History Main / SuspiciousVideogameGenerosity

20th Sep '16 12:07:27 PM Michael
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* In early levels of ''VideoGame/VelvetAssassin'', a shotgun always precedes a race against time throwing stealth to the wind.
12th Sep '16 4:22:19 PM ExSlacker
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** At the end of the second Wily (Shadaloo?) stage of ''{{VideoGame/Street Fighter x Megaman}}'', you are given a 1-up, some health, and weapon energy right before the boss door. You'll be needing it for [[spoiler: [[ThatOneBoss Vega]]]].

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** At the end of the second Wily (Shadaloo?) stage of ''{{VideoGame/Street Fighter x Megaman}}'', MegaMan}}'', you are given a 1-up, some health, and weapon energy right before the boss door. You'll be needing it for [[spoiler: [[ThatOneBoss Vega]]]].Vega]]]].
** In ''VideoGame/MegaManX4'' Sigma has ''four'' different forms in the 3-phase final boss battle. That isn't bad math, 'cause in the last phase Sigma will alternate between two of those forms (and each comes with a separate health bar). The game warns you just how difficult this battle is going to be when it provides a free health pickup just as the player drops down to the final room.
7th Sep '16 10:57:54 PM BenOfHouston
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** In advanced Engineering classes, these are sometimes "Open Note", "Open Book", and "Open Prior Exams that are posted on the internet with solutions". The rationale is that as an engineer, you will have access to your notes, your texts, and your past work. Note, these tests still have a high fail rate.

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** In advanced Engineering classes, these are sometimes "Open Note", "Open Book", and "Open Prior Exams that are posted on the internet with solutions". In the Professional Engineer Licensing exam, it is common to bring a suitcase full of reference materials. The rationale is that as an engineer, you will have access to your notes, your texts, and your past work. Note, these tests still have a high fail rate.
10th Aug '16 4:08:38 PM UmbrellasWereAwesome
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** Right before the final conflict in the engine room of the first game, Cortana reminds you that there's a huge, well-stocked armory station right down the hallway. What she ''doesn't'' mention is the [[NightmareFuel active camouflaged Flood Warriors lurking inside]].

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** Right before the final conflict in the ''Autumn''[='s=] engine room of the first game, in ''VideoGame/HaloCombatEvolved'', Cortana reminds you that there's a huge, well-stocked armory station right down the hallway. What she ''doesn't'' mention is the [[NightmareFuel active camouflaged Flood Warriors lurking inside]].



** Same for ''VideoGame/HaloReach'' in some levels. Right before you encounter your first Wraiths in the second mission, you are given a [[KillSat Target Locator]]. At the beginning of the level, there's a sniper rifle that you will definitely need on Legendary. The comms array building has a rocket launcher that can be used to take out the nearby Revenant. In Tip of the Spear, otherwise a DroughtLevelOfDoom, you get a Revenant and a Plasma Launcher shortly before facing a pair of Hunters and a pair of Wraiths. On the Package, you are given a large stockpile of ammo and heavy weapons, including a {{BFG}}, for the lengthy HoldTheLine episode at the end.

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** Same for ''VideoGame/HaloReach'' in some levels. Right before you encounter your first Wraiths in the second mission, you are given a [[KillSat Target Locator]]. At the beginning of the level, there's a sniper rifle that you will definitely need on Legendary. The Legendary, and the comms array building has a rocket launcher that can be used to take out the nearby Revenant. In Tip "Tip of the Spear, Spear", otherwise a DroughtLevelOfDoom, you get a Revenant and a Plasma Launcher shortly before facing a pair of Hunters and a pair of Wraiths. On the Package, "The Package", you are given a large stockpile of ammo and heavy weapons, including a {{BFG}}, for the lengthy HoldTheLine episode at the end.
7th Aug '16 7:30:57 PM wolftickets1969
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** In ''VideoGame/{{Fallout 4}}'', you're given a full suit of [[PoweredArmor power armour]] and a [[GatlingGood minigun]] with a thousand rounds of ammo within the first hour of the game seemingly just to demolish a group of low level raiders. Then, a huge [[LightningBruiser Death]][[DemonicSpiders claw]] emerges from the sewer, acting as the game's first [[WakeUpCallBoss boss battle]].

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** In ''VideoGame/{{Fallout 4}}'', you're given a full suit of [[PoweredArmor power armour]] and a [[GatlingGood minigun]] with a thousand rounds of ammo within the first hour of the game seemingly just to demolish a group of low level raiders. Then, a huge [[LightningBruiser Death]][[DemonicSpiders claw]] emerges from the sewer, acting as the game's first [[WakeUpCallBoss boss battle]]. During "Taking Independence", you find a Missile Launcher in The Castle, and you will definitely need it for the Mirelurk Queen if you aren't already carrying it or a Fat Man.
28th May '16 5:17:03 AM PlatosAssistant
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* ''VideoGame/TheLastOfUs'' has periods within each mission where Joel will find a workbench where he can update and improve his weapons using whatever loot he found along the way. Why are these workbenches there? Because in the next few minutes, he's about to find himself in a gigantic firefight with waves upon waves of raiders or Infected.
11th May '16 12:08:45 PM FlakyPorcupine
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* With DeathIsASlapOnTheWrist, there are plenty of beds scattered around ''VideoGame/NeverendingNightmares'' which serve as checkpoints. But if you see a room with a bed inside of it, always expect some deadly obstacle right nearby.
5th May '16 10:06:46 AM Fallingwater
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* In the original ''FarCry'', Jack gets access to an armory right after he defeats the supposed "final" boss, [[spoiler:Krieger]], and is heading to kill [[spoiler:Doyle (the man who sold him out)]]. Right after you visit this armory, you get locked into an arena with several armor-plated mutated creatures who all wield rocket and grenade launchers. Hope you stocked up.

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* In the original ''FarCry'', ''FarCry'' Jack gets access to an armory right after he defeats the supposed "final" boss, [[spoiler:Krieger]], boss and is heading to kill [[spoiler:Doyle (the man who sold him out)]]. his actual target. Right after you visit this armory, armory you get locked into an arena with several armor-plated mutated creatures who all wield rocket and grenade launchers. Hope Notably, the game trolls you stocked up.pretty hard: the enemies you find are ''very'' tough and more than enough to exhaust even your newly-replenished resources - and you can't go back to the armory because the doors are locked. There's a reason this area is seen as a notable example of FakeDifficulty; in fact, the best way to beat it without enormous amounts of frustration is widely acknowledged to be pre-emptively glitching the doors open with a dropped object, so you can go back to the armory when your weapons start clicking empty.
1st May '16 4:24:30 AM erforce
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* ''Franchise/{{Terminator}}: Salvation'' lets your character see the green outline of any weapons in the area, even through walls, so when you see a big pile of green, or just green in the shape of a rocket launcher, you know a whole bunch of big machines are gonna be coming at you.

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* ''Franchise/{{Terminator}}: Salvation'' ''VideoGame/TerminatorSalvation'' lets your character see the green outline of any weapons in the area, even through walls, so when you see a big pile of green, or just green in the shape of a rocket launcher, you know a whole bunch of big machines are gonna be coming at you.
26th Apr '16 10:40:34 AM Innocent_Bystander
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* ''VideoGame/DragonAgeInquisition'' plays this trope straight. Once you've seen a crate with potions, brace for a boss fight.
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