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** Averted by the Normandy, where the "bridge" is a small compartment in the nose of the spaceship with just enough room for two pilots. All important navigational decisions seem to be made from the control deck further aft, and all important character gatherings take place in the strangely spacious communications room. This is said to be a turian design, which the Alliance used on the co-developed Normandy so they could compare its efficiency to their own (never seen) bridge layouts.
--> '''Joker:''' Y'know what pisses me off? Calling this the cockpit. Alliance ships have bridges. Asari ships have cockpits. Oh, wait. [[OneGenderRace No they don't.]]
** Technically, the pilot's compartment is the helm, not the bridge. Control deck has all the bridge facilities and is also constantly manned by officers. The game simply doesn't show how the ship is actually commanded. Normandy design also resembles that of a submarine (which makes sense, given it's a small, stealth special-purpose vessel).
** Even further averted with the addition of TheWarRoom in the third game, where most of the characters congregate to discuss any upcoming military strategy, engage in diplomacy or to update their leadership on their progress. Once a plan is finalised, any relevant information is then relayed to the officers in the CIC, before being passed to the helm so Joker can plot a course.
*** For bonus points, they are all located on the same deck, so if internal communications ever went down, critical information can still be relayed as easy as just walking from one room to another.
** The bridge of the ''Destiny Ascension'' is shown several times. It also appears to play this trope straight, although it's an asari flagship and a dreadnought to boot (since dreadnoughts are too large to land on planets, their rooms are located perpendicular to the thrust).
** Shepard can discuss the bridge layout with a senior Alliance officer, who points out the various concerns with the layout, such as the Captain being located so far from many of the other positions, particularly the pilots. Shepard points out the ubiquitous CommLinks, and states that in an emergency, they can always just bellow orders like a DrillSergeantNasty. That said, it's pretty common in the games for Shepard to just stand behind Joker's chair when the ship does anything exciting.

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** Averted by the Normandy, where the "bridge" is a small compartment in the nose of the spaceship with just enough room for two pilots. All important navigational decisions seem to be made from the control deck further aft, and all important character gatherings take place in the strangely spacious communications room. This is said to be a turian design, which splits the Alliance used on the co-developed Normandy so they could compare its efficiency to their own (never seen) bridge layouts.
--> '''Joker:''' Y'know what pisses me off? Calling
various roles of this the cockpit. Alliance ships have bridges. Asari ships have cockpits. Oh, wait. [[OneGenderRace No they don't.]]
** Technically, the pilot's compartment is the helm, not the bridge. Control deck has all the bridge facilities and is also constantly manned
trope into three separate rooms, a layout influenced by officers. The game simply doesn't show how the ship is actually commanded. Normandy design also resembles that of a submarine submarines (which makes sense, sense given it's a small, stealth special-purpose vessel).
** Even further averted
steatlh vessel). When Shepard has to justify the craft to an uptight Rear Admiral they explain that it was an experiment with Turian ship layouts, who co-developed the addition of TheWarRoom in the third game, where most of the characters congregate to discuss Normandy, and any upcoming military strategy, engage in diplomacy or to update their leadership on their progress. Once a plan is finalised, any relevant information is then relayed to the officers in the CIC, before being passed to the helm so Joker can plot a course.
***
distance concerns are easily solved with ubiquitous CommLinks and good ol' DrillSergeantNasty bellowing. For bonus points, they all three rooms are all located on the same deck, so if internal communications ever went down, critical information can still be relayed as easy as just walking from one room to another.
*** The Helm, or cockpit, is a small compartment in the nose for the pilots to actually fly the ship. Shepard will often stand here alongside Joker the pilot to get a view of the destination they're about to be dropped off in. In the SR-2, EDI helps assist Joker's piloting of the ship and can often be found here, despite her AI Core being located on a different deck.
*** The Briefing Room in the back is for long-term planning and strategy, often for Shepard's long-term goal, inducting new crew members, or a place of privacy to talk with higher ups like the Council, the Illusive Man or Admiral Hackett. In the third game it's expanded into TheWarRoom since Shepard is the spearhead of the Alliance's fight with the Reapers. Here they meet with military command to plan battles that the Normandy herself may not participate in, but Shepard and co. will. Once a plan is finalized, any relevant information is then relayed to the officers in the CIC, before being passed to the helm so Joker can plot a course. The old Briefing Room table is in a makeshift room for more diplomatic matters, since the ship was in mid-renovation when it had to be called back into service.
*** The CIC (command area) is between the Helm and Briefing Room, with the Captain standing over the Officer's stations rather than in among them, and is where navigational and combat decisions are made. Notably the CIC is never seen in action: as a stealth ship the Normandy frequently avoids straight-up firefights, and the two times it is in one we never see the CIC's operations, just Joker shouting "I'm going in!!". The one time the CIC ''could'' have been shown is the approach to Ilos, but the game opts to put everyone in the cockpit so they can be in the same room as Joker.
** The bridge of the ''Destiny Ascension'' is shown several times. It also appears to play this trope straight, although it's an asari flagship and a dreadnought to boot (since dreadnoughts are too large to land on planets, their rooms are located perpendicular to the thrust).
** Shepard can discuss
thrusters).
---> '''Joker:''' Y'know what pisses me off? Calling this
the bridge layout with a senior cockpit. Alliance officer, who points out the various concerns with the layout, such as the Captain being located so far from many of the other positions, particularly the pilots. Shepard points out the ubiquitous CommLinks, and states that in an emergency, ships have ''bridges''. Asari ships have cockpits. Oh, wait. [[OneGenderRace No they can always just bellow orders like a DrillSergeantNasty. That said, it's pretty common in the games for Shepard to just stand behind Joker's chair when the ship does anything exciting. don't.]]
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* In ''Fanfic/{{Origins}}'', a ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, it's made clear [[RealityEnsues what can happen]] due to the typical ''StarWars'' bridge design--an enemy attack breaks through the command ship's shields, ''shreds the bridge, and kills the ship's admiral''. It's then {{Lampshaded}} that the Trans-Galactic Republic is fully aware of such dangers and has a "Force Coordination Center" in the heart of the ship--but [[TemptingFate nobody ever managed to defeat the shielding]] on that class of Star Dreadnaught before, so the RuleOfCool reigned supreme.

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* In ''Fanfic/{{Origins}}'', a ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, it's made clear [[RealityEnsues what can happen]] happen due to the typical ''StarWars'' bridge design--an enemy attack breaks through the command ship's shields, ''shreds the bridge, and kills the ship's admiral''. It's then {{Lampshaded}} that the Trans-Galactic Republic is fully aware of such dangers and has a "Force Coordination Center" in the heart of the ship--but [[TemptingFate nobody ever managed to defeat the shielding]] on that class of Star Dreadnaught before, so the RuleOfCool reigned supreme.
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** On modern aircraft carriers, the bridge is housed in what is termed "the island", the tall but relatively narrow superstructure mounted off to one side. The Queen Elizabeth class have two, the forward one handles ship operations, the aft one is the flight command centre, in other carriers both are housed in one island.

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** On modern aircraft carriers, the bridge is housed in what is termed "the island", the tall but relatively narrow superstructure mounted off to one side. The Queen Elizabeth class have two, the forward one handles ship operations, the aft one is the flight command centre, in on other carriers both are housed in one island.
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** On modern aircraft carriers, the bridge is housed on what is termed "the island", the tall but relatively narrow superstructure mounted off to one side. The Queen Elizabeth class have two, the forward one handles ship operations, the aft one is the flight command centre, in other carriers both are housed in one island.

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** On modern aircraft carriers, the bridge is housed on in what is termed "the island", the tall but relatively narrow superstructure mounted off to one side. The Queen Elizabeth class have two, the forward one handles ship operations, the aft one is the flight command centre, in other carriers both are housed in one island.

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* Smaller ships and aircraft will often use a different layout designed for smaller crews and tighter spaces. For aircraft, TheCaptain is typically one of the pilots, officially termed the Pilot-in-Command in US aviation practice. In any given operation, different crew members will have different roles to carry out and must effectively communicate with each other to ensure the work is evenly shared, that everyone know what's going on, and most importantly that different crewmembers aren't working at cross purposes. Given how complicated modern aircraft are, and how time-critical some operations might be, [[ObsessedAreTheListmakers expect a checklist for everything]] with crewmembers reading items out loud and verbally announcing tasks as they complete them. Effectively managing all of this is the core of a practice known as "Crew Resource Management."

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** On modern aircraft carriers, the bridge is housed on what is termed "the island", the tall but relatively narrow superstructure mounted off to one side. The Queen Elizabeth class have two, the forward one handles ship operations, the aft one is the flight command centre, in other carriers both are housed in one island.
* Smaller ships and aircraft will often use a different layout designed for smaller crews and tighter spaces. For aircraft, TheCaptain is typically one of the pilots, officially termed the Pilot-in-Command in US aviation practice. In any given operation, different crew members will have different roles to carry out and must effectively communicate with each other to ensure the work is evenly shared, that everyone know what's going on, and most importantly that different crewmembers aren't working at cross purposes. Given how complicated modern aircraft are, and how time-critical some operations might be, [[ObsessedAreTheListmakers expect a checklist for everything]] with crewmembers reading items out loud and verbally announcing tasks as they complete them. Effectively managing all of this is the core of a practice known as "Crew Resource Management." "
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Character Death is currently being dewicked; existing trope entries can be placed under one of the several existing death sub-tropes.


* In ''Fanfic/{{Origins}}'', a ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, it's made clear [[RealityEnsues what can happen]] due to the typical ''StarWars'' bridge design--an enemy attack breaks through the command ship's shields, ''shreds the bridge, and [[CharacterDeath kills the ship's admiral]]''. It's then {{Lampshaded}} that the Trans-Galactic Republic is fully aware of such dangers and has a "Force Coordination Center" in the heart of the ship--but [[TemptingFate nobody ever managed to defeat the shielding]] on that class of Star Dreadnaught before, so the RuleOfCool reigned supreme.

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* In ''Fanfic/{{Origins}}'', a ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, it's made clear [[RealityEnsues what can happen]] due to the typical ''StarWars'' bridge design--an enemy attack breaks through the command ship's shields, ''shreds the bridge, and [[CharacterDeath kills the ship's admiral]]''.admiral''. It's then {{Lampshaded}} that the Trans-Galactic Republic is fully aware of such dangers and has a "Force Coordination Center" in the heart of the ship--but [[TemptingFate nobody ever managed to defeat the shielding]] on that class of Star Dreadnaught before, so the RuleOfCool reigned supreme.

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*** On the seat belts note, it's almost as if the entire concept of seat belts is being played with. Think about it, played with in dramatic flair in TMP as described above (Literally. The wormhole scene) since the choreography on the show was comical, discarded as a stupid idea by being shown on the losing ship(s) after being sabotaged (and blown up) in 3, and never appeared again. Then came the reboot. And guess what they brought back?!

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*** ** On the seat belts note, it's almost as if the entire concept of seat belts is being played with. Think about it, played with in dramatic flair in TMP as described above (Literally. The wormhole scene) since the choreography on the show was comical, discarded as a stupid idea by being shown on the losing ship(s) after being sabotaged (and blown up) in 3, and never appeared again. Then came the reboot. And guess what they brought back?!


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** The USS ''Shenzhou'' from ''Series/StarTrekDiscovery'' mixes thing up a bit by putting the bridge on the bottom of the saucer instead of the top.


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* ''Series/TheOrville'', having been inspired by ''Star Trek'', has a bridge that looks a lot like a Starfleet bridge -- though one major difference is that it's not in a dome on top of a FlyingSaucer but the front of a larger top deck.
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The standard bridge cliché involves TheCaptain sitting in the very center on a [[CoolChair Command Chair]], with two crewmembers (sometimes Bridgebunnies) in front of him steering the ship, looking at an AppliedPhlebotinum viewscreen showing a whizzing star field or a map of nearby space. Other characters sit at workstations arranged in a circle around the perimeter. There's an elevator or other extremely convenient access, and any character who wants to come to The Bridge [[SwissCheeseSecurity can do so easily]]. The Bridge will be spacious and have a large ''stage'', usually in front of TheCaptain's chair, so the officers, their invited guests, and the random uninvited enemy of the week can walk around and meaningfully emote.

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The standard bridge cliché involves TheCaptain sitting in the very center on a [[CoolChair Command Chair]], with two crewmembers (sometimes Bridgebunnies) BridgeBunnies) in front of him steering the ship, looking at an AppliedPhlebotinum viewscreen showing a whizzing star field or a map of nearby space. Other characters sit at workstations arranged in a circle around the perimeter. There's an elevator or other extremely convenient access, and any character who wants to come to The Bridge [[SwissCheeseSecurity can do so easily]]. The Bridge will be spacious and have a large ''stage'', usually in front of TheCaptain's chair, so the officers, their invited guests, and the random uninvited enemy of the week can walk around and meaningfully emote.
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video games -> starship titanic

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* At the end of ''VideoGame/StarshipTitanic'', once [[spoiler: [[SpaceshipGirl Titania]] is repaired]], the player can access the bridge of the titular ship. Since the Starship Titanic is generally automated with [[GhostShip no crew on board]], it consists of little more than a small platform with a steering wheel, a laptop, and a navigation helmet, which the player uses to return to Earth.
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* In ''[[FanFic/SovereignGFCOrigins Origins]]'', a ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, it's made clear [[RealityEnsues what can happen]] due to the typical ''StarWars'' bridge design--an enemy attack breaks through the command ship's shields, ''shreds the bridge, and [[CharacterDeath kills the ship's admiral]]''. It's then {{Lampshaded}} that the Trans-Galactic Republic is fully aware of such dangers and has a "Force Coordination Center" in the heart of the ship--but [[TemptingFate nobody ever managed to defeat the shielding]] on that class of Star Dreadnaught before, so the RuleOfCool reigned supreme.

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* In ''[[FanFic/SovereignGFCOrigins Origins]]'', ''Fanfic/{{Origins}}'', a ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, it's made clear [[RealityEnsues what can happen]] due to the typical ''StarWars'' bridge design--an enemy attack breaks through the command ship's shields, ''shreds the bridge, and [[CharacterDeath kills the ship's admiral]]''. It's then {{Lampshaded}} that the Trans-Galactic Republic is fully aware of such dangers and has a "Force Coordination Center" in the heart of the ship--but [[TemptingFate nobody ever managed to defeat the shielding]] on that class of Star Dreadnaught before, so the RuleOfCool reigned supreme.
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Quality upgrade


[[quoteright:350:[[WesternAnimation/StarTrekTheAnimatedSeries https://static.tvtropes.org/pmwiki/pub/images/enterprise_bridge.jpg]]]]

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[[quoteright:350:[[WesternAnimation/StarTrekTheAnimatedSeries https://static.tvtropes.org/pmwiki/pub/images/enterprise_bridge.jpg]]]]org/pmwiki/pub/images/rsz_af3b90aa_18d3_4f92_8169_320ecb7d14e9.png]]]]
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* Most vehicles in ''Franchise/StarWars'' that are large enough to have one (smaller ships just have airplane-style cockpits usually). [[TheEmpire Imperial]] ships don't follow the usual layout, though -- BridgeBunnies are confined to two sunken pits full of consoles, bisected by a long walkway for Darth Vader to pace up and down menacingly. It's basically galley slaves InSPACE! The Walkway serves the same purpose as the raised command chair in TOS that allows kirk to turn around and see what everyone else is doing, only instead of requiring a full rotation, you just turn your head from side to side. It also has room in the back for a Holographic 3D display, rather than a 2D viewscreen at the front, instead it has a window for similar reasons as the ''Star Trek ''(2009) Bridge does.

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* Most vehicles in ''Franchise/StarWars'' that are large enough to have one (smaller ships just have airplane-style cockpits usually). [[TheEmpire Imperial]] ships don't follow the usual layout, though -- BridgeBunnies are confined to two sunken pits full of consoles, bisected by a long walkway for Darth Vader to pace up and down menacingly. It's basically galley slaves InSPACE! The Walkway serves the same purpose as the raised command chair in TOS that allows kirk Kirk to turn around and see what everyone else is doing, only instead of requiring a full rotation, you just turn your head from side to side. It also has room in the back for a Holographic 3D display, rather than a 2D viewscreen at the front, instead it has a window for similar reasons as the ''Star Trek ''(2009) Bridge does.
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* In ''Literature/LineOfDelirium'', Kay is pretending to me a small-time merchant. He idly wonders why his cargo ship's tiny bridge has a forward window. Watching stars pass by is boring, and trying to land the ship using just the window is sheer suicide.
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* Humorously referred to in the anime series ''Anime/DennouCoil'': in episode four, the kids of the Daikoku City Hackers Club engage in a cyber-battle while seated on a bunch of overturned desks that recall the classical Bridge disposition (with the club president at the center and elevated above the others, of course) and surround themselves with virtual-reality screens and terminals on which they bash with RapidFireTyping: but hey, they '''are''' kids playing after all....

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* Humorously referred to in the anime series ''Anime/DennouCoil'': ''Anime/DenNohCoil'': in episode four, the kids of the Daikoku City Hackers Club engage in a cyber-battle while seated on a bunch of overturned desks that recall the classical Bridge disposition (with the club president at the center and elevated above the others, of course) and surround themselves with virtual-reality screens and terminals on which they bash with RapidFireTyping: but hey, they '''are''' kids playing after all....
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* ''Anime/StarshipOperators'' has 3 bridges for Amaterasu, one for command, one for fire control, and one for conning. All the bridges are quite cramped, though, and there are seat belts.

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* ''Anime/StarshipOperators'' ''LightNovel/StarshipOperators'' has 3 bridges for Amaterasu, one for command, one for fire control, and one for conning. All the bridges are quite cramped, though, and there are seat belts.
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* The bridge of ''Nadesico'' in ''Anime/MartianSuccessorNadesico'' is quite spacious and populated by very od people.

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* The bridge of ''Nadesico'' in ''Anime/MartianSuccessorNadesico'' is quite spacious and populated by very od odd people.
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Removed a bit saying that the trope is used by "lazy writers". Tropes are not bad. Also fixed some bad formatting on the link just before.


Essentially The Bridge is part of the SpaceIsAnOcean model of space flight, in which the traditions of naval architecture are RecycledINSPACE by lazy writers. It will typically either be perched on [[TwoDSpace the obvious "top"]] of the ship, often in some sort of conning-tower, or in the nose like the flight deck of an aircraft.

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Essentially The Bridge is part of the SpaceIsAnOcean model of space flight, in which the traditions of naval architecture are RecycledINSPACE by lazy writers.RecycledInSpace. It will typically either be perched on [[TwoDSpace the obvious "top"]] of the ship, often in some sort of conning-tower, or in the nose like the flight deck of an aircraft.
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* On ''Series/LegendsOfTomorrow'', the main focus of the Waverider's bridge is a circular control/display panel that everyone can mill around, much like in [[Series/DoctorWho a certain other time travel based series]]. There ''is'' a set of seats on the bridge, with the captain's seat in front at a set of controls, but these are only used if they're expecting a rough ride and need to strap in.
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-->'''[[Creator/WilliamShatner Cmdr. Buck Murdock:''' We'd better get to the tower, Lieutenant.
-->'''Lt. Pervis:''' We have no tower, sir.
-->'''Cmdr. Buck Murdock:''' No tower?
-->'''Lt. Pervis:''' Just a bridge, sir.
-->'''Cmdr. Buck Murdock:''' Why the ''hell'' aren't I notified about these things?

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-->'''[[Creator/WilliamShatner ->'''[[Creator/WilliamShatner Cmdr. Buck Murdock:''' Murdock]]:''' We'd better get to the tower, Lieutenant.
-->'''Lt.->'''Lt. Pervis:''' We have no tower, sir.
-->'''Cmdr.->'''Cmdr. Buck Murdock:''' No tower?
-->'''Lt.->'''Lt. Pervis:''' Just a bridge, sir.
-->'''Cmdr.->'''Cmdr. Buck Murdock:''' Why the ''hell'' aren't I notified about these things?
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-->'''[[Creator/WilliamShatner Cmdr. Buck Murdock:''' We'd better get to the tower, Lieutenant.
-->'''Lt. Pervis:''' We have no tower, sir.
-->'''Cmdr. Buck Murdock:''' No tower?
-->'''Lt. Pervis:''' Just a bridge, sir.
-->'''Cmdr. Buck Murdock:''' Why the ''hell'' aren't I notified about these things?
-->-- ''Film/AirplaneIITheSequel''
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* The endgame of ''VideoGame/SystemShock 2'' involves getting to the bridges of the [[StarshipLuxurious science ship ''Von Braun'' ]], and the military warship ''Rickenbacker'' docked on top of it. The ''Von Braun's'' bridge makes up two whole floors, with various stations around the room, complete with a small briefing room and an office for captain [[CorruptCorporateExecutive Anatoly Korenchkin]] on the second floor. The ''Rickenbacker'' takes a more ''Star-Trek''-like style, with the main command station at the back, with four stations toward the windows.

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* The endgame of ''VideoGame/SystemShock 2'' involves getting to the bridges of the [[StarshipLuxurious science ship ship]] ''Von Braun'' ]], Braun'', and the smaller military warship ''Rickenbacker'' docked on top of it. The ''Von Braun's'' bridge makes up two whole floors, with various stations around the room, complete with a small briefing room and an office for captain [[CorruptCorporateExecutive Anatoly Korenchkin]] on the second floor. The ''Rickenbacker'' takes a more ''Star-Trek''-like style, with the main command station at the back, back of a single room, with four stations toward the windows.windows. Neither of these bridges are manned, with their officers being occupied with [[HiveMind The Many]].
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* The endgame of ''VideoGame/SystemShock 2'' involves getting to the bridges of the [[StarshipLuxurious science ship ''Von Braun'' ]], and the military warship ''Rickenbacker'' docked on top of it. The ''Von Braun's'' bridge makes up two whole floors, with various stations around the room, complete with a small briefing room and an office for captain [[CorruptCorporateExecutive Anatoly Korenchkin]] on the second floor. The ''Rickenbacker'' takes a more ''Star-Trek''-like style, with the main command station at the back, with four stations toward the windows.
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not a trope


** The [[AirborneAircraftCarrier aircrafts]] and [[StarShip spaceships]] of [[BeneathTheEarth the Mykene Empire]] -- from ''Anime/GreatMazinger''- and [[AlienInvasion the Vegan Empire]] -from ''Anime/UFORoboGrendizer'' -- also had bridges fitted with those elements.

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** The [[AirborneAircraftCarrier aircrafts]] and [[StarShip spaceships]] spaceships of [[BeneathTheEarth the Mykene Empire]] -- from ''Anime/GreatMazinger''- and [[AlienInvasion the Vegan Empire]] -from ''Anime/UFORoboGrendizer'' -- also had bridges fitted with those elements.
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None

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* Smaller ships and aircraft will often use a different layout designed for smaller crews and tighter spaces. For aircraft, TheCaptain is typically one of the pilots, officially termed the Pilot-in-Command in US aviation practice. In any given operation, different crew members will have different roles to carry out and must effectively communicate with each other to ensure the work is evenly shared, that everyone know what's going on, and most importantly that different crewmembers aren't working at cross purposes. Given how complicated modern aircraft are, and how time-critical some operations might be, [[ObsessedAreTheListmakers expect a checklist for everything]] with crewmembers reading items out loud and verbally announcing tasks as they complete them. Effectively managing all of this is the core of a practice known as "Crew Resource Management."

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* The Helicarrier in ''Film/{{The Avengers|2012}}'' has a particularly large one. It's got a gigantic window at the front, and the ship's briefing room is basically part of it as well. Bonus points because the space has room for ''tons'' of BridgeBunnies (and more points because they come in all genders!)

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* The Helicarrier in ''Film/{{The Avengers|2012}}'' has a particularly large one. It's got a gigantic window at the front, and the ship's briefing room is basically part of it as well. Bonus points because the space has room for ''tons'' of BridgeBunnies (and more points because they come in all genders!)genders!) There's even one guy goofing off playing Galaga instead of working when he thinks nobody is looking.

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* Most vehicles in ''Franchise/StarWars'' that are large enough to have one. [[TheEmpire Imperial]] ships don't follow the usual layout, though -- BridgeBunnies are confined to two sunken pits full of consoles, bisected by a long walkway for Darth Vader to pace up and down menacingly. It's basically galley slaves InSPACE! The Walkway serves the same purpose as the raised command chair in TOS that allows kirk to turn around and see what everyone else is doing, only instead of requiring a full rotation, you just turn your head from side to side. It also has room in the back for a Holographic 3D display, rather than a 2D viewscreen at the front, instead it has a window for similar reasons as the ''Star Trek ''(2009) Bridge does.

to:

* Most vehicles in ''Franchise/StarWars'' that are large enough to have one.one (smaller ships just have airplane-style cockpits usually). [[TheEmpire Imperial]] ships don't follow the usual layout, though -- BridgeBunnies are confined to two sunken pits full of consoles, bisected by a long walkway for Darth Vader to pace up and down menacingly. It's basically galley slaves InSPACE! The Walkway serves the same purpose as the raised command chair in TOS that allows kirk to turn around and see what everyone else is doing, only instead of requiring a full rotation, you just turn your head from side to side. It also has room in the back for a Holographic 3D display, rather than a 2D viewscreen at the front, instead it has a window for similar reasons as the ''Star Trek ''(2009) Bridge does.does.
** In contrast to Imperial designs placing the bridge on the top and aft of the ship, ''Film/ReturnOfTheJedi'' and ''Film/RogueOne'' show that the Mon Calamari prefer to put their bridges forward and on the bottom of the ship, with the captain often in an elevated chair on an articulated arm that lets them move freely around the bridge while strapped down. The effect is similar to commanding a space battle from an armored fish bowl, in line with the Calamari's aquatic design. ''Rogue One'' also briefly shows that the smaller Corellian Corvettes are commanded from a smaller bridge at the front of the ship.
** As seen in ''Film/TheLastJedi'', at least some ships feature multiple bridges, in case one is damaged in battle. For the starcruiser ''Raddus'', the main bridge is on the top/front of the ship, and the alternate bridge is later shown to be on the bottom/front of the ship.

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* The ''Excalibur'' on ''Series/{{Crusade}}'' intentionally departed from this pattern, with a long rectangular bridge more akin to the control rooms on modern-day attack submarines.

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* The ''Excalibur'' on ''Series/{{Crusade}}'' intentionally departed from this pattern, with a long rectangular bridge more akin to the control rooms on modern-day attack submarines. The Captain's conference room opened up directly behind, making for one long room for the command staff to work in.

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** One variation used on older warships was for The Captain and his staff to command the ship from an elevated position with the best visibility of the ship and the battlefield, while the helmsman sat in an armored enclosure at deck-level with a handful of other junior officers. They had far less visibility to command and control the ship from, but were also far more likely to survive a shell striking the ship's superstructure, ensuring that ''someone'' would probably be in control of the ship despite the bridge crew suffering a TotalPartyKill.

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** One variation used on older warships was for The Captain and his staff to command the ship from an elevated position with the best visibility of the ship and the battlefield, while the helmsman sat in an armored enclosure at deck-level with a handful of other junior officers. They had far less visibility to command and control the ship from, instead being relayed instructions from above, but were also far more likely to survive a shell striking the ship's superstructure, ensuring that ''someone'' would probably be in control of the ship despite the bridge crew suffering a TotalPartyKill.TotalPartyKill. Still not quite the same as the "Battle Bridge" mentioned above as the aforementioned observation deck was often on this compartment's roof.
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** One variation used on older warships was for The Captain and his staff to command the ship from an elevated position with the best visibility of the ship and the battlefield, while the helmsman sat in an armored enclosure at deck-level with a handful of other junior officers. They had far less visibility to command and control the ship from, but were also far more likely to survive a shell striking the ship's superstructure, ensuring that ''someone'' would probably be in control of the ship despite the bridge crew suffering a TotalPartyKill.

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* Averted in ''VideoGame/EveOnline'' - while NPC ships are presumed to have bridges, one of the advantages of player-controlled ships is that they don't ''have'' bridges - instead, the ship's command functions are wired directly into the pilot's nervous system. This allows the ship to react quicker, and cuts down on the need for life support.
** Nevertheless, some ship models ([[http://www.eveonlineships.com/eve-online-ship.php?navicrip=bWlubWF0YXItdGVtcGVzdC0zLmpwZw== especially Minmatar designs]]) have elongated or raised parts that look like bridges. The fan vid [[http://www.eveonline.com/ingameboard.asp?a=topic&threadID=783871 Clear Skies]] shows [[spoiler: how dangerous that can be.]]
** Fluff-wise, the capsuleer ships are simply retrofitted conventional vessels.
* In the "Mothership Zeta" {{DLC}} for ''VideoGame/{{Fallout 3}}'', the titular [[TheGreys alien]] mothership has a large bridge with the captain's chair in the front and various consoles to the sides.



* Averted in ''VideoGame/EveOnline'' - while NPC ships are presumed to have bridges, one of the advantages of player-controlled ships is that they don't ''have'' bridges - instead, the ship's command functions are wired directly into the pilot's nervous system. This allows the ship to react quicker, and cuts down on the need for life support.
** Nevertheless, some ship models ([[http://www.eveonlineships.com/eve-online-ship.php?navicrip=bWlubWF0YXItdGVtcGVzdC0zLmpwZw== especially Minmatar designs]]) have elongated or raised parts that look like bridges. The fan vid [[http://www.eveonline.com/ingameboard.asp?a=topic&threadID=783871 Clear Skies]] shows [[spoiler: how dangerous that can be.]]
** Fluff-wise, the capsuleer ships are simply retrofitted conventional vessels.

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* Averted Equipping different bridge modules in ''VideoGame/EveOnline'' - while NPC ships are presumed to have bridges, one of the advantages of player-controlled ships is that they don't ''have'' bridges - instead, the ''VideoGame/InfiniteSpace'' can improve your ship's command functions performance, as well as the background for traveling or fighting. Many cutscenes are wired directly into the pilot's nervous system. This allows the ship to react quicker, and cuts down set on the need for life support.
** Nevertheless,
bridge of some ship models ([[http://www.eveonlineships.com/eve-online-ship.php?navicrip=bWlubWF0YXItdGVtcGVzdC0zLmpwZw== especially Minmatar designs]]) have elongated or raised parts that look like bridges. The fan vid [[http://www.eveonline.com/ingameboard.asp?a=topic&threadID=783871 Clear Skies]] shows [[spoiler: how dangerous that can be.]]
** Fluff-wise,
other.
* In both ''VideoGame/KnightsOfTheOldRepublic'' video games this trope is also averted --
the capsuleer ships are simply retrofitted conventional vessels. ''[[CoolShip Ebon Hawk]]'' has a small cockpit and some sort of a briefing room for important discussions, since it isn't exactly a warship. It is played straight with the Sith warships and their massive rooms with sunken areas for control operators and a long walkway for Malak to pace up and down menacingly, and the Republic ''Hammerhead''-class vessels and their console-lined rooms at the prow with big windows.



* In both ''VideoGame/KnightsOfTheOldRepublic'' video games this trope is also averted -- the [[CoolShip Ebon Hawk]] has a small cockpit and some sort of a briefing room for important discussions. It is played straight with the Sith warships and their massive rooms with sunken areas for control operators and a long walkway for Malak to pace up and down menacingly, and the Republic ''Hammerhead''-class vessels and their console-lined rooms at the prow with big windows.
** Well, the Ebon Hawk wasn't exactly a warship, now was it?
* ''VideoGame/{{Xenogears}}'' and ''VideoGame/{{Xenosaga}}'' gives the player access to the bridges of several ships.

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* In both ''VideoGame/KnightsOfTheOldRepublic'' video games this trope The ''Lexington'''s [[http://www.adventureclassicgaming.com/images/galleries/335/335_3.jpg bridge]] in ''VideoGame/MissionCritical'' is also averted -- reminiscent of ''Franchise/StarTrek'', which is fitting, given that the [[CoolShip Ebon Hawk]] has a small cockpit and some sort of a briefing room for important discussions. It captain is played by [[Series/StarTrekTheNextGeneration Michael Dorn]]. The captain's chair is in the middle. The officer stations are along the sides of the large circular room. No front-facing consoles, though. There is also a large viewscreen at the front. However, unlike Trek ships, the bridge and every other deck on the ''Lexington'' is facing perpendicular to the acceleration in order to provide artificial gravity.
* ''VideoGame/SpaceQuest'' has a couple of ships with this style. When Roger Wilco becomes a Star Confedration captain in Space Quest V, he is assigned to the SCS ''Eureka'' which plays the trope
straight on a small scale, since the ''Eureka'' is, literally, a garbage scow. Roger's chair is in the center, as usual, with Officer Flo and Subcorporal Droole towards the Sith warships and their massive rooms with sunken areas for control operators and a long walkway for Malak to pace up and down menacingly, and front. Captain Quirk's ship, the Republic ''Hammerhead''-class vessels and their console-lined rooms at the prow with big windows.
** Well, the Ebon Hawk wasn't exactly a warship, now was it?
* ''VideoGame/{{Xenogears}}'' and ''VideoGame/{{Xenosaga}}'' gives the player access
SCS ''Goliath'', plays it straighter, in addition to the bridges SCS ''[=DeepShip=] 86'' in the next game which is based on ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]''. However, since the ''[=DS86=]'''s captain is a member of several ships.a CatFolk species, his chair is a large, plush couch with scratched-up sides.



* As expected based on the name, ''VideoGame/StarTrekBridgeCommander'' takes place exclusively on the bridge of your ship. The only time you're shown ''not'' on the bridge is at the very beginning, when your HeroicMime PlayerCharacter is walking there. While the game does have an "outside" view, which even allows you to take direct control of your ship in battle, it's generally best to limit yourself to giving orders to your tactical officer and have him do all the fighting and maneuvering. In fact, for a game that asks you to sit back and let your subordinates do their jobs, the game is surprisingly engaging. Bonus points for switching bridge designs on you partway through, after you're transferred from USS ''Dauntless'' (''Galaxy''-class) to USS ''Sovereign'' (''Sovereign''-class).
* ''VideoGame/StarTrekOnline'' lets you choose from dozens of bridge designs, some varying on the standard Trek theme and some completely different. The bridges are also ''huge'' compared to their versions on TV.
* The player's party in ''VideoGame/SuperRobotWars'' games is often based on a battleship of some kind and cutscenes sometimes take place on the bridge.



* In the "Mothership Zeta" {{DLC}} for ''VideoGame/{{Fallout 3}}'', the titular [[TheGreys alien]] mothership has a large bridge with the captain's chair in the front and various consoles to the sides.



* Equipping different bridge modules in ''VideoGame/InfiniteSpace'' can improve your ship's performance, as well as the background for traveling or fighting. Many cutscenes are set on the bridge of some ship or other.
* The ''Lexington'''s [[http://www.adventureclassicgaming.com/images/galleries/335/335_3.jpg bridge]] in ''VideoGame/MissionCritical'' is reminiscent of ''Franchise/StarTrek'', which is fitting, given that the captain is played by [[Series/StarTrekTheNextGeneration Michael Dorn]]. The captain's chair is in the middle. The officer stations are along the sides of the large circular room. No front-facing consoles, though. There is also a large viewscreen at the front. However, unlike Trek ships, the bridge and every other deck on the ''Lexington'' is facing perpendicular to the acceleration in order to provide artificial gravity.
* The player's party in ''VideoGame/SuperRobotWars'' games is often based on a battleship of some kind and cutscenes sometimes take place on the bridge.



* ''VideoGame/SpaceQuest'' has a couple of ships with this style. When Roger Wilco becomes a Star Confedration captain in Space Quest V, he is assigned to the SCS ''Eureka'' which plays the trope straight on a small scale, since the ''Eureka'' is, literally, a garbage scow. Roger's chair is in the center, as usual, with Officer Flo and Subcorporal Droole towards the front. Captain Quirk's ship, the SCS ''Goliath'', plays it straighter, in addition to the SCS ''[=DeepShip=] 86'' in the next game which is based on ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]''. However, since the ''[=DS86=]'''s captain is a member of a CatFolk species, his chair is a large, plush couch with scratched-up sides.



* As expected based on the name, ''VideoGame/StarTrekBridgeCommander'' takes place exclusively on the bridge of your ship. The only time you're shown ''not'' on the bridge is at the very beginning, when your HeroicMime PlayerCharacter is walking there. While the game does have an "outside" view, which even allows you to take direct control of your ship in battle, it's generally best to limit yourself to giving orders to your tactical officer and have him do all the fighting and maneuvering. In fact, for a game that asks you to sit back and let your subordinates do their jobs, the game is surprisingly engaging. Bonus points for switching bridge designs on you partway through, after you're transferred from USS ''Dauntless'' (''Galaxy''-class) to USS ''Sovereign'' (''Sovereign''-class).
* ''VideoGame/StarTrekOnline'' lets you choose from dozens of bridge designs, some varying on the standard Trek theme and some completely different. The bridges are also ''huge'' compared to their versions on TV.

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* As expected based In ''VideoGame/XCOM2'', the ''[[AirborneAircraftCarrier Avenger]]''[='s=] bridge serves as the equivalent of [[TheWarRoom Mission Control]] from the previous game. It isn't much to look at, actually - the only windows are small and high on the name, ''VideoGame/StarTrekBridgeCommander'' takes place exclusively on side walls, and there's no main viewscreen showing where the bridge of your ship. The only time you're shown ''not'' on the bridge is at the very beginning, when your HeroicMime PlayerCharacter is walking there. While the game does have an "outside" view, which even allows you to take direct control of your ship in battle, it's generally best is flying. The real draw is the holographic map the player uses to limit yourself to giving orders to your tactical officer navigate the world and have him do all plan operations against the fighting ADVENT regime.
* ''VideoGame/{{Xenogears}}''
and maneuvering. In fact, for a game that asks you to sit back and let your subordinates do their jobs, ''VideoGame/{{Xenosaga}}'' gives the game is surprisingly engaging. Bonus points for switching bridge designs on you partway through, after you're transferred from USS ''Dauntless'' (''Galaxy''-class) player access to USS ''Sovereign'' (''Sovereign''-class).
* ''VideoGame/StarTrekOnline'' lets you choose from dozens of bridge designs, some varying on
the standard Trek theme and some completely different. The bridges are also ''huge'' compared to their versions on TV.of several ships.

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