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* In ''Fanfic/IsseiTheGamingGear'', Issei stealthily makes his way to the room where the prisoners are and gets them all out with a teleportation circle. Once they are out of the way, he pulls out all the stops and fights every one of the Purifiers he can find in order to bring them down for the many horrible things they have been doing (and plan to do).
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* Most of the story assasinations in ''VideoGame/AssassinsCreedI'' end this way. You're highly encouraged to approach your targets stealthily, but once they die, bells start ringing, the guards swarm you, and all hell breaks loose. {{Lampshaded}} after the first mission when Altair reports that his target has been killed:

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* Most of the story assasinations in ''VideoGame/AssassinsCreedI'' end this way. You're highly encouraged to approach your targets stealthily, but once they die, bells start ringing, the guards swarm you, and all hell breaks loose. {{Lampshaded}} after the first mission in Jerusalem when Altair reports that his target has been killed:
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->'''Astrid:''' I thought this was supposed to be a stealth mission?\\
'''Hiccup:''' Yeah, they always start that way.
-->-- ''WesternAnimation/HowToTrainYourDragonTheHiddenWorld''

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* In ''Manga/OnePiece'', Luffy enters the Corrida Colosseum battles undercover and in disguise so as not to alert the attention of the BigBad of the arc, who runs the country. In addition, some of the other fighters have a grudge against him, and he'll become a target. Eventually, some of said adversaries who bear a grudge see right through his disguise, forcing Luffy to stop holding back. By the time the tournament ends, there is a gaping hole where the arena used to be, [[spoiler:though that was Luffy's brother Sabo doing that, who substituted in for Luffy, putting on the disguise and picking up where he left off.]]

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* In ''Manga/OnePiece'', ''Manga/OnePiece'':
**
Luffy enters the Corrida Colosseum battles undercover and in disguise so as not to alert the attention of the BigBad of the arc, who runs the country. In addition, some of the other fighters have a grudge against him, and he'll become a target. Eventually, some of said adversaries who bear a grudge see right through his disguise, forcing Luffy to stop holding back. By the time the tournament ends, there is a gaping hole where the arena used to be, [[spoiler:though that was Luffy's brother Sabo doing that, who substituted in for Luffy, putting on the disguise and picking up where he left off.]]]]
** It happened prior in [[TheAlcatraz maximum-security prison]] Impel Down too. Luffy manages to sneak into the prison quietly and without anyone noticing. Before long, the entire prison staff is chasing after him trying to kill him, much of the building's internal structures have been destroyed and flooded with poisonous ooze (albeit created by [[PoisonousPerson the warden himself]] as a last resort), and several inmates [[PersonOfMassDestruction strong enough to not need to be stealthy]] have broken out.
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* The Eisenwald Prison level of ''VideoGame/WolfensteinTheNewOrder'' starts with BJ infiltrating the prison on the top of a transport bus and sneaking inside. The only enemies he can face are baton-wielding guards who can't call for backup, and the only officer present is asleep. After he breaks out the Kreisau Resistance prisoners, the alarm is raised, forcing him to shoot his way back out with the surviving prisoner.
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[[folder:Comic Books]]
* It probably would be easier to count the amount of times that a stealth mission goes stealthy all the way for ComicBook/ThePunisher. Justified partially because Frank Castle is not a man with the best kind of luck and also because [[ThereIsNoKillLikeOverkill Frank really likes to make sure his enemies are dead]].
[[/folder]]
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* Quite common in ''VideoGame/PhantomDoctrine'', a turn based strategy game in the vein of ''XCOM'' with Cold war spies. Most missions begin in infiltration mode where enemies have limited range of vision and will not react unless the player's team is seen doing something suspicious. If an alarm is triggered the mission becomes a more standard combat based affair with realistic line of sight.[[note]]While many missions can be completed without breaking stealth, some story missions occasionally have an unavoidable alarm triggered as part of the plot, forcing to turn to combat anyway.[[/note]]

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* Quite common in ''VideoGame/PhantomDoctrine'', a turn based strategy game in the vein of ''XCOM'' with Cold war spies. Most missions begin in infiltration mode where enemies have limited range of vision and will not react unless the player's team is seen doing something suspicious. If an alarm is triggered the mission becomes a more standard combat based affair with realistic line of sight.[[note]]While many missions can be completed without breaking stealth, some story missions occasionally have an unavoidable alarm triggered as part of the plot, plot ("alarm triggered by Force Majeure"), forcing to turn to combat anyway.[[/note]]regardless. These moments are always justified as points where the player's conspiracy has been OutGambitted by the conspiracy the player is trying to stop[[/note]] Because combat is ''always'' a bad proposition for the player[[note]]Agents in stealth have to be lightly armed and armored or they'll be easy to spot, while the enemy has literally infinite reinforcements, as well as the ability to call in gunships to deliver overwhelming firepower that the player cannot counter[[/note]], these moments are very unwelcome.
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* In the mission "Demons of Razgriz" of ''VideoGame/AceCombat5TheUnsungWar'', the Wardog Squadron must approach the giant enemy submarine under the radar to avoid detection. However, [[FailureIsTheOnlyOption even if you do everything right]], you get spotted while still a few kilometers away and must go loud from there on.

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* In the mission "Demons of Razgriz" of ''VideoGame/AceCombat5TheUnsungWar'', the Wardog Squadron must approach the giant enemy submarine under the radar to avoid detection. However, [[FailureIsTheOnlyOption even if you do everything right]], you get spotted while still a few kilometers away away[[note]]realistically, by a patrol boat where someone ''looked up'' and saw four fighter planes traveling at subsonic speed; just because radar doesn't see you doesn't mean that you're invisible to the human eye, and fighter planes are ''loud''[[/note]] and must go loud from there on.
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** ''VideoGame/MetalGearSolid5'': Enforced, as the last mission of the game is [[spoiler: the first mission of the game, with a big dose of OnceMoreWithClarity. Just like the first mission, you'll be as stealthy as you ''can'' be until the Man on Fire appears in the lobby, at which point the cutscene takes over.]]

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** ''VideoGame/MetalGearSolid5'': ''VideoGame/MetalGearSolidV'': Enforced, as the last mission of the game is [[spoiler: the first mission of the game, with a big dose of OnceMoreWithClarity. Just like the first mission, you'll be as stealthy as you ''can'' be until the Man on Fire appears in the lobby, at which point the cutscene takes over.]]
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** ''VideoGame/MetalGear'': The battle against Metal Gear and the subsequent boss battle after it are all loud (like all boss battles).
** ''VideoGame/MetalGear2'': From the fight with Metal Gear to the end of the game, including the escape sequence, you're in constant battle, even weaponless.


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** ''VideoGame/MetalGearSolid2'': Once you meet up with Snake in Arsenal Gear and he gives you your equipment back, stealth is no longer an option right through the final boss battle.


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** ''VideoGame/MetalGearSolid4'': Once you get into the fight with Screaming Mantis, the rest of the game is combat and cutscenes, and stealth is likewise not an option (not that there's any further need for it).
** ''VideoGame/MetalGearSolid5'': Enforced, as the last mission of the game is [[spoiler: the first mission of the game, with a big dose of OnceMoreWithClarity. Just like the first mission, you'll be as stealthy as you ''can'' be until the Man on Fire appears in the lobby, at which point the cutscene takes over.]]

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* ''WebAnimation/{{RWBY}}'' During volume 2 Blake and Sun manage to infiltrate a White Fang rally to gather information easily enough but are spotted by Torchwick during their attempted exit leading to the pair being chased from the building by Torchwick piloting a stolen Atlesian Paladin.



* ''WebAnimation/{{RWBY}}'' During volume 2 Blake and Sun manage to infiltrate a White Fang rally to gather information easily enough but a spotted by Torchwick during their attempted exit leading to the pair being chased from the building by Torchwick piloting a stolen Paladin mech

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* ''WebAnimation/{{RWBY}}'' During volume 2 Blake and Sun manage to infiltrate a White Fang rally to gather information easily enough but a spotted by Torchwick during their attempted exit leading to the pair being chased from the building by Torchwick piloting a stolen Paladin mech
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* ''WebAnimation/{{RWBY}}'' During volume 2 Blake and Sun manage to infiltrate a White Fang rally to gather information easily enough but a spotted by Torchwick during their attempted exit leading to the pair being chased from the building by Torchwick piloting a stolen Paladin mech
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* Officially the purpose of the Team from ''WesternAnimation/YoungJustice'' is to serve as a covert ops group, for when adult members of the Justice League would bring too much attention to the scene. While many of their missions ''start off'' as stealth, sooner or later, things start exploding.
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* [[SoMuchForStealth The heroes were compromised]] and the guards have been placed on RedAlert, forcing a more direct approach to their target or the exit.

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* [[SoMuchForStealth The heroes were compromised]] (sometimes by some idiot going LeeroyJenkins) and the guards have been placed on RedAlert, forcing a more direct approach to their target or the exit.

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* In ''Film/ANewHope'', our heroes manage to infiltrate the Death Star (this was itself Plan B, [[ThatsNoMoon they didn't expect to end up aboard the space station to begin with]]), and end up having to fight their way out once they've found Princess Leia. After an initial shootout in her cellblock, they try to go stealthy again, but Han [[BlatantLies fails his bluff check]] when someone calls to find out what the gunfire was about.
-->'''Han Solo''': It was a boring conversation anyways. ''[[RedAlert Luke! We're about to have company!]]''

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* ''Franchise/StarWars'':
**
In ''Film/ANewHope'', our heroes manage to infiltrate the Death Star (this was itself Plan B, [[ThatsNoMoon they didn't expect to end up aboard the space station to begin with]]), and end up having to fight their way out once they've found Princess Leia. After an initial shootout in her cellblock, they try to go stealthy again, but Han [[BlatantLies fails his bluff check]] when someone calls to find out what the gunfire was about.
-->'''Han Solo''': -->'''Han''': ''(shoots the microphone)'' It was a boring conversation anyways. ''[[RedAlert Luke! We're about '''[[RedAlert LUKE, WE'RE GONNA HAVE COMPANY!]]'''
** In ''Film/RogueOne'', TheSquad stealthily infiltrate the Imperial base on Scarif -- and proceed
to have company!]]''plant explosive charges everywhere. [[StuffBlowingUp Guess what happens next...]]
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* ''VideoGame/MassEffectAndromeda:'' The infiltration of [[BigBad the Archon's]] ship begins with Ryder and their team trying to sneak in... which lasts right up until they leave the airlock, and walk right into a squad of kett, setting off all the alarms.
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* ''VideoGame/MutantYearZeroRoadToEden:'' In most areas you will quietly pick off an outer ring of lone static and patrolling enemies, ending up with a hard core who have to be assaulted head-on.
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Linked to the new page.





* ''VideoGame/MegaManZero 4'': Around 1/3 into the story, you'll have to go save the kidnapped Neige. Zero enters the prison site from the air ducts, without many mooks in his way, before you finally reach Neige and teleport her to your home base. But just as Zero is about to go out as well, the security system [[RedAlert goes on alert]] and jams all outside frequencies, as well as summoning lots of mooks to hound you. You have to cut your way through the enemies and obstacles before you find yourself outside the building so you can teleport away.

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* ''VideoGame/MegaManZero 4'': ''VideoGame/MegaManZero4'': Around 1/3 into the story, you'll have to go save the kidnapped Neige. Zero enters the prison site from the air ducts, without many mooks in his way, before you finally reach Neige and teleport her to your home base. But just as Zero is about to go out as well, the security system [[RedAlert goes on alert]] and jams all outside frequencies, as well as summoning lots of mooks to hound you. You have to cut your way through the enemies and obstacles before you find yourself outside the building so you can teleport away.
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* In ''Franchise/WallaceAndGromit: WesternAnimation/TheWrongTrousers'', [=Feathers McGraw=]'s diamond heist goes this way. He successfully sneaks a [[ItMakesSenseInContext sleeping Wallace]] and the techno-trousers into the museum, dodges the [[LaserHallway laser security sensors]], and grabs the diamond. Then a loose ceiling panel triggers the museum's security alarm anyway, so Feathers and a now awake and very confused Wallace have to book it out of there.

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* In ''Franchise/WallaceAndGromit: ''WesternAnimation/WallaceAndGromit: WesternAnimation/TheWrongTrousers'', [=Feathers McGraw=]'s diamond heist goes this way. He successfully sneaks a [[ItMakesSenseInContext sleeping Wallace]] and the techno-trousers into the museum, dodges the [[LaserHallway laser security sensors]], and grabs the diamond. Then a loose ceiling panel triggers the museum's security alarm anyway, so Feathers and a now awake and very confused Wallace have to book it out of there.

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* ''Literature/HeraldsOfValdemar'': At the beginning of ''The Black Gryphon'', Skandranon is sneaking into an enemy encampment. When he's discovered by accident, he blows up the magical weapons he was investigating and starts a one-against-many fight scene (plus slipping in a MercyKill spell for a captured gryphon, which would have revealed his presence if cast earlier).
* Literature/{{Animorphs}} has this as a standard tactic: morph something small and innocuous (usually flies), get to the target, go to battle morph (tiger, wolf, gorilla, grizzly...) and escape once their objective is completed.

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* ''Literature/HeraldsOfValdemar'': At the beginning of ''The Black Gryphon'', Skandranon is sneaking into an enemy encampment. When he's discovered by accident, he blows up the magical weapons he was investigating and starts a one-against-many fight scene (plus slipping in a MercyKill spell for a captured gryphon, which would have revealed his presence if cast earlier).
* Literature/{{Animorphs}}
''Literature/{{Animorphs}}'' has this as a standard tactic: morph something small and innocuous (usually flies), get to the target, go to battle morph (tiger, wolf, gorilla, grizzly...) and escape once their objective is completed.



* In the third book of the ''[[Literature/TortallUniverse Immortals Quartet]]'', Daine is secretly rescued by allies, who intend for everyone to then secretly escape back and go warn the King and Queen Tortall of the coming War. Daine insists that they first rescue another friend, and is informed that he was caught and killed, at which point Daine decided the best course of action is to destroy everything. With Zombie Dinosaurs. And she does.

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* ''Literature/HeraldsOfValdemar'': At the beginning of ''[[Literature/TheMageWars The Black Gryphon]]'', Skandranon is sneaking into an enemy encampment. When he's discovered by accident, he blows up the magical weapons he was investigating and starts a one-against-many fight scene (plus slipping in a MercyKill spell for a captured gryphon, which would have revealed his presence if cast earlier).
* ''Literature/TortallUniverse'':
In the third book of the ''[[Literature/TortallUniverse Immortals Quartet]]'', ''Literature/TheImmortals'', ''Emperor Mage'', Daine is secretly rescued by allies, who intend for everyone to then secretly escape back and go warn the King and Queen of Tortall of the coming War. war. Daine insists that they first rescue another friend, and is informed that he was caught and killed, at which point Daine decided decides the best course of action is to destroy everything. With Zombie Dinosaurs.[[RaisingTheSteaks zombie dinosaurs]]. And she does.
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Spelling correction


* RuleOfDrama dictates a ConvenientlyTimedGuard to appear in order for an action sequence to take place, usually preceeded by an OhCrap moment.

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* RuleOfDrama dictates a ConvenientlyTimedGuard to appear in order for an action sequence to take place, usually preceeded preceded by an OhCrap moment.
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* This ''Webcomic/VGCats'' [[http://www.vgcats.com/comics/?strip_id=372 strip]] shows how one of Leo's usual missions in ''VideoGame/MetalGearSolidVThePhantomPain'' goes.
--> (Punished "Venom" Leo is going GunsAkimbo on the Soviets) Final Step: Fuck it. Become Franchise/{{Rambo}}.
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* Quite common in ''VideoGame/PhantomDoctrine'', a turn based strategy game in the vein of ''XCOM'' with Cold war spies. Most missions begin in infiltration mode where enemies have limited range of vision and will not react unless the player's team is seen doing something suspicious. If an alarm is triggered the mission becomes a more standard combat based affair with realistic line of sight.

to:

* Quite common in ''VideoGame/PhantomDoctrine'', a turn based strategy game in the vein of ''XCOM'' with Cold war spies. Most missions begin in infiltration mode where enemies have limited range of vision and will not react unless the player's team is seen doing something suspicious. If an alarm is triggered the mission becomes a more standard combat based affair with realistic line of sight.[[note]]While many missions can be completed without breaking stealth, some story missions occasionally have an unavoidable alarm triggered as part of the plot, forcing to turn to combat anyway.[[/note]]
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Added Phantom Doctrine to game list

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* Quite common in ''VideoGame/PhantomDoctrine'', a turn based strategy game in the vein of ''XCOM'' with Cold war spies. Most missions begin in infiltration mode where enemies have limited range of vision and will not react unless the player's team is seen doing something suspicious. If an alarm is triggered the mission becomes a more standard combat based affair with realistic line of sight.

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Removed: 435

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* ''VideoGame/XCOM2'' missions tend to go this way, as for most of them the players' squad starts off in a "Concealment" state (indicating that they are undetected by the enemy), and most of the time when one soldier is detected (or completes an objective) the entire squad will lose Concealment, with no way to re-enter it.
** There are exceptions, though. Certain events in the game can allow a soldier (or the entire squad) to re-enter Concealment, and there is a soldier ability that prevents them from losing Concealment if another team member gets detected. One of the [[EleventhHourSuperpower second-to-last mission exclusive perks]] is Individual Concealment, which means that when a soldier on that mission is detected, only ''they'' lose Concealment.

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* ''VideoGame/XCOM2'' missions tend to go this way, as for most of them the players' squad starts off in a "Concealment" state (indicating that they are undetected by the enemy), and most of the time when one soldier is detected (or completes an objective) the entire squad will lose Concealment, with no way to re-enter it.
** There are exceptions, though. Certain
it save for a few exceptions: certain events in the game can allow a soldier (or the entire squad) to re-enter Concealment, and there is a soldier Ranger ability that prevents them from losing Concealment if another team member gets detected. One detected; one of the [[EleventhHourSuperpower second-to-last mission exclusive perks]] is Individual Concealment, which means that when a soldier on that mission is detected, only ''they'' lose Concealment.Concealment. The main damper on stealth is that once you complete an objective (such as pick up a captive ally or hack a mission-critical device), Concealment is broken (save for the exceptions above) anyway.



* The ''VideoGame/{{Overwatch}}'': ''Retribution'' event depicts a Blackwatch mission that fits this trope. After stealthily reaching their objective, Reyes proceeds to execute the target (instead of apprehending them as ordered). This causes the targets' guards to become alerted, resulting in the team having to escape the area while under significant fire (which is the playable section.)

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* The ''VideoGame/{{Overwatch}}'': ''Retribution'' event depicts a Blackwatch mission that fits this trope. After stealthily reaching their objective, Reyes proceeds to execute the target (instead instead of apprehending them as ordered). ordered. This causes the targets' guards to become alerted, resulting in the playable section where the team having has to escape the area while under significant fire (which is the playable section.)heavy fire.
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* In ''Franchise/WallaceAndGromit: WesternAnimation/TheWrongTrousers'', [=Feathers McGraw=]'s diamond heist goes this way. He successfully sneaks Wallace and the techno-trousers into the museum, dodges the [[LaserHallway laser security sensors]], and grabs the diamond. Then a loose ceiling panel triggers the museum's security alarm anyway, so Feathers and Wallace have to book it out of there.

to:

* In ''Franchise/WallaceAndGromit: WesternAnimation/TheWrongTrousers'', [=Feathers McGraw=]'s diamond heist goes this way. He successfully sneaks Wallace a [[ItMakesSenseInContext sleeping Wallace]] and the techno-trousers into the museum, dodges the [[LaserHallway laser security sensors]], and grabs the diamond. Then a loose ceiling panel triggers the museum's security alarm anyway, so Feathers and a now awake and very confused Wallace have to book it out of there.
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None

Added DiffLines:

* In ''Franchise/WallaceAndGromit: WesternAnimation/TheWrongTrousers'', [=Feathers McGraw=]'s diamond heist goes this way. He successfully sneaks Wallace and the techno-trousers into the museum, dodges the [[LaserHallway laser security sensors]], and grabs the diamond. Then a loose ceiling panel triggers the museum's security alarm anyway, so Feathers and Wallace have to book it out of there.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/{{Overwatch}}'': ''Retribution'' event depicts a Blackwatch mission that fits this trope. After stealthily reaching their target, Reyes proceeds to execute the target (instead of apprehending them as ordered). The particulars of the execution causes the targets' guards to become alerted, resulting in the team having to escape the area while under significant fire (which is the playable section.)

to:

* The ''VideoGame/{{Overwatch}}'': ''Retribution'' event depicts a Blackwatch mission that fits this trope. After stealthily reaching their target, objective, Reyes proceeds to execute the target (instead of apprehending them as ordered). The particulars of the execution This causes the targets' guards to become alerted, resulting in the team having to escape the area while under significant fire (which is the playable section.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''VideoGame/{{Overwatch}}'': ''Retribution'' event depicts a Blackwatch mission that fits this trope. After stealthily reaching their target, Reyes proceeds to execute the target (instead of apprehending them as ordered). The particulars of the execution causes the targets' guards to become alerted, resulting in the team having to escape the area while under significant fire (which is the playable section.)
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/Battlefield3'''s co-op level "Drop 'Em Like Liquid", Snake 6-6 infiltrates a section of Paris to get the drop on PLR patrols. However, the other PLR forces after another patrol spots them taking out a couple of sentries, even if it's done via knife takedown/suppressed weapons as part of the game.

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* In ''VideoGame/Battlefield3'''s co-op level "Drop 'Em Like Liquid", Snake 6-6 infiltrates a section of Paris to get the drop on PLR patrols. However, the other PLR forces after another patrol spots them taking out a couple of sentries, even if it's done via knife takedown/suppressed weapons as part of the game. if and when they see your team. This forces you to go in loud.

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