History Main / StatSticks

9th May '16 12:10:35 AM thatother1dude
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** ''VideoGame/DarkSoulsIII'': The Crystal Sage's Rapier is useful as a weapon for an Intelligence build with sufficient Dexterity, but ''anyone'' can benefit from its passive effect as a RandomDropBooster, especially since it's available long before the Covetous Gold Serpent Ring is.

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** ''VideoGame/DarkSoulsIII'': The Crystal Sage's Rapier is useful as a weapon for an Intelligence build with sufficient Dexterity, but ''anyone'' can benefit from its passive effect as a RandomDropBooster, especially since it's available long before the Covetous Gold Serpent Ring is. The Scholar's Candlestick is especially useless as a weapon: holding it boosts the strength of Sorceries, but its attack damage is almost nothing if you don't have high enough Faith--a stat Sorceries ''don't use'', because their spells are strengthened by Intelligence.
2nd May '16 8:53:17 PM elemt
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* In ''VideoGame/PathOfExile'' wands and scepters provide bonuses to spell and elemental damage respectively, and wands especially are common equipment for characters who focus entirely on spells over attacks. Unique weapons can also have qualities that render their base weapon type irrelevant; The Queen's Decree is a two-handed sword, but few builds that care about the sword's increase to the number of [[TheNecromancer spectres they can have summoned]] would ever consider using the weapon to hit an enemy.
29th Apr '16 4:53:59 PM Bleughie
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* The Torn Notebook and Burnt Pan in ''VideoGame/{{Undertale}}'' become this in a PacifistRun. Since you won't be attacking monsters with them, they're largely equipped for their special buffs: the Notebook extends your MercyInvincibility, while the Pan makes food heal an extra 4 HP.
24th Apr '16 9:53:20 AM thatother1dude
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* ''DemonsSouls'':
** While most weapons give bonuses according to stats (which is the inverse of most RPG weapons), some weapons fall straight into this trope, such as the Kris Blade, which is a medium sword mostly wielded by mages thanks to their magic-enhancing property (while being absolutely useless for melee).
** The Morion Blade is this for a Hyper Mode user. The Adjudicator's Shield is also often used as one, as it provides substantial health regen, but as an actual shield it's kind of cruddy, meaning that most people just wear it on their backs while wielding their weapon with both hands.
* The Grass Crest Shield in ''VideoGame/DarkSouls'' is nothing special at actually preventing damage, but increases the rate of stamina regeneration when out, which is ''incredibly'' useful. Basically anyone who two-hands weapons equips a Grass Crest Shield worn exclusively on their back, including the [[MemeticMutation infamously]] [[GameBreaker broken]] "[[LightningBruiser giantdad/Haveldad]]" builds.

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* ''DemonsSouls'':
** While most weapons give bonuses according to stats (which is
''VideoGame/DemonsSouls'' and all the inverse of most RPG weapons), some weapons fall straight into this trope, such as the Kris Blade, which is a medium sword mostly wielded by mages thanks to their magic-enhancing property (while being absolutely useless for melee).
** The Morion Blade is this for a Hyper Mode user. The Adjudicator's Shield is also often used as one, as it provides substantial health regen, but as an actual shield it's kind of cruddy, meaning that most people just wear it on their backs while wielding their weapon with both hands.
* The Grass Crest Shield in
''VideoGame/DarkSouls'' is nothing special games let you have two weapons out at once, one in each hand. You can wield one with two hands for extra damage while the other SticksToTheBack. Some weapons provide passive bonuses for being equipped but aren't actually preventing damage, but that useful as weapons, so if someone it going to use them, they'll just be stuck to their user's back 100% of the time.
** In both ''Demon's Souls'' and ''VideoGame/DarkSoulsIII'', weapons can be upgraded to regenerate HP (Blessed) or MP (Crescent in ''Demon's Souls'', Simple in ''Dark Souls III'') over time. Upgrade an extremely light weapon this way, and you've basically got a regeneration ring that you wear on your back.
** ''VideoGame/DemonsSouls'': The Kris Blade enhances magic, the Morion Blade's gives [[CriticalStatusBuff a huge bonus to damage when health is lower]] (which, despite the description, applies to ''all'' damage you do when the weapon is equipped, not just the Morion Blade itself), and the Adjudicator's Shield provides substantial health regen.
** ''VideoGame/DarkSouls'': The Grass Crest Shield
increases the rate of stamina regeneration when out, which is ''incredibly'' useful. Basically anyone who two-hands weapons equips regeneration. Equipping a Grass Crest Shield worn exclusively for wearing on their back, including back is one part of the [[MemeticMutation infamously]] [[GameBreaker broken]] "[[LightningBruiser giantdad/Haveldad]]" builds.builds.
** ''VideoGame/DarkSoulsIII'': The Crystal Sage's Rapier is useful as a weapon for an Intelligence build with sufficient Dexterity, but ''anyone'' can benefit from its passive effect as a RandomDropBooster, especially since it's available long before the Covetous Gold Serpent Ring is.
29th Feb '16 5:41:36 AM Akaihiryuu
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* Averted in ''VideoGame/FinalFantasyXIV'' thanks to some pretty fantastic character animations. Spellcasters are seen holding up their staves/wands/whatever and clearly casting spells from them. Monks use fist weapons and clearly strike enemies with them.
8th Feb '16 6:11:50 AM Pilomotor
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* This is the idea behind Chefstaves in ''VideoGame/KingdomOfLoathing''. Since Mysticality classes attack using spells, attack power is useless to them; Mysticality related enchantments are much more important. Most utensils are weaker than other weapons while increasing Mysticality or spell damage, but the Chefstaves exemplify it. They all have the same power as the starting weapons, but they great percentile spell damage increases, as well as 2-3 of the following: MP regeneration, bonus power to certain elemental spells, direct and/or percentile Mysticality increases. Of course, ''[=KoL=]'' is unusual for an online game in that a weapon's power doesn't act as a limiting factor to the damage you can do with it, so the trope's only intended. It's eventually possible to hit powerful enemies with a Chefstave about as effectively as with an axe, even though "if [[TheArchmage Jarlsberg]] were here to see this, he'd probably say 'You're doin' it wrong.'"

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* This is the idea behind Chefstaves in ''VideoGame/KingdomOfLoathing''. Since Mysticality classes attack using spells, attack power is useless to them; Mysticality related enchantments are much more important. Most utensils are weaker than other weapons while increasing Mysticality or spell damage, but the Chefstaves exemplify it. They all have the same power as the starting weapons, but they provide great percentile spell damage increases, as well as 2-3 of the following: MP regeneration, bonus power to certain elemental spells, direct and/or percentile Mysticality increases. Of course, ''[=KoL=]'' is unusual for an online game in that a weapon's power doesn't act as a limiting factor to the damage you can do with it, so the trope's only intended. It's As you level up your Muscle stat, it's eventually possible to hit powerful enemies with a Chefstave about as effectively as with an axe, even though "if [[TheArchmage Jarlsberg]] were here the game keeps reminding you that you're really not using the Chefstave to see this, he'd probably say 'You're doin' it wrong.'"its full potential.
7th Feb '16 12:06:17 PM Gamecubist
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* This is the idea behind Chefstaves in ''VideoGame/KingdomOfLoathing''. Since Mysticality classes attack using spells, attack power is useless to them; Mysticality related enchantments are much more important. Most utensils are weaker than other weapons while increasing Mysticality or spell damage, but the Chefstaves exemplify it. They all have the same power as the starting weapons, but they great percentile spell damage increases, as well as 2-3 of the following: MP regeneration, bonus power to certain elemental spells, direct and/or percentile Mysticality increases. Of course, ''[=KoL=]'' is unusual for an online game in that a weapon's power doesn't act as a limiting factor to the damage you can do with it, so the trope's only intended. It's eventually possible to hit powerful enemies with a Chefstave about as effectively as with an axe, even though "if Jarlsberg were here to see this, he'd probably say 'You're doin' it wrong.'"

to:

* This is the idea behind Chefstaves in ''VideoGame/KingdomOfLoathing''. Since Mysticality classes attack using spells, attack power is useless to them; Mysticality related enchantments are much more important. Most utensils are weaker than other weapons while increasing Mysticality or spell damage, but the Chefstaves exemplify it. They all have the same power as the starting weapons, but they great percentile spell damage increases, as well as 2-3 of the following: MP regeneration, bonus power to certain elemental spells, direct and/or percentile Mysticality increases. Of course, ''[=KoL=]'' is unusual for an online game in that a weapon's power doesn't act as a limiting factor to the damage you can do with it, so the trope's only intended. It's eventually possible to hit powerful enemies with a Chefstave about as effectively as with an axe, even though "if Jarlsberg [[TheArchmage Jarlsberg]] were here to see this, he'd probably say 'You're doin' it wrong.'"
7th Feb '16 10:29:32 AM Halcyon_Serenade
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* The Wakfu MMORPG treats basically all weapons like this. Players' main form of offense are their character spells, which generally do more damage per AP cost than any weapon of the same level. Even considering elemental resistances and weaknesses, you're probably better off spending a turn using spells to set up for future turns or to buff your allies for their turns. Weapons give some useful stat bonuses, such as elemental damage bonuses, extra Control, extra range, and extra AP at higher levels, but those bonuses are largely the only reason players even bother. Choosing between crafting "Close Combat," "Area of Effect," and "Ranged" weapons mostly depends on which type usually gives you the stats you want rather than how the weapons themselves are used.
7th Feb '16 10:16:43 AM lluewhyn
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*''VideoGame/LordOfTheRingsOnline'' has several classes that can use a bow. However, unless you're a Hunter, the bow's damage is irrelevant 99.9% of the time, as it will only be used for the passive bonuses and the occasional pull. So, Guardians, Champions and Beornings will be looking at bows *only* for the passive stat bonuses. Ironically enough, Hunters will almost never be looking at using these same bows from levels 45 and up, as they will be using their Legendary Bows instead.
3rd Feb '16 4:19:52 PM CountDorku
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* In ''VideoGame/MassEffect3'', you can get Power Enhancer upgrades for pistols and [=SMGs=], which can turn them into this - especially if the weapon in question has low weight and as such little effect on your cooldowns. After a certain number of intel upgrades for your cooldown speed, your guns start existing solely to buff your Sentinel/Adept/Engineer/Vanguard Shepard's biotic attacks, tech blasts, or in the case of the Sentinel, both - you can rip through everything with your powers, and they recharge extremely quickly.
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