History Main / SuspiciousVideogameGenerosity

15th Jan '18 5:49:26 AM OldBen
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* Once your empire in ''VideoGame/{{Stellaris}}'' completes the process of psionic ascension, you can access other dimension known as Shroud, and try to strike a bargain with its dwellers. One of them, calling itself [[NamesToRunAwayFromReallyFast The End of the Cycle]], offers to double your empire's production, research output, and fleet capacity for fifty years - "if only we bring forth The End". Under any other circumstances this would be a complete GameBreaker, but the red text saying "DO NOT DO THIS" is there for a good reason. [[spoiler: Long story short, once these fifty years pass, you'll lose ''everything'' you've done in this game, effectively having to start anew - all while a gigantic fleet made of souls of your people roams the galaxy and annihilates every living thing in its path. And even if remaining empires somehow stop it, they'll come for you soon after.]]
27th Dec '17 12:58:34 AM LucaEarlgrey
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* ''VideoGame/SeventhDragon III: code VFD'' often has a green SavePoint (the kind that fully restores all parties' Life, Mana, and statuses) and a [[DoorToBefore teleport gem]] right before major bosses, along with a one-time cutscene of your allies or MissionControl informing you that you should prepare yourself first if you attempt to proceed further.

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* ''VideoGame/SeventhDragon III: code VFD'' VFD'':
** The game
often has a green SavePoint (the kind that fully restores all parties' Life, Mana, and statuses) and a [[DoorToBefore teleport gem]] right before major bosses, along with a one-time cutscene of your allies or MissionControl informing you that you should prepare yourself first if you attempt to proceed further.further.
** Chapter 5.1 seems to end, but then you get another day to do basically anything you want, and the day only ends once you go to bed, with Nagamimi asking you if you're ''really'' sure if you want to do so. [[spoiler:This is because the following chapter is a WhamEpisode that not only has some major plot twists, but also closes off a ''lot'' of things (such as sidequests, intra-party and NPC dating, and the cat cafe) until the next chapter.]]
24th Dec '17 2:11:46 PM LucaEarlgrey
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* During some of the {{Final Boss}}es in the ''VideoGame/TraumaCenter'' series, the game will automatically deploy the [[LimitBreak Healing Touch]] for you, even if you've already manually used it earlier in the operation. This does not mean "Just in case you used your once-per-operation Healing Touch already, [[AntiFrustrationFeatures here's another one]]." It means "Hope you haven't used your manual Healing Touch yet, because if you can't use it here, [[UnwinnableByDesign enjoy your inevitable defeat]]!"

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* During some of the {{Final Boss}}es in the ''VideoGame/TraumaCenter'' series, the game will automatically deploy the [[LimitBreak Healing Touch]] for you, even if you've already manually used it earlier in the operation. This does not mean "Just in case you used your once-per-operation Healing Touch already, [[AntiFrustrationFeatures here's another one]]." It means "Hope At this point, you haven't used will need to manually use your manual Healing Touch yet, Touch, usually to take the Healing Touch's "slow down time" property and turn it into a full-on [[TimeStandsStill time stop]] because if the GUILT/Neo-GUILT is still doing something too fast for you can't use to be able to safely perform a FinishingMove on it. If you've already used it here, [[UnwinnableByDesign enjoy your inevitable defeat]]!"previously in the operation, the operation is UnwinnableByDesign.
24th Dec '17 2:09:11 PM LucaEarlgrey
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[[folder:Simulation Game]]
* During some of the {{Final Boss}}es in the ''VideoGame/TraumaCenter'' series, the game will automatically deploy the [[LimitBreak Healing Touch]] for you, even if you've already manually used it earlier in the operation. This does not mean "Just in case you used your once-per-operation Healing Touch already, [[AntiFrustrationFeatures here's another one]]." It means "Hope you haven't used your manual Healing Touch yet, because if you can't use it here, [[UnwinnableByDesign enjoy your inevitable defeat]]!"
[[/folder]]
7th Dec '17 7:22:26 PM QwertyRulz
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-->-- ''[[http://lparchive.org/LetsPlay/Trespasser/ Let's Play]] [[VideoGame/JurassicParkTrespasser Trespasser]]: [[http://www.youtube.com/watch?v=-uyVDBKnzls Level 8]]''

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-->-- ''[[http://lparchive.org/LetsPlay/Trespasser/ Let's Play]] [[VideoGame/JurassicParkTrespasser Trespasser]]: [[http://www.[[https://www.youtube.com/watch?v=-uyVDBKnzls com/watch?v=-uyVDBKnzls#t=07m56s Level 8]]''
7th Dec '17 3:05:40 PM DoubleEdgedSword
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* In ''VideoGame/SuperMarioBrosTheLostLevels'', often times when you find a Starman, you don't want to take it. Either it will prevent you from getting 1-ups by using a Koopa shell on enemies, or it will prevent you from completing the level, like in World 8-2 (although there is a pipe that takes you back, so the level won't be Unwinnable.)

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* In ''VideoGame/SuperMarioBrosTheLostLevels'', often times when you find a Starman, often times, you don't want to take it. Either it will prevent you from getting 1-ups by using a Koopa shell on enemies, or it will prevent you from completing won't be able to complete the level, level at all, like in World 8-2 (although 8-2. (Although in World 8-2, there is a pipe that takes you back, back to an earlier spot so the level won't be Unwinnable.{{Unwinnable}}.)
7th Dec '17 5:36:38 AM DoubleEdgedSword
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* In ''VideoGame/SuperMarioBrosTheLostLevels'', often times when you find a Starman, you don't want to take it. Either it will prevent you from getting 1-ups by using a Koopa shell on enemies, or it will prevent you from completing the level, like in World 8-2 (although there is a pipe that takes you back, so the level won't be Unwinnable.)
3rd Dec '17 11:21:32 AM nombretomado
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** If you see rockets, there ''will'' be a gunship (or worse, a strider). Lampshaded in ''{{Concerned}}''. This may be linked to the fact that you physically can't destroy the gunship if there are no rockets around: They need at least three direct hits on easy, five on normal and seven(!) on hard, and you can only carry three.

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** If you see rockets, there ''will'' be a gunship (or worse, a strider). Lampshaded in ''{{Concerned}}''.''Webcomic/{{Concerned}}''. This may be linked to the fact that you physically can't destroy the gunship if there are no rockets around: They need at least three direct hits on easy, five on normal and seven(!) on hard, and you can only carry three.
27th Nov '17 11:18:05 AM Rbade
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** The ''{{VideoGame/Mega Man 4}}'' GameMod ''VideoGame/Rockman4MinusInfinity'' has somewhat fair, if hard levels. In Wily Stage 3, following a huge labyrinth, you're given an ''amazing'' amount of 1-Ups, E-Tanks, health, and ammo (pictured above). Then you fight the [[spoiler: Wily Machine 4]]. Which has [[spoiler:28 health bars. And a second form]]. Trust us when we say that ''you will need it all''.

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** The ''{{VideoGame/Mega Man 4}}'' GameMod ''VideoGame/Rockman4MinusInfinity'' has somewhat fair, if hard levels. In Wily Stage 3, following a huge labyrinth, you're given an [[http://static.tvtropes.org/pmwiki/pub/images/holy_6817.png ''amazing'' amount of 1-Ups, E-Tanks, health, and ammo (pictured above).ammo]]. Then you fight the [[spoiler: Wily Machine 4]]. Which has [[spoiler:28 health bars. And a second form]]. Trust us when we say that ''you will need it all''.
14th Nov '17 4:57:51 PM CerotechOmega
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** With the ability to save anywhere in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the game does not lock you in a boss arena and requires that you manually activate a Divine Beast's main console before fighting it. This is for the best, as the bosses do not play around and Link's weapons are [[BreakableWeapons not durable]].



** ''VideoGame/MetroidSamusReturns'' offers a Save Station beneath the room where you would find the Space Jump. Go beneath that and [[AdvancingWallOfDoom the Diggernaut will try to drill you]].



* {{Eg|opolis}}gmanland in ''VideoGame/SonicUnleashed'' has extra lives everywhere.[[note]]At least for PS3 and 360 players. Wii players have a fixed number of lives.[[/note]] This is because the level itself is a [[CircusOfFear sprawling monstrosity of an amusement park]] that will [[NintendoHard kill you again and again]] [[ThatOneLevel and again]] until you're ready to break the controller.

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* {{Eg|opolis}}gmanland in ''VideoGame/SonicUnleashed'' has extra lives everywhere.[[note]]At least for PS3 and 360 players. Wii players have a fixed number of lives.[[/note]] This is because the level itself is a [[CircusOfFear sprawling monstrosity of an amusement park]] that will [[NintendoHard kill you again and again]] [[ThatOneLevel and again]] until you're ready to break the controller. It also has all power-ups in one place at the end of the level, just in time for the [[ThisIsGonnaSuck fun]] you will have with [[DemonicSpiders two Dark Titans]].



* In ''VideoGame/FreedomPlanet'', extra lives are usually only found in hidden areas, but right before one of the boss fights in [[TheVeryDefinitelyFinalDungeon Final Dreadnought]], you're presented with four extra lives in plain sight, giving a not-so-subtle hint of things to come.

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* In ''VideoGame/FreedomPlanet'', extra lives are usually only found in hidden areas, but right before one of the boss fights in [[TheVeryDefinitelyFinalDungeon Final Dreadnought]], you're presented with four extra lives in plain sight, giving a not-so-subtle hint of things to come. Also, the game only debases itself to providing mid-boss checkpoints when [[ThatOneBoss Brevon]] comes out to play.


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* In ''VideoGame/{{Splatoon 2}}'', Mr. Grizz always prefaces Cohock waves in Salmon Run mode by unlocking cannons to shoot them with. This is not an act of generosity, as special weapon charges are limited and the only non-special weapons capable of one-shotting a Cohock happen to be the Dynamo Roller and a fully-charged E-Liter. If even one player disconnects at this time, you will ''need'' the turrets to meet your quota.
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