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* {{Videogame/Incursion}}
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* {{Videogame/Incursion}}''Videogame/Incursion''
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* ''[[http://www.incursion-roguelike.net/ Incursion]]''
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* ''[[http://www.incursion-roguelike.net/ Incursion]]''{{Videogame/Incursion}}
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PLATO Moria and the roguelike Moria are two different games.
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* ''[[VideoGame/PLATOMoria Moria]]''
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* ''[[VideoGame/PLATOMoria ''[[http://www-math.bgsu.edu/~grabine/moria.html Moria]]''
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I wrote up Dnd and Moria.
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* ''Dnd'', the UrExample of Roguelikes. It predates ''Rogue'' by several years, but has many features that would eventually become commonplace in the Roguelike genre.
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* ''Dnd'', ''VideoGame/{{Dnd}}'', the UrExample of Roguelikes. It predates ''Rogue'' by several years, but has many features that would eventually become commonplace in the Roguelike genre.
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* ''[[http://www-math.bgsu.edu/~grabine/moria.html Moria]]''
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* ''[[http://www-math.bgsu.edu/~grabine/moria.html ''[[VideoGame/PLATOMoria Moria]]''
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* ''{{Diablo}}'' series, with its randomly generated dungeons and loot (not to mention the original game's single town sitting atop a giant multi-level dungeon with a MacGuffin at the bottom, straight out of ''Angband'') is often regarded as a roguelike. ''Diablo'' itself has been so influential that ''it'' has spawned several “Diablolikes” over the years:
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* ''{{Diablo}}'' series, with and its randomly generated dungeons and loot (not to mention sequels, which take the original game's single town sitting atop Roguelike formula into real time. They have arguably become a giant multi-level dungeon with a MacGuffin at the bottom, straight out of ''Angband'') is often regarded as a roguelike. ''Diablo'' itself has been so influential GenreKiller in that ''it'' has spawned several “Diablolikes” over the years:almost all new post-''Diablo'' roguelikes take inspiration from it instead of ''Rogue'' itself. Its own clones include:
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** [[http://alien.chaosforge.org/ Aliens, the Roguelike]] is basically the {{Aliens}} equivalent of [[DoomTheRoguelike Doom, the Roguelike]], except this one has [[AnAdventurerIsYou character classes]] and is (especially if you play in darkness and, with headphones) [[ParanoiaFuel MUCH more]] [[HighOctaneNightmareFuel scary...]]
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** [[http://alien.chaosforge.org/ Aliens, the Roguelike]] is basically the {{Aliens}} equivalent of [[DoomTheRoguelike Doom, the Roguelike]], except this one has [[AnAdventurerIsYou character classes]] and is (especially if you play in darkness and, with headphones) [[ParanoiaFuel MUCH more]] [[HighOctaneNightmareFuel scary...scarier...]]
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Namespacing.
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* ''DarkCloud 1'' and ''2''
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* ''DarkCloud 1'' ''VideoGame/DarkCloud'' and ''2''''VideoGame/DarkChronicle''
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* ''GearHead''
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* ''GearHead''''VideoGame/GearHead''
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durp
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* ''[[GearHead]]''
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* ''[[GearHead]]''''GearHead''
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And the tropers rejoiced - Gear Head now has its own page
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* ''[[http://www.gearheadrpg.com/ GearHead]]''
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* ''[[http://www.gearheadrpg.com/ GearHead]]''''[[GearHead]]''
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Alphabet
* ''DungeonCrawl''
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* ''DungeonCrawl''
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Adding subgenres
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Roguelikes can be roughly classified into a few different {{Subgenre}}s that occasionally overlap:
* Hacklikes, influenced mostly by ''NetHack''. They mostly focus on DungeonCrawling, and have mostly finite resources to force the player to manage them well.
* Bands, influenced by ''Angband''. Bands usually feature a non-permanent dungeon, infinite resources and very tough bosses, so the games are focused on [[TookALevelInBadass taking levels in badass]] until the player is ready to punch dragons to death.
* Open worlds that typically have content beyond simple DungeonCrawling, such as multiple quests and a nontrivial plot.
* Coffee break Roguelikes are Roguelikes that are simple and easy to pick up and play for a while.
* Hacklikes, influenced mostly by ''NetHack''. They mostly focus on DungeonCrawling, and have mostly finite resources to force the player to manage them well.
* Bands, influenced by ''Angband''. Bands usually feature a non-permanent dungeon, infinite resources and very tough bosses, so the games are focused on [[TookALevelInBadass taking levels in badass]] until the player is ready to punch dragons to death.
* Open worlds that typically have content beyond simple DungeonCrawling, such as multiple quests and a nontrivial plot.
* Coffee break Roguelikes are Roguelikes that are simple and easy to pick up and play for a while.
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Dnd deserves a mention
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* ''Dnd'', the UrExample of Roguelikes. It predates ''Rogue'' by several years, but has many features that would eventually become commonplace in the Roguelike genre.
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Again, being a technical twat, but even Rogue didn\'t use ASCII.
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* Traditionally, most roguelikes have ASCII for graphics, although support for graphical tiles has become increasingly common.
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* Traditionally, most roguelikes have ASCII for or similar text-based graphics, although support for graphical tiles has become increasingly common.
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I know I\'m being a technical twit but DF isn\'t really ASCII. Besides, the other games don\'t need to mention this either, why should DF?
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* The Adventure mode of ''VideoGame/DwarfFortress'', complete with ASCII graphics.
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* The Adventure mode of ''VideoGame/DwarfFortress'', complete with ASCII graphics.''VideoGame/DwarfFortress''.
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None
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* ''VideoGame/DesktopDungeons''
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* ''VideoGame/DesktopDungeons''''VideoGame/DesktopDungeons'' is part roguelike, part puzzle game.
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* ''{{Evolution Worlds}}'', albeit with a turn-based battle system.
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* ''{{Evolution Worlds}}'', ''VideoGame/EvolutionWorlds'', albeit with a turn-based battle system.
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** ''ShirenTheWanderer'': The exception.
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** ''ShirenTheWanderer'': ''VideoGame/ShirenTheWanderer'': The exception.
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Roguelikes are a particular subgenre of {{Role Playing Game}}s, so named for being like ''VideoGame/{{Rogue}}'', a [[OlderThanTheNES very early]] computer game. The exact qualifications are a bit loose, but some generalizations can be made.
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Roguelikes are a particular subgenre of {{Role Playing Game}}s, so named for being like ''VideoGame/{{Rogue}}'', a [[OlderThanTheNES very early]] computer game. The exact qualifications are a bit loose, but some generalizations can be made.
most traditional roguelikes have the following characteristics:
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* As a result of the above points, roguelikes are mostly [[NintendoHard very hard]]. Death is expected to be fairly frequent, enough so that the community has developed the acronym "YASD," for YetAnotherStupidDeath. It is easily possible to play many roguelikes for years without even coming close to victory.
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* As a result of the above points, roguelikes are mostly [[NintendoHard '''[[NintendoHard very hard]].hard]]'''. Death is expected to be fairly frequent, enough so that the community has developed the acronym "YASD," for YetAnotherStupidDeath. It is easily possible to play many roguelikes for years without even coming close to victory.
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* ''DesktopDungeons''
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* ''DesktopDungeons''''VideoGame/DesktopDungeons''
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...correctly. Also this joke just isn\'t funny. It also uses brakes the third person voice.
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** [[MetroidVania Metroid...uhh...I mean]] [[http://slashie.net/page.php?6 Castlevania, the Roguelike]], [[http://www.youtube.com/watch?v=viNQLwMWjF0&feature=related with sprites]] [[http://www.youtube.com/watch?v=424eE-FQoIE or with ASCII graphics]].
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** [[MetroidVania Metroid...uhh...I mean]] [[http://slashie.net/page.php?6 Castlevania, the Roguelike]], [[http://www.youtube.com/watch?v=viNQLwMWjF0&feature=related with sprites]] [[http://www.youtube.com/watch?v=424eE-FQoIE or with ASCII graphics]].
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** Don't forget the arcade game that these are based on, where you put in real currency to get game money which is used to pay the dungeon fee for each dungeon (and to cast spells). Each dungeon you start at 0 XP, but can usually take up to 10 spells with you. The game also featured a non-interactive multiplayer where you could beat dungeons to take them over, and the ability to customize your own dungeons (set the number of levels, type of enimies, and specials) and challenge other players to try and beat it.
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** Don't forget the The arcade game that these are based on, where you put in real currency to get game money which is used to pay the dungeon fee for each dungeon (and to cast spells). Each dungeon you start at 0 XP, but can usually take up to 10 spells with you. The game also featured a non-interactive multiplayer where you could beat dungeons to take them over, and the ability to customize your own dungeons (set the number of levels, type of enimies, and specials) and challenge other players to try and beat it.
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I swear, I don\'t think I\'ve seen anybody My Freinds And Zoidberg.
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** [[MyFriendsAndZoidberg and there's also]] [[MetroidVania Metroid...uhh...I mean]] [[http://slashie.net/page.php?6 Castlevania, the Roguelike]], [[http://www.youtube.com/watch?v=viNQLwMWjF0&feature=related with sprites]] [[http://www.youtube.com/watch?v=424eE-FQoIE or with ASCII graphics]].
*** This person's also made a [[http://slashie.net/page.php?22 Zelda roguelike]], a [[http://slashie.net/page.php?26 Rockman roguelike]], and a [[http://slashie.net/page.php?24 Metroid roguelike]] (kind of makes you wonder how he represented Samus taking off her suit at the end of each game)
*** This person's also made a [[http://slashie.net/page.php?22 Zelda roguelike]], a [[http://slashie.net/page.php?26 Rockman roguelike]], and a [[http://slashie.net/page.php?24 Metroid roguelike]] (kind of makes you wonder how he represented Samus taking off her suit at the end of each game)
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** [[MyFriendsAndZoidberg and there's also]] [[MetroidVania Metroid...uhh...I mean]] [[http://slashie.net/page.php?6 Castlevania, the Roguelike]], [[http://www.youtube.com/watch?v=viNQLwMWjF0&feature=related with sprites]] [[http://www.youtube.com/watch?v=424eE-FQoIE or with ASCII graphics]].
***This person's The same person also made a [[http://slashie.net/page.php?22 Zelda roguelike]], a [[http://slashie.net/page.php?26 Rockman roguelike]], and a [[http://slashie.net/page.php?24 Metroid roguelike]] (kind of makes you wonder how he represented Samus taking off her suit at the end of each game)
***
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* ''[[http://en.wikipedia.org/wiki/Dungeon_Master_(video_game) Dungeon Master]]'', the innovative first person, turn-based roguelike for the CommodoreAmiga and AtariST.
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* ''[[http://en.wikipedia.org/wiki/Dungeon_Master_(video_game) ''[[VideoGame/DungeonMaster Dungeon Master]]'', the innovative first person, turn-based roguelike for the CommodoreAmiga and AtariST.
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* ''[[http://en.wikipedia.org/wiki/Dungeon_Master_(video_game) Dungeon Master]]'', the innovative first person, turn-based roguelike for the CommodoreAmiga and AtariST.
** ''[[http://www.youtube.com/watch?feature=player_embedded&v=Ep97ba_uWXM Legend of Grimrock]]'', a 2012 SpiritualSuccessor.
** ''[[http://www.youtube.com/watch?feature=player_embedded&v=Ep97ba_uWXM Legend of Grimrock]]'', a 2012 SpiritualSuccessor.
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Roguelikes are a particular subgenre of {{Role Playing Game}}s, so named for being like ''{{Rogue}}'', a [[OlderThanTheNES very early]] computer game. The exact qualifications are a bit loose, but some generalizations can be made.
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Roguelikes are a particular subgenre of {{Role Playing Game}}s, so named for being like ''{{Rogue}}'', ''VideoGame/{{Rogue}}'', a [[OlderThanTheNES very early]] computer game. The exact qualifications are a bit loose, but some generalizations can be made.
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* ''{{Rogue}}'', the TropeNamer and TropeMaker.
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* ''{{Rogue}}'', ''VideoGame/{{Rogue}}'', the TropeNamer and TropeMaker.
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** ''HellgateLondon'', ''MYTHOS'' and ''{{Torchlight}}'', which are all {{Spiritual Successor}}s made by the remains of Blizzard North.
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** ''HellgateLondon'', ''MYTHOS'' and ''{{Torchlight}}'', ''VideoGame/{{Torchlight}}'', which are all {{Spiritual Successor}}s made by the remains of Blizzard North.
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* ''TheBindingOfIsaac''
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* ''TheBindingOfIsaac''''VideoGame/TheBindingOfIsaac''
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Added Prospector link!
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* ''VideoGame/{{Prospector}}''