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* In ''VideoGame/LegoStarWars: The Clone Wars'', some of the [[LoadsAndLoadsOfCharacters many, many]] characters carry these. Interestingly, when aiming, rather than going into first-person mode, the normal reticle becomes a dramatization of a scope, with a zoomed-in picture of the action in it.

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* In ''VideoGame/LegoStarWars: The Clone Wars'', some of the [[LoadsAndLoadsOfCharacters many, many]] many characters carry these. Interestingly, when aiming, rather than going into first-person mode, the normal reticle becomes a dramatization of a scope, with a zoomed-in picture of the action in it.
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* Former Green Goblin, ComicBook/NormanOsborn used a big sniper rifle in ''ComicBook/SecretInvasion'' to kill the Skrull queen, and soon after ComicBook/ThePunisher used an identical one to try and assassinate Norman.

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* Former Green Goblin, ''ComicBook/SecretInvasion'': Spider-Man's enemy ComicBook/NormanOsborn used a big sniper rifle in ''ComicBook/SecretInvasion'' to kill the Skrull queen, and soon after ComicBook/ThePunisher used an identical one to try and assassinate Norman.



* ''ComicBook/RobinSeries'': Jaeger's most common weapon is a sniper rifle that he can use at great distances when he's not recording one of his snuff films in which he kills his victims from a much closer range.

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* ''ComicBook/RobinSeries'': ''ComicBook/Robin1993'': Jaeger's most common weapon is a sniper rifle that he can use at great distances when he's not recording one of his snuff films in which he kills his victims from a much closer range.
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* ''Film/LittleDeadRottingHood'': When Sheriff Adam and some locals go into the woods one night to deal with the attacking wolves, Benson brings along a flamethrower. Sheriff Adam immediately confiscates it and gives him a sniper rifle.

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* There are a slew of them in ''TabletopGame/{{GURPS}}: Ultra-Tech''. Some highlights: The Payload Rifle can carry a [[ThereIsNoKillLikeOverKill miniature anti-tank round]] with pinpoint accuracy out to nearly two miles, the Laser Sniper Rifle would be accurate to ''ten miles'' if its beam could do damage at that distance.
** Which is why you get a gamma ray laser with the FTL beam option and add a high quality scope to it. A good sniper can use it to take the head off a target at 100 miles (161 kilometers) away.

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* There are a slew of them in ''TabletopGame/{{GURPS}}: Ultra-Tech''. ''TabletopGame/GURPSUltraTech''. Some highlights: The Payload Rifle can carry a [[ThereIsNoKillLikeOverKill miniature anti-tank round]] with pinpoint accuracy out to nearly two miles, the Laser Sniper Rifle would be accurate to ''ten miles'' if its beam could do damage at that distance.
** Which
distance.[[note]]Which is why you get a gamma ray laser with the FTL beam option and add a high quality scope to it. A good sniper can use it to take the head off a target at 100 miles (161 kilometers) away.[[/note]]
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* ''Film/SwampShark'': When Laura spies a shark fin coming towards the [[LocalHangout Gator Shed]], she grabs a sniper rifle and tries shooting it.

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* ''Film/SwampShark'': When Laura Rachel spies a shark fin coming towards the [[LocalHangout Gator Shed]], she grabs a sniper rifle and tries shooting it.
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* ''Film/SwampShark'': When Laura spies a shark fin coming towards the [[LocalHangout Gator Shed]], she grabs a sniper rifle and tries shooting it.
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(minor edit)


* ''VideoGame/Ashes2063'' has the junker musket, a waste-made rifle that fires slugs about the size of a 10 gauge shotgun[[note]]so around .70 cal[[/note]]. It hits exceptionally hard and has a scope for very long range shooting, but it only holds one shot at a time. In ''Afterglow'', it can be upgraded to having a 3-round magazine for 150 junk, and after that, an experimental [[MagneticWeapons Gauss-like driver]] that can [[ChargedAttack "charge up" slugs]] for up to ''double'' the musket's already impressive firepower, and gives the slug [[OneHitPolykill penetrative power]] as well. Just be careful if you hear [[LaughingMad mad cackling]] in an Old World location, for [[spoiler:Laughing Toms]] favors these fine weapons as well...

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* ''VideoGame/Ashes2063'' has the junker musket, a waste-made rifle that fires slugs about the size of a 10 gauge shotgun[[note]]so shotgun shell[[note]]so around .70 cal[[/note]]. It hits exceptionally hard and has a scope for very long range shooting, but it only holds one shot at a time. In ''Afterglow'', it can be upgraded to having a 3-round magazine for 150 junk, and after that, an experimental [[MagneticWeapons Gauss-like driver]] that can [[ChargedAttack "charge up" slugs]] for up to ''double'' the musket's already impressive firepower, and gives the slug [[OneHitPolykill penetrative power]] as well. Just be careful if you hear [[LaughingMad mad cackling]] in an Old World location, for [[spoiler:Laughing Toms]] favors these fine weapons as well...
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Curly brackets, curly brackets all day


* ''VideoGame/Unreal''

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* ''VideoGame/Unreal''''VideoGame/{{Unreal}}''

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Indentation.


* ''VideoGame/UnrealTournament'' had a Sniper Rifle as its second-most powerful weapon, with the announcer intoning "''[[BoomHeadshot Headshot!]]''" when you peg an enemy in the coconut. It was taken out of ''[=UT2K3=]'', replaced with a variant that [[LightningGun shot lightning bolts]], but returned in ''[[VideoGame/UnrealTournament2004 UT2K4]]''.

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* ''VideoGame/Unreal''
**
''VideoGame/UnrealTournament'' had a Sniper Rifle as its second-most powerful weapon, with the announcer intoning "''[[BoomHeadshot Headshot!]]''" when you peg an enemy in the coconut. It was taken out of ''[=UT2K3=]'', replaced with a variant that [[LightningGun shot lightning bolts]], but returned in ''[[VideoGame/UnrealTournament2004 UT2K4]]''.



Samus gets to use one called the Imperialist in the ''VideoGame/MetroidPrimeHunters'' single-player mode. In multiplayer, the Imperialist is Trace's signature weapon, and it allows him to turn invisible when standing still long enough.

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* Samus gets to use one called the Imperialist in the ''VideoGame/MetroidPrimeHunters'' single-player mode. In multiplayer, the Imperialist is Trace's signature weapon, and it allows him to turn invisible when standing still long enough.

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* ''VideoGame/DeusEx'' includes a sniper rifle whose sight crosshairs wobble, with less wobble as your skill improves.
** Comes in three flavors in [[VideoGame/DeusExHumanRevolution the third game]], standard sniper rifle with 3-rounds magazine, silenced sniper rifle with 2 more rounds(available through DLC), & single-shot tranquilizer rifle.

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* ''VideoGame/DeusEx'' ''VideoGame/DeusEx''
** ''VideoGame/DeusEx1''
includes a sniper rifle whose sight crosshairs wobble, with less wobble as your skill improves.
** Comes in three flavors in [[VideoGame/DeusExHumanRevolution the third game]], standard sniper rifle with 3-rounds magazine, silenced sniper rifle with 2 more rounds(available rounds (available through DLC), & single-shot tranquilizer rifle.
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* ''VideoGame/Prey2006'' has a weird OrganicTechnology-based Hunter Rifle, complete with a scope in the form of a tentacle that, when activated, juts out and [[EyeScream latches onto your eyeball]]. It doubles as an assault rifle when unscoped, rapidly firing weaker blasts that don't cost as much ammo as a scoped-in shot. Also, should ypu run low enough on ammo, it slowly regenerates up to one sniper shot's worth.

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* ''VideoGame/Prey2006'' has a weird OrganicTechnology-based Hunter Rifle, complete with a scope in the form of a tentacle that, when activated, juts out and [[EyeScream latches onto your eyeball]]. It doubles as an assault rifle when unscoped, rapidly firing weaker blasts that don't cost as much ammo as a scoped-in shot. Also, should ypu you run low enough on ammo, it slowly regenerates up to one sniper shot's worth.
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* The Sniper Rifle is a late game gun in ''VideoGame/{{Terraria}}'', and the gun with the highest damage per shot in the whole game. Thanks to its scope, it has a "zoom" function that shifts the viewpoint from centered straight on your character towards whatever direction the cursor is at. Musket balls and silver/tungsten bullets fired from it will gain the same speed and perforation power as a High Velocity Bullet's.
* ''VideoGame/Ashes2063'' has the junker musket, a tweaked 10-gauge shotgun that fires slugs. It hits exceptionally hard and has a scope for very long range shooting, but it only holds one shot at a time and you cannot use the [[QuickMelee boot knife]] while wielding it.
* ''VideoGame/{{Blood}} II: The Chosen'' features one, the only perfectly accurate hitscan weapon. The scope zoom in it is the exact same as the binoculars's, but with a different reticle and sound effect. If you stand still long enough, [[IdleAnimation Caleb will fiddle with the scope's adjustment screw]].

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* The Sniper Rifle is a late game gun in ''VideoGame/{{Terraria}}'', and the gun with the highest damage per shot in the whole game. Thanks to its scope, it has a "zoom" function that shifts the viewpoint from centered straight on your character towards whatever direction the cursor is at. Musket balls and silver/tungsten bullets fired from it will gain the same speed and perforation power as a High Velocity Bullet's.
Bullets.
* ''VideoGame/Ashes2063'' has the junker musket, a tweaked 10-gauge shotgun waste-made rifle that fires slugs. slugs about the size of a 10 gauge shotgun[[note]]so around .70 cal[[/note]]. It hits exceptionally hard and has a scope for very long range shooting, but it only holds one shot at a time time. In ''Afterglow'', it can be upgraded to having a 3-round magazine for 150 junk, and after that, an experimental [[MagneticWeapons Gauss-like driver]] that can [[ChargedAttack "charge up" slugs]] for up to ''double'' the musket's already impressive firepower, and gives the slug [[OneHitPolykill penetrative power]] as well. Just be careful if you cannot use the [[QuickMelee boot knife]] while wielding it.
hear [[LaughingMad mad cackling]] in an Old World location, for [[spoiler:Laughing Toms]] favors these fine weapons as well...
* ''VideoGame/{{Blood}} II: The Chosen'' Chosen' features one, the only perfectly accurate hitscan weapon. The scope zoom in it is the exact same as the binoculars's, but with a different reticle and sound effect. If you stand still long enough, [[IdleAnimation Caleb will fiddle with the scope's adjustment screw]].
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* ''VideoGame/{{Triggore}}'': A sniper rifle is one of the weapons you can wield in the game. They can put down enemies in one shot, but can only hold two bullets.
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** In ''VideoGame/Fallout4'', the player can [[DesignItYourselfEquipment build their own custom sniper rifle]]. Given enough scrap and enough points in Gun Nut, the common cut-down hunting rifle can become New Vegas's AMR in all but name.

to:

** In ''VideoGame/Fallout4'', the player can [[DesignItYourselfEquipment build their own custom sniper rifle]]. Given enough scrap and enough points in Gun Nut, the right perks, the common cut-down hunting rifle can become New Vegas's AMR in all but name.
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None


* Margarete uses one in ''VideoGame/ShadowHearts'', where it functions as a substitute [[StandardStatusEffects Death spell]]. ''It actually works on bosses!''

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* Margarete uses one in ''VideoGame/ShadowHearts'', where it functions as a substitute [[StandardStatusEffects [[StatusEffects Death spell]]. ''It actually works on bosses!''
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* ''VideoGame/SkinwalkerHunt'': You tend to start each hunt in the game with a sniper rifle in your hand. It can put down a bear in 1-2 shots.
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* ''Webcomic/AngelDown'', Samuel's gun [[ICallItVera Serenety]] is an Anti-Materiel sniper rifle
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Used in a SnipingMission, and required for a SniperDuel. Some video games may venerate a NoScope. This is a {{Standard FPS Gun|s}}. When an ordinary sniper rifle is deemed insufficient (either because of extreme range, to make the sniper more visually impressive by giving them a bigger gun, or just because ThereIsNoKillLikeOverkill) an [[{{BFG}} anti-materiel rifle]] (generally a minimum of .50 caliber/12.7mm bore diameter) will come into play.

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Used in a SnipingMission, and required for a SniperDuel. Often, there will be a SniperScopeGlint that gives away a sniper's position. Some video games may venerate a NoScope. This is a {{Standard FPS Gun|s}}. When an ordinary sniper rifle is deemed insufficient (either because of extreme range, to make the sniper more visually impressive by giving them a bigger gun, or just because ThereIsNoKillLikeOverkill) an [[{{BFG}} anti-materiel rifle]] (generally a minimum of .50 caliber/12.7mm bore diameter) will come into play.

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* The Sniper Rifle is a late game gun in ''VideoGame/{{Terraria}}'', and the gun with the highest damage per shot in the whole game. Thanks to its scope, it has a "zoom" function that shifts the viewpoint from centered straight on your character towards whatever direction the cursor is at.

to:

* The Sniper Rifle is a late game gun in ''VideoGame/{{Terraria}}'', and the gun with the highest damage per shot in the whole game. Thanks to its scope, it has a "zoom" function that shifts the viewpoint from centered straight on your character towards whatever direction the cursor is at. Musket balls and silver/tungsten bullets fired from it will gain the same speed and perforation power as a High Velocity Bullet's.
* ''VideoGame/Ashes2063'' has the junker musket, a tweaked 10-gauge shotgun that fires slugs. It hits exceptionally hard and has a scope for very long range shooting, but it only holds one shot at a time and you cannot use the [[QuickMelee boot knife]] while wielding it.
* ''VideoGame/{{Blood}} II: The Chosen'' features one, the only perfectly accurate hitscan weapon. The scope zoom in it is the exact same as the binoculars's, but with a different reticle and sound effect. If you stand still long enough, [[IdleAnimation Caleb will fiddle with the scope's adjustment screw]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/Left4Dead'' has the hunting rifle, which acts as the game's sniper rifle. It's a OneHitKill to common infected and can nearly do the same to the special infected if aimed at the head. The sequel adds a second sniper rifle that holds more ammo compared to the hunting rifle and a smidge less unscoped accuracy. "The Last Stand" update also added the previously regionally locked Steyr Scout and Arctic Warfare Super Magnum bolt-action rifles from ''VideoGame/CounterStrikeSource'' to the regular rotation.
* The Sniper Rifle is a late game gun in ''VideoGamr/{{Terraria}}'', and the gun with the highest damage per shot in the whole game. Thanks to its scope, it has a "zoom" function that shifts the viewpoint from centered straight on your character towards whatever direction the cursor is at.

to:

* ''VideoGame/Left4Dead'' has the hunting rifle, which acts as the game's sniper rifle. It's a OneHitKill to common infected and can nearly do the same to the special infected if aimed at the head. The sequel adds a second sniper rifle that holds more ammo compared to the hunting rifle and a smidge less unscoped accuracy. "The Last Stand" update also added the previously regionally locked Steyr Scout and Arctic Warfare Super Magnum bolt-action rifles from ''VideoGame/CounterStrikeSource'' ''VideoGame/CounterStrike: Source'' to the regular rotation.
* The Sniper Rifle is a late game gun in ''VideoGamr/{{Terraria}}'', ''VideoGame/{{Terraria}}'', and the gun with the highest damage per shot in the whole game. Thanks to its scope, it has a "zoom" function that shifts the viewpoint from centered straight on your character towards whatever direction the cursor is at.

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* ''VideoGame/Prey2006'' has a weird OrganicTechnology-based sniper rifle, complete with a scope in the form of a tentacle that latches onto your eyeball. It doubles as your assault rifle-type weapon.

to:

* ''VideoGame/Prey2006'' has a weird OrganicTechnology-based sniper rifle, Hunter Rifle, complete with a scope in the form of a tentacle that that, when activated, juts out and [[EyeScream latches onto your eyeball. eyeball]]. It doubles as your an assault rifle-type weapon.rifle when unscoped, rapidly firing weaker blasts that don't cost as much ammo as a scoped-in shot. Also, should ypu run low enough on ammo, it slowly regenerates up to one sniper shot's worth.



* ''VideoGame/Left4Dead'' has the hunting rifle, which acts as the game's sniper rifle. It's a OneHitKill to common infected and can nearly do the same to the special infected if aimed at the head. The sequel adds a second sniper rifle that holds more ammo compared to the hunting rifle.

to:

* ''VideoGame/Left4Dead'' has the hunting rifle, which acts as the game's sniper rifle. It's a OneHitKill to common infected and can nearly do the same to the special infected if aimed at the head. The sequel adds a second sniper rifle that holds more ammo compared to the hunting rifle.rifle and a smidge less unscoped accuracy. "The Last Stand" update also added the previously regionally locked Steyr Scout and Arctic Warfare Super Magnum bolt-action rifles from ''VideoGame/CounterStrikeSource'' to the regular rotation.
* The Sniper Rifle is a late game gun in ''VideoGamr/{{Terraria}}'', and the gun with the highest damage per shot in the whole game. Thanks to its scope, it has a "zoom" function that shifts the viewpoint from centered straight on your character towards whatever direction the cursor is at.
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Tyrannosaurus Rex is now a disambiguation, deleting/replacing wicks as appropriate


* In ''Pinball/PoliceForce'', most of the policemen are armed with [[RevolversAreJustBetter revolvers]]; the sole exception is one cop with a Sniper Rifle, who's aiming it at a ''TyrannosaurusRex''.

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* In ''Pinball/PoliceForce'', most of the policemen are armed with [[RevolversAreJustBetter revolvers]]; the sole exception is one cop with a Sniper Rifle, who's aiming it at a ''TyrannosaurusRex''.''UsefulNotes/TyrannosaurusRex''.

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Removed reply to an example. The Truth in Television thing is addressed in the trope description, and it adds nothing to the example. Commented out ZCE and moved it to the end of the list for easier spotting.


* ''Film/{{Shooter}}'' is all about it.



** TruthInTelevision for military snipers.


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%%* ''Film/{{Shooter}}'' is all about it.
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* [[TheGunslinger Mana's]] long-range weapon of choice in ''Manga/MahouSenseiNegima'' is an [=M40A1=] sniper rifle. She uses this to [[ImprobableAimingSkills especially great effect]] during the Mahora Festival arc. During her BigDamnHeroes moment in Chapter 280, Mana wields a [[{{BFG}} PGM Hecate II]], which she summons from [[VictoriasSecretCompartment between her breasts]].

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* [[TheGunslinger Mana's]] long-range weapon of choice in ''Manga/MahouSenseiNegima'' ''Manga/NegimaMagisterNegiMagi'' is an [=M40A1=] sniper rifle. She uses this to [[ImprobableAimingSkills especially great effect]] during the Mahora Festival arc. During her BigDamnHeroes moment in Chapter 280, Mana wields a [[{{BFG}} PGM Hecate II]], which she summons from [[VictoriasSecretCompartment between her breasts]].



* Duke Togo occasionally uses one to assassinate his targets in ''Manga/{{Golgo 13}}''. However, since he usually operates from somewhat closer range, he more often uses an M-16.

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* Duke Togo occasionally uses one to assassinate his targets in ''Manga/{{Golgo 13}}''.''Manga/Golgo13''. However, since he usually operates from somewhat closer range, he more often uses an M-16.






** UNSC Sniper Rifle System 99 S2 Anti-Materiel series. 14.5x114mm Armor-Piercing Fin-Stabilized Discarding-Sabot. 2300-meter range. Several variants. Human sniper rifle. Capable of destroying ''tanks'' in ''VideoGame/HaloReach''. Replaced from ''VideoGame/{{Halo 4}}'' onward by the new S5 model, which is pretty much the same (and inherits some of ''Reach''[='s=] anti-vehicle capabilities).
** Covenant Type-50 Particle Beam Rifle. ''Halos [[VideoGame/{{Halo 2}} 2]]'', ''[[VideoGame/{{Halo3}} 3]]'', and ''[[VideoGame/Halo3ODST ODST]]''. ExactlyWhatItSaysOnTheTin. Fairly identical to the UNSC sniper rifle. In the hands of Jackals on Legendary, will leave you screaming in incoherent rage.

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** UNSC Sniper Rifle System 99 S2 Anti-Materiel series. 14.5x114mm Armor-Piercing Fin-Stabilized Discarding-Sabot. 2300-meter range. Several variants. Human sniper rifle. Capable of destroying ''tanks'' in ''VideoGame/HaloReach''. Replaced from ''VideoGame/{{Halo 4}}'' ''VideoGame/Halo4'' onward by the new S5 model, which is pretty much the same (and inherits some of ''Reach''[='s=] anti-vehicle capabilities).
** Covenant Type-50 Particle Beam Rifle. ''Halos [[VideoGame/{{Halo 2}} [[VideoGame/Halo2 2]]'', ''[[VideoGame/{{Halo3}} ''[[VideoGame/Halo3 3]]'', and ''[[VideoGame/Halo3ODST ODST]]''. ExactlyWhatItSaysOnTheTin. Fairly identical to the UNSC sniper rifle. In the hands of Jackals on Legendary, will leave you screaming in incoherent rage.



** Covenant Type-27 Special Applications Rifle. Beam rifle model introduced in ''VideoGame/{{Halo 4}}''. Pretty much the same as its T-50 counterpart, except for aesthetic and audio differences. Interestingly, it's actually an ''older'' model than the T-50.

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** Covenant Type-27 Special Applications Rifle. Beam rifle model introduced in ''VideoGame/{{Halo 4}}''.''VideoGame/Halo4''. Pretty much the same as its T-50 counterpart, except for aesthetic and audio differences. Interestingly, it's actually an ''older'' model than the T-50.



** In VideoGame/Fallout4, the player can [[DesignItYourselfEquipment build their own custom sniper rifle]]. Given enough scrap and enough points in Gun Nut, the common cut-down hunting rifle can become New Vegas's AMR in all but name.

to:

** In VideoGame/Fallout4, ''VideoGame/Fallout4'', the player can [[DesignItYourselfEquipment build their own custom sniper rifle]]. Given enough scrap and enough points in Gun Nut, the common cut-down hunting rifle can become New Vegas's AMR in all but name.



* ''Videogame/{{Hedgewars}}''' sniper rifle carries a laser sight, and the further away you are, the harder it hits.
* ''Videogame/{{Splatoon}}'' has the Charger weapon class. Charger weapons require the user to charge up by holding the trigger, but unleash a long range burst of ink that [[OneHitKill instantly KO]]'s players (except for the [[MechanicallyUnusualFighter Bamboozler]], which requires two hits to KO). While the weapons are deadly powerful, their slow charge time and limited coverage capability make them useless in the hands of unskilled players.

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* ''Videogame/{{Hedgewars}}''' ''VideoGame/{{Hedgewars}}''' sniper rifle carries a laser sight, and the further away you are, the harder it hits.
* ''Videogame/{{Splatoon}}'' ''VideoGame/{{Splatoon}}'' has the Charger weapon class. Charger weapons require the user to charge up by holding the trigger, but unleash a long range burst of ink that [[OneHitKill instantly KO]]'s players (except for the [[MechanicallyUnusualFighter Bamboozler]], which requires two hits to KO). While the weapons are deadly powerful, their slow charge time and limited coverage capability make them useless in the hands of unskilled players.



* ''Videogame/SonicRoboBlast2''[='s=] multiplayer maps feature the "Rail Ring", a weapon ring that functions like a sniper- laying waste to any technicolor rodent on the receiving end.
* ''VideoGame/{{Borderlands 2}}'' has sniper rifles that generally exhibit powerful scopes, high accuracy, high damage, low rate of fire, and low total ammunition pool. There are five manufacturers: Dahl (which fire four-round bursts when scoped in, eating up ammo quickly but doing a lot of damage), Maliwan (use elemental damage, making them more specialised), Vladof (large ammo clips and high rate of fire, making them almost hybrid assault rifles), Hyperion (hugely inaccurate without time zoomed in or sustained fire, but become pinpoint accurate after that), and Jakobs (never any elements, slow rates of fire, high recoil, but an ''obscene'' critical hit damage multiplier). Specialist snipers tend to prefer Jakobs, because instead of inflicting double damage on a [[BoomHeadshot headshot]] or other critical, it inflicts a whopping ''five times'' the normal damage. The character who focuses most on them is [=Zer0=], whose sniping tree gives him things like improved ammo capacity and reload speed on sniper rifles, and the ability to have enemy critical hit locations highlighted in red when using [=Decepti0n=] (which multiples his damage, allowing some obscenely large numbers when a critical hit is delivered with a sniper rifle from cloak.
* ''VideoGame/{{Persona 1}}'': Kei Nanjo and Eriko Kirishima both use sniper rifles for their primary firearm.

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* ''Videogame/SonicRoboBlast2''[='s=] ''VideoGame/SonicRoboBlast2''[='s=] multiplayer maps feature the "Rail Ring", a weapon ring that functions like a sniper- laying waste to any technicolor rodent on the receiving end.
* ''VideoGame/{{Borderlands 2}}'' ''VideoGame/Borderlands2'' has sniper rifles that generally exhibit powerful scopes, high accuracy, high damage, low rate of fire, and low total ammunition pool. There are five manufacturers: Dahl (which fire four-round bursts when scoped in, eating up ammo quickly but doing a lot of damage), Maliwan (use elemental damage, making them more specialised), Vladof (large ammo clips and high rate of fire, making them almost hybrid assault rifles), Hyperion (hugely inaccurate without time zoomed in or sustained fire, but become pinpoint accurate after that), and Jakobs (never any elements, slow rates of fire, high recoil, but an ''obscene'' critical hit damage multiplier). Specialist snipers tend to prefer Jakobs, because instead of inflicting double damage on a [[BoomHeadshot headshot]] or other critical, it inflicts a whopping ''five times'' the normal damage. The character who focuses most on them is [=Zer0=], whose sniping tree gives him things like improved ammo capacity and reload speed on sniper rifles, and the ability to have enemy critical hit locations highlighted in red when using [=Decepti0n=] (which multiples his damage, allowing some obscenely large numbers when a critical hit is delivered with a sniper rifle from cloak.
* ''VideoGame/{{Persona 1}}'': ''VideoGame/Persona1'': Kei Nanjo and Eriko Kirishima both use sniper rifles for their primary firearm.



* ''{{VideoGame/Warframe}}'' has a fine selection of sniper rifles, ranging from the Corpus' designed Snipetron (with a Vandal variant) and Lanka (Sniper Railgun!) to the Grineer's Vulkar (and its Wraith variant). The Tenno also have their own, like the Vectis and Rubico (both of which have Primed variants), with the Kormorex joining the lineup. Each rifle also has its own bonuses when zoomed in. Aside from having an Aura that can give extra sniper ammo and damage respectively, sniper rifles also come with a combo counter that grants increased damage on successively landed shots. Missing a shot used to cancel the combo and bonus, but now it causes the counter to decrease by one, which also happens if you go too long without landing a shot.

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* ''{{VideoGame/Warframe}}'' ''VideoGame/{{Warframe}}'' has a fine selection of sniper rifles, ranging from the Corpus' designed Snipetron (with a Vandal variant) and Lanka (Sniper Railgun!) to the Grineer's Vulkar (and its Wraith variant). The Tenno also have their own, like the Vectis and Rubico (both of which have Primed variants), with the Kormorex joining the lineup. Each rifle also has its own bonuses when zoomed in. Aside from having an Aura that can give extra sniper ammo and damage respectively, sniper rifles also come with a combo counter that grants increased damage on successively landed shots. Missing a shot used to cancel the combo and bonus, but now it causes the counter to decrease by one, which also happens if you go too long without landing a shot.
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* ''VideoGame/TeamFortressClassic'' and ''VideoGame/TeamFortress2'': both Used with LaserSight.

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* ''VideoGame/TeamFortressClassic'' and ''VideoGame/TeamFortress2'': ''VideoGame/TeamFortress2'' both Used with had the sniper class use a LaserSight.
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** In VideoGame/Fallout4, the player can [[DesignItYourselfEquipment build their own custom sniper rifle]]. Given enough scrap and the right perks, the common cut-down hunting rifle can become a .50 cal precision sniping tool.

to:

** In VideoGame/Fallout4, the player can [[DesignItYourselfEquipment build their own custom sniper rifle]]. Given enough scrap and the right perks, enough points in Gun Nut, the common cut-down hunting rifle can become a .50 cal precision sniping tool.New Vegas's AMR in all but name.
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* In ''VideoGame/LegoStarWars: The Clone Wars'', some of the [[LoadsAndLoadsOfCharacters many, many]] characters carry one of these. Interestingly, when aiming, rather than going into first-person mode, the Wii cursor becomes a targeting reticule with a zoomed-in picture of the action in it.

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* In ''VideoGame/LegoStarWars: The Clone Wars'', some of the [[LoadsAndLoadsOfCharacters many, many]] characters carry one of these. Interestingly, when aiming, rather than going into first-person mode, the Wii cursor normal reticle becomes a targeting reticule dramatization of a scope, with a zoomed-in picture of the action in it.



** To be fair, the suppressor on the Anti-Materiel Rifle doesn't silence the weapon, as other suppressor mods do for other weapons; it merely makes the shots quieter.
** Its also very much real (and 12 inches long. Compensating much?)
* Samus gets to use one called the Imperialist in the ''VideoGame/MetroidPrimeHunters'' single-player mode. In multiplayer, the Imperialist is Trace's signature weapon, and it allows him to turn invisible when standing still long enough.

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** *** To be fair, the suppressor on the Anti-Materiel Rifle doesn't silence the weapon, as other suppressor mods do for other weapons; it merely makes the shots quieter.
** Its also very much real (and 12 inches long. Compensating much?)
*
In VideoGame/Fallout4, the player can [[DesignItYourselfEquipment build their own custom sniper rifle]]. Given enough scrap and the right perks, the common cut-down hunting rifle can become a .50 cal precision sniping tool.
Samus gets to use one called the Imperialist in the ''VideoGame/MetroidPrimeHunters'' single-player mode. In multiplayer, the Imperialist is Trace's signature weapon, and it allows him to turn invisible when standing still long enough.
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** ''VideoGame/MassEffect3'' keeps all the rifles from ''2'' and introduces plenty of new ones. The Black Widow (modded Widow with less damage but three shots), the Cerberus Raptor (weak, but high rate of fire), the Indra (Alienware giveaway, weaker than the Raptor, but fully automatic) and the N7 Valiant (Collector's Edition, capabilities in between Black Widow and Viper). Oh, and the Geth Javelin - one shot, slightly weaker than the Widow but sees through enemy cloaks and fires [[http://en.wikipedia.org/wiki/Ferrofluid ferrofluid]].

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** ''VideoGame/MassEffect3'' keeps all the rifles from ''2'' and introduces plenty of new ones. The Black Widow (modded Widow with less damage but three shots), the Cerberus Raptor (weak, but high rate of fire), the Indra (Alienware giveaway, weaker than the Raptor, but fully automatic) and the N7 Valiant (Collector's Edition, capabilities in between Black Widow and Viper). Oh, and the Geth Javelin - one shot, slightly weaker even more powerful than the Widow but ands sees through enemy cloaks and fires [[http://en.wikipedia.org/wiki/Ferrofluid ferrofluid]].ferrofluid]], but has a ''very'' slow rate of fire and extremely limited ammo capacity.
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* In ''VideoGame/LegoStarWars: The Complete Saga'', some of the [[LoadsAndLoadsOfCharacters many, many]] characters carry one of these. Interestingly, when aiming, rather than going into first-person mode, the Wii cursor becomes a targeting reticule with a zoomed-in picture of the action in it.

to:

* In ''VideoGame/LegoStarWars: The Complete Saga'', Clone Wars'', some of the [[LoadsAndLoadsOfCharacters many, many]] characters carry one of these. Interestingly, when aiming, rather than going into first-person mode, the Wii cursor becomes a targeting reticule with a zoomed-in picture of the action in it.



** ''VideoGame/FalloutNewVegas'' features the most powerful sniper rifle in the series: the .50MG Anti-Materiel Rifle. Deliberately designed after the [= PGM =] Hécate [= II =], the AMR allows the player to one-shot some of the most powerful enemies in the game with normal .50MG rounds, and also allows the use of armor-piercing, incendiary, and ''explosive'' rounds. The only reason it's not a GameBreaker is because the rifle itself weighs as much as three other guns, and the ammo on hardcore mode will weigh you down if you carry more than 25 rounds. Then the Gun Runners Arsenal DLC was debuted, giving the AMR lighter weight, faster fire, and ''a suppressor''.

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** ''VideoGame/FalloutNewVegas'' features the most powerful sniper rifle in the series: the .50MG Anti-Materiel Rifle. Deliberately designed after the [= PGM =] Hécate [= II =], the AMR allows the player to one-shot some of the most powerful enemies in the game with normal .50MG rounds, and rounds,and [[BlownAcrossTheRoom cartoonishly knock back human enemies]]. On top of that, the rifle also allows the use of armor-piercing, incendiary, and ''explosive'' rounds. The only reason it's not a GameBreaker is because the rifle itself weighs as much as three other guns, fires slowly, and the ammo on hardcore mode will weigh you down if you carry more than 25 rounds. Then the Gun Runners Arsenal DLC was debuted, giving the AMR lighter weight, faster fire, and ''a suppressor''.
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Historically, most military sniper rifles in real life were simply standard issue rifles with better scopes, since these were powerful and accurate enough for most such purposes. As carbines and assault rifles were adopted as the main infantry weapons, however, specialized rifles for this role became more necessary.

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Historically, most military sniper rifles in real life were simply standard issue rifles fitted with better scopes, since these were powerful and accurate enough for most such purposes. As carbines and assault rifles were adopted as the main infantry weapons, however, specialized rifles for this role became more necessary.

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