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Half-Life 2 doesn't really use this trope at all
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* ''VideoGame/HalfLife2'' uses this trope in almost every scene.
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* Both ''{{VideoGame/Metro 2033}}'' and ''VideoGame/MetroLastLight'' prominently feature the post-nuclear war ruins of Moscow, in the form of both the human-inhabited Metro tunnels and the devastated, overgrown, radioactive, mutant-infested city on the surface. ''VideoGame/MetroExodus'' goes further by showing the ruins of Novosibirsk and later, through DownloadableContent, Vladivostok.
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* Both ''{{VideoGame/Metro 2033}}'' ''VideoGame/Metro2033'' and ''VideoGame/MetroLastLight'' prominently feature the post-nuclear war ruins of Moscow, in the form of both the human-inhabited Metro tunnels and the devastated, overgrown, radioactive, mutant-infested city on the surface. ''VideoGame/MetroExodus'' goes further by showing the ruins of Novosibirsk and later, through DownloadableContent, Vladivostok.
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* Both ''{{VideoGame/Metro 2033}}'' and ''VideoGame/MetroLastLight'' prominently feature the post-nuclear war ruins of Moscow, in the form of both the Metro tunnels (obviously) and the devastated, overgrown, mutant-infested surface city. ''VideoGame/MetroExodus'' goes further by showing the ruins of Novosibirsk and later, through DownloadableContent, Vladivostok.
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* Both ''{{VideoGame/Metro 2033}}'' and ''VideoGame/MetroLastLight'' prominently feature the post-nuclear war ruins of Moscow, in the form of both the human-inhabited Metro tunnels (obviously) and the devastated, overgrown, radioactive, mutant-infested surface city.city on the surface. ''VideoGame/MetroExodus'' goes further by showing the ruins of Novosibirsk and later, through DownloadableContent, Vladivostok.
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* The ''VideoGame/{{STALKER}}'' games are set in the Chernobyl Exclusion Zone in Northern Ukraine, with the ruins of the city of Pripyat. The rest of the world is just fine, though. For now.
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* The ''VideoGame/{{STALKER}}'' ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]'' games are set in the Chernobyl Exclusion Zone in Northern Ukraine, with including the ruins of the city of Pripyat. The rest of the world is just fine, though. For now.[[spoiler:For the moment, at least.]]
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* In ''VideoGame/XCOM2'', many of Earth's cities have been rebuilt into [[SpaceBrasilia shining, futuristic metropolises]] that the [[VichyEarth ADVENT Administration]] uses to [[GildedCage corral and control humanity.]] But on "wilderness" map types you can find old gas stations or rural homes now half-rotten and overgrown by foliage. The "ruins" maps introduced in the ''War of the Chosen'' ExpansionPack are even worse, perpetually-overcast urban areas consisting of apartment buildings, factories and businesses all covered in dust and rust, and teeming with [[OurZombiesAreDifferent the Lost]], the result of the aliens' use of bio-weapons during [[VideoGame/XCOMEnemyUnknown the invasion twenty years ago.]]
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* In ''VideoGame/XCOM2'', many ''VideoGame/XCOM2''
** Many of Earth's cities have been rebuilt into [[SpaceBrasilia shining, futuristicmetropolises]] metropoles]] that the [[VichyEarth ADVENT Administration]] uses to [[GildedCage corral and control humanity.]] humanity]]. But on "wilderness" map types you can find old gas stations or stations, rural homes and entire suburbs now half-rotten and overgrown by foliage. foliage.
** The "ruins" maps introduced in the ''War of the Chosen'' ExpansionPack are evenworse, perpetually-overcast worse: these are completely decayed urban areas consisting of apartment buildings, factories and businesses businesses, all covered in dust and rust, and rust to the point of always being dark in them. To make it worse, they're all teeming with [[OurZombiesAreDifferent the Lost]], the result of the aliens' use of bio-weapons during [[VideoGame/XCOMEnemyUnknown the invasion twenty years ago.]]ago]].
** Many of Earth's cities have been rebuilt into [[SpaceBrasilia shining, futuristic
** The "ruins" maps introduced in the ''War of the Chosen'' ExpansionPack are even
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* ''ComicBook/{{Killraven}}:'' The Martians make terrible landlords. They may occupy New York City, but they don't really bother to maintain the place. A recurring theme of the series is Killraven and his gang stumbling on the latest ruined city as they travel across America and having no idea what they're looking at.
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Factual correction: The beginning of 12 Monkeys is set in Philadelphia, not New York.
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* At the start of ''Film/TwelveMonkeys'', James Cole GotVolunteered to leave the UndergroundCity in a HazmatSuit to collect samples from the ruins of New York City. This serves to establish the post-pandemic world he lives in before he time-travels to the past.
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* At the start of ''Film/TwelveMonkeys'', James Cole GotVolunteered to leave the UndergroundCity in a HazmatSuit to collect samples from the ruins of New York City.Philadelphia. This serves to establish the post-pandemic world he lives in before he time-travels to the past.
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* The main setting of ''VideoGame/KirbyAndTheForgottenLand'' is in another mysterious world where cities lie in ruin, overtaken by nature and populated by animals. Notably, Kirby can interact with various worn-out artifacts in this world, including cars, vending machines, traffic cones and many more.
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* At the start of ''Film/TwelveMonkeys'', James Cole GotVolunteered to leave the UndergroundCity in a HazmatSuit to collect samples from the ruins of New York City. This serves to establish the post-pandemic world he lives in before he time-travels to the past.
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* In ''Film/TwelveMonkeys'' one James' trips leads him into the ruins of New York City.
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* ''Film/{{IO}}''. [[GenderBlenderName Sam]] lives on a mountaintop enclave and travels down into the [[ForbiddenZone Zone]] which is shrouded in a permanent fog of toxins which have made the Earth uninhabitable. She however finds the ruins quite beautiful, unlike Micah who is old enough to remember what the city was like Before and says they're full of ghosts.
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* ''VideoGame/{{RimWorld}}'' takes place on a frontier planet that obviously once supported an advanced civilization that has since collapsed. There are stretches of intact highways on the world map that make traveling easier, and just about every map tile has one or more ruins scattered around, complete with ancient monuments and sarcophagi. Some of these can be spruced up and utilized by your colonists, others are best broken down for building materials. More rarely you can find intact structures containing still-operational [[HumanPopsicle cryptosleep caskets]], but they usually have an [[DugTooDeep "ancient danger"]] guarding them. Odder still are deposits of "compacted steel" or "compacted machinery" your colonists can mine like ore veins for steel and technical components, respectively, suggesting that there's a ''lot'' more ruins buried just beneath the planet's surface.
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* ''VideoGame/{{RimWorld}}'' takes place on a frontier planet that obviously once supported an advanced civilization that has since collapsed. There are stretches of intact highways on the world map that make traveling easier, and just about every map tile has one or more some manner of ruins scattered around, complete with on it: crumbling walls and overgrown landing pads, ancient monuments and sarcophagi. sarcophagi, abandoned cars and wrecked tanks, engine blocks or metal lockers rusting in the grass, barely-functional lamps, or the shells of destroyed mechtoid war-forms that hint at what wiped out the previous civilization. Some of these can be spruced up and utilized by your colonists, others are best broken down for building materials.materials, or need to be destroyed to make room for your own constructions. More rarely you can find intact structures containing still-operational [[HumanPopsicle cryptosleep caskets]], but they usually have an [[DugTooDeep "ancient danger"]] guarding them. Odder still are deposits of "compacted steel" or "compacted machinery" your colonists can mine like ore veins for steel and technical components, respectively, suggesting that there's a ''lot'' more ruins buried just beneath the planet's surface.
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* In the short story "By the Waters of Babylon", by Stephen Vincent Benét, the son of a priest goes on a spiritual journey to the ruins of an American city [[spoiler:which was once New York]] -- they call this "the Place of the Gods". This came out in 1937 and was written in response to the Bombing of Guernica during the UsefulNotes/SpanishCivilWar, where the Luftwaffe destroyed around two-thirds of a Basque town. It's strongly implied that civilization was destroyed in a war with bombings and poison gas at the least.
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* In the short story "By the Waters of Babylon", ''Literature/ByTheWatersOfBabylon'', by Stephen Vincent Benét, the son of a priest goes on a spiritual journey to the ruins of an American city [[spoiler:which was once New York]] -- they call this "the Place of the Gods". This came out in 1937 and was written in response to the Bombing of Guernica during the UsefulNotes/SpanishCivilWar, where the Luftwaffe destroyed around two-thirds of a Basque town. It's strongly implied that civilization was destroyed in a war with bombings and poison gas at the least.
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* Two major dungeons from ''VideoGame/BreathOfDeathVII'' are ruins of modern-looking cities that are roamed by hostile undead creatures (including possessed cars). The second city even has traversable SinisterSubway and an AbsurdlySpaciousSewer.
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* ''VideoGame/{{Fallout}}'': It has been many decades since the winds of the apocalypse blew in over America and took the old world with it, leaving only the Wasteland in its place. Post-war America is a central muse of this series. The only city shown that wasn't vaporized was Las Vegas; two close-range nuclear strikes and two centuries sitting alone and untouched in the Mojave Desert has worn her down but she still shines at night as [[VideoGame/FalloutNewVegas New Vegas]].
* ''[[VideoGame/AlienShooter Zombie Shooter]]'' uses this trope to an extent; several of the game's levels have a ''VideoGame/{{Fallout}}''-like look.
* ''VideoGame/KrushKillNDestroy'' uses this trope. It is set AfterTheEnd, and two of the levels feature the Statue of Liberty and the Empire State Building half-submerged in the ground.
* ''VideoGame/HalfLife2'' uses this trope in almost every scene.
* ''VideoGame/SonicTheHedgehog2006'' has Crisis City, the ruins of Soleanna, when Sonic and Co. were forcibly warped to the future by Dr. Eggman and Mephiles.
* Wolfire Games' upcoming title ''Overgrowth'' (the sequel to their earlier ''VideoGame/{{Lugaru}}'') has some hints towards this trope, but the developers insist on leaving it to the players' interpretations.
* ''[[VideoGame/AlienShooter Zombie Shooter]]'' uses this trope to an extent; several of the game's levels have a ''VideoGame/{{Fallout}}''-like look.
* ''VideoGame/KrushKillNDestroy'' uses this trope. It is set AfterTheEnd, and two of the levels feature the Statue of Liberty and the Empire State Building half-submerged in the ground.
* ''VideoGame/HalfLife2'' uses this trope in almost every scene.
* ''VideoGame/SonicTheHedgehog2006'' has Crisis City, the ruins of Soleanna, when Sonic and Co. were forcibly warped to the future by Dr. Eggman and Mephiles.
* Wolfire Games' upcoming title ''Overgrowth'' (the sequel to their earlier ''VideoGame/{{Lugaru}}'') has some hints towards this trope, but the developers insist on leaving it to the players' interpretations.
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* ''VideoGame/{{Fallout}}'': It In ''VideoGame/CommandAndConquerTiberianSun'', most of the world's battlefields are cluttered with the [[GreenRocks Tiberium]]-choked ruins of major cities, and occasionally run-down bases from [[VideoGame/CommandAndConquerTiberianDawn the previous game.]] The Yellow Zones of ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'' are no better, while the Red Zones are so far gone as to be [[HostileTerraforming hellish alien landscapes]].
* In ''[[VideoGame/{{Crysis}} Crysis 3]]'', New York City has beenmany decades since the winds of the apocalypse blew in over America abandoned and took quarantined within a huge dome, and the old world with it, leaving only buildings are now covered in moss and greenery as [[MegaCorp CELL soldiers]] and [[AliensAreBastards the Wasteland in its place. Post-war America is a central muse of this series. The only city shown that wasn't vaporized was Las Vegas; two close-range nuclear strikes and two centuries sitting alone and untouched in Ceph]] roam the Mojave Desert has worn her down but she still shines streets.
* Just about every environment in ''Videogame/{{Destiny}}'' takes place atnight as [[VideoGame/FalloutNewVegas New Vegas]].
* ''[[VideoGame/AlienShooter Zombie Shooter]]'' uses this trope to an extent; severalleast partially in some version of these (save for the game's levels have a ''VideoGame/{{Fallout}}''-like look.
* ''VideoGame/KrushKillNDestroy'' uses this trope. It is set AfterTheEnd, and two of the levels feature the Statue of LibertyDreadnaught and the Empire State Building half-submerged in Black Garden, which are... [[EldritchLocation something else entirely.]]) Most of the ground.
* ''VideoGame/HalfLife2'' uses this tropeaction on Earth takes place in almost every scene.
* ''VideoGame/SonicTheHedgehog2006'' has Crisis City,the ruins of Soleanna, when Sonic the Baikonur Cosmodrome in Russia, which was the site of massive colonization ship launches up until humanity was attacked by the Darkness; the site is now being looted by [[SpacePirates the Fallen]]. On the Moon, the remains of lunar colonies and Co. were forcibly warped to facilities are scattered across the future by Dr. Eggman surface, where the Guardians are fighting [[ReligionOfEvil the Hive.]] On Venus, the remnants of a large university and Mephiles.
* Wolfire Games' upcoming title ''Overgrowth'' (the sequel to their earlier ''VideoGame/{{Lugaru}}'') has some hints towards this trope, butresearch campus known as the developers insist on leaving it to Ishtar Collective is spread across the players' interpretations.[[{{Terraforming}} terraformed]] landscape, mixed in with the older structures of [[ClockworkCreature the Vex.]] Finally, on Mars, an old human city known as Meridian Bay hides scientific secrets and research being fought over by humanity and [[SpaceRomans the Cabal]].
* The early stages of ''VideoGame/EnslavedOdysseyToTheWest'' are set in a New York that is actually in ''better'' shape than it should be.
* In ''[[VideoGame/{{Crysis}} Crysis 3]]'', New York City has been
* Just about every environment in ''Videogame/{{Destiny}}'' takes place at
* ''[[VideoGame/AlienShooter Zombie Shooter]]'' uses this trope to an extent; several
* ''VideoGame/KrushKillNDestroy'' uses this trope. It is set AfterTheEnd, and two of the levels feature the Statue of Liberty
* ''VideoGame/HalfLife2'' uses this trope
* ''VideoGame/SonicTheHedgehog2006'' has Crisis City,
* Wolfire Games' upcoming title ''Overgrowth'' (the sequel to their earlier ''VideoGame/{{Lugaru}}'') has some hints towards this trope, but
* The early stages of ''VideoGame/EnslavedOdysseyToTheWest'' are set in a New York that is actually in ''better'' shape than it should be.
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* Large Staple of the ''VideoGame/MetalSaga'' series.
* The early stages of ''VideoGame/EnslavedOdysseyToTheWest'' are set in a New York that is actually in ''better'' shape than it should be.
* ''VideoGame/FragileDreamsFarewellRuinsOfTheMoon''
* The ''VideoGame/{{STALKER}}'' games are set in the Chernobyl Exclusion Zone in Northern Ukraine, with the ruins of the city of Pripyat. The rest of the world is just fine, though. For now.
* The early stages of ''VideoGame/EnslavedOdysseyToTheWest'' are set in a New York that is actually in ''better'' shape than it should be.
* ''VideoGame/FragileDreamsFarewellRuinsOfTheMoon''
* The ''VideoGame/{{STALKER}}'' games are set in the Chernobyl Exclusion Zone in Northern Ukraine, with the ruins of the city of Pripyat. The rest of the world is just fine, though. For now.
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* ''VideoGame/FragileDreamsFarewellRuinsOfTheMoon''
* The ''VideoGame/{{STALKER}}''
%%* ''VideoGame/FragileDreamsFarewellRuinsOfTheMoon''
* ''VideoGame/HalfLife2'' uses this trope in almost every scene.
* In ''VideoGame/HorizonZeroDawn'' the world is absolutely littered with the ruins of the "Ancient ones", that is, people from TwentyMinutesIntoTheFuture. Different tribes have different attitudes towards them; the Nora regard them with superstitious fear and consider them taboo whereas the Oseram mine them for raw materials and pieces of operable machinery.
* ''VideoGame/{{Kamiko}}'' is set in one of these; the last level in particular features both ruined modern-era buses and vending machines, as well as some futuristic-looking buildings and devices.
* ''VideoGame/KrushKillNDestroy'' uses this trope. It is set AfterTheEnd, and two of the levels feature the Statue of Liberty and the Empire State Building half-submerged in the ground.
* ''VideoGame/HalfLife2'' uses this trope in almost every scene.
* In ''VideoGame/HorizonZeroDawn'' the world is absolutely littered with the ruins of the "Ancient ones", that is, people from TwentyMinutesIntoTheFuture. Different tribes have different attitudes towards them; the Nora regard them with superstitious fear and consider them taboo whereas the Oseram mine them for raw materials and pieces of operable machinery.
* ''VideoGame/{{Kamiko}}'' is set in one of these; the last level in particular features both ruined modern-era buses and vending machines, as well as some futuristic-looking buildings and devices.
* ''VideoGame/KrushKillNDestroy'' uses this trope. It is set AfterTheEnd, and two of the levels feature the Statue of Liberty and the Empire State Building half-submerged in the ground.
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* In ''VideoGame/CommandAndConquer: [[VideoGame/CommandAndConquerTiberianDawn Tiberian Sun]]'', most of the world's battlefields are cluttered with the [[GreenRocks Tiberium]]-choked ruins of major cities - and occasionally the ruins of base designs from the previous game. The Yellow Zones of ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'' are no better, while the Red Zones are so far gone as to be [[HostileTerraforming hellish alien landscapes]].
* ''VideoGame/TokyoJungle'' has you take control of a feral animal in the ruins of an overgrown, post-apocalyptic Tokyo.
* In ''[[VideoGame/{{Crysis}} Crysis 3]]'', New York City has been abandoned and quarantined within a huge dome, and the old buildings are now covered in moss and greenery as [[MegaCorp CELL soldiers]] and [[AliensAreBastards the Ceph]] roam the streets.
* ''VideoGame/TokyoJungle'' has you take control of a feral animal in the ruins of an overgrown, post-apocalyptic Tokyo.
* In ''[[VideoGame/{{Crysis}} Crysis 3]]'', New York City has been abandoned and quarantined within a huge dome, and the old buildings are now covered in moss and greenery as [[MegaCorp CELL soldiers]] and [[AliensAreBastards the Ceph]] roam the streets.
to:
* In ''VideoGame/CommandAndConquer: [[VideoGame/CommandAndConquerTiberianDawn Tiberian Sun]]'', most This trope is a staple of the world's battlefields are cluttered with the [[GreenRocks Tiberium]]-choked ruins of major cities - and occasionally the ruins of base designs from the previous game. The Yellow Zones of ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'' are no better, while the Red Zones are so far gone as to be [[HostileTerraforming hellish alien landscapes]].
* ''VideoGame/TokyoJungle'' has you take control of a feral animal in the ruins of an overgrown, post-apocalyptic Tokyo.
* In ''[[VideoGame/{{Crysis}} Crysis 3]]'', New York City has been abandoned and quarantined within a huge dome, and the old buildings are now covered in moss and greenery as [[MegaCorp CELL soldiers]] and [[AliensAreBastards the Ceph]] roam the streets.''VideoGame/MetalSaga'' series.
* ''VideoGame/TokyoJungle'' has you take control of a feral animal in the ruins of an overgrown, post-apocalyptic Tokyo.
* In ''[[VideoGame/{{Crysis}} Crysis 3]]'', New York City has been abandoned and quarantined within a huge dome, and the old buildings are now covered in moss and greenery as [[MegaCorp CELL soldiers]] and [[AliensAreBastards the Ceph]] roam the streets.
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* Two major dungeons from ''VideoGame/BreathOfDeathVII'' are ruins of modern looking cities that are roamed by hostile undead creatures (including possessed cars). The second city even has traversable SinisterSubway and an AbsurdlySpaciousSewer.
* Just about every environment in ''Videogame/{{Destiny}}'' takes place at least partially in some version of these (save for the Dreadnaught and the Black Garden, which are... [[EldritchLocation something else entirely.]]) Most of the action on Earth takes place in the ruins of the Baikonur Cosmodrome in Russia, which was the site of massive colonization ship launches up until humanity was attacked by the Darkness; the site is now being looted by [[SpacePirates the Fallen]]. On the Moon, the remains of lunar colonies and facilities are scattered across the surface, where the Guardians are fighting [[ReligionOfEvil the Hive.]] On Venus, the remnants of a large university and research campus known as the Ishtar Collective is spread across the [[{{Terraforming}} terraformed]] landscape, mixed in with the older structures of [[ClockworkCreature the Vex.]] Finally, on Mars, an old human city known as Meridian Bay hides scientific secrets and research being fought over by humanity and [[SpaceRomans the Cabal]].
* ''VideoGame/{{RimWorld}}'' hasn't got any actual ruined cities yet, at least in the vanilla game, but it's explicit that the world you are settling on once hosted an advanced civilisation before some unspecified catastrophe brought it down. You can excavate deposits of "compacted steel" and "compacted machinery" that were presumably once part of buildings and/or vehicles, and as of the most recent update there are decayed remnants of highways complete with rusty streetlights and weathered crash barriers. Almost every world-tile except the polar regions will also have a few scattered ruins, sometimes intact enough to be worth patching up and taking over for your own use, sometimes just battered stretches of wall useful only as a source of building material.
* In ''VideoGame/HorizonZeroDawn'' the world is absolutely littered with the ruins of the "Ancient ones", that is, people from TwentyMinutesIntoTheFuture. Different tribes have different attitudes towards them; the Nora regard them with superstitious fear and consider them taboo whereas the Oseram mine them for raw materials and pieces of operable machinery.
* Just about every environment in ''Videogame/{{Destiny}}'' takes place at least partially in some version of these (save for the Dreadnaught and the Black Garden, which are... [[EldritchLocation something else entirely.]]) Most of the action on Earth takes place in the ruins of the Baikonur Cosmodrome in Russia, which was the site of massive colonization ship launches up until humanity was attacked by the Darkness; the site is now being looted by [[SpacePirates the Fallen]]. On the Moon, the remains of lunar colonies and facilities are scattered across the surface, where the Guardians are fighting [[ReligionOfEvil the Hive.]] On Venus, the remnants of a large university and research campus known as the Ishtar Collective is spread across the [[{{Terraforming}} terraformed]] landscape, mixed in with the older structures of [[ClockworkCreature the Vex.]] Finally, on Mars, an old human city known as Meridian Bay hides scientific secrets and research being fought over by humanity and [[SpaceRomans the Cabal]].
* ''VideoGame/{{RimWorld}}'' hasn't got any actual ruined cities yet, at least in the vanilla game, but it's explicit that the world you are settling on once hosted an advanced civilisation before some unspecified catastrophe brought it down. You can excavate deposits of "compacted steel" and "compacted machinery" that were presumably once part of buildings and/or vehicles, and as of the most recent update there are decayed remnants of highways complete with rusty streetlights and weathered crash barriers. Almost every world-tile except the polar regions will also have a few scattered ruins, sometimes intact enough to be worth patching up and taking over for your own use, sometimes just battered stretches of wall useful only as a source of building material.
* In ''VideoGame/HorizonZeroDawn'' the world is absolutely littered with the ruins of the "Ancient ones", that is, people from TwentyMinutesIntoTheFuture. Different tribes have different attitudes towards them; the Nora regard them with superstitious fear and consider them taboo whereas the Oseram mine them for raw materials and pieces of operable machinery.
to:
* Two major dungeons from ''VideoGame/BreathOfDeathVII'' are ruins of modern looking cities that are roamed by hostile undead creatures (including possessed cars). The second city even has traversable SinisterSubway and an AbsurdlySpaciousSewer.
* Just about every environment in ''Videogame/{{Destiny}}'' takes place at least partially in some versionvast majority of these (save for the Dreadnaught and the Black Garden, which are... [[EldritchLocation something else entirely.]]) Most of the action on Earth ''VideoGame/NierAutomata'' takes place in the ruins of the Baikonur Cosmodrome in Russia, which was the site of massive colonization ship launches up until humanity was attacked by the Darkness; the site is now being looted by [[SpacePirates the Fallen]]. On the Moon, the remains of lunar colonies and facilities are scattered across the surface, where the Guardians are fighting [[ReligionOfEvil the Hive.]] On Venus, the remnants of a large university and research campus known as the Ishtar Collective is spread across the [[{{Terraforming}} terraformed]] landscape, mixed in an unnamed 21st century city, ten thousand years after it (along with the older structures rest of [[ClockworkCreature the Vex.]] Finally, on Mars, an old human city known as Meridian Bay hides scientific secrets and research being fought over Earth) was [[VideoGame/NieR decimated by humanity and [[SpaceRomans an]] [[VideoGame/{{Drakengard}} extradimensional curse/virus]]. It is subtly implied through the Cabal]].
game that the reason why the buildings haven't crumbled to dust yet after such an astronomic time is that the Machine Lifeforms now controlling the Earth's surface keep the ruins in the state that they originally found them in.
* ''VideoGame/{{Overgrowth}}'' has some hints towards this trope, but the developers insist on leaving it to the players' interpretations.
* ''VideoGame/{{RimWorld}}''hasn't got any actual ruined cities yet, at least in the vanilla game, but it's explicit takes place on a frontier planet that the world you are settling on obviously once hosted supported an advanced civilisation before some unspecified catastrophe brought it down. You civilization that has since collapsed. There are stretches of intact highways on the world map that make traveling easier, and just about every map tile has one or more ruins scattered around, complete with ancient monuments and sarcophagi. Some of these can excavate be spruced up and utilized by your colonists, others are best broken down for building materials. More rarely you can find intact structures containing still-operational [[HumanPopsicle cryptosleep caskets]], but they usually have an [[DugTooDeep "ancient danger"]] guarding them. Odder still are deposits of "compacted steel" and or "compacted machinery" your colonists can mine like ore veins for steel and technical components, respectively, suggesting that there's a ''lot'' more ruins buried just beneath the planet's surface.
* ''VideoGame/SonicTheHedgehog2006'' has Crisis City, the ruins of Soleanna, when Sonic and Co. werepresumably once part of buildings and/or vehicles, forcibly warped to the future by Dr. Eggman and as of Mephiles.
* The ''VideoGame/{{STALKER}}'' games are set in themost recent update there are decayed remnants of highways complete with rusty streetlights and weathered crash barriers. Almost every world-tile except the polar regions will also have a few scattered ruins, sometimes intact enough to be worth patching up and taking over for your own use, sometimes just battered stretches of wall useful only as a source of building material.
* In ''VideoGame/HorizonZeroDawn'' the world is absolutely litteredChernobyl Exclusion Zone in Northern Ukraine, with the ruins of the "Ancient ones", city of Pripyat. The rest of the world is just fine, though. For now.
* ''VideoGame/TokyoJungle'' has you take control of a feral animal in the ruins of an overgrown, post-apocalyptic Tokyo.
* In ''VideoGame/XCOM2'', many of Earth's cities have been rebuilt into [[SpaceBrasilia shining, futuristic metropolises]] thatis, people from TwentyMinutesIntoTheFuture. Different tribes have different attitudes towards them; the Nora regard them [[VichyEarth ADVENT Administration]] uses to [[GildedCage corral and control humanity.]] But on "wilderness" map types you can find old gas stations or rural homes now half-rotten and overgrown by foliage. The "ruins" maps introduced in the ''War of the Chosen'' ExpansionPack are even worse, perpetually-overcast urban areas consisting of apartment buildings, factories and businesses all covered in dust and rust, and teeming with superstitious fear and consider them taboo whereas [[OurZombiesAreDifferent the Oseram mine them for raw materials and pieces Lost]], the result of operable machinery.the aliens' use of bio-weapons during [[VideoGame/XCOMEnemyUnknown the invasion twenty years ago.]]
* Just about every environment in ''Videogame/{{Destiny}}'' takes place at least partially in some version
* ''VideoGame/{{Overgrowth}}'' has some hints towards this trope, but the developers insist on leaving it to the players' interpretations.
* ''VideoGame/{{RimWorld}}''
* ''VideoGame/SonicTheHedgehog2006'' has Crisis City, the ruins of Soleanna, when Sonic and Co. were
* The ''VideoGame/{{STALKER}}'' games are set in the
* In ''VideoGame/HorizonZeroDawn'' the world is absolutely littered
* ''VideoGame/TokyoJungle'' has you take control of a feral animal in the ruins of an overgrown, post-apocalyptic Tokyo.
* In ''VideoGame/XCOM2'', many of Earth's cities have been rebuilt into [[SpaceBrasilia shining, futuristic metropolises]] that
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* The vast majority of ''VideoGame/NierAutomata'' takes place in the ruins of an unnamed 21st century city, ten thousand years after it (along with the rest of the Earth) was [[VideoGame/NieR decimated by an]] [[VideoGame/{{Drakengard}} extradimensional curse/virus]]. It is subtly implied through the game that the reason why the buildings haven't crumbled to dust yet after such an astronomic time is that the Machine Lifeforms now controlling the Earth's surface keep the ruins in the state that they original found them in.
* ''VideoGame/{{Kamiko}}'' is set in one of these; the last level in particular features both ruined modern-era buses and vending machines, as well as some futuristic-looking buildings and devices.
* ''VideoGame/{{Kamiko}}'' is set in one of these; the last level in particular features both ruined modern-era buses and vending machines, as well as some futuristic-looking buildings and devices.
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* The vast majority of ''VideoGame/NierAutomata'' takes place in the ruins of ''[[VideoGame/AlienShooter Zombie Shooter]]'' uses this trope to an unnamed 21st century city, ten thousand years after it (along with the rest extent; several of the Earth) was [[VideoGame/NieR decimated by an]] [[VideoGame/{{Drakengard}} extradimensional curse/virus]]. It is subtly implied through the game that the reason why the buildings haven't crumbled to dust yet after such an astronomic time is that the Machine Lifeforms now controlling the Earth's surface keep the ruins in the state that they original found them in.
* ''VideoGame/{{Kamiko}}'' is set in one of these; the last level in particular features both ruined modern-era buses and vending machines, as well as some futuristic-looking buildings and devices.game's levels have a ''VideoGame/{{Fallout}}''-like look.
* ''VideoGame/{{Kamiko}}'' is set in one of these; the last level in particular features both ruined modern-era buses and vending machines, as well as some futuristic-looking buildings and devices.
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* ''Music/Savoy Brown'' album Looking In has front and back covers featuring tiny humanoid/lizard people with medieval clothing looking at decayed human skulls overgrown with vegetation[[/folder]]
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* ''Music/Savoy Brown'' Savoy Brown album Looking In ''Music/LookingIn'' has front and back covers featuring tiny humanoid/lizard people with medieval medieval-style clothing looking at decayed human skulls overgrown with vegetation[[/folder]]
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[[folder:Music]]
* ''Music/Savoy Brown'' album Looking In has front and back covers featuring tiny humanoid/lizard people with medieval clothing looking at decayed human skulls overgrown with vegetation[[/folder]]
* ''Music/Savoy Brown'' album Looking In has front and back covers featuring tiny humanoid/lizard people with medieval clothing looking at decayed human skulls overgrown with vegetation[[/folder]]
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* ''{{Webcomic/Sarilho}}'': The Mediterranean Empire's ''main endeavour'' is to recover and understand [[LostTechnology ancient technology]], which looks somewhat modern.
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* This was something Albert Speer has included in his plans for buildings and entire cities for the Nazi regime in Germany, designing them in a way they looked imposing and impressive even when in a state of decay. The idea behind this was that, should the Third Reich enter a temporary period of decline during its thousand year duration, the ruins of its glory days would help fueling a renaissance-like effect (as the remains of ancient Rome did in Europe centuries earlier). Considering that the buildings were supposed to be built during the 20th century, they would quite literally have been RuinsOfTheModernAge.
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* This was something Albert Speer has included in his plans for buildings and entire cities for the Nazi regime in Germany, designing them in a way they looked imposing and impressive even when in a state of decay. The idea behind this was that, should the Third Reich enter a temporary period of decline during its thousand year duration, the ruins of its glory days would help fueling a renaissance-like effect (as the remains of ancient Rome did in Europe centuries earlier). Considering that the buildings were supposed to be built during the 20th century, they would quite literally have been RuinsOfTheModernAge. Unfortunately for fans of Speer's architectural style, the "ruin value" of a building that's been attacked with modern artillery or bomber aircraft is pretty minimal, and the occupation forces made a point of [[SmashTheSymbol thoroughly dismantling any prominent symbols of Nazism that were left]] after the war.
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[[folder:Web Comics]]
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* ''Webcomic/StandStillStaySilent'': The characters are exploring Denmark ninety years after it has become a ForbiddenZone DeathWorld, so plenty of ruins show up.
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* ''Webcomic/StandStillStaySilent'': The characters are exploring Denmark ninety years after it has become a ForbiddenZone DeathWorld, so plenty of ruins show up.up as crumbling, monster-infested deathtraps only entered occasionally to scavenge for valuable old-world artifacts.
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* This was something Albert Speer has included in his plans for buildings and entire cities for the Nazi regime in Germany, designing them in a way they looked imposing and impressive even when in a state of decay. The idea behind this was that, should the Third Reich enter a temporary period of decline during its thousand year duration, the ruins of its glory days would help fueling a renaissance-like effect (as the remainds of ancient Rome did in Europe centuries earlier). Considering that the buildings were supposed to be built during the 20th century, they would quite literally have been RuinsOfTheModernAge.
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* This was something Albert Speer has included in his plans for buildings and entire cities for the Nazi regime in Germany, designing them in a way they looked imposing and impressive even when in a state of decay. The idea behind this was that, should the Third Reich enter a temporary period of decline during its thousand year duration, the ruins of its glory days would help fueling a renaissance-like effect (as the remainds remains of ancient Rome did in Europe centuries earlier). Considering that the buildings were supposed to be built during the 20th century, they would quite literally have been RuinsOfTheModernAge.
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* "[=UrbEx=]," or "Urban Exploration," is an effort by independent filmmakers and Youtubers to explore structures and buildings in North America left abandoned by economic downturns, safety concerns, and various other societal shifts. There are a surprising number of shopping malls, hospitals, power plants, and residential developments in the Midwest and Mid-Atlantic regions, left empty and crumbling because no parties are interested in utilizing them as-is, or are willing to assume the costs for refurbishing or demolishing them.
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* "[=UrbEx=]," or "Urban Exploration," is an effort by independent filmmakers and Youtubers to explore structures and buildings in North America left abandoned by economic downturns, safety concerns, and various other societal shifts. There are a surprising number of shopping malls, mental hospitals, power plants, and residential developments in the Midwest and Mid-Atlantic regions, left empty and crumbling because there is no parties are interested interest in utilizing restoring them as-is, or are willing and no pressing need to assume the costs for refurbishing or demolishing demolish them.
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* ''Film/AlienResurrection'': In the extended ending, the final shot after the survivors arrive on 24th century Earth is a view of the grim, desolate apocalyptic ruins of Paris, with the half-fallen Eiffel Tower identifiable.
* ''Film/TheColony2013'': Both the futuristic weather machines and the modern cities' skylines, river-spanning bridges and wrecked vehicles are still visible on the Earth's surface, preserved in the ice and cold.
* ''Film/TheColony2013'': Both the futuristic weather machines and the modern cities' skylines, river-spanning bridges and wrecked vehicles are still visible on the Earth's surface, preserved in the ice and cold.
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* ''Film/XMenDaysOfFuturePast'': A matter of decades after the present in the BadFuture, New York's skyline consists of bombed-out looking shells of buildings, the X-Mansion isn't much better, and the only place we see that seems largely untouched by the apocalypse is the monastery high in the Tibetan Alps.
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* ''Literature/GuardiansOfGahoole'': According to Word of God, the story's setting is an AfterTheEnd where humans are extinct, and St. Aggie's and other works of architecture left behind by the extinct Others are indeed this trope.
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* ''Series/{{Primeval}}'': PlayedStraight in the BadFuture in Series 3, where the only known trace of humanity besides the creatures they created is decaying city ruins standing amid clifftops surrounded by wilderness.
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Want to make something set in the future? What better way than making it look like our current era has passed? Have all the trappings of our modern time fall into disuse and litter the landscape. Used to great effect in many AfterTheEnd pieces. Related to SceneryGorn and RagnarokProofing. See also MonumentalDamageResistance. For further down the line see TechnoWreckage.
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Want to make something set in the future? What better way than making it look like our current era has passed? Have all the trappings of our modern time fall into disuse and litter the landscape.landscape, [[ReclaimedByNature possibly with nature beginning to reclaim it]]. Used to great effect in many AfterTheEnd pieces. Related to SceneryGorn and RagnarokProofing. See also MonumentalDamageResistance. For further down the line see TechnoWreckage.
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* In the short story "By the Waters of Babylon", by Stephen Vincent Benét, the son of a priest goes on a spiritual journey to the ruins of an American city [[spoiler:which was once New York]]-they call this "the Place of the Gods" (the story's first title). This came out in 1937. It was written in response to the Bombing of Guernica during the UsefulNotes/SpanishCivilWar, where the Luftwaffe destroyed around two-thirds of a Basque town (this [[UsefulNotes/WorldWarTwo foreshadowed]] [[UsefulNotes/AtomicBombingsOfHiroshimaAndNagasaki things]], obviously). It's strongly implied that civilization was destroyed in a war with bombings and poison gas at the least.
* In the novel ''Literature/TheRoad'', a man and a boy survive by scrounging materials from the ruined landscape AfterTheEnd, and pass by several abandoned cities.
* Becomes omnipresent in Robert Jordan's ''Literature/TheWheelOfTime'' at just about the point the reader starts thinking he's reading a standard fantasy tale. The Breaking of the World, followed by repeated wars and a slow depopulation, have left wrecked cities (along with the occasional ArtifactOfDoom) all over the world. Unexpectedly played for laughs when a mysterious museum artifact that "radiates pride and vanity" can be recognized by readers as a Mercedes hood ornament.
* In the novel ''Literature/TheRoad'', a man and a boy survive by scrounging materials from the ruined landscape AfterTheEnd, and pass by several abandoned cities.
* Becomes omnipresent in Robert Jordan's ''Literature/TheWheelOfTime'' at just about the point the reader starts thinking he's reading a standard fantasy tale. The Breaking of the World, followed by repeated wars and a slow depopulation, have left wrecked cities (along with the occasional ArtifactOfDoom) all over the world. Unexpectedly played for laughs when a mysterious museum artifact that "radiates pride and vanity" can be recognized by readers as a Mercedes hood ornament.
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* In the short story "By the Waters of Babylon", by Stephen Vincent Benét, the son of a priest goes on a spiritual journey to the ruins of an American city [[spoiler:which was once New York]]-they York]] -- they call this "the Place of the Gods" (the story's first title). Gods". This came out in 1937. It 1937 and was written in response to the Bombing of Guernica during the UsefulNotes/SpanishCivilWar, where the Luftwaffe destroyed around two-thirds of a Basque town (this [[UsefulNotes/WorldWarTwo foreshadowed]] [[UsefulNotes/AtomicBombingsOfHiroshimaAndNagasaki things]], obviously).town. It's strongly implied that civilization was destroyed in a war with bombings and poison gas at the least.
* In "Literature/MissileGap", by Creator/CharlesStross, one of thenovel ''Literature/TheRoad'', first signs that something is terribly wrong is when [[spoiler:a Soviet exploration team, while surveying a continent one hundred and forty thousand miles from Earth, find the thousands-years-old ruins of perfect copies of American cities]].
* ''Literature/TheRoad'': A man and a boy survive by scrounging materials from the ruined landscape AfterTheEnd, and pass by several abandoned cities.
*Becomes omnipresent in Robert Jordan's ''Literature/TheWheelOfTime'' ''Literature/TheWheelOfTime'': This becomes very common at just about the point the reader starts thinking he's reading a standard fantasy tale. The Breaking of the World, followed by repeated wars and a slow depopulation, have left wrecked cities (along with the occasional ArtifactOfDoom) all over the world. Unexpectedly played for laughs when a mysterious museum artifact that "radiates pride and vanity" can be recognized by readers as a Mercedes hood ornament.
* In "Literature/MissileGap", by Creator/CharlesStross, one of the
* ''Literature/TheRoad'': A man and a boy survive by scrounging materials from the ruined landscape AfterTheEnd, and pass by several abandoned cities.
*
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* Shows up in ''VideoGame/XenobladeChronicles2'' as The Land of Morytha located beneath the Cloud Sea that everybody lives above. While the lands above the clouds are standard magitech empires, with 19th century architecture at best, the ruins of Morytha are full of crumbling concrete skyscrapers and asphalt streets. Also, the techno-zombie survivors.
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* Shows up in ''VideoGame/XenobladeChronicles2'' as The Land of Morytha located beneath the Cloud Sea that everybody lives above. While the lands above the clouds are standard magitech empires, with 19th century architecture at best, the ruins of Morytha are full of crumbling concrete skyscrapers and asphalt streets. Also, the techno-zombie survivors."[[FateWorseThanDeath survivors]]".
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* "[=UrbEx=]," or "Urban Exploration," is an effort by independent filmmakers and Youtubers to explore structures and buildings in North America left abandoned by economic downturns, safety concerns, and various other societal shifts. There are a surprising number of shopping malls, hospitals, power plants, and residential developments in the Midwest and Mid-Atlantic regions, left empty and crumbling because no parties are interested in utilizing them as-is, or are willing to assume the costs for demolishing them.
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* "[=UrbEx=]," or "Urban Exploration," is an effort by independent filmmakers and Youtubers to explore structures and buildings in North America left abandoned by economic downturns, safety concerns, and various other societal shifts. There are a surprising number of shopping malls, hospitals, power plants, and residential developments in the Midwest and Mid-Atlantic regions, left empty and crumbling because no parties are interested in utilizing them as-is, or are willing to assume the costs for refurbishing or demolishing them.
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* "[=UrbEx=]," or "Urban Exploration," is an effort by independent filmmakers and Youtubers to explore structures and buildings in North America left abandoned by economic downturns, safety concerns, and other societal changes. There are a surprising number of shopping malls, hospitals, power plants, and residential developments in the Midwest and Mid-Atlantic regions, left empty and crumbling because no parties are interested in utilizing them as-is, or are willing to assume the costs for demolishing them.
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* "[=UrbEx=]," or "Urban Exploration," is an effort by independent filmmakers and Youtubers to explore structures and buildings in North America left abandoned by economic downturns, safety concerns, and various other societal changes.shifts. There are a surprising number of shopping malls, hospitals, power plants, and residential developments in the Midwest and Mid-Atlantic regions, left empty and crumbling because no parties are interested in utilizing them as-is, or are willing to assume the costs for demolishing them.
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* "[=UrbEx=]," or "Urban Exploration," is an effort by independent filmmakers and Youtubers to explore structures and buildings in North America left abandoned by economic downturns, safety concerns, and other societal changes. There are a surprising number of shopping malls, hospitals, power plants, and residential developments in the Midwest and Mid-Atlantic regions, left empty and crumbling because no one is interested in utilizing them or demolishing them.
to:
* "[=UrbEx=]," or "Urban Exploration," is an effort by independent filmmakers and Youtubers to explore structures and buildings in North America left abandoned by economic downturns, safety concerns, and other societal changes. There are a surprising number of shopping malls, hospitals, power plants, and residential developments in the Midwest and Mid-Atlantic regions, left empty and crumbling because no one is parties are interested in utilizing them as-is, or are willing to assume the costs for demolishing them.
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* "UrbEx," or "Urban Exploration," is an effort by independent filmmakers and Youtubers to explore structures and buildings in North America left abandoned by economic downturns, safety concerns, and other societal changes. There are a surprising number of shopping malls, hospitals, power plants, and residential developments in the Midwest and Mid-Atlantic regions, left empty and crumbling because no one is interested in utilizing them or demolishing them.
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* "UrbEx," "[=UrbEx=]," or "Urban Exploration," is an effort by independent filmmakers and Youtubers to explore structures and buildings in North America left abandoned by economic downturns, safety concerns, and other societal changes. There are a surprising number of shopping malls, hospitals, power plants, and residential developments in the Midwest and Mid-Atlantic regions, left empty and crumbling because no one is interested in utilizing them or demolishing them.
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* "UrbEx," or "Urban Exploration," is an effort by independent filmmakers and Youtubers to explore structures and buildings in North America left abandoned by economic downturns, safety concerns, and other societal changes. There are a surprising number of shopping malls, hospitals, power plants, and residential developments in the Midwest and Mid-Atlantic regions, left empty and crumbling because no one is interested in utilizing them or demolishing them.
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* The game ''KAMIKO'' is set in one of these; the last level in particular features both ruined modern-era buses and vending machines, as well as some futuristic-looking buildings and devices.
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* The game ''KAMIKO'' ''VideoGame/{{Kamiko}}'' is set in one of these; the last level in particular features both ruined modern-era buses and vending machines, as well as some futuristic-looking buildings and devices.
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* Franchise/TheDCU's ''ComicBook/{{Kamandi}}'' by Creator/JackKirby was full of this, including the first issue cover which homaged/ripped off the Statue of Liberty from ''Film/PlanetOfTheApes''.
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* Franchise/TheDCU's ''ComicBook/{{Kamandi}}'' by Creator/JackKirby was full of this, including the first issue cover which homaged/ripped off the Statue of Liberty from ''Film/PlanetOfTheApes''.''Film/PlanetOfTheApes1968''.
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* ''Film/PlanetOfTheApes'': "You maniacs! You blew it up! Damn you! God ''damn'' you all to hell!"
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* ''Film/PlanetOfTheApes'': ''Film/PlanetOfTheApes1968'': "You maniacs! You blew it up! Damn you! God ''damn'' you all to hell!"
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* In the short story "By the Waters of Babylon", by Stephen Vincent Benét, the son of a priest goes on a spiritual journey to the ruins of an American city [[spoiler:which was once New York]]-they call this "the Place of the Gods" (the story's first title). This came out in 1937. It was written in response to the Bombing of Guernica during the SpanishCivilWar, where the Luftwaffe destroyed around two-thirds of a Basque town (this [[UsefulNotes/WorldWarTwo foreshadowed]] [[UsefulNotes/AtomicBombingsOfHiroshimaAndNagasaki things]], obviously). It's strongly implied that civilization was destroyed in a war with bombings and poison gas at the least.
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* In the short story "By the Waters of Babylon", by Stephen Vincent Benét, the son of a priest goes on a spiritual journey to the ruins of an American city [[spoiler:which was once New York]]-they call this "the Place of the Gods" (the story's first title). This came out in 1937. It was written in response to the Bombing of Guernica during the SpanishCivilWar, UsefulNotes/SpanishCivilWar, where the Luftwaffe destroyed around two-thirds of a Basque town (this [[UsefulNotes/WorldWarTwo foreshadowed]] [[UsefulNotes/AtomicBombingsOfHiroshimaAndNagasaki things]], obviously). It's strongly implied that civilization was destroyed in a war with bombings and poison gas at the least.
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* In the short story "By the Waters of Babylon", by Stephen Vincent Benét, the son of a priest goes on a spiritual journey to the ruins of an American city [[spoiler:which was once Washington DC]]-they call this "the Place of the Gods" (the story's first title). This story came out in 1937. It was written in response to the Bombing of Guernica during the Spanish Civil War, where the Luftwaffe destroyed around two-thirds of a Basque town (this [[UsefulNotes/WorldWarTwo foreshadowed]] [[UsefulNotes/AtomicBombingsOfHiroshimaAndNagasaki things]], obviously). It's strongly implied that civilization was destroyed in a war with bombings and poison gas at the least.
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* In the short story "By the Waters of Babylon", by Stephen Vincent Benét, the son of a priest goes on a spiritual journey to the ruins of an American city [[spoiler:which was once Washington DC]]-they New York]]-they call this "the Place of the Gods" (the story's first title). This story came out in 1937. It was written in response to the Bombing of Guernica during the Spanish Civil War, SpanishCivilWar, where the Luftwaffe destroyed around two-thirds of a Basque town (this [[UsefulNotes/WorldWarTwo foreshadowed]] [[UsefulNotes/AtomicBombingsOfHiroshimaAndNagasaki things]], obviously). It's strongly implied that civilization was destroyed in a war with bombings and poison gas at the least.
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* The game ''KAMIKO'' is set in one of these; the last level in particular features both ruined modern-era buses and vending machines, as well as some futuristic-looking buildings and devices.