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[[quoteright:272:[[VideoGame/{{Portal 2}} http://static.tvtropes.org/pmwiki/pub/images/73a849e393abc32fcfec80ab842f50f5.jpg]]]]
[[caption-width-right:272:[[AC: It's been a loooooong time.]]]]

A high-tech area that is abandoned and in disrepair. Expect to see exposed and damaged wires that screw with the power, bad lighting that is most likely powered through the damaged wiring or a failing power source, and at least one puzzle devoted to restoring power. Don't expect to see sentient {{Mook}}s here; you may find rats or some fantastic vermin that have been chewing the wiring, various mutant monsters, and security drones (that will only turn on after the above mentioned "restore the power" puzzle), but expect your biggest foe to be the environment. [[NightmareFuel Scary all around]] (or at least it keeps you on edge). This one is rarely found in linear titles, because a key factor in these levels is exploration.



[[folder: Film ]]
* ''Film/StarTrekGenerations''. The Amargosa observatory is Techno Wreckage after the Romulans get through with it.
* In ''Franchise/StarWars'', Coruscant is essentially a pristine ultra-hi-tech city standing on a layer of decaying buildings and destroyed electrical conduits. Nar Shaddaa is even more so, in that even its highest levels aren't pristine at all, and the decay starts from the second level downwards -- the lowest levels are filled with sewage, destroyed pipework and mutant abominations.
* These sorts of wreckages are strewn about the New Zealand film ''Film/TheQuietEarth'' in its visual composition, and also affect the plot...or action, however little there is.

[[folder: Literature ]]
* ''The Secret of the Nautilus'', a sequel to ''Literature/TwentyThousandLeaguesUnderTheSea'', is set in the abandoned ''Nautilus'', the only humans being the player and a madman trying to bring it down.
* In one of the ''{{Norby}}'' books, the titular robot and his companion end up prisoners in an underwater city belonging to the enigmatic Invaders. After a few adventures they end up accessing the deeper, forbidden levels of the city, where they find that not only is the whole area long abandoned, in severe disrepair and leaking all over the place, but the survival of the newer side of the city is entirely dependent on the progressively failing machinery housed in the old area. The Invaders go [[OhCrap "uh-oh"]].

[[folder: Newspaper Comics ]]
* In ''ComicStrip/DickTracy'', while reports of [[GreenSkinnedSpaceBabe Moon Maid]] sightings are circulating, Dick, his granddaughter Honeymoon, and their GadgeteerGenius friend Diet Smith secretly return to Moon Valley for the first time since TheSixties, only to find it completely abandoned, in ruins and lacking oxygen. Diet explains that when the Moon Governor banished the Earthlings, he had many Space Coups in production. With the Space Coups on the moon missing as well, Diet assumes the Moon People left for another place, with no way to track them.

[[folder: Tabletop Game ]]
* ''TabletopGame/{{Warhammer 40000}}''[='s=] Space Hulks are Techno Wreckage {{Ghost Ship}}s.
* The 1st Edition ''TabletopGame/{{Traveller}}'' adventures ''Annic Nova'' and ''Death Ship'', with the title derelict ships which the {{PC}}s explore.
* ''[[http://en.wikipedia.org/wiki/The_Morrow_Project The Morrow Project]]'' adventure ''Prime Base''. The {{PC}}s must enter and restore the title base to working order.

[[folder: Video Game ]]
* ''VideoGame/DeusEx'' has the Ocean Lab, where after Illuminati sabotage half the place is submerged, turrets automatically fire at anything and can't be turned off (in the rest of the game they only attack after an alarm activates) and [=MJ12=] experiments have been released from their cages. [[spoiler:Walton Simons]] who follows you here, is the only human (at least, living human) other than JC Denton in the whole underwater segment.
** ''VideoGame/TheNamelessMod'' has both Shadowcode's level and '''D'''eus E'''x''' '''I'''ncarnate. The first is one that you are actually trying to shut it down completely. The 2nd [[HailfirePeaks also contains]] [[LethalLavaLand lava]] and [[UndergroundLevel is underground]].
* Many of the levels in ''VideoGame/MegaManZero''
* ''Franchise/{{Metroid}}''
** The abandoned ship in ''VideoGame/SuperMetroid'' is a typical example, with everything listed above. It even lives up to its title of "the ghost ship" by having an actual ''ghost'' living in it as the area boss!
** The crashed Space Pirate frigate in ''VideoGame/MetroidPrime'', and the GFS ''Valhalla'' in ''VideoGame/MetroidPrime3Corruption''. The ''Valhalla'' probably takes the cake among the three as far as scariness goes, what with freaktastic music, corpses everywhere (with scans revealing how they died), dreadful Phazon monsters in every room, and more Metroids in this one area than has been seen in the entire franchise except possibly Tourian in the original game.
** The B.S.L of ''VideoGame/MetroidFusion'' starts becoming Techno Wreckage the longer Samus is there, culminating in her [[ColonyDrop ramming it into a planet.]] Worse, the WHOLE game takes place inside it.
* 2300 AD in ''VideoGame/ChronoTrigger'' has pretty much everything listed above, combined with RuinsOfTheModernAge.
* Techno Wreckage has become increasingly prominent in the ''VideoGame/{{Fallout}}'' series. In the first game, only a couple of areas (a nuked military research complex, and the defunct Vaults) appeared - most of the action was out in the ScavengerWorld beyond. ''VideoGame/Fallout2'' revisited those zones as well as adding another subterranean military compound, the wreckage of an Air Force base, and a dilapidated oil tanker. The more recent games visit formerly-high-tech areas much more often, in part because the advances in graphics make them sadder and creepier. Probably the best spot in any of the games to find an ApocalypticLog.
* The Tower of Geddon from ''VideoGame/ChronoCross''.
* Several environments in ''VideoGame/{{Xenosaga}}'' probably qualify, as well, including every time you visit Miltia.
* Both ''VideoGame/SystemShock'' games consist entirely of Techno Wreckage, except for when you enter a WombLevel ''inside'' a Techno Wreckage, and when you hack in {{cyberspace}}, from an interface ''in'' the Techno Wreckage.
* ''VideoGame/SkiesOfArcadia'' has a very light version of this in the early areas of the [[TheVeryDefinitelyFinalDungeon final dungeon]]. As these outer areas have been exposed to the elements for centuries, they have decayed dramatically. the deeper you go, the more clean and pristine the tech becomes.
* The Lost Colony stage in ''VideoGame/SonicAdventure2''.
** Every BadFuture stages in ''VideoGame/SonicTheHedgehogCD'' are a result of Dr. Robotnik taking over the Little Planet.
* Possibly averted in ''VideoGame/LaMulana'', where most of the ruins are...well, in ruins, but one of the few areas not in ruins--the [[spoiler:Tower of the Goddess]]--appears to be a high-tech area in pristine condition with futuristic interior lighting and even monitor screens still running. The Tower of Ruin fits this trope better.
* The abandoned gas mines on Ord Ibanna in ''VideoGame/StarWarsEpisodeIRacer'', which also qualify as a WorldInTheSky.
* In ''VideoGame/{{Gradius}} Gaiden'', one level takes place in a wrecked Bacterian Mothership.
* The Derelict Ship in ''VideoGame/TheAdventuresOfRadGravity''.
* More or less everywhere in ''VideoGame/TheDig''.
* The Space Junk Galaxy in ''VideoGame/SuperMarioGalaxy'' is a [[SubvertedTrope subversion]]. It's a deep space debris field that feels peaceful and idyllic, having its own UnkemptBeauty.
* ''VideoGame/{{Portal 2}}'' starts with the first game's Enrichment Center in this state (thanks to the Chell and the player last time round, and an indefinite period of neglect), though [=GLaDOS=] clears up a lot of it during Act One.
* One of the early dungeons of ''VideoGame/{{Opoona}}'' is the destroyed wreckage of a dome that's been overrun with monsters.
* ''VideoGame/TheLegendOfZeldaSkywardSword'' has Lanayru Desert, which had been a bustling center of technology in the past. Now the robot [=NPCs=] are nonfunctioning, the advanced tech doesn't work, and sand is everywhere. The repowering puzzles consist of turning back time to when the machinery was working.
* ''VideoGame/{{Dogyuun}}'' has stage 8, complete with robot flies, half-destroyed mecha, and the boss is a large [[NinjaPirateZombieRobot undead mecha]].
* ''VideoGame/PerfectDark'' has the Battle Shrine, which has inconsistent lighting and exposed wires inside. You have to reactive the generator in order to progress through a door.
* World 7 of ''VideoGame/TheSecondRealityProject 2'' has become this as of the [[VideoGameRemake remake]]. The premise behind it is that it's Bowser's base from ''The Second Reality Project Reloaded'' (as seen in the levels "The Launch Base" and "Docking Bay"), decayed and infested with Boos.
* ''VideoGame/FinalFantasyVIII'': The Deep Sea Research Center. The scientists wanted to create the strongest GF in the world, but wisely decided to tap out of there when they realized that [[GoneHorriblyRight they wouldn't be able to control it]]. Said GF, Eden, looks like something out of cyberpunk movie and can naturally go beyond the damage cap of the game.
* In ''VideoGame/CrashBandicoot1996'', the entire first half of the third and final world counts as this. Especially [[BleakLevel Generator Room]].
* The Space Station from ''VideoGame/JetForceGemini''. This wrecked station perpetually orbits Goldwood, the tribal's homeworld, and feels like an hybrid between ''Franchise/{{Aliens}}'' and ''VideoGame/SuperMetroid''. [[https://www.youtube.com/watch?v=6-xr5BcXIF0 The music sets the mood perfectly]].
* ''VideoGame/{{Shantae}} and the Pirate's Curse'' has the Abandoned Factory found in [[SlippySlideyIceWorld Frostbite Island]], which has rusted and frozen over machinery, various kinds of robots, and {{Inconveniently Placed Conveyor Belt}}s.
* ''VideoGame/GhostbustersTheVideoGame'' has Shandor Island. Granted, it's not high-tech by our 21st Century standards, but Egon notes that Ivo Shandor was considered ''the'' paranormal expert of his time. There's a lot of fun stuff to look out for here, like open vats of highly toxic black slime (with ghosts and other assorted beasties emerging from the Black Slime portals), cosmic machinery powered by said slime, loads of Iron Maidens, and an astral orrery [[spoiler: with a Juvenile Giant Sloar imprisoned underneath. If that's a Juvenile Sloar, you'd hate to see how big they get when fully grown...]]
* ''VideoGame/TheWitness'': All those wires and discarded panels scattered around the island definitely give this vibe, [[spoiler:which only gets increased when you enter inside the mountain]].