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[[folder:Metroidvania]]
* ''VideoGame/BlasphemousII'' has a variant of this trope. There are only three weapons in the game, each with its own unique traits, [[ElementalWeapon elemental affinity]] and [[NamedWeapon name]]; at the start of the game, the player chooses one, and the two which aren't chosen will be transported to certain parts of the map, requiring the player to quest to find them.
** Rugeo al Alba, the Sword, is the "balanced" weapon, with average strike speed and damage. It can parry and counter-attack, and has a GroundPound attack that, when done from a sufficient height, creates crimson shockwaves that can break special wooden barriers. With an upgrade, it gains a [[GainingSteam blood meter]] that charges as it's used to harm enemies, which can trigger a powered-up mode that adds bonus Mystic damage to its strikes. If not selected at the start of the game, it can be found hidden in the Tower of Crowns.
** Sarmiento & Centella, [[DualWielding the Rapier & Dagger]], are fast-striking but have the lowest damage. They can also parry, but the player needs to purchase the ability to counter-attack, and the player is encouraged to focus on dodging with their special attack. They use a similar unlockable strike-fueled meter system to the Sword, but when it's full they automatically do bonus [[ShockAndAwe Electric]] damage. They let the player teleport short distances by striking special mirrors. If not selected at the start of the game, they can be found in the Palace of the Embroiderers.
* Veredicto, [[EpicFlail the Flail]], is slow-striking, but covers a wide arc, does a lot of damage, can potentially hit twice in one strike, and has a higher chance to stun enemies. It's the only weapon that can't block, but has its elemental affinity unlocked by default; the parry button instead causes it to [[FlamingWeapon burst into flames]], draining [[{{Mana}} Fervor]] whilst adding Fire damage. It can be used to ring bells that summon temporary platforms and unlock puzzle doors. If not selected at the start of the game, it can be found in the Sacred Entombments.
[[/folder]]
* ''VideoGame/BlasphemousII'' has a variant of this trope. There are only three weapons in the game, each with its own unique traits, [[ElementalWeapon elemental affinity]] and [[NamedWeapon name]]; at the start of the game, the player chooses one, and the two which aren't chosen will be transported to certain parts of the map, requiring the player to quest to find them.
** Rugeo al Alba, the Sword, is the "balanced" weapon, with average strike speed and damage. It can parry and counter-attack, and has a GroundPound attack that, when done from a sufficient height, creates crimson shockwaves that can break special wooden barriers. With an upgrade, it gains a [[GainingSteam blood meter]] that charges as it's used to harm enemies, which can trigger a powered-up mode that adds bonus Mystic damage to its strikes. If not selected at the start of the game, it can be found hidden in the Tower of Crowns.
** Sarmiento & Centella, [[DualWielding the Rapier & Dagger]], are fast-striking but have the lowest damage. They can also parry, but the player needs to purchase the ability to counter-attack, and the player is encouraged to focus on dodging with their special attack. They use a similar unlockable strike-fueled meter system to the Sword, but when it's full they automatically do bonus [[ShockAndAwe Electric]] damage. They let the player teleport short distances by striking special mirrors. If not selected at the start of the game, they can be found in the Palace of the Embroiderers.
* Veredicto, [[EpicFlail the Flail]], is slow-striking, but covers a wide arc, does a lot of damage, can potentially hit twice in one strike, and has a higher chance to stun enemies. It's the only weapon that can't block, but has its elemental affinity unlocked by default; the parry button instead causes it to [[FlamingWeapon burst into flames]], draining [[{{Mana}} Fervor]] whilst adding Fire damage. It can be used to ring bells that summon temporary platforms and unlock puzzle doors. If not selected at the start of the game, it can be found in the Sacred Entombments.
[[/folder]]
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* ''VideoGame/HiddenDragonLegend'' has a ''rusted'' sword you collect in the first area, for fighting two low-tier mook enemies. You use the same sword for a short while until obtaining a much better weapon after completing the level.
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* Most newly-created characters in ''VideoGame/{{Terraria}}'' start out with, at minimum, a shortsword, pickaxe, and axe, all being made out of copper. Journey Mode characters instead receive the Iron variants of those tools, as well as an Iron Hammer, a Finch Staff, Torches, Rope, a Magic Mirror, a Grappling Hook, and Fledgling Wings.
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* Fantasy {{tabletop RPG}}s in particular traditionally (all the way back to ''[[TabletopGame/DungeonsAndDragons D&D]]'') give player characters a certain amount of starting ''money'' and send their players to the equipment lists in order to shop. Naturally, only relatively mundane gear will be within their budget at this point, or even ''on'' those specific lists -- magic items in particular are something they'll be expected to find or otherwise "earn" later.
** 5th Edition D&D no longer does this by default. Instead, characters receive starting gear based on their class and background (with a few options), with a small amount of starting money on top of that. As 5th Edition places less emphasis on loading up characters with magical items, the starting gear can quite reasonably support a character for multiple levels.
** 5th Edition D&D no longer does this by default. Instead, characters receive starting gear based on their class and background (with a few options), with a small amount of starting money on top of that. As 5th Edition places less emphasis on loading up characters with magical items, the starting gear can quite reasonably support a character for multiple levels.
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* Fantasy {{tabletop RPG}}s in particular traditionally (all the way back to ''[[TabletopGame/DungeonsAndDragons D&D]]'') ''TabletopGame/DungeonsAndDragons'':
** Most editions give player characters a certain amount of starting ''money'' andsend their leave players to shop from the equipment lists in order to shop. Naturally, lists. At low levels, only relatively mundane gear and the most minor of magic items will be within their budget at this point, or even ''on'' those specific lists accessible -- magic items in particular are something they'll be expected to find or otherwise "earn" later.
** [[TabletopGame/DungeonsAndDragonsFifthEdition 5thEdition D&D no longer does this by default. Instead, characters Edition]]: Characters receive starting gear based on their class {{class|AndLevelSystem}} and background (with a few options), with plus a small amount of starting money on top of that.to shop. This generally accounts for basic weapons, armor, spellcasting paraphernalia, travel gear, and personal trinkets. As 5th Edition places less emphasis on loading up characters with magical items, the starting gear can quite reasonably support a character for multiple levels.
** Most editions give player characters a certain amount of starting ''money'' and
** [[TabletopGame/DungeonsAndDragonsFifthEdition 5th
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* ''TabletopGame/WarhammerFantasyRoleplay'': Each basic and advanced Career has a list of Trappings describing its standard (or not-so-standard) equipment. Characters begin play with their starting career's trappings, plus basic travel gear and a bit of gold.
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** ''VideoGame/XenobladeChroniclesX'' gives [[PlayerCharacter Rook]] a set of basic equipment every time he changes class out of thin air if there's nothing suitable in his inventory. This isn't worth trying to exploit, though - not only are these bottom-tier, bog-standard weapons obsolete by the end of the tutorial, they don't sell for much.
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** ''VideoGame/XenobladeChroniclesX'' gives [[PlayerCharacter Rook]] a set of basic equipment every time he s/he changes class out of thin air if there's nothing suitable in his his/her inventory. This isn't worth trying to exploit, though - not only are these bottom-tier, bog-standard weapons obsolete by the end of the tutorial, they don't sell for much.
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* ''TabletopGame/TheOneRing'': An adventurer starts with one of every weapon type they're trained in (including a [[EmergencyWeapon weightless backup dagger]]), whatever armour and shield the player wants, and Adventuring Gear that's [[SchrodingersGun assumed to have]] whatever makes sense for them to bring on their travels. Equipment is limited by Encumbrance and by XP-dependent [[SkillScoresAndPerks Virtues and Rewards]], not generally by shopping.
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* Deckbuilding games (from [[FromClonesToGenre genre launcher]] ''TabletopGame/{{Dominion}}'' onward) typically have each player begin with a deck of low-powered cards and acquire more powerful cards as the game progresses.
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* Deckbuilding games (from [[FromClonesToGenre [[TropeMaker genre launcher]] ''TabletopGame/{{Dominion}}'' onward) typically have each player begin with a deck of low-powered cards and acquire more powerful cards as the game progresses.
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Bonus Boss was renamed by TRS
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* The first (real) weapon you start out with in ''VideoGame/StarOceanTillTheEndOfTime'' is a simple sword synthesized from the rescue pod's computer, which is necessary because you crash-landed in a backwater planet, and convenient for Fayt since he knows how to swing it around by playing virtual games. The actual first weapon you get is a Metal Pipe, an {{improvised weapon}} which Fayt picked up to defend himself from enemy drones. One of the Battle Trophies requires you to beat the final boss with said Metal Pipe, ''and'' the second-to-last BonusBoss, a feat made possible thanks to the game's [[EquipmentUpgrade Synthesis]] system.
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* The first (real) weapon you start out with in ''VideoGame/StarOceanTillTheEndOfTime'' is a simple sword synthesized from the rescue pod's computer, which is necessary because you crash-landed in a backwater planet, and convenient for Fayt since he knows how to swing it around by playing virtual games. The actual first weapon you get is a Metal Pipe, an {{improvised weapon}} which Fayt picked up to defend himself from enemy drones. One of the Battle Trophies requires you to beat the final boss with said Metal Pipe, ''and'' the second-to-last BonusBoss, {{Superboss}}, a feat made possible thanks to the game's [[EquipmentUpgrade Synthesis]] system.
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Crosswicking
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* ''VideoGame/{{Rengoku}}'': Without weapons, the player can still be a BareFistedMonk, just with very low attack and defense.
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* In ''[[VideoGame/DeadTrigger Dead Trigger 2]]'', Kyle, the player character, is equipped with a CZ 75 and a Wrench, along with the submachine gun MP5K from the Gunsmith, which can fend off zombies in the earlier stages of the game, but become utterly useless in later stages as the virus mutates and makes zombies stronger and the player unlocks stronger weapons.
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* In ''[[VideoGame/DeadTrigger Dead Trigger 2]]'', Kyle, the player character, is equipped with a CZ 75 and a Wrench, along with the submachine gun MP5K [=MP5K=] from the Gunsmith, which can fend off zombies in the earlier stages of the game, but become utterly useless in later stages as the virus mutates and makes zombies stronger and the player unlocks stronger weapons.
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* In ''[[VideoGame/DeadTrigger Dead Trigger 2]]'', Kyle, the player character, is equipped with a CZ 75 and a Wrench, along with the submachine gun MP5K from the Gunsmith, which can fend off zombies in the earlier stages of the game, but become utterly useless in later stages as the virus mutates and makes zombies stronger and the player unlocks stronger weapons.
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->'''Plain Ring''': Placeholder device to prevent damage to the ring socket when no other ring is in place.
-->-- ''VideoGame/ShinMegamiTenseiStrangeJourney Redux''
-->-- ''VideoGame/ShinMegamiTenseiStrangeJourney Redux''
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[[folder:Beat 'em Up]]
* ''VideoGame/NineMonkeysOfShaolin'' grants you your trusty oak fishing pole as your first weapon for fighting enemies, before it's quickly replaced by the Shaolin Monk Spade two stages later.
[[/folder]]
* ''VideoGame/NineMonkeysOfShaolin'' grants you your trusty oak fishing pole as your first weapon for fighting enemies, before it's quickly replaced by the Shaolin Monk Spade two stages later.
[[/folder]]
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** Every game, following the tutorial, gives the player a Splattershot Jr. as the starting weapon. Said Splattershot Jr. will always come with a kit featuring Splat Bombs for the sub-weapon and some sort of team-benefitting shield as a defensive special weapon (Bubbler in ''[[VideoGame/Splatoon1 1]]'', Ink Armor in ''[[VideoGame/Splatoon2 2]]'', and Big Bubbler in ''[[VideoGame/Splatoon3 3]]''). Meanwhile, the starting gear consists of a White Headband with the Ink Recovery ability (faster reloading), a Basic Tee with Quick Respawn (faster respawning), and some Cream Basics shoes with Special Saver (reduces how much your [[LimitBreak special gauge]] decreases after getting splatted).
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** Every game, following the tutorial, gives the player a Splattershot Jr. as the starting weapon. Said Splattershot Jr. will always come with a kit featuring Splat Bombs for the sub-weapon and some sort of team-benefitting shield as a defensive special weapon (Bubbler in ''[[VideoGame/Splatoon1 1]]'', Ink Armor in ''[[VideoGame/Splatoon2 2]]'', and Big Bubbler in ''[[VideoGame/Splatoon3 3]]''). Meanwhile, the starting gear consists of a White Headband with the Ink Recovery ability (faster reloading), a Basic Tee with Quick Respawn (faster respawning), and some Cream Basics shoes with Special Saver (reduces how much your [[LimitBreak special gauge]] decreases after getting splatted). In ''3'', the gear is different to match the aesthetics[[note]]Cephalo Pods, Ink-Shred Tee, and Force [=ReBoots=][[/note]], but the abilities are the same.
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* The first (real) weapon you start out with in ''VideoGame/StarOceanTillTheEndOfTime'' is a simple sword synthesized from the rescue pod's computer, which is necessary because you crash-landed in a backwater planet, and convenient for Fayt since he knows how to swing it around by playing virtual games. The actual first weapon you get is a Metal Pipe, an ImprovisedWeapon which Fayt picked up to defend himself from enemy drones. One of the Battle Trophies requires you to beat the final boss with said Metal Pipe, ''and'' the second-to-last BonusBoss, a feat made possible thanks to the game's [[EquipmentUpgrade Synthesis]] system.
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* The first (real) weapon you start out with in ''VideoGame/StarOceanTillTheEndOfTime'' is a simple sword synthesized from the rescue pod's computer, which is necessary because you crash-landed in a backwater planet, and convenient for Fayt since he knows how to swing it around by playing virtual games. The actual first weapon you get is a Metal Pipe, an ImprovisedWeapon {{improvised weapon}} which Fayt picked up to defend himself from enemy drones. One of the Battle Trophies requires you to beat the final boss with said Metal Pipe, ''and'' the second-to-last BonusBoss, a feat made possible thanks to the game's [[EquipmentUpgrade Synthesis]] system.
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* ''VideoGame/EscapeVelocity'': All three games started the player off in that game's iteration of the Shuttle ship with its default configuration (nothing in Classic's case, a single basic energy weapon in ''Override'' and ''Nova'') and some money. From ''Nova'' on, the engine had the capability of allowing the player to select different starting "characters" with potentially different starting locations, ship and money (or even ''story''), but the unmodded game didn't use it.
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* The multiplayer for the ''VideoGame/{{Splatoon}}'' series starts the player out with a Splattershot Jr. with a kit of Splat Bombs for the sub-weapon and a defensive Special weapon (Bubbler in the original and Ink Armor in ''[[VideoGame/Splatoon2 2]]'') with a White Headband with Ink Recovery, Basic Tee with Quick Respawn, and Cream Basics with Special Saver. After completing ''2'''s Octo Expansion, when the player switches over to the Octoling, the Octoling starts with the Fresh Octo Tee with Ink Saver.
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* The multiplayer for ''Franchise/{{Splatoon}}'':
** Every game, following the''VideoGame/{{Splatoon}}'' series starts tutorial, gives the player out with a Splattershot Jr. as the starting weapon. Said Splattershot Jr. will always come with a kit of featuring Splat Bombs for the sub-weapon and some sort of team-benefitting shield as a defensive Special special weapon (Bubbler in the original and ''[[VideoGame/Splatoon1 1]]'', Ink Armor in ''[[VideoGame/Splatoon2 2]]'') with 2]]'', and Big Bubbler in ''[[VideoGame/Splatoon3 3]]''). Meanwhile, the starting gear consists of a White Headband with the Ink Recovery, Recovery ability (faster reloading), a Basic Tee with Quick Respawn, Respawn (faster respawning), and some Cream Basics shoes with Special Saver. Saver (reduces how much your [[LimitBreak special gauge]] decreases after getting splatted).
** After completing ''2'''s Octo Expansion, when the player switches over to the Octoling, the Octoling starts with the Fresh Octo Tee with InkSaver.Saver (reduces ink consumption of main weapons).
** Every game, following the
** After completing ''2'''s Octo Expansion, when the player switches over to the Octoling, the Octoling starts with the Fresh Octo Tee with Ink
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Crosswick.
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* Poor ''VideoGame/DiabloII'' characters, they don't get any armor, just a class-appropriate weapon: the Barbarian, a hand axe; the Paladin, a short sword, the Amazon, a stack of javelins, the Sorceress, a staff of +1 Fire Bolt, the Necromancer, a wand of +1 Summon Skeleton, the Assassin, a katar, and the Druid, a club. Some of them also get a buckler. It should be noted, however, that these items are flagged as being Starter items, which means they always cost exactly 1 gold to repair. Not that it helps, since you're probably gonna change them for something better before repairing them is a necessity.
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* The ''Diablo'' franchise:
** Poor ''VideoGame/DiabloII'' characters, they don't get any armor, just a class-appropriate weapon: the Barbarian, a hand axe; the Paladin, a short sword, the Amazon, a stack of javelins, the Sorceress, a staff of +1 Fire Bolt, the Necromancer, a wand of +1 Summon Skeleton, the Assassin, a katar, and the Druid, a club. Some of them also get a buckler. It should be noted, however, that these items are flagged as being Starter items, which means they always cost exactly 1 gold to repair. Not that it helps, since you're probably gonna change them for something better before repairing them is anecessity.necessity.
** ''VideoGame/DiabloIII'' isn't much kinder to its Nephalem. The Barbarian starts off with a handaxe, the Demon Hunter starts off with a hand crossbow, the Crusader starts with a flail and a shield, the Monk starts off with a knuckleduster, the Wizard starts off with a wand, and the Witch Doctor starts off with a ceremonial knife. None of them start off with anything in the way of non-cosmetic armor, but thankfully, this state of affairs doesn't persist for long.
** Poor ''VideoGame/DiabloII'' characters, they don't get any armor, just a class-appropriate weapon: the Barbarian, a hand axe; the Paladin, a short sword, the Amazon, a stack of javelins, the Sorceress, a staff of +1 Fire Bolt, the Necromancer, a wand of +1 Summon Skeleton, the Assassin, a katar, and the Druid, a club. Some of them also get a buckler. It should be noted, however, that these items are flagged as being Starter items, which means they always cost exactly 1 gold to repair. Not that it helps, since you're probably gonna change them for something better before repairing them is a
** ''VideoGame/DiabloIII'' isn't much kinder to its Nephalem. The Barbarian starts off with a handaxe, the Demon Hunter starts off with a hand crossbow, the Crusader starts with a flail and a shield, the Monk starts off with a knuckleduster, the Wizard starts off with a wand, and the Witch Doctor starts off with a ceremonial knife. None of them start off with anything in the way of non-cosmetic armor, but thankfully, this state of affairs doesn't persist for long.
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* ''VideoGame/DiabloIII'' isn't much kinder to its Nephalem. The Barbarian starts off with a handaxe, the Demon Hunter starts off with a hand crossbow, the Crusader starts with a flail and a shield, the Monk starts off with a knuckleduster, the Wizard starts off with a wand, and the Witch Doctor starts off with a ceremonial knife. None of them start off with anything in the way of non-cosmetic armor, but thankfully, this state of affairs doesn't persist for long.
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* ''VideoGame/LiEat'': In the first game:
** Leo: Knife, Liar, Long Red Coat, Diamond Ornaments
** Efina: Small Cookie, Blue Dress, Blue Earmuffs
** Leo: Knife, Liar, Long Red Coat, Diamond Ornaments
** Efina: Small Cookie, Blue Dress, Blue Earmuffs
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* ''VideoGame/GirlfriendRescue'':
** Dan starts off wielding a Broken Bottle and wearing a Fighting Bandana, Thick Shirt, and carrying his Letters to Laura.
** Joy starts off wielding a Aerosol Bomb and wearing Sexy Shoes.
** Katia starts with no weapon, making her unable to deal damage until she gets one and, wears a Thick Shirt and some City Shoes.
** Cookie the Bullfrog starts off wields his tongue, although he can equip certain clothing if provided, such as a Fighting Bandana.
** Dan starts off wielding a Broken Bottle and wearing a Fighting Bandana, Thick Shirt, and carrying his Letters to Laura.
** Joy starts off wielding a Aerosol Bomb and wearing Sexy Shoes.
** Katia starts with no weapon, making her unable to deal damage until she gets one and, wears a Thick Shirt and some City Shoes.
** Cookie the Bullfrog starts off wields his tongue, although he can equip certain clothing if provided, such as a Fighting Bandana.
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* It will either be the most [[VendorTrash basic item you can buy]] in the first shop you find, or completely unique (but still useless when you find something else).
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* It will either be the most [[VendorTrash basic item you can buy]] buy in the first shop you find, or completely unique (but still useless when you find something else).
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Compare EmergencyWeapon for an early piece of equipment that has some slight advantage (typically being [[BreakableWeapons unbreakable]] or [[BottomlessMagazines never running out of ammo]]) to make it a backup rather than just a springboard to later weapons and the equally useless VendorTrash. If the hero starts out on an important quest but still gets no help with getting better equipment then this is WithThisHerring. Using it may be the aim of a SelfImposedChallenge. This can overlap with WeaponJr.
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Compare EmergencyWeapon for an early piece of equipment that has some slight advantage (typically being [[BreakableWeapons unbreakable]] or [[BottomlessMagazines never running out of ammo]]) to make it a backup rather than just a springboard to later weapons and the equally useless VendorTrash.stuff that's BetterOffSold. If the hero starts out on an important quest but still gets no help with getting better equipment then this is WithThisHerring. Using it may be the aim of a SelfImposedChallenge. This can overlap with WeaponJr.
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** ''VideoGame/FinalFantasyIV'' Cecil's dark knight gear that he has when you start the game is the weakest you can get as well as not being bought or found anywhere. It actually becomes 100% useless in the game after he class changes and gets completely different set of starting equipment. (If you don't remove your previous equipment before the class change [[SoLongAndThanksForAllTheGear your old stuff is gone forever]] but it's just VendorTrash anyway.)
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** ''VideoGame/FinalFantasyIV'' Cecil's dark knight gear that he has when you start the game is the weakest you can get as well as not being bought or found anywhere. It actually becomes 100% useless in the game after he class changes and gets completely different set of starting equipment. (If you don't remove your previous equipment before the class change [[SoLongAndThanksForAllTheGear your old stuff is gone forever]] but it's just VendorTrash anyway.forever]].)
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** ''VideoGame/XenobladeChroniclesX'' gives [[PlayerCharacter Rook]] a set of basic equipment every time he changes class out of thin air if there's nothing suitable in his inventory. This isn't worth trying to exploit, though - not only are these bottom-tier, bog-standard weapons obsolete by the end of the tutorial, they sell for so little calling them VendorTrash is an [[InsultToRocks insult to Vendor Trash]].
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** ''VideoGame/XenobladeChroniclesX'' gives [[PlayerCharacter Rook]] a set of basic equipment every time he changes class out of thin air if there's nothing suitable in his inventory. This isn't worth trying to exploit, though - not only are these bottom-tier, bog-standard weapons obsolete by the end of the tutorial, they don't sell for so little calling them VendorTrash is an [[InsultToRocks insult to Vendor Trash]].much.
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In many {{RPG}}s TheHero's quest is a long one fraught with danger. So naturally whatever you're doing, you'll want the best equipment available at any given moment, and so most games will [[RuleOfFun deliver]]. Your average RPG hero (and their party) will come to wield axes of [[DishingOutDirt stone]], swing {{Flaming Sword}}s, carry staffs that allow them to [[SummonMagic summon the very gods]], draw bows crafted by reclusive masters in their field and deck themselves in the hides of legendary beasts and metals [[{{Unobtanium}} dug from far beneath the earth]] or [[ThunderboltIron beyond the stars]].
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In many {{RPG}}s {{RPG}}s, TheHero's quest is a long one fraught with danger. So naturally whatever you're doing, you'll want the best equipment available at any given moment, and so most games will [[RuleOfFun deliver]]. Your average RPG hero (and their party) will come to wield axes of [[DishingOutDirt stone]], swing {{Flaming Sword}}s, carry staffs that allow them to [[SummonMagic summon the very gods]], draw bows crafted by reclusive masters in their field and deck themselves in the hides of legendary beasts and metals [[{{Unobtanium}} dug from far beneath the earth]] or [[ThunderboltIron beyond the stars]].
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* ''VideoGame/TreasureHunterMan'': The sword is the first weapon that can be acquired, and is needed to progress in the game.
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* ''VideoGame/TreasureHunterMan'': In the ''VideoGame/TreasureHunterMan'' series, ''VideoGame/TreasureHunterMan1'' and ''VideoGame/TreasureHunterMan2'': The sword is the first weapon that can be acquired, and is needed to progress in the game.
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* The multiplayer for the ''VideoGame/{{Splatoon}}'' series starts the player out with a Splattershot Jr. with a kit of Splat Bombs for the sub-weapon and a defensive Special weapon (Bubbler in the original and Ink Armor in ''[[VideoGame/Splatoon2 2]]'') with a White Headband with Ink Recovery, Basic Tee with Quick Respawn, and Cream Basics with Special Saver. After completing ''2'''s Octo Expansion, when the player switches over to the Octoling, the Octoling starts with the Fresh Octo Tee with Ink Saver.
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* ''VideoGame/{{Minecraft}}'': Turning on the bonus chest option when creating a world spawns a chest surrounded by torches next to the player which is filled with a random assortment of base equipment and resources. This can include wood, low-level tools, a small amount of food, some saplings, and crop seeds.
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* In ''VideoGame/RedDeadRedemptionII'', you start the game with a trusty Cattleman Revolver, a Carbine Repeater rifle, and a knife. Shortly into the first chapter, you will have the means to acquire a SawedOffShotgun, a Double-Barrel Shotgun, and a bow and arrows.
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* ''VideoGame/TreasureHunterMan'': The sword is the first weapon that can be acquired, and is needed to progress in the game.
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* The first (real) weapon you start out with in ''VideoGame/StarOceanTillTheEndOfTime'' is a simple sword synthesized from the rescue pod's computer, which is necessary because you crash-landed in a backwater planet, and convenient for Fayt since he knows how to swing it around by playing virtual games. The actual first weapon you get is a Metal Pipe, an ImprovisedWeapon which Fayt picked up to defend himself from enemy drones. One of the Battle Trophies requires you to beat the final boss with said Metal Pipe, ''and'' the second-to-last BonusBoss, a feat made possible thanks to the game's Synthesis system.
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* The first (real) weapon you start out with in ''VideoGame/StarOceanTillTheEndOfTime'' is a simple sword synthesized from the rescue pod's computer, which is necessary because you crash-landed in a backwater planet, and convenient for Fayt since he knows how to swing it around by playing virtual games. The actual first weapon you get is a Metal Pipe, an ImprovisedWeapon which Fayt picked up to defend himself from enemy drones. One of the Battle Trophies requires you to beat the final boss with said Metal Pipe, ''and'' the second-to-last BonusBoss, a feat made possible thanks to the game's Synthesis [[EquipmentUpgrade Synthesis]] system.
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* ''VideoGame/StarOceanTillTheEndOfTime'': Fayt's first weapon is a Metal Pipe. There are [[AchievementSystem Battle Trophies]] that require you to beat the final boss and some [[BonusBoss superbosses]] with it. Thankfully, it comes with the maximum number of [[EquipmentUpgrade Synthesis]] slots.
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* Since the player character in ''VideoGame/PathOfExile'' has been, well, exiled, you start by getting tossed off the ship transporting you to Wraeclast and washing up on the beach with one weapon and no armor. The Marauder starts with a club, the Templar with a scepter, the Witch with a wand, the Shadow with a knife, the Ranger with a bow, and the Duelist with a sword. You get your first active skill as a drop from the first monster you encounter, and another as a quest reward for killing the first boss and reaching town.
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* Since the player character in ''VideoGame/PathOfExile'' has been, well, exiled, you start by getting tossed off the ship transporting you to Wraeclast and washing up on the beach with one weapon and no armor. The Marauder starts with a club, the Templar with a scepter, the Witch with a wand, the Shadow with a knife, the Ranger with a bow, and the Duelist with a sword. You get your first active skill as a drop from the first monster you encounter, you find a support gem halfway through the zone, and you get another skill as a quest reward for killing the first boss and reaching town.
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* ''VideoGame/TalesOfSymphonia'': Lloyd's starting weapon is a pair of wooden swords.
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* ''VideoGame/TalesOfSymphonia'': Lloyd's starting weapon is a pair of wooden swords. You get a title if you don't swap them out until about halfway through the game.
* ''VideoGame/StarOceanTillTheEndOfTime'': Fayt's first weapon is a Metal Pipe. There are [[AchievementSystem Battle Trophies]] that require you to beat the final boss and some [[BonusBoss superbosses]] with it. Thankfully, it comes with the maximum number of [[EquipmentUpgrade Synthesis]] slots.
* ''VideoGame/StarOceanTillTheEndOfTime'': Fayt's first weapon is a Metal Pipe. There are [[AchievementSystem Battle Trophies]] that require you to beat the final boss and some [[BonusBoss superbosses]] with it. Thankfully, it comes with the maximum number of [[EquipmentUpgrade Synthesis]] slots.
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* You'll very likely see them [[IconicStarterEquipment used in nearly all promotional material]], even though in most cases they'll be replaced with better items within the first few hour. [[StarterGearStayingPower There are exceptions, of course.]]
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* You'll very likely see them [[IconicStarterEquipment used in nearly all promotional material]], even though in most cases they'll be replaced with better items within the first few hour.hour or two. [[StarterGearStayingPower There are exceptions, of course.]]