History Main / TextParser

10th May '16 1:36:09 AM anza_sb
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The text parser really got started with Crowther and Wood's ''ColossalCaveAdventure'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes.

to:

The text parser really got started with Crowther and Wood's ''ColossalCaveAdventure'', ''VideoGame/ColossalCaveAdventure'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes.
29th Mar '15 9:13:11 PM Angeldeb82
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[[SelfDemonstratingArticle You're reading one right now.]] More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[TheDevTeamThinksOfEverything how well it's designed]], and what commands the author of the game has anticipated. Clever enough authors will code in all sorts of [[EasterEgg clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[GuessTheVerb guessing the verb]].

to:

[[SelfDemonstratingArticle You're reading one right now.]] More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[TheDevTeamThinksOfEverything how well it's designed]], and what commands the author of the game has anticipated. Clever enough authors will code in all sorts of [[EasterEgg clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[GuessTheVerb [[YouCantGetYeFlask guessing the verb]].



The text parser really got started with Crowther and Wood's ''{{Colossal Cave Adventure}}'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes.

to:

The text parser really got started with Crowther and Wood's ''{{Colossal Cave Adventure}}'', ''ColossalCaveAdventure'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes.
20th Jul '14 8:22:44 PM MorganWick
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@@>Describe TextParser here.@@

to:

@@>Describe TextParser @@>[[DescribeTopicHere Describe Text Parser here.@@
]]@@
5th Jun '14 9:31:11 AM system
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5th Jun '14 8:39:44 AM prio
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@@>Describe TextParser here.@@

I don't know the word "Describe".

@@>ask TVTropes about TextParser@@
11th May '14 11:09:46 AM WanderingTedium
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You head south only to tumble helplessly into [[Film/TheBeastFromTwentyThousandFathoms an oddly-placed pothole]]. The concussion you suffered on impact was too much for you. You final thoughts as you breathe your last are filled with nothing but regret [[TVTropesWillRuinYourLife for spending your last moments on this website]].

to:

You head south only to tumble helplessly into [[Film/TheBeastFromTwentyThousandFathoms an oddly-placed pothole]]. The concussion you suffered on impact was too much for you. You proves fatal. Your final thoughts as you breathe your last are filled with nothing but regret [[TVTropesWillRuinYourLife for spending your last moments on this website]].
17th Apr '14 11:46:48 AM Agent333
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You're reading one right now. More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[TheDevTeamThinksOfEverything how well it's designed]], and what commands the author of the game has anticipated. Clever enough authors will code in all sorts of [[EasterEgg clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[GuessTheVerb guessing the verb]].

to:

[[SelfDemonstratingArticle You're reading one right now. now.]] More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[TheDevTeamThinksOfEverything how well it's designed]], and what commands the author of the game has anticipated. Clever enough authors will code in all sorts of [[EasterEgg clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[GuessTheVerb guessing the verb]].
11th Feb '14 11:10:57 AM WanderingTedium
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Describe TextParser here.

''I don't know the word "Describe"''

Ask TVTropes about TextParser

''A text parser is a form of input that takes commands from the player and simplifies this to commands that the game engine can understand. It is commonly found in {{Adventure Game}}s and InteractiveFiction, where it is used to control the actions of characters and influence the in-game environment. Using the parser to control an in-game story is one of the main elements that blurs the line between the story as narrative and as game.''
----
List Examples

''I don't know the word "List"''

Look Examples

''You see no Examples!''

Get Examples

''[[YouCantGetYeFlask You can't get ye examples.]]''

Get Fucking Examples

''[[VideoGame/{{Zork}} Such language!]]''

----

to:

Describe @@>Describe TextParser here.

''I
here.@@

I
don't know the word "Describe"''

Ask
"Describe".

@@>ask
TVTropes about TextParser

''A
TextParser@@

A
text parser is a form of input that takes commands from the player and simplifies this to commands that the game engine can understand. It is commonly found in {{Adventure Game}}s and InteractiveFiction, where it is used to control the actions of characters and influence the in-game environment. Using the parser to control an in-game story is one of the main elements that blurs the line between the story as narrative and as game.''
----
List Examples

''I
game.

@@>list examples@@

I
don't know the word "List"''

Look Examples

''You
"list".

@@>look examples@@

You
see no Examples!''

Get Examples

''[[YouCantGetYeFlask
examples!

@@>get examples@@

[[YouCantGetYeFlask
You can't get ye examples.]]''

Get Fucking Examples

''[[VideoGame/{{Zork}}
]]

@@>get fucking examples@@

[[VideoGame/{{Zork}}
Such language!]]''

----
language!]]

@@>help@@



>LIST EXAMPLES

There was no verb in that sentence.

>LOOK AT EXAMPLES

You don't see any examples here.

>FIND EXAMPLES

Perhaps you should ask a Troper.

>ASK TV TROPES ABOUT EXAMPLES

"You're reading one right now. More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[TheDevTeamThinksOfEverything how well it's designed]], and what commands the author of the game has anticipated. Clever enough authors will code in all sorts of [[EasterEgg clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[GuessTheVerb guessing the verb]]."

to:

>LIST EXAMPLES

There was no verb in that sentence.

>LOOK AT EXAMPLES

You don't see any examples here.

>FIND EXAMPLES

@@>find examples@@

Perhaps you should ask a Troper.

>ASK TV TROPES ABOUT EXAMPLES

"You're
troper.

@@>ask TVTropes about examples@@

You're
reading one right now. More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[TheDevTeamThinksOfEverything how well it's designed]], and what commands the author of the game has anticipated. Clever enough authors will code in all sorts of [[EasterEgg clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[GuessTheVerb guessing the verb]]."
verb]].



>ASK TV TROPES ABOUT TEXT PARSER HISTORY

"The text parser really got started with Crowther and Wood's ''{{Colossal Cave Adventure}}'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes."

to:

>ASK TV TROPES ABOUT TEXT PARSER HISTORY

"The
@@>ask TVTropes about text parser history@@

The
text parser really got started with Crowther and Wood's ''{{Colossal Cave Adventure}}'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes."
TVTropes.

@@>leave page@@

Towards where?

@@>south@@

You head south only to tumble helplessly into [[Film/TheBeastFromTwentyThousandFathoms an oddly-placed pothole]]. The concussion you suffered on impact was too much for you. You final thoughts as you breathe your last are filled with nothing but regret [[TVTropesWillRuinYourLife for spending your last moments on this website]].

@@Play again? [[TextParser Y]]/[[HomePage N]]@@
8th Nov '12 6:27:40 PM PaulA
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It is probably better to ask a better parser, such as those used in the classic {{Infocom}} InteractiveFiction games and the later works created by hobbyists.

to:

It is probably better to ask a better parser, such as those used in the classic {{Infocom}} Creator/{{Infocom}} InteractiveFiction games and the later works created by hobbyists.



"The text parser really got started with Crowther and Wood's ''{{Colossal Cave Adventure}}'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic {{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes."

to:

"The text parser really got started with Crowther and Wood's ''{{Colossal Cave Adventure}}'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic {{Infocom}} Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes."
1st Sep '12 3:47:36 AM FredNotBob
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Added DiffLines:

One example that ''does'' bear mentioning (if only for its odd aversion of 'guess the verb' syndrome) occurred in Al Lowe's ''Leisure Suit Larry 2'': not long after the game's release, it was discovered that at a certain point (and ''only'' at that specific point), an error made during the testing phase had caused the parser to ''only'' recognized the plot-important command if it was written in ''full and complete English''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TextParser