History Main / StatSticks

8th Feb '16 6:11:50 AM Pilomotor
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* This is the idea behind Chefstaves in ''VideoGame/KingdomOfLoathing''. Since Mysticality classes attack using spells, attack power is useless to them; Mysticality related enchantments are much more important. Most utensils are weaker than other weapons while increasing Mysticality or spell damage, but the Chefstaves exemplify it. They all have the same power as the starting weapons, but they great percentile spell damage increases, as well as 2-3 of the following: MP regeneration, bonus power to certain elemental spells, direct and/or percentile Mysticality increases. Of course, ''[=KoL=]'' is unusual for an online game in that a weapon's power doesn't act as a limiting factor to the damage you can do with it, so the trope's only intended. It's eventually possible to hit powerful enemies with a Chefstave about as effectively as with an axe, even though "if [[TheArchmage Jarlsberg]] were here to see this, he'd probably say 'You're doin' it wrong.'"
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* This is the idea behind Chefstaves in ''VideoGame/KingdomOfLoathing''. Since Mysticality classes attack using spells, attack power is useless to them; Mysticality related enchantments are much more important. Most utensils are weaker than other weapons while increasing Mysticality or spell damage, but the Chefstaves exemplify it. They all have the same power as the starting weapons, but they provide great percentile spell damage increases, as well as 2-3 of the following: MP regeneration, bonus power to certain elemental spells, direct and/or percentile Mysticality increases. Of course, ''[=KoL=]'' is unusual for an online game in that a weapon's power doesn't act as a limiting factor to the damage you can do with it, so the trope's only intended. It's As you level up your Muscle stat, it's eventually possible to hit powerful enemies with a Chefstave about as effectively as with an axe, even though "if [[TheArchmage Jarlsberg]] were here the game keeps reminding you that you're really not using the Chefstave to see this, he'd probably say 'You're doin' it wrong.'"its full potential.
7th Feb '16 12:06:17 PM Gamecubist
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* This is the idea behind Chefstaves in ''VideoGame/KingdomOfLoathing''. Since Mysticality classes attack using spells, attack power is useless to them; Mysticality related enchantments are much more important. Most utensils are weaker than other weapons while increasing Mysticality or spell damage, but the Chefstaves exemplify it. They all have the same power as the starting weapons, but they great percentile spell damage increases, as well as 2-3 of the following: MP regeneration, bonus power to certain elemental spells, direct and/or percentile Mysticality increases. Of course, ''[=KoL=]'' is unusual for an online game in that a weapon's power doesn't act as a limiting factor to the damage you can do with it, so the trope's only intended. It's eventually possible to hit powerful enemies with a Chefstave about as effectively as with an axe, even though "if Jarlsberg were here to see this, he'd probably say 'You're doin' it wrong.'"
to:
* This is the idea behind Chefstaves in ''VideoGame/KingdomOfLoathing''. Since Mysticality classes attack using spells, attack power is useless to them; Mysticality related enchantments are much more important. Most utensils are weaker than other weapons while increasing Mysticality or spell damage, but the Chefstaves exemplify it. They all have the same power as the starting weapons, but they great percentile spell damage increases, as well as 2-3 of the following: MP regeneration, bonus power to certain elemental spells, direct and/or percentile Mysticality increases. Of course, ''[=KoL=]'' is unusual for an online game in that a weapon's power doesn't act as a limiting factor to the damage you can do with it, so the trope's only intended. It's eventually possible to hit powerful enemies with a Chefstave about as effectively as with an axe, even though "if Jarlsberg [[TheArchmage Jarlsberg]] were here to see this, he'd probably say 'You're doin' it wrong.'"
7th Feb '16 10:29:32 AM Halcyon_Serenade
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Added the Wakfu MMORPG example.
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* The Wakfu MMORPG treats basically all weapons like this. Players' main form of offense are their character spells, which generally do more damage per AP cost than any weapon of the same level. Even considering elemental resistances and weaknesses, you're probably better off spending a turn using spells to set up for future turns or to buff your allies for their turns. Weapons give some useful stat bonuses, such as elemental damage bonuses, extra Control, extra range, and extra AP at higher levels, but those bonuses are largely the only reason players even bother. Choosing between crafting "Close Combat," "Area of Effect," and "Ranged" weapons mostly depends on which type usually gives you the stats you want rather than how the weapons themselves are used.
7th Feb '16 10:16:43 AM lluewhyn
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*''VideoGame/LordOfTheRingsOnline'' has several classes that can use a bow. However, unless you're a Hunter, the bow's damage is irrelevant 99.9% of the time, as it will only be used for the passive bonuses and the occasional pull. So, Guardians, Champions and Beornings will be looking at bows *only* for the passive stat bonuses. Ironically enough, Hunters will almost never be looking at using these same bows from levels 45 and up, as they will be using their Legendary Bows instead.
3rd Feb '16 4:19:52 PM CountDorku
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* In ''VideoGame/MassEffect3'', you can get Power Enhancer upgrades for pistols and [=SMGs=], which can turn them into this - especially if the weapon in question has low weight and as such little effect on your cooldowns. After a certain number of intel upgrades for your cooldown speed, your guns start existing solely to buff your Sentinel/Adept/Engineer/Vanguard Shepard's biotic attacks, tech blasts, or in the case of the Sentinel, both - you can rip through everything with your powers, and they recharge extremely quickly.
1st Feb '16 8:24:02 AM MegaMarioMan
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* ''VideoGame/MarioKart Wii'', a racing game, has the lightning cloud. Normally, its only use as a weapon is to pass it on to someone else so that they get zapped with it... but your speed increases slightly while you hold it, meaning the best strategy is to ''not'' use it as a weapon for as long as possible and then pass it off at the last second.
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* ''VideoGame/MarioKart Wii'', a racing game, has the lightning cloud. Normally, its only use as a weapon is to pass it on to someone else so that they get zapped with it... but your speed increases slightly while you hold it, and your speed when off-road isn't reduced, meaning the best strategy is to ''not'' use it as a weapon for as long as possible and then pass it off at the last second.

* ''VideoGame/WarcraftIII'': Heroes don't have individual weapons, so whatever the weapon's effect is always applied to the hero, no matter how many there are. Many custom maps put in a limiting system for RPGs.
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* ''VideoGame/WarcraftIII'': Heroes don't have individual weapons, so whatever the weapon's effect is always applied to the hero, no matter how many there are. Many custom maps put in a limiting system for RPGs.[=RPGs=].
10th Dec '15 3:44:35 AM ThemJohns
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* This will happen to you in ''Franchise/{{Disgaea}}'' games when you start creating high-powered gear in the post-game. A high-leveled, high-tier sword will still give huge, HUGE boosts to intelligence, meaning that if you want to train a low-level spellcaster, give her a really awesome sword and watch her destroy absolutely everything.
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* This will happen to you in ''Franchise/{{Disgaea}}'' games when you start creating high-powered gear in the post-game. A high-leveled, high-tier sword will still give huge, HUGE boosts to intelligence, meaning that if you want to train a low-level spellcaster, give her a really awesome sword and watch her destroy absolutely everything. From the third game onward, Magichange lets you turn your high-leveled monster into one.
8th Dec '15 5:19:45 PM ThemJohns
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* Used by casters and specific dual wield builds in ''VideoGame/PathOfExile''. Spell damage has no relation to weapon damage, so casters will usually use wands (which increase spell damage), scepters (which increase elemental damage), or daggers (which increase the CriticalHit chance for ''all'' attacks made while equipped). These weapons can also generate with modifiers to increase spell damage, mana, cast speed, or spell critical chance. For physical characters, there are multiple skills that only attack with the main hand, so you can have the main damage-dealing weapon in their main hand and a Stat Stick in their off-hand using the same principle. The Prismatic Eclipse is the best example of dual wield Stat Sticks, since it gives a ''global'' increase to physical damage, attack speed, mana leech, or weapon range based on its socket colors.
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* Used by casters and specific dual wield builds in ''VideoGame/PathOfExile''. Spell damage has no relation to weapon damage, so casters will usually use wands (which increase spell damage), scepters (which increase elemental damage), or daggers (which increase the CriticalHit chance for ''all'' attacks made while equipped). These weapons can also generate with modifiers to increase spell damage, mana, cast speed, or spell critical chance. For physical characters, there are multiple skills that only attack with the main hand, so you can have the main damage-dealing weapon in their main hand and a Stat Stick in their off-hand using the same principle. The Prismatic Eclipse is the best good example of dual wield Stat Sticks, since it gives a the ''global'' increase to physical damage, attack speed, mana leech, or weapon range based on its socket colors.speed with green sockets is one of the highest attack speed boost available via equipment.
30th Nov '15 2:25:29 AM ThemJohns
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* Used by casters and specific dual wield builds in ''VideoGame/PathOfExile''. Spell damage has no relation to weapon damage, so casters will usually use wands (which increase spell damage), scepters (which increase elemental damage), or daggers (which increase the CriticalHit chance for ''all'' attacks made while equipped). These weapons can also generate with modifiers to increase spell damage, mana, cast speed, or spell critical chance. For physical characters, there are multiple skills that only attack with the main hand, so you can have the main damage-dealing weapon in their main hand and a Stat Stick in their off-hand the same way.
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* Used by casters and specific dual wield builds in ''VideoGame/PathOfExile''. Spell damage has no relation to weapon damage, so casters will usually use wands (which increase spell damage), scepters (which increase elemental damage), or daggers (which increase the CriticalHit chance for ''all'' attacks made while equipped). These weapons can also generate with modifiers to increase spell damage, mana, cast speed, or spell critical chance. For physical characters, there are multiple skills that only attack with the main hand, so you can have the main damage-dealing weapon in their main hand and a Stat Stick in their off-hand using the same way.principle. The Prismatic Eclipse is the best example of dual wield Stat Sticks, since it gives a ''global'' increase to physical damage, attack speed, mana leech, or weapon range based on its socket colors.
30th Nov '15 2:16:26 AM ThemJohns
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* Used by casters in ''VideoGame/PathOfExile''. Spell damage has no relation to weapon damage, so casters will usually use wands (which increase spell damage), scepters (which increase elemental damage), or daggers (which increase the CriticalHit chance for ''all'' attacks made while equipped). These weapons can also generate with modifiers to increase spell damage, mana, cast speed, or spell critical chance.
to:
* Used by casters and specific dual wield builds in ''VideoGame/PathOfExile''. Spell damage has no relation to weapon damage, so casters will usually use wands (which increase spell damage), scepters (which increase elemental damage), or daggers (which increase the CriticalHit chance for ''all'' attacks made while equipped). These weapons can also generate with modifiers to increase spell damage, mana, cast speed, or spell critical chance. For physical characters, there are multiple skills that only attack with the main hand, so you can have the main damage-dealing weapon in their main hand and a Stat Stick in their off-hand the same way.
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