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* The BonusDungeon in ''VideoGame/{{Klonoa}},'' Balue's Tower, hands you ''nine extra lives right at the beginning.'' While not a "boss," per se, consider that fair warning for [[PlatformHell what you're getting yourself into.]] 9-packs of lives occur at regular intervals throughout the level as well, usually just before long sections of horrible jumping puzzles.

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* The BonusDungeon in ''VideoGame/{{Klonoa}},'' ''VideoGame/KlonoaDoorToPhantomile'' Balue's Tower, hands you ''nine extra lives right at the beginning.'' While not a "boss," per se, consider that fair warning for [[PlatformHell what you're getting yourself into.]] 9-packs of lives occur at regular intervals throughout the level as well, usually just before long sections of horrible jumping puzzles.
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* ''VideoGame/Corridor7AlienInvasion'' tends to give you blue alien orbs - the InvincibilityPowerUp items - right before areas where you'll be swarmed by hordes of alien mooks, including difficult, heavily armored Mechanical Warriors.
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** ''VideoGame/Doom64'' is also like this in the final level. It gives you all of the weapons in the game, backpack, lots of ammo, megasphere, and an invincibility powerup. Depending on how many Demon Keys you retrieved, the less keys you obtained to shut down the monster teleporter doors, the much more ammo you are forced to use against the horde. Hope you have enough ammo for the final fight afterwards.

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** ''VideoGame/Doom64'' is also like this in the ''VideoGame/Doom64'': The final level. It level gives you all of the weapons in the game, backpack, lots of ammo, megasphere, and an invincibility powerup. Depending on how many Demon Keys you retrieved, the less keys you obtained to shut down the monster teleporter doors, the much more ammo you are forced to use against the horde. Hope you have enough ammo for the final fight afterwards.
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*** If you can play as one of the PurposelyOverpowered Royal Laguz, know that the next chapter is going to suck. ''Hard''.

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*** If you can play as one of the PurposelyOverpowered Royal Laguz, know that the next chapter is going to suck. ''Hard''.
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** ''VideoGame/FireEmblemRadiantDawn'' has several actually:
*** In Chapter 3-6, (in [[RegionalBonus non-Japanese versions anyway]]), Edward, Leonardo and Nolan all get a personal GameBreaker weapon. And you're going to need them. The following chapters you play with the Dawn Brigade can all be considered on various degrees a ThatOneLevel.
*** In Chapter 3-13, you get for the first and only time the Sleep staff in a base conversation. The chapter itself is considered the hardest "Defend" level of the game. And the boss? [[spoiler:It's Ike himself, who's automatically equipped with the Ragnell and will start moving on turn 11]]. Now you see why you need that staff?
*** Ena is a mandatory unit for the Tower of Guidance, which while she's not a good unit per se, she has the Dragon Laguz unique skill Boon, which automatically removes any status ailment to any adjacent unit. Pretty good considering that status ailments in this game lasts for five turns, right? If you wonder why that's good... Know that in the next chapter there are two enemies with Sleep, while the boss can cast Silence on ALL characters.
*** If you can play as one of the PurposelyOverpowered Royal Laguz, know that the next chapter is going to suck. ''Hard''.
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[[folder:Action Adventure]]
* ''VideoGame/DoubleOhSevenRacing'' does this in the third mission. It starts with Bond driving into a wide open area filled with spare missiles, shields, med-kits, and various power-ups to stock up in his vehicle... because the immediate following area is an army camp full of enemy soldiers, turrets, and two hard-to-destroy excavators which can deal massive damage to Bond.
[[/folder]]

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* In ''VideoGame/MetalGearSolid'', you are suddenly advised to save your progress by an ally that never suggested so before. What happens afterwards? You enter a torture scene where dying is permanent (meaning you can't press ''continue'' on the "Game Over" screen) which happens more than once if you don't submit to Ocelot. ''VideoGame/MetalGearSolid3SnakeEater'' continues this trend where if you try and save during a certain boss fight your ally will claim she has a bad feeling about it and advises against it. [[spoiler:This time around if you happen to go a week after saving here, the boss will ''die of old age'' and you lose your chance to beat him properly and [[PermanentlyMissableContent snag his camo and weapon. But if you load the save before waiting a week, you get knocked out cold via a cutscene where the boss snipes Naked Snake in the head with his tranquilizer Mosin Nagant as soon as you load the save!]]]]

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* In ''VideoGame/MetalGearSolid'', you ''VideoGame/MetalGearSolid'': You are suddenly advised to save your progress by an ally that never suggested so before. What happens afterwards? You enter a torture scene where dying is permanent (meaning you can't press ''continue'' on the "Game Over" screen) which happens more than once if you don't submit to Ocelot. ''VideoGame/MetalGearSolid3SnakeEater'' continues this trend where if Ocelot.
* ''VideoGame/MetalGearSolid3SnakeEater'':
** If
you try and save during a certain boss fight fight, your ally will claim she has a bad feeling about it and advises against it. [[spoiler:This time around if [[spoiler:If you happen to go a week after saving here, the boss will ''die of old age'' and you lose your chance to beat him properly and [[PermanentlyMissableContent snag his camo and weapon. weapon]]. But if you load the save before waiting a week, you get knocked out cold via a cutscene where the boss snipes Naked Snake in the head with his tranquilizer Mosin Nagant as soon as you load the save!]]]]save!]]
** In the Krasnogorje Mountaintop area, you'll come across a lot of ointment and bandages laying around. [[spoiler:This will be useful in treating the burns you'll undoubtedly get during your fight with [[PlayingWithFire The Fury]] shortly after.]]
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** During the Strider assault sequence at the end of ''Half-Life 2: Episode 2'', the buildings in the valley not only have respawners for the Magnusson Devices, but the shelves are loaded with health, batteries, and ammo, all of which restock periodically.
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* In ''VideoGame/FinalFantasyXIV'', part of the difficulty of [[{{Superboss}} Ultimate raids]] is that there are [[CheckpointStarvation no checkpoints]]. If you suffer a TotalPartyKill at any point, then you must start from the very begining of the [[MarathonBoss multi-stage battle]]. However, the "Dragonsong's Reprise" ultimate trial puts a checkpoint immediately after the first stage, allowing raids to start from the second stage if they wipe. [[spoiler: This is because the raid goes back to the last part of the first stage halfway through, only this time you must also save Haurchefant from his canonical death, which means having to save a level 3 LimitBreak for the tank so that Haurchefant can withstand the hit, healing so that he can survive long enough, all on top of dealing with the boss's DesperationAttack. Failing to do so just loops back to the second stage, at which point it's better for the party to just wipe to reset cooldowns for a fresh start.]]
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* ''VideoGame/ZombieMassacre'': The game can be pretty hectic with undead everywhere, so when you're in a new area seemingly devoid of enemies, with power-ups and weapon upgrades everywhere, ''be wary''. Once you're done collecting all the good stuff, you open the door to the next area only to meet a ZergRush made of several dozen zombies, and you'll finish off your new supplies as quickly as you accumulate them.
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Per TRS, Bonus Boss is to be sorted between Optional Boss and Superboss. That One Level and That One Boss are YMMV. Removed Chained Sinkhole.


* In both games of the ''VideoGame/DungeonsAndDragonsChroniclesOfMystara'' duo, you're warned ''several'' times about going into caverns where [[BonusBoss red dragons]] are known to reside, with the option to turn back being presented each time. This is especially generous coming from arcade games, which would reasonably be expected to want to devour your quarters.

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* In both games of the ''VideoGame/DungeonsAndDragonsChroniclesOfMystara'' duo, you're warned ''several'' times about going into caverns where [[BonusBoss [[OptionalBoss red dragons]] are known to reside, with the option to turn back being presented each time. This is especially generous coming from arcade games, which would reasonably be expected to want to devour your quarters.



** The room before fighting [[BonusBoss Yukabacera]] contains enough red nano to refill you from near-dead to full health about five times over. He drops even more when you kill him.

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** The room before fighting [[BonusBoss [[{{Superboss}} Yukabacera]] contains enough red nano to refill you from near-dead to full health about five times over. He drops even more when you kill him.



** Entering the Blue Womb in ''Afterbirth'' treats you to two double item rooms, a shop, and four golden chests. Unless your build is already [[GameBreaker/TheBindingOfIsaac overpowered]], you ''will'' need these goods to stand a chance against the BonusBoss found there.

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** Entering the Blue Womb in ''Afterbirth'' treats you to two double item rooms, a shop, and four golden chests. Unless your build is already [[GameBreaker/TheBindingOfIsaac overpowered]], you ''will'' need these goods to stand a chance against the BonusBoss {{Superboss}} found there.



** ''VideoGame/ShinMegamiTenseiIIINocturne'' played with this. During the grueling [[ThatOneLevel Labyrinth]] [[BonusLevelOfHell of Amala]], there are two ghosts who offer to let you rest for a diminutive fee, and invite you to tea. [[spoiler: The tea is drugged, you will [[StickyFingers lose a lot more money than you first paid]], and you will be kicked to the entrance of the Kalpa.]]
*** On the other hand, it is a good way to easily escape to the entrance of the Kalpa should the player be running low on healing items or MP before they have Mana Drain/Meditation, so it's not a total loss if they already raided the Kalpa for it's loot and want out or just wants to save the game to prevent level progress loss.
*** It's also somewhat generous with the Mystic Chests although you have to [[GuideDangIt figure out their gimmick]] to get all the good stuff they contain since unlike the Cache Cubes, the mystic chests [[ChestMonster don't sometimes contain enemy encounters]].

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** ''VideoGame/ShinMegamiTenseiIIINocturne'' played with this. ''VideoGame/ShinMegamiTenseiIIINocturne'':
***
During the grueling [[ThatOneLevel Labyrinth]] Labyrinth [[BonusLevelOfHell of Amala]], there are two ghosts who offer to let you rest for a diminutive fee, and invite you to tea. [[spoiler: The tea is drugged, you will [[StickyFingers lose a lot more money than you first paid]], and you will be kicked to the entrance of the Kalpa.]]
***
]] On the other hand, it is a good way to easily escape to the entrance of the Kalpa should the player be running low on healing items or MP before they have Mana Drain/Meditation, so it's not a total loss if they already raided the Kalpa for it's its loot and want out or just wants to save the game to prevent level progress loss.
*** It's also somewhat generous with the Mystic Chests although you have to [[GuideDangIt figure out their gimmick]] to get all the good stuff they contain since unlike the Cache Cubes, the mystic chests [[ChestMonster don't sometimes contain enemy encounters]].



** ''VideoGame/DigitalDevilSaga'' has two instances of this. The game provides Large Karma Terminals (checkpoints, healing and teleportation) right before a) ThatOneBoss Cerberus and b) BonusBoss Beelzebub Fly.

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** ''VideoGame/DigitalDevilSaga'' has two instances of this. The game provides Large Karma Terminals (checkpoints, healing and teleportation) right before a) ThatOneBoss Cerberus and b) BonusBoss {{Superboss}} Beelzebub Fly.



*** There's also a variation on this, where the player can randomly stumble onto a floor crawling with nothing but [[MetalSlime Golden Shadows]]. However, this also means that [[BonusBoss The]] [[TheDreaded Reaper]] will be arriving ''much'' faster than usual.

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*** There's also a variation on this, where the player can randomly stumble onto a floor crawling with nothing but [[MetalSlime Golden Shadows]]. However, this also means that [[BonusBoss The]] [[TheDreaded The Reaper]] will be arriving ''much'' faster than usual.



** The penultimate BonusBoss drops a nice piece of armor that grants both dark resistance and instant death immunity. (This is very useful, since otherwise the only way to protect against instant death is through accessories, and the accessory that protects against all other status effects doesn't protect against death.) Guess what spells the ''ultimate'' BonusBoss loves to use?

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** The penultimate BonusBoss {{Superboss}} drops a nice piece of armor that grants both dark resistance and instant death immunity. (This is very useful, since otherwise the only way to protect against instant death is through accessories, and the accessory that protects against all other status effects doesn't protect against death.) Guess what spells the ''ultimate'' BonusBoss {{Superboss}} loves to use?

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Grouped the Doom examples


** After you defeat the hunter-chopper, you encounter a Combine base manned by a few metrocops, but packed to the brim with grenades, ammo, and health. Of course, after this the next combat situation you encounter is Ravenholm, where ammo is scarce and zombies are everywhere.
*** There's generosity of a different kind at work there, too: between the hunter-chopper battle and Ravenholm you get the Gravity Gun. Not only is it possible to complete Ravenholm using nothing but the Gravity Gun, you get an achievement for doing so. [[NightmareFuel Two achievements, if you count being able to go without sleep for the next few days]].

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** After you defeat the hunter-chopper, you encounter a Combine base manned by a few metrocops, but packed to the brim with grenades, ammo, and health. Of course, after this the next combat situation you encounter is Ravenholm, where ammo is scarce and zombies are everywhere.
***
everywhere. There's generosity of a different kind at work there, too: between the hunter-chopper battle and Ravenholm you get the Gravity Gun. Not only is it possible to complete Ravenholm using nothing but the Gravity Gun, you get an achievement for doing so. [[NightmareFuel Two achievements, if you count being able to go without sleep for the next few days]].



* ''VideoGame/{{Doom}}'':
** ''Doom'''s [=E2M8=], too, giving you four Soul Spheres and a massive amount of every ammo type you're certain to have at that point. Not so much "generous", though, since the doors to them close behind you, and the Cyberdemon is waiting in one of the far corners of the map beyond, so you can only safely grab everything from one or two of the four rooms (depending on which one you pick first).

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* ''VideoGame/{{Doom}}'':
''Franchise/{{Doom}}'':
** ''Doom'''s [=E2M8=], too, giving you ''VideoGame/{{Doom}}'':
*** [=E2M8=] givesyou
four Soul Spheres and a massive amount of every ammo type you're certain to have at that point. Not so much "generous", though, since the doors to them close behind you, and the Cyberdemon is waiting in one of the far corners of the map beyond, so you can only safely grab everything from one or two of the four rooms (depending on which one you pick first).



** ''Doom II'' plays it straight. In the last level, you start in a room filled with a Mega Sphere, a backpack, several ammo pickups, and every single weapon available in the game. You will need it all against the Icon of Sin, though most of it will be put to use in dealing with the [[MookMaker hordes of enemies it'll send your way]], and only the Rocket Launcher will be useful in putting the boss itself down.
** Also played straight in ''TNT: Evilution'', where the final map does the same thing.
** ''The Plutonia Experiment'''s ''[[BrutalBonusLevel Go 2 It]]'' opens similarly, in a small corridor with a substantial amount of ammo and every weapon. [[NintendoHard Good luck.]]
** ''Doom 64'' is also like this in the final level. It gives you all of the weapons in the game, backpack, lots of ammo, megasphere, and an invincibility powerup. Depending on how many Demon Keys you retrieved, the less keys you obtained to shut down the monster teleporter doors, the much more ammo you are forced to use against the horde. Hope you have enough ammo for the final fight afterwards.

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** ''Doom II'' plays it straight. ''VideoGame/DoomII'': In the last level, you start in a room filled with a Mega Sphere, a backpack, several ammo pickups, and every single weapon available in the game. You will need it all against the Icon of Sin, though most of it will be put to use in dealing with the [[MookMaker hordes of enemies it'll send your way]], and only the Rocket Launcher will be useful in putting the boss itself down.
** Also played straight in ''TNT: Evilution'', ''[[VideoGame/FinalDoom TNT: Evilution]]'', where the final map does the same thing.
** ''The Plutonia Experiment'''s ''[[BrutalBonusLevel Go
thing. The BrutalBonusLevel ''Go 2 It]]'' It'' opens similarly, in a small corridor with a substantial amount of ammo and every weapon. [[NintendoHard Good luck.]]
** ''Doom 64'' ''VideoGame/Doom64'' is also like this in the final level. It gives you all of the weapons in the game, backpack, lots of ammo, megasphere, and an invincibility powerup. Depending on how many Demon Keys you retrieved, the less keys you obtained to shut down the monster teleporter doors, the much more ammo you are forced to use against the horde. Hope you have enough ammo for the final fight afterwards.afterwards.
** ''VideoGame/Doom3'' got absurd with it.
*** Every time you spotted ammo or health just laying somewhere, you could bet that somewhere behind you a door would slide open and something horrifying would shamble out and make you waste that newly-acquired health or ammo. Often, the monsters were scripted to show up if and ''only if'' you get the goods, so more often than not the best strategy for saving ammo is ''not picking it up in the first place''.
*** The last level of the game starts you off in a room with more gear than you could possibly carry! Unfortunately, it's mostly useless, because the only enemies these things will work on in the level are Maggots and Imps, handled easily enough with either the Shotgun or Chainsaw, and which you need to kill in order to charge up the Soul Cube, the only weapon that will work against the final boss.
*** In the final room of ''Resurrection of Evil'', before the final boss, you are treated with a lot of items and powerups. Randomly throughout the game you can use the souls of corpses to give yourself invulnerability/damage buff/speed increase, and you find these corpses littering most of the stages, however you find almost six in one place, which is three more than you could possibly hold.



* ''VideoGame/Doom3'' got absurd with it.
** Every time you spotted ammo or health just laying somewhere, you could bet that somewhere behind you a door would slide open and something horrifying would shamble out and make you waste that newly-acquired health or ammo. Often, the monsters were scripted to show up if and ''only if'' you get the goods, so more often than not the best strategy for saving ammo is ''not picking it up in the first place''.
** The last level of the game starts you off in a room with more gear than you could possibly carry! Unfortunately, it's mostly useless, because the only enemies these things will work on in the level are Maggots and Imps, handled easily enough with either the Shotgun or Chainsaw, and which you need to kill in order to charge up the Soul Cube, the only weapon that will work against the final boss.
** In the final room of ''Resurrection of Evil'', before the final boss, you are treated with a lot of items and powerups. Randomly throughout the game you can use the souls of corpses to give yourself invulnerability/damage buff/speed increase, and you find these corpses littering most of the stages, however you find almost six in one place, which is three more than you could possibly hold.

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** ''VideoGame/MetroidSamusReturns'' offers a Save Station beneath the room where you would find the Space Jump. Go beneath that and [[AdvancingWallOfDoom the Diggernaut will try to drill you]].

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** ''VideoGame/MetroidSamusReturns'' ''VideoGame/MetroidSamusReturns'':
*** The game
offers a Save Station beneath the room where you would find the Space Jump. Go beneath that and [[AdvancingWallOfDoom the Diggernaut will try to drill you]].you]].
*** After you defeat the Metroid Queen (the final boss of the original game), the tunnel to take you to the surface provides you energy/weapon expansions, enemies to still fight, save/recharge stations and a teleporter (never mind that the Metroid hatchling is required to get some expansions in the earlier areas). It turns out you're not done yet, because [[spoiler:one more boss awaits at the end]].
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* Take note whenever you find a computer console overflowing with med-kits in ''VideoGame/ThePersistence''. Such kindness generally means the room next to it has a chest that you'll have to risk suffocation or murder to open.
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* ''VideoGame/TheLegendOfTianding'' generates [[RestingRecovery tea stations]] which restores your health to maximum, and they appear usually near boss areas. Taken to the extreme in the Jiangyue-lou Restaurant level, where said station appears ''five seconds'' before you fight Kawashima Kaguya (the game's WakeUpCallBoss).
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* In ''VideoGame/EarthboundBeginnings'', TheVeryDefinitelyFinalDungeon, Mt. Itoi, is quite infamous for having a nasty DifficultySpike when compared to the rest of the game. Thankfully, at the base there's a house owned by a healer who can fully heal Ninten and his party for free, as well as give him as many of the best healing item in the game he can carry for free. In addition to that, in the plateau area there's a house owned by another healer who can fully heal Ninten and his party for free, including reviving unconscious party members, and even provides a SavePoint. Given the living nightmare that reaching the plateau of Mt. Itoi already is, the healer and his house are a huge lifesaver.

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* In ''VideoGame/EarthboundBeginnings'', TheVeryDefinitelyFinalDungeon, Mt. Itoi, is quite infamous for having a nasty DifficultySpike more difficult when compared to the rest of the game. Thankfully, at the base there's a house owned by a healer who can fully heal Ninten and his party for free, as well as give him as many of the best healing item in the game he can carry for free. In addition to that, in the plateau area there's a house owned by another healer who can fully heal Ninten and his party for free, including reviving unconscious party members, and even provides a SavePoint. Given the living nightmare that reaching the plateau of Mt. Itoi already is, the healer and his house are a huge lifesaver.



** In the last dungeon of ''VideoGame/GoldenSunDarkDawn'', [[spoiler: Tuaparang soldiers]] attack which bestow [[PeninsulaOfPowerLeveling 5-digit numbers of EXP]] and Water of Life after every battle. The final boss is [[DifficultySpike much tougher than everything else in the game]], and the post-game BonusDungeon is [[BrutalBonusLevel of the brutal kind]].

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** In the last dungeon of ''VideoGame/GoldenSunDarkDawn'', [[spoiler: Tuaparang soldiers]] attack which bestow [[PeninsulaOfPowerLeveling 5-digit numbers of EXP]] and Water of Life after every battle. The final boss is [[DifficultySpike much tougher than everything else in the game]], game, and the post-game BonusDungeon is [[BrutalBonusLevel of the brutal kind]].



** The [[GameMod ROM Hack]] ''The Last Promise'' also features a chapter similar to this, with the inclusion of an Arena to help your unit grind for levels if they were underlevelled. There's even a secret conversation with Chief Haas and Storm that allows Storm to get the Emblem Bow, an [[UnbreakableWeapons infinite use bow]] that [[BoringButPractical compensates for its low might for easy accessibility]]. It comes right before the secret chapter if Shon's army obtained all 4 Emblem Weapons and the 24th chapter, in which both maps are in {{darkness|Equals Death}}, with both representing a significant DifficultySpike, and the latter chapter has one of the game's most climatic moments in which [[spoiler:Lahar kills Siegfried]], and ''that'' is before the 25th chapter in which it features a massive map akin to ''VideoGame/FireEmblemGenealogyOfTheHolyWar''.

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** The [[GameMod ROM Hack]] ''The Last Promise'' also features a chapter similar to this, with the inclusion of an Arena to help your unit grind for levels if they were underlevelled. There's even a secret conversation with Chief Haas and Storm that allows Storm to get the Emblem Bow, an [[UnbreakableWeapons infinite use bow]] that [[BoringButPractical compensates for its low might for easy accessibility]]. It comes right before the secret chapter if Shon's army obtained all 4 Emblem Weapons and the 24th chapter, in which both maps are in {{darkness|Equals Death}}, with both representing a significant DifficultySpike, and the latter chapter has one of the game's most climatic moments in which [[spoiler:Lahar kills Siegfried]], and ''that'' is before the 25th chapter in which it features a massive map akin to ''VideoGame/FireEmblemGenealogyOfTheHolyWar''.



* In the third level of ''VideoGame/TheSimpsonsHitAndRun'', you get to start with the Malibu Stacy Car. It's the first genuinely good vehicle in the game, having very impressive stats (2.5 speed, 3 acceleration, 1.5 toughness, and a whopping 4.5 handling) and being a vehicle you'll likely use for the remainder of the game. However this level is also the one that decides to stop screwing around, so [[DifficultySpike you're going to need it]].

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* In the third level of ''VideoGame/TheSimpsonsHitAndRun'', you get to start with the Malibu Stacy Car. It's the first genuinely good vehicle in the game, having very impressive stats (2.5 speed, 3 acceleration, 1.5 toughness, and a whopping 4.5 handling) and being a vehicle you'll likely use for the remainder of the game. However this level is also the one that decides to stop screwing around, so [[DifficultySpike you're going to need it]].it.
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* The surprisingly decent game ''Buffy the Vampire Slayer: Chaos Bleeds'' has the run up to a boss level when playing as Faith in an abandoned mine guiding the player through an area with a suspicious amount of pickups.

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* The surprisingly decent game ''Buffy the Vampire Slayer: Chaos Bleeds'' ''VideoGame/BuffyTheVampireSlayerChaosBleeds'' has the run up to a boss level when playing as Faith in an abandoned mine guiding the player through an area with a suspicious amount of pickups.
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* ''VideoGame/AnnieLastHope'' plays this straight in areas where you find Frank, an IntrepidMerchant, waiting to sell you weapons and backup - expect a boss or a zombie swarm coming up. In fact, right at the start your first automatic weapon pickup (a MP-5 Machine Gun) is followed immediately by two streams of zombies swarming from your left and right!
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* ''VideoGame/VivisectorBeastInside'': Found a large cache of health and ammo out in the middle of a clearing where you can't possibly ''not'' see the enemy coming a mile away? Expect to not only be ambushed by a bunch of Mooks teleporting in from nowhere, but also to be ''sealed up in the clearing by a convenient cage'' the moment you step near the bounty.

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* ''VideoGame/VivisectorBeastInside'': ''VideoGame/VivisectorBeastWithin'': Found a large cache of health and ammo out in the middle of a clearing where you can't possibly ''not'' see the enemy coming a mile away? Expect to not only be ambushed by a bunch of Mooks teleporting in from nowhere, but also to be ''sealed up in the clearing by a convenient cage'' the moment you step near the bounty.
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* ''VideoGame/{{Stalker}}'' generally averts this, as you usually can only get at caches and supplies after you've already killed the previous owners. When you find the resources first, you know you're in for a bad time.
** In ''Shadow of Chernobyl'', while cutting your way through Pripyat on your way to the CNPP you can find a relatively large Monolith armory, as well as numerous randomized stashes around the city that you'll likely have unlocked before ever entering Pripyat. The raid itself on the CNPP that follows is a long, painful, highly irradiated slog where you'll need every round and every bandage you can scrounge, and that's even when the game occasionally leaves a fresh suit of body armor for you to find. Likewise, in the CNPP itself, you can drop down a ladder into an ''extremely'' irradiated zone and find another cache of equipment.
** In Call of Pripyat, you can acquire an armored suit from the military tech in Pripyat, and before each military-assigned mission can requisition a goodly amount of other equipment. As the only other source of supplies is looting corpses for a handful of rounds at a time, you'll need the gear.
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[[AC:Film]]

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[[AC:Film]][[AC:Film -- Live-Action]]

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* Certain ''Franchise/{{Kirby}}'' games (''[[VideoGame/KirbySuperStar Super Star]], Amazing Mirror, Squeak Squad, Return to Dreamland'') have a habit of placing usually three "[[PowerUp Copy Essences]]" in the room before a boss encounter -- though only occasionally are health powerups included. One game features a room with nothing but a Sword Copy Essence -- and sure enough, the very next room contains Meta Knight, ready to duel you.
** ''VideoGame/KirbyStarAllies'' has a pedestal lined with four empty Copy Essence stands, upon which you can stand and revert your current abilities and Friends into Copy Essences. There are also a few abilities from enemies just beyond as well. You might as well just write the words "BOSS AHEAD" in 300-foot tall neon green letters if you're going to go that far.

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* ''Franchise/{{Kirby}}'':
**
Certain ''Franchise/{{Kirby}}'' games (''[[VideoGame/KirbySuperStar Super Star]], Amazing Mirror, Squeak Squad, Return to Dreamland'') have a habit of placing usually three "[[PowerUp Copy Essences]]" in the room before a boss encounter -- though only occasionally are health powerups included. One game features a room with nothing but a Sword Copy Essence -- and sure enough, the very next room contains Meta Knight, ready to duel you.
** ''VideoGame/KirbyStarAllies'' has ''VideoGame/KirbyStarAllies'':
*** There's
a pedestal lined with four empty Copy Essence stands, upon which you can stand and revert your current abilities and Friends into Copy Essences. There are also a few abilities from enemies just beyond as well. You might as well just write the words "BOSS AHEAD" in 300-foot tall neon green letters if you're going to go that far.



* In ''VideoGame/SuperMarioBros2'', in Level 7-2, there is the final room before the showdown with Wart, you find nothing but the crystal ball with the Mask Gate, and two throwable Mushroom Blocks placed on pedestals, even though there is no boss. Players will quickly find out ''why'' they're there: grabbing the crystal ball causes the Mask Gate door to [[SuddenlyHarmfulHarmlessObject detach from the wall]] and attack you.
* In ''VideoGame/SuperMarioBros3'', Level 5-5 has a ton of bumpy blocks with raccoon power-ups. Too bad they are placed conveniently after the pipe with the superior Tanooki Suit, making it very difficult to leave the level with it.
* In ''VideoGame/SuperMarioBrosTheLostLevels'', when you find a Super Star, often times, you don't want to take it. Either it will prevent you from getting 1-ups by using a Koopa shell on enemies, or you won't be able to complete the level at all, like in World 8-2 (although in World 8-2, there is a pipe that takes you back to an earlier spot so the level won't be {{Unwinnable}}).
* In ''VideoGame/SuperMarioGalaxy'', there is almost always a Life Mushroom shortly before the boss arena, either lying around or from a nearby shop.
** If a Life Mushroom appears near the ''start'' of a level... OhCrap

to:

* In ''VideoGame/SuperMarioBros2'', in Level 7-2, there is the final room before the showdown with Wart, you find nothing but the crystal ball with the Mask Gate, and two throwable Mushroom Blocks placed on pedestals, even though there is no boss. Players will quickly find out ''why'' they're there: grabbing the crystal ball causes the Mask Gate door to [[SuddenlyHarmfulHarmlessObject detach from the wall]] and attack you.
* In ''VideoGame/SuperMarioBros3'', Level 5-5 has a ton of bumpy blocks with raccoon power-ups. Too bad they are placed conveniently after the pipe with the superior Tanooki Suit, making it very difficult to leave the level with it.
* In
''Franchise/SuperMarioBros'':
**
''VideoGame/SuperMarioBrosTheLostLevels'', when you find a Super Star, often times, you don't want to take it. Either it will prevent you from getting 1-ups by using a Koopa shell on enemies, or you won't be able to complete the level at all, like in World 8-2 (although in World 8-2, there is a pipe that takes you back to an earlier spot so the level won't be {{Unwinnable}}).
* ** ''VideoGame/SuperMarioBros2'', in Level 7-2, there is the final room before the showdown with Wart, you find nothing but the crystal ball with the Mask Gate, and two throwable Mushroom Blocks placed on pedestals, even though there is no boss. Players will quickly find out ''why'' they're there: grabbing the crystal ball causes the Mask Gate door to [[SuddenlyHarmfulHarmlessObject detach from the wall]] and attack you.
** ''VideoGame/SuperMarioBros3'', Level 5-5 has a ton of bumpy blocks with raccoon power-ups. Too bad they are placed conveniently after the pipe with the superior Tanooki Suit, making it very difficult to leave the level with it.
**
In ''VideoGame/SuperMarioGalaxy'', there is almost always a Life Mushroom shortly before the boss arena, either lying around or from a nearby shop.
** If a Life Mushroom appears near the ''start'' of a level... OhCrap
shop.



*** Ironically, [[spoiler: the easiest way to defeat Tor is with the Resonance Reflector, which doesn't ''use'' ammo.]]
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** ''[[VideoGame/PaperMarioTheOrigamiKing Origami King]]'' has benches which serve the same purpose as heal blocks in previous games, one of which is placed right outside of the final boss room. This one gets discussed by the characters, with Olivia musing that [[spoiler:King Olly intentionally put it there for her, indicating that even if he's ruthless and genocidal there must still be some good left in his heart. This musing is shown to be correct in the ending, where it's revealed that he only became evil because he was written on, a major taboo in origami]].

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* ''VideoGame/ResidentEvil4'' lets on that a major encounter such as a BossBattle is ahead when you find The Merchant (and his armory) and a typewriter in the most implausible of locations.
** Hell, finding anything more than a box of handgun ammo or a green herb can make you nervous about what's ahead, especially in the earlier RE games.
** The Regenerador (the ImplacableMan of mooks) initially appears indestructible, but using a heat scope with a rifle can help hit its normally invisible weakspots. The '''only''' opportunity to get the said scope requires the player to thaw a meat freezer and [[SchmuckBait walk past a semi-frozen Regenerator into a cramped dead end to claim it.]]
*** Also done through the chapters containing the Regeneradors via means of ammo - rifle ammo not only becomes increasingly scarce, but finding any rifle ammo (which is always 3-4 bullets) becomes a sign there's a nigh-invulnerable monster that requires ~4 bullets to kill ahead.

to:

* ''VideoGame/ResidentEvil4'' ''VideoGame/ResidentEvil4'':
** The game
lets on that a major encounter such as a BossBattle is ahead when you find The Merchant (and his armory) and a typewriter in the most implausible of locations.
** Hell, finding anything more than a box of handgun ammo or a green herb can make you nervous about what's ahead, especially in the earlier RE games.
** The Regenerador (the ImplacableMan of mooks) initially appears indestructible, but using a heat scope with a rifle can help hit its normally invisible weakspots. The '''only''' ''only'' opportunity to get the said scope requires the player to thaw a meat freezer and [[SchmuckBait walk past a semi-frozen Regenerator into a cramped dead end to claim it.]]
***
]] Also done through the chapters containing the Regeneradors via means of ammo - rifle ammo not only becomes increasingly scarce, but finding any rifle ammo (which is always 3-4 bullets) becomes a sign there's a nigh-invulnerable monster that requires ~4 bullets to kill ahead.
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** Played straight before going to investigate the reactor core area, since you find all packed togeter your revolver, your shotgun, and later you also find the bolt gun, since you are going to use them against a lot of working joes.

to:

** Played straight before going to investigate the reactor core area, since you find all packed togeter togehter your revolver, revolver and your shotgun, and later you also find just a couple of minutes after finding the bolt gun, since gun. This because you are going to use them against a lot of working joes.

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-->'''NPC:''' Just having this damn thing [chest of infinite rockets] up here guarantees us a massive aerial attack.\\
'''Frohman:''' How do you figure?\\
'''NPC:''' Let me put it this way. If you come across a room full of wooden crates, what always happens?\\
'''Frohman:''' I have to do a [[StockVideoGamePuzzle jumping puzzle]]?\\
'''NPC:''' And if you come across a huge cache of ammo, weapons, health packs, and armor chargers, what does ''that'' mean?\\
'''Frohman:''' That I'm about to get my ass kicked?

to:

-->'''NPC:''' -->'''Rebel NPC:''' Just having this damn thing [chest of infinite rockets] up here guarantees us a massive aerial attack.\\
'''Frohman:''' '''Gordon Frohman:''' How do you figure?\\
'''NPC:''' '''Rebel NPC:''' Let me put it this way. If you come across a room full of wooden crates, what always happens?\\
'''Frohman:''' '''Gordon Frohman:''' I have to do a [[StockVideoGamePuzzle jumping puzzle]]?\\
'''NPC:''' '''Rebel NPC:''' And if you come across a huge cache of ammo, weapons, health packs, and armor chargers, what does ''that'' mean?\\
'''Frohman:''' '''Gordon Frohman:''' That I'm about to get my ass kicked?kicked?\\
'''Rebel NPC:''' Bingo. Same basic premise.
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* In ''VideoGame/MetalGearSolid'', you are suddenly advised to save your progress by an ally that never suggested so before. What happens afterwards? You enter a torture scene where dying is permanent (meaning you can't press ''continue'' on the "Game Over" screen) which happens more than once if you don't submit to Ocelot. ''VideoGame/MetalGearSolid3SnakeEater'' continues this trend where if you try and save during a certain boss fight your ally will claim she has a bad feeling about it and advises against it. [[spoiler:This time around if you happen to go a week after saving here, the boss will ''die of old age'' and you lose your chance to beat him properly and [[PermanentlyMissableContent snag his camo and weapon. But if you load the save before waiting a week, you get killed yourself as soon as you load the save!]]]]

to:

* In ''VideoGame/MetalGearSolid'', you are suddenly advised to save your progress by an ally that never suggested so before. What happens afterwards? You enter a torture scene where dying is permanent (meaning you can't press ''continue'' on the "Game Over" screen) which happens more than once if you don't submit to Ocelot. ''VideoGame/MetalGearSolid3SnakeEater'' continues this trend where if you try and save during a certain boss fight your ally will claim she has a bad feeling about it and advises against it. [[spoiler:This time around if you happen to go a week after saving here, the boss will ''die of old age'' and you lose your chance to beat him properly and [[PermanentlyMissableContent snag his camo and weapon. But if you load the save before waiting a week, you get killed yourself knocked out cold via a cutscene where the boss snipes Naked Snake in the head with his tranquilizer Mosin Nagant as soon as you load the save!]]]]
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* In ''VideoGame/MetalGearSolid'', you are suddenly advised to save your progress by an ally that never suggested so before. What happens afterwards? You enter an scene where dying is permanent (meaning you can't press ''continue''). ''VideoGame/MetalGearSolid3SnakeEater'' continues this trend where if you try and save during a certain boss fight your ally will claim she has a bad feeling about it and advises against it. [[spoiler:This time around if you happen to go a week after saving here, the boss will ''die of old age'' and you lose your chance to beat him properly and [[PermanentlyMissableContent snag his camo and weapon. But if you load the save before waiting a week, you get killed yourself as soon as you load the save!]]]]

to:

* In ''VideoGame/MetalGearSolid'', you are suddenly advised to save your progress by an ally that never suggested so before. What happens afterwards? You enter an a torture scene where dying is permanent (meaning you can't press ''continue'').''continue'' on the "Game Over" screen) which happens more than once if you don't submit to Ocelot. ''VideoGame/MetalGearSolid3SnakeEater'' continues this trend where if you try and save during a certain boss fight your ally will claim she has a bad feeling about it and advises against it. [[spoiler:This time around if you happen to go a week after saving here, the boss will ''die of old age'' and you lose your chance to beat him properly and [[PermanentlyMissableContent snag his camo and weapon. But if you load the save before waiting a week, you get killed yourself as soon as you load the save!]]]]
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* ''VideoGame/AlienSoldier'' stages usually give you a time limit of 2-4 minutes. Stage 20 features a time limit of a little under ten minutes. [[BossOnlyLevel That entire time will be spent]] fighting [[MarathonBoss Seven Force]], a [[SequentialBoss multiform boss]] that feels like five separate bosses in a row.
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The game designers are being nice and giving you a chance to gear up and heal up before [[TheUnpronounceable The Unpronounceable One]] eviscerates you and sticks your head over its mantle. Also prevents the player from having to backtrack through the dungeon to heal themselves up to full. {{Bonus Dungeon}}s tend not to feature these before the BonusBoss, as they're intended to be [[FakeDifficulty extra-challenging]]. It's not necessarily limited to {{Boss Battle}}s; Suspicious Videogame Generosity may occur before the DeathCourse or any other noticeably difficult segment. If a [[DeathIsASlapOnTheWrist free, re-spawning extra life appears right after a checkpoint]], chances are the next segment isn't going to be pretty.

to:

The game designers are being nice and giving you a chance to gear up and heal up before [[TheUnpronounceable The Unpronounceable One]] eviscerates you and sticks your head over its mantle. Also prevents the player from having to backtrack through the dungeon to heal themselves up to full. {{Bonus Dungeon}}s tend not to feature these before the BonusBoss, {{Superboss}}, as they're intended to be [[FakeDifficulty extra-challenging]]. It's not necessarily limited to {{Boss Battle}}s; Suspicious Videogame Generosity may occur before the DeathCourse or any other noticeably difficult segment. If a [[DeathIsASlapOnTheWrist free, re-spawning extra life appears right after a checkpoint]], chances are the next segment isn't going to be pretty.

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