History Main / ThinkMusic

6th Feb '16 4:23:41 PM Gimere
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* On sister show ''Series/WheelOfFortune'', a light music cue plays throughout the Toss-Up rounds, the [[SpeedRound Speed-Up]] round and during the 10-second countdown in the BonusRound. Initially, however, Speed-Up rounds were silent, and the only sound in the BonusRound was a beeping timer.

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* On sister show ''Series/WheelOfFortune'', a light music cue plays throughout the Toss-Up rounds, the [[SpeedRound Speed-Up]] round Speed-Up round]] and during the 10-second countdown in the BonusRound. Initially, however, Speed-Up rounds were silent, and the only sound in the BonusRound was a beeping timer.



* The Jack Narz version of ''{{Series/Concentration}}'' had a short "rebus reveal" cue that was played when time ran short in the main game.
** The ''Classic'' version also sometimes had a softer version of the theme play as Alex read off the numbers being revealed of a tie breaking 3rd rebus.

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* The Jack Narz version of ''{{Series/Concentration}}'' ''Series/{{Concentration}}'' had a short "rebus reveal" cue that was played when time ran short in the main game.
** The ''Classic'' ''Classic Concentration'' version also sometimes had a softer version of the theme play as Alex read off the numbers being revealed of a tie breaking 3rd rebus.



* ''Camouflage'' (ABC, 1961-62) had a light in-house orchestrated 10-second think piece for contestants searching out the hidden object in her picture drawing.

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* ''Camouflage'' ''[[Series/{{Camouflage1961}} Camouflage]]'' (ABC, 1961-62) had a light in-house orchestrated 10-second think piece for contestants searching out the hidden object in her picture drawing.



* ''Think Fast'', another Nickelodeon game show, used various renditions of its ThemeTune for each event; when the event was more of a "mental" than a "physical" contest, the music consisted of nothing more than a handful of notes and barely audible rhythmic cymbals. There was also a brief "think cue" used when a piece of the Brain Bender was revealed.
* ''Dog Eat Dog'', especially during the final round.

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* ''Think Fast'', ''Series/ThinkFast'', another Nickelodeon game show, used various renditions of its ThemeTune for each event; when the event was more of a "mental" than a "physical" contest, the music consisted of nothing more than a handful of notes and barely audible rhythmic cymbals. There was also a brief "think cue" used when a piece of the Brain Bender was revealed.
* ''Dog Eat Dog'', ''Series/DogEatDog'', especially during the final round.



* ''Series/PanelQuizAttack25'' has two: a cue that plays while the bonus game clues are being shown, and another five-second {{Tick Tock Tune}} after a question is read during the main game.

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* ''Series/PanelQuizAttack25'' has two: a cue that plays while the bonus game clues are being shown, and another five-second {{Tick Tock Tune}} TickTockTune after a question is read during the main game.
14th Dec '15 1:27:32 PM katkov
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* On sister show ''Series/WheelOfFortune'', a light music cue plays throughout the Toss-Up rounds, the [[SpeedRound Speed-Up]] round and during the 10-second countdown in the BonusRound. Initially, however, Speed-Up rounds were silent, and the only sound in the BonusRound was a beeping timer.



* On sister show ''Series/WheelOfFortune'', a light music cue plays throughout the Toss-Up rounds, the [[SpeedRound Speed-Up]] round and during the 10-second countdown in the BonusRound. Initially, however, Speed-Up rounds were silent, and the only sound in the BonusRound was a beeping timer.
23rd Nov '15 4:54:41 PM Hallwings
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* Perhaps the best known example is "Think!", the JeopardyThinkingMusic from ''Series/{{Jeopardy}}'', which plays during the 30-second span in which the contestants write down their Final Jeopardy! questions. It is in the form of a TickTockTune. Listen to a fifteen-minute loop [[http://www.youtube.com/watch?v=HuABhumm6fY here]].
* Several of Creator/JayWolpert's game shows (''Series/{{Blackout}}, Rodeo Drive, Series/WaitTilYouHaveKids'') feature sort of a trope ''within'' this trope during {{Bonus Round}}s: a slow piece with notes that alternate back and forth on each second, with repeating {{Truck Drivers Gear Change}}s throughout to add suspense.
* On sister show ''Series/WheelOfFortune'', a light music cue plays throughout the Toss-Up rounds, the [[SpeedRound Speed-Up]] round and during the 10-second countdown in the BonusRound. Initially, however, Speed-Up rounds were silent, and the only sound in the BonusRound was a beeping timer.
* ''Series/MatchGame'' has a variant, as the think music plays while the celebrities write their answers.
* On ''Series/TicTacDough'', the center square was always a two-part question. A synthesized think cue played while the contestant was given extra time to ponder the question.
* Stretching the definition a bit, but the "plonk plonk plonk" timer that counts down the 60-second limit in the Winner's Circle on the ''Series/{{Pyramid}}'' franchise is actually considered part of the music package. (The Donny Osmond version used an actual music bed.)

to:

* * Perhaps the best known example is "Think!", the JeopardyThinkingMusic from ''Series/{{Jeopardy}}'', which plays during the 30-second span in which the contestants write down their Final Jeopardy! questions. It is in the form of a TickTockTune. Listen to a fifteen-minute loop [[http://www.youtube.com/watch?v=HuABhumm6fY here]].
* * Several of Creator/JayWolpert's game shows (''Series/{{Blackout}}, Rodeo Drive, Series/WaitTilYouHaveKids'') feature sort of a trope ''within'' this trope during {{Bonus Round}}s: a slow piece with notes that alternate back and forth on each second, with repeating {{Truck Drivers Gear Change}}s throughout to add suspense.
* * On sister show ''Series/WheelOfFortune'', a light music cue plays throughout the Toss-Up rounds, the [[SpeedRound Speed-Up]] round and during the 10-second countdown in the BonusRound. Initially, however, Speed-Up rounds were silent, and the only sound in the BonusRound was a beeping timer.
* * ''Series/MatchGame'' has a variant, as the think music plays while the celebrities write their answers.
* * On ''Series/TicTacDough'', the center square was always a two-part question. A synthesized think cue played while the contestant was given extra time to ponder the question.
* ** [[SubvertedTrope However]], if the center box was a musical category, like Opera, the musical clue would play, followed by a few seconds of silence, so that the contestant would not be confused.
*
Stretching the definition a bit, but the "plonk plonk plonk" timer that counts down the 60-second limit in the Winner's Circle on the ''Series/{{Pyramid}}'' franchise is actually considered part of the music package. (The Donny Osmond version used an actual music bed.)



* A soft music cue plays throughout rounds on ''Series/{{Lingo}}'' while the contestants guess the words, sounding much like a mellower mix of the ThemeTune. A similar piece also plays during Bonus Lingo.
* Several pricing games on ''Series/ThePriceIsRight'' use this, most often in games that require the contestant to manipulate a prop to determine the price: e.g., moving the number blocks in Switcheroo, the price tags in Race Game, the paddles in Bonkers, etc.
* ''Series/YouBetYourLife'' played a short reprise of the show's theme, "Hello, I Must Be Going (Hurray for Captain Spaulding!)", as the contestant pair pondered their answer to the Jackpot question.
* The think music on ''Series/{{Countdown}}'' is as iconic in the United Kingdom as the ''Jeopardy!'' music is in the United States.
* The Jack Narz version of ''{{Series/Concentration}}'' had a short "rebus reveal" cue that was played when time ran short in the main game.

to:

* * A soft music cue plays throughout rounds on ''Series/{{Lingo}}'' while the contestants guess the words, sounding much like a mellower mix of the ThemeTune. A similar piece also plays during Bonus Lingo.
* * Several pricing games on ''Series/ThePriceIsRight'' use this, most often in games that require the contestant to manipulate a prop to determine the price: e.g., moving the number blocks in Switcheroo, the price tags in Race Game, the paddles in Bonkers, etc.
* * ''Series/YouBetYourLife'' played a short reprise of the show's theme, "Hello, I Must Be Going (Hurray for Captain Spaulding!)", as the contestant pair pondered their answer to the Jackpot question.
* * The think music on ''Series/{{Countdown}}'' is as iconic in the United Kingdom as the ''Jeopardy!'' music is in the United States.
* * The Jack Narz version of ''{{Series/Concentration}}'' had a short "rebus reveal" cue that was played when time ran short in the main game.



* VideoGame example: In the ''VideoGame/MarioParty'' series, there is one minigame BGM track per game that is generally used for the thinking-based minigames in that game.

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* * VideoGame example: In the ''VideoGame/MarioParty'' series, there is one minigame BGM track per game that is generally used for the thinking-based minigames in that game.
20th Dec '14 9:57:05 AM WooWho?
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Added DiffLines:

* ''Series/PanelQuizAttack25'' has two: a cue that plays while the bonus game clues are being shown, and another five-second {{Tick Tock Tune}} after a question is read during the main game.
7th Dec '14 12:39:01 PM henke37
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Added DiffLines:

* ''Franchise/ProfessorLayton'' has many puzzles and there is thinking music being played while in a puzzle. It even made it into [[Anime/ProfessorLaytonAndTheEternalDiva the movie]]!
3rd Dec '14 12:03:11 PM nombretomado
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* The Jack Narz version of ''{{Concentration}}'' had a short "rebus reveal" cue that was played when time ran short in the main game.

to:

* The Jack Narz version of ''{{Concentration}}'' ''{{Series/Concentration}}'' had a short "rebus reveal" cue that was played when time ran short in the main game.
4th Nov '14 12:50:34 PM MarsJenkar
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* Perhaps the best known example is the JeopardyThinkingMusic from ''Series/{{Jeopardy}}'', which plays during the 30-second span in which the contestants write down their Final Jeopardy! questions. It is in the form of a TickTockTune. Listen to a fifteen-minute loop [[http://www.youtube.com/watch?v=HuABhumm6fY here]].

to:

* Perhaps the best known example is "Think!", the JeopardyThinkingMusic from ''Series/{{Jeopardy}}'', which plays during the 30-second span in which the contestants write down their Final Jeopardy! questions. It is in the form of a TickTockTune. Listen to a fifteen-minute loop [[http://www.youtube.com/watch?v=HuABhumm6fY here]].
7th Jul '14 1:19:16 PM IncoG5nito
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* ''{{Distraction}}'', during the "BonusRound"; the US version also used "think cues" during the main game more often than the UK version.

to:

* ''{{Distraction}}'', ''Series/{{Distraction}}'', during the "BonusRound"; the US version also used "think cues" during the main game more often than the UK version.
5th Jul '14 2:25:30 PM IncoG5nito
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Added DiffLines:

* Several of Creator/JayWolpert's game shows (''Series/{{Blackout}}, Rodeo Drive, Series/WaitTilYouHaveKids'') feature sort of a trope ''within'' this trope during {{Bonus Round}}s: a slow piece with notes that alternate back and forth on each second, with repeating {{Truck Drivers Gear Change}}s throughout to add suspense.
30th May '14 2:07:38 AM SeptimusHeap
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* The think music on ''{{Countdown}}'' is as iconic in the United Kingdom as the ''Jeopardy!'' music is in the United States.

to:

* The think music on ''{{Countdown}}'' ''Series/{{Countdown}}'' is as iconic in the United Kingdom as the ''Jeopardy!'' music is in the United States.
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