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* ''Series/{{Forever|2014}}'':
** Averted in the pilot when Jo finds Henry's watch in the crashed subway car and, rather than stopping at the time of the crash, it's still ticking.
** Played with in "Dead Men Tell Long Tales" when Henry, who has just learned of Adam's theory that the weapon which originally killed an immortal may be able to kill them permanently, and is holding the flintlock with which he was shot in his own first death, suddenly becomes aware of the ticking of the clock on the mantle. He asks Abe if he's had it fixed, and Abe replies that it's been ticking all along.

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* Combined with TragicKeepsake in ''Series/TheLastOfUs'' (both [[VideoGame/TheLastOfUs game]] and TV series). Joel wears a wristwatch that his daughter had repaired on the day of his birthday twenty years ago. The watch no longer works as it was broken by the same burst of gunfire that killed her.

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* Combined with TragicKeepsake in ''Series/TheLastOfUs'' (both [[VideoGame/TheLastOfUs game]] and TV series). Joel wears a wristwatch that his daughter had repaired on the day of his birthday twenty years ago. The watch no longer works as it was broken by the same burst of gunfire that killed her.


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* Combined with TragicKeepsake in ''Series/TheLastOfUs'' (both [[VideoGame/TheLastOfUs game]] and TV series). Joel wears a wristwatch that his daughter had repaired on the day of his birthday twenty years ago. The watch no longer works as it was broken by the same burst of gunfire that killed her.
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* Combined with TragicKeepsake in ''Series/TheLastOfUs'' (both [[VideoGame/TheLastOfUs game]] and TV series). Joel wears a wristwatch that his daughter had repaired on the day of his birthday twenty years ago. The watch no longer works as it was broken by the same burst of gunfire that killed her.
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[[folder: Visual Novels]]

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[[folder: Visual [[folder:Visual Novels]]
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* ''Film/BackToTheFuture'' uses this with a strong justification: in order to generate the power necessary to send the Delorean back to the future, Doc and Marty use the latter's knowledge of the future to get the car to the exact spot needed: the clock tower, which was struck by lightning at a very specific time, which everyone knows of because the clock stopped working at that exact moment.

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* ''Film/BackToTheFuture'' ''Film/BackToTheFuture1'' uses this with a strong justification: in order to generate the power necessary to send the Delorean back to the future, Doc and Marty use the latter's knowledge of the future to get the car to the exact spot needed: the clock tower, which was struck by lightning at a very specific time, which everyone knows of because the clock stopped working at that exact moment.

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* ''Series/{{Supernatural}}'': Played with in "The End". Dean goes to sleep in a hotel room, setting the alarm clock to wake him four hours later. Cut to a smashed clock and Dean waking up in broad daylight in the room which is now a burnt-out wreck, as he's awoken in a BadFuture.

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* ''Series/{{Supernatural}}'': ''Series/{{Supernatural}}''
** In "Time After Time", clocks stop whenever Chronos time-travels. Sam uses this to find out the [[RightOnTheTick exact time in the past]] when Dean fought Chronos, so they can use a SummoningRitual to [[MeanwhileInTheFuture bring Chronos to the present]] and [[TrappedInThePast Dean with him]].
**
Played with in "The End". Dean goes to sleep in a hotel room, setting the alarm clock to wake him four hours later. Cut to a smashed clock and Dean waking up in broad daylight in the room which is now a burnt-out wreck, as he's awoken in a BadFuture.
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* ''WesternAnimation/AroundTheWorldWithWillyFog'': In the penultimate episode, Fog and his companions, having (or so they think) missed their deadline by a few minutes, return home to find that the grandfather clock which stands in the entrance hall stopped at 8:45. Since he was supposed to return to the Reform Club by 8:45 PM on December 21 1872, Fog thinks it's "ironic" that the clock stopped at that time, though it's not known if the clock stopped at 8:45 in the morning or 8:45 at night. In the following episode, however, it turns out that Fog and the others actually arrived in London a day early, having gained 24 hours by travelling around the world from west to east.
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TRS wick cleanupStock Shticks has been merged with Stock Jokes


* UsefulNotes/{{VCR}}s included a digital clock, which in many people's homes simply blinked "12:00" because no one could be bothered to figure out how to program it after hooking it up or after a power failure, because the clock wasn't necessary to watch movies - only to program when to record things. This became a common [[StockShticks Stock Shtick]] for someone who was HopelessWithTech.

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* UsefulNotes/{{VCR}}s included a digital clock, which in many people's homes simply blinked "12:00" because no one could be bothered to figure out how to program it after hooking it up or after a power failure, because the clock wasn't necessary to watch movies - only to program when to record things. This became a common [[StockShticks [[StockJokes Stock Shtick]] Joke]] for someone who was HopelessWithTech.

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* A variation in ''Series/{{CSINY}}:'' In the B-case of "[[Recap/CSINYS01E06 Outside Man]]" all the clocks in the victim's apartment are wrong by the same amount of time. Turns out, someone had used a power tool which overloaded the main breaker, causing it to trip and the whole apartment to lose power. The person then left their fingerprint on the breaker when they turned it back on, which of course placed them there at that exact time and broke the case.

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* A variation in ''Series/{{CSINY}}:'' ''Series/{{CSINY}}:''
**
In the B-case of "[[Recap/CSINYS01E06 Outside Man]]" all the clocks in the victim's apartment are wrong by the same amount of time. Turns out, someone had used a power tool which overloaded the main breaker, causing it to trip and the whole apartment to lose power. The person then left their fingerprint on the breaker when they turned it back on, which of course placed them there at that exact time and broke the case.case.
** In "[[Recap/CSINYS04E04 Time's Up]]," a dying man claiming to be from the future confesses to the murder of an associate that will happen at 9:45 the following morning. When the predicted victim crashes through the clock face of a tower the next day, that clock naturally stops. Arriving at the scene moments later, Mac looks at his own watch and declares, "Right on time."
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linked to correct episode


* A variation in ''Series/{{CSINY}}:'' In the B case of "A Man a Mile," all the clocks in the victim's apartment are wrong by the same amount of time. Turns out, someone had used a power tool which overloaded the main breaker, causing it to trip and the whole apartment to lose power. The person then left their fingerprint on the breaker when they turned it back on, which of course placed them there at that exact time and broke the case.

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* A variation in ''Series/{{CSINY}}:'' In the B case B-case of "A Man a Mile," "[[Recap/CSINYS01E06 Outside Man]]" all the clocks in the victim's apartment are wrong by the same amount of time. Turns out, someone had used a power tool which overloaded the main breaker, causing it to trip and the whole apartment to lose power. The person then left their fingerprint on the breaker when they turned it back on, which of course placed them there at that exact time and broke the case.
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* All of the clocks seen in ''VideoGame/KirbyAndTheForgottenLand'' are stopped at 4:27. Aside from adding an ominous undertone to the UrbanRuins setting, it's also a reference to the original release date of ''VideoGame/KirbysDreamLand'' (April 27th, 1992).
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cross-wicking

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* A variation in ''Series/{{CSINY}}:'' In the B case of "A Man a Mile," all the clocks in the victim's apartment are wrong by the same amount of time. Turns out, someone had used a power tool which overloaded the main breaker, causing it to trip and the whole apartment to lose power. The person then left their fingerprint on the breaker when they turned it back on, which of course placed them there at that exact time and broke the case.
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** Played with in the final case of the second ''VisualNovel/TheGreatAceAttorney'' game. The victims pocket watch is found at the scene, broken and stopped on the time the body was discovered by the framed defendant. It is assumed then that the watch was broken when he was killed and that it shows his time of death. Later however, Ryunosuke determines that the watch wasn't broken at all, it was unwound. Since the victim had been in the unbroken habit of winding it every evening since he got it ten years ago, this means that the killing actually took place much earlier.
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[[folder:Film]][[folder:Films -- Live-Action]]

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* The ''Franchise/AceAttorney'' series use this idea many times - twice in [[VisualNovel/PhoenixWrightAceAttorney the first game]] alone.


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[[folder: Visual Novels]]
* The ''Franchise/AceAttorney'' series use this idea many times.
** The very first case gets solved because the murder weapon was a clock shaped to look like a statue and made to announce the time when its head was tilted. It said the time when the murderer hit the victim with it... but because the victim had recently returned from Paris, the clock was set to Central European time. This caused the murderer (who was in court trying to frame the victim's boyfriend) to recall the wrong time during his testimony, which ultimately lets Phoenix nail him.
** Mia Fey's defense of Phoenix in the flashback trial 3-1 hinges on the victim's watch having been stopped by the electrical shock that killed him... that happened 10 minutes ''after'' Phoenix left the scene.
* ''VisualNovel/DanganronpaTriggerHappyHavoc'': This plays a crucial role in pinning down the time of Kiyotaka Ishimaru's murder; his wristwatch was broken in a struggle with his killer, and showed 6:00. Kiyotaka had loudly announced the time at 10 the previous night, so the watch had to be broken ''after'' that point and before the body was discovered the next morning, which proved that he'd died at 6 AM, long before the killer ''wanted'' people to think he'd died.
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* ''Literature/JaineAustenMysteries'': The tiara used as the murder weapon in ''Death by Tiara'' had a clock on it, stopped at 2:34 PM. [[spoiler:Candace]] used that to [[spoiler:her]] advantage, setting the time on the clock to a time when [[spoiler:she]] would be at the dance rehearsal and thus, have an alibi.
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* Near the end of the final ''{{Series/Bones}}'', Brennan has a box of items recovered from the exploded lab building. One item is a clock that stopped when the bombs went off. She says she wants to hang it up when the repairs are done at the lab. When Booth asks why, she says it’s a reminder that things could have stopped for them, as they could have died, but they didn’t, and the clock is a reminder.

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* Near the end of the final ''{{Series/Bones}}'', Brennan has a box of items recovered from the exploded lab building. One item is a clock that stopped when the bombs went off. She says she wants to hang it up when the repairs are done at the lab. When Booth asks why, she says it’s the clock is a reminder that things could have stopped for them, as they could have died, but they didn’t, and the clock is a reminder.didn’t.



* During the ''Webcomic/{{Homestuck}}'' Intermission, Spades Slick [[https://www.homestuck.com/story/1292 uses his knowledge of when a clock will break in the future]], in combination with TimeTravel to get the drop on several members of the villainous Felt. Diamonds Droog also [[https://www.homestuck.com/story/1228 uses this]] [[https://www.homestuck.com/story/1229 and a missing tooth of a Felt member]] to deduce when to get the drop on him in the past.

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* During the ''Webcomic/{{Homestuck}}'' Intermission, Spades Slick [[https://www.homestuck.com/story/1292 uses his knowledge of when a clock will break in the future]], future,]] in combination with TimeTravel to get the drop on several members of the villainous Felt. Diamonds Droog also [[https://www.homestuck.com/story/1228 uses this]] [[https://www.homestuck.com/story/1229 and a missing tooth of a Felt member]] to deduce when to get the drop on him in the past.

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* In ''Film/PansLabyrinth'', at one point it is implied that Captain Vidal's pocketwatch originally belonged to his father, which the latter broke at the time of his death so it would freeze at that time in order to show his son "How a brave man dies" and later Vidal had it repaired out of spite. [[spoiler:As Vidal is about to be killed by the rebels he takes out his watch presumably to break it again and asks that his son be told the time of his death only for Mercedes to cut him off to say "He won't even know [his] name" followed by her brother shooting him.]]
* ''Film/TheWarOfTheWorlds1953'': After the Martians use their heat ray for the first time, all the watches of the people in the nearest time stop. When this happens, the people notice that all of the watches stopped at the same time.

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* In ''Film/PansLabyrinth'', at one point it is implied that Captain Vidal's pocketwatch originally belonged to his father, which the latter broke at the time of his death so it would freeze at that time ''Film/BackToTheFuture'' uses this with a strong justification: in order to show his son "How a brave man dies" generate the power necessary to send the Delorean back to the future, Doc and later Vidal had it repaired out of spite. [[spoiler:As Vidal is about to be killed by Marty use the rebels he takes out his watch presumably to break it again and asks that his son be told the time of his death only for Mercedes to cut him off to say "He won't even know [his] name" followed by her brother shooting him.]]
* ''Film/TheWarOfTheWorlds1953'': After the Martians use their heat ray for the first time, all the watches
latter's knowledge of the people in future to get the nearest time stop. When this happens, car to the people notice that all of exact spot needed: the watches clock tower, which was struck by lightning at a very specific time, which everyone knows of because the clock stopped working at the same time.that exact moment.



* In ''Film/TheConjuring'', one of the first signs that something is wrong is that the clocks keep stopping at 3:07.



* In ''Film/TheConjuring'', one of the first signs that something is wrong is that the clocks keep stopping at 3:07.
* ''Film/TheQuietEarth'': When John Hobson wakes up he finds that his watch has stopped at 6:12. As he explores the deserted world, he finds that all watches and clocks have also stopped at 6:12.
* In ''Film/{{Triangle}}'', the clocks on board the GhostShip are stuck at 8:17 a.m. signifying the time of the car accident that set everything in motion. Same goes for the heroine's wrist watch.
* Throughout ''Film/TheMachinist'' the hero will notice when it is 1:30. At the airport the "local" clock is frozen at 1:30 and flickers back and forth between seconds. [[spoiler:The reason is revealed in a {{flashback}} sequence towards the end when we see that the fateful hit and run happens at 1:30 pm. The frozen clock time is a symbol for the hero being stuck in the past since this traumatic event.]]
* ''Film/BackToTheFuture'' uses this with a strong justification: in order to generate the power necessary to send the Delorean back to the future, Doc and Marty use the latter's knowledge of the future to get the car to the exact spot needed: the clock tower, which was struck by lightning at a very specific time, which everyone knows of because the clock stopped working at that exact moment.



* In ''Film/PicnicAtHangingRock'', the teacher's and coach driver's pocket watches stop shortly before Miranda and the other students disappear.
* In ''Film/SherlockHolmes'', Watson reminds Holmes that he forgot to determine the midget's time of death by checking the broken pocket watch.



* Throughout ''Film/TheMachinist'' the hero will notice when it is 1:30. At the airport the "local" clock is frozen at 1:30 and flickers back and forth between seconds. [[spoiler:The reason is revealed in a {{flashback}} sequence towards the end when we see that the fateful hit and run happens at 1:30 pm. The frozen clock time is a symbol for the hero being stuck in the past since this traumatic event.]]
* In ''Film/PansLabyrinth'', at one point it is implied that Captain Vidal's pocketwatch originally belonged to his father, which the latter broke at the time of his death so it would freeze at that time in order to show his son "How a brave man dies" and later Vidal had it repaired out of spite. [[spoiler:As Vidal is about to be killed by the rebels he takes out his watch presumably to break it again and asks that his son be told the time of his death only for Mercedes to cut him off to say "He won't even know [his] name" followed by her brother shooting him.]]
* In ''Film/PicnicAtHangingRock'', the teacher's and coach driver's pocket watches stop shortly before Miranda and the other students disappear.
* ''Film/TheQuietEarth'': When John Hobson wakes up he finds that his watch has stopped at 6:12. As he explores the deserted world, he finds that all watches and clocks have also stopped at 6:12.



* In ''Film/SherlockHolmes'', Watson reminds Holmes that he forgot to determine the midget's time of death by checking the broken pocket watch.
* In ''Film/{{Triangle}}'', the clocks on board the GhostShip are stuck at 8:17 a.m. signifying the time of the car accident that set everything in motion. Same goes for the heroine's wrist watch.
* ''Film/TheWarOfTheWorlds1953'': After the Martians use their heat ray for the first time, all the watches of the people in the nearest time stop. When this happens, the people notice that all of the watches stopped at the same time.



* A stopped watch used to be a common method of discerning time of death when the cause of death was a fall from a great height. This was abused in at least one episode of ''Series/MidsomerMurders'' to make a murder look like a suicide.
* As with ''Series/MidsomerMurders'', this was also used in ''Series/MurderSheWrote'' where a broken clock in a struggle indicates when the murder took place. [[spoiler:The struggle was actually manufactured, and the clock set forward several hours before being smashed in order to give the murderer an alibi.]]

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* A stopped watch used to be In ''Series/AllMyChildren'''s "Who Killed Will", storyline, a common method suspect is on trial and one of discerning time of death when the cause most compelling pieces of death was a fall from a great height. This was abused in at least one episode of ''Series/MidsomerMurders'' to make a murder look like a suicide.
* As with ''Series/MidsomerMurders'', this was also used in ''Series/MurderSheWrote'' where
evidence is a broken clock in clock, showing a struggle indicates when the murder took place. [[spoiler:The struggle was actually manufactured, time that eradicates his alibi. However, after another suspect testifies and admits that he tampered with the clock set forward several hours before being smashed in order to give ''himself'' an alibi, the murderer an alibi.]]first suspect is now cleared. Ironically, despite the second suspect's own deceit, he's innocent too.



* Near the end of the final ''{{Series/Bones}}'', Brennan has a box of items recovered from the exploded lab building. One item is a clock that stopped when the bombs went off. She says she wants to hang it up when the repairs are done at the lab. When Booth asks why, she says it’s a reminder that things could have stopped for them, as they could have died, but they didn’t, and the clock is a reminder.
* ''Series/{{Castle}}'' has used a broken watch to establish time of death more than once.
-->'''Lanie:''' He was killed at 11:15.
-->'''Castle:''' So specific. I'm impressed.
-->'''Lanie:''' His watch broke when he fell.
-->'''Castle:''' Ah, you shouldn't have told me. Less impressed.



* At the end of the multi-part episode of ''Series/LoisAndClark'' that involved Clark being lost in time, the exact time of his departure is needed to save him. Good thing said departure involved an explosion that damaged the BigBad's watch.
* ''Series/TheTwilightZone1959'' episode "Where is Everybody?" depicts a man wandering in an empty town. In one building, he finds a broken clock. The implication is that the clock must have stopped at whatever time disaster struck, scattering the inhabitants.[[spoiler: We later learn that he broke the clock himself in his attempt to escape a space simulation chamber.]]



* At the end of the multi-part episode of ''Series/LoisAndClark'' that involved Clark being lost in time, the exact time of his departure is needed to save him. Good thing said departure involved an explosion that damaged the BigBad's watch.
* A stopped watch used to be a common method of discerning time of death when the cause of death was a fall from a great height. This was abused in at least one episode of ''Series/MidsomerMurders'' to make a murder look like a suicide.
* As with ''Series/MidsomerMurders'', this was also used in ''Series/MurderSheWrote'' where a broken clock in a struggle indicates when the murder took place. [[spoiler:The struggle was actually manufactured, and the clock set forward several hours before being smashed in order to give the murderer an alibi.]]



* On ''Series/ThirtyRock'', Jack accidentally hits his elderly mother with his car and sits there in the driveway for a full eight minutes before calling 911. She chews him out at the end of the episode after noticing the discrepancy between the time on her watch, which broke when she fell, and the time of his cell-phone call. "Numbers, ''unlike children'', don't lie!"



* ''Series/{{Castle}}'' has used a broken watch to establish time of death more than once.
-->'''Lanie:''' He was killed at 11:15.
-->'''Castle:''' So specific. I'm impressed.
-->'''Lanie:''' His watch broke when he fell.
-->'''Castle:''' Ah, you shouldn't have told me. Less impressed.
* In ''Series/AllMyChildren'''s "Who Killed Will", storyline, a suspect is on trial and one of the most compelling pieces of evidence is a broken clock, showing a time that eradicates his alibi. However, after another suspect testifies and admits that he tampered with the clock to give ''himself'' an alibi, the first suspect is now cleared. Ironically, despite the second suspect's own deceit, he's innocent too.



* Near the end of the final ''{{Series/Bones}}'', Brennan has a box of items recovered from the exploded lab building. One item is a clock that stopped when the bombs went off. She says she wants to hang it up when the repairs are done at the lab. When Booth asks why, she says it’s a reminder that things could have stopped for them, as they could have died, but they didn’t, and the clock is a reminder.

to:

* Near On ''Series/ThirtyRock'', Jack accidentally hits his elderly mother with his car and sits there in the driveway for a full eight minutes before calling 911. She chews him out at the end of the final ''{{Series/Bones}}'', Brennan has a box of items recovered from episode after noticing the exploded lab building. One item discrepancy between the time on her watch, which broke when she fell, and the time of his cell-phone call. "Numbers, ''unlike children'', don't lie!"
* ''Series/TheTwilightZone1959'' episode "Where
is Everybody?" depicts a man wandering in an empty town. In one building, he finds a broken clock. The implication is that the clock that stopped when the bombs went off. She says she wants to hang it up when the repairs are done at the lab. When Booth asks why, she says it’s a reminder that things could must have stopped for them, as they could have died, but they didn’t, and at whatever time disaster struck, scattering the inhabitants.[[spoiler: We later learn that he broke the clock is himself in his attempt to escape a reminder.space simulation chamber.]]



* In ''VideoGame/FEAR2ProjectOrigin'', all clocks after the hospital level have stopped due to the [[NukeEm events]] of the first game.
* ''VideoGame/Condemned2Bloodshot'' from the same developers as ''VideoGame/{{FEAR}}'' has one instance of this as well: the first bit of investigation the player does at Black Lake Lodge is looking at the watched on the wrist of a severed arm to determine when it was removed.
* In ''VideoGame/DeadSpace2'' all the clocks have stopped (permanently) at 12:00, odd, considering they are powered L.E.D clocks that would normally keep going, or at least flash.
* In ''VideoGame/Fallout3'', ''VideoGame/FalloutNewVegas'', ''VideoGame/Fallout4'', and ''VideoGame/Fallout76'', every single clock you see stopped at the exact time the Chinese attack occurred. Seems like some of them would have been wound-up or something...



* In ''VideoGame/SilentHillHomecoming'', all the clocks in town are stopped at 2:06. [[spoiler:2:06 AM being the time of Josh's death. In a more meta-sense, 206 is the number of Alex's room in the BedlamHouse ending.]]



* In ''VideoGame/BarrowHill'', all the clocks and watches you find have stopped advancing, and some of the analog clocks' minute hands can be seen jiggling in place, as if forcibly held on the brink of moving. Emma the DJ discovers that ''hers'' has stopped during a live broadcast you pick up via radio, and she invites callers to phone in and tell her the right time.
* ''VideoGame/BioShock1'': New Year's Eve coincided with a series of bombings in the heart of town, with the Kashmir Restaurant being hit hardest. Atlas led a large segment of lower-class citizens in a series of attacks on Rapture's upper-crust establishments. The riots basically never stopped; the party decorations are still up, and many Splicers are wearing their costumes from the ball.



* ''VideoGame/Condemned2Bloodshot'' from the same developers as ''VideoGame/{{FEAR}}'' has one instance of this as well: the first bit of investigation the player does at Black Lake Lodge is looking at the watched on the wrist of a severed arm to determine when it was removed.
* In ''VisualNovel/DanganronpaTriggerHappyHavoc'', after [[spoiler:Kiyotaka]]'s murder, the victim is found with his watch broken at the time the murder occurred.
* In ''VideoGame/DeadSpace2'' all the clocks have stopped (permanently) at 12:00, odd, considering they are powered L.E.D clocks that would normally keep going, or at least flash.
* In ''VideoGame/Fallout3'', ''VideoGame/FalloutNewVegas'', ''VideoGame/Fallout4'', and ''VideoGame/Fallout76'', every single clock you see stopped at the exact time the Chinese attack occurred. Seems like some of them would have been wound-up or something...
* In ''VideoGame/FEAR2ProjectOrigin'', all clocks after the hospital level have stopped due to the [[NukeEm events]] of the first game.



* In ''VideoGame/TheVanishingOfEthanCarter'', all of the clocks in the town are stuck at 7:00, [[spoiler:which is what time it is on Ethan's digital clock when the house starts burning and Ethan starts imagining Paul Prospero's story]]. In the post-game, the clocks move to 7:04, [[spoiler:the same time that Ethan wakes up from his DyingDream]]. The one at the train stop is set at 7:05, [[spoiler:the same time that Ethan dies]].

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* In ''VideoGame/TheVanishingOfEthanCarter'', all of the clocks in the town are stuck at 7:00, [[spoiler:which ''VideoGame/MysteryCaseFiles: Madame Fate'', there is what time it is on Ethan's digital a clock when behind the house starts burning and Ethan starts imagining Paul Prospero's story]]. In fortune teller throughout the post-game, the clocks move to 7:04, [[spoiler:the same game, a grim reminder that there is little time that Ethan wakes up from his DyingDream]]. The one until Madame Fate's death, which is scheduled WhenTheClockStrikesTwelve. [[spoiler:After Madame Fate's death at exactly twelve o'clock, the train stop is set at 7:05, [[spoiler:the same time that Ethan dies]].clock stops running.]]



* In ''VideoGame/SilentHillHomecoming'', all the clocks in town are stopped at 2:06. [[spoiler:2:06 AM being the time of Josh's death. In a more meta-sense, 206 is the number of Alex's room in the BedlamHouse ending.]]



* In ''VideoGame/BarrowHill'', all the clocks and watches you find have stopped advancing, and some of the analog clocks' minute hands can be seen jiggling in place, as if forcibly held on the brink of moving. Emma the DJ discovers that ''hers'' has stopped during a live broadcast you pick up via radio, and she invites callers to phone in and tell her the right time.
* ''VideoGame/BioShock1'': New Year's Eve coincided with a series of bombings in the heart of town, with the Kashmir Restaurant being hit hardest. Atlas led a large segment of lower-class citizens in a series of attacks on Rapture's upper-crust establishments. The riots basically never stopped; the party decorations are still up, and many Splicers are wearing their costumes from the ball.
* In ''VideoGame/MysteryCaseFiles: Madame Fate'', there is a clock behind the fortune teller throughout the game, a grim reminder that there is little time until Madame Fate's death, which is scheduled WhenTheClockStrikesTwelve. [[spoiler:After Madame Fate's death at exactly twelve o'clock, the clock stops running.]]
* In ''VisualNovel/DanganronpaTriggerHappyHavoc'', after [[spoiler:Kiyotaka]]'s murder, the victim is found with his watch broken at the time the murder occurred.

to:

* In ''VideoGame/BarrowHill'', ''VideoGame/TheVanishingOfEthanCarter'', all of the clocks and watches you find have stopped advancing, and some of the analog clocks' minute hands can be seen jiggling in place, as if forcibly held on the brink of moving. Emma the DJ discovers that ''hers'' has stopped during a live broadcast you pick up via radio, and she invites callers to phone in and tell her the right time.
* ''VideoGame/BioShock1'': New Year's Eve coincided with a series of bombings
in the heart of town, with the Kashmir Restaurant being hit hardest. Atlas led a large segment of lower-class citizens in a series of attacks on Rapture's upper-crust establishments. The riots basically never stopped; the party decorations town are still up, and many Splicers are wearing their costumes from the ball.
* In ''VideoGame/MysteryCaseFiles: Madame Fate'', there
stuck at 7:00, [[spoiler:which is a what time it is on Ethan's digital clock behind when the fortune teller throughout house starts burning and Ethan starts imagining Paul Prospero's story]]. In the game, a grim reminder post-game, the clocks move to 7:04, [[spoiler:the same time that there is little time until Madame Fate's death, which is scheduled WhenTheClockStrikesTwelve. [[spoiler:After Madame Fate's death at exactly twelve o'clock, the clock stops running.]]
* In ''VisualNovel/DanganronpaTriggerHappyHavoc'', after [[spoiler:Kiyotaka]]'s murder, the victim is found with
Ethan wakes up from his watch broken DyingDream]]. The one at the train stop is set at 7:05, [[spoiler:the same time the murder occurred. that Ethan dies]].



* ''WebVideo/FiveSecondFilms'': [[https://www.youtube.com/watch?v=6e-sCFZlM1s Come on down to Broken Clocks...]]

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* ''WebVideo/FiveSecondFilms'': [[https://www.youtube.com/watch?v=6e-sCFZlM1s [[https://youtu.be/6e-sCFZlM1s Come on down to Broken Clocks...]]



* ''WesternAnimation/TwelveOunceMouse'': The clock is a living wall clock that can slide around on and teleport, but its hands are stopped, stuck on the time 2:22.



* ''WesternAnimation/JohnnyBravo'': Subverted in the episode "The Day the World Didn't Move Around Very Much". A jet cutting a power line stops Johnny's clock at 12:00, and after seeing similar events, he's convinced that time has stopped for everyone but him when in fact he runs into various instances of things intentionally standing still for other reasons.
* ''WesternAnimation/GravityFalls'': In "Headhunters", when Dipper interrogates [[TestosteronePoisoning Manly Dan]] about the "murder" of Grunkle Stan's wax replica, Manly Dan's alibi is that he was punching the clock at the time... in this case, [[LiteralMetaphor an actual street clock]] that's stopped at the time of the crime.
* Attempted by Bloo in one episode of ''WesternAnimation/FostersHomeForImaginaryFriends''. He's annoyed a giant friend known only as "The New Guy" by asking him "How's the weather up there?", and said friend threatened to "give him something to laugh about" at 4 in the afternoon. Bloo, [[BookDumb not understanding how time works]], attempts to prevent this by breaking every clock in the house. Madame Foster counters by having Coco bring in a large countdown clock. Naturally, Bloo tries to smash it, only to bounce off.
-->'''Madame Foster:''' That's plexiglass, dear boy. There's no breaking that!
* ''WesternAnimation/TheGrimAdventuresOfBillyAndMandy'' story "Time Waits For No Mandy" (from Cartoon Network Block Party #56, DC Comics) has Mandy, who hates celebrating her birthday, tricking Father Time into going on vacation. It causes a loop in time to the point where it becomes monotonous. Grim, Billy and Mandy try to find a way to get Father Time back on the job.


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* Attempted by Bloo in one episode of ''WesternAnimation/FostersHomeForImaginaryFriends''. He's annoyed a giant friend known only as "The New Guy" by asking him "How's the weather up there?", and said friend threatened to "give him something to laugh about" at 4 in the afternoon. Bloo, [[BookDumb not understanding how time works]], attempts to prevent this by breaking every clock in the house. Madame Foster counters by having Coco bring in a large countdown clock. Naturally, Bloo tries to smash it, only to bounce off.
-->'''Madame Foster:''' That's plexiglass, dear boy. There's no breaking that!


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* ''WesternAnimation/GravityFalls'': In "Headhunters", when Dipper interrogates [[TestosteronePoisoning Manly Dan]] about the "murder" of Grunkle Stan's wax replica, Manly Dan's alibi is that he was punching the clock at the time... in this case, [[LiteralMetaphor an actual street clock]] that's stopped at the time of the crime.
* ''WesternAnimation/TheGrimAdventuresOfBillyAndMandy'' story "Time Waits For No Mandy" (from Cartoon Network Block Party #56, DC Comics) has Mandy, who hates celebrating her birthday, tricking Father Time into going on vacation. It causes a loop in time to the point where it becomes monotonous. Grim, Billy and Mandy try to find a way to get Father Time back on the job.
* ''WesternAnimation/JohnnyBravo'': Subverted in the episode "The Day the World Didn't Move Around Very Much". A jet cutting a power line stops Johnny's clock at 12:00, and after seeing similar events, he's convinced that time has stopped for everyone but him when in fact he runs into various instances of things intentionally standing still for other reasons.
* ''WesternAnimation/TwelveOunceMouse'': The clock is a living wall clock that can slide around on and teleport, but its hands are stopped, stuck on the time 2:22.
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* ''Literature/AdrianMole'': When the electricity in the Mole household is cut off because they ForgotToPayTheBill, Adrian watches the kitchen clock stop, noting that it is "dead symbolic".


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* ''WesternAnimation/CamberwickGreen'': The famous Trumpton clock stops, when a careless painter leaves a pot of paint in the way of the moving figures. As they are blocked, the clock stops working.
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[[/folder]]
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[[folder:Advertising]]
* An advert for "Get the Max" coffee featured somebody oversleeping because his alarm clock stopped, and needed a quick fix of coffee to make him awake and alert.
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Stopped clocks are, surprisingly, [[RightForTheWrongReasons often correct]]. Twice a day, in fact. For a related trope, see DumbassHasAPoint.

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Stopped clocks are, surprisingly, [[RightForTheWrongReasons often correct]]. Twice a day, in fact. For a related trope, these metaphorical stopped clocks, see DumbassHasAPoint.
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* ''Series/TheTwilightZone'' episode "Where is Everybody?" depicts a man wandering in an empty town. In one building, he finds a broken clock. The implication is that the clock must have stopped at whatever time disaster struck, scattering the inhabitants.[[spoiler: We later learn that he broke the clock himself in his attempt to escape a space simulation chamber.]]

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* ''Series/TheTwilightZone'' ''Series/TheTwilightZone1959'' episode "Where is Everybody?" depicts a man wandering in an empty town. In one building, he finds a broken clock. The implication is that the clock must have stopped at whatever time disaster struck, scattering the inhabitants.[[spoiler: We later learn that he broke the clock himself in his attempt to escape a space simulation chamber.]]
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* Near the end of the final ''{{Series/Bones}}'', Brennan has a box of items recovered from the exploded lab building. One item is a clock that stopped when the bombs went off. She says she wants to hang it up when the repairs are done at the lab. When Booth asks why, she says it’s a reminder that things could have stopped for them, as they could have died, but they didn’t, and the clock is a reminder.
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* ''VideoGame/Fallout3'' has every single clock you see stopped at the exact time the Chinese attack occurred. Seems like some of them would have been wound-up or something...

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* ''VideoGame/Fallout3'' has In ''VideoGame/Fallout3'', ''VideoGame/FalloutNewVegas'', ''VideoGame/Fallout4'', and ''VideoGame/Fallout76'', every single clock you see stopped at the exact time the Chinese attack occurred. Seems like some of them would have been wound-up or something...
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* Music/KeroKeroBonito's "The Princess and the Clock" tells the story of a princess trapped in a tower with a stopped clock hanging above her, a metaphor for her never being allowed to grow up.

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* Music/KeroKeroBonito's "The Princess and the Clock" tells the story of a princess trapped in a tower with a stopped clock hanging above her, a metaphor for her [[NotGrowingUpSucks never being allowed to grow up.up]].

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* In ''Webcomic/{{Homestuck}},'' Spades Slick [[https://www.homestuck.com/story/1292 uses his knowledge of when a clock will break in the future]], in combination with TimeTravel to get the drop on several members of the villainous Felt.

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* In ''Webcomic/{{Homestuck}},'' During the ''Webcomic/{{Homestuck}}'' Intermission, Spades Slick [[https://www.homestuck.com/story/1292 uses his knowledge of when a clock will break in the future]], in combination with TimeTravel to get the drop on several members of the villainous Felt. Diamonds Droog also [[https://www.homestuck.com/story/1228 uses this]] [[https://www.homestuck.com/story/1229 and a missing tooth of a Felt member]] to deduce when to get the drop on him in the past.


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* ''WebVideo/AbroadInJapan''[='s=] [[https://youtu.be/YDvKkG1FTbU?t=237 2019 documentary]] on the aftermath of the 2011 Fukushima nuclear disaster showcases, among other things, the ruins of an elementary school in Ukedo. The school building has a clock that stopped at 15:38, the time that the tsunami hit the school and cut off its power.


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* The ruins of an elementary school in Ukedo, Fukushima Prefecture, has a clock that stopped at 15:38, when the 2011 tsunami hit the school building and cut off its power. A temple also has a hundred year old clock that stopped when the tsunami hit the temple grounds, although a decade later, after a small aftershock earthquake, [[https://www.bbc.com/news/world-asia-56752342 the clock suddenly ticks again]].
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quality upgrade


[[quoteright:350:[[Film/{{Chinatown}} https://static.tvtropes.org/pmwiki/pub/images/watch_chinatown_6.png]]]]
[[caption-width-right:350:A timeless motif.]]

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[[quoteright:350:[[Film/{{Chinatown}} [[quoteright:320:[[Film/{{Chinatown}} https://static.tvtropes.org/pmwiki/pub/images/watch_chinatown_6.org/pmwiki/pub/images/watch_chinatown_9.png]]]]
[[caption-width-right:350:A [[caption-width-right:320:A timeless motif.]]
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[[quoteright:350:[[Film/{{Chinatown}} https://static.tvtropes.org/pmwiki/pub/images/watch_chinatown.png]]]]

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[[quoteright:350:[[Film/{{Chinatown}} https://static.tvtropes.org/pmwiki/pub/images/watch_chinatown.org/pmwiki/pub/images/watch_chinatown_6.png]]]]
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[[caption-width-right:350:A timeless motif.]]


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%% https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900
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