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* The final episode of DeadliestWarrior has Zombies vs. Vampires, where the lair of three vampires is swarmed with zombies.


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* The final episode of DeadliestWarrior Series/DeadliestWarrior has Zombies vs. Vampires, where the lair of three vampires is swarmed with zombies.

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* ''VideoGame/DiabloIII'' has a scene where your character must go in a room like this with a blacksmith in order to assist him in disposing of the infected, including his own wife.

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* ''VideoGame/DiabloIII'' has a scene where your character must go in a room like this with a blacksmith in order to assist him in disposing of the infected, including his own wife. Justified as it was where the town was housing the bite victims from earlier zombie attacks who hadn't turned yet.
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* There's an ''elevator'' full of zombies that opens up and released them in ''Film/TheCabinInTheWoods''. It's possible to overlook, as [[spoiler: there are seven more elevators opening at the same time, which spill out ''other kinds'' of monster]].
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* In ''WorldWarZ'' South Korea was afraid that this might be the case with North Korea. [[spoiler: The ''entire'' population of North Korea disappears after the zombie outbreak. It is theorized that the entire country disappeared into underground tunnels. It is left ambiguous whether they remain uninfected, in which case there's a highly militarized nation down there that thinks the entire surface is zombie-infested, or whether they were infected. No one wants to mount an expedition for fear of releasing nearly ''twenty-three million'' zombies.]]

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* In ''WorldWarZ'' ''Literature/WorldWarZ'', South Korea was afraid that this might be the case with North Korea. [[spoiler: The ''entire'' population of North Korea disappears after the zombie outbreak. It is theorized that the entire country disappeared into underground tunnels. It is left ambiguous whether they remain uninfected, in which case there's a highly militarized nation down there that thinks the entire surface is zombie-infested, or whether they were infected. No one wants to mount an expedition for fear of releasing nearly ''twenty-three million'' zombies.]]



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** Also ''again'' on the Hershel farm.

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** Also ''again'' on the Hershel Hershel's farm.


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** The Hunters make camp at a school they used to live at, which now just barely contains a horde of starving walkers. Sure enough, a few episodes later, [[TheLoad Father Gabriel]] accidentally unleashes the horde and gets his own church overrun.
** The Wolves have a trap set to kill innocent people where the victim can accidentally open several ''food trucks'' full of walkers.
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* Can happen in ''VideoGame/{{Cataclysm}}'' fairly often, and refugee centers in particular always [[ProceduralGeneration generate]] with a sealed-up room or two full of undead. Even if the center is inhabited by {{NPC}}s, though in that case they'll usually assign a mission to clear out the sealed-off rooms if prompted. Nothing's guaranteeing it'll [[BarrierBustingBlow STAY]] sealed though, especially considering zombies gain a bonus to their ability to smash obstacles when surrounded by fellow undead.
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* ''VideoGame/HalfLife2: Episode 1'' has a particularly nasty trap involving a room that looks perfectly harmless, with only a single cut-in-half zombie in plain sight. Step on the wrong spot, though, and the floor will give way, dropping you into a cluster of a half-dozen other zombies. Headcrab zombies are also fond of luring Gordon into a false sense of security by pretending to be dead bodies or hiding in (opaque) toxic waste until he comes too close.
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-->'''Ellie''': Are you shitting me? Well, thanks for the warning on the other side, guys!

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-->'''Ellie''': Are you shitting me? Well, thanks for the warning on the other side, guys!guys!
----
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* Past a certain point, every time you call the service elevator in the first ''{{Dead Rising}},'' the doors *ding* open only to reveal that the car is packed with the undead. In order to use the elevator, you must melee like crazy until they all fall.

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* Past a certain point, every time you call the service elevator in the first ''{{Dead ''VideoGame/{{Dead Rising}},'' the doors *ding* open only to reveal that the car is packed with the undead. In order to use the elevator, you must melee like crazy until they all fall.
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** This fanfic, appropriately named [[https://www.fanfiction.net/s/6115555/1/The-Way-Is-Shut The Way is Shut]] after the LordOfTheRings quote, illustrates nicely how a first recon mission could have gone. It is not canon, but sure as hell feels like it could be.
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[[AC:TabletopGames]]
* Opening a door late in a ''TabletopGame/{{Zombicide}}'' game generally results in this.
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** Well, if you pay very close attention, you can be genrysavvy before opening it. Seeing as the room has a window to the outside, and it's been well established early on that all of outside is filled with zombies.

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** *** Well, if you pay very close attention, you can be genrysavvy before opening it. Seeing as the room has a window to the outside, and it's been well established early on that all of outside is filled with zombies.
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** Well, if you pay very close attention, you can be genrysavvy before opening it. Seeing as the room has a window to the outside, and it's been well established early on that all of outside is filled with zombies.
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* In ''WorldWarZ'' South Korea was afraid that this might be the case with North Korea. [[spoiler: The ''entire'' population of North Korea disappears after the zombie outbreak. It is theorized that the entire country disappeared into underground tunnels. It is left ambiguous whether they remain uninfected, in which case there's a highly militarized nation down there that thinks the entire surface is zombie-infested, or whether they were infected. No one wants to mount an expedition for fear of releasing nearly ''two million'' zombies.]]

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* In ''WorldWarZ'' South Korea was afraid that this might be the case with North Korea. [[spoiler: The ''entire'' population of North Korea disappears after the zombie outbreak. It is theorized that the entire country disappeared into underground tunnels. It is left ambiguous whether they remain uninfected, in which case there's a highly militarized nation down there that thinks the entire surface is zombie-infested, or whether they were infected. No one wants to mount an expedition for fear of releasing nearly ''two ''twenty-three million'' zombies.]]
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* This happens a couple of times in ''ZoneOne'', once in the former HR department of an office building and once in the New York subway tunnels.

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* This happens a couple of times in ''ZoneOne'', ''Literature/ZoneOne'', once in the former HR department of an office building and once in the New York subway tunnels.

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** In the series premiere, Rick is faced with a room that's been barred shut. Fortunately, the helpful sign on the door, as seen on the trope image above, helped warn him from unsecuring it and letting out the zombies that were behind it.
*** Well as pointed out the sign is confusing -- it was the chained door and the guttural snarling that frightened him off.

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** In the series premiere, Rick is faced with a room that's been barred shut. Fortunately, the helpful sign on the door, as seen on the trope image above, helped warn him from unsecuring it and letting out the zombies that were behind it.
***
it. Well as pointed out the sign is confusing -- it was the chained door and the guttural snarling that frightened him off.



* In the ''XFiles'' episode "Millennium," there are zombies in a basement.

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* In the ''XFiles'' ''Series/TheXFiles'' episode "Millennium," there are zombies in a basement.
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** And again in ''Film/ResidentEvilExtinction'', with the [[ClownCarBase clown car trailer]] full of zombies.

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** And again in ''Film/ResidentEvilExtinction'', with the [[ClownCarBase clown car trailer]] ClownCar trailer full of zombies.
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** In one of the RPD's save rooms, there's a ''fuckload'' of them in HUNK's minigame.

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** In one of the RPD's save rooms, there's a ''fuckload'' of them in HUNK's minigame.minigame, to the point that players have a margin for error of literally '''one half a second''' to get away from the entrance before the zombies swarm and inevitably kill them.
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* Because of the way zombies spawn in ''Left4Dead'', an otherwise empty house might have a single room packed with zombies or be an area that a zombie horde spawns from.

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* Because of the way zombies spawn in ''Left4Dead'', ''VideoGame/Left4Dead'', an otherwise empty house might have a single room packed with zombies or be an area that a zombie horde spawns from.
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* Can happen in Minecraft, in dungeons and dark places. Even you can make one, providing other mobs won't get in the way.

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* Can happen in Minecraft, in dungeons and dark places. Even you can make one, providing other mobs won't get in the way.way.
* Played with in ''VideoGame/TheLastOfUs'': the group enters the sewers in order to take a shortcut to their destination (hopefully avoiding the raiders along the way), only to find the place home to hordes of Infected. They barely make it out the other side... where they see the entrance has been barricaded and has big, obvious warnings: "INFECTED INSIDE! DO NOT OPEN!"
-->'''Ellie''': Are you shitting me? Well, thanks for the warning on the other side, guys!
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* In ''WorldWarZ'' South Korea was afraid that this might be the case with North Korea. [[spoiler: The ''entire'' population of North Korea disappears after the zombie outbreak. It is theorized that the entire country disappeared into underground tunnels. No one wants to mount an expedition for fear of releasing nearly ''two million'' zombies.]]

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* In ''WorldWarZ'' South Korea was afraid that this might be the case with North Korea. [[spoiler: The ''entire'' population of North Korea disappears after the zombie outbreak. It is theorized that the entire country disappeared into underground tunnels. It is left ambiguous whether they remain uninfected, in which case there's a highly militarized nation down there that thinks the entire surface is zombie-infested, or whether they were infected. No one wants to mount an expedition for fear of releasing nearly ''two million'' zombies.]]
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* ''VideoGame/DiabloIII'' has a scene where your character must go in a room like this with a blacksmith in order to assist him in disposing of the infected, including his own wife.

to:

* ''VideoGame/DiabloIII'' has a scene where your character must go in a room like this with a blacksmith in order to assist him in disposing of the infected, including his own wife.wife.
* Can happen in Minecraft, in dungeons and dark places. Even you can make one, providing other mobs won't get in the way.
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*** Well as pointed out the sign is confusing -- it was the chained door and the guttural snarling that frightened him off.
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** Shows up again in season 3, where Andrea opens a door that leads to a staircase FILLED with the dead bastards.


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* ''Film/JuanOfTheDead'': The padlocked basement shelter to which Juan leads his gang turns out be an example of this.
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* ''ResidentEvil2'':

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* ''ResidentEvil2'':''VideoGame/ResidentEvil2'':
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* ''{{Angel}}'' has several rooms full in "Habeus Corpus", where the zombies swarm all over the Wolfram and Hart building.

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* ''{{Angel}}'' ''Series/{{Angel}}'' has several rooms full in "Habeus Corpus", where the zombies swarm all over the Wolfram and Hart building.
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* The final episode of DeadliestWarrior has Zombies vs. Vampires, where the lair of three vampires is swarmed with zombies.
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[[caption-width-right:320:Don't dead open inside? [[ComicallyMissingThePoint I don't get it.]]]]
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* Happens in ''Literature/GalaxyOfFear: City of the Dead''... because these zombies follow the orders of the man who turned them undead, and he was having his NotAZombie lead the heroes to them.

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