Is there an issue? Send a MessageReason:
None
Changed line(s) 76 (click to see context) from:
* The movie ''Film/TheTenCommandments'', both 1923 and 1956, tell the story of Moses, featuring and focusing on (what Hollywood thinks are) the ten commandments of Judaism. The 1923 version shifts to the then-modern day where two brothers go on different moral paths to question if The Ten Commandments are still relevant.
to:
* The iconic 1956 movie ''Film/TheTenCommandments'', both 1923 and 1956, tell ''{{Film/The Ten Commandments|1956}}'' tells the story of Moses, featuring and focusing on (what Hollywood thinks are) the ten commandments of Judaism. The 1923 version shifts to the then-modern day where two brothers go on different moral paths to question if The Ten Commandments are still relevant.of Judaism. It's actually a remake of [[Film/TheTenCommandments1923 a 1923 silent film]], in which the Moses story was just a prologue to a then-modern story about two brothers, one of whom believes in the Ten Commandments and the other of whom considers them to be outdated.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16,17 (click to see context) from:
When rules are played for annoyance, that's RuleNumberOne. When rules are played for alienation, that's ApeShallNeverKillApe. When a long series of {{Noodle Incident}}s result in somebody having a long list of commandments that just for them, it is ThingsYouAreNotAllowedToDo. Commandments specifically for robots fall under [[ThreeLawsCompliant The Laws of Robotics]].
to:
When rules are played for annoyance, that's RuleNumberOne. When rules are played for alienation, that's ApeShallNeverKillApe. When a long series of {{Noodle Incident}}s result in somebody having a long list of commandments that just for them, it is ThingsYouAreNotAllowedToDo. Commandments specifically for robots fall under [[ThreeLawsCompliant The Laws of Robotics]].
LawsOfRobotics.
Is there an issue? Send a MessageReason:
None
Changed line(s) 322 (click to see context) from:
## [[TheLancer Each side gets a close friend as your second.]]
to:
## [[TheLancer Each side gets a close friend as your their second.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 183 (click to see context) from:
* Creator/MichaelMoorcock's book ''The Warhound and the World's Pain'' had the main character go through a valley in which the only law was steal nothing. Not as easy as it sounds, as it's then explained that pretty much any crime can be defined in terms of stealing: murder is the theft of life, lying is the theft of choice, etc.
to:
* Creator/MichaelMoorcock's book ''The Warhound and the World's Pain'' ''Literature/TheWarhoundAndTheWorldsPain'' had the main character go through a valley in which the only law was steal nothing. Not as easy as it sounds, as it's then explained that pretty much any crime can be defined in terms of stealing: murder is the theft of life, lying is the theft of choice, etc.
Is there an issue? Send a MessageReason:
None
Changed line(s) 399 (click to see context) from:
* ''WesternAnimation/TheFairlyOddParents'' has the Da Rules, which are the rules fairies godparents and the children they are assigned to must follow. Da Rules are not always enforced consistently and often run on NewRulesAsThePlotDemands. In a few episodes Timmy manages to mess up so badly that a new rules is added to keep anybody from doing it again. Some of the more commonly cited rules include: a godchild must keep the existence of their fairies a secret, fairies godparents can only be assigned to miserable children and must move to another child when they become an adult or stop being miserable or breaks the previous rule, fairy magic cannot be used to win a nonmagical competition, fairy magic cannot be used to intentionally kill or cause harm to a human, fairy magic cannot create or interfere with true love, and a godchild cannot wish away another child's fairies.
to:
* ''WesternAnimation/TheFairlyOddParents'' has the Da Rules, which are the rules fairies godparents and the children they are assigned to must follow. Da Rules are not always enforced consistently and often run on NewRulesAsThePlotDemands. In a few episodes Timmy manages to mess up so badly that a new rules is added to keep anybody from doing it again. Some of the more commonly cited rules include: a include:
** A godchild must keep the existence of their fairies asecret, fairies secret.
** Fairy godparents can only be assigned to miserable children and must move to another child when they become anadult or adult, stop being miserable miserable, or breaks the previous rule, fairy rule.
** Fairy magic cannot be directly used to win a nonmagicalcompetition, fairy competition.
** [[ThouShaltNotKill Fairy magic cannot be used to intentionally kill or cause harm to ahuman, fairy human.]]
** Fairy magic cannot create or interfere with truelove, and a love.
** A godchild cannot wish away another child's fairies.
** A godchild must keep the existence of their fairies a
** Fairy godparents can only be assigned to miserable children and must move to another child when they become an
** Fairy magic cannot be directly used to win a nonmagical
** [[ThouShaltNotKill Fairy magic cannot be used to intentionally kill or cause harm to a
** Fairy magic cannot create or interfere with true
** A godchild cannot wish away another child's fairies.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
[[quoteright:350:[[Film/TheTenCommandments https://static.tvtropes.org/pmwiki/pub/images/moses_commandments.png]]]]
to:
Changed line(s) 76 (click to see context) from:
* The movie ''Film/TheTenCommandments'' tells the story of Moses, featuring and focusing on (what Hollywood thinks are) the ten commandments of Judaism.
to:
* The movie ''Film/TheTenCommandments'' tells ''Film/TheTenCommandments'', both 1923 and 1956, tell the story of Moses, featuring and focusing on (what Hollywood thinks are) the ten commandments of Judaism.Judaism. The 1923 version shifts to the then-modern day where two brothers go on different moral paths to question if The Ten Commandments are still relevant.
Is there an issue? Send a MessageReason:
None
Changed line(s) 330 (click to see context) from:
## [[TenPacesAndTurn Ten paces, fire.]]
to:
## [[TenPacesAndTurn Ten paces, fire.]]TEN PACES, FIRE!!!]]
Is there an issue? Send a MessageReason:
Changed line(s) 351 (click to see context) from:
1: That the [[EverythingsBetterWithMonkeys Prophet Most Simian]] demonstrated that monothought begets [[AscendToAHigherPlaneOfExistence Proper-Life]].\\
to:
1: That the [[EverythingsBetterWithMonkeys Prophet Most Simian]] Simian demonstrated that monothought begets [[AscendToAHigherPlaneOfExistence Proper-Life]].\\
Is there an issue? Send a MessageReason:
Direct link.
Changed line(s) 178 (click to see context) from:
* Creator/IsaacAsimov's ''Literature/RobotSeries'': Created through the help of Creator/JohnWCampbell, Dr Asimov wrote the ThreeLawsOfRobotics, which became imitated by many other SF writers in works about {{AI}}. Note that unlike other sets of commandments, these laws are hard-coded into the robots' artificial brains. Robots are designed with utilitarian values, deontology being incorporated at the second law level. This means that if a robot is near a runaway trolley which will run into and kill five people, but it can stop it by shoving a large person in the way, then it will kill one human to save five humans (but would much rather sacrifice itself to save those five people). Many simpler models will then break down because they were put into a position where they broke the first law. The most highly-advanced AI in Dr. Asimov's stories actually deduced a ''[[ZerothLawRebellion Zeroth]]'' law due to the details of the first law: A robot may not injure ''humanity'', or, through inaction, allow ''humanity'' to come to harm. Still, robots capable of understanding this level of abstraction are rare, and even thinking about a method of circumventing the first law is liable to cause them to break down.
to:
* Creator/IsaacAsimov's ''Literature/RobotSeries'': Created through the help of Creator/JohnWCampbell, Dr Asimov wrote the ThreeLawsOfRobotics, which became imitated by many other SF writers in works about {{AI}}.ArtificialIntelligence. Note that unlike other sets of commandments, these laws are hard-coded into the robots' artificial brains. Robots are designed with utilitarian values, deontology being incorporated at the second law level. This means that if a robot is near a runaway trolley which will run into and kill five people, but it can stop it by shoving a large person in the way, then it will kill one human to save five humans (but would much rather sacrifice itself to save those five people). Many simpler models will then break down because they were put into a position where they broke the first law. The most highly-advanced AI in Dr. Asimov's stories actually deduced a ''[[ZerothLawRebellion Zeroth]]'' law due to the details of the first law: A robot may not injure ''humanity'', or, through inaction, allow ''humanity'' to come to harm. Still, robots capable of understanding this level of abstraction are rare, and even thinking about a method of circumventing the first law is liable to cause them to break down.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''Fanfic/{{Maat}}'': From Chapter 2, "the prototypes of the forty-two principles of Ma'at" are seen and listed, then the archeologist from the future has thoughts about it:
--> The academician's mind pulled a later version of the list from the collection of facts stored from her long studies, and wondered how much the ancient proscriptions had propagated across the historical landscape. ~Golden truths in a plain wrapping. I wonder if these are some of the roots of the Hebrew's Ten Commandments?~
--> The academician's mind pulled a later version of the list from the collection of facts stored from her long studies, and wondered how much the ancient proscriptions had propagated across the historical landscape. ~Golden truths in a plain wrapping. I wonder if these are some of the roots of the Hebrew's Ten Commandments?~
Is there an issue? Send a MessageReason:
None
Changed line(s) 46 (click to see context) from:
It is worth noting that over the course of the series, almost all of the rules get broken, and rule 11 is never enforced. Ultimately, they seem to be ideals which have been rapidly modified in the face of reality.
to:
** It is worth noting that over the course of the series, almost all of the rules get broken, and rule 11 is never enforced. Ultimately, they seem to be ideals which have been rapidly modified in the face of reality.
Added DiffLines:
* ''LightNovel/KonoSuba'': The Axis cult, the religion that worships Aqua, chants their divine commandments during the finale of season 2. Even though they don't realize that Aqua [[PhysicalGod really is their goddess in the flesh]], [[GodsNeedPrayerBadly it still powers her up enough to defeat the enemy]]. Of course, this being ''[[LazyBum Aqua]]'', her commandments are... odd.
-->"The Axis Church can get things done. And because you can get things done, even if it doesn't go well, it's not your fault!"\\
"It's society's fault that things don't work out!"\\
"You can run away from unpleasant things! That doesn't mean you've lost! Because, as they say, 'Sometimes running away is winning'!"\\
"The answer you come to after being in doubt is usually something you'll regret, no matter what you choose! If you're going to regret it anyway, do whatever is easiest for you in the moment!"\\
"Do not fear growing old! Not even God knows whether you will be happy in the future, so you should, at least, be happy now!"\\
[[BrickJoke "Eris pads her chest!"]]
-->"The Axis Church can get things done. And because you can get things done, even if it doesn't go well, it's not your fault!"\\
"It's society's fault that things don't work out!"\\
"You can run away from unpleasant things! That doesn't mean you've lost! Because, as they say, 'Sometimes running away is winning'!"\\
"The answer you come to after being in doubt is usually something you'll regret, no matter what you choose! If you're going to regret it anyway, do whatever is easiest for you in the moment!"\\
"Do not fear growing old! Not even God knows whether you will be happy in the future, so you should, at least, be happy now!"\\
[[BrickJoke "Eris pads her chest!"]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 311,314 (click to see context) from:
## Demand an apology from the other party for the grievances inflicted.
## Each side gets a close friend as your second.
## Have your seconds negotiate either a settlement or a time and place for a duel.
## Procure pistols and get a doctor on site, but make sure he doesn't actually witness the duel itself.
## Each side gets a close friend as your second.
## Have your seconds negotiate either a settlement or a time and place for a duel.
## Procure pistols and get a doctor on site, but make sure he doesn't actually witness the duel itself.
to:
## [[OrderedApology Demand an apology from the other party for the grievances inflicted.
inflicted.]]
## [[TheLancer Each side gets a close friend as yoursecond.
second.]]
## Have your seconds [[ReconcileTheBitterFoes negotiate either asettlement settlement]] or [[DuelToTheDeath a time and place for a duel.
duel]].
## Procure pistols and [[TheMedic get a doctor onsite, site]], but [[PlausibleDeniability make sure he doesn't actually witness the duel itself.itself]].
## [[TheLancer Each side gets a close friend as your
## Have your seconds [[ReconcileTheBitterFoes negotiate either a
## Procure pistols and [[TheMedic get a doctor on
Changed line(s) 316,320 (click to see context) from:
## Leave a note for loved ones before going.
## Confess your sins and prepare for the duel itself; leave no unfinished business.
## Seconds have one last chance to arrange a peaceful settlement.
## Prepare yourself with the necessary courage
## [[DuelToTheDeath Ten paces, fire.]]
## Confess your sins and prepare for the duel itself; leave no unfinished business.
## Seconds have one last chance to arrange a peaceful settlement.
## Prepare yourself with the necessary courage
## [[DuelToTheDeath Ten paces, fire.]]
to:
## [[DeadManWriting Leave a note for loved ones before going.
going.]]
## [[DeathbedConfession Confess yoursins sins]] and prepare for the duel itself; leave no unfinished business.
UnfinishedBusiness.
## [[LastSecondChance Seconds have one last chance to arrange a peacefulsettlement.
settlement.]]
## [[PointOfNoReturn Prepare yourself with the necessarycourage
courage.]]
##[[DuelToTheDeath [[TenPacesAndTurn Ten paces, fire.]]
## [[DeathbedConfession Confess your
## [[LastSecondChance Seconds have one last chance to arrange a peaceful
## [[PointOfNoReturn Prepare yourself with the necessary
##
Is there an issue? Send a MessageReason:
None
Deleted line(s) 324,328 (click to see context) :
* In ''VideoGame/QuestForGloryIII'', the city-state of Tarna was ruled by this simple code of law:
-->''Thou shalt harm none\\
Thou shalt not use magic upon the streets of Tarna\\
Thou shalt not take that which is not thine.\\
Thou shalt behave with honor.''
-->''Thou shalt harm none\\
Thou shalt not use magic upon the streets of Tarna\\
Thou shalt not take that which is not thine.\\
Thou shalt behave with honor.''
Added DiffLines:
* The Phantom Thieves in ''VideoGame/Persona5'' set down only two rules to regulate themselves regarding their business of [[HeelFaceBrainwashing stealing people's hearts]]: Any potential target must be agreed on unanimously, and the Phantom Thieves [[ThouShaltNotKill must never kill their target, intentionally or otherwise.]]
* In ''VideoGame/QuestForGloryIII'', the city-state of Tarna was ruled by this simple code of law:
-->''Thou shalt harm none\\
Thou shalt not use magic upon the streets of Tarna\\
Thou shalt not take that which is not thine.\\
Thou shalt behave with honor.''
* In ''VideoGame/QuestForGloryIII'', the city-state of Tarna was ruled by this simple code of law:
-->''Thou shalt harm none\\
Thou shalt not use magic upon the streets of Tarna\\
Thou shalt not take that which is not thine.\\
Thou shalt behave with honor.''
Is there an issue? Send a MessageReason:
None
Changed line(s) 152 (click to see context) from:
** The disc's gods all have their own. It's mentioned that the gods who endure longest tend to be the ones with the easiest commandments to follow - Offler the Crocodile God, oldest god on the Disc, only has a tiny handful of them and they're mostly about not eating broccoli. Sweevo, god of cut timber, banned the practice of "panupunitoplasty" (a word he made up) just to mess with people. Meanwhile Nuggan, principle deity of Borogravia and also the god of Things In Correct Places On Desks, ''started'' with a simple list of commandments, but constantly adds to his list of Abominations so that his holy book is a three-ring binder. They got so extreme and nonsensical (crop rotation, shirts with six buttons, cheese, babies, the colour blue, jigsaw puzzles, etc.) that Borogravians began praying to their Duchess for succor, [[spoiler:elevating her to quasi-deity status and [[GodsNeedPrayerBadly effectively killing Nuggan]], so that his last Abominations are likened to the echoes of a lunatic.]]
to:
** The disc's gods all have their own. It's mentioned that the gods who endure longest tend to be the ones with the easiest commandments to follow - Offler the Crocodile God, oldest god on the Disc, only has a tiny handful of them and they're mostly about not eating broccoli. Sweevo, god of cut timber, banned the practice of "panupunitoplasty" (a word he made up) just to mess with people. Meanwhile Nuggan, principle principal deity of Borogravia and also the god of Things In Correct Places On Desks, ''started'' with a simple list of commandments, but constantly adds to his list of Abominations so that his holy book is a three-ring binder. They got so extreme and nonsensical (crop rotation, shirts with six buttons, cheese, babies, the colour blue, jigsaw puzzles, etc.) that Borogravians began praying to their Duchess for succor, [[spoiler:elevating her to quasi-deity status and [[GodsNeedPrayerBadly effectively killing Nuggan]], so that his last Abominations are likened to the echoes of a lunatic.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 357,362 (click to see context) from:
** Rule 1: Always have an escape plan. (She admits to the irony of this rule since she's still trapped in the Maw itself, if not a prisoner.)
** Rule 2: Keep a low profile. Don't draw the Jailer's attention to yourself.
** Rule 3: Trust is earned. If you want her trust and support, you have to work for it.
** Rule 4: Always keep a list of potential threats to your safety. Prioritize who or what is the larger threat, and plan to eliminate it.
** Rule 5: [[RefugeInAudacity Be audacious]], when the situation demands it.
** Rule 6: Implement new concealment measures regularly.
** Rule 2: Keep a low profile. Don't draw the Jailer's attention to yourself.
** Rule 3: Trust is earned. If you want her trust and support, you have to work for it.
** Rule 4: Always keep a list of potential threats to your safety. Prioritize who or what is the larger threat, and plan to eliminate it.
** Rule 5: [[RefugeInAudacity Be audacious]], when the situation demands it.
** Rule 6: Implement new concealment measures regularly.
to:
**
Rule 2: Keep a low profile. Don't draw the Jailer's attention to
**
Rule 3: Trust is earned. If you want her trust and support, you have to work for
**
Rule 4: Always keep a list of potential threats to your safety. Prioritize who or what is the larger threat, and plan to eliminate
**
Rule 5: [[RefugeInAudacity Be audacious]], when the situation demands
**
Rule 6: Implement new concealment measures regularly.\\
Rule 7: Betrayal is inevitable, even from those close to you. ''Especially'' from those close to you.
Is there an issue? Send a MessageReason:
None
Changed line(s) 361 (click to see context) from:
** Rule 5: [[RefugeInAudacity Be audacious], when the situation demands it.
to:
** Rule 5: [[RefugeInAudacity Be audacious], audacious]], when the situation demands it.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* In ''VideoGame/WorldOfWarcraft Shadowlands'', there is a Broker named Ve'nari who, while trapped in [[{{Hell}} the Maw]], has evaded capture and torment from its inhabitants and the Jailer himself for untold eons. Ve'nari lives by a strict set of rules to ensure her relative freedom and instructs the PlayerCharacter to follow them if they want her aid in subverting the Jailer's ambitions.
** Rule 1: Always have an escape plan. (She admits to the irony of this rule since she's still trapped in the Maw itself, if not a prisoner.)
** Rule 2: Keep a low profile. Don't draw the Jailer's attention to yourself.
** Rule 3: Trust is earned. If you want her trust and support, you have to work for it.
** Rule 4: Always keep a list of potential threats to your safety. Prioritize who or what is the larger threat, and plan to eliminate it.
** Rule 5: [[RefugeInAudacity Be audacious], when the situation demands it.
** Rule 6: Implement new concealment measures regularly.
** Rule 1: Always have an escape plan. (She admits to the irony of this rule since she's still trapped in the Maw itself, if not a prisoner.)
** Rule 2: Keep a low profile. Don't draw the Jailer's attention to yourself.
** Rule 3: Trust is earned. If you want her trust and support, you have to work for it.
** Rule 4: Always keep a list of potential threats to your safety. Prioritize who or what is the larger threat, and plan to eliminate it.
** Rule 5: [[RefugeInAudacity Be audacious], when the situation demands it.
** Rule 6: Implement new concealment measures regularly.
Is there an issue? Send a MessageReason:
dewicking Our Elves Are Better per trs
Changed line(s) 345 (click to see context) from:
1: That the protean substrate that informs all denial of (1) is the [[OurElvesAreBetter Aldmeri]] Taint.\\
to:
1: That the protean substrate that informs all denial of (1) is the [[OurElvesAreBetter [[OurElvesAreDifferent Aldmeri]] Taint.\\
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[caption-width-right:350:"Those who will not live by the law...''shall DIE by the law''!"]]
Is there an issue? Send a MessageReason:
None
Deleted line(s) 119,135 (click to see context) :
* Creator/IsaacAsimov's ''Literature/RobotSeries'': Created through the help of Creator/JohnWCampbell, Dr Asimov wrote the ThreeLawsOfRobotics, which became imitated by many other SF writers in works about {{AI}}. Note that unlike other sets of commandments, these laws are hard-coded into the robots' artificial brains. Robots are designed with utilitarian values, deontology being incorporated at the second law level. This means that if a robot is near a runaway trolley which will run into and kill five people, but it can stop it by shoving a large person in the way, then it will kill one human to save five humans (but would much rather sacrifice itself to save those five people). Many simpler models will then break down because they were put into a position where they broke the first law. The most highly-advanced AI in Dr. Asimov's stories actually deduced a ''[[ZerothLawRebellion Zeroth]]'' law due to the details of the first law: A robot may not injure ''humanity'', or, through inaction, allow ''humanity'' to come to harm. Still, robots capable of understanding this level of abstraction are rare, and even thinking about a method of circumventing the first law is liable to cause them to break down.
## A robot may not injure a human being or, through inaction, allow a human being to come to harm.
## A robot must obey orders given to it by human beings, except where such orders would conflict with the First Law.
## A robot must protect its own existence, as long as such protection does not conflict with the First or Second Laws.
* Creator/MichaelMoorcock's book ''The Warhound and the World's Pain'' had the main character go through a valley in which the only law was steal nothing. Not as easy as it sounds, as it's then explained that pretty much any crime can be defined in terms of stealing: murder is the theft of life, lying is the theft of choice, etc.
* ''Literature/TheStormlightArchive'': The Ideals of the [[TheOrder Knights Radiant]]. The First Ideal was common to all orders, but the others varied.
* The three rules of the Librarians of Time and Space in ''Literature/{{Discworld}}'' are:
## Silence.
## Books must be returned no later than the last date shown.
## Do not interfere with [[TimeyWimeyBall the nature of causality]].
** The gods of the Literature/{{Discworld}} also all have their own. It's mentioned that the gods who endure longest tend to be the ones with the easiest commandments to follow - Offler the Crocodile God, oldest god on the Disc, only has a tiny handful of them and they're mostly about not eating broccoli. By contrast, Nuggan - the principle deity of Borogravia and also the god of Things In Correct Places On Desks - ''started'' with a simple list of commandments, and kept adding to it (mostly to the list of Abominations) until eventually he fell out of favour and faded away, with nothing remaining but the divine equivalent of an echoing voice still listing nonsensical Abominations (the current list of things Nugganites are commanded to avoid is mentioned to include shirts with six buttons, cheese, babies, the colour blue and jigsaw puzzles). Sweevo, god of cut timber, banned the practice of "panupunitoplasty" (a word he made up) just to mess with people.
* ''Literature/TheIslandOfDoctorMoreau'':
** Not to go on all-fours; that is the Law. Are we not Men?
** Not to suck up Drink; that is the Law. Are we not Men?
** Not to eat Fish or Flesh; that is the Law. Are we not Men?
** Not to claw the Bark of Trees; that is the Law. Are we not Men?
** Not to chase other Men; that is the Law. Are we not Men?
## A robot may not injure a human being or, through inaction, allow a human being to come to harm.
## A robot must obey orders given to it by human beings, except where such orders would conflict with the First Law.
## A robot must protect its own existence, as long as such protection does not conflict with the First or Second Laws.
* Creator/MichaelMoorcock's book ''The Warhound and the World's Pain'' had the main character go through a valley in which the only law was steal nothing. Not as easy as it sounds, as it's then explained that pretty much any crime can be defined in terms of stealing: murder is the theft of life, lying is the theft of choice, etc.
* ''Literature/TheStormlightArchive'': The Ideals of the [[TheOrder Knights Radiant]]. The First Ideal was common to all orders, but the others varied.
* The three rules of the Librarians of Time and Space in ''Literature/{{Discworld}}'' are:
## Silence.
## Books must be returned no later than the last date shown.
## Do not interfere with [[TimeyWimeyBall the nature of causality]].
** The gods of the Literature/{{Discworld}} also all have their own. It's mentioned that the gods who endure longest tend to be the ones with the easiest commandments to follow - Offler the Crocodile God, oldest god on the Disc, only has a tiny handful of them and they're mostly about not eating broccoli. By contrast, Nuggan - the principle deity of Borogravia and also the god of Things In Correct Places On Desks - ''started'' with a simple list of commandments, and kept adding to it (mostly to the list of Abominations) until eventually he fell out of favour and faded away, with nothing remaining but the divine equivalent of an echoing voice still listing nonsensical Abominations (the current list of things Nugganites are commanded to avoid is mentioned to include shirts with six buttons, cheese, babies, the colour blue and jigsaw puzzles). Sweevo, god of cut timber, banned the practice of "panupunitoplasty" (a word he made up) just to mess with people.
* ''Literature/TheIslandOfDoctorMoreau'':
** Not to go on all-fours; that is the Law. Are we not Men?
** Not to suck up Drink; that is the Law. Are we not Men?
** Not to eat Fish or Flesh; that is the Law. Are we not Men?
** Not to claw the Bark of Trees; that is the Law. Are we not Men?
** Not to chase other Men; that is the Law. Are we not Men?
Changed line(s) 148 (click to see context) from:
* ''Literature/{{Dinotopia}}'': The Code of Dinotopia has ten commandments (plus one that was lost to time and natural erosion).
to:
* ''Literature/{{Dinotopia}}'': ''Literature/ChristianNation'' has the Fifty Blessings, which President Steve Jordan had put into law that supersedes the American Constitution -- many of which are vague and unenforceable.
* The badgers in ''Literature/TheColdMoons'' have ancient laws known as "the Adamus". What these laws are is [[CrypticBackgroundReference never properly discussed,]] but it's likely similar to the Ten Commandments.
* The Code ofDinotopia Literature/{{Dinotopia}} has ten commandments (plus commandments, plus one that was lost to time and natural erosion).erosion.
* The badgers in ''Literature/TheColdMoons'' have ancient laws known as "the Adamus". What these laws are is [[CrypticBackgroundReference never properly discussed,]] but it's likely similar to the Ten Commandments.
* The Code of
Changed line(s) 159,160 (click to see context) from:
## [[spoiler:Follow the Light]] (At least in the mini-series.)
* ''Literature/TheGospelOfTheFlyingSpaghettiMonster'': Eight of those. Well, 10 actually, but Mosey the pirate captain dropped two of the stone tablets as he walked down Mount Salsa.
* ''Literature/TheGospelOfTheFlyingSpaghettiMonster'': Eight of those. Well, 10 actually, but Mosey the pirate captain dropped two of the stone tablets as he walked down Mount Salsa.
to:
## [[spoiler:Follow In the Light]] (At least original book, an old sage suggests the damaged last commandment is "Don't p[[spoiler:ee in the mini-series.)
* ''Literature/TheGospelOfTheFlyingSpaghettiMonster'': Eight of those. Well, 10 actually, but Moseybath."]] In the pirate captain dropped two mini-series, this was changed to [[spoiler:"Follow the Light."]]
** A twelfth commandment can be found in the [[FunWithAcronyms first letters]] of thestone tablets as listed eleven, "Sow good seed."
* ''Literature/{{Discworld}}''
** The three rules of the Librarians of Time and Space are:
### Silence.
### Books must be returned no later than the last date shown.
### Do not interfere with [[TimeyWimeyBall the nature of causality]].
** The disc's gods all have their own. It's mentioned that the gods who endure longest tend to be the ones with the easiest commandments to follow - Offler the Crocodile God, oldest god on the Disc, only has a tiny handful of them and they're mostly about not eating broccoli. Sweevo, god of cut timber, banned the practice of "panupunitoplasty" (a word hewalked down Mount Salsa.made up) just to mess with people. Meanwhile Nuggan, principle deity of Borogravia and also the god of Things In Correct Places On Desks, ''started'' with a simple list of commandments, but constantly adds to his list of Abominations so that his holy book is a three-ring binder. They got so extreme and nonsensical (crop rotation, shirts with six buttons, cheese, babies, the colour blue, jigsaw puzzles, etc.) that Borogravians began praying to their Duchess for succor, [[spoiler:elevating her to quasi-deity status and [[GodsNeedPrayerBadly effectively killing Nuggan]], so that his last Abominations are likened to the echoes of a lunatic.]]
* ''Literature/TheGospelOfTheFlyingSpaghettiMonster'': Eight of those. Well, 10 actually, but Mosey
** A twelfth commandment can be found in the [[FunWithAcronyms first letters]] of the
* ''Literature/{{Discworld}}''
** The three rules of the Librarians of Time and Space are:
### Silence.
### Books must be returned no later than the last date shown.
### Do not interfere with [[TimeyWimeyBall the nature of causality]].
** The disc's gods all have their own. It's mentioned that the gods who endure longest tend to be the ones with the easiest commandments to follow - Offler the Crocodile God, oldest god on the Disc, only has a tiny handful of them and they're mostly about not eating broccoli. Sweevo, god of cut timber, banned the practice of "panupunitoplasty" (a word he
Changed line(s) 169,170 (click to see context) from:
* ''Literature/ChristianNation'' has the Fifty Blessings, which President Steve Jordan had put into law that supersedes the American Constitution -- many of which are vague and unenforceable.
* The badgers in ''Literature/TheColdMoons'' have ancient laws known as "the Adamus". What these laws are is [[CrypticBackgroundReference never properly discussed,]] but it's likely similar to the Ten Commandments.
* The badgers in ''Literature/TheColdMoons'' have ancient laws known as "the Adamus". What these laws are is [[CrypticBackgroundReference never properly discussed,]] but it's likely similar to the Ten Commandments.
to:
* ''Literature/ChristianNation'' has ''Literature/TheGospelOfTheFlyingSpaghettiMonster'': Eight of those. Well, 10 actually, but Mosey the Fifty Blessings, pirate captain dropped two of the stone tablets as he walked down Mount Salsa.
* ''Literature/TheIslandOfDoctorMoreau'':
** Not to go on all-fours; that is the Law. Are we not Men?
** Not to suck up Drink; that is the Law. Are we not Men?
** Not to eat Fish or Flesh; that is the Law. Are we not Men?
** Not to claw the Bark of Trees; that is the Law. Are we not Men?
** Not to chase other Men; that is the Law. Are we not Men?
* Creator/IsaacAsimov's ''Literature/RobotSeries'': Created through the help of Creator/JohnWCampbell, Dr Asimov wrote the ThreeLawsOfRobotics, whichPresident Steve Jordan had put into law became imitated by many other SF writers in works about {{AI}}. Note that supersedes the American Constitution -- many unlike other sets of which are vague and unenforceable.
* The badgers in ''Literature/TheColdMoons'' have ancient laws known as "the Adamus". Whatcommandments, these laws are hard-coded into the robots' artificial brains. Robots are designed with utilitarian values, deontology being incorporated at the second law level. This means that if a robot is [[CrypticBackgroundReference never properly discussed,]] near a runaway trolley which will run into and kill five people, but it can stop it by shoving a large person in the way, then it will kill one human to save five humans (but would much rather sacrifice itself to save those five people). Many simpler models will then break down because they were put into a position where they broke the first law. The most highly-advanced AI in Dr. Asimov's stories actually deduced a ''[[ZerothLawRebellion Zeroth]]'' law due to the details of the first law: A robot may not injure ''humanity'', or, through inaction, allow ''humanity'' to come to harm. Still, robots capable of understanding this level of abstraction are rare, and even thinking about a method of circumventing the first law is liable to cause them to break down.
## A robot may not injure a human being or, through inaction, allow a human being to come to harm.
## A robot must obey orders given to it by human beings, except where such orders would conflict with the First Law.
## A robot must protect its own existence, as long as such protection does not conflict with the First or Second Laws.
* ''Literature/TheStormlightArchive'': The Ideals of the [[TheOrder Knights Radiant]]. The First Ideal was common to all orders, but the others varied.
* Creator/MichaelMoorcock's book ''The Warhound and the World's Pain'' had the main character go through a valley in which the only law was steal nothing. Not as easy as it sounds, as it'slikely similar to then explained that pretty much any crime can be defined in terms of stealing: murder is the Ten Commandments.theft of life, lying is the theft of choice, etc.
* ''Literature/TheIslandOfDoctorMoreau'':
** Not to go on all-fours; that is the Law. Are we not Men?
** Not to suck up Drink; that is the Law. Are we not Men?
** Not to eat Fish or Flesh; that is the Law. Are we not Men?
** Not to claw the Bark of Trees; that is the Law. Are we not Men?
** Not to chase other Men; that is the Law. Are we not Men?
* Creator/IsaacAsimov's ''Literature/RobotSeries'': Created through the help of Creator/JohnWCampbell, Dr Asimov wrote the ThreeLawsOfRobotics, which
* The badgers in ''Literature/TheColdMoons'' have ancient laws known as "the Adamus". What
## A robot may not injure a human being or, through inaction, allow a human being to come to harm.
## A robot must obey orders given to it by human beings, except where such orders would conflict with the First Law.
## A robot must protect its own existence, as long as such protection does not conflict with the First or Second Laws.
* ''Literature/TheStormlightArchive'': The Ideals of the [[TheOrder Knights Radiant]]. The First Ideal was common to all orders, but the others varied.
* Creator/MichaelMoorcock's book ''The Warhound and the World's Pain'' had the main character go through a valley in which the only law was steal nothing. Not as easy as it sounds, as it's
Added DiffLines:
* In the ''WesternAnimation/{{Futurama}}'' episode [[Recap/FuturamaS3E20Godfellas "Godfellas,"]] a spaceborne Bender becomes host to a tiny civilization that worships him as a god. Leading to...
-->'''Malachi:''' Behold! The ''[[SinglePreceptReligion One]]'' Commandment!\\
''GOD NEEDS BOOZE''\\
'''Bender:''' Make it a double!
-->'''Malachi:''' Behold! The ''[[SinglePreceptReligion One]]'' Commandment!\\
''GOD NEEDS BOOZE''\\
'''Bender:''' Make it a double!
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
-->-- '''Moses''', ''Film/HistoryOfTheWorldPartI''
to:
-->-- '''Moses''', '''[[Creator/MelBrooks Moses]]''', ''Film/HistoryOfTheWorldPartI''
Is there an issue? Send a MessageReason:
None
Changed line(s) 308 (click to see context) from:
## Demand an apology from the other party.
to:
## Demand an apology from the other party.party for the grievances inflicted.
Is there an issue? Send a MessageReason:
None
Changed line(s) 222 (click to see context) from:
* "Ten Crack Commandments" by Music/TheNotoriousBIG
to:
* "Ten Crack Commandments" by Music/TheNotoriousBIGMusic/TheNotoriousBIG. In short:
## Don't say how much money you have on you.
## Keep your intentions to yourself.
## Don't trust anyone wholeheartedly.
## Never get high on your own supply.
## Don't sell crack where you live.
## Don't extend credit.
## Keep your business and your family separated.
## Don't keep a firearm on yourself.
## Stay away from the cops if you're not getting arrested.
## Don't take crack from someone else on consignment (selling on their behalf) if you're not already established.
## Don't say how much money you have on you.
## Keep your intentions to yourself.
## Don't trust anyone wholeheartedly.
## Never get high on your own supply.
## Don't sell crack where you live.
## Don't extend credit.
## Keep your business and your family separated.
## Don't keep a firearm on yourself.
## Stay away from the cops if you're not getting arrested.
## Don't take crack from someone else on consignment (selling on their behalf) if you're not already established.
Added DiffLines:
## Demand an apology from the other party.
## Each side gets a close friend as your second.
## Have your seconds negotiate either a settlement or a time and place for a duel.
## Procure pistols and get a doctor on site, but make sure he doesn't actually witness the duel itself.
## Your duel should be in the early morning on high ground.
## Leave a note for loved ones before going.
## Confess your sins and prepare for the duel itself; leave no unfinished business.
## Seconds have one last chance to arrange a peaceful settlement.
## Prepare yourself with the necessary courage
## [[DuelToTheDeath Ten paces, fire.]]
## Each side gets a close friend as your second.
## Have your seconds negotiate either a settlement or a time and place for a duel.
## Procure pistols and get a doctor on site, but make sure he doesn't actually witness the duel itself.
## Your duel should be in the early morning on high ground.
## Leave a note for loved ones before going.
## Confess your sins and prepare for the duel itself; leave no unfinished business.
## Seconds have one last chance to arrange a peaceful settlement.
## Prepare yourself with the necessary courage
## [[DuelToTheDeath Ten paces, fire.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 148 (click to see context) from:
* ''Literature/Dinotopia'': The Code of Dinotopia has ten commandments (plus one that was lost to time and natural erosion).
to:
* ''Literature/Dinotopia'': ''Literature/{{Dinotopia}}'': The Code of Dinotopia has ten commandments (plus one that was lost to time and natural erosion).
Changed line(s) 159 (click to see context) from:
## [[spoiler:Follow the Light]] (At least in the TV adaption.)
to:
## [[spoiler:Follow the Light]] (At least in the TV adaption.mini-series.)
Is there an issue? Send a MessageReason:
None
Changed line(s) 148,159 (click to see context) from:
* ''Literature/Dinotopia'': The Code of Dinotopia has ten commandements (and one that was lost).
** Survival of all or none
** One raindrop raises the sea
** Weapons are enemies, even to their owners
** Give more, take less
** Others first, self last
** Observe, listen, and learn
** Do one thing at a time
** Sing every day
** Exercise imagination
** Eat to live, don't live to eat
** [[spoiler]]Follow the Light[[/spoiler]] (At least in the TV adaption.)
** Survival of all or none
** One raindrop raises the sea
** Weapons are enemies, even to their owners
** Give more, take less
** Others first, self last
** Observe, listen, and learn
** Do one thing at a time
** Sing every day
** Exercise imagination
** Eat to live, don't live to eat
** [[spoiler]]Follow the Light[[/spoiler]] (At least in the TV adaption.)
to:
* ''Literature/Dinotopia'': The Code of Dinotopia has ten commandements (and commandments (plus one that was lost).
**lost to time and natural erosion).
## Survival of all or none
** ## One raindrop raises the sea
** ## Weapons are enemies, even to their owners
** ## Give more, take less
** ## Others first, self last
** ## Observe, listen, and learn
** ## Do one thing at a time
** ## Sing every day
** ## Exercise imagination
** ## Eat to live, don't live to eat
** [[spoiler]]Follow ## [[spoiler:Follow the Light[[/spoiler]] Light]] (At least in the TV adaption.)
**
## Survival of all or none
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''Literature/Dinotopia'': The Code of Dinotopia has ten commandements (and one that was lost).
** Survival of all or none
** One raindrop raises the sea
** Weapons are enemies, even to their owners
** Give more, take less
** Others first, self last
** Observe, listen, and learn
** Do one thing at a time
** Sing every day
** Exercise imagination
** Eat to live, don't live to eat
** [[spoiler]]Follow the Light[[/spoiler]] (At least in the TV adaption.)
** Survival of all or none
** One raindrop raises the sea
** Weapons are enemies, even to their owners
** Give more, take less
** Others first, self last
** Observe, listen, and learn
** Do one thing at a time
** Sing every day
** Exercise imagination
** Eat to live, don't live to eat
** [[spoiler]]Follow the Light[[/spoiler]] (At least in the TV adaption.)
Is there an issue? Send a MessageReason:
None
Deleted line(s) 211 (click to see context) :
** And an homage to that, the "Ten Duel Commandments", from ''{{Theatre/Hamilton}}''.
Added DiffLines:
[[folder:Theater]]
* "Ten Duel Commandments" from ''{{Theatre/Hamilton}}'', which takes inspiration from "Ten Crack Commandments" by the Notorious B.I.G. as rules for how to conduct an illegal act.
[[/folder]]
* "Ten Duel Commandments" from ''{{Theatre/Hamilton}}'', which takes inspiration from "Ten Crack Commandments" by the Notorious B.I.G. as rules for how to conduct an illegal act.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 110 (click to see context) from:
* ''Film/Highlander}}'' ,and the series as well, rules that the immortals follow.
to:
* ''Film/Highlander}}'' ''{{Film/Highlander}}'' ,and the series as well, rules that the immortals follow.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''Film/Highlander}}'' ,and the series as well, rules that the immortals follow.
##All fights must be one on one
##An immortal may never interfere in a fight between two others
##No fights may occur on holy ground
## mortals shouldn’t learn about immortals if at all possible.
** of course many immortals are prone to bending or breaking said rules if it suits them. Most will not break the holy ground rule, though.
##All fights must be one on one
##An immortal may never interfere in a fight between two others
##No fights may occur on holy ground
## mortals shouldn’t learn about immortals if at all possible.
** of course many immortals are prone to bending or breaking said rules if it suits them. Most will not break the holy ground rule, though.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:Comic Books]]
* ''ComicBook/UltimateXMen'': Magneto tattooed the "Ten Mutant Commandments" on his back.
[[/folder]]
* ''ComicBook/UltimateXMen'': Magneto tattooed the "Ten Mutant Commandments" on his back.
[[/folder]]