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* ''VideoGame/DareToDream''
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* ''VideoGame/{{Realmz}}''
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* Creator/IdSoftware used to develop shareware on a frequent basis. ''VideoGame/{{Doom}}'' only allowed the first 9 levels for free, leaving one to mail-order for the last 18 levels. ''VideoGame/Wolfenstein3D'' had the same shareware model, allowing only the first 10 levels out of an end total of 60. Interestingly, ''VideoGame/CommanderKeen'' is a special case. The first and fourth games were shareware with no limits or messages. However, the second, third and fifth installments had to be purchased, leaving parts of the story unfinished for shareware users; this was because the first and and second trilogies used effectively different UsefulNotes/{{game engine}}s. The sixth game had a demo of the first three levels due being published by a different company.

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* Creator/IdSoftware used to develop shareware on a frequent basis. ''VideoGame/{{Doom}}'' only allowed the first 9 levels for free, leaving one to mail-order for the last 18 levels. ''VideoGame/Wolfenstein3D'' had the same shareware model, allowing only the first 10 levels out of an end total of 60. Interestingly, ''VideoGame/CommanderKeen'' is a special case. The first and fourth games were shareware with no limits or messages. However, the second, third and fifth installments had to be purchased, leaving parts of the story unfinished for shareware users; this was because the first and and second trilogies used effectively different UsefulNotes/{{game MediaNotes/{{game engine}}s. The sixth game had a demo of the first three levels due being published by a different company.



* Some game demos on the UsefulNotes/Nintendo3DS allow you to save your data and transfer it to the full game when you decide to pay for it, even if the game isn't out yet. 3DS and UsefulNotes/WiiU demos are also trialware, as you can only start them up a limited number of times, with a few exceptions.

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* Some game demos on the UsefulNotes/Nintendo3DS Platform/Nintendo3DS allow you to save your data and transfer it to the full game when you decide to pay for it, even if the game isn't out yet. 3DS and UsefulNotes/WiiU Platform/WiiU demos are also trialware, as you can only start them up a limited number of times, with a few exceptions.

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Monolith is now named Star of Providence


* ''VideoGame/{{Monolith}}'' has a free demo with only the first three floors' gameplay available.


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* ''VideoGame/StarOfProvidence'' has a free demo with only the first three floors' gameplay available.
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* ''VideoGame/{{Blood}}''

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* ''VideoGame/{{Blood}}''''VideoGame/Blood1997''
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* ''[[https://youtu.be/Qve-QbVh4i8 Combat Tanks]]'' was an AOL-era trialware game that, in unregistered form, spawned an invincible "Death Chopper" to kill you after a few minutes. The developers later released the full game as freeware.
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* ''VideoGame/{{Oxyd}}'', a mix of the episodic and crippleware types, was free to play for its first 10 levels, while the remaining 90 levels featured randomly generated "magic" blocks that required the purchase of a code book to pass.

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* ''VideoGame/{{Oxyd}}'', a mix of the episodic and crippleware types, was free to play unrestricted for its first 10 levels, while the remaining 90 levels featured randomly generated "magic" blocks that required the purchase of a code book to pass.
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* ''VideoGame/{{Oxyd}}'' was free to play for its first 10 levels, while the remaining 90 levels featured randomly generated "magic" blocks that required the purchase of a code book to pass.

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* ''VideoGame/{{Oxyd}}'' ''VideoGame/{{Oxyd}}'', a mix of the episodic and crippleware types, was free to play for its first 10 levels, while the remaining 90 levels featured randomly generated "magic" blocks that required the purchase of a code book to pass.
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* The Macintosh beat 'em up ''Kung Fu Chivalry'' only had one item locked behind the registration fee; the passcode to continue from a level where the player character died. With practice, a player could very well beat the game without it.
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* ''VideoGame/{{Oxyd}}'' was free to play for its first 10 levels, while the remaining 90 levels featured randomly generated "magic" blocks that required the purchase of a code book to pass.
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Damsel In Distress is the new name of this trope.


* ''VideoGame/HugosHouseOfHorrors'' not only is an example, but in the shareware version the Old Man's final question is to ask whether or not you've registered your shareware. You can lie to him, though; he's not very bright.[[note]]In the retail version, he instead asks if you're absolutely sure you want to rescue the DistressedDamsel you've already braved the titular house to rescue, so yeah: Idiot.[[/note]]

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* ''VideoGame/HugosHouseOfHorrors'' not only is an example, but in the shareware version the Old Man's final question is to ask whether or not you've registered your shareware. You can lie to him, though; he's not very bright.[[note]]In the retail version, he instead asks if you're absolutely sure you want to rescue the DistressedDamsel DamselInDistress you've already braved the titular house to rescue, so yeah: Idiot.[[/note]]
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* ''VisualNovel/ShaleHillSecrets'' is an episodic visual novel for which every chapter is RereleasedForFree 2 to 3 months after the paid version.
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correct title


* ''VideoGame/AethrasChronicles''

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* ''VideoGame/AethrasChronicles''''VideoGame/TheAethraChronicles''
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* ''VideoGame/{{Blackbox}}'' has several challenges that can only be unlocked via purchase of an ExpansionPack.
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* ''VisualNovel/DoubleHomework'' is an episodic visual novel for which every chapter is RereleasedForFree 2 to 3 months after the paid version.
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* ''VideoGame/{{Monolith}}'' has a free demo with only the first three floors' gameplay available.
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* ''VideoGame/VGAPlanets'', at least in its original play-by-email format.

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* ''VideoGame/VGAPlanets'', at least in both its original play-by-email format.and web-based versions, can be played to the end for free, but limits your [[FourX space empire's]] starship-construction tech levels away from your homeworld if you don't pay a real-life fee.

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