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* ''SkywardSword'' has Lanayru Desert, which had been a bustling center of technology in the past. Now the robot NPCs are nonfunctioning, the advanced tech doesn't work, and sand is everywhere. The repowering puzzles consist of turning back time to when the machinery was working.
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* ''{{Ghostbusters}}'' has Shandor Island. Granted, it's not high-tech by our 21st Century standards, but Egon notes that Ivo Shandor was considered ''the'' paranormal experts of his time. There's a lot of fun stuff to look out for here, like open vats of highly toxic black slime (with ghosts and other assorted beasties emerging from the Black Slime portals), cosmic machinery powered by said slime, loads of Iron Maidens, and an astral orrery [[spoiler: with a Juvenile Giant Slor imprisoned underneath. If that's a Juvenile Slor, you'd hate to see how big they get when fully grown...]]

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* ''{{Ghostbusters}}'' has Shandor Island. Granted, it's not high-tech by our 21st Century standards, but Egon notes that Ivo Shandor was considered ''the'' paranormal experts expert of his time. There's a lot of fun stuff to look out for here, like open vats of highly toxic black slime (with ghosts and other assorted beasties emerging from the Black Slime portals), cosmic machinery powered by said slime, loads of Iron Maidens, and an astral orrery [[spoiler: with a Juvenile Giant Slor imprisoned underneath. If that's a Juvenile Slor, you'd hate to see how big they get when fully grown...]]
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* 2300 AD in ''ChronoTrigger'' has pretty much everything listed above.

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* 2300 AD in ''ChronoTrigger'' ''VideoGame/ChronoTrigger'' has pretty much everything listed above.



* The Tower of Geddon from ''ChronoCross''.

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* The Tower of Geddon from ''ChronoCross''.''VideoGame/ChronoCross''.
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A high tech area that is abandoned and in disrepair. Expect to see exposed wires, damaged wires that screw with the power, bad lighting that is most likely powered through the damaged wiring, and at least one puzzle devoted to restoring power. Don't expect to see sentient {{Mook}}s here; you may find rats or some fantastic vermin that have been chewing the wiring, various mutant monsters, and security drones (that will only turn on after the above mentioned "restore the power" puzzle), but expect your biggest foe to be the environment. [[NightmareFuel Scary (or at least keeps you on edge) all around]]. This one is rarely found in linear titles, because a key factor in these levels is exploration.

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A high tech high-tech area that is abandoned and in disrepair. Expect to see exposed wires, damaged wires that screw with the power, bad lighting that is most likely powered through the damaged wiring, and at least one puzzle devoted to restoring power. Don't expect to see sentient {{Mook}}s here; you may find rats or some fantastic vermin that have been chewing the wiring, various mutant monsters, and security drones (that will only turn on after the above mentioned "restore the power" puzzle), but expect your biggest foe to be the environment. [[NightmareFuel Scary all around]] (or at least it keeps you on edge) all around]].edge). This one is rarely found in linear titles, because a key factor in these levels is exploration.



* ''{{Ghostbusters}}'' has Shandor Island. Granted, it's not high-tech by our 21st Century standards, but Egon notes that Ivo Shandor was considered THE paranormal experts of his time. Anyway...there's a lot of fun stuff to look out for here, like open vats of highly toxic black slime (with ghosts and other assorted beasties emerging from the Black Slime portals), cosmic machinery powered by said slime, loads of Iron Maidens, and an astral orrery [[spoiler: with a Juvenile Giant Slor imprisoned underneath. If that's a Juvenile Slor, I'd hate to see how big they get when fully grown...]]

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* ''{{Ghostbusters}}'' has Shandor Island. Granted, it's not high-tech by our 21st Century standards, but Egon notes that Ivo Shandor was considered THE ''the'' paranormal experts of his time. Anyway...there's There's a lot of fun stuff to look out for here, like open vats of highly toxic black slime (with ghosts and other assorted beasties emerging from the Black Slime portals), cosmic machinery powered by said slime, loads of Iron Maidens, and an astral orrery [[spoiler: with a Juvenile Giant Slor imprisoned underneath. If that's a Juvenile Slor, I'd you'd hate to see how big they get when fully grown...]]



** There's also the crashed Space Pirate frigate in ''MetroidPrime'', and the GFS Valhalla in ''Metroid Prime 3: Corruption''. The Valhalla probably takes the cake among the three as far as [[HighOctaneNightmareFuel scariness]] goes, what with freaktastic music, corpses everywhere (with scans revealing how they died), dreadful Phazon monsters in every room, and more Metroids in this one area than has been seen in the entire franchise except possibly Tourian in the original game.

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** There's also the crashed Space Pirate frigate in ''MetroidPrime'', and the GFS Valhalla in ''Metroid Prime 3: Corruption''. The Valhalla probably takes the cake among the three as far as [[HighOctaneNightmareFuel scariness]] scariness goes, what with freaktastic music, corpses everywhere (with scans revealing how they died), dreadful Phazon monsters in every room, and more Metroids in this one area than has been seen in the entire franchise except possibly Tourian in the original game.



** ''Fallout3'' and ''FalloutNewVegas'' provide more abandoned vaults, alongside with {{Apocalyptic Log}}s to detail exactly how bad things went.

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** ''Fallout3'' ''{{Fallout 3}}'' and ''FalloutNewVegas'' provide more abandoned vaults, alongside with {{Apocalyptic Log}}s to detail exactly how bad things went.



* ''The Secret Of The Nautilus'', a sequel to ''TwentyThousandLeaguesUnderTheSea 20,000 Leagues Under The Sea]]'', is set in the abandoned ''Nautilus'', the only humans being the player and a madman trying to bring it down.

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* ''The Secret Of The Nautilus'', a sequel to ''TwentyThousandLeaguesUnderTheSea ''[[TwentyThousandLeaguesUnderTheSea 20,000 Leagues Under The Sea]]'', is set in the abandoned ''Nautilus'', the only humans being the player and a madman trying to bring it down.



* ''VideoGame/Portal2'' starts with the first game's Enrichment Center in this state (thanks to the Chell and the player last time round, and an indefinite period of neglect), though [=GLaDOS=] clears up a lot of it during Act One.

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* ''VideoGame/Portal2'' ''VideoGame/{{Portal 2}}'' starts with the first game's Enrichment Center in this state (thanks to the Chell and the player last time round, and an indefinite period of neglect), though [=GLaDOS=] clears up a lot of it during Act One.
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* The Lost Colony Level in ''SonicAdventure2''.

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* The Lost Colony Level in ''SonicAdventure2''.''VideoGame/SonicAdventure2''.
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* One of the early dungeons of ''{{Opoona}}'' is the destroyed wreckage of a dome that's been overrun with monsters.
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* The Glow in ''{{Fallout}}'' is a typical example, with no other [=NPCs=] except the security bots (that are inactive for the most part, and can be turned off at the same console the power is activated through) and a friendly computer AI (that provides some interesting back story) AND it's highly radioactive all around (lingering to play chess with the AI considered harmful). The 2 abandoned vaults also qualify. The Sierra army depot in the sequel also qualifies.
** Fallout3 and FalloutNewVegas provide more abandoned vaults, alongside with {{ApocalypticLog}}s to detail excatly how bad things went.

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* The Glow in ''{{Fallout}}'' is a typical example, with no other [=NPCs=] except the security bots (that are inactive for the most part, and can be turned off at the same console the power is activated through) and a friendly computer AI (that provides some interesting back story) AND ''and'' it's highly radioactive all around (lingering to play chess with the AI is considered harmful). The 2 two abandoned vaults also qualify. The Sierra army depot in the sequel also qualifies.
** Fallout3 ''Fallout3'' and FalloutNewVegas ''FalloutNewVegas'' provide more abandoned vaults, alongside with {{ApocalypticLog}}s {{Apocalyptic Log}}s to detail excatly exactly how bad things went.

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* The secret of the Nautilus, after 20.000 leagues under the sea, is set in the abandoned Nautilus, the only humans being the player and a madman trying to bring it down.

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* ''The Secret Of The secret of the Nautilus, after 20.000 leagues under the sea, Nautilus'', a sequel to ''TwentyThousandLeaguesUnderTheSea 20,000 Leagues Under The Sea]]'', is set in the abandoned Nautilus, ''Nautilus'', the only humans being the player and a madman trying to bring it down.



* More or less everywhere in TheDig.
* In one of the {{Norby}} books, the titular robot and his companion end up prisoner in an underwater city belonging to the enigmatic Invaders. After a few adventures they end up accessing the deeper, forbidden levels of the city, where they find that not only is the whole area long abandoned, in severe disrepair and leaking all over the place, but the survival of the newer side of the city is entirely dependant on the progressively failing machinery housed in the old area. The Invaders go "uh-oh".

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* More or less everywhere in TheDig.
''TheDig''.
* In one of the {{Norby}} ''{{Norby}}'' books, the titular robot and his companion end up prisoner in an underwater city belonging to the enigmatic Invaders. After a few adventures they end up accessing the deeper, forbidden levels of the city, where they find that not only is the whole area long abandoned, in severe disrepair and leaking all over the place, but the survival of the newer side of the city is entirely dependant on the progressively failing machinery housed in the old area. The Invaders go "uh-oh".


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* ''VideoGame/Portal2'' starts with the first game's Enrichment Center in this state (thanks to the Chell and the player last time round, and an indefinite period of neglect), though [=GLaDOS=] clears up a lot of it during Act One.
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* Several environments in ''{{Xenosaga}}'' probably qualify, as well, including every time you visit Miltia.

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* Several environments in ''{{Xenosaga}}'' ''VideoGame/{{Xenosaga}}'' probably qualify, as well, including every time you visit Miltia.
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* The Space Junk Galaxy in ''SuperMarioGalaxy'' is a [[SubvertedTrope subversion]]. It's a deep space debris field that feels peaceful and idyllic, lending its own UnkemptBeauty.

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* The Space Junk Galaxy in ''SuperMarioGalaxy'' is a [[SubvertedTrope subversion]]. It's a deep space debris field that feels peaceful and idyllic, lending having its own UnkemptBeauty.
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* The Space Junk Galaxy in ''SuperMarioGalaxy'' is a [[SubvertedTrope subversion]]. It's a deep space debris field that feels peaceful and idyllic, lending its own UnkemptBeauty.
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** Fallout3 and FalloutNewVegas provide more abandoned vaults, alongside with {{ApocalypticLog}}s to detail excatly how bad things went.
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* ''DeusEx'' has the Ocean Lab, where after Illuminati sabotage half the place is submerged, turrets automatically fire at anything and can't be turned off (in the rest of the game they only attack after an alarm activates) and [=MJ12=] experiments have been released from their cages. [[spoiler:Walton Simons]] who follows you here, is the only human (at least, living human) other than JC Denton in the whole underwater segment.

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* ''DeusEx'' ''VideoGame/DeusEx'' has the Ocean Lab, where after Illuminati sabotage half the place is submerged, turrets automatically fire at anything and can't be turned off (in the rest of the game they only attack after an alarm activates) and [=MJ12=] experiments have been released from their cages. [[spoiler:Walton Simons]] who follows you here, is the only human (at least, living human) other than JC Denton in the whole underwater segment.
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None

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* In one of the {{Norby}} books, the titular robot and his companion end up prisoner in an underwater city belonging to the enigmatic Invaders. After a few adventures they end up accessing the deeper, forbidden levels of the city, where they find that not only is the whole area long abandoned, in severe disrepair and leaking all over the place, but the survival of the newer side of the city is entirely dependant on the progressively failing machinery housed in the old area. The Invaders go "uh-oh".
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* ''SkiesofArcadia'' has a very light version of this in the early areas of the [[TheVeryDefinitelyFinalDungeon final dungeon]]. As these outer areas have been exposed to the elements for centuries, they have decayed dramatically. the deeper you go, the more clean and pristine the tech becomes.

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* ''SkiesofArcadia'' ''SkiesOfArcadia'' has a very light version of this in the early areas of the [[TheVeryDefinitelyFinalDungeon final dungeon]]. As these outer areas have been exposed to the elements for centuries, they have decayed dramatically. the deeper you go, the more clean and pristine the tech becomes.
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** There's also the crashed Space Pirate frigate in ''Metroid Prime'', and the GFS Valhalla in ''Metroid Prime 3: Corruption''. The Valhalla probably takes the cake among the three as far as [[HighOctaneNightmareFuel scariness]] goes, what with freaktastic music, corpses everywhere (with scans revealing how they died), dreadful Phazon monsters in every room, and more Metroids in this one area than has been seen in the entire franchise except possibly Tourian in the original game.

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** There's also the crashed Space Pirate frigate in ''Metroid Prime'', ''MetroidPrime'', and the GFS Valhalla in ''Metroid Prime 3: Corruption''. The Valhalla probably takes the cake among the three as far as [[HighOctaneNightmareFuel scariness]] goes, what with freaktastic music, corpses everywhere (with scans revealing how they died), dreadful Phazon monsters in every room, and more Metroids in this one area than has been seen in the entire franchise except possibly Tourian in the original game.
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to:

* ''{{Ghostbusters}}'' has Shandor Island. Granted, it's not high-tech by our 21st Century standards, but Egon notes that Ivo Shandor was considered THE paranormal experts of his time. Anyway...there's a lot of fun stuff to look out for here, like open vats of highly toxic black slime (with ghosts and other assorted beasties emerging from the Black Slime portals), cosmic machinery powered by said slime, loads of Iron Maidens, and an astral orrery [[spoiler: with a Juvenile Giant Slor imprisoned underneath. If that's a Juvenile Slor, I'd hate to see how big they get when fully grown...]]
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** The BadFuture levels in ''SonicCD'' are a result of Dr Eggman taking over the Little Planet.
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* The Glow in ''{{Fallout}}'' is a typical example, with no other NPCs except the security bots (that are inactive for the most part, and can be turned off at the same console the power is activated through) and a friendly computer AI (that provides some interesting back story) AND it's highly radioactive all around (lingering to play chess with the AI considered harmful). The 2 abandoned vaults also qualify. The Sierra army depot in the sequel also qualifies.

to:

* The Glow in ''{{Fallout}}'' is a typical example, with no other NPCs [=NPCs=] except the security bots (that are inactive for the most part, and can be turned off at the same console the power is activated through) and a friendly computer AI (that provides some interesting back story) AND it's highly radioactive all around (lingering to play chess with the AI considered harmful). The 2 abandoned vaults also qualify. The Sierra army depot in the sequel also qualifies.
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* More or less everywhere in TheDig.
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** There's also the crashed Space Pirate frigate in ''Metroid Prime'', and the GFS Valhalla in ''Metroid Prime 3: Corruption''. The Valhalla probably takes the cake among the three as far as [[NightmareFuel scariness]] goes, what with freaktastic music, corpses everywhere (with scans revealing how they died), dreadful Phazon monsters in every room, and more Metroids in this one area than has been seen in the entire franchise except possibly Tourian in the original game.

to:

** There's also the crashed Space Pirate frigate in ''Metroid Prime'', and the GFS Valhalla in ''Metroid Prime 3: Corruption''. The Valhalla probably takes the cake among the three as far as [[NightmareFuel [[HighOctaneNightmareFuel scariness]] goes, what with freaktastic music, corpses everywhere (with scans revealing how they died), dreadful Phazon monsters in every room, and more Metroids in this one area than has been seen in the entire franchise except possibly Tourian in the original game.
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* These sorts of wreckages are strewn about the New Zealand film ''The Quiet Earth'' in its visual composition, and also affect the plot...or action, however little there is.

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A high tech area that is abandoned and in disrepair. Expect to see exposed wires, damaged wires that screw with the power), bad lighting that is most likely powered through the damaged wiring, and at least one puzzle devoted to restoring power. Don't expect to see sentient {{Mook}}s here; you may find rats or some fantastic vermin that have been chewing the wiring, various mutant monsters, and security drones (that will only turn on after the above mentioned "restore the power" puzzle), but expect your biggest foe to be the environment. [[NightmareFuel Scary (or at least keeps you on edge) all around]]. This one is rarely found in linear titles, because a key factor in these levels is exploration.

to:

A high tech area that is abandoned and in disrepair. Expect to see exposed wires, damaged wires that screw with the power), power, bad lighting that is most likely powered through the damaged wiring, and at least one puzzle devoted to restoring power. Don't expect to see sentient {{Mook}}s here; you may find rats or some fantastic vermin that have been chewing the wiring, various mutant monsters, and security drones (that will only turn on after the above mentioned "restore the power" puzzle), but expect your biggest foe to be the environment. [[NightmareFuel Scary (or at least keeps you on edge) all around]]. This one is rarely found in linear titles, because a key factor in these levels is exploration.



* SkiesofArcadia has a very light version of this in the early areas of the [[TheVeryDefinitelyFinalDungeon final dungeon]]. As these outer areas have been exposed to the elements for centuries, they have decayed dramatically. the deeper you go, the more clean and pristine the tech becomes.
* The Lost Colony Level in SonicAdventure2.

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* SkiesofArcadia ''SkiesofArcadia'' has a very light version of this in the early areas of the [[TheVeryDefinitelyFinalDungeon final dungeon]]. As these outer areas have been exposed to the elements for centuries, they have decayed dramatically. the deeper you go, the more clean and pristine the tech becomes.
* The Lost Colony Level in SonicAdventure2.''SonicAdventure2''.



* The Derelict Ship in ''Adventures of Rad Gravity''.

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* The Derelict Ship in ''Adventures of Rad Gravity''.''AdventuresOfRadGravity''.



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<<|WeatherAndEnvironment|>>

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<<|VideogameSettings|>>
<<|WeatherAndEnvironment|>>
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* Non-videogame example: the lowest levels in any high-tech city in ''StarWars''. Coruscant is essentially a pristine ultra-hi-tech city standing on a layer of decaying buildings and destroyed electrical conduits. Nar Shaddaa is even more so, in that even its highest levels aren't pristine at all, and the decay starts from the second level downwards - the lowest levels are filled with sewage, destroyed pipework and mutant abominations.
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* The Derelict Ship in ''Adventures of Rad Gravity''.
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* In ''{{Gradius}} Gaiden'', one level takes place in a wrecked Bacterian Mothership.
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* The abandoned gas mines on Ord Ibanna in ''StarWars: Episode 1 Racer'', which also qualify as a FloatingContinent.

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* The abandoned gas mines on Ord Ibanna in ''StarWars: Episode 1 Racer'', which also qualify as a FloatingContinent.WorldInTheSky.
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* The abandoned gas mines on Ord Ibanna in ''StarWars: Episode 1 Racer''.

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* The abandoned gas mines on Ord Ibanna in ''StarWars: Episode 1 Racer''.Racer'', which also qualify as a FloatingContinent.
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* The abandoned gas mines on Ord Ibanna in ''StarWars: Episode 1 Racer''.

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* The Lost Colony Level in SonicAdventure2.

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* The Lost Colony Level in SonicAdventure2. SonicAdventure2.
* Possibly averted in ''{{La-Mulana}}'', where most of the ruins are...well, in ruins, but one of the few areas not in ruins--the [[spoiler:Tower of the Goddess]]--appears to be a high-tech area in pristine condition with futuristic interior lighting and even monitor screens still running.

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