History Main / TechnoWreckage

16th Aug '17 5:20:42 AM morenohijazo
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!!Examples

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!!Examples
!!Examples:


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* ''VideoGame/TheWitness'': All those wires and discarded panels scattered around the island definitely give this vibe, [[spoiler:which only gets increased when you enter inside the mountain]].
4th Dec '16 10:07:16 AM LBHills
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* Techno Wreckage has become increasingly prominent in the ''VideoGame/Fallout'' series. In the first game, only a couple of areas (a nuked military research complex, and the defunct Vaults) appeared - most of the action was out in the ScavengerWorld beyond. ''VideoGame/Fallout2'' revisited those zones as well as adding another subterranean military compound, the wreckage of an Air Force base, and a dilapidated oil tanker. The more recent games visit formerly-high-tech areas much more often, in part because the advances in graphics make them sadder and creepier. Probably the best spot in any of the games to find an ApocalypticLog.

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* Techno Wreckage has become increasingly prominent in the ''VideoGame/Fallout'' ''VideoGame/{{Fallout}}'' series. In the first game, only a couple of areas (a nuked military research complex, and the defunct Vaults) appeared - most of the action was out in the ScavengerWorld beyond. ''VideoGame/Fallout2'' revisited those zones as well as adding another subterranean military compound, the wreckage of an Air Force base, and a dilapidated oil tanker. The more recent games visit formerly-high-tech areas much more often, in part because the advances in graphics make them sadder and creepier. Probably the best spot in any of the games to find an ApocalypticLog.
4th Dec '16 10:06:23 AM LBHills
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* The Glow in ''VideoGame/{{Fallout 1}}'' is a typical example, with no other [=NPCs=] except the security bots (that are inactive for the most part, and can be turned off at the same console the power is activated through) and a friendly computer AI (that provides some interesting back story) ''and'' it's highly radioactive all around (lingering to play chess with the AI is considered harmful). The two abandoned vaults also qualify. The Sierra army depot in the sequel also qualifies.
** ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' provide more abandoned vaults, alongside with {{Apocalyptic Log}}s to detail exactly how bad things went.

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* The Glow in ''VideoGame/{{Fallout 1}}'' is a typical example, with no other [=NPCs=] except the security bots (that are inactive for the most part, and can be turned off at the same console the power is activated through) and a friendly computer AI (that provides some interesting back story) ''and'' it's highly radioactive all around (lingering to play chess with the AI is considered harmful). The two abandoned vaults also qualify. The Sierra army depot Techno Wreckage has become increasingly prominent in the sequel also qualifies.
** ''VideoGame/{{Fallout 3}}''
''VideoGame/Fallout'' series. In the first game, only a couple of areas (a nuked military research complex, and ''VideoGame/FalloutNewVegas'' provide the defunct Vaults) appeared - most of the action was out in the ScavengerWorld beyond. ''VideoGame/Fallout2'' revisited those zones as well as adding another subterranean military compound, the wreckage of an Air Force base, and a dilapidated oil tanker. The more abandoned vaults, alongside with {{Apocalyptic Log}}s recent games visit formerly-high-tech areas much more often, in part because the advances in graphics make them sadder and creepier. Probably the best spot in any of the games to detail exactly how bad things went.find an ApocalypticLog.
25th Aug '16 2:37:23 PM margdean56
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* In ''Franchise/StarWars'', Coruscant is essentially a pristine ultra-hi-tech city standing on a layer of decaying buildings and destroyed electrical conduits. Nar Shaddaa is even more so, in that even its highest levels aren't pristine at all, and the decay starts from the second level downwards - the lowest levels are filled with sewage, destroyed pipework and mutant abominations.

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* In ''Franchise/StarWars'', Coruscant is essentially a pristine ultra-hi-tech city standing on a layer of decaying buildings and destroyed electrical conduits. Nar Shaddaa is even more so, in that even its highest levels aren't pristine at all, and the decay starts from the second level downwards - -- the lowest levels are filled with sewage, destroyed pipework and mutant abominations.



* In one of the ''{{Norby}}'' books, the titular robot and his companion end up prisoner in an underwater city belonging to the enigmatic Invaders. After a few adventures they end up accessing the deeper, forbidden levels of the city, where they find that not only is the whole area long abandoned, in severe disrepair and leaking all over the place, but the survival of the newer side of the city is entirely dependant on the progressively failing machinery housed in the old area. The Invaders go [[OhCrap "uh-oh"]].

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* In one of the ''{{Norby}}'' books, the titular robot and his companion end up prisoner prisoners in an underwater city belonging to the enigmatic Invaders. After a few adventures they end up accessing the deeper, forbidden levels of the city, where they find that not only is the whole area long abandoned, in severe disrepair and leaking all over the place, but the survival of the newer side of the city is entirely dependant dependent on the progressively failing machinery housed in the old area. The Invaders go [[OhCrap "uh-oh"]].



* In ''ComicStrip/DickTracy'', while reports of [[GreenSkinnedSpaceBabe Moon Maid]] sightings were circulating, Dick, his granddaughter Honeymoon, and their GadgeteerGenius friend Diet Smith secretly return to Moon Valley for the first time since TheSixties, only to find it completely abandoned, in ruins and lacking oxygen. Diet explains that when the Moon Governor banished the Earthlings, he had many Space Coups in production. With the Space Coups on the moon misssing as well, Diet assumes the Moon People had left for another place, with no way to track them.

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* In ''ComicStrip/DickTracy'', while reports of [[GreenSkinnedSpaceBabe Moon Maid]] sightings were are circulating, Dick, his granddaughter Honeymoon, and their GadgeteerGenius friend Diet Smith secretly return to Moon Valley for the first time since TheSixties, only to find it completely abandoned, in ruins and lacking oxygen. Diet explains that when the Moon Governor banished the Earthlings, he had many Space Coups in production. With the Space Coups on the moon misssing missing as well, Diet assumes the Moon People had left for another place, with no way to track them.
12th Aug '16 10:59:07 AM Roguemind
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* Many of the levels in ''VideoGame/MegaManZero''
20th May '16 5:42:47 AM erforce
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* ''Film/{{Ghostbusters}}'' has Shandor Island. Granted, it's not high-tech by our 21st Century standards, but Egon notes that Ivo Shandor was considered ''the'' paranormal expert of his time. There's a lot of fun stuff to look out for here, like open vats of highly toxic black slime (with ghosts and other assorted beasties emerging from the Black Slime portals), cosmic machinery powered by said slime, loads of Iron Maidens, and an astral orrery [[spoiler: with a Juvenile Giant Slor imprisoned underneath. If that's a Juvenile Slor, you'd hate to see how big they get when fully grown...]]




























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* ''VideoGame/GhostbustersTheVideoGame'' has Shandor Island. Granted, it's not high-tech by our 21st Century standards, but Egon notes that Ivo Shandor was considered ''the'' paranormal expert of his time. There's a lot of fun stuff to look out for here, like open vats of highly toxic black slime (with ghosts and other assorted beasties emerging from the Black Slime portals), cosmic machinery powered by said slime, loads of Iron Maidens, and an astral orrery [[spoiler: with a Juvenile Giant Sloar imprisoned underneath. If that's a Juvenile Sloar, you'd hate to see how big they get when fully grown...]]
15th May '16 2:00:29 PM Morgenthaler
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3rd Jan '16 6:51:27 AM Servbot
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* ''VideoGame/{{Shantae}} and the Pirate's Curse'' has the Abandoned Factory found in [[SlippySlideyIceWorld Frostbite Island]], which has rusted and frozen over machinery, various kinds of robots, and {{Inconveniently Placed Conveyor Belt}}s.
1st Jan '16 10:09:29 PM jormis29
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* These sorts of wreckages are strewn about the New Zealand film ''The Quiet Earth'' in its visual composition, and also affect the plot...or action, however little there is.

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* These sorts of wreckages are strewn about the New Zealand film ''The Quiet Earth'' ''Film/TheQuietEarth'' in its visual composition, and also affect the plot...or action, however little there is.
1st Nov '15 3:20:12 PM Unregistered
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* The Space Station from ''VideoGame/JetForceGemini''. This wrecked station perpetually orbits Goldwood, the tribal's homeworld, and feels like an hybrid between ''Franchise/{{Aliens}}'' and ''VideoGame/SuperMetroid''. [[https://www.youtube.com/watch?v=6-xr5BcXIF0 The music sets the mood perfectly]].
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