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See also {{MUCK}}, multi-user text-oriented games that emphasize role-playing and player intervention.
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! Please do not add examples to work pages; this merely [[Administrivia/DefinitionOnlyPages defines the term]].

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! Please do not add examples to work pages; this merely [[Administrivia/DefinitionOnlyPages defines the term]].term]].
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Wiki/ namespace clean up.


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@@>ask Wiki/TVTropes about text parser history@@

The text parser really got started with Crowther and Wood's ''VideoGame/ColossalCaveAdventure'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on Wiki/TVTropes.

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@@>ask Wiki/TVTropes Website/TVTropes about text parser history@@

The text parser really got started with Crowther and Wood's ''VideoGame/ColossalCaveAdventure'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on Wiki/TVTropes.
Website/TVTropes.
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Namespace


@@>[[DescribeTopicHere Describe Text Parser here.]]@@

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@@>[[DescribeTopicHere @@>[[JustForFun/DescribeTopicHere Describe Text Parser here.]]@@
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You head south only to tumble helplessly into [[Film/TheBeastFromTwentyThousandFathoms an oddly-placed sinkhole]]. The concussion you suffered on impact proves fatal. Your final thoughts as you breathe your last are filled with nothing but regret [[TVTropesWillRuinYourLife for spending your last moments on this website]].

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You head south only to tumble helplessly into [[Film/TheBeastFromTwentyThousandFathoms an oddly-placed sinkhole]]. The concussion you suffered on impact proves fatal. Your final thoughts as you breathe your last are filled with nothing but regret [[TVTropesWillRuinYourLife [[JustForFun/TVTropesWillRuinYourLife for spending your last moments on this website]].
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Standardizing header


@@Play again? [[TextParser Y]]/[[HomePage N]]@@

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@@Play again? [[TextParser Y]]/[[HomePage N]]@@N]]@@

! Please do not add examples to work pages; this merely [[Administrivia/DefinitionOnlyPages defines the term]].
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That's a sinkhole, not a pothole.


You head south only to tumble helplessly into [[Film/TheBeastFromTwentyThousandFathoms an oddly-placed pothole]]. The concussion you suffered on impact proves fatal. Your final thoughts as you breathe your last are filled with nothing but regret [[TVTropesWillRuinYourLife for spending your last moments on this website]].

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You head south only to tumble helplessly into [[Film/TheBeastFromTwentyThousandFathoms an oddly-placed pothole]].sinkhole]]. The concussion you suffered on impact proves fatal. Your final thoughts as you breathe your last are filled with nothing but regret [[TVTropesWillRuinYourLife for spending your last moments on this website]].
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Wick cleanup.


[[SelfDemonstratingArticle You're reading one right now.]] More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[TheDevTeamThinksOfEverything how well it's designed]], and what commands the author of the game has anticipated. Clever enough authors will code in all sorts of [[EasterEgg clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[YouCantGetYeFlask guessing the verb]].

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[[SelfDemonstratingArticle You're reading one right now.]] More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[TheDevTeamThinksOfEverything how well it's designed]], designed, and what commands the author of the game has anticipated.[[DevelopersForesight anticipated]]. Clever enough authors will code in all sorts of [[EasterEgg clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[YouCantGetYeFlask guessing the verb]].
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@@>ask TVTropes about TextParser@@

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@@>ask TVTropes Wiki/TVTropes about TextParser@@



@@>ask TVTropes about examples@@

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@@>ask TVTropes Wiki/TVTropes about examples@@



@@>ask TVTropes about text parser history@@

The text parser really got started with Crowther and Wood's ''VideoGame/ColossalCaveAdventure'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes.

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@@>ask TVTropes Wiki/TVTropes about text parser history@@

The text parser really got started with Crowther and Wood's ''VideoGame/ColossalCaveAdventure'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes.
Wiki/TVTropes.
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how are these things still here after all these years


@@Play again? [[TextParser Y]]/[[HomePage N]]@@

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@@Play again? [[TextParser Y]]/[[HomePage N]]@@

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N]]@@
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The text parser really got started with Crowther and Wood's ''ColossalCaveAdventure'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes.

to:

The text parser really got started with Crowther and Wood's ''ColossalCaveAdventure'', ''VideoGame/ColossalCaveAdventure'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes.
Is there an issue? Send a MessageReason:
None


[[SelfDemonstratingArticle You're reading one right now.]] More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[TheDevTeamThinksOfEverything how well it's designed]], and what commands the author of the game has anticipated. Clever enough authors will code in all sorts of [[EasterEgg clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[GuessTheVerb guessing the verb]].

to:

[[SelfDemonstratingArticle You're reading one right now.]] More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[TheDevTeamThinksOfEverything how well it's designed]], and what commands the author of the game has anticipated. Clever enough authors will code in all sorts of [[EasterEgg clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[GuessTheVerb [[YouCantGetYeFlask guessing the verb]].



The text parser really got started with Crowther and Wood's ''{{Colossal Cave Adventure}}'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes.

to:

The text parser really got started with Crowther and Wood's ''{{Colossal Cave Adventure}}'', ''ColossalCaveAdventure'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes.
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@@>Describe TextParser here.@@

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@@>Describe TextParser @@>[[DescribeTopicHere Describe Text Parser here.@@
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moderator restored to earlier version

Removed: 97

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@@>Describe TextParser here.@@

I don't know the word "Describe".

@@>ask TVTropes about TextParser@@
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You head south only to tumble helplessly into [[Film/TheBeastFromTwentyThousandFathoms an oddly-placed pothole]]. The concussion you suffered on impact was too much for you. You final thoughts as you breathe your last are filled with nothing but regret [[TVTropesWillRuinYourLife for spending your last moments on this website]].

to:

You head south only to tumble helplessly into [[Film/TheBeastFromTwentyThousandFathoms an oddly-placed pothole]]. The concussion you suffered on impact was too much for you. You proves fatal. Your final thoughts as you breathe your last are filled with nothing but regret [[TVTropesWillRuinYourLife for spending your last moments on this website]].
Is there an issue? Send a MessageReason:
None


You're reading one right now. More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[TheDevTeamThinksOfEverything how well it's designed]], and what commands the author of the game has anticipated. Clever enough authors will code in all sorts of [[EasterEgg clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[GuessTheVerb guessing the verb]].

to:

[[SelfDemonstratingArticle You're reading one right now. now.]] More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[TheDevTeamThinksOfEverything how well it's designed]], and what commands the author of the game has anticipated. Clever enough authors will code in all sorts of [[EasterEgg clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[GuessTheVerb guessing the verb]].

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Describe TextParser here.

''I don't know the word "Describe"''

Ask TVTropes about TextParser

''A text parser is a form of input that takes commands from the player and simplifies this to commands that the game engine can understand. It is commonly found in {{Adventure Game}}s and InteractiveFiction, where it is used to control the actions of characters and influence the in-game environment. Using the parser to control an in-game story is one of the main elements that blurs the line between the story as narrative and as game.''
----
List Examples

''I don't know the word "List"''

Look Examples

''You see no Examples!''

Get Examples

''[[YouCantGetYeFlask You can't get ye examples.]]''

Get Fucking Examples

''[[VideoGame/{{Zork}} Such language!]]''

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Describe @@>Describe TextParser here.

''I
here.@@

I
don't know the word "Describe"''

Ask
"Describe".

@@>ask
TVTropes about TextParser

''A
TextParser@@

A
text parser is a form of input that takes commands from the player and simplifies this to commands that the game engine can understand. It is commonly found in {{Adventure Game}}s and InteractiveFiction, where it is used to control the actions of characters and influence the in-game environment. Using the parser to control an in-game story is one of the main elements that blurs the line between the story as narrative and as game.''
----
List Examples

''I
game.

@@>list examples@@

I
don't know the word "List"''

Look Examples

''You
"list".

@@>look examples@@

You
see no Examples!''

Get Examples

''[[YouCantGetYeFlask
examples!

@@>get examples@@

[[YouCantGetYeFlask
You can't get ye examples.]]''

Get Fucking Examples

''[[VideoGame/{{Zork}}
]]

@@>get fucking examples@@

[[VideoGame/{{Zork}}
Such language!]]''

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language!]]

@@>help@@



>LIST EXAMPLES

There was no verb in that sentence.

>LOOK AT EXAMPLES

You don't see any examples here.

>FIND EXAMPLES

Perhaps you should ask a Troper.

>ASK TV TROPES ABOUT EXAMPLES

"You're reading one right now. More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[TheDevTeamThinksOfEverything how well it's designed]], and what commands the author of the game has anticipated. Clever enough authors will code in all sorts of [[EasterEgg clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[GuessTheVerb guessing the verb]]."

to:

>LIST EXAMPLES

There was no verb in that sentence.

>LOOK AT EXAMPLES

You don't see any examples here.

>FIND EXAMPLES

@@>find examples@@

Perhaps you should ask a Troper.

>ASK TV TROPES ABOUT EXAMPLES

"You're
troper.

@@>ask TVTropes about examples@@

You're
reading one right now. More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[TheDevTeamThinksOfEverything how well it's designed]], and what commands the author of the game has anticipated. Clever enough authors will code in all sorts of [[EasterEgg clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[GuessTheVerb guessing the verb]]."
verb]].



>ASK TV TROPES ABOUT TEXT PARSER HISTORY

"The text parser really got started with Crowther and Wood's ''{{Colossal Cave Adventure}}'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes."

to:

>ASK TV TROPES ABOUT TEXT PARSER HISTORY

"The
@@>ask TVTropes about text parser history@@

The
text parser really got started with Crowther and Wood's ''{{Colossal Cave Adventure}}'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes."
TVTropes.

@@>leave page@@

Towards where?

@@>south@@

You head south only to tumble helplessly into [[Film/TheBeastFromTwentyThousandFathoms an oddly-placed pothole]]. The concussion you suffered on impact was too much for you. You final thoughts as you breathe your last are filled with nothing but regret [[TVTropesWillRuinYourLife for spending your last moments on this website]].

@@Play again? [[TextParser Y]]/[[HomePage N]]@@
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It is probably better to ask a better parser, such as those used in the classic {{Infocom}} InteractiveFiction games and the later works created by hobbyists.

to:

It is probably better to ask a better parser, such as those used in the classic {{Infocom}} Creator/{{Infocom}} InteractiveFiction games and the later works created by hobbyists.



"The text parser really got started with Crowther and Wood's ''{{Colossal Cave Adventure}}'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic {{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes."

to:

"The text parser really got started with Crowther and Wood's ''{{Colossal Cave Adventure}}'', but it was not until ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic {{Infocom}} Creator/{{Infocom}} games was called ZIL (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

One example that ''does'' bear mentioning (if only for its odd aversion of 'guess the verb' syndrome) occurred in Al Lowe's ''Leisure Suit Larry 2'': not long after the game's release, it was discovered that at a certain point (and ''only'' at that specific point), an error made during the testing phase had caused the parser to ''only'' recognized the plot-important command if it was written in ''full and complete English''.
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''[[{{Zork}} Such language!]]''

to:

''[[{{Zork}} ''[[VideoGame/{{Zork}} Such language!]]''



"The text parser really got started with Crowther and Wood's ''{{Colossal Cave Adventure}}'', but it was not until ''{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic {{Infocom}} games was called ZIL ({{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes."

to:

"The text parser really got started with Crowther and Wood's ''{{Colossal Cave Adventure}}'', but it was not until ''{{Zork}}'' ''VideoGame/{{Zork}}'' came along that more advanced forms of the parser came along. The parser used in the classic {{Infocom}} games was called ZIL ({{Zork}} (VideoGame/{{Zork}} Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by ActionBar and [[PointAndClickGame Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based InteractiveFiction. If you'd like to know more, check out the InteractiveFiction article here on TVTropes."
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Get [[PrecisionFStrike Fucking]] Examples

to:

Get [[PrecisionFStrike Fucking]] Fucking Examples

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