History Main / TextParser

3rd Aug '17 2:53:27 PM WaterBlap
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[[SelfDemonstratingArticle You're reading one right now.]] More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[TheDevTeamThinksOfEverything how well it's designed]], and what commands the author of the game has anticipated. Clever enough authors will code in all sorts of [[EasterEgg clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[YouCantGetYeFlask guessing the verb]].

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[[SelfDemonstratingArticle You're reading one right now.]] More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[TheDevTeamThinksOfEverything how well it's designed]], designed, and what commands the author of the game has anticipated.[[DevelopersForesight anticipated]]. Clever enough authors will code in all sorts of [[EasterEgg clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[YouCantGetYeFlask guessing the verb]].
4th Jun '17 1:55:02 PM nombretomado
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@@>ask TVTropes about TextParser@@

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@@>ask TVTropes Wiki/TVTropes about TextParser@@



@@>ask TVTropes about examples@@

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@@>ask TVTropes Wiki/TVTropes about examples@@



@@>ask TVTropes about text parser history@@

The text parser really got started with Crowther and Wood's ''VideoGame/ColossalCaveAdventure'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes.

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@@>ask TVTropes Wiki/TVTropes about text parser history@@

The text parser really got started with Crowther and Wood's ''VideoGame/ColossalCaveAdventure'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes.
Wiki/TVTropes.
9th Jul '16 6:41:45 PM billybobfred
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@@Play again? [[TextParser Y]]/[[HomePage N]]@@

----
<<|DescribeTopicHere|>>
<<|SelfDemonstratingArticle|>>
<<|VideogameInterfaceElements|>>

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@@Play again? [[TextParser Y]]/[[HomePage N]]@@

----
<<|DescribeTopicHere|>>
<<|SelfDemonstratingArticle|>>
<<|VideogameInterfaceElements|>>
N]]@@
10th May '16 1:36:09 AM anza_sb
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The text parser really got started with Crowther and Wood's ''ColossalCaveAdventure'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes.

to:

The text parser really got started with Crowther and Wood's ''ColossalCaveAdventure'', ''VideoGame/ColossalCaveAdventure'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes.
29th Mar '15 9:13:11 PM Angeldeb82
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[[SelfDemonstratingArticle You're reading one right now.]] More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[TheDevTeamThinksOfEverything how well it's designed]], and what commands the author of the game has anticipated. Clever enough authors will code in all sorts of [[EasterEgg clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[GuessTheVerb guessing the verb]].

to:

[[SelfDemonstratingArticle You're reading one right now.]] More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[TheDevTeamThinksOfEverything how well it's designed]], and what commands the author of the game has anticipated. Clever enough authors will code in all sorts of [[EasterEgg clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[GuessTheVerb [[YouCantGetYeFlask guessing the verb]].



The text parser really got started with Crowther and Wood's ''{{Colossal Cave Adventure}}'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes.

to:

The text parser really got started with Crowther and Wood's ''{{Colossal Cave Adventure}}'', ''ColossalCaveAdventure'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes.
20th Jul '14 8:22:44 PM MorganWick
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@@>Describe TextParser here.@@

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@@>Describe TextParser @@>[[DescribeTopicHere Describe Text Parser here.@@
]]@@
5th Jun '14 9:31:11 AM system
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5th Jun '14 8:39:44 AM prio
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@@>Describe TextParser here.@@

I don't know the word "Describe".

@@>ask TVTropes about TextParser@@
11th May '14 11:09:46 AM WanderingTedium
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You head south only to tumble helplessly into [[Film/TheBeastFromTwentyThousandFathoms an oddly-placed pothole]]. The concussion you suffered on impact was too much for you. You final thoughts as you breathe your last are filled with nothing but regret [[TVTropesWillRuinYourLife for spending your last moments on this website]].

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You head south only to tumble helplessly into [[Film/TheBeastFromTwentyThousandFathoms an oddly-placed pothole]]. The concussion you suffered on impact was too much for you. You proves fatal. Your final thoughts as you breathe your last are filled with nothing but regret [[TVTropesWillRuinYourLife for spending your last moments on this website]].
17th Apr '14 11:46:48 AM Agent333
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You're reading one right now. More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[TheDevTeamThinksOfEverything how well it's designed]], and what commands the author of the game has anticipated. Clever enough authors will code in all sorts of [[EasterEgg clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[GuessTheVerb guessing the verb]].

to:

[[SelfDemonstratingArticle You're reading one right now. now.]] More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[TheDevTeamThinksOfEverything how well it's designed]], and what commands the author of the game has anticipated. Clever enough authors will code in all sorts of [[EasterEgg clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[GuessTheVerb guessing the verb]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TextParser