History Main / StatSticks

19th Aug '16 4:39:38 AM Adbot
Is there an issue? Send a Message

Added DiffLines:

** The Creator class is an even more straight-forward example of this, as they are best equipped with the Broomstick weapons, but cannot even attack with them.
19th Aug '16 4:38:01 AM Adbot
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/DungeonFighterOnline'', the Launcher specialization of the Gunner classes is best equipped with the Hand Cannon category guns. Said weapons are rarely used by a Launcher character.
25th Jul '16 8:07:45 AM Dravencour
Is there an issue? Send a Message


* Also done in ''VideoGame/DiabloIII''. As seen in the page's image, most of the [[BareFistedMonk Monk's]] weapons are cosmetic, leaving swords, maces, axes, etc. around his waist while still allowing them to provide the stat bonuses, including actual weapon damage. As the Wizard and the Witch Doctor classes are primarily reliant on spellcasting and have no incentive to use their weapons in melee, only the Barbarian and Demon Hunter actually are seen using the weapons they have equipped. The Crusader, introduced in the ''Reaper of Souls'' expansion, is also surprisingly reluctant to swing his weapon around for an armored knight; while a melee build is possible, most of his attacks are based on casting holy magic from a distance.
** Of notable mention, the Sorceress supporter uses her free hand to cast most of her spells (and she wields a two-handed staff in her other hand) and the Demon Hunter can put her crossbows away to throw grenades as a primary attack.

to:

* Also done in ''VideoGame/DiabloIII''. As seen in the page's image, most of the [[BareFistedMonk Monk's]] weapons are cosmetic, leaving swords, maces, axes, etc. around his waist while still allowing them to provide the stat bonuses, including actual weapon damage. As the Wizard and the Witch Doctor classes are primarily reliant on spellcasting and have no incentive to use their weapons in melee, only the Barbarian and Demon Hunter actually are seen using the weapons that they have equipped. The Crusader, introduced in the ''Reaper of Souls'' expansion, is also surprisingly reluctant to swing his weapon around for an armored knight; while a melee build is possible, most of his attacks are based on casting holy magic from a distance.
** Of notable mention, the Sorceress supporter Enchantress companion uses her free hand to cast most of her spells (and she wields a two-handed staff in her other hand) and the Demon Hunter can put her crossbows away to throw grenades or chakrams as a primary attack.
22nd Jul '16 7:52:23 AM Moopsball
Is there an issue? Send a Message


* Appears in ''VideoGame/DungeonCrawl'' in two forms. Magic staffs can be used as weapons, but their accuracy and damage ratings are based on the user's skill with the magic school they enhance and can't be improved with scrolls of enchantment. Thus, by the time they could be used as a decent weapon they are nearly useless compared to magic. Casters will also frequently equip randomly-generated artifact weapons with useful properties even if they attack with them.
* Used by casters and specific dual wield builds in ''VideoGame/PathOfExile''. Spell damage has no relation to weapon damage, so casters will usually use wands (which increase spell damage), scepters (which increase elemental damage), or daggers (which increase the CriticalHit chance for ''all'' attacks made while equipped). These weapons can also generate with modifiers to increase spell damage, mana, cast speed, or spell critical chance. For physical characters, there are multiple skills that only attack with the main hand, so you can have the main damage-dealing weapon in their main hand and a Stat Stick in their off-hand using the same principle. The Prismatic Eclipse is the good example of dual wield Stat Sticks, since the ''global'' increase to attack speed with green sockets is one of the highest attack speed boost available via equipment.

to:

* Appears in ''VideoGame/DungeonCrawl'' in two forms. Magic staffs can be used as weapons, but their accuracy and damage ratings are based on the user's skill with the magic school they enhance and can't be improved with scrolls of enchantment. Thus, by the time they could be used as a decent weapon they are nearly useless compared to magic. Casters will also frequently equip randomly-generated artifact weapons with useful properties even if they never attack with them.
* Used by casters and specific dual wield builds in ''VideoGame/PathOfExile''. ''VideoGame/PathOfExile'':
**
Spell damage has no relation to weapon damage, so casters will usually use wands (which increase spell damage), scepters (which increase elemental damage), or daggers (which increase the CriticalHit chance for ''all'' attacks made while equipped). These weapons can also generate [[RandomlyGeneratedLoot generate]] with modifiers to increase spell damage, mana, cast speed, or spell critical chance. chance.
**
For physical characters, there are multiple skills that only attack with the main hand, so you can have the main damage-dealing weapon in their main hand and a Stat Stick in their off-hand using the same principle. The Prismatic Eclipse ''Prismatic Eclipse'' is the good example of dual wield Stat Sticks, since the ''global'' increase to attack speed with green sockets is one of the highest attack speed boost available via equipment.equipment.
** Minion-based characters will frequently use one of the unique weapons like the ''The Queen's Decree'' unique greatsword, since these are the only weapons that have an impact on minion skills.



* In ''VideoGame/PathOfExile'' wands and scepters provide bonuses to spell and elemental damage respectively, and wands especially are common equipment for characters who focus entirely on spells over attacks. Unique weapons can also have qualities that render their base weapon type irrelevant; The Queen's Decree is a two-handed sword, but few builds that care about the sword's increase to the number of [[TheNecromancer spectres they can have summoned]] would ever consider using the weapon to hit an enemy.
9th May '16 12:10:35 AM thatother1dude
Is there an issue? Send a Message


** ''VideoGame/DarkSoulsIII'': The Crystal Sage's Rapier is useful as a weapon for an Intelligence build with sufficient Dexterity, but ''anyone'' can benefit from its passive effect as a RandomDropBooster, especially since it's available long before the Covetous Gold Serpent Ring is.

to:

** ''VideoGame/DarkSoulsIII'': The Crystal Sage's Rapier is useful as a weapon for an Intelligence build with sufficient Dexterity, but ''anyone'' can benefit from its passive effect as a RandomDropBooster, especially since it's available long before the Covetous Gold Serpent Ring is. The Scholar's Candlestick is especially useless as a weapon: holding it boosts the strength of Sorceries, but its attack damage is almost nothing if you don't have high enough Faith--a stat Sorceries ''don't use'', because their spells are strengthened by Intelligence.
2nd May '16 8:53:17 PM elemt
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/PathOfExile'' wands and scepters provide bonuses to spell and elemental damage respectively, and wands especially are common equipment for characters who focus entirely on spells over attacks. Unique weapons can also have qualities that render their base weapon type irrelevant; The Queen's Decree is a two-handed sword, but few builds that care about the sword's increase to the number of [[TheNecromancer spectres they can have summoned]] would ever consider using the weapon to hit an enemy.
29th Apr '16 4:53:59 PM Bleughie
Is there an issue? Send a Message

Added DiffLines:

* The Torn Notebook and Burnt Pan in ''VideoGame/{{Undertale}}'' become this in a PacifistRun. Since you won't be attacking monsters with them, they're largely equipped for their special buffs: the Notebook extends your MercyInvincibility, while the Pan makes food heal an extra 4 HP.
24th Apr '16 9:53:20 AM thatother1dude
Is there an issue? Send a Message


* ''DemonsSouls'':
** While most weapons give bonuses according to stats (which is the inverse of most RPG weapons), some weapons fall straight into this trope, such as the Kris Blade, which is a medium sword mostly wielded by mages thanks to their magic-enhancing property (while being absolutely useless for melee).
** The Morion Blade is this for a Hyper Mode user. The Adjudicator's Shield is also often used as one, as it provides substantial health regen, but as an actual shield it's kind of cruddy, meaning that most people just wear it on their backs while wielding their weapon with both hands.
* The Grass Crest Shield in ''VideoGame/DarkSouls'' is nothing special at actually preventing damage, but increases the rate of stamina regeneration when out, which is ''incredibly'' useful. Basically anyone who two-hands weapons equips a Grass Crest Shield worn exclusively on their back, including the [[MemeticMutation infamously]] [[GameBreaker broken]] "[[LightningBruiser giantdad/Haveldad]]" builds.

to:

* ''DemonsSouls'':
** While most weapons give bonuses according to stats (which is
''VideoGame/DemonsSouls'' and all the inverse of most RPG weapons), some weapons fall straight into this trope, such as the Kris Blade, which is a medium sword mostly wielded by mages thanks to their magic-enhancing property (while being absolutely useless for melee).
** The Morion Blade is this for a Hyper Mode user. The Adjudicator's Shield is also often used as one, as it provides substantial health regen, but as an actual shield it's kind of cruddy, meaning that most people just wear it on their backs while wielding their weapon with both hands.
* The Grass Crest Shield in
''VideoGame/DarkSouls'' is nothing special games let you have two weapons out at once, one in each hand. You can wield one with two hands for extra damage while the other SticksToTheBack. Some weapons provide passive bonuses for being equipped but aren't actually preventing damage, but that useful as weapons, so if someone it going to use them, they'll just be stuck to their user's back 100% of the time.
** In both ''Demon's Souls'' and ''VideoGame/DarkSoulsIII'', weapons can be upgraded to regenerate HP (Blessed) or MP (Crescent in ''Demon's Souls'', Simple in ''Dark Souls III'') over time. Upgrade an extremely light weapon this way, and you've basically got a regeneration ring that you wear on your back.
** ''VideoGame/DemonsSouls'': The Kris Blade enhances magic, the Morion Blade's gives [[CriticalStatusBuff a huge bonus to damage when health is lower]] (which, despite the description, applies to ''all'' damage you do when the weapon is equipped, not just the Morion Blade itself), and the Adjudicator's Shield provides substantial health regen.
** ''VideoGame/DarkSouls'': The Grass Crest Shield
increases the rate of stamina regeneration when out, which is ''incredibly'' useful. Basically anyone who two-hands weapons equips regeneration. Equipping a Grass Crest Shield worn exclusively for wearing on their back, including back is one part of the [[MemeticMutation infamously]] [[GameBreaker broken]] "[[LightningBruiser giantdad/Haveldad]]" builds.builds.
** ''VideoGame/DarkSoulsIII'': The Crystal Sage's Rapier is useful as a weapon for an Intelligence build with sufficient Dexterity, but ''anyone'' can benefit from its passive effect as a RandomDropBooster, especially since it's available long before the Covetous Gold Serpent Ring is.
29th Feb '16 5:41:36 AM Akaihiryuu
Is there an issue? Send a Message

Added DiffLines:

* Averted in ''VideoGame/FinalFantasyXIV'' thanks to some pretty fantastic character animations. Spellcasters are seen holding up their staves/wands/whatever and clearly casting spells from them. Monks use fist weapons and clearly strike enemies with them.
8th Feb '16 6:11:50 AM Pilomotor
Is there an issue? Send a Message


* This is the idea behind Chefstaves in ''VideoGame/KingdomOfLoathing''. Since Mysticality classes attack using spells, attack power is useless to them; Mysticality related enchantments are much more important. Most utensils are weaker than other weapons while increasing Mysticality or spell damage, but the Chefstaves exemplify it. They all have the same power as the starting weapons, but they great percentile spell damage increases, as well as 2-3 of the following: MP regeneration, bonus power to certain elemental spells, direct and/or percentile Mysticality increases. Of course, ''[=KoL=]'' is unusual for an online game in that a weapon's power doesn't act as a limiting factor to the damage you can do with it, so the trope's only intended. It's eventually possible to hit powerful enemies with a Chefstave about as effectively as with an axe, even though "if [[TheArchmage Jarlsberg]] were here to see this, he'd probably say 'You're doin' it wrong.'"

to:

* This is the idea behind Chefstaves in ''VideoGame/KingdomOfLoathing''. Since Mysticality classes attack using spells, attack power is useless to them; Mysticality related enchantments are much more important. Most utensils are weaker than other weapons while increasing Mysticality or spell damage, but the Chefstaves exemplify it. They all have the same power as the starting weapons, but they provide great percentile spell damage increases, as well as 2-3 of the following: MP regeneration, bonus power to certain elemental spells, direct and/or percentile Mysticality increases. Of course, ''[=KoL=]'' is unusual for an online game in that a weapon's power doesn't act as a limiting factor to the damage you can do with it, so the trope's only intended. It's As you level up your Muscle stat, it's eventually possible to hit powerful enemies with a Chefstave about as effectively as with an axe, even though "if [[TheArchmage Jarlsberg]] were here the game keeps reminding you that you're really not using the Chefstave to see this, he'd probably say 'You're doin' it wrong.'"its full potential.
This list shows the last 10 events of 126. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.StatSticks