History Main / SuspiciousVideogameGenerosity

15th Jul '17 7:08:51 PM gophergiggles
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* Players of ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6'' will ''quickly'' learn that once you leave the normally linear-like areas and find a wide open space with crates or red exploding barrels, that at best you're in for an attack by a swarm of Majini or J'avo, and at worst in for a visit from a [[BossInMookClothing Chainsaw-wielder]] or [[ImplacableMan Ustanak]].
11th Jul '17 7:36:02 PM TedlyAnderson
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* Subverted towards the very end of ''VideoGame/TheFinalStation'': after [[spoiler:leaving the train once it finally breaks down for good]], you come across a corpse with a briefcase containing $100,000. Up to this point, money pickups were lucky to hit double digits. All it does is make pretty clear that you're no longer going to have any use for money.
8th Jul '17 6:47:46 AM Dribbleondo
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[[quoteright:256:[[VideoGame/Rockman4MinusInfinity http://static.tvtropes.org/pmwiki/pub/images/holy_6817.png]]]]
[[caption-width-right:256:Wow, look at all those bonuses! ''[[http://www.youtube.com/watch?v=jAc8xrCbP-E#t=9m44s You're]] [[DamageSpongeBoss gonna need 'em.]]'']]

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[[quoteright:256:[[VideoGame/Rockman4MinusInfinity http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/holy_6817.png]]]]
[[caption-width-right:256:Wow, look at all those bonuses! ''[[http://www.youtube.com/watch?v=jAc8xrCbP-E#t=9m44s You're]] [[DamageSpongeBoss gonna need 'em.]]'']]
org/pmwiki/pub/images/379720_screenshots_20170708143038_1.jpg]] [[caption-width-right:350: In the depths of Hell, you've gotta be prepared...]]
23rd Jun '17 4:30:27 AM LucaEarlgrey
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* In most ''VideoGame/{{Gradius}}'' games, if a bunch of teleporting orange enemies show up dropping oodles of powerups when killed, it means a BossRush or BossBonanza is up ahead.
21st Jun '17 10:50:14 PM ChilledXSocks
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* You do not normally see a lot of this in ''VideoGame/{{Runescape}}''; however, there is one glorious exception inside the God Wars Dungeon. Namely, right before the toughest boss in the entire game (upon writing), there's a bank that allows you to restock on items. The boss beyond has a combat level of 1001. In perspective, the highest combat level you, as a player, can get is 138. [[OhCrap It really does speak for itself.]]

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* You do not normally see a lot of this in ''VideoGame/{{Runescape}}''; however, there is one glorious exception inside the God Wars Dungeon. Namely, right before Nex, one of the toughest boss tougher bosses in the entire game (upon writing), game, there's a bank that allows you to restock on items. The boss beyond has a combat level of 1001.1,001, or ''7,000'' if you dare to challenge her in hard mode. In perspective, the highest combat level you, as a player, can get is 138. [[OhCrap It really does speak for itself.]]]]
** Another example is Vorago, whose lair is located directly outside one of the major respawn hubs, making it easy to get back to your grave if you die. His combat level? '''[[OhCrap 10,000]]'''.
16th Jun '17 6:01:50 AM Hunn2070
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* ''VideoGame/{{Turok}}'' and ''Turok 2'' push this trope to its logical extreme: the final boss in the first game and the penultimate boss in the second game is heralded by a long, narrow hallway containing a laundry-list of every weapon in the game and full ammo for each (in ascending order of power; the final piece of the Macguffin weapon, the Chronoscepter, is in the first game's [[BossCorridor final corridor]]), plus an increased ammo backpack and armor for game 1 and the rare "more-than-maximum health" health pickup for game 2. The kicker? You literally ''cannot avoid these items''.

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* ''VideoGame/{{Turok}}'' and ''Turok 2'' push this trope to its logical extreme: both the final boss in the first game and the penultimate boss in the second game is are heralded by a long, narrow hallway containing a laundry-list of every weapon in the game and full ammo for each (in ascending order of power; the final piece of the Macguffin weapon, the Chronoscepter, is in the first game's [[BossCorridor final corridor]]), plus an increased ammo backpack and armor for game 1 and the rare "more-than-maximum health" health pickup for game 2. The kicker? You literally ''cannot avoid these items''.
23rd Apr '17 6:40:36 PM nombretomado
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* The Franchise/TalesSeries:

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* The Franchise/TalesSeries:VideoGame/TalesSeries:
18th Apr '17 9:30:02 PM Ryulong
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* ''VideoGame/{{Persona 5}}'' has Safe Rooms on every floor of a Palace, often near or after every mini-boss, as well as a Safe Room right next to the Treasure Room, so after sending out your calling card, you can warp right next to the Treasure Room and start the boss battle.
15th Apr '17 10:20:03 AM gophergiggles
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[[folder:WideOpenSandbox]]
* In the third level of ''VideoGame/TheSimpsonsHitAndRun'' you get to start with the Malibu Stacy Car. It's the first genuinely good vehicle in the game, having very impressive stats (2.5 speed, 3 acceleration, 1.5 toughness, and a whopping 4.5 handling) and being a vehicle you'll likely use for the remainder of the game. However this level is also the one that decides to stop screwing around, so [[DifficultySpike you're going to need it]].
[[/folder]]
4th Apr '17 7:44:23 AM Sabrewing
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* In both games of the ''VideoGame/DungeonsAndDragonsChroniclesOfMystara'' duo, you're warned ''several'' times about going into caverns where [[BonusBoss red dragons]] are known to reside, with the option to turn back being presented each time. This is especially generous coming from arcade games, which would reasonably be expected to want to devour your quarters.
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