History Main / SuspiciousVideogameGenerosity

12th Oct '17 5:30:58 PM Saelorn
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** One interesting example in ''VideoGame/FinalFantasyVII'' involves a point immediately after leaving Nibelheim. Traveling through an eerie passage, you get a savepoint at the very beginning of a largish room with a snakelike pathway, very innoculous, as many winding paths are common in areas throughout the game. In fact, there's a T-shaped intersection immediately after the save point. Head right, a chest and dead end. Head left, what some players consider ThatOneBoss, Materia Keeper.

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** One interesting example in ''VideoGame/FinalFantasyVII'' involves a point immediately after leaving Nibelheim. Traveling through an eerie passage, you get a savepoint at the very beginning of a largish room with a snakelike pathway, very innoculous, innocuous, as many winding paths are common in areas throughout the game. In fact, there's a T-shaped intersection immediately after the save point. Head right, a chest and dead end. Head left, what some players consider ThatOneBoss, Materia Keeper.
24th Aug '17 9:33:45 PM SuperSackCooper
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* ''VideoGame/EverythingOrNothing'' has an armory [[spoiler:that you need to have unlocked two missions earlier with a Bond Moment]] full of batteries, body armor, and weapons in the final mission. Chances are you are going to need them all unless you like starting the mission over.
24th Aug '17 5:53:47 AM LucaEarlgrey
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* ''VideoGame/FTLFasterThanLight''[='=]s final sector begins with your Federation comrades refilling 1/3 of your Hull meter and giving you 10 fuel cells, and throughout the sector there are repair stations that will give you hull repairs, resources, and scrap at no charge. Given that the FinalBoss is a massive flagship with four powerful weapons and some unholy LimitBreak attacks, you'll likely need all of this generosity from the Federation to win.
24th Aug '17 5:48:54 AM LucaEarlgrey
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[[folder:Light Gun Games]]
* ''The VideoGame/HouseOfTheDead'' games grant you access to a bonus room if you've fulfilled certain conditions: rescuing all civilians in ''1'' and ''2'', rescuing your partner at every chance in ''III'', and averaging a B or higher in prior chapters in ''4''. All of these rooms are right before their respective games' {{Final Boss}}es.
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[[folder:Rail Shooters]]
* ''The VideoGame/HouseOfTheDead'' games grant you access to a bonus room if you've fulfilled certain conditions: rescuing all civilians in ''1'' and ''2'', rescuing your partner at every chance in ''III'', and averaging a B or higher in prior chapters in ''4''. All of these rooms are right before their respective games' {{Final Boss}}es.
* In ''VideoGame/{{Rez}}'', when you reach the final Area's boss section, you get upgraded to Final (sixth) Form, and between each of the {{miniboss}}es preceding the FinalBoss, you get several items to pick up. You will very likely need all of these, as the final boss itself [[MacrossMissileMassacre throws out missiles like nobody's business]].
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20th Aug '17 5:01:44 AM LucaEarlgrey
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* ''Summer Carnival '92 VideoGame/{{Recca}}''[='=]s Zanki Attack starts you off with 50 lives. And you will ''need'' those fifty lives, because every enemy shoots revenge bullets upon death. Additionally, the game ranks you based on how many lives you have left when/if you complete the mode, rather than using score, so if you ''have'' to make use of every last life to reach the end then it means you did poorly (but still better than a GameOver).[[note]]''zanki'' (残機) is a counter word in Japanese for VideoGameLives. Thus, the mode can be translated as "Lives Attack".[[/note]]

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* ''Summer Carnival '92 VideoGame/{{Recca}}''[='=]s Zanki Attack starts you off with 50 lives. And you will ''need'' those fifty lives, because every enemy shoots revenge bullets upon death. Additionally, the game ranks you based on how many lives you have left when/if you complete the mode, rather than using score, so if you ''have'' to make use of every last life to reach the end then it means you did poorly (but still better than a GameOver).[[note]]''zanki'' (残機) is a counter word in Japanese for VideoGameLives. Thus, the mode can be translated as "Lives Attack".[[/note]]
20th Aug '17 5:01:11 AM LucaEarlgrey
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* ''Summer Carnival '92 VideoGame/{{Recca}}''[='=]s Zanki Attack starts you off with 50 lives. And you will ''need'' those fifty lives, because every enemy shoots revenge bullets upon death. Additionally, the game ranks you based on how many lives you have left when/if you complete the mode, rather than using score, so if you ''have'' to make use of every last life to reach the end then it means you did poorly (but still better than a GameOver).[[note]]''zanki'' (残機) is a counter word in Japanese for VideoGameLives.
Thus, the mode can be translated as "Lives Attack".[[/note]]

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* ''Summer Carnival '92 VideoGame/{{Recca}}''[='=]s Zanki Attack starts you off with 50 lives. And you will ''need'' those fifty lives, because every enemy shoots revenge bullets upon death. Additionally, the game ranks you based on how many lives you have left when/if you complete the mode, rather than using score, so if you ''have'' to make use of every last life to reach the end then it means you did poorly (but still better than a GameOver).[[note]]''zanki'' (残機) is a counter word in Japanese for VideoGameLives.
VideoGameLives. Thus, the mode can be translated as "Lives Attack".[[/note]]
20th Aug '17 5:00:56 AM LucaEarlgrey
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* ''Summer Carnival '92 VideoGame/{{Recca}}''[='=]s Zanki Attack[[note]]''zanki'' (残機) is a counter word in Japanese for VideoGameLives[[/note]] starts you off with 50 lives. And you will ''need'' those fifty lives, because every enemy shoots revenge bullets upon death. Additionally, the game ranks you based on how many lives you have left when/if you complete the mode, rather than using score, so if you ''have'' to make use of every last life to reach the end then it means you did poorly (but still better than a GameOver).

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* ''Summer Carnival '92 VideoGame/{{Recca}}''[='=]s Zanki Attack[[note]]''zanki'' (残機) is a counter word in Japanese for VideoGameLives[[/note]] Attack starts you off with 50 lives. And you will ''need'' those fifty lives, because every enemy shoots revenge bullets upon death. Additionally, the game ranks you based on how many lives you have left when/if you complete the mode, rather than using score, so if you ''have'' to make use of every last life to reach the end then it means you did poorly (but still better than a GameOver).[[note]]''zanki'' (残機) is a counter word in Japanese for VideoGameLives.
Thus, the mode can be translated as "Lives Attack".[[/note]]
20th Aug '17 5:00:23 AM LucaEarlgrey
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* ''Summer Carnival '92 VideoGame/{{Recca}}''[='=]s Zanki Attack[[note]]''zanki'' (残機) is a counter word in Japanese for VideoGameLives[[/note]] starts you off with 50 lives. And you will ''need'' those fifty lives, because every enemy shoots revenge bullets upon death. Additionally, the game ranks you based on how many lives you have left when/if you complete the mode, rather than using score, so if you ''have'' to make use of every last life to reach the end then it means you did poorly.

to:

* ''Summer Carnival '92 VideoGame/{{Recca}}''[='=]s Zanki Attack[[note]]''zanki'' (残機) is a counter word in Japanese for VideoGameLives[[/note]] starts you off with 50 lives. And you will ''need'' those fifty lives, because every enemy shoots revenge bullets upon death. Additionally, the game ranks you based on how many lives you have left when/if you complete the mode, rather than using score, so if you ''have'' to make use of every last life to reach the end then it means you did poorly.poorly (but still better than a GameOver).
20th Aug '17 5:00:14 AM LucaEarlgrey
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* ''Summer Carnival '92 VideoGame/{{Recca}}''[='=]s Zanki Attack[[note]]''zanki'' (残機) is a counter word in Japanese for VideoGameLives[[/note]] starts you off with 50 lives. And you will ''need'' those fifty lives, because every enemy shoots revenge bullets upon death. Additionally, the game ranks you based on how many lives you have left when/if you complete the mode, rather than using score, so if you ''have'' to make use of every last life to reach the end then it means you did poorly.
20th Aug '17 4:53:45 AM LucaEarlgrey
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* ''VideoGame/SeventhDragon III: code VFD'' often has a green SavePoint (the kind that fully restores all parties' Life, Mana, and statuses) and a teleport gem right before major bosses, along with a warning cutscene if you try to advance further to let you know that you should go prepare before advancing further.

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* ''VideoGame/SeventhDragon III: code VFD'' often has a green SavePoint (the kind that fully restores all parties' Life, Mana, and statuses) and a [[DoorToBefore teleport gem gem]] right before major bosses, along with a warning one-time cutscene if of your allies or MissionControl informing you try to advance further to let you know that you should go prepare before advancing further. yourself first if you attempt to proceed further.
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