Is there an issue? Send a MessageReason:
Added work page links and namespaces.
Changed line(s) 36 (click to see context) from:
* ''DynamiteHeaddy''
to:
* ''DynamiteHeaddy''''VideoGame/DynamiteHeaddy''
Changed line(s) 47,48 (click to see context) from:
* ''ProfessorLaytonAndTheCuriousVillage''
* ''SonicTheHedgehog'', often with a distinctive "cash register" sound when the game finishes totaling your score.
* ''SonicTheHedgehog'', often with a distinctive "cash register" sound when the game finishes totaling your score.
to:
* ''ProfessorLaytonAndTheCuriousVillage''
''VideoGame/ProfessorLaytonAndTheCuriousVillage''
*''SonicTheHedgehog'', ''VideoGame/SonicTheHedgehog'', often with a distinctive "cash register" sound when the game finishes totaling your score.
*
Changed line(s) 51 (click to see context) from:
* ''[[SuperMarioBros Super Mario World]]'' and various other games in the series such as
to:
* ''[[SuperMarioBros Super Mario World]]'' ''VideoGame/SuperMarioWorld'' and various other games in the series such as
Changed line(s) 58 (click to see context) from:
* ''Warhammer40000KillTeam'' has this after completing each level.
to:
* ''Warhammer40000KillTeam'' ''VideoGame/Warhammer40000KillTeam'' has this after completing each level.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''Franchise/TombRaider'' had an end of level statistics in the first game showing how long it took you to complete the level, how many secrets you found, number of enemies killed, and so on. The next two games expanded the statistics to show how many health kits you used, ammo spent, hits made, and how far you traveled. Later games dropped the system.
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
** EliteBeatAgents, VideoGame/RockBand, VideoGame/GuitarHero... it's a must for any rhythm game.
to:
** EliteBeatAgents, VideoGame/EliteBeatAgents, VideoGame/RockBand, VideoGame/GuitarHero... it's a must for any rhythm game.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/StreetsOfRage'' typically has a timer bonus, a level clear bonus, and a difficulty bonus (usually labeled as a clear bonus) when tallying up the bonus points at the end of each level. The third game replaced the timer bonus with a health bonus since the timer was removed.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
* The ''VideoGame/{{Battletoads}}'' ArcadeGame tallied up the number of enemies of each type killed by each player at the end of each stage.
to:
* The ''VideoGame/{{Battletoads}}'' ArcadeGame UsefulNotes/ArcadeGame tallied up the number of enemies of each type killed by each player at the end of each stage.
Is there an issue? Send a MessageReason:
None
Changed line(s) 52 (click to see context) from:
* Classic and similar modes in the ''SuperSmashBros'' series quickly rack up your score after each fight.
to:
* Classic and similar modes in the ''SuperSmashBros'' ''VideoGame/SuperSmashBros'' series quickly rack up your score after each fight.
Is there an issue? Send a MessageReason:
None
Changed line(s) 55 (click to see context) from:
** Some modern games still use it, like ''SoulCalibur IV''. Of course there are other ways to score points. ClothingDamage, FlawlessVictory and so on.
to:
** Some modern games still use it, like ''SoulCalibur ''VideoGame/SoulCalibur IV''. Of course there are other ways to score points. ClothingDamage, FlawlessVictory and so on.
Is there an issue? Send a MessageReason:
None
Changed line(s) 40,41 (click to see context) from:
* ''KatamariDamacy''
* ''MegaManZero''.
* ''MegaManZero''.
to:
* ''KatamariDamacy''
''VideoGame/KatamariDamacy''
*''MegaManZero''.''VideoGame/MegaManZero''.
*
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
** EliteBeatAgents, RockBand, GuitarHero... it's a must for any rhythm game.
to:
** EliteBeatAgents, RockBand, GuitarHero...VideoGame/RockBand, VideoGame/GuitarHero... it's a must for any rhythm game.
Is there an issue? Send a MessageReason:
Added Dream High School, alphabetized, added note to Smash Bros
* ''VideoGame/BalloonKid'' does it when counting the balloons Alice collected in each stage.
* The ''VideoGame/{{Battletoads}}'' ArcadeGame tallied up the number of enemies of each type killed by each player at the end of each stage.
* ''VideoGame/BlastCorps''
* ''VideoGame/ChildrenOfMana'' displays one, after defeating a [[BossBattle boss]].
* ''VideoGame/CommandAndConquer'' had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying and buildings exploding (for Nod anyways, which had their own, awesome score screen music), fancy scaling effects on letters whenever you type in your initials, it was a real treat.
* The ''VideoGame/{{Battletoads}}'' ArcadeGame tallied up the number of enemies of each type killed by each player at the end of each stage.
* ''VideoGame/BlastCorps''
* ''VideoGame/ChildrenOfMana'' displays one, after defeating a [[BossBattle boss]].
* ''VideoGame/CommandAndConquer'' had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying and buildings exploding (for Nod anyways, which had their own, awesome score screen music), fancy scaling effects on letters whenever you type in your initials, it was a real treat.
* ''[[VideoGame/CriticalMass2011 Critical Mass]]'' has one after every level.
* The web serial Literature/DreamHighSchool. After you read through the (current) length, there's a bar showing everyone's combined Story Points as well as a leaderboard. If you have an account, you'll also see your Story Points stated in big text.
* ''DynamiteHeaddy''
* Early {{Fighting Game}}s would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; ''MortalKombat'' dropped it after the first game, while ''VideoGame/{{Tekken}}'' never had it to begin with.
* Interestingly, ''VideoGame/FinalFantasyXIII'' has a score screen. It's used to determine how much TP (used for sub-abilities) you get, and for achievements. It was kept for the entire trilogy, in some cases also affecting item drop rates.
* The ''VideoGame/GranTurismo'' series
* Early {{Fighting Game}}s would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; ''MortalKombat'' dropped it after the first game, while ''VideoGame/{{Tekken}}'' never had it to begin with.
* Interestingly, ''VideoGame/FinalFantasyXIII'' has a score screen. It's used to determine how much TP (used for sub-abilities) you get, and for achievements. It was kept for the entire trilogy, in some cases also affecting item drop rates.
* The ''VideoGame/GranTurismo'' series
* ''MegaManZero''.
* ''VideoGame/MonsterHunter'' caps off each quest you complete with several screens: one for the items you get as quest rewards and for breaking parts off a monster (and you get to see a freeze-frame of the hit that brought down the monster), another for items your Felyne partner picked up or stole from enemies (unless you didn't bring a cat with you), and two more to count up the money, Pokke Points or both you earned, and guild experience.
* ''VideoGame/NeedForSpeedUnderground''
* ''VideoGame/MonsterHunter'' caps off each quest you complete with several screens: one for the items you get as quest rewards and for breaking parts off a monster (and you get to see a freeze-frame of the hit that brought down the monster), another for items your Felyne partner picked up or stole from enemies (unless you didn't bring a cat with you), and two more to count up the money, Pokke Points or both you earned, and guild experience.
* ''VideoGame/NeedForSpeedUnderground''
* {{Pinball}} games have an end-of-ball bonus if the player doesn't tilt.
* ''ProfessorLaytonAndTheCuriousVillage''
* ''ProfessorLaytonAndTheCuriousVillage''
* ''VideoGame/StarFox''
* Classic and similar modes in the ''SuperSmashBros'' series quickly rack up your score after each fight.
** In Melee and beyond, the battles also have score screens.
** In Melee and beyond, the battles also have score screens.
Deleted line(s) 36,42 (click to see context) :
* ''VideoGame/NeedForSpeedUnderground''
* ''VideoGame/BlastCorps''
* ''VideoGame/StarFox''
* The ''VideoGame/GranTurismo'' series
* ''ProfessorLaytonAndTheCuriousVillage''
* ''MegaManZero''.
* Early {{Fighting Game}}s would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; ''MortalKombat'' dropped it after the first game, while ''VideoGame/{{Tekken}}'' never had it to begin with.
* ''VideoGame/BlastCorps''
* ''VideoGame/StarFox''
* The ''VideoGame/GranTurismo'' series
* ''ProfessorLaytonAndTheCuriousVillage''
* ''MegaManZero''.
* Early {{Fighting Game}}s would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; ''MortalKombat'' dropped it after the first game, while ''VideoGame/{{Tekken}}'' never had it to begin with.
Deleted line(s) 44,48 (click to see context) :
* ''VideoGame/CommandAndConquer'' had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying and buildings exploding (for Nod anyways, which had their own, awesome score screen music), fancy scaling effects on letters whenever you type in your initials, it was a real treat.
* ''VideoGame/MonsterHunter'' caps off each quest you complete with several screens: one for the items you get as quest rewards and for breaking parts off a monster (and you get to see a freeze-frame of the hit that brought down the monster), another for items your Felyne partner picked up or stole from enemies (unless you didn't bring a cat with you), and two more to count up the money, Pokke Points or both you earned, and guild experience.
* Interestingly, ''VideoGame/FinalFantasyXIII'' has a score screen. It's used to determine how much TP (used for sub-abilities) you get, and for achievements. It was kept for the entire trilogy, in some cases also affecting item drop rates.
* ''VideoGame/BalloonKid'' does it when counting the balloons Alice collected in each stage.
* The ''VideoGame/{{Battletoads}}'' ArcadeGame tallied up the number of enemies of each type killed by each player at the end of each stage.
* ''VideoGame/MonsterHunter'' caps off each quest you complete with several screens: one for the items you get as quest rewards and for breaking parts off a monster (and you get to see a freeze-frame of the hit that brought down the monster), another for items your Felyne partner picked up or stole from enemies (unless you didn't bring a cat with you), and two more to count up the money, Pokke Points or both you earned, and guild experience.
* Interestingly, ''VideoGame/FinalFantasyXIII'' has a score screen. It's used to determine how much TP (used for sub-abilities) you get, and for achievements. It was kept for the entire trilogy, in some cases also affecting item drop rates.
* ''VideoGame/BalloonKid'' does it when counting the balloons Alice collected in each stage.
* The ''VideoGame/{{Battletoads}}'' ArcadeGame tallied up the number of enemies of each type killed by each player at the end of each stage.
Deleted line(s) 50,54 (click to see context) :
* ''VideoGame/ChildrenOfMana'' displays one, after defeating a [[BossBattle boss]].
* ''[[VideoGame/CriticalMass2011 Critical Mass]]'' has one after every level.
* {{Pinball}} games have an end-of-ball bonus if the player doesn't tilt.
* Classic and similar modes in the ''SuperSmashBros'' series quickly rack up your score after each fight.
* ''DynamiteHeaddy''
* ''[[VideoGame/CriticalMass2011 Critical Mass]]'' has one after every level.
* {{Pinball}} games have an end-of-ball bonus if the player doesn't tilt.
* Classic and similar modes in the ''SuperSmashBros'' series quickly rack up your score after each fight.
* ''DynamiteHeaddy''
Is there an issue? Send a MessageReason:
None
Changed line(s) 36 (click to see context) from:
* ''NeedForSpeed Underground''
to:
* ''NeedForSpeed Underground''''VideoGame/NeedForSpeedUnderground''
Is there an issue? Send a MessageReason:
None
Changed line(s) 14 (click to see context) from:
to:
* Difficulty - Harder difficulty levels award more points for completing harder challenges.
Is there an issue? Send a MessageReason:
None
Changed line(s) 45 (click to see context) from:
* Interestingly, ''VideoGame/FinalFantasyXIII'' has a score screen. It's used to determine how much TP (used for sub-abilities) you get, and for achievements.
to:
* Interestingly, ''VideoGame/FinalFantasyXIII'' has a score screen. It's used to determine how much TP (used for sub-abilities) you get, and for achievements. It was kept for the entire trilogy, in some cases also affecting item drop rates.
Is there an issue? Send a MessageReason:
Namespace
Changed line(s) 46 (click to see context) from:
* ''BalloonKid'' for the GameBoy does it when counting the balloons Alice collected in each stage.
to:
* ''BalloonKid'' for the GameBoy ''VideoGame/BalloonKid'' does it when counting the balloons Alice collected in each stage.
Is there an issue? Send a MessageReason:
None
Changed line(s) 38 (click to see context) from:
* The ''GranTurismo'' series
to:
* The ''GranTurismo'' ''VideoGame/GranTurismo'' series
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* ''{{Contra}}''
to:
* ''{{Contra}}''''{{VideoGame/Contra}}''
Is there an issue? Send a MessageReason:
None
Changed line(s) 27 (click to see context) from:
* ''DungeonKeeper''
to:
* ''DungeonKeeper''''VideoGame/DungeonKeeper''
Is there an issue? Send a MessageReason:
None
Changed line(s) 49 (click to see context) from:
* ''ChildrenOfMana'' displays one, after defeating a [[BossBattle boss]].
to:
* ''ChildrenOfMana'' ''VideoGame/ChildrenOfMana'' displays one, after defeating a [[BossBattle boss]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 36 (click to see context) from:
* ''BlastCorps''
to:
* ''BlastCorps''''VideoGame/BlastCorps''
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/WarioLand 4'' had one at the end of every regular level, where your remaining hearts were poured into a little more cash for your level score, which is then added to your total cash reserves.
Is there an issue? Send a MessageReason:
The odometer-style drain doesn\'t happen in every game
Changed line(s) 4,5 (click to see context) from:
You've just beaten a level and a screen comes up tallying up the points you got from the [[FollowTheMoney coins]] you collected, and from any bonus objectives you accomplished. The points are totaled up from each source, then the numbers are "drained" odometer style into your total score. Even in games where ThePointsMeanNothing, this screen is a popular way to give the player a breather between levels and a sense of advancement.
to:
You've just beaten a level and a screen comes up tallying up the points you got from the [[FollowTheMoney coins]] you collected, and from any bonus objectives you accomplished. The points are totaled up from each source, then the numbers are "drained" odometer style source and added into your total overall score. Even in games where ThePointsMeanNothing, this screen is a popular way to give the player a breather between levels and a sense of advancement.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
You've just beaten a level and a screen comes up tallying up the points you got from the [[FollowTheMoney coins]] you collected, and from any bonus objectives you accomplished. The points are totaled up from each source, then the numbers are "drained" odometer style into your total score. Even in games where [[ScoringPoints the points don't matter]], this screen is a popular way to give the player a breather between levels and a sense of advancement.
to:
You've just beaten a level and a screen comes up tallying up the points you got from the [[FollowTheMoney coins]] you collected, and from any bonus objectives you accomplished. The points are totaled up from each source, then the numbers are "drained" odometer style into your total score. Even in games where [[ScoringPoints the points don't matter]], ThePointsMeanNothing, this screen is a popular way to give the player a breather between levels and a sense of advancement.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
to:
* Flawless Bonuses - Extra points for satisfying certain conditions, such as [[NoDamageRun taking no damage]], finding every secret, [[PacifistRun not defeating any enemies]], etc.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* Level Clear - A flat number of points just for finishing the level.
to:
* Level Clear - A flat number of points just for finishing the level. Sometimes the amount depends on the difficulty setting.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
* Time - Extra points depending on how quickly the level was completed.
to:
* Time - Extra points depending on how quickly the level was completed.completed, or, more rarely, how long it was survived.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Popular categories include:
* Level Clear - A flat number of points just for finishing the level.
* Time - Extra points depending on how quickly the level was completed.
* Enemy - Points for number and type of enemies defeated; much of the time, these points are given during the level.
* Health - Points are given for excess health, sometimes draining straight from the health meter for effect, then re-filling the health bar for the next level.
* Collectibles - Coins and [[PickupHierarchy other pickups]]. Sometimes unused items such as [[SmartBomb Smart Bombs]] award points, similar to Health.
* Style \ Discovery - Finding shortcuts or clearing obstacles in an interesting way.
* Level Clear - A flat number of points just for finishing the level.
* Time - Extra points depending on how quickly the level was completed.
* Enemy - Points for number and type of enemies defeated; much of the time, these points are given during the level.
* Health - Points are given for excess health, sometimes draining straight from the health meter for effect, then re-filling the health bar for the next level.
* Collectibles - Coins and [[PickupHierarchy other pickups]]. Sometimes unused items such as [[SmartBomb Smart Bombs]] award points, similar to Health.
* Style \ Discovery - Finding shortcuts or clearing obstacles in an interesting way.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
You've just beaten a level and a screen comes up tallying up the [[ScoringPoints points]] you got from the [[FollowTheMoney coins]] you collected, and from any bonus objectives you accomplished. The points are totaled up from each source, then the numbers are "drained" odometer style into your total score. Very common in games about ScoringPoints.
to:
You've just beaten a level and a screen comes up tallying up the [[ScoringPoints points]] points you got from the [[FollowTheMoney coins]] you collected, and from any bonus objectives you accomplished. The points are totaled up from each source, then the numbers are "drained" odometer style into your total score. Very common Even in games about ScoringPoints.
where [[ScoringPoints the points don't matter]], this screen is a popular way to give the player a breather between levels and a sense of advancement.
Added DiffLines:
* Classic and similar modes in the ''SuperSmashBros'' series quickly rack up your score after each fight.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
* ''VideoGame/{{Doom}}''. It measures your monsters killed/artifacts found/secret areas discovered percentages, as well as the time taken.
to:
* ''VideoGame/{{Doom}}''. It measures your monsters killed/artifacts found/secret areas discovered percentages, as well as the time taken.taken, compared to the par time and then showing how much time in total you're taking on a single play-through of the game/episode.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:350:Sometimes, it more about [[ScoringPoints the numbers]] than [[GameplayGrading the letters]].]]
to:
[[caption-width-right:350:Sometimes, it it's more about [[ScoringPoints the numbers]] than [[GameplayGrading the letters]].]]