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* In many {{MOBA}}s such as ''VideoGame/DefenseOfTheAncients'' and ''VideoGame/LeagueOfLegends'', characters can hold a certain amount of items in generic slots, and benefit stackingly from these items even if it makes no logical sense (Although [[SuperSpeed for balancing reasons]] shoes tend to be an exception). This can lead to such ridiculousness as a {{Stripperific}} character wearing two full sets of heavy armor at the same time, a swordsman using a crossbow, or an archer triple-wielding swords, while their attack animation remains unchanged.

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* In many {{MOBA}}s such as ''VideoGame/DefenseOfTheAncients'' and ''VideoGame/LeagueOfLegends'', characters can hold a certain amount of items in generic slots, and benefit stackingly from these items even if it makes no logical sense (Although [[SuperSpeed for balancing reasons]] shoes tend to be an exception). This can lead to such ridiculousness as a {{Stripperific}} character wearing two full sets of heavy armor at the same time, a swordsman using a crossbow, an axeman carrying four swords at once, or an archer triple-wielding swords, while their attack animation remains unchanged.
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* In ''VideoGame/TheElderScrollsIIIMorrowind'', weapons can have "Constant Effect" enchantments (unlike later games in [[Franchise/TheElderScrolls the series]] where weapon enchantments take effect "on strike" only). As long as it is equipped, even if you are not actively wielding it, you get the enchantment bonus. A prime example is the short blade Keening, one of the [[ArtifactOfDoom Tools of Kagrenac]] and an essential item in completing the main quest. Among its several enchantments is a buff to your maximum [[{{Mana}} Magicka]], making it particularly useful for magic-oriented characters who otherwise may not even use a weapon. You can also enchant custom weapons with similar effects.
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** Despite the seeming attempt to allow for a variety of builds, [[RobotBuddy Mags]] suffer from the problem that there's no reason not to just 100% prioritize them in your main class's primary offensive stat to serve as this trope. Trying to multi-stat a mag destroys its efficiency, and the defensive stats are all but worthless in a game where every player is a GlassCannon anyway. Of course, this also means that you'll [[AllegedlyFreeGame want to pay for more mags]] if you're going to use multiple classes and not just use alt characters instead.
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* ''VideoGame/DemonsSouls'' and the ''VideoGame/DarkSouls'' series let you have two weapons out at once, one in each hand (shields also count as "weapons" in these games for some reason). Pushing the Y/Triangle button lets you wield your right-hand weapon with both hands for extra damage while your left-hand weapon SticksToTheBack. Some weapons provide passive bonuses when out but aren't all that useful as weapons. Since most people who play these games [[ShieldsAreUseless tend to prefer dodging attacks over blocking them]], they use one of these weapons in place of a shield and just have it stuck to their back all the time.

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* ''VideoGame/DemonsSouls'' and the ''VideoGame/DarkSouls'' series let you have two weapons out at once, one equip a weapon or shield in each hand (shields also count as "weapons" in these games for some reason). hand. Pushing the Y/Triangle button lets you wield whatever is in your right-hand weapon with both hands for extra damage while whatever is in your left-hand weapon SticksToTheBack. Some weapons/shields aren't very effective ''as'' weapons or shields but provide passive bonuses when out but aren't all that useful as weapons. Since most people equipped. [[ComplacentGamingSyndrome Pretty much everyone who play plays these games [[ShieldsAreUseless tend games]] agrees that ShieldsAreUseless compared to prefer dodging attacks over blocking them]], mobility and dodging, so they use one of these weapons in place of never uses a shield and just always have it a stat stick of some kind stuck to their back all the time.back.



** ''VideoGame/DarkSoulsI'': The only stat stick is the almighty Grass Crest Shield, with its effect of increasing stamina regeneration speed. [[ComplacentGamingSyndrome 99.9% of all players have this shield practically fused to their back at the molecular level]]. The remaining 0.1% are new to the game and don't know what they're doing yet. There are other weapons and shields in the game that provide passive effects, but all of them are either also useful ''as'' weapons/shields and therefore don't count, or the effect isn't regarded as being very useful and therefore nobody bothers to use the weapon at all.

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** ''VideoGame/DarkSoulsI'': The only stat stick is the almighty Grass Crest Shield, with its effect of increasing Shield increases stamina regeneration speed. [[ComplacentGamingSyndrome 99.9% of all players have this shield practically fused to their back at the molecular level]]. The remaining 0.1% are new to the game and don't know what they're doing yet. There are other weapons and shields in the game that provide passive effects, but all of them are however they're either also useful ''as'' weapons/shields perfectly good on their own without the effect and therefore thus don't count, count as stat sticks, or the their effect isn't regarded as being very useful and therefore good so nobody bothers to use the weapon uses them at all.



*** The Crystal Sage's Rapier is a decent weapon for an Intelligence build with sufficient Dexterity, but for everyone else it's just a RandomDropBooster that you wear on your back. It's especally useful in this regard since it's available very early on, while the Covetous Gold Serpent Ring isn't available until ''much'' later.

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*** The Crystal Sage's Rapier is a decent weapon for an Intelligence build with sufficient Dexterity, but for everyone else it's just a RandomDropBooster that you wear on your back. It's especally especially useful in this regard since it's available very early on, while the Covetous Gold Serpent Ring isn't available until ''much'' later.
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Contrast OrnamentalWeapon, when your weapon truly has no use outside of looking pretty.

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Contrast OrnamentalWeapon, when your weapon truly has no use outside of looking pretty.
pretty. When some of the weapons typically hit by this trope ''are'' used in combat, it's BoomStick.
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* ''VideoGame/{{Borderlands 2}}'' has Miss Moxxxi's weapons, most notably the Rubi. While not useless on their own, any damage you deal while holding them will heal you for a percentage, including melee and grenade damage. This is especially useful on melee-oriented characters like [=Zer0=] or Krieg, as well as on Salvador, who can use two weapons, one that deals damage, and the Rubi to keep his health up. This also works well with a Cataclysm-specced Maya, who uses skills like Helios and Ruin to add a lot of elemental damage to her Phaselock skill.

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* ''VideoGame/{{Borderlands 2}}'' has Miss Moxxxi's Moxxi's weapons, most notably the Rubi. While not useless on their own, any damage you deal while holding them will heal you for a percentage, including melee melee, grenade, and grenade elemental damage. This is especially useful on melee-oriented characters like [=Zer0=] or Krieg, as well as on Salvador, who can use two weapons, one that deals damage, and the Rubi to keep his health up. This also works well with a Cataclysm-specced Maya, who uses skills like Helios and Ruin to add a lot of elemental damage to her Phaselock skill.

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* ''VideoGame/DemonsSouls'' and all the ''VideoGame/DarkSouls'' games let you have two weapons out at once, one in each hand. You can wield one with two hands for extra damage while the other SticksToTheBack. Some weapons provide passive bonuses when they are out but aren't all that useful as weapons, so anyone who uses them just has them stuck to their back 100% of the time. You can still equip weapons even if you don't meet their stat requirements (they just harmlessly bounce off enemies doing damage in single digits) and this doesn't affect their passive bonuses, so it's not uncommon to see people with weapons on their back that they couldn't use even if they wanted to.
** In both ''Demon's Souls'' and ''VideoGame/DarkSoulsIII'', weapons can be upgraded to regenerate HP (Blessed) or MP (Crescent in ''Demon's Souls'', Simple in ''Dark Souls III'') over time. Upgrade an extremely light weapon this way, and you've basically got a regeneration ring that you wear on your back.
** ''VideoGame/DemonsSouls'': The Kris Blade enhances magic, the Morion Blade gives [[CriticalStatusBuff a huge bonus to damage when at low health]] (which, despite the description, applies to ''all'' damage you do when the weapon is equipped, not just the Morion Blade itself), the Large Sword of Searching is a RandomDropBooster and the Adjudicator's Shield provides substantial health regen.
** ''VideoGame/DarkSouls'': The Grass Crest Shield is sub-par as a shield but increases the rate of stamina regeneration. This alone makes it good enough to cause severe ComplacentGamingSyndrome, as almost every player you encounter will be wearing this shield on their back while two-handing their weapon, no matter what kind of build they have. It's ''Dark Souls II'' equivalent the Blossom Kite Shield is almost as popular. In ''Dark Souls III'', the Grass Crest Shield itself returns, but has basically been abandoned in favour of other stat sticks such as the Blessed and Simple weapons mentioned above.
** ''VideoGame/DarkSoulsIII'': The Crystal Sage's Rapier is a decent weapon for an Intelligence build with sufficient Dexterity, but for everyone else it's just a RandomDropBooster that you wear on your back. The Scholar's Candlestick is especially useless as a weapon since it boosts the power of sorcery but has a ''Faith'' requirement (sorcery uses Intelligence, not Faith), and it isn't even very good if you ''do'' meet that requirement. The Old Wolf Curved Sword provides better versions of the effects given by the Pontiff's Eye rings (and stacks with those rings), and its primary use is to be on the back of a Sellsword Twinblades user who doesn't have the Strength required to wield it. The Morion Blade returns with the same effect from before, and the Ancient Dragon Greatshield is pretty much the Adjudicator's Shield with a new paint job.

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* ''VideoGame/DemonsSouls'' and all the ''VideoGame/DarkSouls'' games series let you have two weapons out at once, one in each hand. You can hand (shields also count as "weapons" in these games for some reason). Pushing the Y/Triangle button lets you wield one your right-hand weapon with two both hands for extra damage while the other your left-hand weapon SticksToTheBack. Some weapons provide passive bonuses when they are out but aren't all that useful as weapons, so anyone weapons. Since most people who uses them play these games [[ShieldsAreUseless tend to prefer dodging attacks over blocking them]], they use one of these weapons in place of a shield and just has them have it stuck to their back 100% of all the time. time.
** ''VideoGame/DemonsSouls'':
***
You can still equip weapons even if you don't meet their stat requirements (they just harmlessly bounce off enemies doing damage in single digits) and this doesn't affect their upgrade any normal weapon to "Blessed", which makes it weaker but gives it a passive bonuses, so HP regeneration effect, or "Crescent", which does the same but for MP regeneration. Turning a sufficiently light weapon such as a dagger into one of these essentially gives you a HP or MP regeneration ring that you wear on your back. This lets you use a valuable ring slot that would have been taken up by the actual ring for something else instead, or you can wear the ring anyway and have the effects stack.
*** The Kris Blade makes you both deal and take more Magic damage. It's actually a decently strong weapon for a mage, as it does almost entirely Magic damage and has S scaling with Magic, but since mages tend to rely primarily on blasting things with spells from a distance rather than getting up close,
it's not uncommon rarely used to see people hit things and mostly used for its passive effect.
*** The Morion Blade gives you a massive boost to damage [[CriticalStatusBuff when you are at low health]]. Despite its description saying that this buff only applies to the Morion Blade itself, it actually applies to all damage you do. It also stacks
with weapons the Clever Rat's Ring, which provides the same effect. A low-health character with the ring equipped and the Morion Blade on their back that they couldn't use even if they wanted to.
** In both ''Demon's
can dish out some ''serious'' pain.
*** The Large Sword of Searching has a RandomDropBooster effect. Unlike the ''Dark
Souls'' series, which has a ring with this effect, this is the only way to raise your drop rate in this game (other than raising [[DumpStat Luck]]), so you better get used to seeing this glued to your back if you want those rare upgrade materials to drop.
*** The Adjudicator's Shield is the only greatshield that doesn't block 100% of Physical damage,
and ''VideoGame/DarkSoulsIII'', does jack shit against Fire damage (it's made of wood after all). However, it has a substantial HP regeneration effect, even better than a Blessed weapon, and it's as light as some medium shields.
** ''VideoGame/DarkSoulsI'': The only stat stick is the almighty Grass Crest Shield, with its effect of increasing stamina regeneration speed. [[ComplacentGamingSyndrome 99.9% of all players have this shield practically fused to their back at the molecular level]]. The remaining 0.1% are new to the game and don't know what they're doing yet. There are other
weapons and shields in the game that provide passive effects, but all of them are either also useful ''as'' weapons/shields and therefore don't count, or the effect isn't regarded as being very useful and therefore nobody bothers to use the weapon at all.
** ''VideoGame/DarkSoulsII'':
*** In an effort to introduce some variety into the game, the developers thought to put in ''two'' shields that both have the Grass Crest Shield's effect from the first game: the Blossom Kite Shield and the Slumbering Dragon Shield. However, the Blossom Kite Shield is half a pound lighter, so it tends to be the one that gets used, if the player even decides to use either one at all. Not only is the effect on these two shields ''much'' weaker than the Grass Crest's was, but this game increased the number of rings you could equip from 2 to 4, meaning that it became more viable to just use the Chloranthy Ring for stamina regen since its effect is much stronger.
*** The Watchdragon Parma is another RandomDropBooster that you'll be wearing primarily on your back.
*** The Handmaid's Ladle increases Vitality and Endurance by 1 and Adaptability by 2, and the Work Hook increases Dexterity by 5. On a normal playthrough, these bonuses are as laughably useless as the weapons themselves. However, on a [[LowLevelRun Soul Level 1 run]], they are absolutely invaluable, and you'll be swapping between the two in your offhand near-constantly.
*** In general, the game has less stat-stickery than the others, since it's the only game in the series where DualWielding is effectively implemented, so you
can be upgraded actually ''use'' a weapon in your offhand. In the first game it was effectively absent, while in the third it's limited to regenerate HP (Blessed) or MP (Crescent "paired" weapons which are simply right-hand weapons that become dual-wielded when two-handed normally (leaving the left hand free for a stat stick). Therefore, players of this game may want to take advantage of this unique mechanic that isn't available in the other games.
** ''VideoGame/DarkSoulsIII'':
*** Like
in ''Demon's Souls'', Simple in ''Dark Souls III'') over time. Upgrade an extremely light weapon this way, and you've basically got you can give normal weapons a HP or MP regeneration ring that you wear on your back.
** ''VideoGame/DemonsSouls'': The Kris Blade enhances magic,
effect. While Blessed is still called Blessed, Crescent is now called Simple, and [[TakeThatAudience the Morion Blade gives [[CriticalStatusBuff a huge bonus to damage when at low health]] (which, despite the description, applies to ''all'' damage you do when the weapon is equipped, not just the Morion Blade itself), the Large Sword of Searching is a RandomDropBooster and the Adjudicator's Shield provides substantial health regen.
** ''VideoGame/DarkSouls'': The Grass Crest Shield is sub-par as a shield but increases the rate of stamina regeneration. This alone makes it good enough to cause severe ComplacentGamingSyndrome, as almost every player you encounter will be wearing this shield on
game accuses people who upgrade their back while two-handing their weapon, no matter what kind weapons this way of build being simpletons who can't beat the game without automatically regenerating MP]]. The effects also aren't nearly as strong as they have. It's ''Dark Souls II'' equivalent the Blossom Kite Shield is almost as popular. In ''Dark Souls III'', the were in ''Demon's Souls''.
*** The
Grass Crest Shield itself returns, but has basically been abandoned makes a return, though general consensus is that stamina in favour of other stat sticks this game regenerates fast enough on its own and doesn't really need anything to help it. Plus, there's still 4 ring slots, so the Chloranthy Ring is the better option for those who ''must'' have faster stamina regen. There are still die-hards who stick with the Grass Crest though, probably more for the nostalgia factor than anything else since it was such as an iconic piece of equipment in the Blessed and Simple weapons mentioned above.
** ''VideoGame/DarkSoulsIII'':
first game.
***
The Crystal Sage's Rapier is a decent weapon for an Intelligence build with sufficient Dexterity, but for everyone else it's just a RandomDropBooster that you wear on your back. It's especally useful in this regard since it's available very early on, while the Covetous Gold Serpent Ring isn't available until ''much'' later.
***
The Scholar's Candlestick is especially useless as a weapon since it boosts the power strength of sorcery sorceries, but has a requirement of 16 ''Faith'' requirement (sorcery uses Intelligence, not Faith), and it isn't to use. No sorcerer with half a brain should ever be putting even very good a single point into Faith since sorceries scale entirely off Intelligence (unless you plan to use Dark sorceries which require an equal amount of Intelligence and Faith). Plus, even if you ''do'' did meet that requirement. the Faith requirement, it's a dagger, so it's not going to be a very strong weapon anyway.
***
The Old Wolf Curved Sword provides better versions of gives you the effects given by the of both Pontiff's Left Eye and Right Eye rings (and stacks with at the same time, except stronger, and if you wear those rings), and its primary use is to be on rings along with it, the effects stack. If you plan on using one of both of those rings, get yourself an Old Wolf Curved Sword to wear on your back of a Sellsword Twinblades user who doesn't have the Strength required to wield it. along with them.
***
The Morion Blade returns with the same from ''Demon's Souls'', though its effect from before, and the is weaker.
*** The
Ancient Dragon Greatshield is pretty much the Adjudicator's Shield from ''Demon's Souls'' with a new paint job.job. Again, the HP regen effect is much weaker than it was in ''Demon's Souls'', though at least it's a bit better at blocking Fire damage than the Adjudicator's Shield was.
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* ''WebVideo/TalesFromMyDDCampaign:'' One of the enchanted tomes Draven finds in the Ginaron library is technically a "+0 shield". That is, it occupies the shield "slot" and must be held to use, but it does not actually boost Draven's AC. It does grant some other useful bonuses, so Draven decides to hang onto it.

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* ''VideoGame/{{Persona 4}}'' has a few characters who generally resort to this. Yukiko is both TheMedic and an offensive Fire mage so rarely finds herself using her basic attack. Fittingly, her weapons are ''paper fans'' so this trope is mostly justified. The stranger case is Naoto, who is primarily a magic user despite her weapons being ''revolvers'', so even guns end up being used for this. Teddie's claws somtimes fill this role too, as he's mostly used for his StatusBuff skills and [[AnIcePerson Ice magic]].

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* ''VideoGame/{{Persona 4}}'' has a few characters who generally resort to this. Yukiko is both TheMedic and an offensive Fire mage so rarely finds herself using her basic attack. Fittingly, her weapons are ''paper fans'' so this trope is mostly justified. The stranger case is Naoto, who is primarily a magic user despite her weapons being ''revolvers'', so even guns end up being used for this. Teddie's claws somtimes sometimes fill this role too, as he's mostly used for his StatusBuff skills and [[AnIcePerson Ice magic]].magic]].
* ''VideoGame/Persona5'' falls into the trappings of this trope with weaponry, but the guns suffer more from it. Because your gun ammo is limited and only replenishes after you leave the dungeon, basic gun attacks would be used almost exclusively for easy knockdowns. Gun stats are also almost irrelevant when you begin using Gun skills with increasing frequency, and you're expected to almost never use your basic attacks during a boss fight. By the endgame, it's not unusual if the only guns that matter to you are the ones that give the most relevant stat bonuses. ''Royal'' downplays this trope by refilling your ammo each battle, making basic gunfire more accessible across random battles.
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* ''VideoGame/StarOcean''
** Mages in this series are pretty much never expected to use physical attacks, so players look for weapons that directly boost magic damage. From [[VideoGame/StarOceanTillTheEndOfTime the third game]] onward, the ability to customize equipment has prompted players to load up mages with equipment factors that directly increase the magic stat or elemental damage.
** Part of the reason that [[TheRedMage Noel]] in [[VideoGame/StarOceanTheSecondStory the second game]] and [[MageMarksman Ronyx]] in the remake of [[VideoGame/StarOcean1 the first game]] are considered [[TierInducedScrappy subpar]] is because they don't have good stat sticks. Noel's weapons typically give lower magic boosts than others, and none of them give additional bonuses like MP-cost reduction or MP regeneration that the other mages get. Ronyx's weapons don't improve his magic stat at all which, combined with bows having their range and attack speed badly [[{{Nerf}} nerfed]] in the remake, prevents him from fully enjoying the BalanceBuff the other mages were given.
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** The Casey's Bat is a solid example, as it gives an amazing attack bonus of 125 (about twice that of Ness's penultimate weapon) but only has 25% accuracy (referencing ''Literature/CaseyAtTheBat''). Since instant wins are dictated by your attack stat, however, it makes your party get them against higher-level enemies they'd normally have to battle, allowing for quick EXP farming as well as making it ''much'' faster to get [[RareRandomDrop Ultra-Rare Drops]] like the Sword of Kings from Starmen Supers.
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**Paula's ultimate weapon, and arguably her penultimate weapon as well. Both provide a solid attack boost but the main draw of them is the guts boost, which makes it more likely for Paula's melee attacks to crit and, more importantly, increases the odds of her surviving a lethal blow with 1hp.
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** For physical characters, there are multiple skills that only attack with the main hand, so you can have the main damage-dealing weapon in their main hand and a Stat Stick in their off-hand using the same principle. The ''Prismatic Eclipse'' is the good example of dual wield Stat Sticks, since the ''global'' increase to attack speed with green sockets is one of the highest attack speed boost available via equipment. There was actually a time where the best melee builds used a weapon with multiple "% of physical damage added as [element]" on the off-hand and used skills that only attacked with the main hand.

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** For There was a point in time where this trope was used to full effect for physical characters, there are multiple skills that only attackers. Prior to changes to dual wielding, it was possible to use an attack skill with the only your main hand, so you can have the main damage-dealing a powerful weapon in their main one hand and a Stat Stick in their off-hand using the same principle. The ''Prismatic Eclipse'' is the good example another, such as Prismatic Eclipse, which can give a a ton of dual wield Stat Sticks, since the ''global'' increase to attack speed with green sockets is but has awful base damage. At one of the highest attack speed boost available via equipment. There was actually a time where point, the best melee builds most often used a weapon with multiple "% of physical damage added as [element]" on the off-hand and used skills that only attacked with the main hand.
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** The briefly popular Footwork set up on Monk turned their fist weapon into this. The fist weapon was only there to grant multihitting to the player's kick attacks.

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** The briefly popular Footwork set up on Monk turned their fist weapon into this. The fist weapon was only there to grant multihitting to the player's kick attacks. [[MassMonsterSlaughterSidequest Good luck getting the weapon needed for this though...]]
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** The briefly popular Footwork set up on Monk turned their fist weapon into this. The fist weapon was only there to grant multihitting to the player's kick attacks.
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** There was also a period of time where it was common for DualWielding classes to equip a weapon in their second weapon slot that has a chance of hitting multiple times per attack rather than a weapon which does high damage. Due to the way Weapon Skills work in this game this allowed the player to crank out [[LimitBreak Weapon Skills]] (which primarily base their damage on your main hand weapon) at a much faster rate.

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** There was also a period of time where it was common for DualWielding classes to equip a weapon in their second weapon slot that has a chance of hitting multiple times per attack rather than a weapon which does high damage. Due to the way [[LimitBreak Weapon Skills Skills]] work in this game this allowed the player to crank out [[LimitBreak Weapon Skills]] Skills (which primarily base their damage on your main hand weapon) weapon anyway) at a much faster rate.
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** There was also a period of time where it was common for DualWielding classes to equip a weapon in their second weapon slot that has a chance of hitting multiple times per attack rather than a weapon which does high damage. This allows the player to crank out [[LimitBreak Weapon Skills]] (which primarily base their damage on your main hand weapon) at a much faster rate.

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** There was also a period of time where it was common for DualWielding classes to equip a weapon in their second weapon slot that has a chance of hitting multiple times per attack rather than a weapon which does high damage. This allows Due to the way Weapon Skills work in this game this allowed the player to crank out [[LimitBreak Weapon Skills]] (which primarily base their damage on your main hand weapon) at a much faster rate.
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** There was also a period of time where it was common for DualWielding classes to equip a weapon in their second weapon slot that has a chance of hitting multiple times per attack rather than a weapon which does high damage. This allows the player to crank out [[LimitBreak Weapon Skills]] (which primarily base their damage on your main hand weapon) at a much faster rate.
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** There is also the ammo slot for any weapon that doesn't use ammo. Most players stick a throwing item that gives minor stat buffs into this slot but there was always a risk of the player throwing said item at the enemy and losing it. This was eventually acknowledged by the developers who removed the ability to throw the most popular ones and starting adding unthrowable items specifically for this slot.
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* Forces in ''VideoGame/PhantasyStarOnline2'' are similar to their predecessors, as Rods have low striking attack stats but high technique attack. A more explicit example, however, is the [[TheBeastmaster Summoner]]'s Takts, batons they use to direct their Pets. Even the highest-tier ones inflict little more than ScratchDamage directly, so they exist entirely to impart abilities on the wielder.
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** For physical characters, there are multiple skills that only attack with the main hand, so you can have the main damage-dealing weapon in their main hand and a Stat Stick in their off-hand using the same principle. The ''Prismatic Eclipse'' is the good example of dual wield Stat Sticks, since the ''global'' increase to attack speed with green sockets is one of the highest attack speed boost available via equipment.

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** For physical characters, there are multiple skills that only attack with the main hand, so you can have the main damage-dealing weapon in their main hand and a Stat Stick in their off-hand using the same principle. The ''Prismatic Eclipse'' is the good example of dual wield Stat Sticks, since the ''global'' increase to attack speed with green sockets is one of the highest attack speed boost available via equipment. There was actually a time where the best melee builds used a weapon with multiple "% of physical damage added as [element]" on the off-hand and used skills that only attacked with the main hand.
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Re-arranged the DFO examples as the second example is the stronger one.


* In ''VideoGame/DungeonFighterOnline'', the Launcher specialization of the Gunner classes is best equipped with the Hand Cannon category guns. Said weapons are rarely used by a Launcher character.
** The Creator class is an even more straight-forward example of this, as they are best equipped with the Broomstick weapons, but cannot even attack with them.

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* In ''VideoGame/DungeonFighterOnline'', The Creator class is best equipped with the Broomstick weapons, despite not using their equipped weapons to actually attack.
** A lesser example is
the Launcher specialization of the Gunner classes classes, which is best equipped with the Hand Cannon category guns. Said weapons are rarely used by a Launcher character.
** The Creator class is an even more straight-forward example of this,
character, as they are best tend to only use their abilities, the majority of which do not utilize the characters' equipped with the Broomstick weapons, but cannot even attack with them.weapon.
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* ''VideoGame/GrimDawn'' has caster off-hands, tomes and similar items equipped in the off-hand slot in lieu of a shield or second weapon. All varieties give bonuses to a magical damage type and skill cooldown reduction. Caster weapons (daggers and scepters) blur the line with ElementalWeapon since they also inflict magical damage with regular attacks.
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* ''VideoGame/DemonsSouls'' and all the ''VideoGame/DarkSouls'' games let you have two weapons out at once, one in each hand. You can wield one with two hands for extra damage while the other SticksToTheBack. Some weapons provide passive bonuses for being held but aren't really all that useful as weapons, so anyone who uses them just has them stuck to their back 100% of the time. Since weapons can still be equipped even without meeting the stat requirements (they just do basically no damage), it's not uncommon to see someone with a weapon stuck to their back that they couldn't use even if they wanted to.

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* ''VideoGame/DemonsSouls'' and all the ''VideoGame/DarkSouls'' games let you have two weapons out at once, one in each hand. You can wield one with two hands for extra damage while the other SticksToTheBack. Some weapons provide passive bonuses for being held when they are out but aren't really all that useful as weapons, so anyone who uses them just has them stuck to their back 100% of the time. Since weapons You can still be equipped equip weapons even without meeting the if you don't meet their stat requirements (they just do basically no damage), harmlessly bounce off enemies doing damage in single digits) and this doesn't affect their passive bonuses, so it's not uncommon to see someone people with a weapon stuck to weapons on their back that they couldn't use even if they wanted to.



** ''VideoGame/DemonsSouls'': The Kris Blade enhances magic, the Morion Blade gives [[CriticalStatusBuff a huge bonus to damage when at low health]] (which, despite the description, applies to ''all'' damage you do when the weapon is equipped, not just the Morion Blade itself), and the Adjudicator's Shield provides substantial health regen.

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** ''VideoGame/DemonsSouls'': The Kris Blade enhances magic, the Morion Blade gives [[CriticalStatusBuff a huge bonus to damage when at low health]] (which, despite the description, applies to ''all'' damage you do when the weapon is equipped, not just the Morion Blade itself), the Large Sword of Searching is a RandomDropBooster and the Adjudicator's Shield provides substantial health regen.



** ''VideoGame/DarkSoulsIII'': The Crystal Sage's Rapier is useful as a weapon for an Intelligence build with sufficient Dexterity, but ''anyone'' can benefit from its passive effect as a RandomDropBooster whether they meet the stat requirements or not, especially since it's available long before the Covetous Gold Serpent Ring is. The Scholar's Candlestick is especially useless as a weapon: holding it boosts the strength of sorceries, but it has a requirement of 16 Faith. Sorcery doesn't scale with Faith, it scales with Intelligence, so a sorcerer levelling up Faith ''at all'' is extremely counter-productive.[[note]]The exception being Dark sorceries, which scale with both Intelligence and Faith provided one of two specific catalysts is used to cast them.[[/note]] The Morion Blade returns with the same effect from before, and the Ancient Dragon Greatshield is pretty much the Adjudicator's Shield with a new paint job.

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** ''VideoGame/DarkSoulsIII'': The Crystal Sage's Rapier is useful as a decent weapon for an Intelligence build with sufficient Dexterity, but ''anyone'' can benefit from its passive effect as for everyone else it's just a RandomDropBooster whether they meet the stat requirements or not, especially since it's available long before the Covetous Gold Serpent Ring is. that you wear on your back. The Scholar's Candlestick is especially useless as a weapon: holding weapon since it boosts the strength power of sorceries, sorcery but it has a ''Faith'' requirement of 16 Faith. Sorcery doesn't scale with Faith, it scales with (sorcery uses Intelligence, so a sorcerer levelling up Faith ''at all'' is extremely counter-productive.[[note]]The exception being Dark sorceries, which scale not Faith), and it isn't even very good if you ''do'' meet that requirement. The Old Wolf Curved Sword provides better versions of the effects given by the Pontiff's Eye rings (and stacks with both Intelligence those rings), and Faith provided one its primary use is to be on the back of two specific catalysts is used a Sellsword Twinblades user who doesn't have the Strength required to cast them.[[/note]] wield it. The Morion Blade returns with the same effect from before, and the Ancient Dragon Greatshield is pretty much the Adjudicator's Shield with a new paint job.
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* ''VideoGame/{{Warframe}}'': Gara, Khora and Atlas have abilities whose power is affected by their melee weapon's equipped mods, but not its base stats. Weapons that are themselves mediocre but have access to unique damage-boosting mods, built for raw damage over usability, are thus favored to make those attacks as strong as possible.
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* ''VideoGame/DemonsSouls'' and all the ''VideoGame/DarkSouls'' games let you have two weapons out at once, one in each hand. You can wield one with two hands for extra damage while the other SticksToTheBack. Some weapons provide passive bonuses for being equipped but aren't actually that useful as weapons, so if someone it going to use them, they'll just be stuck to their user's back 100% of the time.

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* ''VideoGame/DemonsSouls'' and all the ''VideoGame/DarkSouls'' games let you have two weapons out at once, one in each hand. You can wield one with two hands for extra damage while the other SticksToTheBack. Some weapons provide passive bonuses for being equipped held but aren't actually really all that useful as weapons, so if someone it going to use them, they'll anyone who uses them just be has them stuck to their user's back 100% of the time.time. Since weapons can still be equipped even without meeting the stat requirements (they just do basically no damage), it's not uncommon to see someone with a weapon stuck to their back that they couldn't use even if they wanted to.



** ''VideoGame/DarkSoulsIII'': The Crystal Sage's Rapier is useful as a weapon for an Intelligence build with sufficient Dexterity, but ''anyone'' can benefit from its passive effect as a RandomDropBooster, especially since it's available long before the Covetous Gold Serpent Ring is. The Scholar's Candlestick is especially useless as a weapon: holding it boosts the strength of Sorceries, but its attack damage is almost nothing if you don't have high enough Faith -- a stat Sorceries ''don't use'', because their spells are strengthened by Intelligence. The Morion Blade returns with the same effect from before, and the Ancient Dragon Greatshield is pretty much the Adjudicator's Shield with a new paint job.

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** ''VideoGame/DarkSoulsIII'': The Crystal Sage's Rapier is useful as a weapon for an Intelligence build with sufficient Dexterity, but ''anyone'' can benefit from its passive effect as a RandomDropBooster, RandomDropBooster whether they meet the stat requirements or not, especially since it's available long before the Covetous Gold Serpent Ring is. The Scholar's Candlestick is especially useless as a weapon: holding it boosts the strength of Sorceries, sorceries, but its attack damage is almost nothing if you don't have high enough it has a requirement of 16 Faith. Sorcery doesn't scale with Faith, it scales with Intelligence, so a sorcerer levelling up Faith -- a stat Sorceries ''don't use'', because their spells are strengthened by Intelligence. ''at all'' is extremely counter-productive.[[note]]The exception being Dark sorceries, which scale with both Intelligence and Faith provided one of two specific catalysts is used to cast them.[[/note]] The Morion Blade returns with the same effect from before, and the Ancient Dragon Greatshield is pretty much the Adjudicator's Shield with a new paint job.
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* ''VideoGame/FableI'': The Frying Pan is a LethalJokeItem thanks to its unmatched number of [[SocketedEquipment augment slots]], which let a magic-focused character load up with enough {{Mana}} Augmentations that their Will energy regenerates as quickly as it can be used.
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** On higher difficulty levels, the player's resistances take a nosedive, requiring the player to find equipment that has the right resistances for the next boss. It's common to equip a weapon not because of how much damage it dishes out but has a juicy +100% resistance to Lightning damage.

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** On higher difficulty levels, the player's resistances take a nosedive, requiring the player to find equipment that has the right resistances for the next boss. It's common to equip a weapon not because of how much damage it dishes out but because it has a juicy +100% resistance to Lightning damage.
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* ''VideoGame/TitanQuest'':
** Player characters can use spells as their primary form of attack (i.e., elemental magic or SummonMagic). In such cases, the player character will likely equip a weapon that gives bonus stats to their spell instead of attacking directly with it.
** On higher difficulty levels, the player's resistances take a nosedive, requiring the player to find equipment that has the right resistances for the next boss. It's common to equip a weapon not because of how much damage it dishes out but has a juicy +100% resistance to Lightning damage.
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** In the [[VideoGame/TorchlightII sequel]], this is common practice for [[SquishyWizard Embermages]], who mainly use spells to deal damage with weapons generally being used for any applicable stat bonuses.

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** In the [[VideoGame/TorchlightII sequel]], this is common practice for [[SquishyWizard Embermages]], who mainly use spells to deal damage with weapons Embermages]] are generally being far stronger offensively with spells than with weapons, so weapons are often just used for any applicable stat bonuses.bonuses and any [[SocketedEquipment sockets]] they provide.

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