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* ''VideoGame/CommandAndConquerGenerals'' is possibly the UrExample of Point Buy, but is certainly the TropeCodifier. In Generals, they are referred to as "General Powers", in Red Alert 3 they are known as "Top Secret Protocols". They do not have any monetary cost in both cases.
** Some missions also have Miscellaneous, giving you access to support powers without the normal requirements or even entirely unique powers related to the plot.
* ''VideoGame/TheBattleForMiddleEarth'' uses the same system as the Generals example above. They were made by the same developers and on the same engine, so this is unsurprising. They are referred to as "Ring Powers".

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* ''VideoGame/CommandAndConquer'':
**
''VideoGame/CommandAndConquerGenerals'' is possibly the UrExample of Point Buy, but and is certainly the TropeCodifier. In Generals, they are referred Killing enemies generates experience that earns promotions, which can be used to as purchase "General Powers", in Red Alert 3 they Powers" from five tiers. Some "powers" simply unlock special units like the American Stealth Fighter, Chinese Nuke Cannon, or GLA SCUD Launcher. Others are known as "Top Secret Protocols". They do not support abilities like instant in-field repairs, certain units being produced with [[VeteranUnit promotions]], or being able to summon reinforcements. And finally, there are General Powers that are essentially additional superweapons called in from off-map, like an airstrike, artillery barrage, or plane-delivered anthrax bomb. These don't have any monetary cost in both cases.
** Some missions also
cost, though (with the exception of the unit unlocks) all have Miscellaneous, giving you cooldowns before they can be used again, destroying the army's Command Center blocks access to them until it's rebuilt, and some General Powers that call in air support powers without the normal requirements or even entirely paradrops are subject to anti-air weapons and defenses. Finally, certain campaign missions have "Miscellaneous" powers, unique powers related abilities assigned for plot reasons.
** ''VideoGame/CommandAndConquerRedAlert3'' uses a similar system, though they're called "Top Secret Protocols" instead.
* In ''VideoGame/AgeOfEmpiresIII'', every nation has a Home City. In game, once you earn enough XP (gained by destroying buildings or units, building buildings or units, or just a small trickle) you can choose and send a shipment from your home city. What you get can vary from resources
to the plot.
units to upgrading your buildings.
* ''VideoGame/TheBattleForMiddleEarth'' uses the same system as the Generals ''Generals'' example above. They were made by the same developers and on the same engine, so this is unsurprising. They are referred to as "Ring Powers".



* ''VideoGame/ShatteredUnion'' player gains either good or evil points based on how much damage he did during battle. These unlock special powers, such as field repairs or [[NukeEm nuke]].



* In ''VideoGame/AgeOfEmpiresIII'', every nation has a Home City. In game, once you earn enough XP (gained by destroying buildings or units, building buildings or units, or just a small trickle) you can choose and send a shipment from your home city. What you get can vary from resources to units to upgrading your buildings.
* ''VideoGame/ShatteredUnion'' player gains either good or evil points based on how much damage he did during battle. These unlock special powers, such as field repairs or [[NukeEm nuke]].
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''VideoGame/{{Helldivers}} II'' has Stratagems, which launch orbital bombardments, stunning {{EMP}} barrages, and drops sentry turrets on the field.

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*** Aside from the superweapons, the second game only had the Paradrop ability gained from capturing an airfield (the US airfield gives one that drops more soldiers and doesn't stack with the other, allowing you to use both separately). ''Yuri's Revenge'' provided the Spy Plane to the Soviet Radar Dish and the Force Shield (makes all buildings in a large area invulnerable but shuts off all base power) for all Battle Labs.
* ''VideoGame/DuneII'' has the "Fremen attack", which makes Fremen appear and charge at a specific target. You get it from building a Palace.

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*** ** Aside from the superweapons, the second game only had the Paradrop ability gained from capturing an airfield (the US airfield gives one that drops more soldiers and doesn't stack with the other, allowing you to use both separately). ''Yuri's Revenge'' provided the Spy Plane to the Soviet Radar Dish and the Force Shield (makes all buildings in a large area invulnerable but shuts off all base power) for all Battle Labs.
** In ''Tiberium Wars'', all of the support powers require a cost to deploy, require line-of-sight in the FogOfWar, and are more tactical in scope versus the superweapons. All three factions have a dedicated Tier 3 building that just provide support powers (GDI's Space Command Uplink, Nod's Tiberium Chemical Plant, and Scrin's Signal Transmitter).
** In the Global Conquest mode for the PC version of ''Kane's Wrath'', these powers are used in the world map with (all but one of) them activating their effects before the strike forces move. These often range from summoning surprise forces anywhere on the map, making in-field repairs, damaging a strike force, aiding/inciting/eradicating the population of cities for the respective factions, as well as their superweapons among others.
* ''VideoGame/DuneII'' has the "Fremen attack", which makes Fremen appear and charge at a specific target. You get it from building a Palace. ''2000'' changes this to the ability to summon a squad of Freman from the palace that can be ordered around while Ordos gets a few Saboteurs.
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* The ''VideoGame/StarcraftII'' campaign has different kinds of those. On many missions, your MissionControl reveals portions of the map for you, usually those containing objectives. Certain types of units and buildings are not built at your base directly but arrive via "drop pods" from your CoolStarship -- this includes all mercenary units, as well as, possibly, supply depots and barracks units depending on how you spend your protoss research points. ''Legacy of the Void'' lets you call direct support from your flagship to summon units or bombard enemies.

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* The ''VideoGame/StarcraftII'' campaign has different kinds of those. On many missions, your MissionControl reveals portions of the map for you, usually those containing objectives. Certain types of units and buildings are not built at your base directly but arrive via "drop pods" from your CoolStarship -- this includes all mercenary units, as well as, possibly, supply depots and barracks units depending on how you spend your protoss research points. This is a core mechanics in the ''Legacy of the Void'' lets campaign, giving you call direct a whole set of support from your flagship abilities to summon units or bombard enemies.locations across the map.
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* The ''VideoGame/StarcraftII'' campaign has different kinds of those. On many missions, your MissionControl reveals portions of the map for you, usually those containing objectives. Certain types of units and buildings are not built at your base directly but arrive via "drop pods" from your CoolStarship -- this includes all mercenary units, as well as, possibly, supply depots and barracks units depending on how you spend your protoss research points.

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* The ''VideoGame/StarcraftII'' campaign has different kinds of those. On many missions, your MissionControl reveals portions of the map for you, usually those containing objectives. Certain types of units and buildings are not built at your base directly but arrive via "drop pods" from your CoolStarship -- this includes all mercenary units, as well as, possibly, supply depots and barracks units depending on how you spend your protoss research points. ''Legacy of the Void'' lets you call direct support from your flagship to summon units or bombard enemies.
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* ''VideoGame/TheLordOfTheRingsBattleForMiddleEarth'' uses the same system as the Generals example above. They were made by the same developers and on the same engine, so this is unsurprising. They are referred to as "Ring Powers".

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* ''VideoGame/TheLordOfTheRingsBattleForMiddleEarth'' ''VideoGame/TheBattleForMiddleEarth'' uses the same system as the Generals example above. They were made by the same developers and on the same engine, so this is unsurprising. They are referred to as "Ring Powers".
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** For instance, building an Airfield in ''[=RA1=]'' would allow the Soviets to send a spy plane to reveal parts of the map, or drop paratroopers or [[DeathFromAbove Para]][[AwesomeButImpractical bombs]]. Plus there's the [[NukeEm Su]][[KillSat per]][[WeatherControlMachine wea]][[TeleportersAndTransporters pons]] in each game, available after building the last building on the techtree.

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** For instance, building an Airfield in ''[=RA1=]'' would allow the Soviets to send a spy plane to reveal parts of the map, or drop paratroopers or [[DeathFromAbove Para]][[AwesomeButImpractical bombs]]. Plus there's the [[NukeEm Su]][[KillSat per]][[WeatherControlMachine wea]][[TeleportersAndTransporters wea]][[{{Teleportation}} pons]] in each game, available after building the last building on the techtree.

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* In ''VideoGame/LeagueOfLegends'', in which you play a "Summoner" controlling a champion for use as an avatar, each player gets two slots for these powers and has to choose which of about 10 spells s/he is going to bring. They range from "Immediate champion healing" to "FlashStep" to "KillItWithFire," and many of them can only be deployed in a certain range around your champion.
* Not an RTS, but in ''VideoGame/SuperRobotWars [[VideoGame/SuperRobotWarsOriginalGeneration OG Saga:]] VideoGame/EndlessFrontier'', the characters stuck in your back row once you've exceeded ArbitraryHeadcountLimit can do this. (To say nothing of the deep pockets you get for the PartyInMyPocket come the sequel, where rotating back-row support goes hand-in-hand with a separate tier of pure support characters.)


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!!Examples from other genres:
* In ''VideoGame/SuperRobotWars [[VideoGame/SuperRobotWarsOriginalGeneration OG Saga:]] VideoGame/EndlessFrontier'', the characters stuck in your back row once you've exceeded ArbitraryHeadcountLimit can do this. (To say nothing of the deep pockets you get for the PartyInMyPocket come the sequel, where rotating back-row support goes hand-in-hand with a separate tier of pure support characters.)
* In ''VideoGame/LeagueOfLegends'', in which you play a "Summoner" controlling a champion for use as an avatar, each player gets two slots for these powers and has to choose which of about 10 spells s/he is going to bring. They range from "Immediate champion healing" to "FlashStep" to "KillItWithFire," and many of them can only be deployed in a certain range around your champion.
* ''VideoGame/{{Hearthstone}}'': Every class has a unique Hero Power, which is a 2 mana (1 mana for the [[MechanicallyUnusualClass Demon Hunter]]) ability that has a minor effect and can be used once a turn. It's very mana inefficient - for example, the Paladin hero power summons a 1/1 minion with no effect, something you can play for 0 mana typically - but costs no card advantage to use. It's also nice when your starting hand is terrible, giving you something to do at the very least.
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* Fairies from ''VideoGame/GirlsFrontline'' are drones with ([[CloudCuckoolander often quirky]]) onboard [=AIs=] that can grant various tactical and strategic bonuses, ranging from giving buffs from your T-Dolls, calling off-map artillery support, or allowing echelons to paradrop in the middle of hostile territory. Using these abilities costs certain amounts of "Support Order", which regenerates over time. In addition to skills, fairies also have a randomly-activated talent as well as passive buffs to the echelon they're attached to. Like T-Dolls and equipment, the primary way to obtain them is through production, and their skills, talents, and general stats can be improved through various means.

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* Fairies from ''VideoGame/GirlsFrontline'' are drones with ([[CloudCuckoolander often quirky]]) onboard [=AIs=] that can grant various tactical hybrid of the Point Buy and strategic bonuses, Building categories. The primary way to obtain fairies is by crafting them through Heavy Equipment Production. Depending on the particular fairy in question, they have abilities ranging from giving buffs from to your T-Dolls, calling in off-map artillery support, or allowing echelons an echelon to paradrop in the middle of a hostile territory. Using Activating these abilities costs cost certain amounts of "Support Order", Orders", which regenerates over time. In addition regenerate overtime up to skills, fairies also have a randomly-activated talent as well as passive buffs cap. It is possible to improve this cap and regeneration rate by upgrading furniture in the echelon they're attached to. Like T-Dolls and equipment, the primary way to obtain them is through production, and their skills, talents, and general stats can be improved through various means.
Fairy Lodge screen.
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* Fairies from ''VideoGame/GirlsFrontline'' are drones with ([[CloudCuckoolander often quirky]]) onboard [=AIs=] that can grant various tactical and strategic bonuses, ranging from giving buffs from your T-Dolls, calling off-map artillery support, or allowing echelons to paradrop in the middle of hostile territory. Using these abilities costs certain amounts of "Support Order", which regenerates over time. In addition to skills, fairies also have a randomly-activated talent as well as passive buffs to the echelon they're attached to. Like T-Dolls and equipment, the primary way to obtain them is through production, and their skills, talents, and general stats can be improved through various means.

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