGame/{{Bubsy}} [=3D=]'' is actually a subversion; the actual third fourth game in the series was series. The lesser-known ''Bubsy in Fractured Furry Tales'', Tales'' was released on exclusively for the Atari Jaguar.UsefulNotes/AtariJaguar following the first two games on 16-bit consoles.
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* The third installment of the [=VH1=] miniseries ''I Love [[TheEighties the '80s]]'' is in 3D. It uses a a process called [=ChromaDepth=] that appears in 3D when using a special pair of [=ChromaDepth=] glasses, but the process allows the show to be viewable in normal 2D (unlike the anaglyphic 3D process). These glasses for the show were available free at Best Buy stores across the United States.
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* ''VideoGame/SniperEliteIII:'' The series was in 3D from the start, but the third game can be played in stereoscopic 3D if you have the right sort of TV.
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* ''Excitebike 64'' is the third game in the ''VideoGame/{{Excite}}'' series and the first with full [=3D=] graphics and gameplay (the second game was a Japan-only MissionPackSequel of the first).
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* The third ''VideoGame/DJHero'' game would have been a Nintendo3DS spin-off entitled DJ Hero 3D. The game appears to have been cancelled, however. You have ''[[FranchiseKiller Warriors of Rock]]'' to blame for it (although Activision has acknowledged that had ''DJ Hero'' not existed to begin with, ''VideoGame/GuitarHero'' may still be up and running).

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* The third ''VideoGame/DJHero'' game would have been a Nintendo3DS UsefulNotes/Nintendo3DS spin-off entitled DJ Hero 3D. The game appears to have been cancelled, however. You have ''[[FranchiseKiller Warriors of Rock]]'' to blame for it (although Activision has acknowledged that had ''DJ Hero'' not existed to begin with, ''VideoGame/GuitarHero'' may still be up and running).



* Subverted with the ''Franchise/KingdomHearts'' franchise. While there are two primary games in the form of ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsII'', ''VideoGame/KingdomHearts3D'' is not part of the sequence. It's instead more of a GaidenGame on the Nintendo3DS, while the actual third game is simply ''VideoGame/KingdomHeartsIII''.

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* Subverted with the ''Franchise/KingdomHearts'' franchise. While there are two primary games in the form of ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsII'', ''VideoGame/KingdomHearts3D'' is not part of the sequence. It's instead more of a GaidenGame on the Nintendo3DS, UsefulNotes/Nintendo3DS, while the actual third game is simply ''VideoGame/KingdomHeartsIII''.
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*** For the series's debut on the Nintendo3DS, they opted to use the third game in the ''Solid'' series, ''VideoGame/MetalGearSolid3SnakeEater''.

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*** For the series's debut on the Nintendo3DS, UsefulNotes/Nintendo3DS, they opted to use the third game in the ''Solid'' series, ''VideoGame/MetalGearSolid3SnakeEater''.
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* A third ''VideoGame/JazzJackrabbit'' game was planned to be a 3D platformer, but was cancelled.
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* ''VideoGame/CommandAndConquer'', the third games in both the [[VideoGame/CommandAndConquer3TiberiumWars Tiberium series]] and the [[VideoGame/CommandAndConquerRedAlert3 Red Alert]] series used a 3D engine. Also, if you consider ''Dune 2000'' as a separate game instead of a remake of VideoGame/DuneII (which was actually the first game, but that's a different trope), then VideoGame/EmperorBattleForDune counts as well.

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* ''VideoGame/CommandAndConquer'', the third games in both the [[VideoGame/CommandAndConquer3TiberiumWars Tiberium series]] and the [[VideoGame/CommandAndConquerRedAlert3 Red Alert]] series used a 3D engine. There's also a more meta example involving ''[[VideoGame/CommandAndConquerGenerals Generals]]'', the first fully-3D RTS in the series which started a third continuity to ''Command & Conquer''. Also, if you consider ''Dune 2000'' as a separate game instead of a remake of VideoGame/DuneII ''VideoGame/DuneII'' (which was actually technically the first game, but that's a different trope), being entirely unrelated to the [[VideoGame/Dune1992 other]] ''Dune'' game from 1992), then VideoGame/EmperorBattleForDune counts as well.
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* ''VideoGame/{{Bubsy}}'' is another one, but it [[FranchiseKiller killed the series]].

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* ''VideoGame/{{Bubsy}}'' is another one, but it [[FranchiseKiller killed actually a subversion; the series]].actual third game in the series was ''Bubsy in Fractured Furry Tales'', released on the Atari Jaguar.
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* The 3DS itself, if you take the DS as the first and DSi as the second (and dismiss the Lite and XL as revisions).

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* The 3DS itself, if you take the DS as the first and DSi [=DSi=] as the second (and dismiss the Lite and XL as revisions).
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* ''VideoGame/GuiltyGear Xrd'', kinda. It uses 3D models to imitate 2D sprites and is the third "X" game in the series, though it's technically the fourth game since the original ''Guilty Gear'' didn't use an X in the title, and 6th if you count ''Isuka'' and ''Overture''.
* Semi-subverted with ''VideoGame/{{Rayman}}'', who has a game called ''Rayman 3D'', a 3DS UpdatedRerelease of ''VideoGame/{{Rayman 2}}'', which is arguably the last one you'd expect from that title.
* ''VideoGame/WarcraftIII'', anyone? The first two and their expansions were isometric.
* The first two ''VideoGame/AgeOfEmpires'' games were barely isometric, while the third blew away it's competition in the 3D graphics part.

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* ''VideoGame/GuiltyGear Xrd'', kinda. It uses 3D models to imitate 2D sprites and is the third "X" game in the series, though it's technically the fourth game since the original ''Guilty Gear'' didn't use an X in the title, and 6th if you count ''Isuka'' and ''Overture''.
''Overture'' (it is the first non-spinoff after ''Overture'', which was explicitly numbered 2, though).
* Semi-subverted with ''VideoGame/{{Rayman}}'', who which has a game called ''Rayman 3D'', a 3DS UpdatedRerelease of ''VideoGame/{{Rayman 2}}'', which is arguably the last one you'd expect from that title.
* ''VideoGame/WarcraftIII'', anyone? The ''VideoGame/{{Warcraft}} III'' was fully-3D, after the first two and their expansions were isometric.
* The first two ''VideoGame/AgeOfEmpires'' games were barely isometric, while the third blew away it's its competition in the 3D graphics part.

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Third game after SegaSonic the Hedgehog, Knuckles Chaotix, Tails Adventure... uh, no, wait...


*** For the series's debut on the Nintendo3DS, they opted to use the third game in the series, ''VideoGame/MetalGearSolid3SnakeEater''.

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*** For the series's debut on the Nintendo3DS, they opted to use the third game in the ''Solid'' series, ''VideoGame/MetalGearSolid3SnakeEater''.



* ''VideoGame/SplinterCell'', for the 3DS remake of ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'', the third game in the series.

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* ''VideoGame/SplinterCell'', for the 3DS remake of ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'', ''Chaos Theory'', the third game in the series.



** Played straight with Sonic 3. While it wasn't a 3D game, the title screen actually used pre-rendered 3D as opposed to the pixel art tile screens in the first 2.
** And 3D Blast still plays with it, as it's the third Sonic game outside the numbered series.

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** Played straight with Sonic 3. ''VideoGame/{{Sonic 3|AndKnuckles}}''. While it wasn't a 3D game, the title screen actually used pre-rendered 3D as opposed to the pixel art tile screens in the first 2.
** And 3D Blast still plays with it, as it's the third Sonic game outside the numbered series.
2.



* The 3DS itself, if you take the DS as the first and DSi as the second (and dismiss the Lite and XL as revisions)
* Nintendo 64: While not stereoscopic 3D and did not have 3D in its name, it was Nintendo's third console and the first with UsefulNotes/PolygonalGraphics.

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* The 3DS itself, if you take the DS as the first and DSi as the second (and dismiss the Lite and XL as revisions)
revisions).
* Nintendo 64: While not stereoscopic 3D and did not have 3D in its name, it was Nintendo's third non-handheld console and the first with UsefulNotes/PolygonalGraphics.



* ''VideoGame/GuiltyGear Xrd'', kinda. It uses 3D models to imitate 2D sprites and is the third "X" game in the series, though it's technically the fourth game since the original ''Guilty Gear'' didn't use an X in the title and 5th if you count ''Overture''.

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* ''VideoGame/GuiltyGear Xrd'', kinda. It uses 3D models to imitate 2D sprites and is the third "X" game in the series, though it's technically the fourth game since the original ''Guilty Gear'' didn't use an X in the title title, and 5th 6th if you count ''Isuka'' and ''Overture''.



* The first two ''Franchise/AgeOfEmpires'' games were barely isometric, while the third blew away it's competition in the 3D graphics part.
* ''VideoGame/CommandAndConquer'', the third games in both the [[VideoGame/CommandAndConquer3TiberiumWars Tiberium series]] and the [[VideoGame/CommandAndConquerRedAlert3 Red Alert]] series used a 3D engine. Also, if you consider ''VideoGame/{{Dune 2000}}'' as a separate game instead of a remake of [[VideoGame/DuneII Dune 2]] (which was actually the first game, but that's a different trope), then VideoGame/EmperorBattleForDune counts as well.

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* The first two ''Franchise/AgeOfEmpires'' ''VideoGame/AgeOfEmpires'' games were barely isometric, while the third blew away it's competition in the 3D graphics part.
* ''VideoGame/CommandAndConquer'', the third games in both the [[VideoGame/CommandAndConquer3TiberiumWars Tiberium series]] and the [[VideoGame/CommandAndConquerRedAlert3 Red Alert]] series used a 3D engine. Also, if you consider ''VideoGame/{{Dune 2000}}'' ''Dune 2000'' as a separate game instead of a remake of [[VideoGame/DuneII Dune 2]] VideoGame/DuneII (which was actually the first game, but that's a different trope), then VideoGame/EmperorBattleForDune counts as well.
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* ''Film/StepUp''

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* ''Film/StepUp''''Film/StepUp 3D''
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* ''VideoGame/SimonTheSorcerer''

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* ''VideoGame/SimonTheSorcerer''''VideoGame/SimonTheSorcerer 3D''
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Added namespaces.


%%* ''RailroadTycoon''.
* ''RollerCoasterTycoon 3'' was in full polygonal graphics, unlike the first two games. It even allowed to ride a coaster in first-person view.

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%%* ''RailroadTycoon''.
''VideoGame/RailroadTycoon''.
* ''RollerCoasterTycoon ''VideoGame/RollerCoasterTycoon 3'' was in full polygonal graphics, unlike the first two games. It even allowed to ride a coaster in first-person view.



* ''[[MicroMachines Micro Machines V3]]'' and ''VideoGame/Sonic3DBlast'' are aversions, as they weren't actually the third game in the series.

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* ''[[MicroMachines ''[[VideoGame/MicroMachines Micro Machines V3]]'' and ''VideoGame/Sonic3DBlast'' are aversions, as they weren't actually the third game in the series.
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For a period in the Eighties, it was not uncommon for the third film in a series to be released [[ThreeDMovie in 3D]]. With the current flood of 3D film releases, this has once again become common practice. It may or may not also be [[SequelGoesForeign set in a foreign country]].

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For a period in the Eighties, it was not uncommon for the third film in a series to be released [[ThreeDMovie [[UsefulNotes/ThreeDMovie in 3D]]. With the current flood of 3D film releases, this has once again become common practice. It may or may not also be [[SequelGoesForeign set in a foreign country]].
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* Subverted with the ''Franchise/KingdomHearts'' franchise. While there are two primary games in the form of ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsII'', ''VideoGame/KingdomHearts3D'' is not part of the sequence. It's instead more of a GaidenGame on the Nintendo3DS, while the actual third game is simply ''VideoGame/KingdomHeartsIII''.
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* How does one forget ''Franchise/{{Age of Empires}}'' ? The first two were barely isometric, the third blew away it's competition in the 3D graphics part.

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* How does one forget ''Franchise/{{Age of Empires}}'' ? The first two ''Franchise/AgeOfEmpires'' games were barely isometric, while the third blew away it's competition in the 3D graphics part.




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* The first two ''VideoGame/{{Trine}}'' games used polygonal graphics for its backgrounds and characters, but gameplay was strictly on a two-dimensional plane. ''VideoGame/{{Trine}} 3: The Artifacts of Power'' brought the game into full 3D.
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* Parodied by ''{{Psych}}'', which titled it's third Yin/Yang episode "Yang 3 in 2D".

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* Parodied by ''{{Psych}}'', ''Series/{{Psych}}'', which titled it's its third Yin/Yang episode "Yang 3 in 2D".
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* The official title of ''VideoGame/{{Doom}} 3'' is actually ''Doom³'', the "cubed" is interpreted by some as meaning "3D". This one is interesting, as it announced a switch from [[TwoAndAHalfD "fake" 3D]] to "true" [[PolygonalGraphics polygon-based 3D]].

to:

* The official title of ''VideoGame/{{Doom}} 3'' is actually ''Doom³'', the "cubed" is interpreted by some as meaning "3D". This one is interesting, as it announced a switch from [[TwoAndAHalfD "fake" 3D]] to "true" [[PolygonalGraphics [[UsefulNotes/PolygonalGraphics polygon-based 3D]].



* Nintendo 64: While not stereoscopic 3D and did not have 3D in its name, it was Nintendo's third console and the first with PolygonalGraphics.

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* Nintendo 64: While not stereoscopic 3D and did not have 3D in its name, it was Nintendo's third console and the first with PolygonalGraphics.UsefulNotes/PolygonalGraphics.
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* ''SplinterCell'', for the 3DS remake of Chaos Theory, the third game in the series.

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* ''SplinterCell'', ''VideoGame/SplinterCell'', for the 3DS remake of ''[[VideoGame/SplinterCellChaosTheory Chaos Theory, Theory]]'', the third game in the series.
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* The third ''VideoGame/DJHero'' game would have been a Nintendo3DS spin-off entitled DJ Hero 3D. The game appears to have been cancelled, however. You have ''[[FranchiseKiller Warriors of Rock]]'' to blame for it (although Activision has acknowledged that had ''DJ Hero'' not existed to begin with, ''GuitarHero'' may still be up and running).

to:

* The third ''VideoGame/DJHero'' game would have been a Nintendo3DS spin-off entitled DJ Hero 3D. The game appears to have been cancelled, however. You have ''[[FranchiseKiller Warriors of Rock]]'' to blame for it (although Activision has acknowledged that had ''DJ Hero'' not existed to begin with, ''GuitarHero'' ''VideoGame/GuitarHero'' may still be up and running).

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