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* ''Series/TheTwilightZone'' episode "The Long Morrow". An astronaut will be in frozen suspended animation during his forty year trip to a distant star and return.

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* ''Series/TheTwilightZone'' ''Series/TheTwilightZone1959'' episode "The Long Morrow". An astronaut will be in frozen suspended animation during his forty year trip to a distant star and return.
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* In Creator/WilliamShatner's Literature/StarTrekExpandedUniverse novels, this is how Emperor Tiberius I (Kirk's EvilCounterpart in the MirrorUniverse) survives to the post-TNG era, while Kirk is stuck in the Nexus. After leading the Cardassian-Klingon Alliance against his former Terran Empire, he realizes he has [[YouHaveOutlivedYourUsefulness outlived his usefulness]] and flees before the Cardassians and the Klingons can dispose of him on a ship with cryopods. Naturally, he only planned to "sleep" for a year before trying to retake his "rightful" place as Emperor, but the wake-up system failed, and the ship was adrift until about a year before the novels take place, when a Mirror!Klingon ship finds him. The Klingons immediately recognize him and plan for him to stand trial and be executed, but Tiberius manages to seduce a female Klingon and (after killing her), escape and enact his plan into motion.

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* In Creator/WilliamShatner's Literature/StarTrekExpandedUniverse Franchise/StarTrekExpandedUniverse novels, this is how Emperor Tiberius I (Kirk's EvilCounterpart in the MirrorUniverse) survives to the post-TNG era, while Kirk is stuck in the Nexus. After leading the Cardassian-Klingon Alliance against his former Terran Empire, he realizes he has [[YouHaveOutlivedYourUsefulness outlived his usefulness]] and flees before the Cardassians and the Klingons can dispose of him on a ship with cryopods. Naturally, he only planned to "sleep" for a year before trying to retake his "rightful" place as Emperor, but the wake-up system failed, and the ship was adrift until about a year before the novels take place, when a Mirror!Klingon ship finds him. The Klingons immediately recognize him and plan for him to stand trial and be executed, but Tiberius manages to seduce a female Klingon and (after killing her), escape and enact his plan into motion.

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* In ''Webcomic/{{Freefall}}'', cold sleep is necessary for both STL and FTL travel. Largely because the D.A.V.E. drive works by altering time flow so that decades pass on board while weeks pass planetside.

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* In ''Webcomic/{{Freefall}}'', cold ''Webcomic/{{Freefall}}'':
** Cold
sleep is necessary for both STL and FTL travel. Largely because the D.A.V.E. drive works by altering time flow so that decades pass on board while weeks pass planetside. Unfortunately the drugs involved take such a toll on the body that it takes seven to eight years to recover afterwards.
** Humans with "spacer genes" can enter a lighter form of hibernation for long interplanetary trips, which is rather fortunate in Winston's case as, ironically, he's [[AcrophobicBird vacuum-phobic]].
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* Used extensively in the setting of {{Series/Earth2}}; for decades-long interstellar trips like the main cast's journey from Earth to G889, for relatively short-duration trips within the solar system, and for medical purposes. This is despite repeatedly undergoing the cold sleep procedure causing brain damage, which happened to one of the main characters as part of his backstory (it also accidentally [[spoiler:made him receptive to the alien Terrians' telepathy]]).
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**In the prequel movies, stasis pods are shown being used on earlier slower interstellar spaceships like the ''Covenant''.
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* In ‘’TabletopGame/EclipsePhase’’ Hibernoids were genetically engineered to crew interplanetary ships with the ability to sleep for up to 40 days at a time without food or water. While Titan’s [[spoiler: and Firewall’s]] interstellar colonization projects (without the Pandora Gates) tend to focus on upload ships.

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* In ‘’TabletopGame/EclipsePhase’’ ''TabletopGame/EclipsePhase'' Hibernoids were genetically engineered to crew interplanetary ships with the ability to sleep for up to 40 days at a time without food or water. While Titan’s [[spoiler: and Firewall’s]] interstellar colonization projects (without the Pandora Gates) tend to focus on upload ships.ships.
* Travel between Earth and Poseidon in ''TabletopGame/BluePlanet'' is spent in induced hypothermic metabolic suppression, lowering life support requirements enough to be economically possible at all. IHMS is grueling, and even people who survive it are often worse for wear.
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* This is how ''{{Series/Firefly}}'' indicated humans got from Earth to the new system they colonized.
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* ''Literature/TheLoneliestGirlInTheUniverse'': The ship the main character Romy is on ''The Infinity'' serves this purpose. Designed to transport people to a planet in Alpha Centauri by putting them in a form of cryo sleep called Topar. Romy was born when two of the crewmembers had a kid making her the first human born in space. However, thanks to a series of events Romy ends up as the only person on board.

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* In ''Film/MrNobody'' Nemo takes a trip to Mars aboard one of these, in order to maintain his late bride's promise of spreading her ashes on the red planet.



** A simple design adjustment would avoid this: simply make all 4 pods have identical sizes instead of having 3 human-sized ones and one for a monkey (and yes, the monkey ends up stealing the main character's pod both times).

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** A simple design adjustment would avoid this: simply make all 4 pods have identical sizes instead of having 3 human-sized ones and one for a monkey [[ChimpsInSpace monkey]] (and yes, the monkey ends up stealing the main character's pod both times).
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* * The titular ''VideoGame/{{Marathon}}'' colony ship is a generational ship. The Martian moon Deimos was converted into the ''Marathon'' and sent on a 300 year journey to Tau Ceti. While there were a few crew members "wake" during the trip, most of them were in suspended animation.
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** The ''[[http://livadny.ru/wp-content/themes/livadniy/timthumb.php?src=/wp-content/uploads/2014/09/alfa_bg4.jpg&zc=1&w=710 Alpha]]'', the first extrasolar colony ship (also the largest ship ever built due to the fact that [[SubspaceOrHyperspace hypersphere]] hasn't been discovered yet) was designed to have half its crew in stasis with both shifts alternating every six months. Besides the crew, there were 500,000 colonists in stasis.

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** The ''[[http://livadny.ru/wp-content/themes/livadniy/timthumb.php?src=/wp-content/uploads/2014/09/alfa_bg4.jpg&zc=1&w=710 Alpha]]'', Alpha,]]'' the first extrasolar colony ship (also the largest ship ever built due to the fact that [[SubspaceOrHyperspace hypersphere]] hasn't been discovered yet) was designed to have half its crew in stasis with both shifts alternating every six months. Besides the crew, there were 500,000 colonists in stasis.
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* The ''Genesis'' expansions for ''VideoGame/ArkSurvivalEvolved'' are set aboard the namesake ColonyShip whose passengers are kept in hibernation, their minds linked to a grueling simulation program to train them for arrival on an unknown planet. They're awakened as needed for maintenance when the automated systems fail... or when the ship gets attacked.
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See also ResurrectionTeleportation.
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Cross wicking

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See also ResurrectionTeleportation.
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* ''Literature/TheWorthingtonSaga'' uses a variant in which people lose all of their memories while in stasis, so their brains need to be scanned in advance, so their personalities can be re-uploaded when they wake. This leads to a situation on which, due to a collision, 111 colonists are technically alive, but only two of them have surviving memories. The remaining colonists are essentially newborns in adult bodies when they wake up, and have to relearn everything in order to function.

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* ''Literature/TheWorthingtonSaga'' ''Literature/TheWorthingSaga'' uses a variant in which people lose all of their memories while in stasis, so their brains need to be scanned in advance, so their personalities can be re-uploaded when they wake. This leads to a situation on which, due to a collision, 111 112 colonists are technically alive, but only two of them have surviving memories. The remaining colonists are essentially newborns in adult bodies when they wake up, and have to relearn everything in order to function.
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* Peter Hamilton's ''Literature/TheNightsDawnTrilogy'' has Zero-Tau pods which are used to keep people in stasis, notably in colony ships. Since thousands of people are transported in each ship, the resources to feed and house the colonists for the voyage (even though it is rather short) would be beyond the ship's capacity. They are put in Zero-Tau pods, along with everything they take with them, namely embryos of farm animals and crop seeds. As added horrors: [[spoiler: the Returned do not go to sleep in a Zero-Tau pod and essentially become conscious prisoners in the frozen body. Few of them can last for very long before they flee back into their dimension, driven half insane by the experience. Zero-Tau pods become the tradition exorcism measure.]]

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* Peter Hamilton's ''Literature/TheNightsDawnTrilogy'' has Zero-Tau pods which are used to keep people in stasis, notably in colony ships. Since thousands of people are transported in each ship, the resources to feed and house the colonists for the voyage (even though it is rather short) would be beyond the ship's capacity. They are put in Zero-Tau pods, along with everything they take with them, namely embryos of farm animals and crop seeds. As added horrors: [[spoiler: the Returned do not go to sleep in a Zero-Tau pod and essentially become conscious prisoners in the frozen body. Few of them can last for very long before they flee back into their dimension, driven half insane by the experience. Zero-Tau pods become the tradition traditional exorcism measure.]]
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[[Franchise/TheHitchhikersGuideToTheGalaxy Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is]]. So big, in fact, that if FasterThanLightTravel (or [[TimeDilation close-to-lightspeedtravel]] ) is impossible it would take multiple human lifetimes to reach another star, and one way around this is you [[HumanPopsicle hibernate]] for most of the trip there. This is the Sleeper Starship.

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[[Franchise/TheHitchhikersGuideToTheGalaxy Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is]]. So big, in fact, that if FasterThanLightTravel (or [[TimeDilation close-to-lightspeedtravel]] ) close-to-lightspeed travel]]) is impossible it would take multiple human lifetimes to reach another star, and one way around this is you [[HumanPopsicle hibernate]] for most of the trip there. This is the Sleeper Starship.
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[[Franchise/TheHitchhikersGuideToTheGalaxy Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is]]. So big, in fact, that if FasterThanLightTravel (or close-to-lightspeed travel) is impossible it would take multiple human lifetimes to reach another star, and one way around this is you [[HumanPopsicle hibernate]] for most of the trip there. This is the Sleeper Starship.

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[[Franchise/TheHitchhikersGuideToTheGalaxy Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is]]. So big, in fact, that if FasterThanLightTravel (or close-to-lightspeed travel) [[TimeDilation close-to-lightspeedtravel]] ) is impossible it would take multiple human lifetimes to reach another star, and one way around this is you [[HumanPopsicle hibernate]] for most of the trip there. This is the Sleeper Starship.
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[[Franchise/TheHitchhikersGuideToTheGalaxy Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is]]. So big, in fact, that if FasterThanLightTravel is impossible it would take multiple human lifetimes to reach another star, and one way around this is you [[HumanPopsicle hibernate]] for most of the trip there. This is the Sleeper Starship.

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[[Franchise/TheHitchhikersGuideToTheGalaxy Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is]]. So big, in fact, that if FasterThanLightTravel (or close-to-lightspeed travel) is impossible it would take multiple human lifetimes to reach another star, and one way around this is you [[HumanPopsicle hibernate]] for most of the trip there. This is the Sleeper Starship.
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* [[https://www.youtube.com/watch?v=ijdcKxVoX9c Here's]] a good video on the whole subject by educational science channel Curious Droid. It looks at the possible realistic attempts at something like this trope, and why there are so many challenges and limitations needed to be overcome.
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* ''VideoGame/MassEffectAndromeda'' stars the crew of one, arriving in the Andromeda galaxy after a generations-long trip. The original trilogy never needed this, as mass relays allow rapid intragalactic transportation but don't exist outside the Milky Way. In fact, the player arrives on one of four such ships, one from each major Citadel Council race: asari, salarian, turian, human, with an occasional minor race representative thrown in (there's a krogan crew member). The ships were sent out shortly after ''Mass Effect 2'' (i.e. prior to the [[spoiler:Reaper invasion]]) and have traveled for 600 years. Upon arriving, the crew finds that their ship has been thrown off-course and must now try to locate the other three ships and the Nexus, a Citadel-like hub station sent ahead of the ships. The ending of the original trilogy remains deliberately unknown, separated from the new setting in both time (600 years) and space (over 2 million light-years).

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* ''VideoGame/MassEffectAndromeda'' stars the crew of one, arriving in the Andromeda galaxy after a generations-long trip. The original trilogy never needed this, as mass relays allow rapid intragalactic transportation but don't exist outside the Milky Way. In fact, the player arrives on one of four such ships, one from each major Citadel Council race: asari, salarian, turian, human, with an occasional minor race representative thrown in (there's a krogan crew member). The ships were sent out shortly after ''Mass Effect 2'' (i.e. prior to the [[spoiler:Reaper invasion]]) and have traveled for 600 years. Upon arriving, the crew finds that their ship has been thrown off-course and must now try to locate the other three ships and the Nexus, a Citadel-like hub station sent ahead of the ships. The ending of the original trilogy remains deliberately unknown, separated from the new setting in both time (600 years) and space (over 2 million light-years). Discussion is made that there was plans for a fifth ark, helmed by the quarians (and also including drell, volus, elcor and hanar), but with the technical problems of accomadating those species on one ship, no-one's sure whether it'll turn up or not. It's not until after the end of the game that it turns out it does exist. Also, in a side-mission, it turns out the kett, who lack the PortalNetwork of the mass relays, also use these to get about Andromeda.
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* The ''Series/RedDwarf'' became an unintentional one when Lister was sentenced to spend the remainder of the intra-stellar voyage in stasis and ended up in there for three million years as Holly wandered into deep space waiting for the radiation leak to die down. Later the stasis booths on the Star Bug are used for two centuries at a time while chasing down the stolen Dwarf.

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* The ''Series/RedDwarf'' became an unintentional one when Lister was arrested for smuggling and sentenced to spend the remainder of the intra-stellar voyage in stasis stasis. Mid-way, a disaster flooded the ship with radiation and ended up in there for the AI, Holly, had to wait three million years as Holly wandered into deep space waiting for it to go away, leaving Lister the radiation leak to die down.only (human) survivor. Later the stasis booths on the Star Bug are used for two centuries at a time while chasing down the stolen Dwarf.
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* Despite having warp drive the four colony ships that brought the original Terran colonists to the Koprulu sector in ''VideoGame/StarCraft'' used cryo. Just as well since a computer error led to them being in warp for thirty years. The UED Expeditionary force in "Brood War" did as well despite making the trip in a year or less.

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* Despite having warp drive drive, the four colony ships that brought the original Terran colonists to the Koprulu sector in ''VideoGame/StarCraft'' used cryo. Just as well well, since a computer error led to them being in warp for thirty years. The UED Expeditionary force in "Brood War" ''Brood War'' did this as well well, despite making the trip in a year or less.
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* In ''[[WesternAnimation/IlEtaitUneFois Once upon a Time... Space]]'' -- set in an [[TheFederation intergalactic federation]] that includes mankind -- the first interstellar spaceship from Earth was of this kind. [[LostColony Believed lost]] for nearly a millennium by the start of the series, said spaceship arrives unannounced to its destination -- smack in the middle of Federation space -- and the [[HumanPopsicle recently reawakened crew]] finds out that the cosmos was colonized by [[LightspeedLeapfrog much faster ships]], and their thousand-year journey now takes about a week.
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* ''Videogame/{{Rimworld}}:'' Due to a lack of FTL technology, this is the only thing allowing for long-distance space travel; this is the reason why {{Lost Colon|y}}ies are absolutely ''everywhere''. Half the starting scenarios involve their malfunction near a planet, necessitating their evacuation, and the endgame is usually to make another and set off to the stars once more.
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[[folder:Newspaper Comics]]
* When planning a mission to Mars in ''ComicStrip/SafeHavens'', Samantha considers this option to save on supplies and boredom. She also considers the idea of, instead of using any sort of technology to do that, just transforming the whole crew into bears and entering hibernation. (In the end it was concluded that it was actually cheaper just to install [=WiFi=] on board the ship to keep the crew entertained.)
[[/folder]]
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''Literature/TheWorthingtonSaga'' uses a variant in which people lose all of their memories while in stasis, so their brains need to be scanned in advance, so their personalities can be re-uploaded when they wake. This leads to a situation on which, due to a collision, 111 colonists are technically alive, but only two of them have surviving memories. The remaining colonists are essentially newborns in adult bodies when they wake up, and have to relearn everything in order to function.

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* ''Literature/TheWorthingtonSaga'' uses a variant in which people lose all of their memories while in stasis, so their brains need to be scanned in advance, so their personalities can be re-uploaded when they wake. This leads to a situation on which, due to a collision, 111 colonists are technically alive, but only two of them have surviving memories. The remaining colonists are essentially newborns in adult bodies when they wake up, and have to relearn everything in order to function.

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Often overlaps with ColonyShip. Sleeper starships seem even more prone to CryonicsFailure than normal cryonics. If they do arrive safely, they may find that they've fallen victim to the [[LivingRelic problem]] of LightspeedLeapfrog.

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Often overlaps with ColonyShip. Sleeper starships seem even more prone to CryonicsFailure than normal cryonics. Contrast GenerationShips, in which people spend their lives out of stasis and are replaced at the helm by their children. If they do arrive safely, they may find that they've fallen victim to the [[LivingRelic problem]] of LightspeedLeapfrog.


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* ''Literature/Aeon14'': The initial human settlement of the stars around Earth was accomplished through sleeper ships that took decades or centuries to reach their destinations. The [[{{Terraform}} Future Generation Terraformers']] "worldships" went first, followed by several waves of colonies organized by the Generational Space Service. The protagonists' ISS ''Intrepid'' is the biggest and most advanced ever built, 25 kilometers long and carrying a population of 25 million. It's also the last: the Sol system falls into CivilWar not long after they leave in the early 42nd century, and a couple hundred years later, [[spoiler:FasterThanLightTravel is invented and all hell breaks loose]].
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''Literature/TheWorthingtonSaga'' uses a variant in which people lose all of their memories while in stasis, so their brains need to be scanned in advance, so their personalities can be re-uploaded when they wake. This leads to a situation on which, due to a collision, 111 colonists are technically alive, but only two of them have surviving memories. The remaining colonists are essentially newborns in adult bodies when they wake up, and have to relearn everything in order to function.
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** The ships of the Chanel Guard Chapter of [[SuperSoldier Adeptus Astartes]] from ''TabletopGame/Warhammer40000'' contain vast stasis crypts where the battle-brothers of the Chapter [[HumanPopsicle sleep in suspended animation]] between campaigns.

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** The ships of the Chanel Charnel Guard Chapter of [[SuperSoldier Adeptus Astartes]] from ''TabletopGame/Warhammer40000'' contain vast stasis crypts where the battle-brothers of the Chapter [[HumanPopsicle sleep in suspended animation]] between campaigns.

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